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  [ game title ]     ultra street fighter iv
  [ revision # ]     2.0 revision released on: august 20, 2014
  [   system   ]     playstation 3 / xbox 360
  [   author   ]     THE MCD   [ e-mail: [email protected] ]
  [ updates at ]     www.gamefaqs.com

Unpublished work Copyright 2000-2014 THE MCD (a.k.a. Damon M. McDaniel)

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GameFAQs                          www.gamefaqs.com



=================
REVISION HISTORY
=================

v 2.0b (10/10/14)
- One small change. Nothing major.

v 2.0 (8/20/14)
- Worked on GAMPLAY NOTES section.

v 1.5 (8/4/14)
- Fixed up the move lists. Added move name translations. Added the methods
 to fight Akuma, Gouken, Evil Ryu, and Oni.

v 1.0 (7/15/14)
- Added character move lists.

v 0.5 (7/12/14)
- Started this FAQ.


=================
TABLE OF CONTENTS
=================

1.  INTRODUCTION
2.  HOW TO PLAY
3.  CHARACTER MOVELISTS
     - Abel
     - Adon
     - Akuma
     - Balrog
     - Blanka
     - C.Viper
     - Cammy
     - Chun-Li
     - Cody
     - Dan
     - Decapre
     - DeeJay
     - Dhalsim
     - Dudley
     - E.Honda
     - El Fuerte
     - Elena
     - Evil Ryu
     - Fei-Long
     - Gen
     - Gouken
     - Guile
     - Guy
     - Hakan
     - Hugo
     - Ibuki
     - Juri
     - Ken
     - M. Bison
     - Makoto
     - Oni
     - Poison
     - Rolento
     - Rose
     - Rufus
     - Ryu
     - Sagat
     - Sakura
     - Seth
     - T.Hawk
     - Vega
     - Yang
     - Yun
     - Zangief
4.  SECRETS AND TRICKS
5.  GAMEPLAY NOTES
6.  MISCELLANEOUS
     - Translations
7.  AUTHOR'S NOTE
     - Special Thanks


========================================================================
1.  INTRODUCTION
========================================================================

Back in the day, there was SF2. Then Champion Edition (Dash in JPN),
Turbo, Super, Super Turbo, and years later, Hyper...

Now, fast forward to when SFIV came out. Then came Super, Arcade
Edition, Arcade Edition ver. 2012...

And now, THIS.

Ultra Street Fighter IV is yet ANOTHER update to Street Fighter IV. Let's
get right to the changes from the last upgrade, shall we?

------------------------------------------------------------------------
CHANGES
------------------------------------------------------------------------

- Balance tweaks all round to most characters to some degree.
- An Edition select, which lets you play as different versions of most of the
  characters (This is a shout-out to something similar in Hyper SF2)
- Every playable character from SFIV till Arcade Edition returns.
- Five more characters were added:
  - Elena (SFIII), Hugo (SFIII), Poison, and Rolento (SFA2-3), all from
    Street Fighter X TEKKEN.
  - A NEW character, Decapre.
- Six more stages, also from Street Fighter X TEKKEN. (Pit Stop 109,
  Mad Gear Hideout, Jurassic Era Research Facility, Blast Furance,
  Cosmic Elevator, and Half-Pipe)
- The new Red Focus Attack.
- The Ultra Combo Double option, which lets you use BOTH of your Ultras.
  There's a trade-off though - your Ultras do less damage.


========================================================================
2.  HOW TO PLAY
========================================================================

------------------------------------------------------------------------
BASIC CONTROLS
------------------------------------------------------------------------

This section outlines the basic controls for all characters:

(controller directions and results)

 ub  u  uf      Jump Up-Back            Jump Up         Jump Up-Forward
   \ | /
b -- n -- f     Walk Back / Block       Neutral         Walk Forward
   / | \
 db  d  df      Crouch / Low Block      Crouch          Offensive Crouch

Remember to reverse the commands if on the left side of the screen.


(button layout and effect)

LP  MP  HP      Light Punch (LP)    Medium Punch (MP)      Hard Punch (HP)

LK  MK  HK      Light Kick (LK)     Medium Kick (MK)       Hard Kick (HK)


(ps3 button layout and effect)

SQUARE  TRIANGLE  L1  L2    LP   MP   HP   PPP

X       CIRCLE    R1  R2    LK   MK   HK   KKK

(xbox360 button layout and effect)

X  Y  LB  LT    LP   MP   HP   PPP

A  B  RB  RT    LK   MK   HK   KKK


------------------------------------------------------------------------
FAQ NOTATION
------------------------------------------------------------------------

qcf / hcf           -  Input (d,df,f) or (b,db,d,df) on the controller.
qcb / hcb           -  Input (d,db,b) or (f,df,d,db) on the controller.
Rotate 360 / 720    -  Rotate the controller in a full circle or two
                       full circles.  The shorthand method to do this
                       is to input (f,df,d,db,b,ub,u) or the reverse.
                       There is no shorthand method for a 720, though.
Charge b,f / d,u    -  Hold in one direction for two seconds, then press
                       in the second direction and press the button
                       listed (P or K).
PPP / KKK           -  All punches / kicks
EX                  -  The special move can be EX'ed.
[AB]                -  Move has Armor Break properties.
I / II              -  Ultra Combo I or II.

------------------------------------------------------------------------
BASIC MOVES LIST
------------------------------------------------------------------------

Standing Block                 Hold b when attacked
Crouching Block                Hold db when attacked
Dash / Backstep                Tap b,b / f,f
High Jump                      Tap db,uf / d,u / df,ub
Throws and Holds               When close, press b / f + LP + LK
Focus Attack                   Press MP + MK
Red Focus Attack               Press LP + MP + MK (uses 2 bars of SC gauge)
Personal Action                Press HP + HK


========================================================================
3.  CHARACTER MOVELISTS
========================================================================

Characters are listed alphabetically.  Most move names are taken from the
in-game movelists.

Moves are listed in this order; throws, special moves, command attacks,
your Super Combo, and then your Ultra Combos.  I will also
list Target Combos for those characters that have them.

-------------------------------------------------------------------------
ABEL
-------------------------------------------------------------------------

    Drop Throw                      f + LP + LK
    Pincer Throw                    b + LP + LK

EX  Change of Direction             qcf + P, then...
    - Second Mid                    - f + P
    - Second Low                    - f + K
    - Finish Mid                    - f + P after Second Mid / Second Low [AB]
    - Finish Low                    - f + K after Second Mid / Second Low [AB]
EX  Wheel Kick                      qcb + K [AB]
EX  Marselles Roll                  qcf + K
EX  Falling Sky                     f,d,df + P
EX  Tornado Throw                   hcb + P

    Forward Kick                    f + MK

    Heartless                       qcf,qcf + P [AB]

I   Soulless                        qcf,qcf + PPP [AB]
II  Breathless                      qcf,qcf + KKK
                                    (Hold KKK to change timing, cancel with P)


-------------------------------------------------------------------------
ADON
-------------------------------------------------------------------------

    Jaguar Carry                    f + LP + LK
    Jaguar Slam                     b + LP + LK

EX  Rising Jaguar                   f,d,df + K
EX  Jaguar Kick                     b,d,db + K [AB]
EX  Airborne Jaguar Kick            While jumping u / uf, qcb + K
EX  Jaguar Tooth                    hcb + K [AB]

    Jaguar Crunch                   f + MP

    Jaguar Varied Assault           qcf,qcf + P
    Thousand Jaguars                Tap P rapidly during Jaguar Varied Assault
    Jaguar Assassin                 Tap K during Jaguar Varied Assault

I   Jaguar Revolver                 qcb,qcb + KKK [AB]
II  Jaguar Avalanche                qcf,qcf + KKK [AB]


-------------------------------------------------------------------------
AKUMA                                                      (GOUKI in JPN)
-------------------------------------------------------------------------

    Goshoha                         f + LP + LK
    Syuretto                        b + LP + LK

EX  Go Hadouken                     qcf + P
EX  Zankuu Hadouken                 In air, qcf + P
EX  Shakunetsu Hadouken             hcb + P
EX  Go Shoryuken                    f,d,df + P
EX  Tatsumaki Zankuu Kyaku          qcb + K (air)
EX  Hyakkishu                       f,d,df + K, then...
    - Hyakki Gozan                  - do nothing
    - Hyakki Gosho                  - P [AB]
    - Hyakki Gojin                  - K
    - Hyakki Gosai                  - LP + LK
    Ashura Senkuu                   f,d,df / b,d,db + PPP / KKK

    Zugai Hasatsu                   f + MP
    Tenma Kujin Kyaku               Jump forward, d + MK at apex

    Shun Goku Satsu                 LP,LP,f,LK,HP

I   Wrath of the Raging Demon       LP,LP,b,LK,HP
II  Demon Armaggedon                u,u + KKK [AB]

- The Shun Goku Satsu and the Wrath of the Raging Demon are
  UNBLOCKABLE. (heh heh heh...! ^_^)
- The easiest way to pull off the Demon Armaggedon is to input
  the motion u,u + KKK while airborne. Once Akuma lands, here
  comes the pain for your opponent.


-------------------------------------------------------------------------
BALROG                                                   (M.BISON in JPN)
-------------------------------------------------------------------------

    Headbutt                        f + LP + LK
    Lever Break                     b + LP + LK

EX  Dash Straight                   Charge b,f + P
EX  Dash Upper                      Charge b,f + K
EX  Dash Ground Straight            Charge b,df + P
EX  Dash Ground Upper               Charge b,df + K [AB]
EX  Dash Swing Blow                 Charge b,df + hold P [AB]
EX  Buffalo Headbutt                Charge d,u + P
    Turn Punch                      Hold and release PPP / KKK [AB]

    Crazy Buffalo                   Charge b,f,b,f + P [AB]

I   Violent Buffalo                 Charge b,f,b,f + PPP [AB]
II  Dirty Bull                      Close, rotate 720 + KKK

- The longer you charge the Turn Punch, the more damage it does.


