Date: Tue, 31 Mar 1998 22:50:09 -0500
From: The Freakface of Da East Coast <[email protected]>

**************************************************

             Sega Top Skater FAQ

**************************************************

"EVERYBODY JUMP ON BOARD FOR THE RIDE OF YOUR LIFE"



Authored by me, The Freakface of da East Coast

                       ([email protected])



DISCLAIMER: I have written this FAQ out of my time. This is to
be distributed freely through Internet, word of mouth, or
through paper copies. It will not be used to gain financial
profit unless the money offsets expenses such as copy costs. Any
copyright infringements are unintentional and will be corrected
upon notification to me.



**********************

    Introduction

**********************



I have written this FAQ out of my personal time and my reasoning
of pure enjoyment. Since I cannot skate for eight years due to
knee injuries, this is like being close to the real thing. All
information in this FAQ is confirmed by me. Rumors are either
not written here or mentioned as noted and not fully in detail.
My side comments is written in caps and in parentheses, and they
should not be taken seriously. Any comments about this FAQ
should be directed to me.





**********************

       Updates

**********************



7 Sep 1997 - Creation of this FAQ



8 Sep 1997 - Added Things to Trick List, Revised Music Section,
More of My 2 Cents



12 Sep 1997 - NEWS FLASH!!!! Revelation on the Secret Course at
Easter Eggs Section, Added Details on Secret Course in Courses
Section, Added New Names to Credit List, Added Time Bonus
Factoid in Scoring Section, Revised Music Section (AGAIN), Added
Comments about the Ramp Jumps in Scoring Section



18 Sep 1997 - Added Tricks in Trick Section, Minor Change in My
2 Cents, Minor Change in Easter Eggs, Added More Credits,
Changes in S Class Finish Pose, Modified Finished Ranking in
Scoring Section, Revised Music Section (AGAIN!!), Revised
Opening, Revised Strategy on Secret Course



24 Oct 1997 - Added Tricks for Ash and All Skaters, Minor Change
in S Class Finish Pose Section, ATTENTION!!! ATTENTION!!!
ATTENTION!!! Possible new code for "old school style" See Rumor
Mill for Details, Added Initial Entry Pose, Maintenance of FAQ.



23 Nov 1997 - Added New FAQ Location, Minor Changes in Trick
Section, Minor Change in My 2 Cents, Minor Change in Scoring
Section



28 Mar 1998 - My Last Release of this FAQ, Major Changes in
Rumor Mill (The "old school style" code), Minor Change in Trick
Section, Added Final Comments on this FAQ





**********************

    The Players

**********************



There are 6 regular skaters and 2 confirmed hidden players. Each
player has a distinct personality.



Ash - Your typical All-American. Cap to the back with decent
tricks.



Keith - The Quiet Rebel. He has little to say, but shouts with
awesome tricks, especially his kickflips.



Ken-Ta - The Young Trickster On The Board. Small and quick, he
has awesome tricks with reckless abandon, like a young teenager.



J - Power and Arrogance In The Flesh. He has lots of power in
each trick, but he lack finesse to do great technical tricks.



Cookie - Great Ballerina On The Board. Each individual trick she
does are executed smoothly like a ballerina.



Jill - Hot Babe With Cool Moves. She lacks power, but she shows
great control and her moves sometimes makes the onlookers make a
double take.



Alex (HIDDEN CHARACTER) - Ash's Brother On A Surfboard. Has
mostly the same moves as his brother, but his turning is sharper
than the skaters. If the control is maintained, he can tear up
the course.



P-Nut (HIDDEN CHARACTER) - Cookie's Sister On A Bodyboard.
Limited number of moves, mostly aerial barrel-rolls. Turning is
not as sharp as the skaters but for some reason she was easier
to get the higher points. Anyone with excellent control can do
well with her, but her g-sting and wet T-shirt will have players
to pick her anyway. (GO FIGURE!!!)





**********************

    The Scoring

**********************



The scoring is made by many different ways.



