Toypop(arcade) FAQ version 1.0.0
by Andrew Schultz
copyright 2004
Please do not reproduce this FAQ for profit without my prior consent. However,
if you write a polite e-mail to me referring to me(and this FAQ) by name,
then I will probably say OK. But if I ignore you that means no--and I am bad
about answering e-mail. Sorry.
**** AD SPACE: ****
My home page:
http://www.geocities.com/SoHo/Exhibit/2762
================================
OUTLINE
1. INTRODUCTION
2. CONTROLS AND ENEMIES
3. POINTS, ETC.
4. GENERAL STRATEGIES
5. LEVEL MAPS
[search for #04 or #17 to find the level.]
6. VERSIONS
7. CREDITS
================================
1. INTRODUCTION
Toypop is a sweet looking little game where you control a wooden puppet
that goes around and shoots other gift boxes and toys. Your object for any
one level is to find four hearts, enclosed in vials, and enter the door they
opened. But shooting other toys isn't easy. You need specific weapons for
certain toys, apart from the toy soldiers which get zapped by everything, and
you need to shoot down gift boxes to reveal these. Gift box maps remain the
same on each replay but the gifts are shuffled around. You can leave a level
at any time but get a bonus if you wipe out opponents. There are power ups
besides switching weapons such as invisibility, freezing enemies, and moving
fast, but the best are super firepower(pick up 3 stars) and whirlwind(3 7's.)
You also have some really depressing bonus levels every eight levels before
the final shootout on level 44 with Majyo, who also nags you every 8x+7th
level. Because you don't seem to get extra power-ups for one player(and you
need them, since you need to switch power ups,) Toypop really requires two
players to complete the way it was meant and without situations where you'll
die five seconds later, but it's still a fun little game if you crank up the
infinite lives and blast your way through.
2. CONTROLS AND ENEMIES
The Toypop playboard is a grid, 18x14, where you and your opponents move
around. You can backtrack before moving fully from one square to another.
Your opponents can't. You can have two shots going in any one direction, and
they peter out after having traveled halfway(horizontally) across the board.
Your shots nullify enemy fire, and you generally go a bit faster than your
enemies--although only very slightly faster than cars.
If you're stunned by a boxing glove, you can still shoot, but you can't
change the direction. Also, if you run onto a square with a power-up, you can
quickly turn back, and you can overlap slightly with enemies before you get
hit. This is of benefit when there's a close chase when you need to turn.
Be warned: enemies can run through each other. Also note that if you are
invincible/invisible, you cannot collect gems or other treasures, only power-
ups. And if you have a big power up(ie whirlwind or stars) you can pick up
power-ups. They indicate what you'll have when you go back to normal.
Small point on collisions: you can run into boxing gloves after the initial
spring, but the mechanical arms will take your clothes off.
You can also fire while you're in a hurricane, but it may be better to
focus on going after enemies--unless they are in several different directions.
SOLDIERS are your weakest enemies. They run around considerably slower than
you and don't fire. You can kill them with any weapon except electricity,
which shocks everyone.
CARS are your next weakest enemies. They don't fire any missiles, but they're
a bit faster than soldiers. You need the blue disc to kill them.
TANKS are fun. They're slow and shoot slow missiles. Their presence indicates,
but is not a necessary condition for, bombs. Bombs can kill in a radius.
BLUE BLOBS are the nastiest enemies in the game. They're almost as fast as
you are, and they run through walls and even off the screen. Once off the
screen they can flip to the other side or come back unexpectedly(horizontal)
or even walk along the top wall. You can barely outrun them, and they often
move at you from one column/row over. Run away from them, move to the same
column/row, turn around and fire to kill them. You need the brown
arrow(thumbtack?) to get rid of them. Although they go through walls they can
still be killed if you get up next to the wall and start firing. Right when
they're about to touch you, they'll be killed.
MONKEYS are about as annoying. They fire small pellets and recoil doing so,
so they're that much tougher to sneak up on. You can kill them with a sonic
blast. They are about as fast as cars.
CARDS fire arrows, sometimes a couple at a time, and you can only kill them
with flames. Do so with rapid fire. Take no chances.
ROBOTS are annoying because the electricity, which is used to kill them,
stuns other enemies. This is a nuisance in tight areas where enemies get
frozen in a bad spot.
3. POINTS, ETC.
Enemies to shoot:
10 points for soldier. They can be killed with anything except the electric
ray, which simply holds them in place. Soldiers do not fire missiles.
20 points for car. They can be killed with the big blue ball. Cars do not
have missiles but go faster than other enemies.
30 points for tanks. They can be killed with bombs. They fire slow missiles.
40 points for monkies. They recoil, frequently just after they passed you,
and fire hard to see missiles.
40 points for robot. They fire electric bolts and can only be killed with
bolts, which only stun other enemies.
40 points for cards. They can be killed with flames, and they shoot thin
white arrows.
50 points for blob. They can be killed with brown arrows and can go through
walls and even off the screen.
You get points for running into an enemy and losing your shirt/dying, but you
don't get points if you set off a detonator that explodes and takes out your
enemy.
Oh...and...
50 points for each of 4 hearts
500 points if you killed everything + 10 * time(end of level bonus)
5000 points for killing Majyo before level 44
20000 points for killing Majyo after level 44
Power ups:
0 points for shirt. Note that the shirt remains if you're fully clothed
already. A claw coming out of a box will remove the shirt, but it is harmless
otherwise.
20 points for grabbing a 7, star, flower, boots or lantern. Flowers make you
invisible, and lanterns let you see what’s in a box. Boots help you go faster,
but since shooting fast is what you really need, it's not that useful.When
invincible or invisible you can’t grab goodies, which sucks.
20 points for a fork, which changes enemies on the board into chocolate cake
for a while. If you don't collect the cake, it disappears. Other enemies take
the fallen ones' places.
Bonus stuff:
50 points for candy
100 points for white cake
200 for doughnut
300 for chocolate cake
100 points for opening a gem box & getting each gem. There are ~14.
Near the end of the level, you may find that the sides are caving in on you.
