THE KING OF FIGHTERS XI – PLAYSTATION 2
ATHENA ASAMIYA´S FAQ
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finished at 12/01/2008.
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updated at 02/21/2008 - corrected some errors.
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Hello, this faq is for Athena users (and lovers!)
Well, let´s go.
Note: Use Ctrl+F and the  writing at parenthesis to find the topic that
you want.

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INTRODUCTION – WHY ATHENA?
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You must be asking: Why I would choose Athena? Because Athena is cute, fights
for justice and is very strong!!!Athena is one of the most strong and fast
characters, with a excellent fireball, a special throw, a DIVINE LDM and ma-
ny tricks in her sleeve!!! Try!
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Table of contents:
1.      Profile (PRF)
2.      History (HIS)
3.      Comands and special moves (CSM)
4.      Normal moves (NMO)
5.      Combos (COB)
6.      General strategies and tips (STP)
7.      Tips against all characters (TAC)
8.      Curiosities(CUR)
9.      Contact(CTC)

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1.PROFILE (PRF)
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NAME Athena Asamiya
MODE OF COMBAT Psychic powers + Chinese martial arts boxing
BIRTHDAY March 14
HEIGHT 163cm
WEIGHT 49kg
BLOOD TYPE B
MEASUREMENTS 83cm, 57cm, 82cm
BIRTHPLACE Japan
HOBBY Creating home pages. Shopping by catalog/online
PERSONAL TREASURES Peter Rabbit tea set
FAVORITE FOOD Maple-leaf-shaped bean cakes. Things with sesame flour
dissolved in milk
DISLIKES Grasshoppers
SPORT Lacrosse

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2.HISTORY (HIS)
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Athena is a japanese high scholl girl with divine powers. Actually, she´s the
reincarnation of the Greek goddess Athena.When she´ve discovered her powers,
she abandonned her ordinary life and became a justice warrior. She understood
the world needed her abilities and she decided train martial arts, with her
master and good friend, Chin Gentsai. Thus, she knew her most beloved friend,
Sie Kensou, a corageous boy with a tremendous power as well. They have passed
togheter various adventures, like in 1999, when Athena was saved by Kensou,
who was without his powers (his powers returned, partially, in 2001) or in
1997,when Athena saved her big fan and friend, Kaoru. Athena is a famous song-
tress with several fans around the world (see the ending of Athena´s trio in
2003). For whom know japanese, I suggest play the game: "Athena - Awakening
from the ordinary life", for PSX. This game tells the whole story about how
Athena discovered her powers and how she knew Kensou. The first Athena´s
appearence was in the game with her name, for Arcade/Nes. After, she appeared
in the game "Psycho Soldiers", for Arcade, fighting beside Kensou.
Here a list of Athena´s appearences in games:
Athena
Psycho Soldiers
The King of Fighters 94
The King of Fighters 95
The King of Fighters 96
The King of Fighters 97
The King of Fighters 98
The King of Fighters 99
The King of Fighters 2000
The King of Fighters 2001
The King of Fighters 2002
The King of Fighters 2003
The King of Fighters Neo Wave
The King of Fighters XI
The King of Fighters Maximum Impact
The King of Fighters Maximum Impact 2
The King of Fighters Maximum Impact Regulation A
Neo Geo Battle Coliseum
SNK Gals Fighters
Capcom vs SNK 2
SNK vs Capcom Chaos
The King of Fighters Quiz
The King of Fighters Kyo
SNK vs Capcom Card Battle Fighters

However this FAQ is for Athena´s XI version, some of her moves work in several
games(she has a different game-play only in SVC Chaos and Neo Geo Battle
Coliseum).

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3.COMMANDS AND SPECIAL MOVES (CSM)
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I´ll use the default NEOGEO/Arcade settings for buttons.
In the parenthesis, the default setting of PS2.