1. The Ramps



The obvious way is to jump off the ramps. The standard ramp is
made of wood with hash marks on the lip (end of the ramp). Two
sets of arrows are marked at each side of the ramp pointing
towards the lip. A less obvious ramp is the inclined Coca-Cola
Sign. The player must jump on the sign then jump off to score
the points. There are one sign at the end of the novice course
and four on the expert course.



The scoring system is by grades E, D, C, B, A, & S. E Class is
the lowest. S class is the highest. The class is determined by
when the tail or the nose is kicked and if the board move from
one side to the other. The closer to the lip before the kick is
made, the better the class is and the more difficult trick is
executed. If the kick is made after leaving the ramp, the player
will wipeout hard. S class tricks will always leave a shadow
trail in its wake. (AWESOME!!!)



I really cannot give any way to score an S class trick other
than to say: PRACTICE, PRACTICE, PRACTICE. It is all in the
timing and technique. Some sweep the tail when jumping, others
keep the board straight. It is all timing.



I always remember four (4) things when playing: Consistency,
Timing, Concentration, Control. Be consistent in all the tricks.
Just make the trick, forget the class. Time the jumps carefully.
Don't kick the tail after leaving the lip. Concentrate on your
character. Block out the spectators and don't get distracted.
Always take full control of the board. Don't swerve back and
forth aimlessly, and aim for the next obstacle like the next
ramp. Keep these in mind and you should get at least A class at
the finish.





2. The Half-Pipe



The half-pipe covers about one-fourth of entire course. The
player rides up to the top of the half-pipe and jumps off, like
jumping off the ramps.



The scoring system is the same as the ramps. The class is
determined on the speed of the board, timing of the jump,
whether the board was sliding, and the angle of the climb. If
the player moves close to parallel to the edge, the class will
be low. Again, S class tricks will leave a shadow trail in its
wake, as well as the view camera revolves around the player.
(COOL!!!)



The best way to score S Class tricks on the half-pipe is to
double pump. On the ascent, start with the back kick. That will
preserve the speed. By the time the player touches the pipe, he
is near the edge. Then kick either the front or the back. The
front usually yields better scores.





3. The Grind (1000 normal points)



Players can grind certain objects to score good points. Such
objects are the handrails, concrete tree potters, and sewer pipe
guards (found after the third checkpoint in the expert course).
The steps in the novice course and all half-pipes cannot be
grinded. Hold the front end of the board to keep grinding. Best
to use the nose to attempt a grind.





4. The Bump (1500 normal points)



Players can bump barrels throughout the courses by landing on
top of them.





5. The Combos



If the tricks of almost any kind are made in a short time, it is
considered a combo and the normal score is increased by
50%-150%. The multiplier increase as subsequent combos are
executed. An inherent or natural combo is when a player lands
either on a barrel for a bump or a rail for a grind after a ramp
jump. That kind of combo increases the normal score by a factor
of 10. If it is a subsequent combo trick, the factor increases
by 5. (ex.: if the grind is a natural combo and is fourth part
of that combo, the score increase by 20. The score of that grind
is 20,000 => 1000 normal points x 20.) The exception to this is
two half-pipe tricks made within that short time.





6. Time Tokens



Although these rings don't add points to the score, they do add
precious seconds to the time. They range from one second to ten
seconds. There is a thirty (30) second token on the expert
course (SEE THE TRICK SECTION). If the trick is made close to
the token, that token will move to intercept for the player to
get it.





7. Finish Ranking



If the player reaches the finish line with time left, bonus for
the extra time will be added to the final score. Each full
second left would be about 1200 points, with any partial unseen
second adjusted accordingly. Depending on the final score, the
player will be ranked by classes. In the Novice & Expert
Courses, S Class is for scores 200000 and more. For the Secret
Course, the S Class rank is 160000 or better. A better breakdown
of finishing classes will be added on later. If the rank is S
Class, the game will replay highlights of the run. Credits will
also scroll on the right side. The sponsors also appear with the
model of shoes the skaters are wearing. After the replay, the
player will give a victory pose for the camera. The description
of each player's pose will be discussed later in this FAQ.





