i M
MMWi rMW MM
MM MMMM MMBMM ; i ;MMMMMMM
MM8 0MMi rMM ;MMiMM MMMMM8 aMMMMM aMMM MM
MM MM M MX @M :MW MMMM@MMMMMMMMMMM SMMMMa. :MMZ@M0 MM
M .;, M @M , MX .. M i; @S MM .. ,M
MM :ii, M M MM ... X . ... .. M . M SM
M ,::i M, M . M@ ,,: MM . .. . ... 7. Z .: W@
M ,.,. M M ,i M0 :. MBMM r ::. SMaii ., MMMMMMa ,, :2 M , aW
M;r ,. M M .:: Ma . M rMMMMM ,, .M iXM :, 2 @M . r. M i 8M
M:0rSX M M ,,, Ma 7.: M B ,, M M ,. M M rS;8 WMr7X;2M
MZB M M 7Sr MX Xi M :M SSr7M M SX M 0M 7ii2,M.:;X .M
X8::7i M M ;7X Mi r M M S7.7M M r; M 7MM ; W M;.Z 7M
0MB:77 M M ir, M r i M XM i7,SM M ;i M BMW i8:rM WM S@aM
ZMSr7i M M i;. M ,7.X M SM a;:;M .M :.,MX;;7.20MM BB7 2, :M
ZM:aSZ7M. Mi22r M :Si M 7M 8rrZM :Z2B8XiX8@8BMB M77, ir aX.2
@M;S2SXM MrS22 M.:.:8:M XM .;W8M ;a222S7;Z M .X ZMMMMMaBZ7 M
MWS2SSaM MSX;2 0,;;2 rM XMX 0M rZa2SSMW0 ;M 2 M2r Mr22ZrM
M:r.2XXW M a2X;.MX a2:iM 7BS2Z W S7aXX7MM XWM Mr M:SZ22Br
Ma2:S7SXBW Xr7aiM r7Z;M X@;X iM Mr02a:M W 2Wa0MrM 2 MX80Z0MM
WMBB0002S;a@0WM 0@0.:2MMMMMMMMMX@MB 0 XMXM8S:M MM8 S0M2M MWMS@WMaM @
MBWBB0BWW000B0:MB0BMWB088BWMMMM0WWMMr M, riMM 8M0B.iMMM M@MXMMS iXi2
MMM@@M@M@M@BM@27M@MMMMMMMMMMM8@MMMMM MMi MMMM XMMMMB MW M0WMMMMMMMMX
MMM@@W@WBMMMM MM@MMMMMX MMMMM MMMMMMMM .MMMMMMMMM. iMMMMMr;B
XMMMMMMMMM MMMMWaMM rMM MMM0MM MMMMMMMMMMM BMM,SM
@W8 7M iX. ,i2WMZ
[ game title ] ultra street fighter iv
[ revision # ] 2.0 revision released on: august 20, 2014
[ system ] playstation 3 / xbox 360
[ author ] THE MCD [ e-mail:
[email protected] ]
[ updates at ] www.gamefaqs.com
Unpublished work Copyright 2000-2014 THE MCD (a.k.a. Damon M. McDaniel)
This FAQ and everything included within this file cannot be reproduced
in any way, shape or form (physically, electronically, or otherwise) aside
from being placed on a freely-accessible, non-commercial web page in
it's original, unedited and unaltered format. This FAQ cannot be used
for profitable purposes (even if no money would be made from selling it)
or promotional purposes. It cannot be used in any sort of commercial
transaction. It cannot be given away as some sort of bonus, gift, etc.,
with a purchase as this creates incentive to buy and is therefore
prohibited. Furthermore, this FAQ cannot be used by the publishers,
editors, employees or associates, etc. of any company, group, business,
or association, etc., nor can it be used by game sites and the like.
It cannot be used in magazines, guides, books, etc. or in any other
form of printed or electronic media (including mediums not specifically
mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the author,
myself. This FAQ was created and is owned by me, THE MCD
<
[email protected]>. All copyrights and trademarks are acknowledged
and respected that are not specifically mentioned in this FAQ.
To continue, this FAQ and everything included herein is protected by
International Copyright Law. Failure to adhere to any of the above will
result in violation of the aforementioned law, and consequently, may be
the cause of legal action against perpetrators. Remember that breach of
copyright (not to mention plagiarism) is a crime. If you disagree with
any part of this disclaimer, you must promptly delete / destroy this
FAQ. To put it simply, don't try and make a living off of my work,
since I have every right to take legal action against you if you do so.
FAQ ripping, plagiarism and misuse is sadly blatant in today's world.
However, if it happens to you, remember that anything you create is
automatically protected by copyright, and that gives you the right to
take legal action, assert your rights, and punish transgressors to the
fullest extent of the law.
The Street Fighter series is (c) Capcom Co., Ltd.
This FAQ can be found at:
---------------------------------------------------------------------
GameFAQs www.gamefaqs.com
=================
REVISION HISTORY
=================
v 2.0b (10/10/14)
- One small change. Nothing major.
v 2.0 (8/20/14)
- Worked on GAMPLAY NOTES section.
v 1.5 (8/4/14)
- Fixed up the move lists. Added move name translations. Added the methods
to fight Akuma, Gouken, Evil Ryu, and Oni.
v 1.0 (7/15/14)
- Added character move lists.
v 0.5 (7/12/14)
- Started this FAQ.
=================
TABLE OF CONTENTS
=================
1. INTRODUCTION
2. HOW TO PLAY
3. CHARACTER MOVELISTS
- Abel
- Adon
- Akuma
- Balrog
- Blanka
- C.Viper
- Cammy
- Chun-Li
- Cody
- Dan
- Decapre
- DeeJay
- Dhalsim
- Dudley
- E.Honda
- El Fuerte
- Elena
- Evil Ryu
- Fei-Long
- Gen
- Gouken
- Guile
- Guy
- Hakan
- Hugo
- Ibuki
- Juri
- Ken
- M. Bison
- Makoto
- Oni
- Poison
- Rolento
- Rose
- Rufus
- Ryu
- Sagat
- Sakura
- Seth
- T.Hawk
- Vega
- Yang
- Yun
- Zangief
4. SECRETS AND TRICKS
5. GAMEPLAY NOTES
6. MISCELLANEOUS
- Translations
7. AUTHOR'S NOTE
- Special Thanks
========================================================================
1. INTRODUCTION
========================================================================
Back in the day, there was SF2. Then Champion Edition (Dash in JPN),
Turbo, Super, Super Turbo, and years later, Hyper...
Now, fast forward to when SFIV came out. Then came Super, Arcade
Edition, Arcade Edition ver. 2012...
And now, THIS.
Ultra Street Fighter IV is yet ANOTHER update to Street Fighter IV. Let's
get right to the changes from the last upgrade, shall we?
------------------------------------------------------------------------
CHANGES
------------------------------------------------------------------------
- Balance tweaks all round to most characters to some degree.
- An Edition select, which lets you play as different versions of most of the
characters (This is a shout-out to something similar in Hyper SF2)
- Every playable character from SFIV till Arcade Edition returns.
- Five more characters were added:
- Elena (SFIII), Hugo (SFIII), Poison, and Rolento (SFA2-3), all from
Street Fighter X TEKKEN.
- A NEW character, Decapre.
- Six more stages, also from Street Fighter X TEKKEN. (Pit Stop 109,
Mad Gear Hideout, Jurassic Era Research Facility, Blast Furance,
Cosmic Elevator, and Half-Pipe)
- The new Red Focus Attack.
- The Ultra Combo Double option, which lets you use BOTH of your Ultras.
There's a trade-off though - your Ultras do less damage.
========================================================================
2. HOW TO PLAY
========================================================================
------------------------------------------------------------------------
BASIC CONTROLS
------------------------------------------------------------------------
This section outlines the basic controls for all characters:
(controller directions and results)
ub u uf Jump Up-Back Jump Up Jump Up-Forward
\ | /
b -- n -- f Walk Back / Block Neutral Walk Forward
/ | \
db d df Crouch / Low Block Crouch Offensive Crouch
Remember to reverse the commands if on the left side of the screen.
(button layout and effect)
LP MP HP Light Punch (LP) Medium Punch (MP) Hard Punch (HP)
LK MK HK Light Kick (LK) Medium Kick (MK) Hard Kick (HK)
(ps3 button layout and effect)
SQUARE TRIANGLE L1 L2 LP MP HP PPP
X CIRCLE R1 R2 LK MK HK KKK
(xbox360 button layout and effect)
X Y LB LT LP MP HP PPP
A B RB RT LK MK HK KKK
------------------------------------------------------------------------
FAQ NOTATION
------------------------------------------------------------------------
qcf / hcf - Input (d,df,f) or (b,db,d,df) on the controller.
qcb / hcb - Input (d,db,b) or (f,df,d,db) on the controller.
Rotate 360 / 720 - Rotate the controller in a full circle or two
full circles. The shorthand method to do this
is to input (f,df,d,db,b,ub,u) or the reverse.
There is no shorthand method for a 720, though.
Charge b,f / d,u - Hold in one direction for two seconds, then press
in the second direction and press the button
listed (P or K).
PPP / KKK - All punches / kicks
EX - The special move can be EX'ed.
[AB] - Move has Armor Break properties.
I / II - Ultra Combo I or II.