This happens when you've run out of time or, alternatively, when you've
cleared all hearts and enemies. So you may want to delay clearing everything
to rummage through remaining boxes. Walls squeeze you in a logical order.
They'll come in from the far side of the door, and once the door is in the
center of the remaining playfield, the sides alternate closing in on you. If
you're killed while time runs down, you get kicked to next level.
4. GENERAL STRATEGIES
--Shoot enemies mercilessly when close in. Even if you know you're going to
die. Because they can shoot you just before you get there, or just as you
think you're about to hit them. Killing off that extra enemy can make a big
difference, and on the other hand, you don't want to get nailed when you've
done everything else right to sneak around an enemy.
--Some levels, pass up the 3-of-a-kind power ups, especially if the levels
are too easy. Save them for the tough expeditions.
--Try to leave a level with a bomb as your weapon. That makes finding power-
ups off the bat in the next level much more expedient, especially if it does
not have a bomb itself. Keep the bomb as long as possible after the start if
this is the case. Since there's a cap on the number of enemies, you just need
to remember to dodge a lot.
--the boxes of gems aren't really worth it as bad guys often track you down
as you run in circles, although if you do knock one out and it's clear, you
may want to run counterclockwise if you are just behind the gems as they
appear.
--if you have several wimpy enemies on the board and have a narrow place to
get to, don't fire at them! They will be replaced by stronger ones.
--don't go shooting boxes indiscriminately. Just hit them once and if they're
empty, don't get rid of them unless you need an escape route or need to blast
through them.
--similarly, an out-of-the-way vial requires just one shot before you can
decide whether it's worthwhile to go after it. And you can knock out enemies
behind walls/gifts too.
--chucking a bomb at a wall works great if a gift or vial is directly behind
it. You can open them that way!
--let enemies get one square away from you diagonally. See which way they
start. Run the opposite direction they do and you'll fake them out easily.
This doesn't apply to monkeys all the time, though, as they can recoil.
--bombing one direction twice in a row isn't always effective. You might want
to try firing in separate directions.
5. LEVEL MAPS
This level map and walkthrough assumes you're in one-player mode. For two-
player mode, you should always try to have the kids with two different
weapons. You can also blast away more quickly at gift boxes in the beginning
to get the power ups.
I'm aware that, with infinite lives cheats, you can just barge through and
win. But this guide describes the best way to get through the level for one
player, in my opinion. With two players you can have the second pick up
undesirable power-ups or some such thing, or have one use bombs while the
other actually kills monsters.
First, a list of what's on which level.
|S
|o |M
|l |R|o
|d| |T|B|C|o|n
|i|C|a|l|a|b|k
|e|a|n|o|r|o|e
|r|r|k|b|d|t|y
--+-+-+-+-+-+-+-
1 |y|y| | | | |
2 |y|y|y| | | |
3 |y|y| |y| | |
4 |y|y| |y|y| |
5 |y| |y|y|y| |
6 |y| | |y| | |
7 |y|y| | |y| |
9 |y| | |y| |y|
10| | | | |y| |y
11|y| | |y|y| |
12|y| | | | |y|y
13|y|y| | |y| |y
14|y|y| |y|y| |
15|y| |y|y|y|y|y
17|y| | |y|y|y|
18| |y| | |y|y|
19|y|y|y|y|y|y|y
20|y|y| |y| |y|y
21|y| |y|y| | |
22| | | | |y|y|
23|y|y| | | |y|
25|y|y| |y| |y|
26|y| | |y|y| |y
27|y| |y| |y|y|y
28|y| |y|y|y| |
29|y|y| |y|y| |
30|y|y| | | |y|y
31| | | |y| |y|
33|y|y| |y| | |y
34|y|y|y|y|y|y|y
35|y| |y|y| | |
36|y|y|y| | |y|y
37|y| |y|y|y|y|y
38| |y| |y|y|y|y
39|y|y| |y|y|y|y
41| |y|y|y|y|y|y
42|y|y| | | | |y
43|y| | |y|y|y|
LEDGER
+ = gift(this can be a random power-up, 7/star, an attribute boost, or empty-
-random each game)
H = heart(visible)
h = vial that may contain heart, random each game
X = wall
D = detonator
$ = box of gems
= = exit to next level
LEVEL #01:
PINO AND ACHA ARE GOING TO MAJYO'S CASTLE TO SAVE FRIEND.
It's night, there's a moon, the castle is impossibly steep, pinocchio's(oops)
ears are roung and his nose is a peg...and thankfully they have their shirts
on.
XXXXXXXXXXXXXXXXXXXX
X + +H+ X
X X+X++ ++ X
X+ XX X X+ ++ + X
X + X X+ + + + ++X
X ++ = XH+ +X
X + + X X +X
X H + HXX X X
X + ++++XX X
X ++ X +++ X
X ++ X X + X
X X X +++X
X + X + X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car.
This is a pretty straightforward level. You can and should check all the
boxes to look for treasure and power-ups. The first order of business is to
get a blue disc, which will allow you to shoot everything on the board as
long as you don't run into a white pellet inside a box. If you do, don't
panic. There'll be blue discs.
Without too many dead ends this shouldn't be a bad level, and all hearts
are easily visible, but it's still worthwhile to try to establish bunkers and
remember that not shooting a gift box more than once saves time and gives
enemies less space to attack you. After a couple of tries, you should be able
to clear out everything without losing a life.
LEVEL #02:
XXXXXXXXXXXXXXXXXXXX
XH+++ ++H++ X
X+X+ X + +++++ X
X++X +++++ ++*++ X
X+ X ++ X
X * +XXXXX++XX X
X + = XX X
X + XXXXX X X
XH+ h X XhX X
X + ++XXXXX XhX X X
X+ ++ X* X XhX
X X ++ XXX + X
X +* X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Tank.
This level is a bit trickier as it features bombs and such, but the basic
plan is to find a bomb, take out all the gifts, and swap between the blue
disc/bombs once one type of enemy becomes prevalent. This is your first
encounter with missile monsters, and it shouldn't be too bad as long as you
remember to fire away mercilessly. Shoot the vials in the dead end from afar,
and you can also bomb the gift in the corner--the one with the spring-glove--
by hitting a wall next to it.