**********************

    The Courses

**********************



There are three courses in the game. Two courses are the normal
and the third course is hidden. See the Easter Egg Section to
find out how to get to that course.



1. Novice Course



This course is excellent for first time or those lacking great
technical skills. Lots of ramps and a half-pipe run after the
second checkpoint. Grinding can be done on the water's wall
after the first checkpoint, and the concrete tree potter after
the second and third checkpoint. Barrel bumping can be done
after starting and after the first checkpoint. Completely
straightforward.





2. Expert Course



This course is very technical with fewer scoring opportunities.
This course starts off with a very high ramp (BIG AIR), the
easiest of all the ramps. When an S class is scored on either
the BIG AIR ramp or the two high ramps after the first
checkpoint, the camera revolves around the player. Grinding can
be done after the Big Air and after the third checkpoint. Barrel
bumping can be done at the start of the first checkpoint. A
full-pipe is place after the second checkpoint. Within the
full-pipe are three-second tokens and raised pipes to test the
slalom skills of the player. The full-pipe leads to the
half-pipe that is steeper than the novice course. There are also
ramps place within the half-pipe to provide combo opportunities.
The third checkpoint opens up to the drainage system, where left
side has steel pipes to grind and ramps to jumps and the right
side is a half-pipe with running water to slow down the player.
(YES EVEN THE SURFER AND BODYBOARD!!!!!) A very fast course and
only the technical players can score big here.





3. Secret Course ('Freestyle Course')



If you think the Expert course was hard, wait till you see the
Freestyle Course. Lotsa ramps, half pipes, step grinds, and the
swimming pool I like to call it the Black Hole. Obstacles are
spread throughout the indoor arena. You have ninety (90) seconds
to perform as many tricks as you can. THERE ARE NO TIME BONUSES
WHATSOEVER. I would avoid the pool since it is difficult to get
out.  If you want to leave the pool, you MUST jump at the ends
where they are marked 'EXIT'. Roam around and do lots of tricks
quickly. At the edge of the arena is part of a half-pipe which
leads up to the lighting fixture over the playfield. If you
score at least an A Class trick at the perimeter half-pipe, you
will catch the fixture and grind it. It will be scored as a
natural combo and will multiply drastically. Very technical
course. I had problems scoring well here until practice made
perfect. Still, you have the freedom to pick and choose the
kinds of obstacles here. Try this course if you are comfortable
with the Expert Course.





**********************

     The Tricks

**********************



This section will always be evolving, and I am asking the
readers to help me out here. I need input to fill in the blanks
for each player in each trick class. If you know the exact
score, please include it here. Any correction should be forward
it to me. Your reward is a mention at the credits. (AND YOU'RE
EXPECTING MONEY????) Tricks with three question marks (???)
means that I have been told of this but not actually seen it.



All Skaters

       S CLASS

               Triple Front Loop

               Triple Back Loop

               F/S 1080

               F/S 1080 Indy

               F/S 1080 Method

               ??? F/S 900 to Method

               F/S & B/S Method (Half-Pipe)

               Triple Grab Beta (Ramp and Half-Pipe)

               B/S 720 (Half-Pipe)

               B/S Alley-Oop 540 to Method (Half-Pipe)

               Alley McTwist 720 (Half-Pipe)

       A CLASS

               Double Front Loop to Indy

               Double Back Loop to Method

               F/S 900

               F/S 900 Indy

               F/S 900 Method

               F/S Misty 900

               F/S & B/S Nose Grab (Half-Pipe)

               Triple Grab Alpha (Ramp and Half-Pipe)

               B/S Alley-Oop 540 (Half-Pipe)

       B CLASS

               Double Front Loop

               Double Back Loop

               F/S 720

               F/S 720 Indy

               F/S 720 Method

               ??? F/S Misty 360 to Indy

               F/S & B/S Tail Grab (Half-Pipe)

               ??? F/S Nose Grab 180 to Indy (Half-Pipe)

               F/S 540 to Indy (Half-Pipe)

               B/S 360 to Method (Half-Pipe)

               McTwist 540 (Half-Pipe)