------------------------------------------------------------------------
BASIC MOVES LIST
------------------------------------------------------------------------
Standing Block Hold b when attacked
Crouching Block Hold db when attacked
Dash / Backstep Tap b,b / f,f
High Jump Tap db,uf / d,u / df,ub
Throws and Holds When close, press b / f + LP + LK
Focus Attack Press MP + MK
Red Focus Attack Press LP + MP + MK (uses 2 bars of SC gauge)
Personal Action Press HP + HK
========================================================================
3. CHARACTER MOVELISTS
========================================================================
Characters are listed alphabetically. Most move names are taken from the
in-game movelists.
Moves are listed in this order; throws, special moves, command attacks,
your Super Combo, and then your Ultra Combos. I will also
list Target Combos for those characters that have them.
-------------------------------------------------------------------------
ABEL
-------------------------------------------------------------------------
Drop Throw f + LP + LK
Pincer Throw b + LP + LK
EX Change of Direction qcf + P, then...
- Second Mid - f + P
- Second Low - f + K
- Finish Mid - f + P after Second Mid / Second Low [AB]
- Finish Low - f + K after Second Mid / Second Low [AB]
EX Wheel Kick qcb + K [AB]
EX Marselles Roll qcf + K
EX Falling Sky f,d,df + P
EX Tornado Throw hcb + P
Forward Kick f + MK
Heartless qcf,qcf + P [AB]
I Soulless qcf,qcf + PPP [AB]
II Breathless qcf,qcf + KKK
(Hold KKK to change timing, cancel with P)
-------------------------------------------------------------------------
ADON
-------------------------------------------------------------------------
Jaguar Carry f + LP + LK
Jaguar Slam b + LP + LK
EX Rising Jaguar f,d,df + K
EX Jaguar Kick b,d,db + K [AB]
EX Airborne Jaguar Kick While jumping u / uf, qcb + K
EX Jaguar Tooth hcb + K [AB]
Jaguar Crunch f + MP
Jaguar Varied Assault qcf,qcf + P
Thousand Jaguars Tap P rapidly during Jaguar Varied Assault
Jaguar Assassin Tap K during Jaguar Varied Assault
I Jaguar Revolver qcb,qcb + KKK [AB]
II Jaguar Avalanche qcf,qcf + KKK [AB]
-------------------------------------------------------------------------
AKUMA (GOUKI in JPN)
-------------------------------------------------------------------------
Goshoha f + LP + LK
Syuretto b + LP + LK
EX Go Hadouken qcf + P
EX Zankuu Hadouken In air, qcf + P
EX Shakunetsu Hadouken hcb + P
EX Go Shoryuken f,d,df + P
EX Tatsumaki Zankuu Kyaku qcb + K (air)
EX Hyakkishu f,d,df + K, then...
- Hyakki Gozan - do nothing
- Hyakki Gosho - P [AB]
- Hyakki Gojin - K
- Hyakki Gosai - LP + LK
Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Zugai Hasatsu f + MP
Tenma Kujin Kyaku Jump forward, d + MK at apex
Shun Goku Satsu LP,LP,f,LK,HP
I Wrath of the Raging Demon LP,LP,b,LK,HP
II Demon Armaggedon u,u + KKK [AB]
- The Shun Goku Satsu and the Wrath of the Raging Demon are
UNBLOCKABLE. (heh heh heh...! ^_^)
- The easiest way to pull off the Demon Armaggedon is to input
the motion u,u + KKK while airborne. Once Akuma lands, here
comes the pain for your opponent.
-------------------------------------------------------------------------
BALROG (M.BISON in JPN)
-------------------------------------------------------------------------
Headbutt f + LP + LK
Lever Break b + LP + LK
EX Dash Straight Charge b,f + P
EX Dash Upper Charge b,f + K
EX Dash Ground Straight Charge b,df + P
EX Dash Ground Upper Charge b,df + K [AB]
EX Dash Swing Blow Charge b,df + hold P [AB]
EX Buffalo Headbutt Charge d,u + P
Turn Punch Hold and release PPP / KKK [AB]
Crazy Buffalo Charge b,f,b,f + P [AB]
I Violent Buffalo Charge b,f,b,f + PPP [AB]
II Dirty Bull Close, rotate 720 + KKK
- The longer you charge the Turn Punch, the more damage it does.
-------------------------------------------------------------------------
BLANKA
-------------------------------------------------------------------------
Wild Fang f + LP + LK
Jungle Wheel b + LP + LK
EX Electric Attack Tap P rapidly
EX Rolling Attack Charge b,f + P [AB]
EX Verical Rolling Attack Charge d,u + K
EX Backstep Rolling Charge b,f + K
Surprise Forward f + KKK
Surprise Backward b + KKK
Fear Down d + PPP
Rock Crush Close, b/f + MP
Amazon River Run df + HP
Grand Shave Rolling Charge b,f,b,f + P
I Lightning Cannon Ball Charge b,f,b,f + PPP
II Shout of Earth (Anti-air) Charge db,df,db,uf + PPP [AB]
Shout of Earth (Anti-ground) Charge db,df,db,uf + KKK [AB]
-------------------------------------------------------------------------
C.VIPER
-------------------------------------------------------------------------
Ab Fitness f + LP + LK
Temple Massage b + LP + LK
EX Thunder Knuckle qcb + P [AB]
EX Burning Kick qcb + K
EX Seismic Hammer f,d,df + P
High Jump Tap d,u
Viper Elbow f + MP
Double Kick f + HK
Emergency Combination qcf,qcf + P
I Burst Time qcf,qcf + PPP [AB]
II Burning Dance In air, qcb,qcb + KKK [AB]
-------------------------------------------------------------------------
CAMMY
-------------------------------------------------------------------------
Hooligan Suplex f + LP + LK
Frankensteiner b + LP + LK
Flying Neck Breaker In air, LP + LK
EX Cannon Spike f,d,df + K
EX Spiral Arrow qcf + K
EX Axle Spin Knuckle hcb + P [AB]
EX Hooligan Combination hcf,uf + P, then...
- Razor Edge Slicer Do nothing after H.C.
- Fatal Leg Twister f + LP + LK when close after H.C.
- Cross Scissor Pressure In air, f + LP + LK when close after H.C.
EX Cannon Strike Jump forward, qcb + K
Spin Drive Smasher qcf,qcf + K
I Gyro Drive Smasher qcf,qcf + KKK
II CQC (Cammy Quick Combination) qcb,qcb + PPP
- EX Cannon Strike can be done at any point during a jump.
-------------------------------------------------------------------------
CHUN-LI
-------------------------------------------------------------------------
Koshuu Tou f + LP + LK
Kirinshuu b + LP + LK
Ryuusei Raku In air, LP + LK
EX Hyakuretsu Kyaku Tap K rapidly
EX Kikou Ken Charge b,f + P
EX Hazan Shuu hcb + K
EX Spinning Bird Kick Charge b,f + K [AB]
Kaku Kyaku Raku df + HK
Kouhou Kaiten Kyaku df + LK
Kakusenshuu f + MK
Kintekishuu b + MK
- Tenkukyaku - MK after Kintekishuu
- Tenshou Kyaku - d,u + MK after Kintekishuu
Yousou Kyaku In air, d + MK (up to 3x)
Sankaku Tobi Jump against a wall, press f
Senretsu Kyaku Charge b,f,b,f + K
I Housenka Charge b,f,b,f + KKK [AB]
II Kikou Shou qcf,qcf + PPP
Target Combos: Jump b / f, HP, HP
- EX Hazan Shuu can Armor Break.
-------------------------------------------------------------------------
CODY
-------------------------------------------------------------------------
Prisoner Throw f + LP + LK
Bad Stomp b + LP + LK
EX Bad Stone qcf + P (hold P to delay)
Fake Bad Stone d + HP + HK
EX Ruffian Kick qcf + K [AB]
EX Criminal Upper qcb + P
EX Zonk Knuckle Hold P, then release [AB]
Bad Spray During knockdown recovery, u + P
Tokushu Koudou: Knife Hiroi d + PPP when near a knife
Tokushu Koudou: Knife Kougeki When armed, press P (air)
Tokushu Koudou: Knife Nage When armed, qcf + P
Stomach Blow f + MP
Crack Kick f + HK
Jaw Crusher b + MP
Hammer Hook f + HP
Dead End Irony qcf,qcf + K
I Final Destruction qcf,qcf + PPP [AB]
II Last Dread Dust qcb,qcb + PPP
-------------------------------------------------------------------------
DAN HIBIKI
-------------------------------------------------------------------------
Gadou Thrust f + LP + LK
Saikyo Haraigoshi b + LP + LK
EX Gadouken qcf + P
EX Koryuken f,d,df + P
EX Dankuu Kyaku qcb + K (air) [AB]
Kuuchuu Chouhatsu HP + HK while in air
Shagami Chouhatsu HP + HK while crouching
Saikyo Kick b + HK
Hisshou Buraiken qcf,qcf + P
Chouhatsu Densetsu qcf,qcf + HP + HK
I Shisshou Buraiken qcf,qcf + PPP
II Haou Gadouken qcf,qcf + KKK
-------------------------------------------------------------------------
DECAPRE
-------------------------------------------------------------------------
Shadow Suplex f + LP + LK
Frankensteiner b + LP + LK
Flying Neck Hunt In air, LP + LK
EX Psycho Sting Charge d,u + P [AB]
EX Spiral Arrow In air, charge b,f + K
EX Rapid Dagger Tap P rapidly
EX Scramble Charge b,f + K, then...