A good way to start this level is to fire left immediately, go a square up,
and keep firing left. This gets you hacking away at boxes and avoids the
nearest spring-glove. Also note that one of the hearts is hidden, and the
other vials force you to shoot into corners. The rightmost one allows a way
out although it's easiest just to bomb it.
You should be able to hang around and off enemies after you've gotten the
hearts even in single player. You'll also want to leave with a bomb to make
the next level much easier.
LEVEL #03:
XXXXXXXXXXXXXXXXXXXX
X + ++ + X
X X D X +HX
XX X + + D +X
X +X XXXXX + +X
X X X ++ X
X+ XH X X
X XXXXX+XXXXX+ XXX
Xh h+ X
X + ++= ++ +++ X
X +XXX X X X
X + ++ XhX X
Xh* hX * X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob.
This assumes you have bombs to start out. If not you'll have to scramble to
start and carve out space--just find the vials with hearts in them and don't
worry about gift boxes unless you're able to get the right power-ups. Chuck
bombs in all directions from your starting point, and then go up and turn
right before the narrow bottleneck. Throw bombs to the right and then look in
the upper right. Eventually you will be left against a bunch of non-soldiers.
Pick the appropriate power-up and start winning the shootout. Note that there
are two detonators on this level that can be especially handy with blobs
chasing you.
Try to leave this level with blue discs as your weapon. The next one seems
to start off with a bunch of cars to shot down.
LEVEL #04:
XXXXXXXXXXXXXXXXXXXX
Xh hX
XhXXXXXXX XXXXXXXhX
Xh X X hX
XX++XXX X X XXX++XX
Xh + + hX
XhXX++XXX XXX++XXhX
Xh + + hX
XXXXX++ X X ++XXXXX
Xh++ X X ++hX
Xh++XXXXX= XXXXX++hX
Xh++ XXXX ++hX
X+XXXXX XXXXX+X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Card.
This level is possible solo with a bit of good luck, but it's a huge step
up from levels 1-3. There aren't many gift boxes, and you don't want to pick
their powerups. So what I like to do is go right, bomb the gift boxes, take
out the vials, and look for a way around. I also only attack the other gift
boxes once unless an invincible enemy is after me. Because it's important to
clear the right side of vials before swooping to the left. Don't open up the
gifts near the center, either. You'll want to keep the place as closed as
possible. When blobs come along, try to fire into the wall to take them out.
You won't want to worry about killing enemies at the start, and if you
aren't able to do so overall, cut your losses, bag the hearts, and escape
through the gift boxes in the center.
LEVEL #05:
XXXXXXXXXXXXXXXXXXXX
X X
X +X+++ + ++++h+X X
X + H + + + X
X + + + +++++++ X
X +++++ + X
X +++ +++ X
X +h h+++ h + +=+ X
X ++ + + + + +++ X
X ++ + + +++ X
X hX + + +X+ X
X ++ ++++ +++ +H+ X
X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Blob, Card.
Given the presence of bombs this is a rather easy level. The first thing to
do is to shoot at gift boxes until you see a bomb. Then get the power-up and
start hacking away. You'll have plenty of opportunities to shoot enemies down,
and you should be able to kill them off fairly quickly, even in wide open
spaces. Get a bomb power-up before you leave.
LEVEL #06:
XXXXXXXXXXXXXXXXXXXX
X X+ +X X
X H X+ ** hhhH X
XXXSXXX+ ++X X
X ++X+ ++XXXXX+++X
X + X++++++++X
X hXX + X
X + X +++XX+ X
XXXXXX + X
Xh ++ * X++++XX
XXSXX * + + X
X X + X X HTX
X X= X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Blob.
This level incorporates teleports and secret doors and is a false promise
of more twisty mazes to come. Again, with bombs this shouldn't be too bad but
you need to watch out a bit for the boxing gloves. Bomb boxes from a safe
distance away. I think if you go up two squares, bomb right, bomb left, and
then go right you should get off to a fabulous start. I'd recommend going to
the right edge and chucking bombs in the upper right as long as possible,
possibly even taking out the spring-gloves to the left, before you go back
down into the teleporter. The closer enemies are, the more respite this will
give you. The secret door is in the top center of the small room you're
zapped to. Go up, taking out boxes on the way. You may want to leave the
upper-left secret room for last(center bottom wall is where the secret door
is) and concentrate on shooting enemies, as with just blobs to fight, walled
areas are that much riskier. Nevertheless you only really need one power-up,
and this is good target practice for later levels.
LEVEL #07:
XXXXXXXXXXXXXXXXXXXX
X + X
X X++++ H X
X ++X+++++ X
XH ++X *++ X
XXXXXXX +++ X
X *++XXXXX+X
X XXXX ++X X
X *+X X
X +++ *X H TX
X+XXX X X
X X X X
X HX = X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Card.
Boxing gloves come down at you so start firing up from a distance
immediately. All four hearts are visible here, and the optimal course of
action would be to get the UR one(fire left to try to make a path to the UL,
which is a bottleneck,) then shoot through to the DR room, then take the
teleportal to the DL, waiting for monsters to get as close as possible. Then
tear it all the way up. Don't worry about trying to kill Majyo unless you
have three sevens. The focus here should be just getting through the level.
Especially since you don't get the bonus unless Majyo is toast.
LEVEL #08/#16/#24/#32/#40:
This is a bonus level. I'm afraid I can't give much help here other than to
state that you need a bit of luck to get a maximum score. With one player I
can pull up to 1800, which is 18 of the 30 apples that fall from the tree.
Two players might be able to clear it all if one stands on one side of the
tree and one is on the other. The big problem is...which tree drops the
apples first? You have to guess here. Guessing with one player is hard enough,
although you can get a 2/3 chance of doing OK at first if you stand next to
the center tree. With two players, you have to have both players under the
right tree to start--twice--to get everything. Of course you can't miss the
last tree to fall.