       C CLASS

               Front Loop to Indy

               Back Loop to Method

               F/S 540

               F/S 540 Indy

               F/S 540 Method

               Indy to Nose Grab

               Double Sifty to F/S 180

               F/S & B/S Indy (Half-Pipe)

               F/S Clipper (Half-Pipe)

               Tail Grab to Tweak (Half-Pipe)

               B/S Alley-Oop 360 (Half-Pipe)

               McTwist to F/S Clipper (Half-Pipe)

       D CLASS

               Front Loop

               Back Loop

               F/S 360

               F/S 360 Indy

               F/S 360 Method

               Method

               B/S Late 180

               F/S & B/S Mute (Half-Pipe)

               B/S Alley-Oop 180 to Method (Half-Pipe)

               McTwist (Half-Pipe)

       E CLASS

               Tail Grab

               Nose Grab

               Indy

               F/S 180

               F/S 180 Indy

               F/S 180 Method

               F/S Sifty

               F/S & B/S Ollie (Half-Pipe)

               B/S Alley-Oop 180 (Half-Pipe)





Ash (sponsored by Vans)

       S CLASS

               Super Impossible

               Varial Karate Air

               Hyper Kickflip (Half-Pipe)

       A CLASS

               360 Kickflip to Pop

               ??? Fingerflip to Pop

       B CLASS

               F/S 180 Super Late to Shove-It

       C CLASS

               F/S 180 Kickflip

               Bebe Happiness

       D CLASS

               Double Kickflip

               One Foot

       E CLASS

               Kickflip

               Late Shove-It

               "T"



Keith (sponsored by AD One)

       S CLASS

               Double Kickflip to Heelkick

               Double Kickflip to Frontkick

               Super Inward Kickflip (Half-Pipe)

       A CLASS

               Super Inward Kickflip

               Benihena to Handflip

               No Comply to Stalefish (Half-Pipe)

       B CLASS

               "R"

       C CLASS

               Come On!

       D CLASS

               No Comply

       E CLASS





Ken-Ta (sponsored by Airwalk)

       S CLASS

               B.1.Q. (DOES ANYONE KNOWS WHAT THIS STANDS FOR?)

               Ken-Ta Special Varial

               Ultra Stalefish (Half-pipe)

       A CLASS

               Super Pop to Indy

               Air Rocket

       B CLASS

               360 Yo-Yo

               Great Air Walk

       C CLASS

               Yo-Yo

       D CLASS

               Air Walk

       E CLASS

               "I"



J (sponsored by Etnies)

       S CLASS

               720 Hoho Plant Air

               J B/S 720 Double Grab

               Hyper Kickflip (Half-Pipe)

       A CLASS

               J Twist

       B CLASS

               J Air

       C CLASS

       D CLASS

       E CLASS

               "C"



Cookie (sponsored by ES)

       S CLASS

               360 Super Big Spin

               Cookie Hand Varial

       A CLASS

               360 Big Spin

       B CLASS

               Varial to Mute

               "K"

               Double Finger-Flip

       C CLASS

               BeBe Harmony

       D CLASS

               Benihena

       E CLASS





Jill (sponsored by Reef)

       S CLASS

               Ultra Stalefish (Ramp and Half-Pipe)

               Super Pop to Benihena (sp.?)

       A CLASS

               Hyper Kickflip

       B CLASS

               Ollie Cop Move

       C CLASS

               Kisses

       D CLASS

               Nose Bone

       E CLASS

               "!"



Alex (sponsored by Sega)

       S CLASS

               Super Pop to Indy

               Hyper Kickflip (Ramp and Half-Pipe)

       A CLASS

               Kickflip to B/S Grab

       B CLASS

       C CLASS

       D CLASS

       E CLASS





P-Nut (sponsored by Sega)

       S CLASS

               Aerial 1080

               El Rollo (Half-Pipe)

               Ollie (Half-Pipe)

               Reverse Spin 900 (Half-Pipe)

       A CLASS

               Aerial 1080

       B CLASS

               Aerial 720

       C CLASS

               Aerial 720

       D CLASS

               Aerial

       E CLASS

               Aerial





**********************

S Class Finish Pose

**********************

NOTE: UNLESS NOTED, THE POSE FOR THE SECRET COURSE IS THE SAME
AS THE EXPERT. THE CAMERA ANGLE MAY VARY.