A: weak punch (square button)
B: weak kick (X button)
C: strong punch (triangle button)
D: strong kick (circle button)
E: Blowback (old CD attack – R1 button)

Notes:
1.Use AC or BD for change characters in battle.If characther is switched du-
ring a combo, it uses some of the skill bar ( the bar above the gauge bar)
2.A danger move costs one gauge bar.
3.A leader danger move costs two gauge bars and can be performed only by the
leader character (who has the green life bar).
4.Use AB or BK+AB for roll (in the defense too, costs 1 gauge bar)
5.Use E in defense to put away the oponnent (costs 1 gauge bar)
6.Overhead: Must be high defended.
7.Crossup: Jump that hit in opponent´s back.

FD : forward
BK : back
UP : up
DN : down

FDN: forward down
HCF: half circle forward
HCB: half circle back
QCF: quarter circle forward
QCB: quarter circle back
DPM: dragon punch motion (foward, down, down foward)

Now, I´ll describe Athena´s moves, with a brief note for each one.


THROWS:

1.PSYCHIC THROW : FD+C/D (near oponnent)
Description: Athena grab the opponent, throwing him/her to
opposite side (D version) or the same side (C version).
Hummm...A normal throw, I think.

2.PSYCHIC SHOOT : FD, BK or DN + C/D (in the air, near oponnent)
Description: She grabs the opponent in air and does a 360º move,throwing
her/him to ground.
Dream Blossoms is a great air-throw.Try use it when the jump´s
punch/kick don´t work in  aerial dispute against your oponnent.


COMMAND MOVES:

1.TRIANGULAR JUMP: In the corner, jump against the wall and jump
again in the opposite side.
Description: The famous triangular jump, like Mai´s/Choi´s.
Very useful when cornered, don´t hesitate to use it!

3.LINK KICK: FD+B (cancelable in any aerial special move/DM).
Description: Athena does a foward two-hit kick.
Very useful when used correctly! This move has the ability of throw the
opponent in air, being possible hit another attack. Has high priority
against low attacks and moves like the Vanessa´s run-punch.

4.PHOENIX BOMB: in the air, DN+B (overhead, cancellable).
Description: Athena uses her buttock to perform a aerialattack.
Very useful too, has a high priority in aerial battles. It´s cancellable
of two ways: immediately that move hits or when Athena jump back after
the attack is done. If the enemy try to attack Athena when she jumps
back, surprise him/her!

SPECIAL MOVES:

1.PSYCHO BALL ATTACK
QCB+A/C
Description: Athena make a energy ball, that flies the screen.
The Athena´s best move! with a high-speed recovery time, use this
move often! Only watch the distance, or Athena would suffer a
combo!

2.PSYCHIC TELEPORT
QCF+B/D, work in air too (the air version is cancellable in DM/LDM)
Description: Athena runs the screen, letting several shadows.
A bit little slow than the fastest´s (in 2002), but still works
fine. Use to confuse the opponent, ´cuz Athena pass trough her
enemy during the move, but this move isn´t invincible. Don´t forget
that the air version is super-cancellable!

3.PSYCHO SWORD
DPM+A/C, work in air too (both versions are cancellables in DM/LDM)
Description: She does a "uppercut move", rising up the screen.
In my opinion it´s a almost-useless move. It´s slow and has low prio-
rity. Well, if you insist in use this, try to make the move before
opponent reaches Athena´s body, or it´ll certain fail. You can use
this move in combos too.

4.PSYCHO REFLECTOR
QCB+B
Description: Athena make a shield that reflect projectiles
A good move against "fireball-most-attack-enemies". Remember: The
only projectile that Athena can´t reflect is Ash´s fireball DM.

5.PHOENYX ARROW
QCB+B/D in air (cancellable in DM/LDM)
Description: Athena transform her body in a ball of flames,attacking her
opponent.
This year this move is better than old versions. Like in KOF 96, the
strong version has a good recovery time and many times works as a crossup.
Use often, but caution with uppercuts, ´cuz this move doesn´t have a
very good priority.

5.SUPER PSYCHIC THROW
Near, HCF+A/C
Description: Athena throws the opponent to air.
Yeah! Her special throw is back! Absent since 99, this move is quite use-
ful against oponents that defend too much.But caution: Athena must be
very, VERY near of opponent, or the move´ll miss. Don´t forget: like
all other special throws, this move has high priority against ground
moves.