- Break - P [AB]
- Razor Edge Slicer - K (from LK Scramble) [AB]
- Cannon Strike - K (from MK / HK Scramble)
Fox Tail df + MK
Strafe Dagger Charge b,f,b,f + P
I Psycho Stream Charge b,f,b,f + PPP
II DCM (Anti-ground) Charge b,f,b,f + KKK [AB]
DCM (Anti-air) Charge db,df,db,uf + KKK [AB]
Target Combos: Close,MP,HK
MP,HP
- The Spiral Arrow seems awkward to use at first (A charge b,f motion
in air? REALLY, Capcom?), but it IS possible to use it on the ground
(no, really, it is!). Charge b or db, then quickly tap ub,f + K.
- The in-game movelist says you can perform the Break after any version
of the Scramble, but this is not so - it only works when you use
either the MK or HK Scramble.
-------------------------------------------------------------------------
DEE JAY
-------------------------------------------------------------------------
Swing Over Launch f + LP + LK
Flip Throw b + LP + LK
EX Air Slasher Charge b,f + P
EX Double Rolling Sobat Charge b,f + K [AB]
EX Jackknife Maximum Charge b,f + K
EX Machinegun Upper Charge d,u + P, tap P rapidly [AB]
Knee Shot Jump f/b, d + LK
Sobat Carnival Charge b,f,b,f + K
I Sobat Festival Charge b,f,b,f + KKK
II Climax Beat Charge db,df,db,uf + PPP [AB]
-------------------------------------------------------------------------
DHALSIM
-------------------------------------------------------------------------
Yoga Smash f + LP + LK
Yoga Throw b + LP + LK
EX Yoga Fire qcf + P
EX Yoga Flame hcb + P [AB]
EX Yoga Blast hcb + K
Yoga Teleport f,d,df / b,d,db + PPP / KKK (air)
Yoga Spear In air, d + K
Yoga Mummy In air, d + HP
Yoga Tower d + PPP
Yoga Inferno qcf,qcf + P
I Yoga Catastrophe qcf,qcf + PPP
II Yoga Shangri-La In air, qcf,qcf + KKK
-------------------------------------------------------------------------
DUDLEY
-------------------------------------------------------------------------
Kidney Crusher f + LP + LK
Dynamite Throw b + LP + LK
EX Jet Upper f,d,df + P
EX Machine Gun Blow hcf + P
EX Cross Counter hcb + P
EX Short Swing Blow hcb + K
EX Ducking hcf + K
Ducking Straight Press P during Ducking [AB]
Ducking Upper Press K during Ducking
EX Thunderbolt Charge d,u + K
Slipping Jab f + LP
Stomach Blow f + MP
Kidney Blow f + MK
Step Straight f + HP
Dart Shot f + HK
Victory Rose d + HP + HK
Rocket Upper qcf,qcf + P
I Rolling Thunder qcf,qcf + KKK
II Corkscrew Cross qcf,qcf + PPP [AB]
Target Combos: f + LP, MP
crouching LK, standing MK
f + HK, MK
LP, MP, MK
MP or f + MK, MK, HP
crouching LK, d + MP, d + HP
MK, HK, HP
LK, MK, MP, HP
-------------------------------------------------------------------------
E.HONDA
-------------------------------------------------------------------------
Saba Ori f + LP + LK
Tawara Nage b + LP + LK
EX Hyakuretsu Harite Tap P rapidly
EX Super Zutsuki Charge b,f + P [AB]
EX Super Hyakkan Otoshi Charge d,u + K
EX Ooichou Nage hcb + P
Shikofumi df + HK
Super Killer Head Ram Charge b,f,b,f + P [AB]
I Ultimate Killer Head Ram Charge b,f,b,f + PPP [AB]
II Orochi Kudaki Rotate 720 + PPP
Target Combos: Close, MP, df + HK
-------------------------------------------------------------------------
EL FUERTE
-------------------------------------------------------------------------
Tepache Bomb f + LP + LK
Chili Mexicano b + LP + LK
Sky Sorpressa Drop In air, LP + LK
EX Habanero Dash qcf + P, then...
- Sudden Stop - LP
- Tostada Press - MP
- Fajita Buster - HP
- Back Step - LK
- Gordita Sobat - MK
- Calamari Slide - HK
EX Habanero Back Dash qcb + P, then...
- Sudden Stop - LP
- Tostada Press - MP
- Propeller Tortilla - HP
- Picadillo Jump - K
EX Quesadilla Bomb Hold K, then release [AB]
EX Guacamole Leg Throw f,d,df + K
Shower Kick f + MK
Wall Jump Jump against a wall, press f
- Tostada Press - MP after Wall Jump
- Fajita Buster - HP after Wall Jump
El Fuerte Dynamite qcf,qcf + K
I El Fuerte Flying Giga Buster qcf,qcf + KKK
II El Fuerte Ultra Spark qcb,qcb + KKK
Target Combos: (far from opponent) MK, MK
-------------------------------------------------------------------------
ELENA
-------------------------------------------------------------------------
Leg Left Throw f + LP + LK
Leg Hook b + LP + LK
EX Mallet Smash hcb + P
EX Scratch Wheel f,d,df + K
EX Lynx Tail b,d,db + K
EX Spin Scythe qcb + K (perform 2x)
EX Rhino Horn hcf + K [AB]
Handstand Kick f + MP
Handstand Whip f + MK
Round Arch b + HK
Sliding df + HK
Spinning Beat qcf,qcf + K
I Brave Dance qcf,qcf + KKK [AB]
II Healing qcf,qcf + PPP, then PPP to cancel
Target Combos: jumping LP, MK
jumping MP, HP
HP, HK
MK, d + HP
-------------------------------------------------------------------------
EVIL RYU
-------------------------------------------------------------------------
Seoi Nage f + LP + LK
Tomoe Nage b + LP + LK
EX Go Hadoken qcf + P
EX Shakunetsu Hadouken hcb + P
EX Go Shoryuken f,d,df + P
EX Tatsumaki Zankuu Kyaku qcb + K (air)
EX Ryusokyaku hcf + K [AB]
Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Zugai Hasatsu f + MP
Senpukyaku f + MK
Tenma Kujin Kyaku Jump forward, d + MK at apex
Shun Goku Satsu LP,LP,f,LK,HP
I Metsu Hadoken qcf,qcf + PPP [AB]
(Hold PPP for more power)
II Messatsu Go Shoryu qcf,qcf + KKK
Target Combos: MP,HP
-------------------------------------------------------------------------
FEI LONG
-------------------------------------------------------------------------
Shushugai f + LP + LK
Tenshou Tousaikyaku b + LP + LK
EX Rekka Ken qcf + P (perform up to 3x)
EX Shienkyaku b,d,db + K
EX Rekkukyaku hcf,uf + K [AB]
EX Tenshin hcb + K
Chokkarkusho f + MK
Engekishu f + HK
Rekka Shin Ken qcf,qcf + P
I Rekka Shingeki qcf,qcf + PPP
II Gekirinken qcf,qcf + KKK
- The 1st hit of the Rekkukyaku (normal or EX) causes Armor Break.
The EX version can go through projectiles.
- Gekinrinken's a counter - It won't activate unless your opponent
attacks.
-------------------------------------------------------------------------
GEN
-------------------------------------------------------------------------
Shuraku f + LP + LK
Hozen b + LP + LK
Ansatsu Ken: Sou-ryuu Press PPP at any time (air)
EX Hyakurenkou Tap P rapidly [AB]
EX Gekirou f,d,df + K, tap K
Zan'ei qcf,qcf + P [AB]
I Zetsuei qcf,qcf + PPP [AB]
II Shitenketsu qcb,qcb + PPP [AB]
Ansatsu Ken: Ki-ryuu Press KKK at any time (air)
EX Jasen Charge b,f + P
EX Ouga Charge d,u + K, then...
- Sudden Stop - b
- Close Kick - d or (N) [AB]
- Far Kick - df or f [AB]
- Ceiling Jump - ub~uf, then...
- Falling Kick - d [AB]
- Close Range Kick Right - df or f [AB]
- Close Range Kick Left - db or b [AB]
Shakudan In air, HK,HK
Jakouha qcf,qcf + K
I Ryukoha qcf,qcf + KKK
II Teiga In air, qcf,qcf + KKK [AB]
Target Combos: d + LK,d + MK (Sou-ryuu)
HP (ist hit), MK (Sou-ryuu)
- Gen has two different "styles" of play he can use by pressing PPP
or KKK. Once you've changed into a certain style, you can only
use the moves in that style (for example, in Sou-ryuu style, you
could use the Shitenketsu but not the Ouga). Gen normally starts
in his PPP style, but if you switch to his KKK style, he'll
remain in it for the rest of the battle. You can switch Gen's
styles at any time, while jumping, blocking, attacking, when
knocked down, while dizzy, and so on.
-------------------------------------------------------------------------
GOUKEN
-------------------------------------------------------------------------
Raikotokyaku f + LP + LK
Amaoroshi b + LP + LK
EX Go Hadoken qcf + P (hold P to change level)
EX Senkuu Goshouha f,d,df + P [AB]
EX Tatsumaki Gou Rasen qcb + K
EX Tatsumaki Senpuukyaku In air, qcb + K
EX Hyakkishu f,d,df + K, then...