ASH

       NOVICE COURSE: He tosses the trophy to the stands.

       EXPERT COURSE: He places the trophy to the camera and smiles at
you.



KEITH

       NOVICE COURSE: He just hold the trophy and his board.

       EXPERT COURSE: He just raises the trophy and his board.

               (DON'T YOU THINK HE IS TOO QUIET???)



KEN-TA

       NOVICE COURSE: He jams with the walkman.

       EXPERT COURSE: He does a breakdance backspin before playing
with his yo-yo.



J

       NOVICE COURSE: He raises his hand in victory

       EXPERT COURSE: He poses like a bodybuilder.



COOKIE

       NOVICE COURSE: She waves to the crowd.

       EXPERT COURSE: Same as novice with back view.



JILL

       NOVICE COURSE: She kisses the trophy and her board before
tossing them to the crowd.

       EXPERT COURSE: She kisses the trophy and her board before
tossing them to the crowd.



ALEX

       NOVICE COURSE: He flips trophy at the end of his board.

       EXPERT COURSE: Same as novice at the back view.



P-NUT

       NOVICE COURSE: She kickflip the trophy to her hands while lying
on her stomach.

       EXPERT COURSE: Same as novice at the back view. (OH YEAH!!!)





**********************

 Top 20 Entry Pose

**********************



ASH - Stands and kicks the letters with his feet. Pick up the
board and walks away when done.



KEITH - Stands and kicks the letters with his feet. Does a 360
spin on the wheels when done.



KEN-TA - crouches down and hits the letters with both hands.
Stands up and plays the yo-yo when done.



J - ???



COOKIE - ???



JILL - Sits on the board and hits the letters with her butt. (NO
COMMENT!!!) Turns around and pumps her hand (AGAIN NO COMMENT!!!)



ALEX - Sits on the board and hits the letters by lifting the
nose. Dunks under the board when done.



P-NUT - Sits on the board and kicks the letters with her fins.
Wave bye when done.





**********************

    Easter Eggs

**********************



1. Alex the Surfer- (Character Select Screen)

          3-Left

          3-Right

          13-Left



2. P-Nut the BodyBoarder- (After choosing Novice/Expert Mode
Hold Start)

       6-Right

       6-Left

       3-Right

       3-Left

       4-Right, Then left go of Start.



3. Big Mode- (At the Novice/Expert Mode Screen)

       9-Left

       9-Right

       4-Left

       4-Right

       5-Left

       Lean the board forward and press both Left/Right 3 times... you
should be able to hear a laugh.

NOTE: This code will enlarge the player, so you will have your
vision limited. Also, the code will remain active until the
attract mode begins showing the six skaters posing on the start
ramp. (I THINK TOO MUCH STEROIDS WERE IN THE GATORADE!!!)



4. 30-Second token - on the expert level at the half-pipe, you
must jump on the second ramp and go head on to the oncoming
train. Remember: HEAD-ON!!!



5. On the character select, hold both left and right buttons to
switch the stance between normal and goofy. Notice the emblem on
the board is mirrored. If this trick is used on Alex, he will be
surfing backwards. (DYSLEXIC BE MIGHT HE!)



6. On the expert course, after the third checkpoint, if the
three grinds and the two ramps are nailed, the red rocket man on
the spinning sign in the background will liftoff. (MOST LIKELY
HE WILL TRY TO FIX THE SPACESTATION MIR.)



7. After that series of grinds and ramps on the expert course,
the wall in the background scrolls "OLLIE OVER". If you jump
over the fence on the left, the jump value increase by 50%. But
the drawback is the speed reduction for going over the grass. It
may not be worth it if time is of the essence.