DANGER MOVES:

1.SHINNING CRYSTAL BIT
HCB,HCB+A/C, work in air too (cancellable in LDM)
Description: Two crystal fly around Athena´s body, protecting her.
This is "THE DM".It´s invincible in the beginning. Use it as a anti-air,
without fear. Try use it when the enemy´s attack being almost in Athena´s
body. Chance: 95% of sucess! Don´t forget: When you hit it, immediatly
press the four attack buttons, for cancel or Athena´ll be with the
guard open.

2.CRYSTAL SHOOT
During Shinning Crystal Bit, QCB+A/C
Description: Athena throw the crystals toward the opponent. A version:
straight, C version: diagonal superior.
In 2000 and 2001 it was a great move: fast and high priority. Now is so
weak.Don´t make it, use only of far distances.The only priority this move
has is against normal projectiles (like a Ryo´s Haoshokouken).

3.PHOENYX FANG ARROW
In the air, QCB, QCB+B/D
Description: Athena does several phoenyx arrow in sequence.
A really nice DM! With a excellent recuperation time , even the opponent
defend it Athena won´t be with the guard open. Use it in combos and if
enemy be in corner.

LEADER DANGER MOVE:

1.SUPER PHOENIX INFINITY
QCF, QCF+E, work in air too
Description: Athena, wrapped in psychic energy, became a phoenix and go up,
going down after.
Excellent! EXCELLENT!!! I did say that move is excellent? Has a HIGH
priority (99%, maybe). It´s indefensible in the 2nd part. Can be used in
combos and causes a ULTRA-MEGA-BIG-DAMAGE ( + - 60%).

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4.NORMAL MOVES
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Here is the normal Athena´s moves. I posted a description; an information of
move´s range; if the move is cancellable in a command/special/danger move
andmy opinion about them.

1. Far stand A
Description: Athena does a fast attack with her left arm.
Range: very short
Cancellable: No.
It´s fast, but its range is poor! Forget it!

2. Near stand A
Description: She does a rapid hunch, using her left arm.
Range: very short
Cancellable: Yes.
Use only in combos after a down+B.

3. Crouching A (near and far)
Description: Athena stretches her arms,in the knee height.
Range: short
Cancellable: Yes.
A cheap move! Use it continually against nearby enemies.

4. Right jump A
Description: She does a attack like a cross, using her left arm.
Range: very short
Cancellable: Yes.
Maybe (and maybe!) this move be useful when the other attacks jumps don´t
work. Don´t forget that is cancellable.

5. Diagonal jump A
Description: Like a T in the air, she attacks with her right arm while the
left is on her waist.
Range: short
Cancellable: Yes.
Good for combos. Use it and after a Phoenix Fang Arrow DM. Very cheap!

6. Stand B (near and far)
Description: Athena does a fastkick with a diagonal direction
(45º degrees)
using her left leg.
Range: medium
Cancellable: Yes.
A fast move, but it isn´t very useful.

7. Crouching B (near and far)
Description: Athena does a crouching weak kick, while support her arms on
ground.
Range: medium to large
Cancellable: Yes.
Use for start combos or only to cheap. Very fast!

8. Right jump B
Description: Athena uses her right leg to do an attack with her knee.
Range: short
Cancellable: No.
Humm...Useless?!?

10. Diagonal jump B
Description: Athena does a attack using her right knee. Remember a
kung fu move.
Range: short
Cancellable: No.
Too weak, but there is a small possibility of crossup.

11. Far stand C
Description: Athena streches her left arm.
Range: large
Cancellable: No.
Her more cheap move! Use often. But isn´t cancellable...What a pitty...

12. Near stand C
Description: She does a attack with her left elbow.
Range: short
Cancellable: Yes.
One of her best combo starter. Use often,`cuz is a fast move.

13. Crouching C (near and far)
Description: Like crouching A, but more strong.
Range: medium to large
Cancellable: Yes
Excellent combo starter!!! And is very cheap too (high priority).

14. Right jump C
Description: Using her left elbow, Athena makes an attack.
Range: short
Cancellable: No.
Use as a anti-air. Unique utility...

