Time Crisis 3
                            Namco 2003
                          Arcade Version

                       Random Information FAQ
                            Version 1.0
                   FAQ Created on April 24th, 2003

                            -----------

Welcome to my FAQ. My "GameFAQS" name and name on the internet is
DeepBlueVibes, and this FAQ is basically about random information that
I know of in Time Crisis 3.


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Sections:
Section #1: Combo Information
Section #2: Exploding Objects
Section #3: Bosses
Section #4: Weapons Info
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SECTION #1: COMBO INFORMATION
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In this section I will explain some information about the combo system
(to the extent of my knowledge about it). Basically, in Time Crisis 3
there is a "combo" system that gives you more points than normal if you
manage to hit enemies consecutively at a high enough speed. You can
miss while shooting an enemy and the combo meter will not stop, but you
only have about one second after you have shot an enemy before the
combo drops back down to zero. If you get hit, you also lose your combo
meter.

Basically, (although with exceptions of course, mostly bosses) the
optimal weapon to rack up combos is the regular handgun. With 9 shots,
it makes it very easy to take out a group of three regular enemies, get
a nice, easy 9+ combo and quickly reload. Plus, obviously it has
infinite ammo, so no worries about running out. However, on bosses,
it's recommended that you use the Machine Gun for bosses that just sit
in one place (the huge electric tanks on the last area of the last
stage, the boss of area 3, stage 1, so on) and you should use the
Shotgun for bosses that move around a lot (the area 3, level 2 boss,
Wild Dog and Wild Fang, so on) and you should NEVER EVER use the
Grenades in the game EVER if you want to get a high score, since they
pretty much annihilate your combo, let alone they don't even do that
much damage to begin with.

Here's some info on enemies:

Regular enemies (gray suited, red suited, and the yellow suited ones
who give out weapons) only take one shot to kill, and you can shoot
them two times afterwards, which means you can fully shoot three
gray/yellow suited enemies with one clip of your handgun.
The "Claw" enemies that are in light blue suits usually take 5 shots to
kill, and can be shot once or twice afterwards (it's pretty random
which).

The blue suited enemies with the flame throwers/rocket launchers and
the yellow suited enemies with machine guns take 6 shots to kill, and
can be shot twice more afterwards. These are the only regular enemies
in the game that I would recommend using the Machine Gun on, just to
keep up your combo.

Also, I'm not totally sure on this, but if you manage to not miss while
shooting up enemies, you get a nice 500 or so point bonus if your shots
never miss the mark during your combo. Not much by itself, but a lot of
them can make or break your scoring on the boards.

Also, in sections where there are objects that you can shoot besides
the enemies (dishes, fruits, computer screens, so on) those also add to
your combo multiplier, so obviously waste all of those.

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SECTION #2: EXPLODING OBJECTS
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In Time Crisis 3 there is a few sections where you can shoot an object
and it will explode, killing every enemy on screen and giving you 5,000
points.

However, it isn't recommended to do so RIGHT AWAY, rather you should
kill all but one enemy, shoot him down to his last dot of life (if it's
a 1 shot kill guy like a red/gray/yellow suit, don't even shoot him)
and then blow up the object.

Areas where there are objects that can be blown up are;

Level 1;

Area 1 - A bit after you head out onto the beach, there should be three
barrels stacked in a pyramid type fashion to your right, under a rock
arch. Shoot the bottom left barrel repeatedly to blow it up.

Area 2 - A jeep will suddenly pull up with a few enemies in it right
after you try to get outside, it's about midway through the Area, but
more towards the end. The same jeep (somehow) will later ram through
the wall of where you're at, you can blow that up also. Also midway
through the level there's a huge tank of gas that you can blow up while
you're in the piping part of the level.

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SECTION #3: BOSSES
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Here I'll cover all of the bosses in the game, and advice for defeating
each.

LEVEL 1;

Area 1 Boss - A huge cannon. Just use a machine gun on it, if you're on
the 2nd player side you shouldn't even have to dodge any bullets if
you're fast enough, should only take about 50 or so hits.

Area 2 Boss - Uhm... A Jeep? It's not even a boss... just blow it up.

Area 3 Boss - First it's a plane, and then some psycho Guile look-alike
with red hair. For the plane, you can get a GREAT 100+ combo very
easily here. Just use your machine gun, target the plane's lower
machine gun turret, then go to either of its missile launchers (and
blow up the missiles coming at you, those add to the combo) and then
take out the other missile launcher. You should easily have a 100+
combo after all is said and done. Next, it'll have three turrets on
each side of it, just use a machine gun on those and take them all out.
The jeeps driving by you are easy to kill, just use your handgun.

Then when the psycho dude comes out, his first attack will be just
normal shooting stuff at you. Now you get to see the first instance of
an attack I call "Stealing Combo", which is where you repeatedly shoot
a boss AFTER his life bar has been depleted. The way to pull that off
on this boss is to just whip out your machine gun AGAIN, and shoot him
constantly with it, dodging shots, ect. it should only take about 35-40
hits. Now after he reels back, continue shooting him and you should
rack up about another 20 or so hits at most.