8. THE SECRET COURSE (Thanx goes to [email protected] and
[email protected])

       While leaning forward, move the cursor to the Expert Course and
hold the Start button. While holding the Start button and
leaning forward on the board, go to the desired character,
release the Start button, and press and hold the Start button
again. Hold the Start Button and continue leaning forward until
the game begins and you are at the straightaway toward the Big
Air Jump. IMPORTANT: DO NOT ATTEMPT TO MAKE THE BIG AIR
JUMP!!!!!!!!! Intentionally wipeout if you feel like slowing
down. At the left side of the entrance of the indoor arena,
there is a segment of the fence that is now broken off. Jump in
and get ready for ramps and pipes galore. Just watch out for the
swimming pool in the middle I called it the Black Hole. You will
have 90 seconds to complete the "Freestyle Course", no time
bonuses.







**********************

     Rumor Mill

**********************



1. There are other hidden characters bouncing around the rumor
mills. Such characters are street luge, snowboarding, BMX bike,
Wave Runners, Roller Blades, and the car from Daytona USA
(HUH???) Since I cannot confirm this myself, I will just note
this in the Rumor Mill.



2. The two cutoff bridges in the expert course was once thought
of as reachable with an S class Trick. In my opinion, they
cannot reach. The gap is too wide and too high. The ramps need
to be higher than the bridge elevation and LOTS of speed is
needed to even consider reaching those bridges. (REMEMBER YOUR
PHYSICS LESSON???)



3. I have been e-mailed this code for "old School" mode which
includes Alex on BMX. At the stage select screen, while leaning
forward on board, press left button 10 times, right 10, left 4,
right 3, left 4, then leaning back, left and right 3 times. For
machines with the codes for the first time, the start button
should be held. I tried it, but the timer ran out on me. This is
BOGUS. I left it here if someone actually got it to go and can
verify it. Please e-mail me if this is this case.





**********************

 Music by Pennywise

**********************



1. Novice Course

       The Secret

       Searching

       Try To Conform



2. Expert Course

       Homesick

       It's What You Do With It

       Wouldn't It Be Nice



3. Secret Course

       Peaceful Day

       Perfect People



4. Novice Course - S Class Finish

       Dying To Know



5. Expert Course - S Class Finish

       Society



6. Secret Course - S Class Finish

       Society



7. Attract Mode

       Society



8. Top 20 Ranking Entry

       Perfect People





**********************

     My 2 Cents

**********************



A. If I held a Top Skater Tournament (and Sega is paying for the
prizes) ...



1. I would definitely increase the difficult by shortening the
initial time by 10 seconds. So the novice course begins at 50
seconds and the expert course begins at 40 seconds.



2. it will be a preliminary round with 5 tries per course per
player, including the Secret Course. The character will be the
player's choice. The top 64 players with the combine best
novice, expert, and secret scores will advance to the next
round. To make this tournament interesting, the expert and
secret courses will have a higher scoring grade than the novice
course, mostly likely double the normal score. This rule will
play out from the second round to the finals. The reason is to
emphasize technical skills on the board. Not just jump and jump
again. The second round will have 3 tries per course per player,
the character selected at random. The top 32 with the combine
best novice and expert scores will advanced. Again, 3 tries in
this round, character select at random. Top 16 advances. Again 3
tries, random characters. Top 8 goes to the finals. Here, the
duel begins. Each player has 1 try per character per course. The
expert and the secret courses are still set at double. All
scores will be cumulative to the final score. The highest
overall score in the final round is declared the winner.





B. If I was in charge of making Top Skater 2...



1. I would add a fourth course where the player goes through a
parking garage with cars that can be jumped on. Also, a jump
from one parking garage to another. And maybe give it a world
tour flavor.



2. The wipeouts will have an effect on the player. Each wipeout
will damage the board, making control harder to maintain and the
board wobbles as its rolls. (SORT OF LIKE DAYTONA USA)



3. There will be twelve skaters: the six original, four more
girls, and two more boys:



       MOSH (Your typical headbanger)

       JUSHIN (The Asian grinder with a black overcoat)

       LILITH (Lady in Black, Goth-like)

       XANDRA (The redhead with fire)

       GENA (Swedish Fox with an attitude, dressed in urban camouflage)

       SPICE (Black and Buffed)



4. The background should be interactive, such as having a
barking dog come after the player at random spots of the course.
And maybe biting you while he is on your board. Or an oncoming
car either moving from the side or head-on. The car would be
pulling out from a parking space or driving toward the skater.