All in all a depressing sort of bonus level that isn't even worth trying at.
100 points per apple, ?? for getting all 30.
LEVEL #09:
At the start you'll see Mahou[sic] and the message
MAHOU CHANGES GOOD HEITAI TO EVIL HEITAI.
He's got his wand and starred robe and one soldier has wide eyes--the other
three look a bit shifty.
XXXXXXXXXXXXXXXXXXXX
X h +hX
X X + +X
XX + +XX +++ X X
XHX++++ H+ + X
X + +++ D XH X
XXX XXX + X XX X
Xh+ XhXHX + X +X
X X + XXX+ X = + X
X + + + X X X
X + ++ D X X X
X X +XX X
XX X++++X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Blob, Robot.
This is a hard level for one player to complete, and if you just want to
cop out, go right, blast the gift above and then the detonator, get the heart
on the far right, and come back left. Go down to near where you started and
blast left. Get the left-edge heart and blast right to get the final one. Try
to leave with a bolt as your weapon, as you may need to freeze enemies in the
beginning of the next level.
LEVEL #10:
XXXXXXXXXXXXXXXXXXXX
X X
X XXXX+ $+ +XXXX X
X X ++++++ X X
X++ + + ++X
X X+++ + + +++X X
X XH++ ++HX X
X XXXXXXX++XXXXXXX X
X + + X
X X XXXXXXXXXXXX X X
X X XX X X
X XXXX = XX XXXX X
X HX XH X
XXXXXXXXXXXXXXXXXXXX
Monsters: Card, Monkey.
You'll need to exit through the upper part of the original area before
tackling the sides, which have the hearts. On the bright side you know where
the hearts are, but it's not so good that you have to go into a culdesac to
get there. You'll need the right weapons. And you won't have them to start
off. The monsters, however, will have time for a good head start. Perhaps you
may need to open up the passage above and feint to the sides as it's very
possible to lose a life with nothing to show for it.
It's possible to cash in on the gems a bit. Approach from the bottom and
shoot, and every third one will come to you. You can make it from the top,
too, but the area there is a bit more open.
Try to leave with the flame, as level 11 has cards.
LEVEL #11:
XXXXXXXXXXXXXXXXXXXX
X h + h X
X X ++X
XXSXXXX X Xhhhh X
X+ X X X
XX XX X X X++++ X
XX XH X X X X
X+ X X X ++++ X
XX XXXX X X X
XX X +++ X XX X
X $ + X XH X
X D + X X X
X + X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Blob, Card.
Here you'll want to bust the vials as quickly as possible. The spiral on
the left is your main concern as you know a heart will be there. Head
directly north and see what you can take out. Once the vials are busted, try
to search for a brown arrow once blobs are floating around. Note the secret
door in the UL of the spiral--it is an important time saver. I wouldn't worry
much about solving this level. Even the gems are awkward--circling around the
box gets you in the way of a detonator unless you take it out first.
LEVEL #12:
XXXXXXXXXXXXXXXXXXXX
X=++++ + XXX*XXXXX X
X+++++ + Xh X
X + XXXXX+XX+ X
X++++++D Xh X
X X+XXXXXXX X
XXXXXXXX+Xh X
X XXXXXXX+X X
X h h Xh X
X X XX+XXXXXX X
X H $ Xh X
X XXXX+XXX+ X
X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Robot, Monkey.
The right side is fraught with danger and one-way streets, and you'll want
to blast the gift boxes there so you don't get trapped when you have the
wrong firepower. Even soldiers can be dangerous here as you may have to
switch to lightning bolts to get rid of robots, but that just freezes enemies
where you're trapped.
You should ignore the gem box until you're almost done. This is a great
level to get three of a kind and go through, but otherwise you'll just want
to plow through it. Blow out the vials on the right from a distance so you
don't waste time going up blind alleys. Retreat, take out the vials on the
left, and go into the upper left corner. Try to exit with the sonic blast for
the next level, but don't do anything extraordinary to.
LEVEL #13:
XXXXXXXXXXXXXXXXXXXX
X = X Xhh+++hX
X ++++ + XX + hX
X ++++ X X +X
X + ++ + +X
X+++++X+ ++X+X+hX
X ++D X
X D X
X+XXX+X+ ++ +++++++X
Xh +++ + X
X+ ++X XX X ++++X
X+ + + ++++X
X+hh+++X X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Card, Monkey.
You'll want to try to exit this level with a blue disc. Don't worry about
clearing the monsters. Just go to the right edge and then fire up and off to
the left. You'll clear a lot of vials. Then cut down to the left edge and
shoot the others. I've found that the upper right is less populated to start,
and monsters will be driven over to you and away from where they were spawned,
which makes the lower left easier to take care of later.
LEVEL #14:
XXXXXXXXXXXXXXXXXXXX
Xhhh+ = XX
Xhh+ XX XX $ X
Xh+ S++X X++S X
X+ XS+++XX+++SX X
X X++++++++++X X
X + XXXXXHhXXXXX D X
X+D +XXXhhXX++ + X
X + X++++++X *X
X X++++X *+X
X ++++ *+hX
X $ XX *+hhX
XX *+hhhX
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Card.
Fire right to start the level and then carve up the bottom part of the
heart. The tough part here is waiting to get a blue disc if you don't already
have it. For that, carve out the right side(but don't get too close--punching
boxes guard it) and the bottom of the heart in the center. The monsters come
in waves: cars, blobs, cars.
If you get through this quickly enough you may be able to bust the solitary
gem box in the lower left open for some serious points. The upper right one
is OK too but you have to cycle L-2D-R-L-2U-R, etc., and you miss a gem. So
if there are time constraints, go for the lower left. However, if you are
close to a triad you may want to go shooting around inside the heart, because
the next level is insanely difficult--and make sure you have all the hearts
before doing this.
The gem chests are surer for points, though. Try not to leave with a blue
disk--the brown arrow would be best.