15. Diagonal jump C
Description: Athena does a very fast move with her left arm, like a
slap.
Range: short to medium
Cancellable: No.
This move was great in other versions because was cancellable. But
now...

16. Far stand D
Description: With her left leg, she does a move-foward kick in the
chest/breast height.
Range: large
Cancellable: No.
Although its large range, this move is slow and isn´t very useful.

17. Near stand D
Description: She does a attack using her right knee.
Range: short
Cancellable: Yes.
Use for combos. Nothing special.

19. Crouching D (near and far)
Description: Using her both legs, Athena does a low attack.
Range: large
Cancellable: No.
What did they do with your best low kick, Athena?!? Since 2002 it´s a
slow attack. Worse: It´s no more cancellable!!!!

20. Right jump D
Description: She does a straight attack using her right leg.
Range: medium
Cancellable: No.
Use it like a anti-air. Very effective in some cases.

21: Diagonal jump D
Description: She goes back and do a kick using her left leg.
Range: medium
Cancellable: No
The Athena´s best jump for start combos.

22: Fierce Attack (old CD attack, now done with the E button-R1)
Range: medium
Cancellable: Yes.
Description: Using both hands, she attacks with her right elbow.
Fast, but low priority. Its only advantage is be cancellable.

23: Fierce Attack in air
Range: Large
Cancellable: No.
Description: Athena uses her both legs to do a straight attack.
Good for aerial battles.

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5.COMBOS (COB)
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A.Basic combos:

1. Link Kick, jump C/D.
2. Stand C, Link Kick, Psycho Sword (version C only in corner)
3. Jump D, stand C, Psycho Sword
4. DN+B, stand A, Psycho Sword
5. Jump D, stand C, Psycho Ball Attack (C version)

B.Average combos:

1. Jump D, stand C, Link Kick , Shinning Crystal Bit (in the most of times
works only in corner)
2. Jump D, stand C, Link Kick, Phoenyx Arrow, Phoenyx Fang Arrow ( in the
most of times works only in corner).
3. Jump D, stand C, Link Kick, Psycho Sword, Shinning Crystal Bit ( in the
most of times works only in corner).
4. Jump A, Phoenyx Arrow, Phoenyx Fang Arrow, Super Phoenyx Infinity.

C.Complex combos:

1. Team: B. Jennet, Mai Shiranui, Athena Asamiya - need 3 DM bars and a
full skill bar (this is for girls fans!)
First part, B. Jennet: Jump C, still in the air C, stand A, A, A,
QCB,QCB+A/C,change to Mai
Second part, Mai: D still in the air, stand C, FDW+B,
QCB+C (1hit),change to Athena
Third part, Athena: D still in the air, stand C, Link Kick,
Psycho Sword (C only in the corner), Super Phoenyx Infinity.

2.Team: Malin, Benimaru, Athena – need 2 DM bars and 2 skill bars.
First part, Malin: Jump D, stand C, F+B, HCF+B,
change to Benimaru
Second part, Benimaru: D still in the air, stand C, FD+B, QCB+D,
change to Athena
Third part, Athena: D still in the air, stand C, Super Phoenix Infinity.

3.Team: Kula, Kensou, Athena - need 4 DM Bars and a full skill bar.
First part, Kula: Jump D, stand C, FD+A, change to Kensou
Second part, Kensou: D still in the air, crouching C, QCF,HCB+B,
change to Athena
Third part, Athena: Shinning Crystal Bit, *Super Phoenyx Infinity (*only
in corner)

With these examples, I´m sure you now able to create new awesome combos.
Good luck!