Then some enemies will come out, use the hand gun on them, then he'll
come out again and start shooting normally, blast him again with the
machine gun (you should be pretty low by this point, even if you saved
up bullets from before) and then he'll retreat again, enemies will come
out again and now you'll see him come out from the rear of the ship.

He'll be throwing grenades at you, just whip out your shotgun and blow
them all up for a nice 6 or so combo, and then go to town on him with
the shotgun, all the while blowing up grenades.

Then he'll come back out with a MASSIVE gatling-gun type weapon, which
will block your shots. You must shoot his legs/head/arms to damage him.
After you deplete this life bar, he's down and out.

LEVEL 2;

Area 1 - A bunch of big boats that take 40 hits each (or 20? Can't
remember) Just whip out the shotgun or machine gun on them, you
shouldn't even have to dodge.

Area 2 - No boss? Forgot, sorry...

Area 3 - Yet ANOTHER Claw boss in the series. He has two golden claw
henchmen who will take way more damage than the normal blue suited claw
enemies, and the main boss himself in red you can't do "Stealing Combo"
on, but that doesn't really matter since he's easy as hell anyways.
Just use the shotgun on him when he starts bouncing around the girders
and then finish him off with the machine gun when he's standing near
the ledge shooting rockets at you.

LEVEL 3;

Area 1 - Wild Dog is back yet again, and with a new partner, Wild Fang
(truly the COOLEST person in the game). This is probably the biggest
place in the game to rack up combos, since the only time you CAN'T
"Steal Combo" from Wild Dog or Wild Fang is when Wild Fang is kneeling
on a box right in front of you, on his last life bar. Otherwise you
better hope you saved up your machine gun and shotgun ammo, because
you're going to use it ALL. Every opportunity you get, just unload on
them as much as possible. Remember never to use grenades though.

Eventually Wild Fang will die or whatever, and then Wild Dog will run
around, and use a flame-thrower on you. Easily dodged, then just blow
him away.

Area 2 - The traditional "millions of enemies" before the last boss
scenario, no real boss here.

Area 3 - This boss must be on steroids to take this many bullets. =X
Anyways, his first attack will be to shoot a bunch of bullets at you
and then slash like Cloud from FF7 crazily at you. Dodge the slashing,
ect. and just machine-gun him. Then some henchmen will come out, blow
them away, and then he comes back out again... repeat a few times, you
follow him around and this same pattern goes on and on... blow up the
computer monitors and displays to get a few more combo points.

Eventually he'll jump between two big ass "electric/lightning" tanks.
Just unload with the machine gun/shotgun on them, should take around 60
hits or so, but dodge their lightning attacks obviously. The main boss
will come in and slash at you a few times during your attack, dodge
this too.

After you blow up the two tanks, a third one will roll in, if you start
shooting it the minute you see it, it shouldn't even be able to get a
shot off.

Then the boss will equip two large rocket launcher devices, just
shotgun him to death and it's end game.

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SECTION #4: WEAPONS INFO
---

Handgun = Your default weapon, and in my opinion the most versatile and
best weapon in the game. 9 shots at maximum, infinite ammo and fires as
fast as your finger can press the trigger. Does normal damage.

Machine Gun = The 2nd most valuable weapon in the game, this fires at a
much faster rate than the handgun can keep up (unless you're insane
with your fingers... I can get it up to machine gun rate every now and
then for a second or two) and it's maximum capacity is 200 bullets.
However, while the firing rate is obviously the fastest in the game, it
unfortunately seems to do a tad bit less damage than the handgun, but
then again that's fine for racking up combos. Don't want to kill them
off too soon, now do you? :P

Shotgun = 3rd most valuable weapon in the game, this has a pretty slow
reload time, but it fires 5 shots at once in a sort of "X" pattern.
Pretty useful for taking out enemies in large groups, but then you
don't get that much of a combo since you're going to obviously miss
some. It's best use is probably on the parachuting enemies right in the
first area of the game, since it can nail them all and probably get
around 2-3 combo hits off of each one. Seems to be more powerful than
the handgun though. Maximum capacity is 50 bullets, which is 5 shots
per bullet.

Grenade Launcher = Stupidest weapon in the game, and should only be
used if you suck. Basically it does the damage equivalent to about
three or four shotgun shots, but it's maximum capacity is only 5, and
the reload time is HORRIBLE, but it's the only weapon in the game with
splash damage. Still, you should NEVER EVER use it if you want to get a
high score.

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FAQ Copyright Deep Blue Vibes AKA DBV, or my real name Dezmond Castner
2003. Time Crisis 3 and its predecessors are copyright Namco.

Updates coming soon in the form of more sections.