LEVEL #15:
XXXXXXXXXXXXXXXXXXXX
Xh X XXXX X hX
X X XS++ X X
X XXhhX +SSX XhhX* X
X *X X XX X XX X
X XX XX XX DX XX X
X X XD XX XX XX X
X X X XX X XX X
X XX X++XX+XX X X
X X++XX+= +XX++X XX
X X++X ++X++X XX
X X X X
Xh X X hX
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Blob, Card, Robot, Monkey.
This level really has the full monty. You really need two players for this
one, or a lot of luck. You just zigzag into one corner, probably get killed,
and zigzag into another. There's a lot of close-range ducking here and maybe
you can get lucky with detonators. Almost every box seems to have power ups,
but these really don't help against Majyo.
LEVEL #17:
MAJYO LOOKS PINO AND ACHA THROUGH THE CRYSTAL BALL.
They look scared and surprisingly flexible in there.
XXXXXXXXXXXXXXXXXXXX
XXh + + =+++X hX
X h XhhX +XXX hX
X +hh+ ++++ X
X X++X XXX+ X
X+XX X++X
X X DD X X
X + X X
X ++XXX++++XXXXX X
X X X X
Xhhh X X * hhhX
X h $ X X * h X
X h X X + h X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Blob, Card, Robot.
Another let's-get-out-of-here level. You may want to wait to set off the
detonators, running to the upper right and down the edge for one set of vials
to bust, then going to the other. On the way back you can blast the
detonators--one at a time, preferably, busting the upper left vials in the
meantime. You won't have time for the gem box. Try not to leave with a brown
arrow--you can probably pick up a power up on the way out.
LEVEL #18:
XXXXXXXXXXXXXXXXXXXX
XH + X X HX
X +X X + XXXX X
X +X XXX X hhh X X
X X X X X
X X XX X +++ X X
X X+ X X+ + + X
X +X +++ X + + + X
X X X h+ + X
X X X XX++ +* X X
X ++ X X +* X
X*XX X XX X
XH* + X hX
XXXXXXXXXXXXXXXXXXXX
Monsters: Car, Card, Robot.
The draught of easy levels continue. But I guess that's what happens when
you get farther on in a game. To minimize travel time, head directly to the
right. Bust out the vials and go back left. The big problem will be the right
corridor, so be sure to have the right weapons for that. With two exits to
the left side you shouldn't ave a problem. You can even poke around in the
gift boxes. But don't worry about killing everything in sight.
LEVEL #19:
XXXXXXXXXXXXXXXXXXXX
X X X
X Xh X
X XXX+XXX XXXXX X X
X + X X X X
X X X+X X +H+ + X
X XX XHX X XXX X ++X
X +X X X X ++X
X++XXXXX XXXXXXX ++X
X++ ++D +++X++X
Xh+ +D Xh++X
Xh XXXXXXXX +X +X
Xh X +X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Tank, Blob, Card, Robot, Monkey.
It looks like this level should have secret doors, but it doesn't. A
legitimately nasty level for one player to navigate, and you may have to take
a hit to get beyond the left spiral and across to the right if you don't take
care of going there right away. The initial detonators aren't worth much.
Try to leave this level with a bomb, because it makes the next one a cinch.
Without bombs, the mext level is very tough.
LEVEL #20:
XXXXXXXXXXXXXXXXXXXX
XH X X hX
X X XXXX*XXXX X hX
X +X X X + hX
X +X X XXXXX X X +hX
X +X X X =X * X +hX
X*+X X X XX X X +hX
X +X X + X X +hX
X +X X XXX*XXX X +hX
X*+X X + +hX
X +X XXXXXXXXXXX +hX
X +X +hX
Xh+++++++ +++++++hX
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Robot, Monkey.
Another spiral level, but with fewer enemies your main focus is to clear
out each side. A sacrifice run to the left may not be all bad. With bombs,
note that you can clear out three boxes with a blast and not have to worry
about in-depth shooting. You will want to stand away as you blast the boxes
in front of you, and you may not wish to pick up any power-ups on the way.
The right side is very easy to bomb. You can take out the gift boxes
expediently and even bore a hole to the right edge, bombing up and down when
you're there.
LEVEL #21:
XXXXXXXXXXXXXXXXXXXX
X XX = X
X ++hh++ X
X +++XX+++ X
X ++++XX+X++ X
X +++XhXXXXhX+ X
X ++h+XXXXh++Xh+ X
X ++X++++XXXXXX++* X
X ++XXXXXXX+++++h* X
X ++++++ XXh+++++* X
X ++ h + XX ++ ++* X
X XX X
XX XX
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Blob.
Finally, an easy level. You should be able to find bombs easily enough, and
then...boom. Take out everything in sight. There should be plenty of power-
ups for when you need to switch gears and blow away a few blobs. Then you can
take care of the dead-end stuff with bombs once everyone else is gone. The
gifts are clustered, and this level affords a lot of treasure. Try to leave
with a bomb as it gets a quick start for the next level.
LEVEL #22:
XXXXXXXXXXXXXXXXXXXX
Xh X
XXXXXXXXXXX +X
Xh XXXXXX+X
XXXXXX $ *X
Xh XXXX+X
XXXXXXXXXX hX
XH XXXXXXXXX
XXXXXXXXX hX
Xh ++++ XXXXXXX
XXXXXXX +$++ hX
X XXXXXXXX
X=XXXXXX +X
XXXXXXXXXXXXXXXXXXXX
Monsters: Card, Robot.
With two players, this is easy. One has fire, the other has lightning. They
sit and fire down a corridor they've hewn out, and as they go to get the
hearts, either monster type that comes down gets fried. With only one player
it's very obnoxious unless you've got a triad. You probably won't be able to
flip between missile types quickly enough although it's possible to establish
a corridor, rake it until only one monster type is left, switch and repeat.
This does take up time however. With all the dead ends your best bet to get
through quickly would be lightning, in the hopes that you can stun cards
before they cut you off, but don't count on it.