5. There would be more tricks, of course. Include a hand stand
trick on the half-pipe. An S trick for that would be a hand
stand 720 - two hands on the edge while doing a 720. Also, if
the board runs parallel the half-pipe edge, the trick would be a
grind, not a simple ollie.







C. Why I do not include a section for high scores in my FAQ...



Because the settings on the machine can be altered, comparing
high scores with other machines would be inaccurate. A low high
score means the machine might be set at a hard level, and vise
versa. I would rather have Sega or a notarized agency to verify
officially the high scores based on factory default settings. A
tournament style would be preferable. When sending me comments,
I will ignore mentions about high scores. I will NOT be adding
on to this FAQ.





**********************

Where To Find This FAQ

**********************



You can find a copy of this FAQ as well as updates at the
following locations:



       rec.games.video.arcade

       The Coin-Op Players Distribution Network

           http://www.micro-net.com/~mvs/cop-dn.htm

       Dural HQ

           http://duralhq.interspeed.net

       The GameFAQs Website

           http://www.gamefaqs.com





I will ignore all requests for copies for this FAQ sent to me by
e-mail. My e-mail will only be used for comments and corrections
only.





**********************

   Final Thoughts

**********************



This is a great game to play, for the skaters and non-skaters.
Great players rely on timing for the big points. This game
definitely needs to be hooked up to a large screen monitor for
display. Great for spectators to watch and see them Oooo and
Ahhh at each "impossible" trick. Excellent showoff game. High
traffic arcades should have two machines available. The drawback
I can see is the strength of the board. Many times I have seen
reports on the Internet and at the local arcades that the boards
are breaking off or knocked off their calibration. The engineers
should think of this further should Top Skater 2 or the like are
being planned. Maybe the band Pennywise should perform at the
end of the game. Again, great game!!!! (I DON'T THINK THE HOME
VERSION WILL BE THE SAME!!!)



This is mostly likely be my last FAQ. I will release any later
versions if new major information warrants it. Otherwise, I
thank those contributing to this FAQ. Stay tuned for information
on Top Skater 2. (in pre-production)





**********************

Credits & Thank You

**********************



I want to thank the following people who helped me with this FAQ:



Funscape Entertainment Center, Wilmington, DE

       - my stomping ground



Champion Arcade, Christiana Mall, DE

       - my other stomping ground



SEGA

       - For creating this great game



The Coin-Op Players Distribution Network

    http://www.micro-net.com/~mvs/cop-dn.htm

       - For posting this FAQ on their web site



The Dural HQ

    http://duralhq.interspeed.net

       - Another website where this FAQ can be found



The GameFAQS

    http://www.gamefaqs.com

       - One excellent website where you can find many cheatsand codes
for any game



Topaz ([email protected])

       - For helping me remember that third song (Try To Conform) in
the Novice Course and fixing the Novice S Class Finish song

       (ME TRYING TO CONFORM???... HELL NO!!!!)



Galen Tatsuo Komatsu ([email protected])

& Kenta20 ([email protected])

       - For finding and posting the secret level



Trevor Patterson ([email protected])

       - Info about grinding



"13BLACKCATS.... ....MICHELLE" ([email protected])

       - More tricks for Keith & Cookie



Brian Robbins (http://cartoon-wavs.simplenet.com/arcade)

       - Notes about the Big Code



m-oka ([email protected])

       - more tricks for Ash & All Skaters



All the posters on rec.game.video.arcade

       - For providing confirmed codes before this FAQ was written and
for keeping the spamming to a minimum

       (SPAMMING CAN LEAD TO BLINDNESS!!!)









=================================================================

Da Freakface of da East Coast

       [email protected]

               "If one of the synchronized swimmer drowns,

                 do the other swimmers drowns with her?"

=================================================================