-------------------------------------------------------------------------
BLANKA
-------------------------------------------------------------------------

    Wild Fang                       f + LP + LK
    Jungle Wheel                    b + LP + LK

EX  Electric Attack                 Tap P rapidly
EX  Rolling Attack                  Charge b,f + P [AB]
EX  Verical Rolling Attack          Charge d,u + K
EX  Backstep Rolling                Charge b,f + K
    Surprise Forward                f + KKK
    Surprise Backward               b + KKK
    Fear Down                       d + PPP

    Rock Crush                      Close, b/f + MP
    Amazon River Run                df + HP

    Grand Shave Rolling             Charge b,f,b,f + P

I   Lightning Cannon Ball           Charge b,f,b,f + PPP
II  Shout of Earth (Anti-air)       Charge db,df,db,uf + PPP [AB]
    Shout of Earth (Anti-ground)    Charge db,df,db,uf + KKK [AB]


-------------------------------------------------------------------------
C.VIPER
-------------------------------------------------------------------------

    Ab Fitness                      f + LP + LK
    Temple Massage                  b + LP + LK

EX  Thunder Knuckle                 qcb + P [AB]
EX  Burning Kick                    qcb + K
EX  Seismic Hammer                  f,d,df + P
    High Jump                       Tap d,u

    Viper Elbow                     f + MP
    Double Kick                     f + HK

    Emergency Combination           qcf,qcf + P

I   Burst Time                      qcf,qcf + PPP [AB]
II  Burning Dance                   In air, qcb,qcb + KKK [AB]


-------------------------------------------------------------------------
CAMMY
-------------------------------------------------------------------------

    Hooligan Suplex                 f + LP + LK
    Frankensteiner                  b + LP + LK
    Flying Neck Breaker             In air, LP + LK

EX  Cannon Spike                    f,d,df + K
EX  Spiral Arrow                    qcf + K
EX  Axle Spin Knuckle               hcb + P [AB]
EX  Hooligan Combination            hcf,uf + P, then...
    - Razor Edge Slicer               Do nothing after H.C.
    - Fatal Leg Twister               f + LP + LK when close after H.C.
    - Cross Scissor Pressure          In air, f + LP + LK when close after H.C.
EX  Cannon Strike                   Jump forward, qcb + K

    Spin Drive Smasher              qcf,qcf + K

I   Gyro Drive Smasher              qcf,qcf + KKK
II  CQC (Cammy Quick Combination)   qcb,qcb + PPP

- EX Cannon Strike can be done at any point during a jump.



-------------------------------------------------------------------------
CHUN-LI
-------------------------------------------------------------------------

    Koshuu Tou                      f + LP + LK
    Kirinshuu                       b + LP + LK
    Ryuusei Raku                    In air, LP + LK

EX  Hyakuretsu Kyaku                Tap K rapidly
EX  Kikou Ken                       Charge b,f + P
EX  Hazan Shuu                      hcb + K
EX  Spinning Bird Kick              Charge b,f + K [AB]

    Kaku Kyaku Raku                 df + HK
    Kouhou Kaiten Kyaku             df + LK
    Kakusenshuu                     f + MK
    Kintekishuu                     b + MK
    - Tenkukyaku                    - MK after Kintekishuu
      - Tenshou Kyaku                 - d,u + MK after Kintekishuu
    Yousou Kyaku                    In air, d + MK (up to 3x)
    Sankaku Tobi                    Jump against a wall, press f

    Senretsu Kyaku                  Charge b,f,b,f + K

I   Housenka                        Charge b,f,b,f + KKK [AB]
II  Kikou Shou                      qcf,qcf + PPP

    Target Combos:                  Jump b / f, HP, HP

- EX Hazan Shuu can Armor Break.


-------------------------------------------------------------------------
CODY
-------------------------------------------------------------------------

    Prisoner Throw                  f + LP + LK
    Bad Stomp                       b + LP + LK

EX  Bad Stone                       qcf + P  (hold P to delay)
    Fake Bad Stone                  d + HP + HK
EX  Ruffian Kick                    qcf + K [AB]
EX  Criminal Upper                  qcb + P
EX  Zonk Knuckle                    Hold P, then release [AB]
    Bad Spray                       During knockdown recovery, u + P
    Tokushu Koudou: Knife Hiroi     d + PPP when near a knife
    Tokushu Koudou: Knife Kougeki   When armed, press P  (air)
    Tokushu Koudou: Knife Nage      When armed, qcf + P

    Stomach Blow                    f + MP
    Crack Kick                      f + HK
    Jaw Crusher                     b + MP
    Hammer Hook                     f + HP

    Dead End Irony                  qcf,qcf + K

I   Final Destruction               qcf,qcf + PPP [AB]
II  Last Dread Dust                 qcb,qcb + PPP


-------------------------------------------------------------------------
DAN HIBIKI
-------------------------------------------------------------------------

    Gadou Thrust                    f + LP + LK
    Saikyo Haraigoshi               b + LP + LK

EX  Gadouken                        qcf + P
EX  Koryuken                        f,d,df + P
EX  Dankuu Kyaku                    qcb + K (air) [AB]

    Kuuchuu Chouhatsu               HP + HK while in air
    Shagami Chouhatsu               HP + HK while crouching
    Saikyo Kick                     b + HK

    Hisshou Buraiken                qcf,qcf + P
    Chouhatsu Densetsu              qcf,qcf + HP + HK

I   Shisshou Buraiken               qcf,qcf + PPP
II  Haou Gadouken                   qcf,qcf + KKK


-------------------------------------------------------------------------
DECAPRE
-------------------------------------------------------------------------

    Shadow Suplex                   f + LP + LK
    Frankensteiner                  b + LP + LK
    Flying Neck Hunt                In air, LP + LK

EX  Psycho Sting                    Charge d,u + P [AB]
EX  Spiral Arrow                    In air, charge b,f + K
EX  Rapid Dagger                    Tap P rapidly
EX  Scramble                        Charge b,f + K, then...
    - Break                         - P [AB]
    - Razor Edge Slicer             - K (from LK Scramble) [AB]
    - Cannon Strike                 - K (from MK / HK Scramble)
    Fox Tail                        df + MK

    Strafe Dagger                   Charge b,f,b,f + P

I   Psycho Stream                   Charge b,f,b,f + PPP
II  DCM (Anti-ground)               Charge b,f,b,f + KKK [AB]
    DCM (Anti-air)                  Charge db,df,db,uf + KKK [AB]

    Target Combos:                  Close,MP,HK
                                    MP,HP

- The Spiral Arrow seems awkward to use at first (A charge b,f motion
  in air? REALLY, Capcom?), but it IS possible to use it on the ground
  (no, really, it is!).  Charge b or db, then quickly tap ub,f + K.
- The in-game movelist says you can perform the Break after any version
  of the Scramble, but this is not so - it only works when you use
  either the MK or HK Scramble.


-------------------------------------------------------------------------
DEE JAY
-------------------------------------------------------------------------

    Swing Over Launch               f + LP + LK
    Flip Throw                      b + LP + LK

EX  Air Slasher                     Charge b,f + P
EX  Double Rolling Sobat            Charge b,f + K [AB]
EX  Jackknife Maximum               Charge b,f + K
EX  Machinegun Upper                Charge d,u + P, tap P rapidly [AB]

    Knee Shot                       Jump f/b, d + LK

    Sobat Carnival                  Charge b,f,b,f + K

I   Sobat Festival                  Charge b,f,b,f + KKK
II  Climax Beat                     Charge db,df,db,uf + PPP [AB]


-------------------------------------------------------------------------
DHALSIM
-------------------------------------------------------------------------

    Yoga Smash                      f + LP + LK
    Yoga Throw                      b + LP + LK

EX  Yoga Fire                       qcf + P
EX  Yoga Flame                      hcb + P [AB]
EX  Yoga Blast                      hcb + K
    Yoga Teleport                   f,d,df / b,d,db + PPP / KKK (air)

    Yoga Spear                      In air, d + K
    Yoga Mummy                      In air, d + HP
    Yoga Tower                      d + PPP

    Yoga Inferno                    qcf,qcf + P

I   Yoga Catastrophe                qcf,qcf + PPP
II  Yoga Shangri-La                 In air, qcf,qcf + KKK


-------------------------------------------------------------------------
DUDLEY
-------------------------------------------------------------------------

    Kidney Crusher                  f + LP + LK
    Dynamite Throw                  b + LP + LK

EX  Jet Upper                       f,d,df + P
EX  Machine Gun Blow                hcf + P
EX  Cross Counter                   hcb + P
EX  Short Swing Blow                hcb + K
EX  Ducking                         hcf + K
    Ducking Straight                Press P during Ducking [AB]
    Ducking Upper                   Press K during Ducking
EX  Thunderbolt                     Charge d,u + K

    Slipping Jab                    f + LP
    Stomach Blow                    f + MP
    Kidney Blow                     f + MK
    Step Straight                   f + HP
    Dart Shot                       f + HK
    Victory Rose                    d + HP + HK

    Rocket Upper                    qcf,qcf + P

I   Rolling Thunder                 qcf,qcf + KKK
II  Corkscrew Cross                 qcf,qcf + PPP [AB]

    Target Combos:                  f + LP, MP
                                    crouching LK, standing MK
                                    f + HK, MK
                                    LP, MP, MK
                                    MP or f + MK, MK, HP
                                    crouching LK, d + MP, d + HP
                                    MK, HK, HP
                                    LK, MK, MP, HP


-------------------------------------------------------------------------
E.HONDA
-------------------------------------------------------------------------