LEVEL #23:
XXXXXXXXXXXXXXXXXXXX
X = X
X *** X
XHX ++ $ ++ X+X
X+X + H XHX
X X + XXXX + XX X
X X X
X ++X XXXX X++ X
X +h+XX X +h+ X
X ++X X +D+ + X++ X
X X X+DX X + X
Xh XX++ X X XX+ X
Xh ++ X X ++ X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Robot.
Shoot up on the left side of the enclosure. Go right and wait a bit. Don't
fire up again or you'll be in a pickle. Boom...now shoot the gift D/R of the
detonator to set another off, and track down the three hearts that are
visible. You may want to start in the lower left. Survival is what you want
here. There are a few bombs that will help you along and make things easier.
If you're lucky and find the fourth heart early, then you can just potter
around for a bit looking for treasure and chucking bombs, as there are some
pretty gift-dense areas. But it's very possible to get caught even though
there are a good many soldiers.
LEVEL #25:
XXXXXXXXXXXXXXXXXXXX
X X
X X XXXXXXXXX X
X XX +h+h X ++X
X+ X X XXXXXXX X X
X+ X h+h HX X X
X X XXXXX XhX X
X ++++ X X*X++ X
X XhXhX + X
X ++ X*X+X + X
X ++++ XhX X + X
X ++++ + X
X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Robot.
The bombs from level 23 come in very handy here for blasting away at the
narrow corridors. Because they're so important to the level I'd recommend
taking the corridors out with a bomb first. The gift clusters can wait.
Clearing the enemies is very possible here although you may have to let the
robots build up. Sadly, the super-quick route where you avoid combat and try
to get out of this level with a bomb intact is not an option as the game
seems to litter the door area with power-ups.
LEVEL #26:
XXXXXXXXXXXXXXXXXXXX
X+ ++ +X
X + hXXh + X
X hX XX Xh X
X + hX XX Xh + X
X + hX ++ Xh + X
X + XXXXXX + X
X X XX X X
X XX $ XX $ XX X
X X X XX X X X
X X + +XX+ + X X
X HX ++ XX ++ XH X
X + D D + X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Blob, Card, Monkey.
Although this is a level you may want to plow through, do be aware that
you'll want to move around the detonators to get the hearts in the left/right.
You may want to wait to trigger them as well. The rest is just a matter of
finding time to shoot although for the diagonal triads of vials, I recommend
taking out the center of the three gifts next to itand turning and firing and
getting out.
LEVEL #27:
XXXXXXXXXXXXXXXXXXXX
X X X
X hhhh +++++ hhhh X
X h h + + h h X
X h h + H + h h X
X hhhh +++++ hhhh X
X X X X
X +++++++ +++++ +++X
X + H + + + + +X
X + + + = + + +X
X +++++++ + + + +X
X +++++ +++X
X +X++++ X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Card, Robot, Monkey.
Despite not housing any tanks, this level has a few bombs in gift boxes,
which make it very easy indeed to get a good start as long as you don't try
to do too much at once. You will need to shoot gift boxes until you find a
bomb. The vials can wait, as you'll want to unleash as many power-ups for
timely use later on. This is an eminently clearable level.
LEVEL #28:
XXXXXXXXXXXXXXXXXXXX
X+X ++ ++ X
X+X X+ X +X X
X X X + X
X X X + X
X hXHHXh X
X X+X+X+hXXh+X+X+X X
X +X+X+hhXXhh+X+X+ X
X X X X
X ++ X+ +X X X
X X X = X X X
X X X XX X
X + + X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Blob, Card.
You need to get to the top, and the best way to do that is to take a
shortcut through the center. One of the boxes near should have a bomb, which
makes your task much easier. Just go left, bomb away, go to the top edge,
right, down for the two hearts, back right and down towards the center again.
Circle back to the entrance.
Just make sure you leave with a bomb. That makes all the difference in the
next level.
LEVEL #29:
XXXXXXXXXXXXXXXXXXXX
X X++++ hhhh + X X
X + h= h + + X
X + h h +++++ X
X + h h + X
X + hhhh + X
X X
X +++++ hhhh ++++X X
X + + h h + + X
X +++++ h h +++++ X
X + h h + X
X X hhhh + X
X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Card.
Another easy level to get through, but not to clear the monsters.
Especially if you have a bomb. I managed not to discover any brown arrows
once through here. So just blasting the two U's makes for a pretty painless
level although you may have to lead the monsters astray into a corner to take
out all of the vials on your next trip back, and you may want to bust open
some letters as well.
LEVEL #30:
XXXXXXXXXXXXXXXXXXXX
X + + X
X = XXXX ++ XXXX X
X * HX ++ XH X
X XX+X ++ X+XX X
X X XH * hX X
X + XXXX XXXX X X
X + DD + X
X + +++ X X +++ + X
X + +h+ X X +h+ + X
X X + +hX Xh+ + X X
X + +XX XX+ + X
X + + X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Robot, Monkey.
This level is a good deal tougher than it looks, mainly due to the walls
and the variety of monsters. If you've started off with a bomb then you can
headto one of the lower N's and bomb it. Then double back and bomb the other
one. Just face inwards, to the lower of the two vials. The 2 and 5 present a
different challenge. You'd like to be able to plow through them, but you may
have to get one vial from one side and one from the other. You may be able to
escape with level 29's bomb, but you'll probably have to sacrifice a life.
LEVEL #31:
XXXXXXXXXXXXXXXXXXXX
X++++++++++++++++++X
X+hh hh+X
X+hXXXXXX XXXXXXh+X
X+ X X++X
X+ X XXX XXX Xh+X
X* X Xhh = hhX +*+X
X+ D Xhh hhX *h+X
X+ X XXX XXX Xh+X
X+ D X++X
X+hXXXXXX XXXXXXh+X
X+hh hh+X
X++++++++ ++++++++X
XXXXXXXXXXXXXXXXXXXX
Monsters: Blob, Robot.