- Hyakki Gozan - do nothing
- Hyakki Goheki - P
- Hyakki Gojin - K
- Hyakki Gosai - LP + LK
EX Kongoushin b,d,db + P [AB]
Sakotsu Kudaki f + MP
Tenma Kujin Kyaku Jump forward, d + MK at apex
Kinjite Shoryuken qcf,qcf + P [AB]
I Shin Shoryuken qcf,qcf + PPP [AB]
II Denjin Hadoken qcf,qcf + KKK
(hold KKK to change effects)
-------------------------------------------------------------------------
GUILE
-------------------------------------------------------------------------
Dragon Suplex f + LP + LK
Judo Throw b + LP + LK
Flying Mare In air, f + LP + LK
Flying Buster Drop In air, b + LP + LK
EX Sonic Boom Charge b,f + P
EX Flash Kick Charge d,u + K [AB]
Straight Chop f + MP
Spinning Back Knuckle f + HP
Knee Bazooka b / f + LK
Rolling Sobat b / f + MK
Reverse Spin Kick Close, b / f + HK
Guile High Kick df + HK
Shades of Glory d + HP + HK
Double Flash Charge db,df,db,uf + K
I Flash Explosion Charge db,df,db,uf + KKK
II Sonic Hurricane Charge b,f,b,f + PPP
Target Combos: d + MP,f + MP
-------------------------------------------------------------------------
GUY
-------------------------------------------------------------------------
Tsukami Nage f + LP + LK
Seoi Nage b + LP + LK
EX Houzantou qcb + P [AB]
EX Bushin Senpuu Kyaku qcb + K
EX Bushin Izuna Otoshi qcf + P,P when close
EX Izuna no Hiji Otoshi qcf + P,P when far
EX Hayagake qcf + K, then...
- Kyuuteishi - LK
- Kage Sukui - MK
- Kubikari - HK
EX Kaiten Izuna Otoshi In air, qcf + P
Hiji Otoshi In air, d + MP
Kubi Kudaki f + MP
Kamaitachi df + HK
Bushin Gokusa Ken When close, tap LP,MP,HP,HK
Bushin-ryuu Seoi Nage When close, tap LP,MP,HP,d + HK
Sankaku Tobi Jump against a wall, press f
Bushin Hassou Ken qcf,qcf + P
I Bushin Gourai Senpujin qcf,qcf + KKK [AB]
II Bushin Musou Renge Close, hcb,hcb + PPP
Target Combos: MP, HP
-------------------------------------------------------------------------
HAKAN
-------------------------------------------------------------------------
Hakan Throw f + LP + LK
Hakan Reverse b + LP + LK
Hakan Stomp In air, LP + LK
EX Oil Shower f,d,df + P
EX Oil Slide qcf + P [AB]
- Body Press - Just before Oil Slide hits, P
- Oil Shower - Just before Oil Slide hits, K
EX Oil Rocket Rotate 360 + P
EX Oil Dive Rotate 360 + K (hold K to change)
Guard Position d + PPP
(continuously perform directional
input)
Hakan Smash f + LP
Hakan Tackle f + MP
Hakan Spear f + HP
Step Low f + LK
Front Kick f + MK
Step Knee f + HK
Flying Oil Spin qcf,qcf + K when close
(hold K to change)
I Oil Coaster Rotate 720 + PPP
II Oil Combination Hold d,d,d + KKK
-------------------------------------------------------------------------
HUGO
-------------------------------------------------------------------------
Neck Hanging Tree f + LP + LK
Body Slam b + LP + LK
EX Giant Palm Bomber qcb + P
EX Moonsault Press Rotate 360 + P
EX Shootdown Backbreaker f,d,df + K
EX Meat Squasher Rotate 360 + K
EX Ultra Throw hcb + K when close
EX Monster Lariat qcf + K [AB]
Body Press In air, d + HP
Hammer Hook f + HP
Leap Attack d,d + MK
Hammer Mountain qcf,qcf + P (hold P to feint)
I Gigas Breaker Rotate 720 + PPP
II Megaton Press qcf,qcf + KKK
- EX Monster Lariat has Super Armor.
-------------------------------------------------------------------------
IBUKI
-------------------------------------------------------------------------
Yami Kazura f + LP + LK
Uki Yami b + LP + LK
Tobizaru In air, LP + LK
EX Kunai In air, qcf + P
Tsuiji Goe f,d,df + P
EX Kubi Ori hcf + P [AB]
EX Raida hcb + P when close [AB]
Kasumi Gake qcf + K
EX Kazakiri f,d,df + K
EX Tsumuji qcb + K, then same K or d + same K
EX Hien b,d,db + K
Agemen b + MP
Maki Geri f + LK
Rasen Chuu Press HP when standing from afar
Oiura Ken Press HP during Rasen Chuu
Ura Maki Geri b + MK
Koube Kudaki f + MK
Sazan df + MK
Bonshou Geri f + HK
High Jump d,ub~uf
Kasumi Suzaku In air, qcf,qcf + P
I Yoroi Dooshi hcb,hcb + PPP
II Hashinsho qcf,qcf + KKK [AB]
Target Combos: jumping HP, f+MK
jump diagonally LP, f+HP
jump diagonally LK, f+MK
Close, LP, MP, HP
Standing far, LP, MP, f+LK
Close, LP, MP, d + HK, HK
b + MK, f + MK
Close, HP, d + HK, HK
LK, MK, HK
Crouching HK, HK
- Regarding Tsumuji, pressing K afterwards hits high, while d + K
hits low.
- You can follow-up the Tsuiji Goe with the Kunai or Kasumi Suzaku.
- Kasumi Suzaku can be used after throwing the Kunai.
- The EX Kazakiri can be followed-up with Kunai.
- Follow-up the Hien with Kunai or Kasumi Suzaku during the downward
arc after the attack.
-------------------------------------------------------------------------
JURI
-------------------------------------------------------------------------
Karen Kick f + LP + LK
Assatsu Kick b + LP + LK
EX Fuhajin qcf + K
EX Shikusen In air, qcb + K [AB]
- 2nd Impact - K
- 3rd Strike - K
EX Senpuusha qcb + K
EX Kasatsushi qcb + P
Sekku f + MK
Fuharenjin qcb,qcb + K
I Feng Shui Engine qcf,qcf + PPP
II Kaisen Dankairaku qcf,qcf + KKK [AB]
- The Kasatsushi only works against certain attacks.
-------------------------------------------------------------------------
KEN MASTERS
-------------------------------------------------------------------------
Seoi Nage f + LP + LK
Jigoku Guruma b + LP + LK
EX Hadouken qcf + P
EX Shoryuken f,d,df + P
EX Tatsumaki Senpuu Kyaku qcb + K (air) [AB]
Inazuma Kick b + MK
Forward Step Kick f + MK
Thunder Kick f + HK (hold HK to feint)
Shoryureppa qcf,qcf + P
I Shinryuken qcf,qcf + PPP [AB]
II Guren Senpuukyaku qcf,qcf + KKK [AB]
Target Combos: Close,MP,HK
-------------------------------------------------------------------------
M.BISON (VEGA in JPN)
-------------------------------------------------------------------------
Deadly Throw f + LP + LK
Death Tower b + LP + LK
EX Psycho Crusher Charge b,f + P [AB]
EX Double Knee Press Charge b,f + K
EX Head Press Charge d,u + K
EX Somersault Skull Diver Charge d,u + K, then P
EX Devil Reverse Charge d,u + P, then P
Bison Warp f,d,df / b,d,db + PPP / KKK
Hell Attack Jump ub / uf, MP, MP
Knee Press Nightmare Charge b,f,b,f + K
I Nightmare Booster Charge b,f,b,f + KKK
II Psycho Punisher Charge b,f,b,f + PPP [AB]
-------------------------------------------------------------------------
MAKOTO
-------------------------------------------------------------------------
Hikiyose Zutsuki "Tacchuu" f + LP + LK
Hiji Otoshi Sanren Tsuki "Araiso" b + LP + LK
EX Chokujou Seiken-zuki "Fukiage" f,d,df + P
EX Tosshin Seiken-zuki "Hayate" qcf + P (hold P to charge)
EX Uchi Oroshi Shutou "Oroshi" qcb + P [AB]
EX Tsurushi Nodowa "Karakusa" hcb + K when close
EX Senkou Kakato Otoshi "Tsurugi" Jump u or uf, qcb + K
Fumikomi Seiken-zuki "Shimaki" f + HP
Fumikomi Seiken Sanren Tsuki "Yamase" Press HP during "Shimaki"
Tanden Renki: Seme no Kata qcf,qcf + P
I Seichuusen Godan-zuki qcf,qcf + PPP [AB]
II Abare Tosanami Kudaki qcf,qcf + KKK [AB]
Target Combos: LK, MK
f + MK, HK
- Tanden Renki gives you a temporary power boost. During this super,
Makoto's attacks will inflict more damage.
- The EX Hayate can Armor Break.
-------------------------------------------------------------------------
ONI
-------------------------------------------------------------------------
Ragou Souha f + LP + LK
Syuretto b + LP + LK
EX Go Hadouken qcf + P (hold P)
EX Gorai Hadouken hcb + P
EX Zankuu Hadousho In air, qcb + P
EX Go Shoryuken f,d,df + P
EX Tatsumaki Zankuu Kyaku qcb + K (air) [AB]
EX Sekisei Jiraiken f,d,df + K
EX Rakan Dantojin hcf + K [AB]
Gankauchi f + MP
Shun Goku Satsu LP,LP,f,LK,HP (air)
I Meido Gohadou qcf,qcf + PPP [AB]
Messatsu Gozankuu In air, qcf,qcf + PPP
Messatsu Gotenha qcf,qcf + KKK
II Tenchi Sokaigen hcb,hcb + PPP [AB]
Target Combos: f + LP,MP
b + MP,HP
- The Shun Goku Satsu is unblockable. Oni can also do it in mid-air.