    Saba Ori                        f + LP + LK
    Tawara Nage                     b + LP + LK

EX  Hyakuretsu Harite               Tap P rapidly
EX  Super Zutsuki                   Charge b,f + P [AB]
EX  Super Hyakkan Otoshi            Charge d,u + K
EX  Ooichou Nage                    hcb + P

    Shikofumi                       df + HK

    Super Killer Head Ram           Charge b,f,b,f + P [AB]

I   Ultimate Killer Head Ram        Charge b,f,b,f + PPP [AB]
II  Orochi Kudaki                   Rotate 720 + PPP

    Target Combos:                  Close, MP, df + HK


-------------------------------------------------------------------------
EL FUERTE
-------------------------------------------------------------------------

    Tepache Bomb                    f + LP + LK
    Chili Mexicano                  b + LP + LK
    Sky Sorpressa Drop              In air, LP + LK

EX  Habanero Dash                   qcf + P, then...
    - Sudden Stop                   - LP
    - Tostada Press                 - MP
    - Fajita Buster                 - HP
    - Back Step                     - LK
    - Gordita Sobat                 - MK
    - Calamari Slide                - HK
EX  Habanero Back Dash              qcb + P, then...
    - Sudden Stop                   - LP
    - Tostada Press                 - MP
    - Propeller Tortilla            - HP
    - Picadillo Jump                - K
EX  Quesadilla Bomb                Hold K, then release [AB]
EX  Guacamole Leg Throw            f,d,df + K

    Shower Kick                    f + MK
    Wall Jump                      Jump against a wall, press f
    - Tostada Press                - MP after Wall Jump
    - Fajita Buster                - HP after Wall Jump

    El Fuerte Dynamite             qcf,qcf + K

I   El Fuerte Flying Giga Buster   qcf,qcf + KKK
II  El Fuerte Ultra Spark          qcb,qcb + KKK

    Target Combos:                 (far from opponent) MK, MK


-------------------------------------------------------------------------
ELENA
-------------------------------------------------------------------------

    Leg Left Throw             f + LP + LK
    Leg Hook                   b + LP + LK

EX  Mallet Smash               hcb + P
EX  Scratch Wheel              f,d,df + K
EX  Lynx Tail                  b,d,db + K
EX  Spin Scythe                qcb + K  (perform 2x)
EX  Rhino Horn                 hcf + K [AB]

    Handstand Kick             f + MP
    Handstand Whip             f + MK
    Round Arch                 b + HK
    Sliding                    df + HK

    Spinning Beat              qcf,qcf + K

I   Brave Dance                qcf,qcf + KKK [AB]
II  Healing                    qcf,qcf + PPP, then PPP to cancel

    Target Combos:             jumping LP, MK
                               jumping MP, HP
                               HP, HK
                               MK, d + HP


-------------------------------------------------------------------------
EVIL RYU
-------------------------------------------------------------------------

    Seoi Nage                       f + LP + LK
    Tomoe Nage                      b + LP + LK

EX  Go Hadoken                      qcf + P
EX  Shakunetsu Hadouken             hcb + P
EX  Go Shoryuken                    f,d,df + P
EX  Tatsumaki Zankuu Kyaku          qcb + K (air)
EX  Ryusokyaku                      hcf + K [AB]
    Ashura Senkuu                   f,d,df / b,d,db + PPP / KKK

    Zugai Hasatsu                   f + MP
    Senpukyaku                      f + MK
    Tenma Kujin Kyaku               Jump forward, d + MK at apex

    Shun Goku Satsu                 LP,LP,f,LK,HP

I   Metsu Hadoken                   qcf,qcf + PPP [AB]
                                     (Hold PPP for more power)
II  Messatsu Go Shoryu              qcf,qcf + KKK

    Target Combos:                  MP,HP


-------------------------------------------------------------------------
FEI LONG
-------------------------------------------------------------------------

    Shushugai                       f + LP + LK
    Tenshou Tousaikyaku             b + LP + LK

EX  Rekka Ken                       qcf + P (perform up to 3x)
EX  Shienkyaku                      b,d,db + K
EX  Rekkukyaku                      hcf,uf + K [AB]
EX  Tenshin                         hcb + K

    Chokkarkusho                    f + MK
    Engekishu                       f + HK

    Rekka Shin Ken                  qcf,qcf + P

I   Rekka Shingeki                  qcf,qcf + PPP
II  Gekirinken                      qcf,qcf + KKK

- The 1st hit of the Rekkukyaku (normal or EX) causes Armor Break.
  The EX version can go through projectiles.
- Gekinrinken's a counter - It won't activate unless your opponent
  attacks.


-------------------------------------------------------------------------
GEN
-------------------------------------------------------------------------

    Shuraku                         f + LP + LK
    Hozen                           b + LP + LK

    Ansatsu Ken: Sou-ryuu           Press PPP at any time  (air)
EX  Hyakurenkou                     Tap P rapidly [AB]
EX  Gekirou                         f,d,df + K, tap K

    Zan'ei                          qcf,qcf + P [AB]

I   Zetsuei                         qcf,qcf + PPP [AB]
II  Shitenketsu                     qcb,qcb + PPP [AB]

    Ansatsu Ken: Ki-ryuu            Press KKK at any time  (air)
EX  Jasen                           Charge b,f + P
EX  Ouga                            Charge d,u + K, then...
    - Sudden Stop                   - b
    - Close Kick                    - d or (N) [AB]
    - Far Kick                      - df or f [AB]
    - Ceiling Jump                  - ub~uf, then...
      - Falling Kick                  - d [AB]
      - Close Range Kick Right        - df or f [AB]
      - Close Range Kick Left         - db or b [AB]

    Shakudan                        In air, HK,HK

    Jakouha                         qcf,qcf + K

I   Ryukoha                         qcf,qcf + KKK
II  Teiga                           In air, qcf,qcf + KKK [AB]

    Target Combos:                  d + LK,d + MK (Sou-ryuu)
                                    HP (ist hit), MK (Sou-ryuu)

- Gen has two different "styles" of play he can use by pressing PPP
  or KKK.  Once you've changed into a certain style, you can only
  use the moves in that style (for example, in Sou-ryuu style, you
  could use the Shitenketsu but not the Ouga).  Gen normally starts
  in his PPP style, but if you switch to his KKK style, he'll
  remain in it for the rest of the battle.  You can switch Gen's
  styles at any time, while jumping, blocking, attacking, when
  knocked down, while dizzy, and so on.


-------------------------------------------------------------------------
GOUKEN
-------------------------------------------------------------------------

    Raikotokyaku                    f + LP + LK
    Amaoroshi                       b + LP + LK

EX  Go Hadoken                      qcf + P (hold P to change level)
EX  Senkuu Goshouha                 f,d,df + P [AB]
EX  Tatsumaki Gou Rasen             qcb + K
EX  Tatsumaki Senpuukyaku           In air, qcb + K
EX  Hyakkishu                       f,d,df + K, then...
    - Hyakki Gozan                  - do nothing
    - Hyakki Goheki                 - P
    - Hyakki Gojin                  - K
    - Hyakki Gosai                  - LP + LK
EX  Kongoushin                      b,d,db + P [AB]

    Sakotsu Kudaki                  f + MP
    Tenma Kujin Kyaku               Jump forward, d + MK at apex

    Kinjite Shoryuken               qcf,qcf + P [AB]

I   Shin Shoryuken                  qcf,qcf + PPP [AB]
II  Denjin Hadoken                  qcf,qcf + KKK
                                     (hold KKK to change effects)


-------------------------------------------------------------------------
GUILE
-------------------------------------------------------------------------

    Dragon Suplex                   f + LP + LK
    Judo Throw                      b + LP + LK
    Flying Mare                     In air, f + LP + LK
    Flying Buster Drop              In air, b + LP + LK

EX  Sonic Boom                      Charge b,f + P
EX  Flash Kick                      Charge d,u + K [AB]

    Straight Chop                   f + MP
    Spinning Back Knuckle           f + HP
    Knee Bazooka                    b / f + LK
    Rolling Sobat                   b / f + MK
    Reverse Spin Kick               Close, b / f + HK
    Guile High Kick                 df + HK
    Shades of Glory                 d + HP + HK

    Double Flash                    Charge db,df,db,uf + K

I   Flash Explosion                 Charge db,df,db,uf + KKK
II  Sonic Hurricane                 Charge b,f,b,f + PPP

    Target Combos:                  d + MP,f + MP


-------------------------------------------------------------------------
GUY
-------------------------------------------------------------------------

    Tsukami Nage                    f + LP + LK
    Seoi Nage                       b + LP + LK

EX  Houzantou                       qcb + P [AB]
EX  Bushin Senpuu Kyaku             qcb + K
EX  Bushin Izuna Otoshi             qcf + P,P when close
EX  Izuna no Hiji Otoshi            qcf + P,P when far
EX  Hayagake                        qcf + K, then...
    - Kyuuteishi                    - LK
    - Kage Sukui                    - MK
    - Kubikari                      - HK
EX  Kaiten Izuna Otoshi             In air, qcf + P

    Hiji Otoshi                     In air, d + MP
    Kubi Kudaki                     f + MP
    Kamaitachi                      df + HK
    Bushin Gokusa Ken               When close, tap LP,MP,HP,HK
    Bushin-ryuu Seoi Nage           When close, tap LP,MP,HP,d + HK
    Sankaku Tobi                    Jump against a wall, press f

    Bushin Hassou Ken               qcf,qcf + P

I   Bushin Gourai Senpujin          qcf,qcf + KKK [AB]
II  Bushin Musou Renge              Close, hcb,hcb + PPP

    Target Combos:                  MP, HP


-------------------------------------------------------------------------
HAKAN
-------------------------------------------------------------------------

    Hakan Throw                     f + LP + LK
    Hakan Reverse                   b + LP + LK
    Hakan Stomp                     In air, LP + LK