This is a genuinely infuriating level, even if you have a bomb. And if you
do, I recommend that you chuck it at the left side, then turn to the right
and blast through that area. If you can blast the gifts you're walking by and
find treasure, great, but it's equally likely you may be trapped into letting
go of your bomb as you circle around. Don't worry about the center vials
until the end as it's possible they might not even hold any hearts. Also
watch out for the pellet power-ups in name only. It may be better to
sacrifice a life and keep the bombs than to struggle and run away and get a
bad power-up and get killed anyway.
LEVEL #33:
XXXXXXXXXXXXXXXXXXXX
XX XX
X XXX XXX X
X XhX ++++++++ XhX X
X X + +h = h+ + X X
X X + X++++++X + X X
X XDX X S S X XDX X
X X+X X+X X
X X+X X X X X X+X X
X X X X X X X X X X
X X X XhX XhX X X X
X XhX XXX XXX XhX X
X XXX XXX X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Monkey.
With detonators blocking vials your best bet is to shoot the detonators and
then fire down and vacate the premises. Note that if you go to the edges you
could get stuck, so approach the detonators from above, shooting gifts to get
there, so you have a little space if you need to fire down to take out the
vials at the bottom. Again there are a lot of single pellets to distract you,
and you don't want to consider killing everyone in one player mode.
LEVEL #34:
XXXXXXXXXXXXXXXXXXXX
X =XX
X X XXX XX XXXXX+X
X X X*X ++X X+X
X X XhX X+HX XhX
X X + X SX++X X X
X X + X S X+X + X X
X X X X S + X X
X X X X+++X X + X X
X XhX X+++X XX X ++X
X X*X X+++X hX X
X XXX X X XXX X
X X Xh X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Tank, Blob, Card, Robot, Monkey.
Here again the side areas are more situated to two-player cooperation than
ducking into a dead end and having two monster types attacking you, but you
can get a good start going left and firing up to check one flask, then
shooting through to the left. Then go up and tend right/down. The vial behind
the gifts is also tough. Sadly bombs aren't much use here as the area is
dense, but they do help clear the zigzag corridor if you find them soon
enough.
LEVEL #35:
XXXXXXXXXXXXXXXXXXXX
XX XX
X hhh + + + +++ X
X h h + += + + + X
X hhh + + ++ + + X
X h + + + +++ X
X X
X X
X +++ +++ + + hhh X
X + + + +++ h h X
X +++ + + + hhh X
X + + +++ + + h h X
XX XX
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Blob.
This is another one of those levels that are very easy once you've got the
bomb, and you should really have the hang of it by now, especially with only
three monster types. There are a few blobs here that will chase you, but for
starters you should be able to run from them for a bit, uncover a few power-
ups, get rid of all the tanks, switch firepower, and take out the blobs.
Remember to leave with a bomb!
LEVEL #36:
XXXXXXXXXXXXXXXXXXXX
X+++ X= X hhhX
X+++ X XXXX X hhhX
X+++ X hHhh X hhhX
X+++ X XXXX X X
X S S X
X DDD X X DDD X
X S S X
X X $ $ X X
X S S +++X
Xhhh X X +++X
Xhhh X X +++X
Xhhh X X +++X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Tank, Robot, Monkey.
Go three up and fire left/right to see secret doors. Once you get a bomb,
you can torch the DL and UR corners. Don't worry about the center/up vial
until the end. The detonators can help you get rid of monsters as you go
through the gifts--and they'll open some boxes for you too.
LEVEL #37:
XXXXXXXXXXXXXXXXXXXX
X +++ hhhhh +++ X
X XXX XXX X
X XhX X = XhXX+X
X X X X X +X
X XX X+XX+DXX+X X X
X X X+XH HX+X X
X +XDXXXXXX+X X X
X+ X+S S XX X
X+ X S XX XX S X X
X XXhX X+ +X XhX +X
X XXX + ++ XXX hX
X +++ *XX++X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Tank, Blob, Card, Robot, Monkey.
The secret doors do make this level easier, and the right seems to be
tougher to get to than the left. In any case you'll want to double back, or
go around the top way, and clear out the other side before concentrating on
the center. Below the door, shoot the right of the gift boxes the first time
through or, if you're about to wrap up, shoot the left. The detonator may or
may not be useful. Leave with the brown arrow and not bombs this time.
LEVEL #38:
XXXXXXXXXXXXXXXXXXXX
X X
X XXX+XX XXXXXX X
X X X ++ + + X
X X XX X ++ X XX X X
X X HX X ++ X XH X X
X XXXX X ++ X XXXX X
X + + X
X+XXXXXXXXXXXXXXXX+X
X hhh X X hhh X
X + = + X
X ++++ ++++ X
X X
XXXXXXXXXXXXXXXXXXXX
Monsters: Car, Blob, Card, Robot, Monkey.
You can get rid of the vials at the bottom before enemies come to attack
you. Here I like to use the brown arrows if they can be found. That's because
you can outrun the cards, but the blobs will run after you fervently. You
also want not to disrupt the spirals except to break out; with the spirals
intact the normal monsters won't be able to hone in on you as easily.
LEVEL #39:
XXXXXXXXXXXXXXXXXXXX
X X + + X X
X =X X + X XX X
X X X X + +X X
X X X X + h X
X + + X X
XhhXXXXXXXXXXXXX+XXX
X++++++ X
X++++++ X XXX X
X++++++ X X X
X++++++ XXX X X
X++++++ X X
Xh+++++ X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Blob, Card, Robot, Monkey.
With only four vials in this level, you know where the hearts are. You'll
probably want to take time to get the upper-right one first, as that will
pull monsters away from the lower left, where you can shoot from a distance
anyway and save time. The wizard may shoot open a vial for you, and if you
can find a bomb, you should be able to rip away a lot of defenses. But the
brown arrow may be of more immediate use as the blobs are tough in the dense
forest of gifts in the lower left.
LEVEL #41:
XXXXXXXXXXXXXXXXXXXX
X =X
XXXXXXXX++++XXXXXXXX
XX X+hh+X XX
X +++ X++++X +++ X
X +++ XX++XX +++ X
X +++ ++ hhh X
X +H+ ++ h+h X
X +++ XX XX hhh X
X X+ +X X
X X+ +X X
XXXXXXXX+ +XXXXXXXX
XX ++ ++ XX
XXXXXXXXXXXXXXXXXXXX
Monsters: Car, Tank, Blob, Card, Robot, Monkey.