-------------------------------------------------------------------------
POISON
-------------------------------------------------------------------------
Slapshot f + LP + LK
Frankensteiner b + LP + LK
EX Aeolus Edge qcf + P
EX Whip of Love qcb + P (up to 3x)
EX Kissed by a Goddess f,d,df + K
EX Love Me Tender qcb + K, then... [AB]
- (throw) - K
Backflip KKK
Elbow Drop f + MP
Thunder Whip qcf,qcf + P
I Love Storm qcf,qcf + PPP [AB]
II Poison Kiss Close, hcb,hcb + PPP
-------------------------------------------------------------------------
ROLENTO
-------------------------------------------------------------------------
Colonel Carrier f + LP + LK
Deadly Package b + LP + LK
EX Stinger f,d,df + K, then press P / K
EX Mekong Delta Attack Press PPP, then P when you land [AB]
EX Mekong Delta Air Raid qcb + P, then press P [AB]
EX Mekong Delta Escape qcb + K, then move b / f + P / K
EX Patriot Circle qcf + P (perform 3x)
Trick Landing Just before you land, KKK
Fake Rod f + MK
Spike Rod In air, d + MK
Mine Sweeper qcb,qcb + P
I Patriot Sweeper qcf,qcf + PPP [AB]
II Take No Prisoners qcf,qcf + KKK [AB]
-------------------------------------------------------------------------
ROSE
-------------------------------------------------------------------------
Soul Fall f + LP + LK
Soul Loop b + LP + LK
EX Soul Spark hcf + P
EX Soul Spiral qcf + K [AB]
EX Soul Reflect qcb + P
EX Soul Throw f,d,df + P
Sliding df + MK
Soul Piete f + HK
Aura Soul Spark qcf,qcf + P
I Illusion Spark qcf,qcf + PPP [AB]
II Soul Satellite qcb,qcb + PPP [AB]
-------------------------------------------------------------------------
RUFUS
-------------------------------------------------------------------------
Head Bazooka f + LP + LK
Hand Machine Gun b + LP + LK
EX Messiah Kick qcf + K, then K
EX Galactic Tornado qcf + P [AB]
EX Snake Strike f,d,df + P
Vulture Kick f + MK
Glory Kick df + MK
Fragrance Palm f + HP
Falcon Kick In air, df + MK
Spectacle Romance qcf,qcf + P
I Space Opera Symphony qcf,qcf + PPP
II Big Bang Typhoon qcb,qcb + PPP [AB]
Target Combos: LK,HK
- The LK Messiah Kick can Armor Break
- Armor Break is added to the 2nd or 3rd hit of Spectacle Romance
and the upward roundhouse during Space Opera Symphony.
-------------------------------------------------------------------------
RYU
-------------------------------------------------------------------------
Seoi Nage f + LP + LK
Tomoe Nage b + LP + LK
EX Hadouken qcf + P
EX Shakunetsu Hadouken hcb + P
EX Shoryuken f,d,df + P
EX Tatsumaki Senpuu Kyaku qcb + K (air) [AB]
Sakotsu Wari f + MP
Seichuu Nidan Tsuki f + HP
Shinkuu Hadoken qcf,qcf + P
I Metsu Hadouken qcf,qcf + PPP
II Metsu Shoryuken qcf,qcf + KKK [AB]
-------------------------------------------------------------------------
SAGAT
-------------------------------------------------------------------------
Tiger Rage f + LP + LK
Tiger Carry b + LP + LK
EX High Tiger Shot qcf + P
EX Low Tiger Shot qcf + K
EX Tiger Uppercut f,d,df + P
EX Tiger Knee f,d,df + K [AB]
Angry Charge qcb,qcb + K (uses 1 bar of SC gauge)
Heavy Tiger Elbow f + HP
Low Step Kick f + LK</pre><pre id="faqspan-2">
High Step Kick f + HK
Fake Kick HK,HK
Tiger Genocide qcf,qcf + K
I Tiger Destruction qcf,qcf + KKK
II Tiger Cannon qcf,qcf + PPP
- Succesfully performing the Angry Charge powers up the Tiger Uppercut;
the next one that you perform will do increased damage if it hits.
-------------------------------------------------------------------------
SAKURA KASUGANO
-------------------------------------------------------------------------
Sailor Shoot f + LP + LK
Choba Throw b + LP + LK
EX Hadouken qcf + P (hold P to change effects)
EX Shoryuken f,d,df + P
EX Shunpuu Kyaku qcb + K (air) [AB]
EX Sakura Otoshi f,d,df + K, tap P,P,P
Flower Kick f + MK
Haru Ichiban qcb,qcb + K
I Haru Ranman qcb,qcb + KKK [AB]
II Shinkuu Hadoken qcf,qcf + PPP
Shinkuu Tengyo Hadoken qcf,qcf + KKK
-------------------------------------------------------------------------
SETH (Final Boss)
-------------------------------------------------------------------------
Genocide Shoot f + LP + LK
Death Throw b + LP + LK
EX Sonic Boom qcf + P
EX Shoryuken f,d,df + P (up to 3x)
EX Hyakuretsukyaku qcb + K [AB]
EX Tanden Engine qcb + P (EX ver. costs 2 bars)
EX Screw Piledriver Rotate 360 + P
Yoga Teleport f,d,df / b,d,db + PPP / KKK
Sankaku Tobi Jump against a wall, press f
Yousou Kyaku In air, d + MK
Tenma Kujin Kyaku Jump forward, d + HK at apex
Tandem Storm qcf,qcf + P
I Tandem Stream qcf,qcf + PPP [AB]
II Tandem Typhoon qcb,qcb + PPP [AB]
- EX Tanden Engine can Armor Break.
-------------------------------------------------------------------------
T.HAWK
-------------------------------------------------------------------------
Neck Hanging Tree f + LP + LK
Mexican Throw b + LP + LK
EX Mexican Typhoon Rotate 360 + P
EX Tomahawk Buster f,d,df + P
- (press PPP at apex, uses 1 bar)
Condor Dive Jump u or uf, press PPP [AB]
EX Condor Dive In air, press KKK [AB]
EX Condor Spire f,d,df + K
Heavy Body Press Jump b / f, d + HP
Heavy Shoulder Jump b / f, d + MP
Thrust Peak df + LP
Double Typhoon Rotate 720 + P
I Raging Typhoon Rotate 720 + PPP
II Raging Slash hcb,hcb + KKK
-------------------------------------------------------------------------
VEGA (BALROG in JPN)
-------------------------------------------------------------------------
Rainbow Suplex f + LP + LK
Crescent Rain b + LP + LK
Stardust Drop In air, f + LP + LK
EX Rolling Crystal Flash Charge b,f + P
EX Scarlet Terror Charge db,f + K [AB]
EX Sky High Claw Charge d,u + P [AB]
Wall Leap Charge d,u + K, then...
EX - Flying Barcelona Attack - P
EX - Izuna Drop - f + P when close
Backslash Press PPP
Short Backslash Press KKK
Sankaku Tobi Jump against a wall, press f
Claw Throw f,d,df + P
Mask Throw f,d,df + PP (uses 2 bars)
Piece of Mercury df + MK
Cosmic Smart df + HK
Super Wall Leap Charge db,df,db,uf + K, then...
- Flying Barcelona Special - P
- Rolling Izuna Drop - f + P when close
I Bloody High Claw Charge db,df,db,uf + KKK [AB]
II Splendid Claw Charge db,f,b,f + KKK [AB]
-------------------------------------------------------------------------
YANG
-------------------------------------------------------------------------
Youhon Shiun f + LP + LK
Ento Shugeki b + LP + LK
EX Byakko Soushouda qcb + P (press LP to feint) [AB]
EX Tourou Zan qcf + P (perform 3 times)
EX Senkyuutai f,d,df + K
EX Zenpou Tenshin hcb + K when close
EX Kaihou qcf + K
Raigeki Shuu Jump u or uf, then df + K
Senpuu Kyaku f + MK
Koushu When close, f + HP
Sei'ei Enbu qcb,qcb + P
I Raishin Mahha Ken qcf,qcf + PPP [AB]
II Tenshin Senkyuutai qcf,qcf + KKK [AB]
Target Combos: jumping MK, df + MK
MP, HP, d + HP
LK, MK, HK
-------------------------------------------------------------------------
YUN
-------------------------------------------------------------------------
Gekitei Futai f + LP + LK
Ento Shugeki b + LP + LK
EX Kobokushi qcb + P (press LP to feint) [AB]
EX Zesshou Hohou qcf + P [AB]
EX Tetsuzan Kou f,d,df + P
EX Nishou Kyaku f,d,df + K
EX Zenpou Tenshin hcb + K when close
Senpuu Kyaku f + MK
Dakai f + HP
Raigeki Shuu Jump u or uf, then df + K
Gen'ei Jin qcf,qcf + P
I Youhou qcf,qcf + PPP [AB]
II Sourai Rengeki qcf,qcf + KKK
Target Combos: jumping LP, f + HP
crouching MP, d + HP
crouching HK, d + HK (can't do this
during Gen'ei Jin)
MP, HP, d + HP (can't do this during
Gen'ei Jin)
Far or close, LP, LK, MP
-------------------------------------------------------------------------
ZANGIEF
-------------------------------------------------------------------------
Body Slam f + LP + LK
Brain Buster b + LP + LK
EX Spinning Piledriver Rotate 360 + P
EX Banishing Flat f,d,df + P
Double Lariat Press PPP, move b / f
Quick Double Lariat Press KKK, move b / f
EX Flying Powerbomb Rotate 360 + K from afar
EX Atomic Suplex Rotate 360 + K
Flying Body Attack Jump b / f, d + HP
Double Knee Drop Jump b / f, d + LK
Kuuchuu Headbutt Jump up, u + MP / HP
Long Kick df + HK
Final Atomic Buster Rotate 720 + P
I Ultimate Atomic Buster Rotate 720 + PPP
II Siberian Blizzard In air, rotate 720 + KK
========================================================================
3. SECRETS AND TRICKS
========================================================================
------------------------------------------------------------------------
FIGHT AKUMA
------------------------------------------------------------------------
You can fight Akuma if you fulfill the following requirements:
- Don't lose any rounds
- Get at least 1 Perfect Victory
------------------------------------------------------------------------
FIGHT GOUKEN
------------------------------------------------------------------------
You can fight Gouken if you fulfill the following requirements:
- Don't lose any rounds
- Get at least 1 Perfect Victory
- Get 10 First Attacks
- Get at least 5 Super or Ultra Combo Finishes
------------------------------------------------------------------------
FIGHT EVIL RYU
------------------------------------------------------------------------
You can fight Evil Ryu if you fulfill the following requirements:
- Don't lose any rounds
- Get at least 1 Perfect Victory
- Defeat Seth with a Super or Ultra Combo Finish
------------------------------------------------------------------------
FIGHT ONI
------------------------------------------------------------------------
You can fight Oni if you fulfill the following requirements:
- Don't lose any rounds
- Get at least 1 Perfect Victory
- Get 10 First Attacks
- Get 5 Super or Ultra finishes
- Defeat Seth with a Super or Ultra Combo Finish
------------------------------------------------------------------------
EXTRA COSTUMES
------------------------------------------------------------------------
If you have a STREET FIGHTER X TEKKEN save, you'll automatically unlock
an extra costume for Elena, Poison, Rolento, Hugo, and Decapre.