EX  Oil Shower                      f,d,df + P
EX  Oil Slide                       qcf + P [AB]
    - Body Press                    - Just before Oil Slide hits, P
    - Oil Shower                    - Just before Oil Slide hits, K
EX  Oil Rocket                      Rotate 360 + P
EX  Oil Dive                        Rotate 360 + K (hold K to change)

    Guard Position                  d + PPP
                                    (continuously perform directional
                                      input)
    Hakan Smash                     f + LP
    Hakan Tackle                    f + MP
    Hakan Spear                     f + HP
    Step Low                        f + LK
    Front Kick                      f + MK
    Step Knee                       f + HK

    Flying Oil Spin                 qcf,qcf + K when close
                                     (hold K to change)

I   Oil Coaster                     Rotate 720 + PPP
II  Oil Combination Hold            d,d,d + KKK


-------------------------------------------------------------------------
HUGO
-------------------------------------------------------------------------

    Neck Hanging Tree               f + LP + LK
    Body Slam                       b + LP + LK

EX  Giant Palm Bomber               qcb + P
EX  Moonsault Press                 Rotate 360 + P
EX  Shootdown Backbreaker           f,d,df + K
EX  Meat Squasher                   Rotate 360 + K
EX  Ultra Throw                     hcb + K when close
EX  Monster Lariat                  qcf + K [AB]

    Body Press                      In air, d + HP
    Hammer Hook                     f + HP
    Leap Attack                     d,d + MK

    Hammer Mountain                 qcf,qcf + P (hold P to feint)

I   Gigas Breaker                   Rotate 720 + PPP
II  Megaton Press                   qcf,qcf + KKK

- EX Monster Lariat has Super Armor.


-------------------------------------------------------------------------
IBUKI
-------------------------------------------------------------------------

    Yami Kazura                f + LP + LK
    Uki Yami                   b + LP + LK
    Tobizaru                   In air, LP + LK

EX  Kunai                      In air, qcf + P
    Tsuiji Goe                 f,d,df + P
EX  Kubi Ori                   hcf + P [AB]
EX  Raida                      hcb + P when close [AB]
    Kasumi Gake                qcf + K
EX  Kazakiri                   f,d,df + K
EX  Tsumuji                    qcb + K, then same K or d + same K
EX  Hien                       b,d,db + K

    Agemen                     b + MP
    Maki Geri                  f + LK
    Rasen Chuu                 Press HP when standing from afar
    Oiura Ken                  Press HP during Rasen Chuu
    Ura Maki Geri              b + MK
    Koube Kudaki               f + MK
    Sazan                      df + MK
    Bonshou Geri               f + HK
    High Jump                  d,ub~uf

    Kasumi Suzaku              In air, qcf,qcf + P

I   Yoroi Dooshi               hcb,hcb + PPP
II  Hashinsho                  qcf,qcf + KKK [AB]

Target Combos:                 jumping HP, f+MK
                               jump diagonally LP, f+HP
                               jump diagonally LK, f+MK
                               Close, LP, MP, HP
                               Standing far, LP, MP, f+LK
                               Close, LP, MP, d + HK, HK
                               b + MK, f + MK
                               Close, HP, d + HK, HK
                               LK, MK, HK
                               Crouching HK, HK

- Regarding Tsumuji, pressing K afterwards hits high, while d + K
  hits low.
- You can follow-up the Tsuiji Goe with the Kunai or Kasumi Suzaku.
- Kasumi Suzaku can be used after throwing the Kunai.
- The EX Kazakiri can be followed-up with Kunai.
- Follow-up the Hien with Kunai or Kasumi Suzaku during the downward
  arc after the attack.


-------------------------------------------------------------------------
JURI
-------------------------------------------------------------------------

    Karen Kick                      f + LP + LK
    Assatsu Kick                    b + LP + LK

EX  Fuhajin                         qcf + K
EX  Shikusen                        In air, qcb + K [AB]
    - 2nd Impact                    - K
      - 3rd Strike                   - K
EX  Senpuusha                       qcb + K
EX  Kasatsushi                      qcb + P

    Sekku                           f + MK

    Fuharenjin                      qcb,qcb + K

I   Feng Shui Engine                qcf,qcf + PPP
II  Kaisen Dankairaku               qcf,qcf + KKK [AB]

- The Kasatsushi only works against certain attacks.


-------------------------------------------------------------------------
KEN MASTERS
-------------------------------------------------------------------------

    Seoi Nage                       f + LP + LK
    Jigoku Guruma                   b + LP + LK

EX  Hadouken                        qcf + P
EX  Shoryuken                       f,d,df + P
EX  Tatsumaki Senpuu Kyaku          qcb + K (air) [AB]

    Inazuma Kick                    b + MK
    Forward Step Kick               f + MK
    Thunder Kick                    f + HK (hold HK to feint)

    Shoryureppa                     qcf,qcf + P

I   Shinryuken                      qcf,qcf + PPP [AB]
II  Guren Senpuukyaku               qcf,qcf + KKK [AB]

    Target Combos:                  Close,MP,HK


-------------------------------------------------------------------------
M.BISON                                                     (VEGA in JPN)
-------------------------------------------------------------------------

    Deadly Throw                    f + LP + LK
    Death Tower                     b + LP + LK

EX  Psycho Crusher                  Charge b,f + P [AB]
EX  Double Knee Press               Charge b,f + K
EX  Head Press                      Charge d,u + K
EX  Somersault Skull Diver          Charge d,u + K, then P
EX  Devil Reverse                   Charge d,u + P, then P
    Bison Warp                      f,d,df / b,d,db + PPP / KKK

    Hell Attack                     Jump ub / uf, MP, MP

    Knee Press Nightmare            Charge b,f,b,f + K

I   Nightmare Booster               Charge b,f,b,f + KKK
II  Psycho Punisher                 Charge b,f,b,f + PPP [AB]


-------------------------------------------------------------------------
MAKOTO
-------------------------------------------------------------------------

    Hikiyose Zutsuki "Tacchuu"             f + LP + LK
    Hiji Otoshi Sanren Tsuki "Araiso"      b + LP + LK

EX  Chokujou Seiken-zuki "Fukiage"         f,d,df + P
EX  Tosshin Seiken-zuki "Hayate"           qcf + P  (hold P to charge)
EX  Uchi Oroshi Shutou "Oroshi"            qcb + P [AB]
EX  Tsurushi Nodowa "Karakusa"             hcb + K when close
EX  Senkou Kakato Otoshi "Tsurugi"         Jump u or uf, qcb + K

    Fumikomi Seiken-zuki "Shimaki"         f + HP
    Fumikomi Seiken Sanren Tsuki "Yamase"  Press HP during "Shimaki"

    Tanden Renki: Seme no Kata             qcf,qcf + P

I   Seichuusen Godan-zuki                  qcf,qcf + PPP [AB]
II  Abare Tosanami Kudaki                  qcf,qcf + KKK [AB]

    Target Combos:                         LK, MK
                                           f + MK, HK

- Tanden Renki gives you a temporary power boost. During this super,
  Makoto's attacks will inflict more damage.
- The EX Hayate can Armor Break.

-------------------------------------------------------------------------
ONI
-------------------------------------------------------------------------

    Ragou Souha                     f + LP + LK
    Syuretto                        b + LP + LK

EX  Go Hadouken                     qcf + P (hold P)
EX  Gorai Hadouken                  hcb + P
EX  Zankuu Hadousho                 In air, qcb + P
EX  Go Shoryuken                    f,d,df + P
EX  Tatsumaki Zankuu Kyaku          qcb + K (air) [AB]
EX  Sekisei Jiraiken                f,d,df + K
EX  Rakan Dantojin                  hcf + K [AB]

    Gankauchi                       f + MP

    Shun Goku Satsu                 LP,LP,f,LK,HP (air)

I   Meido Gohadou                   qcf,qcf + PPP [AB]
    Messatsu Gozankuu               In air, qcf,qcf + PPP
    Messatsu Gotenha                qcf,qcf + KKK
II  Tenchi Sokaigen                 hcb,hcb + PPP [AB]

    Target Combos:                  f + LP,MP
                                    b + MP,HP

- The Shun Goku Satsu is unblockable. Oni can also do it in mid-air.


-------------------------------------------------------------------------
POISON
-------------------------------------------------------------------------

    Slapshot                        f + LP + LK
    Frankensteiner                  b + LP + LK

EX  Aeolus Edge                     qcf + P
EX  Whip of Love                    qcb + P (up to 3x)
EX  Kissed by a Goddess             f,d,df + K
EX  Love Me Tender                  qcb + K, then... [AB]
    - (throw)                       - K
    Backflip                        KKK

    Elbow Drop                      f + MP

    Thunder Whip                    qcf,qcf + P

I   Love Storm                      qcf,qcf + PPP [AB]
II  Poison Kiss                     Close, hcb,hcb + PPP


-------------------------------------------------------------------------
ROLENTO
-------------------------------------------------------------------------

    Colonel Carrier                 f + LP + LK
    Deadly Package                  b + LP + LK

EX  Stinger                         f,d,df + K, then press P / K
EX  Mekong Delta Attack             Press PPP, then P when you land [AB]
EX  Mekong Delta Air Raid           qcb + P, then press P [AB]
EX  Mekong Delta Escape             qcb + K, then move b / f + P / K
EX  Patriot Circle                  qcf + P  (perform 3x)
    Trick Landing                   Just before you land, KKK

    Fake Rod                        f + MK
    Spike Rod                       In air, d + MK

    Mine Sweeper                    qcb,qcb + P

I   Patriot Sweeper                 qcf,qcf + PPP [AB]
II  Take No Prisoners               qcf,qcf + KKK [AB]


-------------------------------------------------------------------------
ROSE
-------------------------------------------------------------------------

    Soul Fall                       f + LP + LK
    Soul Loop                       b + LP + LK

EX  Soul Spark                      hcf + P
EX  Soul Spiral                     qcf + K [AB]
EX  Soul Reflect                    qcb + P
EX  Soul Throw                      f,d,df + P

    Sliding                         df + MK
    Soul Piete                      f + HK

    Aura Soul Spark                 qcf,qcf + P

I   Illusion Spark                  qcf,qcf + PPP [AB]
II  Soul Satellite                  qcb,qcb + PPP [AB]


-------------------------------------------------------------------------
RUFUS
-------------------------------------------------------------------------

    Head Bazooka                    f + LP + LK
    Hand Machine Gun                b + LP + LK

EX  Messiah Kick                    qcf + K, then K
EX  Galactic Tornado                qcf + P [AB]
EX  Snake Strike                    f,d,df + P

    Vulture Kick                    f + MK
    Glory Kick                      df + MK
    Fragrance Palm                  f + HP
    Falcon Kick                     In air, df + MK

    Spectacle Romance               qcf,qcf + P

I   Space Opera Symphony            qcf,qcf + PPP
II  Big Bang Typhoon                qcb,qcb + PPP [AB]

    Target Combos:                  LK,HK

- The LK Messiah Kick can Armor Break
- Armor Break is added to the 2nd or 3rd hit of Spectacle Romance
  and the upward roundhouse during Space Opera Symphony.