A quick way through this level is to ignore the bottom left and right where
monsters come out. That will keep them at bay for a bit. If you don't have a
bomb to start, then you can check near where you are, just above the start.
The right area should have a few vials to blow up, but fire a few bombs up
and to the left before you make that turn. Then you can take out the left
side and go up. In the middle of all this you may be forced into a lesser
power-up so be sure 1) you have a bomb as backup or 2) you can just leave
quickly, if that's what you'd like. There are probably a few too many monster
types around to complete the level fully and comfortably, but it's very easy
to bomb your way to a quick win.
Leaving with a bomb makes level 42 trivial.
LEVEL #42:
XXXXXXXXXXXXXXXXXXXX
X +++++ X
X + ++ ++++++X
X X X XX ++++++X
X XX ++++++X
X X ++++++X
X XX ++++++X
X+++++* XX X
X+++++* XX X X
X+++++* X X X
X+++++*XX XX X
XHH+++* +++ X
XHH+++* X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Car, Monkey.
This is a very easy calm-before-the-storm level. The biggest thing to be
aware of is the phalanx of spring-punches on the right side of the DL bunker.
So fire left immediately, wait a split second, and fire again. Soon you'll
break through to the four vials. It should be easy to get out by tunneling
through up and to the left or to stay around and win the firefight--bombing a
huge chunk of the gifts first, of course.
LEVEL #43:
XXXXXXXXXXXXXXXXXXXX
X X
Xhh ++ X+X+XX+X H X
X +++++ X X X X X
X + + X X+ X
X X X X X X
X + XXX+X X X X
X +++ Xh X X+ X
X X Xh+XXXXX X X
X X Xh+X + X+ X
X X +X ++ X X
X X XX + X
XH+++ = X
XXXXXXXXXXXXXXXXXXXX
Monsters: Soldier, Blob, Card, Robot.
For this level, you really want to just get in and get out. There will be
monsters you can't clear, because you only get bombs as power-ups. But they
are useful as they help to clear out the hearts and vials you might find,
especially in that diagonal strip in the middle. Don't worry about anything
else. Fortunately all hearts are visible here, so you just need to carve out
a passage left, look in the upper left for a bomb, get it, go on the diagonal
strip, and get the upper right heart before exiting. Don't try for treasures,
etc., as that will just encourage more enemies to come out and give them more
space to chase you--and they won't be soldiers.
LEVEL #44:
XXXXXXXXXXXXXXXXXXXX
X H X
X X X
X H H H X
X X
X X
X X X H X
X X
X X X
X HX X
X H H X
X X
X X
XXXXXXXXXXXXXXXXXXXX
No, you aren't supposed to see the hearts in the actual game. You'll be
able to see the barriers. The hearts are in invisible bottles and can only be
released if the bottles are shot. By you or Majyo. Either way, you still
need to grab them, as they're the only things that can damage him. Your
regular shots are useless, although you probably have bombs from level 43
which might help you discover some hearts a bit quicker.
You don't want Majyo to get too close and in fact you don't have to let him.
The best way to loop him around is to get on the other side of a barrier from
him and run away. For instance, if he is on top of a barrier, you can be on
the bottom going the other way. You can get him going in a circle and run
away from him. He'll still follow where you were, circle around, and be far
from you. Don't try to cross his line of vision unless you're far away, and
don't stray too far from the barriers. With each heart that you step on,
Majyo takes a hit. When you get all eight, he dies and you get to see the
ending sequence.
This isn't too bad as the hearts are always in a specified place. They tend
to take a while to zero in on Majyo though. If you're worried you'll be
unsure of how many hearts you have, just take your score at the start of the
round and add 400, and that's your goal. If you can't do the math in your
head to see how much is left...sorry.
You want to zigzag through my recommended path here if possible--the
biggest risk is getting lined up with Majyo, whose bullets are much faster
than he is. He gets four shots and they come one after the other.
Go 2 squares up. Fire right, get the heart and turn left. You should have
time to get the heart to the right if you're quick, but if not, Majyo comes
down, and you'll have to loop around before getting the lower left heart. Go
left for heart #2 and onto the left edge. Stay behind the block until Majyo
shows which way he's going.
Circle around above the block. Fire up. you may want to zigzag here if
Majyo's close and leave the heart for later, but get right of the heart and
fire right. Then go to the top and fire right.
Here's where you'll need to get Majyo to loop around. Stay above the top
block. Let him chase you and loop below it. Fire right, and if you have bombs,
when you get to the heart, turn down and fire down. If you don't, turn off a
square early and get the heart later. Majyo may be chasing you and if so,
tend towards the right edge. The hearts aren't going anywhere.
</pre><pre id="faqspan-2">
Let Majyo loop around the right block trying to chase you again and then go
up and fire left once you're right of the center block that spawned Majyo.
All hearts are revealed now.
You can pick them off one by one if you loop Majyo around, but if you have
one in acres of space, you'll want to leave it for last. Basically, don't get
lined up with the heart until you're about to take it, as otherwise Majyo may
line up with you and fire, which means you'll have to duck and try it all
again. Also, you may need to drag Majyo across the board and back to get a
HUGE lead if more than one heart is in acres of space(ie the upper left one
if you missed it,) but probably not.
If Majyo does have you trapped, run perpendicular to him and DON'T RUN INTO
HIM.
“Pino and Acha beats Majyo, and sets free their friends.”
Morning came, everything was again in order. [castle/robot & soldier/2 kids
in each picture]
End of FAQ proper
================================
6. VERSIONS
1.0.0: 5/12/2004 sent to GameFAQs more or less complete
7. CREDITS
Thanks to the usual GameFAQs gang. They know who they are, and you should,
too, because they get some SERIOUS writing done. Good people too--bloomer,
daremo, falsehead, RetroFreak, Snow Dragon/Brui5ed Ego, ZoopSoul, and others
I forgot.