========================================================================
4. GAMEPLAY NOTES
========================================================================
------------------------------------------------------------------------
RULES OF THE GAME
------------------------------------------------------------------------
The game consists of battles, which are broken into three round
matches (by default). The first person to win two rounds wins. To
'win' a round, you must empty your opponent's Life Gauge--this can be
done by attacking them.
It's possible to have a double K.O. (both characters kill each other at
the same time), in which case both players are awarded a win, and
whoever has more wins is the winner. If they both have the same number
of previous wins, another round is held.
Another factor is the game timer, which is set to 99 (66 seconds), by
default. Once it reaches 00, whoever has more life is the winner.
There are various ways to kill your opponent, and these are noted by
win signs:
V for "Victory"
- You killed your opponent with anything other than a Super.
S for "Super Combo"
- You killed your opponent with any Super.
U for "Ultra Combo"
- You killed your opponent with an Ultra.
D for "Draw Game"
- Both players killed each other at the same time; both of them get
a victory for this match and whoever has more wins advances;
otherwise another round is held.
P for "Perfect"
- This means you had full life (a yellow life gauge) when the round
ended. No matter how you finish the match, if you get a perfect
win, you always get a "P".
------------------------------------------------------------------------
BLOCKING
------------------------------------------------------------------------
Blocking occurs when you hold back to block high attacks, or down to
block low attacks. You take no damage when you block, although
blocking special moves, Super or Ultra Combos results in a minor amount
of damage per hit, even though you're in a defensive posture.
------------------------------------------------------------------------
SUPER AND ULTRA COMBOS
------------------------------------------------------------------------
Super Combos, as in other SF games, generally do more damage than any
other attack, have better invulnerability, and they can only be used
with a full SC gauge.
When you absorb attacks with Focus or take damage you will fill up
your Revenge Gauge. When it fills up at least half way you can then
execute an Ultra Combo. Furthermore, filling up the Revenge Gauge
beyond 50% (it maxes out at 100%) increases the damage the Ultra
does to your opponent.
------------------------------------------------------------------------
THE SUPER COMBO GAUGE
------------------------------------------------------------------------
The Super Combo Gauge is located at the bottom of the screen. As a
match continues forth, certain actions performed by the characters will
start filling up the gauge.
You'll start each fight with an empty gauge. However, between rounds,
you retain whatever amount of gauge you had at the end of the Round. So
if you have a full SC gauge at the end of Round 1, you'll start Round 2
with a full SC gauge.
The SC gauge is divided into four equal bars. As soon as a bar
fills up, it begins glowing blue, which means it's ready for use.
Here what you can do to build up the Super Combo Gauge:
- Hitting your opponent with a normal move
- Getting your opponent to block a normal move
- Performing a Special Move
- Hitting your opponent with a Special Move
- Getting your opponent to Block a Special Move Attack
- Hitting your opponent with a Focus Attack
- Getting your opponent to Block a Focus Attack
- Getting hit by your opponent's attack
- Blocking an opponent's attack
- Focus-Absorbing an opponent's attack
- Throwing the opponent
There's other ways of building up the SC gauge, but they're
character specific, such as Rose's LP Soul Reflect, which
can absorb projectiles and convert them to SC energy.
There are a set number of actions that cost bars of the gauge
to perform. As soon as you perform any of these actions, you'll drain
the appropriate number of bars from the gauge and have to fill
it up again.
The following actions drain the gauge, along with the number
of bars their cost:
- Performing an EX Special Move (1 bar)
- Canceling a normal move into a Focus Attack (2 bars)
- Canceling a Special Move into a Focus Attack (2 bars)
- Using a Red Focus Attack (2 bars)
- Performing a Super Combo (4 bars)
There is one exception to the EX rule listed: Seth's EX
Tandem Engine costs 2 bars of the SC gauge.
------------------------------------------------------------------------
THE REVENGE GAUGE
------------------------------------------------------------------------
The Revenge Gauge is the name given to a second combo gauge, separate
from your Super Combo Gauge. It fills as your fighter takes damage or
absorbs attacks via Focus. When the Revenge Gauge is at least 50% full,
you can activate your Ultra Combo. The fuller the Revenge Gauge when
the Ultra Combo is activated, the more damage a successful Ultra Combo
will inflict.
You start every Round with an empty Revenge Gauge. The energy does not
carry over to the next Round. So if you end a Round with 50% of your
gauge filled up, you will lose all of that and start the next Round
with nothing in it.
However, it should be noted that specific characters' Revenge gauge
rises quicker than others due to their low health. This includes
characters like Akuma and Seth (Seth's health is a little lower than
Akuma's so his Revenge Gauge would increase a little faster upon taking
damage).
For certain Ultra Combos (such as Juri's Feng Shui Engine), once it's
activated, a timer will appear and will slowly deplete, with the move
ending once the gauge is fully depleted.
The color of the Revenge Gauge also differs depending on which Ultra
is chosen: green for Ultra 1(I), purple for Ultra 2(II), or red for
the Ultra Double.
------------------------------------------------------------------------
EX SPECIAL MOVES
------------------------------------------------------------------------
This concept carries over from SFIII. The idea is basically this; that
every character has certain moves that, when performed with two buttons,
hit more times and do more damage. For example, Yun's Zesshou Hohou is
done with qcf + P. Since the Zesshou Hohou is EX'able, if you perform it
with qcf + PP, the move will go further, hit twice and do more damage
than normal. You can always tell when you're EX'ing a move because
your character will flash yellow.
The drawback with EX moves is that they cost Super Combo gauge to use.
The amount is the same for all EX'able moves, except those that require
two blocks of the SC gauge. Do want to save your SC power for Super
Combos or use it for EX moves? It's up to you.
------------------------------------------------------------------------
FOCUS ATTACKS
------------------------------------------------------------------------
The Focus Attack is performed by pressing MP + MK. Holding the buttons
allows you to charge the move; while charging, you have temporary
"Hyper Armor"which lets you absorb a hit from your opponent without
being knocked down.
There are three levels of charge:
Lv. 1 - Does the least damage of the three. Knocks down only on a counter
hit. Can be blocked.
Lv. 2 - Your character will flash white. Knocks down on any succesful hit,
and can be blocked.
Lv. 3 - Easily recognized by the "ink splatter" that appears on-screen.
Fully charged, this ALWAYS knocks the opponent down. Unblockable.
Absorbing a hit while using Focus also builds up the Revenge Guage, so
you can use your Ultra. Furthermore, the damage you took from absorbing
the hit will gradually recover aftewards.
Beware, though; your character is vulnerable to Armor Break while
performing Focus.
New to Ultra SFIV is the Red Focus Attack, which uses 2 bars of the
Super Combo Gauge. You can always tell when you're performing this
move because your character will flash red. The animation for a Red
Focus is similar to the Lv. 3 charged Focus Attack.
The Red Focus allows a character to absorb more than one attack,
making it useful against multi-hit moves or attacks done quickly
in succession, such as Target Combos).
------------------------------------------------------------------------
SUPER ARMOR
------------------------------------------------------------------------
Super Armor grants the ability to absorb a single attack without being
hurt or even being stunned. Such an ability is bestowed by certain EX
Special attacks and Focus Attacks (where the game manual refers to
it as Hyper Armor).
When struck while employing Super Armor, the armor disappears, and a
portion of the user's Health Meter is greyed out as provisional damage,
instead of losing it outright. The health meter recovers gradually to
what it was, with health slowly filling the grey segment if the player
is not hit again; however, if the player is hit and suffers damage, the
amount of health represented by the grey segment which has not yet
recovered is permanently lost, as well as whatever other damage the
second attack inflicts.
