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The Punisher
FAQ By: Goh_Billy (
[email protected]) &
BigDarsh (
[email protected])
Version #: 3.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 The Punisher
3.2 Nick Fury
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
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1. Legend
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ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
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2. System
===============================================================================
Grapple walk into enemy
Gorilla Press press A over
fallen enemy
Pick Up Item press A when on
top of item
Pick Up Barrel/Object press a direction works with any container,
toward the plants, tires, sandbags,
barrel/object + A etc.
Throw Barrel/Object A will strike with smaller
objects rather than
throwing them
Use Weapon press A after weapons have a meter on the
picking up weapon bottom of the screen; once
empty, it disappears
Stab With Knife A close to an enemy
Throw Knife A far from an enemy
Throw Weapon A while jumping doesn't work with guns,
flame thrower, etc.
Roll double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Punisher/Nick roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
Special Attack J+A you will lose some energy
from your lifebar if the
move hits someone/something;
when you have a sliver of
life left this will be
replaced by another
maneuver
Giant Swing J+A (use direction if the enemy you are swinging
pad to guide hits someone/something, you
swing) during will lose some energy from
grapple your lifebar; when you have
a sliver of life left this
will be replaced by another
maneuver
Air Grenade J, J+A must have a bomb stock
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
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3. Characters
===============================================================================
*******************************************************************************
* 3.1 The Punisher *
*******************************************************************************
Real Name: Frank Castle
Occupation: Former U.S. Marine Captain
Used By: Player 1
Basic Moves
-----------
Jab A
Second Jab A Jab must hit the enemy for
this to come out
Charging Punch f/b + A Second Jab must hit the enemy
for this to come out; f and
b determine which direction
the Charging Punch goes
Straight Punch A Second Jab must hit the enemy
for this to come out
Arc Kick A Straight Punch must hit the
enemy for this to come out
Shoulder Toss In Front d + A Straight Punch must hit the
enemy for this to come out;
hold b immediately after
d + A to throw enemy behind
Toss Behind u + A Straight Punch must hit the
enemy for this to come out
Sonic Kick d, u + A Straight Punch must hit the
enemy for this to come out;
only works in the US/World
version of the game
Flaming Sonic Kick d, u + A Straight Punch must hit the
enemy for this to come out;
only works in the Japanese
version of the game
Jump Kick b+J/f+J/J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Wall Rebound Jump Kick jump toward the the wall, in this sense, is
wall, then J/A + a literal wall (NOT the
any direction edge of the screen)
when you reach
the wall
Roll double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Punisher roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
Side Kick A
Sliding Tornado Sweep J+A you will lose some energy
from your lifebar if the
move hits someone/something;
when you have a sliver of
life left this will be
replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
Flying Jump Kick use a forward or
backward roll,
then press J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Blue Flame Kick J, then press A only works in the Japanese
at the highest version of the game; if
point of your performed with a weapon
jump in your hand you will
NOT throw the weapon
Grapple Moves
-------------
Walking Grapple use joystick to
move around
Knee A if the first or second knee
strike doesn't KO the
enemy then the grapple will
remain "locked" and you can
choose to perform another
knee strike or one of the
other grapple moves listed
below; if you have your gun
drawn or a knife in hand
the third hit will be a
maneuver with that weapon
Shoulder Toss In Front f/u + A hold b immediately after
f/u + A to throw enemy
behind
Shoulder Toss Behind b + A hold f immediately after
b + A to throw enemy in
front
Sonic Kick d, u + A only works in the US/World
version of the game
Flaming Sonic Kick d, u + A only works in the Japanese
version of the game
Giant Swing J+A (use direction if the enemy you are swinging
pad to guide hits someone/something, you
swing) will lose some energy from
your lifebar; when you have
a sliver of life left this
will be replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
Jump Grapple b+J/f+J/J using b/f determine where
Punisher jumps
Air Spike A
Izuna Drop d + A
Super Izuna Drop d + A at the
highest point of
your jump
Roll Escape double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Punisher roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
Side Kick A
Flying Jump Kick use a forward or
backward roll,
then press J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Blue Flame Kick J, then press A only works in the Japanese
at the highest version of the game; if
point of your performed with a weapon
jump in your hand you will
NOT throw the weapon
Gorilla Press Moves
-------------------
Walking Press use joystick to
move around
Toss Away A
Toss Behind b + A
Giant Swing J+A (use direction if the enemy you are swinging
pad to guide hits someone/something, you
swing) will lose some energy from
your lifebar; when you have
a sliver of life left this
will be replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
Jump Press b+J/f+J/J using b/f determine where
Punisher jumps
Air Spike A
Izuna Drop d + A
Super Izuna Drop d + A at the
highest point of
your jump
Roll Escape double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Punisher roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
Side Kick A
Flying Jump Kick use a forward or
backward roll,
then press J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Blue Flame Kick J, then press A only works in the Japanese
at the highest version of the game; if
point of your performed with a weapon
jump in your hand you will
NOT throw the weapon
Special Moves
-------------
Draw Handgun When an enemy with
a gun is on
screen or a robot
enemy is on
screen
Fire Handgun A
Sonic Kick d, u + A only works in the US/World
version of the game
Flaming Sonic Kick d, u + A only works in the Japanese
version of the game
Air Grenade J, J+A must have a bomb stock
Tornado Sweep J+A you will lose some energy
from your lifebar if the
move hits someone/something;
when you have a sliver of
life left this will be
replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
*******************************************************************************
* 3.2 Nick Fury *
*******************************************************************************
Real Name: Nick Fury
Occupation: An Agent for S.H.I.E.L.D.