-------------------------------------------------------------------------
RYU
-------------------------------------------------------------------------

    Seoi Nage                       f + LP + LK
    Tomoe Nage                      b + LP + LK

EX  Hadouken                        qcf + P
EX  Shakunetsu Hadouken             hcb + P
EX  Shoryuken                       f,d,df + P
EX  Tatsumaki Senpuu Kyaku          qcb + K (air) [AB]

    Sakotsu Wari                    f + MP
    Seichuu Nidan Tsuki             f + HP

    Shinkuu Hadoken                 qcf,qcf + P

I   Metsu Hadouken                  qcf,qcf + PPP
II  Metsu Shoryuken                 qcf,qcf + KKK [AB]


-------------------------------------------------------------------------
SAGAT
-------------------------------------------------------------------------

    Tiger Rage                      f + LP + LK
    Tiger Carry                     b + LP + LK

EX  High Tiger Shot                 qcf + P
EX  Low Tiger Shot                  qcf + K
EX  Tiger Uppercut                  f,d,df + P
EX  Tiger Knee                      f,d,df + K [AB]
    Angry Charge                    qcb,qcb + K (uses 1 bar of SC gauge)

    Heavy Tiger Elbow               f + HP
    Low Step Kick                   f + LK</pre><pre id="faqspan-2">
    High Step Kick                  f + HK
    Fake Kick                       HK,HK

    Tiger Genocide                  qcf,qcf + K

I   Tiger Destruction               qcf,qcf + KKK
II  Tiger Cannon                    qcf,qcf + PPP

- Succesfully performing the Angry Charge powers up the Tiger Uppercut;
  the next one that you perform will do increased damage if it hits.


-------------------------------------------------------------------------
SAKURA KASUGANO
-------------------------------------------------------------------------

    Sailor Shoot                    f + LP + LK
    Choba Throw                     b + LP + LK

EX  Hadouken                        qcf + P (hold P to change effects)
EX  Shoryuken                       f,d,df + P
EX  Shunpuu Kyaku                   qcb + K  (air) [AB]
EX  Sakura Otoshi                   f,d,df + K, tap P,P,P

    Flower Kick                     f + MK

    Haru Ichiban                    qcb,qcb + K

I   Haru Ranman                     qcb,qcb + KKK [AB]
II  Shinkuu Hadoken                 qcf,qcf + PPP
    Shinkuu Tengyo Hadoken          qcf,qcf + KKK


-------------------------------------------------------------------------
SETH                                                         (Final Boss)
-------------------------------------------------------------------------

    Genocide Shoot                  f + LP + LK
    Death Throw                     b + LP + LK

EX  Sonic Boom                      qcf + P
EX  Shoryuken                       f,d,df + P (up to 3x)
EX  Hyakuretsukyaku                 qcb + K [AB]
EX  Tanden Engine                   qcb + P (EX ver. costs 2 bars)
EX  Screw Piledriver                Rotate 360 + P
    Yoga Teleport                   f,d,df / b,d,db + PPP / KKK
    Sankaku Tobi                    Jump against a wall, press f

    Yousou Kyaku                    In air, d + MK
    Tenma Kujin Kyaku               Jump forward, d + HK at apex

    Tandem Storm                    qcf,qcf + P

I   Tandem Stream                   qcf,qcf + PPP [AB]
II  Tandem Typhoon                  qcb,qcb + PPP [AB]

- EX Tanden Engine can Armor Break.


-------------------------------------------------------------------------
T.HAWK
-------------------------------------------------------------------------

    Neck Hanging Tree               f + LP + LK
    Mexican Throw                   b + LP + LK

EX  Mexican Typhoon                 Rotate 360 + P
EX  Tomahawk Buster                 f,d,df + P
                                    - (press PPP at apex, uses 1 bar)
    Condor Dive                     Jump u or uf, press PPP [AB]
    EX Condor Dive                  In air, press KKK [AB]
EX  Condor Spire                    f,d,df + K

    Heavy Body Press                Jump b / f, d + HP
    Heavy Shoulder                  Jump b / f, d + MP
    Thrust Peak                     df + LP

    Double Typhoon                  Rotate 720 + P

I   Raging Typhoon                  Rotate 720 + PPP
II  Raging Slash                    hcb,hcb + KKK


-------------------------------------------------------------------------
VEGA                                                      (BALROG in JPN)
-------------------------------------------------------------------------

    Rainbow Suplex                  f + LP + LK
    Crescent Rain                   b + LP + LK
    Stardust Drop                   In air, f + LP + LK

EX  Rolling Crystal Flash           Charge b,f + P
EX  Scarlet Terror                  Charge db,f + K [AB]
EX  Sky High Claw                   Charge d,u + P [AB]
    Wall Leap                       Charge d,u + K, then...
EX  - Flying Barcelona Attack       - P
EX  - Izuna Drop                    - f + P when close
    Backslash                       Press PPP
    Short Backslash                 Press KKK
    Sankaku Tobi                    Jump against a wall, press f
    Claw Throw                      f,d,df + P
    Mask Throw                      f,d,df + PP (uses 2 bars)

    Piece of Mercury                df + MK
    Cosmic Smart                    df + HK

    Super Wall Leap                 Charge db,df,db,uf + K, then...
    - Flying Barcelona Special      - P
    - Rolling Izuna Drop            - f + P when close

I   Bloody High Claw                Charge db,df,db,uf + KKK [AB]
II  Splendid Claw                   Charge db,f,b,f + KKK [AB]


-------------------------------------------------------------------------
YANG
-------------------------------------------------------------------------

    Youhon Shiun                    f + LP + LK
    Ento Shugeki                    b + LP + LK

EX  Byakko Soushouda                qcb + P  (press LP to feint) [AB]
EX  Tourou Zan                      qcf + P  (perform 3 times)
EX  Senkyuutai                      f,d,df + K
EX  Zenpou Tenshin                  hcb + K when close
EX  Kaihou                          qcf + K

    Raigeki Shuu                    Jump u or uf, then df + K
    Senpuu Kyaku                    f + MK
    Koushu                          When close, f + HP

    Sei'ei Enbu                     qcb,qcb + P

I   Raishin Mahha Ken               qcf,qcf + PPP [AB]
II  Tenshin Senkyuutai              qcf,qcf + KKK [AB]

    Target Combos:                  jumping MK, df + MK
                                    MP, HP, d + HP
                                    LK, MK, HK


-------------------------------------------------------------------------
YUN
-------------------------------------------------------------------------

    Gekitei Futai                   f + LP + LK
    Ento Shugeki                    b + LP + LK

EX  Kobokushi                       qcb + P  (press LP to feint) [AB]
EX  Zesshou Hohou                   qcf + P [AB]
EX  Tetsuzan Kou                    f,d,df + P
EX  Nishou Kyaku                    f,d,df + K
EX  Zenpou Tenshin                  hcb + K when close

    Senpuu Kyaku                    f + MK
    Dakai                           f + HP
    Raigeki Shuu                    Jump u or uf, then df + K

    Gen'ei Jin                      qcf,qcf + P

I   Youhou                          qcf,qcf + PPP [AB]
II  Sourai Rengeki                  qcf,qcf + KKK

    Target Combos:                  jumping LP, f + HP
                                    crouching MP, d + HP
                                    crouching HK, d + HK (can't do this
                                     during Gen'ei Jin)
                                    MP, HP, d + HP (can't do this during
                                     Gen'ei Jin)
                                    Far or close, LP, LK, MP


-------------------------------------------------------------------------
ZANGIEF
-------------------------------------------------------------------------

    Body Slam                       f + LP + LK
    Brain Buster                    b + LP + LK

EX  Spinning Piledriver             Rotate 360 + P
EX  Banishing Flat                  f,d,df + P
    Double Lariat                   Press PPP, move b / f
    Quick Double Lariat             Press KKK, move b / f
EX  Flying Powerbomb                Rotate 360 + K from afar
EX  Atomic Suplex                   Rotate 360 + K

    Flying Body Attack              Jump b / f, d + HP
    Double Knee Drop                Jump b / f, d + LK
    Kuuchuu Headbutt                Jump up, u + MP / HP
    Long Kick                       df + HK

    Final Atomic Buster             Rotate 720 + P

I   Ultimate Atomic Buster          Rotate 720 + PPP
II  Siberian Blizzard               In air, rotate 720 + KK


========================================================================
3.  SECRETS AND TRICKS
========================================================================

------------------------------------------------------------------------
FIGHT AKUMA
------------------------------------------------------------------------

You can fight Akuma if you fulfill the following requirements:

       - Don't lose any rounds
       - Get at least 1 Perfect Victory


------------------------------------------------------------------------
FIGHT GOUKEN
------------------------------------------------------------------------

You can fight Gouken if you fulfill the following requirements:

       - Don't lose any rounds
       - Get at least 1 Perfect Victory
       - Get 10 First Attacks
       - Get at least 5 Super or Ultra Combo Finishes


------------------------------------------------------------------------
FIGHT EVIL RYU
------------------------------------------------------------------------

You can fight Evil Ryu if you fulfill the following requirements:

       - Don't lose any rounds
       - Get at least 1 Perfect Victory
       - Defeat Seth with a Super or Ultra Combo Finish


------------------------------------------------------------------------
FIGHT ONI
------------------------------------------------------------------------

You can fight Oni if you fulfill the following requirements:

       - Don't lose any rounds
       - Get at least 1 Perfect Victory
       - Get 10 First Attacks
       - Get 5 Super or Ultra finishes
       - Defeat Seth with a Super or Ultra Combo Finish


------------------------------------------------------------------------
EXTRA COSTUMES
------------------------------------------------------------------------

If you have a STREET FIGHTER X TEKKEN save, you'll automatically unlock
an extra costume for Elena, Poison, Rolento, Hugo, and Decapre.