One advantage of Super Armor is that getting hit once does not interrupt
whatever attack the armored character is performing. However, in addition
to having the armor broken by a series of repeated jabs or the like, you
must also beware of throws (which don't strike, and thus bypass the armor)
and certain special attacks which possess the Armor Break property.
------------------------------------------------------------------------
ARMOR BREAK
------------------------------------------------------------------------
Each character has at least one attack (such as Guile's Flash Kick or
M. Bison's Psycho Crusher) with which they can bypass a character's
Super Armor; each character will also have an Armor Breaking Ultra
Combo as well. When a character with Super Armor is struck by an
armor-breaking attack, there is a sound and a visual effect of glass
shattering, while the attack itself proceeds as normal. Any reversal
special move performed after a knockdown will break Super Armor.
Though not given the property itself, multi-hitting moves such as the
Hyakuretsukyaku or repeated light punches can also penetrate Super Armor
in all games, although these will not work on the Red Focus Attack
and Hugo's EX Monster Lariat. Throws also ignore armor, and many Super
Combos/Super Arts can deliver multiple hits quick enough to negate
armor, or else circumvent them by design.
------------------------------------------------------------------------
THROWS, HOLDS, AND ESCAPES
------------------------------------------------------------------------
Every character can throw someone by getting close and pressing LP + LK
(no directional press is needed). You can also throw by pressing back
or forward + LP + LK, and this may result in different throws for
certain characters. Some characters also have air throws, which are
performed by pressing LP + LK while in air. If you're not close
enough to your opponent when you attempt a throw, your character will
do a short 'miss animation', during which time they are vulnerable.
The nice thing about throws and holds is that they are unblockable.
However, they are escapable; what you do is press LP + LK just as
you are thrown. This even works on air throws. If you did it
correctly both fighters will be pushed back an equal distance, and a
certain amount of frames(*) depending on the timing. If one player's
throw was executed before the other, they gain a frame advantage and
come out of the 'pushed' state faster.
A weird feature of all holds is that you can wiggle the controller
during the hold to make it animate faster.
*Frame - The smallest unit of graphics display, displayed for 1/60
of one second. Used as unit of time for move executions
and recovery.
------------------------------------------------------------------------
QUICK STAND
------------------------------------------------------------------------
A quick stand is when a character stands up immediately after knockdown.
It is usually executed by quickly tapping buttons or moving the joystick
in a certain direction repeatedly before the character lands. With the
exception of KOs, throws, and other attacks that inflict untechable
knockdown, the quick stand can be done anytime the player is knocked down.
------------------------------------------------------------------------
REVERSALS
------------------------------------------------------------------------
Reversals are performed by inputting the desired attack (anything from
a special attack to a Super/Ultra Combo) so that it's performed the
very moment your character recovers. This can only occur in the
following situations:
- Getting up or quick standing after knockdown. (Also known as a"wake-up")
- Exiting the blocking or hit stunned state.
- Landing after being hit in mid-air by non-knockdown attacks.
- Exiting the stunned state.
The window for performing reversals is generally small, and opponents
will often try to attack a downed player the moment they get up. As such,
reversals are best performed with moves that possess invincibility frames,
such as the Shoryuken.
In order to perform a reversal with a charge motion move, such as the Flash
Kick, after a quick stand, the quick stand must be performed by quickly
tapping buttons instead of moving the joystick, so as not to interrupt
the charging.
In addition, reversal attacks also have Armor Breaking properties. This is
good, in case the opponent attempts to follow up with a charged Focus
Attack, for example.
========================================================================
5. MISCELLLANEOUS
========================================================================
------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------
- I'm missing a few moves here. If you have the translations for them
contact me, and I'll give you credit in the THANKS section.
[ AKUMA ]----------------------------------------------------------------
Goshoha Strong Palm Wave
Syuretto
Gou Hadouken Great Surge Fist
Zankuu Hadouken Sky-Slashing Surge Fist
Shakunetsu Hadouken Scorching Heat Surge Fist
Gou Shouryuu Ken Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick
Ashura Senkuu (demonic warrior) Air Flash
Hyakki Shuu Evil Pandemonium Attack
Hyakki Gouzan Evil Pandemonium Great Slash
Hyakki Goushou Evil Pandemonium Great Thrust
Hyakki Goujin Evil Pandemonium Great Blade
Hyakki Gousai Evil Pandemonium Great Smash
Tenma Kuujin Kyaku Demonic Air Blade Kick
Zugai Hasatsu Skull Destroyer
Messatsu Gou Hadou Great Surge Deadly Attack
Tenma Gou Zankuu Great Demonic Sky Slasher
Messatsu Gou Shouryuu Great Rising Dragon Deadly Attack
Messatsu Gou Rasen Great Spiralling Deadly Attack
Messatsu Gou Senpuu Great Whirlwind Deadly Attack
Shun Goku Satsu Instant Hell Murder
Shin Shun Goku Satsu True Instant Hell Murder
(a.k.a. Wrath of the Raging Demon)
Tenshou Kaireki Jin Sky-Thrusting Ocean-Trampling Blade
(a.k.a. Demon Armageddon)
- There are two spellings of 'shakunetsu'; one (also 'sekinetsu')
means "red hot", while the other 'shakunetsu' means "scorching
heat".
- The literal meaning of 'hyakki' is 'one hundred demons'. What this
actually refers to is a 'large host of evil-doers'.
* I've included the Japanese names for Akuma's Ultra Combos just
for completeness' sake.
[ CHUN-LI ]--------------------------------------------------------------
Koshuu Tou Attacking Tiger Overthrow
Kirinshuu Griffin Kick
Ryuusei Raku Shooting Star Drop
Hyakuretsu Kyaku Hundred Rending Kicks
Kikou Ken Chi Fist
Hazan Shuu Supreme Mountain Kick
Kaku Kyaku Raku Crane Leg Drop
Kouhou Kaiten Kyaku Backward Spinning Leg
Kakusenshuu
Kintekishuu
Tenkukyaku
Tenshou Kyaku Heavenly Ascention Kick
Yousou Kyaku Eagle Talon Kick
Sankaku Tobi Triangle Hop
Senretsu Kyaku Thousand Rending Kicks
Housenka Phoenix Fan Petal
Kikou Shou Chi (Internal Energy) Palm
[ CODY ]-----------------------------------------------------------------
Tokushu Koudou: Knife Hiroi Special Ability: Knife Pick-Up
Tokushu Koudou: Knife Kougeki Special Ability: Knife Attack
Tokushu Koudou: Knife Nage Special Ability: Knife Throw
[ DAN HIBIKI ]-----------------------------------------------------------
Gadou Thrust Self-Taught Thrust
Saikyo Haraigoshi
Gadouken Self-Taught Fist
Koryuken Shiny Dragon Fist
Dankuu Kyaku Sky Cutting Kick
Kuuchuu Chouhatsu Mid-Air Taunt
Shagami Chouhatsu Crouching Taunt
Saikyo Kick Strongest Kick
Hisshou Buraiken Certain Victory Trustless Fist
Chouhatsu Densetsu Legendary Taunt
Shisshou Buraiken Divine Victory Trustless Fist
Haou Gadouken Champion King Self-Taught Fist
[ E.HONDA ]--------------------------------------------------------------
Saba Ori Mackerel Snapping
Tawara Nage Straw Bag Throw
Hyakuretsu Harite One Hundred Rending Stretched Hands
Super Zutsuki Super Headbutt
Super Hyakkan Otoshi Super Hundredweight Drop
Ooichou Nage Gingko Tree Throw
Shikofumi
Orochi Kudaki Great Serpent Smasher
[ EVIL RYU ]-------------------------------------------------------------
Seoi Nage Over-the-Shoulder Throw
Tomoe Nage Overhead Judo Throw
Gou Hadoken Great Surge Fist
Shakunetsu Hadouken Scorching Heat Surge Fist
Gou Shoryuken Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick
Ryusokyaku Dragon Claw Kick
Ashura Senkuu (demonic warrior) Air Flash
Zugai Hasatsu Skull Destroyer
Senpukyaku Whirlwind Kick
Tenma Kujin Kyaku Demonic Air Blade Kick
Shun Goku Satsu Instant Hell Murder
Metsu Hadoken Destruction Surge Fist
Messatsu Gou Shoryu Great Rising Dragon Deadly Attack