Used By: Player 2
Basic Moves
-----------
Jab A
Second Jab A Jab must hit the enemy for
this to come out
Charging Punch f/b + A Second Jab must hit the enemy
for this to come out; f and
b determine which direction
the Charging Punch goes
Straight Punch A Second Jab must hit the enemy
for this to come out
High Kick A Straight Punch must hit the
enemy for this to come out
Shoulder Toss In Front d + A Straight Punch must hit the
enemy for this to come out;
hold b immediately after
d + A to throw enemy behind
Toss Behind u + A Straight Punch must hit the
enemy for this to come out
Sonic Flip Kick d, u + A Straight Punch must hit the
enemy for this to come out;
only works in the US/World
version of the game
Flaming Flip Kick d, u + A Straight Punch must hit the
enemy for this to come out;
only works in the Japanese
version of the game
Jump Kick b+J/f+J/J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Wall Rebound Jump Kick jump toward the the wall, in this sense, is
wall, then J/A + a literal wall (NOT the
any direction edge of the screen)
when you reach
the wall
Roll double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Nick Fury roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
High Kick A
Sliding Belt Swipe J+A you will lose some energy
from your lifebar if the
move hits someone/something;
when you have a sliver of
life left this will be
replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
Flying Jump Kick use a forward or
backward roll,
then press J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Blue Flame Kick J, then press A only works in the Japanese
at the highest version of the game; if
point of your performed with a weapon
jump in your hand you will
NOT throw the weapon
Grapple Moves
-------------
Walking Grapple use joystick to
move around
Headbutt A if the first or second
headbutt strike doesn't KO
the enemy then the grapple
will remain "locked" and
you can choose to perform
another knee strike or one
of the other grapple moves
listed below; if you have
your gun drawn or a knife
in hand the third hit will
be a maneuver with that
weapon
Shoulder Toss In Front f/u + A hold b immediately after
f/u + A to throw enemy
behind
Shoulder Toss Behind b + A hold f immediately after
b + A to throw enemy in
front
Sonic Flip Kick d, u + A only works in the US/World
version of the game
Flaming Flip Kick d, u + A only works in the Japanese
version of the game
Giant Swing J+A (use direction if the enemy you are swinging
pad to guide hits someone/something, you
swing) will lose some energy from
your lifebar; when you have
a sliver of life left this
will be replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
Jump Grapple b+J/f+J/J using b/f determine where
Nick Fury jumps
Air Spike A
Izuna Drop d + A
Super Izuna Drop d + A at the
highest point of
your jump
Roll Escape double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Nick Fury roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
High Kick A
Flying Jump Kick use a forward or
backward roll,
then press J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Blue Flame Kick J, then press A only works in the Japanese
at the highest version of the game; if
point of your performed with a weapon
jump in your hand you will
NOT throw the weapon
Gorilla Press Moves
-------------------
Walking Press use joystick to
move around
Toss Away A
Toss Behind b + A
Giant Swing J+A (use direction if the enemy you are swinging
pad to guide hits someone/something, you
swing) will lose some energy from
your lifebar; when you have
a sliver of life left this
will be replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
Jump Press b+J/f+J/J using b/f determine where
Punisher jumps
Air Spike A
Izuna Drop d + A
Super Izuna Drop d + A at the
highest point of
your jump
Roll Escape double tap any after holding a direction
direction twice to continue the roll, you
to roll in that can adjust the joystick
direction (hold to have Nick Fury roll
the second in different directions;
direction press cannot roll for an
to continue to unlimited time period as
roll) the roll will stop by
itself eventually
High Kick A
Flying Jump Kick use a forward or
backward roll,
then press J, A
Rebound hold b after hit
Air Grenade J+A must have a bomb stock
Blue Flame Kick J, then press A only works in the Japanese
at the highest version of the game; if
point of your performed with a weapon
jump in your hand you will
NOT throw the weapon
Special Moves
-------------
Draw Handgun When an enemy with
a gun is on
screen or a robot
enemy is on
screen
Fire Handgun A
Sonic Flip Kick d, u + A only works in the US/World
version of the game
Flaming Flip Kick d, u + A only works in the Japanese
version of the game
Air Grenade J, J+A must have a bomb stock
Belt Swipe J+A you will lose some energy
from your lifebar if the
move hits someone/something;
when you have a sliver of
life left this will be
replaced by another
maneuver
Duck And Cover Grenade J+A with a sliver must have a bomb stock
of life left
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Capcom
-Gamefaqs
-BigDarsh (
[email protected]) for Blue Flame Kick corrections,
roll info, Flaming Flip Kick info, and more!
-BigDarsh (
[email protected]) and me for writing this FAQ