========================================================================
4.  GAMEPLAY NOTES
========================================================================

------------------------------------------------------------------------
RULES OF THE GAME
------------------------------------------------------------------------

The game consists of battles, which are broken into three round
matches (by default).  The first person to win two rounds wins.  To
'win' a round, you must empty your opponent's Life Gauge--this can be
done by attacking them.

It's possible to have a double K.O. (both characters kill each other at
the same time), in which case both players are awarded a win, and
whoever has more wins is the winner.  If they both have the same number
of previous wins, another round is held.

Another factor is the game timer, which is set to 99 (66 seconds), by
default.  Once it reaches 00, whoever has more life is the winner.

There are various ways to kill your opponent, and these are noted by
win signs:

 V for "Victory"
  - You killed your opponent with anything other than a Super.

 S for "Super Combo"
  - You killed your opponent with any Super.

 U for "Ultra Combo"
  - You killed your opponent with an Ultra.

 D for "Draw Game"
  - Both players killed each other at the same time; both of them get
    a victory for this match and whoever has more wins advances;
    otherwise another round is held.

 P for "Perfect"
  - This means you had full life (a yellow life gauge) when the round
    ended.  No matter how you finish the match, if you get a perfect
    win, you always get a "P".


------------------------------------------------------------------------
BLOCKING
------------------------------------------------------------------------

Blocking occurs when you hold back to block high attacks, or down to
block low attacks.  You take no damage when you block, although
blocking special moves, Super or Ultra Combos results in a minor amount
of damage per hit, even though you're in a defensive posture.


------------------------------------------------------------------------
SUPER AND ULTRA COMBOS
------------------------------------------------------------------------

Super Combos, as in other SF games, generally do more damage than any
other attack, have better invulnerability, and they can only be used
with a full SC gauge.

When you absorb attacks with Focus or take damage you will fill up
your Revenge Gauge. When it fills up at least half way you can then
execute an Ultra Combo. Furthermore, filling up the Revenge Gauge
beyond 50% (it maxes out at 100%) increases the damage the Ultra
does to your opponent.


------------------------------------------------------------------------
THE SUPER COMBO GAUGE
------------------------------------------------------------------------

The Super Combo Gauge is located at the bottom of the screen. As a
match continues forth, certain actions performed by the characters will
start filling up the gauge.

You'll start each fight with an empty gauge. However, between rounds,
you retain whatever amount of gauge you had at the end of the Round. So
if you have a full SC gauge at the end of Round 1, you'll start Round 2
with a full SC gauge.

The SC gauge is divided into four equal bars. As soon as a bar
fills up, it begins glowing blue, which means it's ready for use.

Here what you can do to build up the Super Combo Gauge:

- Hitting your opponent with a normal move
- Getting your opponent to block a normal move
- Performing a Special Move
- Hitting your opponent with a Special Move
- Getting your opponent to Block a Special Move Attack
- Hitting your opponent with a Focus Attack
- Getting your opponent to Block a Focus Attack
- Getting hit by your opponent's attack
- Blocking an opponent's attack
- Focus-Absorbing an opponent's attack
- Throwing the opponent

There's other ways of building up the SC gauge, but they're
character specific, such as Rose's LP Soul Reflect, which
can absorb projectiles and convert them to SC energy.

There are a set number of actions that cost bars of the gauge
to perform. As soon as you perform any of these actions, you'll drain
the appropriate number of bars from the gauge and have to fill
it up again.

The following actions drain the gauge, along with the number
of bars their cost:

- Performing an EX Special Move (1 bar)
- Canceling a normal move into a Focus Attack (2 bars)
- Canceling a Special Move into a Focus Attack (2 bars)
- Using a Red Focus Attack (2 bars)
- Performing a Super Combo (4 bars)

There is one exception to the EX rule listed: Seth's EX
Tandem Engine costs 2 bars of the SC gauge.


------------------------------------------------------------------------
THE REVENGE GAUGE
------------------------------------------------------------------------

The Revenge Gauge is the name given to a second combo gauge, separate
from your Super Combo Gauge. It fills as your fighter takes damage or
absorbs attacks via Focus. When the Revenge Gauge is at least 50% full,
you can activate your Ultra Combo. The fuller the Revenge Gauge when
the Ultra Combo is activated, the more damage a successful Ultra Combo
will inflict.

You start every Round with an empty Revenge Gauge. The energy does not
carry over to the next Round. So if you end a Round with 50% of your
gauge filled up, you will lose all of that and start the next Round
with nothing in it.

However, it should be noted that specific characters' Revenge gauge
rises quicker than others due to their low health. This includes
characters like Akuma and Seth (Seth's health is a little lower than
Akuma's so his Revenge Gauge would increase a little faster upon taking
damage).

For certain Ultra Combos (such as Juri's Feng Shui Engine), once it's
activated, a timer will appear and will slowly deplete, with the move
ending once the gauge is fully depleted.

The color of the Revenge Gauge also differs depending on which Ultra
is chosen: green for Ultra 1(I), purple for Ultra 2(II), or red for
the Ultra Double.


------------------------------------------------------------------------
EX SPECIAL MOVES
------------------------------------------------------------------------

This concept carries over from SFIII.  The idea is basically this; that
every character has certain moves that, when performed with two buttons,
hit more times and do more damage.  For example, Yun's Zesshou Hohou is
done with qcf + P. Since the Zesshou Hohou is EX'able, if you perform it
with qcf + PP, the move will go further, hit twice and do more damage
than normal. You can always tell when you're EX'ing a move because
your character will flash yellow.

The drawback with EX moves is that they cost Super Combo gauge to use.
The amount is the same for all EX'able moves, except those that require
two blocks of the SC gauge. Do want to save your SC power for Super
Combos or use it for EX moves? It's up to you.


------------------------------------------------------------------------
FOCUS ATTACKS
------------------------------------------------------------------------

The Focus Attack is performed by pressing MP + MK. Holding the buttons
allows you to charge the move; while charging, you have temporary
"Hyper Armor"which lets you absorb a hit from your opponent without
being knocked down.

There are three levels of charge:

Lv. 1 - Does the least damage of the three. Knocks down only on a counter
        hit. Can be blocked.

Lv. 2 - Your character will flash white. Knocks down on any succesful hit,
        and can be blocked.

Lv. 3 - Easily recognized by the "ink splatter" that appears on-screen.
        Fully charged, this ALWAYS knocks the opponent down. Unblockable.

Absorbing a hit while using Focus also builds up the Revenge Guage, so
you can use your Ultra. Furthermore, the damage you took from absorbing
the hit will gradually recover aftewards.

Beware, though; your character is vulnerable to Armor Break while
performing Focus.

New to Ultra SFIV is the Red Focus Attack, which uses 2 bars of the
Super Combo Gauge. You can always tell when you're performing this
move because your character will flash red. The animation for a Red
Focus is similar to the Lv. 3 charged Focus Attack.

The Red Focus allows a character to absorb more than one attack,
making it useful against multi-hit moves or attacks done quickly
in succession, such as Target Combos).


------------------------------------------------------------------------
SUPER ARMOR
------------------------------------------------------------------------

Super Armor grants the ability to absorb a single attack without being
hurt or even being stunned. Such an ability is bestowed by certain EX
Special attacks and Focus Attacks (where the game manual refers to
it as Hyper Armor).

When struck while employing Super Armor, the armor disappears, and a
portion of the user's Health Meter is greyed out as provisional damage,
instead of losing it outright. The health meter recovers gradually to
what it was, with health slowly filling the grey segment if the player
is not hit again; however, if the player is hit and suffers damage, the
amount of health represented by the grey segment which has not yet
recovered is permanently lost, as well as whatever other damage the
second attack inflicts.

One advantage of Super Armor is that getting hit once does not interrupt
whatever attack the armored character is performing. However, in addition
to having the armor broken by a series of repeated jabs or the like, you
must also beware of throws (which don't strike, and thus bypass the armor)
and certain special attacks which possess the Armor Break property.


------------------------------------------------------------------------
ARMOR BREAK
------------------------------------------------------------------------

Each character has at least one attack (such as Guile's Flash Kick or
M. Bison's Psycho Crusher) with which they can bypass a character's
Super Armor; each character will also have an Armor Breaking Ultra
Combo as well. When a character with Super Armor is struck by an
armor-breaking attack, there is a sound and a visual effect of glass
shattering, while the attack itself proceeds as normal. Any reversal
special move performed after a knockdown will break Super Armor.