[ FEI LONG ]-------------------------------------------------------------
Shushugai
Tenshou Tousaikyaku
Rekka Ken Conflageration Fist
Shienkyaku Kindling Blaze Kick
Rekkukyaku Violent Air Kick
Tenshin
Chokkarkusho Falling Underneath Heel
Engekishu Distant Attack Kick
Rekka Shinken True Conflageration Fist
Rekka Shingeki True Conflageration Attack
Gekirinken Fierce Wheel Fist
[ GEN ]------------------------------------------------------------------
Shuraku
Hozen Sealing Front
Ansatsu Ken: Sou-ryuu Assassin Fist: Mourning Style
Hyakurenkou Hundred Rapid Capture
Gekirou Reverse Cascade
Zan'ei Cruel Phantom
Zetsuei Severing Phantom
Shitenketsu Deadly Pressure Point
Ansatsu Ken: Ki-ryuu Assassin Fist: Detestable Style
Jasen Serpent Drill
Ouga Wandering Fang
Shakudan Stature Cutter
Jakouha Snake Bite Opening
Ryukoha Dragon Bite Opening
Teiga Crying Fang
[ GOUKEN ]---------------------------------------------------------------
Raikotokyaku
Amaoroshi
Go Hadoken Great Surge Fist
Senkuu Goshouha Flashing Air Strong Piercing Wave
Tatsumaki Gou Rasen Tornado Strong Spiral
Tatsumaki Senpuukyaku Tornado Whirlwind Kick
Hyakkishu Evil Pandemonium Attack
Hyakki Gozan Evil Pandemonium Great Slash
Hyakki Goheki Evil Pandemonium Great Wall
Hyakki Gojin Evil Pandemonium Great Blade
Hyakki Gosai Evil Pandemonium Great Smash
Kongoushin Diamond Body
Sakotsu Kudaki Collarbone Smasher
Tenma Kujin Kyaku Demonic Air Blade Kick
Kinjite Shoryuken Forbidden Hand Rising Dragon Fist
Shin Shoryuken True Rising Dragon Fist
Denjin Hadoken Electric Blade Surge Fist
[ GUY ]------------------------------------------------------------------
Tsukami Nage Holding Throw
Seoi Nage Over-the-Shoulder Throw
Houzantou Mountain Demolishing Dipper
Bushin Senpuu Kyaku Bushin Whirlwind Kick
Bushin Izuna Otoshi Bushin Izuna Drop
Izuna no Hiji Otoshi Izuna Elbow Drop
Hayagake Rapid Running
Kyuuteishi Quick Stop
Kage Sukui Shadow Scoop
Kubikari Neck Cutter
Kaiten Izuna Otoshi Revolving Izuna Drop
Hiji Otoshi Elbow Drop
Kubi Kudaki Neck Breaker
Kamaitachi (a type of weapon)
Bushin Gokusa Ken Bushin Imprisoning Fist Chain
Bushin-ryuu Seoi Nage Bushin-style Shoulder Throw
Sankaku Tobi Triangle Hop
Bushin Hassou Ken Bushin Eight Paired Fist
Bushin Gourai Senpujin Bushin Strong Lightning Whirlwind Formation
Bushin Musou Renge Bushin Unparallelled Rapid Reap
[ IBUKI ]----------------------------------------------------------------
Yami Kazura Dark Arrowroot
Uki Yami
Tobizaru Leaping Monkey
Kunai (a type of weapon)
Tsuiji Goe (a proper name) Pass
Kubi Ori Neck Breaker
Raida Lightning Strike
Kasumi Gake Running Mist
Kazakiri Cutting Wind
Tsumuji Whirlwind
Hien Flying (Swallow)
Agemen "blow to the face"
Maki Geri Winding Kick
Rasen Chuu Spiral Elbow
Oiura Ken Reverse Pursuit Fist
Ura Maki Geri Reverse Winding Kick
Koube Kudaki Head Smasher
Sazan Sand Slash
Bonshou Geri Temple Bell Kick
Kasumi Suzaku Crimson Phoenix Mist
Yoroi Dooshi Armor Piercer
Hashinsho Heartbreaker Thrust
[ JURI ]-----------------------------------------------------------------
Karen Kick
Assatsu Kick
Fuhajin Wind Breaking Blade
Shikusen Flash of Suffering
Senpuusha Piercing Windmill
Kasatsushi Deathly Killing Stare
Sekku
Fuharenjin Wind Breaking Chain Blades
Kaisen Dankairaku Spinning World-Ending Descent
[ KEN MASTERS ]----------------------------------------------------------
Seoi Nage Over-the-Shoulder Throw
Jigoku Guruma Hell Wheel
Hadouken Surge Fist
Shoryuken Rising Dragon Fist
Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick
Inazuma Kick Lightning Flash Kick
Shoryureppa Rising Dragon Renderer
Shinryuken Divine Dragon Fist
Guren Senpuukyaku Crimson Lotus Whirlwind Kick
[ MAKOTO ]---------------------------------------------------------------
Hikiyose Zutsuki "Tacchuu"
Drawing Up Headbutt "Pagoda Head"
Hiji Otoshi Sanren Tsuki "Araiso"
Elbow Drop: Three Continuous Thrusts "Wind-swept and wave-beaten shore"
Chokujou Seiken-zuki "Fukiage"
Steadily Rising Justice Fist Thrust "Rising Wind"
Tosshin Seiken-zuki "Hayate"
Rushing Justice Fist Thrust "Fast Gale"
Uchi Oroshi Shutou "Oroshi"
Falling Hand Blade Strike "Mountain Wind"
Tsurushi Nodowa "Karakusa"
Neck Hanging Ring "Arabesque"
Senkou Kakato Otoshi "Tsurugi"
Flashing Heel Drop "Sword"
Fumikomi Seiken-zuki "Shimaki"
Advancing Justice Fist Thrust "Winding Wind"
Fumikomi Seiken Sanren Tsuki "Yamase"
Advancing Justice Fist Triple Continuous Thrusts "Mountain Heights"
Tanden Renki: Seme no Kata
Refined Spirit in the Point Above the Navel: Offensive Style
Seichuusen Godan-zuki
Median Line Five-Part Thrust
Abare Tosanami Kudaki
Violent Tosa Wave Crusher
[ ONI ]------------------------------------------------------------------
Ragou Souha
Syuretto
Gou Hadouken Great Surge Fist
Gorai Hadouken Roaring Thunder Surge Fist
Zankuu Hadousho Air Slash Surge Palm
Gou Shoryuken Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick
Sekisei Jiraiken Red Star Landmine Fist
Rakan Dantojin Arhat Severing Tower Blade
Gankauchi
Shun Goku Satsu Imprisoning Death Flash
Meido Gohadou Dark Painful Great Surge
Messatsu Gozankuu Great Sky Slashing Deadly Attack
Messatsu Gotenha Great Heaven Breaking Deadly Attack
Tenchi Sokaigen Heaven and Earth Twin Crushing Raise
[ RYU ]------------------------------------------------------------------
Seoi Nage Over-the-Shoulder Throw
Tomoe Nage Overhead Judo Throw
Hadouken Surge Fist
Shakunetsu Hadouken Scorching Heat Surge Fist
Shoryuken Rising Dragon Fist
Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick
Sakotsu Wari Collarbone Splitter
Seichuu Nidan Tsuki Mid-Level Two-Part Thrust
Shinkuu Hadoken Vacuum Surge Fist
Metsu Hadouken Destruction Surge Fist
Metsu Shoryuken Destruction Rising Dragon Fist
[ SAKURA KASUGANO ]------------------------------------------------------
Choba Throw
Hadouken Surge Fist
Sho'ouken Cherry Blossom Fist
Shunpuu Kyaku Spring Breeze Kick
Sakura Otoshi Sakura's Drop
Haru Ichiban First Storm of Spring
Haru Ranman Glorious Spring
Shinkuu Hadoken Vacuum Surge Fist
Shinkuu Tengyo Hadoken Vacuum Heavenly Command Surge Fist
[ SETH ]-----------------------------------------------------------------
Shoryuken Rising Dragon Fist
Hyakuretsukyaku Hundred Rending Kicks
Yousou Kyaku Hawk's Talon Kick
Tenma Kujin Kyaku Demonic Air Blade Kick
[ VEGA ]-----------------------------------------------------------------
Sankaku Tobi Triangle Hop
[ YANG ]-----------------------------------------------------------------
Youhon Shiun Flying Hawk Cloud Flip
Ento Shugeki
Byakko Soushouda White Tiger Paired Palm Strike
Tourou Zan Mantis-style Slash
Senkyuutai Arcing Thigh Drill
Zenpou Tenshin Roll Body Forward (over opponent)
Kaihou Pleasant Kneel (Concealed Tracks)
Raigeki Shuu Lightning Attack Kick
Senpuu Kyaku Whirlwind Kick
Koushu Bent Hand
Sei'ei Enbu Phantom Point Waltz
Raishin Mahha Ken Quaking Thunder Demonic Break Fist
Tenshin Senkyuutai Rolling Arced Thigh Drill
[ YUN ]------------------------------------------------------------------
Gekitei Futai
Ento Shugeki
Kobokushi Tiger Strike
Zesshou Hohou Technique to Move without Stepping
Tetsuzan Kou Iron Mountain Lean
Nishou Kyaku Leaping Double Kick
Zenpou Tenshin Roll Body Forward (over opponent)
Senpuu Kyaku Whirlwind Kick
Dakai Break in the Deadlock
Raigeki Shuu Lightning Attack Kick
Gen'ei Jin Phantom Formation
Youhou Frying Roast
Sourai Rengeki Rapid Thunder Spear Attack
[ ZANGIEF ]--------------------------------------------------------------
Kuuchuu Headbutt Mid-Air Headbutt
========================================================================
7. AUTHOR'S NOTE
========================================================================
------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------
I couldn't have written this FAQ without help from the following sources:
Capcom <www.capcom.co.jp>
- Of course.
GameFAQs <www.gamefaqs.com>
Kao Megura <
[email protected]>
- Most of the move name translations I got from his older FAQs, in
particular his SFII 3rd Strike and SFA3 FAQs.
Mighty Kombat <
[email protected]>
- For pointing out the 'correct' translation of Akuma's Shun Goku Satsu.
Jeff "CJayC" Veasey <
[email protected]>
The Street Fighter Wiki <streetfighter.wikia.com>
- For the move name and Ultra Combo translations for some characters.
You
- For reading this FAQ
Copyright 2000-2014 THE MCD (a.k.a Damon M. McDaniel)
Comments, Contributions, Suggestions, and Corrections welcomed!
END OF DOCUMENT
08/20/2014