Though not given the property itself, multi-hitting moves such as the
Hyakuretsukyaku or repeated light punches can also penetrate Super Armor
in all games, although these will not work on the Red Focus Attack
and Hugo's EX Monster Lariat. Throws also ignore armor, and many Super
Combos/Super Arts can deliver multiple hits quick enough to negate
armor, or else circumvent them by design.


------------------------------------------------------------------------
THROWS, HOLDS, AND ESCAPES
------------------------------------------------------------------------

Every character can throw someone by getting close and pressing LP + LK
(no directional press is needed).  You can also throw by pressing back
or forward + LP + LK, and this may result in different throws for
certain characters.  Some characters also have air throws, which are
performed by pressing LP + LK while in air.  If you're not close
enough to your opponent when you attempt a throw, your character will
do a short 'miss animation', during which time they are vulnerable.

The nice thing about throws and holds is that they are unblockable.
However, they are escapable; what you do is press LP + LK just as
you are thrown.  This even works on air throws.  If you did it
correctly both fighters will be pushed back an equal distance, and a
certain amount of frames(*) depending on the timing. If one player's
throw was executed before the other, they gain a frame advantage and
come out of the 'pushed' state faster.

A weird feature of all holds is that you can wiggle the controller
during the hold to make it animate faster.

*Frame - The smallest unit of graphics display, displayed for 1/60
          of one second. Used as unit of time for move executions
           and recovery.


------------------------------------------------------------------------
QUICK STAND
------------------------------------------------------------------------

A quick stand is when a character stands up immediately after knockdown.
It is usually executed by quickly tapping buttons or moving the joystick
in a certain direction repeatedly before the character lands. With the
exception of KOs, throws, and other attacks that inflict untechable
knockdown, the quick stand can be done anytime the player is knocked down.


------------------------------------------------------------------------
REVERSALS
------------------------------------------------------------------------

Reversals are performed by inputting the desired attack (anything from
a special attack to a Super/Ultra Combo) so that it's performed the
very moment your character recovers. This can only occur in the
following situations:

- Getting up or quick standing after knockdown. (Also known as a"wake-up")
- Exiting the blocking or hit stunned state.
- Landing after being hit in mid-air by non-knockdown attacks.
- Exiting the stunned state.

The window for performing reversals is generally small, and opponents
will often try to attack a downed player the moment they get up. As such,
reversals are best performed with moves that possess invincibility frames,
such as the Shoryuken.

In order to perform a reversal with a charge motion move, such as the Flash
Kick, after a quick stand, the quick stand must be performed by quickly
tapping buttons instead of moving the joystick, so as not to interrupt
the charging.

In addition, reversal attacks also have Armor Breaking properties. This is
good, in case the opponent attempts to follow up with a charged Focus
Attack, for example.


========================================================================
5.  MISCELLLANEOUS
========================================================================

------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------

- I'm missing a few moves here. If you have the translations for them
   contact me, and I'll give you credit in the THANKS section.

[ AKUMA ]----------------------------------------------------------------

Goshoha                        Strong Palm Wave
Syuretto
Gou Hadouken                   Great Surge Fist
Zankuu Hadouken                Sky-Slashing Surge Fist
Shakunetsu Hadouken            Scorching Heat Surge Fist
Gou Shouryuu Ken               Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku         Sky Slashing Tornado Kick
Ashura Senkuu                  (demonic warrior) Air Flash
Hyakki Shuu                    Evil Pandemonium Attack
Hyakki Gouzan                  Evil Pandemonium Great Slash
Hyakki Goushou                 Evil Pandemonium Great Thrust
Hyakki Goujin                  Evil Pandemonium Great Blade
Hyakki Gousai                  Evil Pandemonium Great Smash
Tenma Kuujin Kyaku             Demonic Air Blade Kick
Zugai Hasatsu                  Skull Destroyer
Messatsu Gou Hadou             Great Surge Deadly Attack
Tenma Gou Zankuu               Great Demonic Sky Slasher
Messatsu Gou Shouryuu          Great Rising Dragon Deadly Attack
Messatsu Gou Rasen             Great Spiralling Deadly Attack
Messatsu Gou Senpuu            Great Whirlwind Deadly Attack
Shun Goku Satsu                Instant Hell Murder

Shin Shun Goku Satsu           True Instant Hell Murder
                               (a.k.a. Wrath of the Raging Demon)

Tenshou Kaireki Jin            Sky-Thrusting Ocean-Trampling Blade
                               (a.k.a. Demon Armageddon)

- There are two spellings of 'shakunetsu'; one (also 'sekinetsu')
  means "red hot", while the other 'shakunetsu' means "scorching
  heat".
- The literal meaning of 'hyakki' is 'one hundred demons'.  What this
  actually refers to is a 'large host of evil-doers'.
* I've included the Japanese names for Akuma's Ultra Combos just
  for completeness' sake.


[ CHUN-LI ]--------------------------------------------------------------

Koshuu Tou                      Attacking Tiger Overthrow
Kirinshuu                       Griffin Kick
Ryuusei Raku                    Shooting Star Drop
Hyakuretsu Kyaku                Hundred Rending Kicks
Kikou Ken                       Chi Fist
Hazan Shuu                      Supreme Mountain Kick
Kaku Kyaku Raku                 Crane Leg Drop
Kouhou Kaiten Kyaku             Backward Spinning Leg
Kakusenshuu
Kintekishuu
Tenkukyaku
Tenshou Kyaku                   Heavenly Ascention Kick
Yousou Kyaku                    Eagle Talon Kick
Sankaku Tobi                    Triangle Hop
Senretsu Kyaku                  Thousand Rending Kicks
Housenka                        Phoenix Fan Petal
Kikou Shou                      Chi (Internal Energy) Palm


[ CODY ]-----------------------------------------------------------------

Tokushu Koudou: Knife Hiroi     Special Ability: Knife Pick-Up
Tokushu Koudou: Knife Kougeki   Special Ability: Knife Attack
Tokushu Koudou: Knife Nage      Special Ability: Knife Throw


[ DAN HIBIKI ]-----------------------------------------------------------

Gadou Thrust                    Self-Taught Thrust
Saikyo Haraigoshi
Gadouken                        Self-Taught Fist
Koryuken                        Shiny Dragon Fist
Dankuu Kyaku                    Sky Cutting Kick
Kuuchuu Chouhatsu               Mid-Air Taunt
Shagami Chouhatsu               Crouching Taunt
Saikyo Kick                     Strongest Kick
Hisshou Buraiken                Certain Victory Trustless Fist
Chouhatsu Densetsu              Legendary Taunt
Shisshou Buraiken               Divine Victory Trustless Fist
Haou Gadouken                   Champion King Self-Taught Fist


[ E.HONDA ]--------------------------------------------------------------

Saba Ori                        Mackerel Snapping
Tawara Nage                     Straw Bag Throw
Hyakuretsu Harite               One Hundred Rending Stretched Hands
Super Zutsuki                   Super Headbutt
Super Hyakkan Otoshi            Super Hundredweight Drop
Ooichou Nage                    Gingko Tree Throw
Shikofumi
Orochi Kudaki                   Great Serpent Smasher


[ EVIL RYU ]-------------------------------------------------------------

Seoi Nage                       Over-the-Shoulder Throw
Tomoe Nage                      Overhead Judo Throw
Gou Hadoken                     Great Surge Fist
Shakunetsu Hadouken             Scorching Heat Surge Fist
Gou Shoryuken                   Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku          Sky Slashing Tornado Kick
Ryusokyaku                      Dragon Claw Kick
Ashura Senkuu                   (demonic warrior) Air Flash
Zugai Hasatsu                   Skull Destroyer
Senpukyaku                      Whirlwind Kick
Tenma Kujin Kyaku               Demonic Air Blade Kick
Shun Goku Satsu                 Instant Hell Murder
Metsu Hadoken                   Destruction Surge Fist
Messatsu Gou Shoryu             Great Rising Dragon Deadly Attack


[ FEI LONG ]-------------------------------------------------------------

Shushugai
Tenshou Tousaikyaku
Rekka Ken                       Conflageration Fist
Shienkyaku                      Kindling Blaze Kick
Rekkukyaku                      Violent Air Kick
Tenshin
Chokkarkusho                    Falling Underneath Heel
Engekishu                       Distant Attack Kick
Rekka Shinken                   True Conflageration Fist
Rekka Shingeki                  True Conflageration Attack
Gekirinken                      Fierce Wheel Fist


[ GEN ]------------------------------------------------------------------

Shuraku
Hozen                           Sealing Front
Ansatsu Ken: Sou-ryuu           Assassin Fist: Mourning Style
Hyakurenkou                     Hundred Rapid Capture
Gekirou                         Reverse Cascade
Zan'ei                          Cruel Phantom
Zetsuei                         Severing Phantom
Shitenketsu                     Deadly Pressure Point
Ansatsu Ken: Ki-ryuu            Assassin Fist: Detestable Style
Jasen                           Serpent Drill
Ouga                            Wandering Fang
Shakudan                        Stature Cutter
Jakouha                         Snake Bite Opening
Ryukoha                         Dragon Bite Opening
Teiga                           Crying Fang


[ GOUKEN ]---------------------------------------------------------------

Raikotokyaku
Amaoroshi
Go Hadoken                      Great Surge Fist
Senkuu Goshouha                 Flashing Air Strong Piercing Wave
Tatsumaki Gou Rasen             Tornado Strong Spiral
Tatsumaki Senpuukyaku           Tornado Whirlwind Kick
Hyakkishu                       Evil Pandemonium Attack
Hyakki Gozan                    Evil Pandemonium Great Slash
Hyakki Goheki                   Evil Pandemonium Great Wall
Hyakki Gojin                    Evil Pandemonium Great Blade
Hyakki Gosai                    Evil Pandemonium Great Smash
Kongoushin                      Diamond Body
Sakotsu Kudaki                  Collarbone Smasher
Tenma Kujin Kyaku               Demonic Air Blade Kick
Kinjite Shoryuken               Forbidden Hand Rising Dragon Fist
Shin Shoryuken                  True Rising Dragon Fist
Denjin Hadoken                  Electric Blade Surge Fist


[ GUY ]------------------------------------------------------------------

Tsukami Nage                    Holding Throw
Seoi Nage                       Over-the-Shoulder Throw
Houzantou                       Mountain Demolishing Dipper
Bushin Senpuu Kyaku             Bushin Whirlwind Kick
Bushin Izuna Otoshi             Bushin Izuna Drop
Izuna no Hiji Otoshi            Izuna Elbow Drop
Hayagake                        Rapid Running
Kyuuteishi                      Quick Stop
Kage Sukui                      Shadow Scoop
Kubikari                        Neck Cutter
Kaiten Izuna Otoshi             Revolving Izuna Drop
Hiji Otoshi                     Elbow Drop
Kubi Kudaki                     Neck Breaker
Kamaitachi                      (a type of weapon)
Bushin Gokusa Ken               Bushin Imprisoning Fist Chain
Bushin-ryuu Seoi Nage           Bushin-style Shoulder Throw
Sankaku Tobi                    Triangle Hop
Bushin Hassou Ken               Bushin Eight Paired Fist
Bushin Gourai Senpujin          Bushin Strong Lightning Whirlwind Formation
Bushin Musou Renge              Bushin Unparallelled Rapid Reap


[ IBUKI ]----------------------------------------------------------------

Yami Kazura                     Dark Arrowroot
Uki Yami
Tobizaru                        Leaping Monkey
Kunai                           (a type of weapon)
Tsuiji Goe                      (a proper name) Pass
Kubi Ori                        Neck Breaker
Raida                           Lightning Strike
Kasumi Gake                     Running Mist
Kazakiri                        Cutting Wind
Tsumuji                         Whirlwind
Hien                            Flying (Swallow)
Agemen                          "blow to the face"
Maki Geri                       Winding Kick
Rasen Chuu                      Spiral Elbow
Oiura Ken                       Reverse Pursuit Fist
Ura Maki Geri                   Reverse Winding Kick
Koube Kudaki                    Head Smasher
Sazan                           Sand Slash
Bonshou Geri                    Temple Bell Kick
Kasumi Suzaku                   Crimson Phoenix Mist
Yoroi Dooshi                    Armor Piercer
Hashinsho                       Heartbreaker Thrust


[ JURI ]-----------------------------------------------------------------

Karen Kick
Assatsu Kick
Fuhajin                         Wind Breaking Blade
Shikusen                        Flash of Suffering
Senpuusha                       Piercing Windmill
Kasatsushi                      Deathly Killing Stare
Sekku
Fuharenjin                      Wind Breaking Chain Blades
Kaisen Dankairaku               Spinning World-Ending Descent


[ KEN MASTERS ]----------------------------------------------------------

Seoi Nage                       Over-the-Shoulder Throw
Jigoku Guruma                   Hell Wheel
Hadouken                        Surge Fist
Shoryuken                       Rising Dragon Fist
Tatsumaki Senpuu Kyaku          Tornado Whirlwind Kick
Inazuma Kick                    Lightning Flash Kick
Shoryureppa                     Rising Dragon Renderer
Shinryuken                      Divine Dragon Fist
Guren Senpuukyaku               Crimson Lotus Whirlwind Kick


[ MAKOTO ]---------------------------------------------------------------

Hikiyose Zutsuki "Tacchuu"
Drawing Up Headbutt "Pagoda Head"

Hiji Otoshi Sanren Tsuki "Araiso"
Elbow Drop: Three Continuous Thrusts "Wind-swept and wave-beaten shore"

Chokujou Seiken-zuki "Fukiage"
Steadily Rising Justice Fist Thrust "Rising Wind"

Tosshin Seiken-zuki "Hayate"
Rushing Justice Fist Thrust "Fast Gale"

Uchi Oroshi Shutou "Oroshi"
Falling Hand Blade Strike "Mountain Wind"

Tsurushi Nodowa "Karakusa"
Neck Hanging Ring "Arabesque"

Senkou Kakato Otoshi "Tsurugi"
Flashing Heel Drop "Sword"

Fumikomi Seiken-zuki "Shimaki"
Advancing Justice Fist Thrust "Winding Wind"

Fumikomi Seiken Sanren Tsuki "Yamase"
Advancing Justice Fist Triple Continuous Thrusts "Mountain Heights"

Tanden Renki: Seme no Kata
Refined Spirit in the Point Above the Navel: Offensive Style

Seichuusen Godan-zuki
Median Line Five-Part Thrust

Abare Tosanami Kudaki
Violent Tosa Wave Crusher


[ ONI ]------------------------------------------------------------------

Ragou Souha
Syuretto
Gou Hadouken                    Great Surge Fist
Gorai Hadouken                  Roaring Thunder Surge Fist
Zankuu Hadousho                 Air Slash Surge Palm
Gou Shoryuken                   Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku          Sky Slashing Tornado Kick
Sekisei Jiraiken                Red Star Landmine Fist
Rakan Dantojin                  Arhat Severing Tower Blade
Gankauchi
Shun Goku Satsu                 Imprisoning Death Flash
Meido Gohadou                   Dark Painful Great Surge
Messatsu Gozankuu               Great Sky Slashing Deadly Attack
Messatsu Gotenha                Great Heaven Breaking Deadly Attack
Tenchi Sokaigen                 Heaven and Earth Twin Crushing Raise


[ RYU ]------------------------------------------------------------------

Seoi Nage                       Over-the-Shoulder Throw
Tomoe Nage                      Overhead Judo Throw
Hadouken                        Surge Fist
Shakunetsu Hadouken             Scorching Heat Surge Fist
Shoryuken                       Rising Dragon Fist
Tatsumaki Senpuu Kyaku          Tornado Whirlwind Kick
Sakotsu Wari                    Collarbone Splitter
Seichuu Nidan Tsuki             Mid-Level Two-Part Thrust
Shinkuu Hadoken                 Vacuum Surge Fist
Metsu Hadouken                  Destruction Surge Fist
Metsu Shoryuken                 Destruction Rising Dragon Fist


[ SAKURA KASUGANO ]------------------------------------------------------

Choba Throw
Hadouken                        Surge Fist
Sho'ouken                       Cherry Blossom Fist
Shunpuu Kyaku                   Spring Breeze Kick
Sakura Otoshi                   Sakura's Drop
Haru Ichiban                    First Storm of Spring
Haru Ranman                     Glorious Spring
Shinkuu Hadoken                 Vacuum Surge Fist
Shinkuu Tengyo Hadoken          Vacuum Heavenly Command Surge Fist


[ SETH ]-----------------------------------------------------------------

Shoryuken                       Rising Dragon Fist
Hyakuretsukyaku                 Hundred Rending Kicks
Yousou Kyaku                    Hawk's Talon Kick
Tenma Kujin Kyaku               Demonic Air Blade Kick


[ VEGA ]-----------------------------------------------------------------

Sankaku Tobi                    Triangle Hop


[ YANG ]-----------------------------------------------------------------

Youhon Shiun                    Flying Hawk Cloud Flip
Ento Shugeki
Byakko Soushouda                White Tiger Paired Palm Strike
Tourou Zan                      Mantis-style Slash
Senkyuutai                      Arcing Thigh Drill
Zenpou Tenshin                  Roll Body Forward (over opponent)
Kaihou                          Pleasant Kneel  (Concealed Tracks)
Raigeki Shuu                    Lightning Attack Kick
Senpuu Kyaku                    Whirlwind Kick
Koushu                          Bent Hand
Sei'ei Enbu                     Phantom Point Waltz
Raishin Mahha Ken               Quaking Thunder Demonic Break Fist
Tenshin Senkyuutai              Rolling Arced Thigh Drill


[ YUN ]------------------------------------------------------------------

Gekitei Futai
Ento Shugeki
Kobokushi                       Tiger Strike
Zesshou Hohou                   Technique to Move without Stepping
Tetsuzan Kou                    Iron Mountain Lean
Nishou Kyaku                    Leaping Double Kick
Zenpou Tenshin                  Roll Body Forward (over opponent)
Senpuu Kyaku                    Whirlwind Kick
Dakai                           Break in the Deadlock
Raigeki Shuu                    Lightning Attack Kick
Gen'ei Jin                      Phantom Formation
Youhou                          Frying Roast
Sourai Rengeki                  Rapid Thunder Spear Attack


[ ZANGIEF ]--------------------------------------------------------------

Kuuchuu Headbutt               Mid-Air Headbutt


========================================================================
7.  AUTHOR'S NOTE
========================================================================

------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------

I couldn't have written this FAQ without help from the following sources:

Capcom                                                <www.capcom.co.jp>
 - Of course.

GameFAQs                                              <www.gamefaqs.com>

Kao Megura                                           <[email protected]>
- Most of the move name translations I got from his older FAQs, in
  particular his SFII 3rd Strike and SFA3 FAQs.

Mighty Kombat                               <[email protected]>
- For pointing out the 'correct' translation of Akuma's Shun Goku Satsu.

Jeff "CJayC" Veasey                                 <[email protected]>

The Street Fighter Wiki                        <streetfighter.wikia.com>
- For the move name and Ultra Combo translations for some characters.

You
- For reading this FAQ


Copyright 2000-2014 THE MCD (a.k.a Damon M. McDaniel)

Comments, Contributions, Suggestions, and Corrections welcomed!

END OF DOCUMENT

08/20/2014