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6. GENERAL STRATEGIES AND TIPS (STP)
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Well, have in mind that Athena has a great agility, so, try don´t stand
stopped for much time. Abuse of her Psycho Ball Attack of a far distance.
Her Phoenyx Bomb has a great priority in the air and several times it´ll
be a crossup. When you need a anti-air, don´t think two times: use her
Shinning Crystal Bit or her Super Phoenyx Infinity.These moves work well
too when Athena is lifting. If you are in the corner,simply use the tri-
angle jump for escape, don´t try to use the Psycho Sword,this move has a
very, very low priority against ground attacks. The best combo to do in
defense is jump D, stand C, Psycho Ball Attack.Use other combos only when
the first attack hit. One of most cheaps strategies is stand at middle
distance of oponnent and do several Psycho Ball Attack. If he/she roll,
use the Link Kick or crouching C. If he/she jump,use the Shinning Crystal
Bit or super Phoenyx Infinity. If he/she get near Athena,use her standing
C, crouching A or C until he/she drive away. A very good trick is do her
crouching C cancelled in the Psychic Teleport, confusing the enemy. At
last,Athena has another excellent trick to keep distance: do back, back
and, when Athena be in the air,do her Phoenyx Bomb.Thus, Athena´ll get
more distance of opponent, drawing back quickly.

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7. TIPS AGAINST ALL CHARACTERS (TAC)
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In this section I´ll show tips of how Athena´s users must act against each
character.

1.AGAINST KYO:
Pressure him with many Psycho Ball Attacks and several crouching C. Attack
him constantly.
Chance of Victory: 9/10

2.AGAINST IORI:
Beware with his jumps,`cuz Iori has the advantage. Do many crouching C can-
celled in Psycho Ball Attack. Try to confuse him with the teleport and if
he jump, use Athena´s SCB DM or LDM.
Chance of Victory: 7.5/10

3.AGAINST SHINGO:
Fight against him like you do with Kyo. But don´t forget his special throw!
Chance of Victory: 8/10

4.AGAINST ASH:
Use her Phoenyx Arrow often. Caution with his fireball and his special
throw.Try to keep distance with Athena´s fireball.
Chance of Victory: 8/10

5.AGAINST OSWALD:
Oswald is one of the most strong characters in the game, but don´t panic!
Keep distance and abuse of her psycho ball attack. Fight him only with DM
bars in stock, `cuz Oswald´s moves are really cheap!
chance of Victory: 7/10

6.AGAINST SHEN:
As Shen is slow, abuse of her fireball. Keep distance and use it!If he
approaches, use her crouching C or A to put him away.
Chance of Victory:9/10

8.AGAINST K´:
K´is fast, consequently use only low jumps on him. In an aerial dispute,
use her Phoenyx Bomb. Don´t forget: If he attack too much, do a SCB DM or
her LDM.
Chance of Victory: 8.5/10

9.AGAINST MAXIMA:
Maxima is strong, but he is slow. Don´t stand stopped! Run, jump, do
fireballs,use her teleport. If he approaches jump to far and continue the
strategy.
Chance of Victory: 9.5/10

10.AGAINST KULA:
VERY difficult battle...Kula has a high priority in air and her combos are
fast!Abuse of Athena´s crouching C, because it is only move that has a
tenuous priority against Kula´s moves. Caution with your Psycho Ball Attack,
´cuz Kula revert fireballs. And she does that very fast!!
Chance of Victory: 6.5/10

11.AGAINST B.JENET:
Only keep distance and do several fireballs. If she jump, use SCB DM or LDM.
If she roll, run and do Athena´s crouching C or Link Kick.
Chance of victory: 7/10

12.AGAINST GATO:
Ohouuu...Gato is very cheap in ground, then, try keep the fight on air,
abusing of Phoenix Bomb and Phoenix Arrow.Only caution with his anti-air
Danger move.
Chance of Victory: 7/10

13.AGAINST TYZOC:
Use the same tatic used against Maxima.
Chance of victory:9.5/10

14.AGAINST TERRY:
Use his slow jump against him, abusing of her jump+C/D,fireballs and
teleports.When he be confused and jump, do her SCB DM or LDM.
Chance of Victory:8/10.

15.AGAINST DUCK KING:
I don´t have much experience against him...Treat him like other enemies
without fireballs.
Chance of Victory: ?/10

16.AGAINST KIM:
Keep distance!!!!If he approaches, jump back with her Phoenyx Arrow.
In corner use the triangular jump to escape. Don´t let him near you because
Kim moves have a high priority on the ground.
Chance of Victory: 1.5/10

17.AGAINST VANESSA:
Use the same tatic use against Kim, but caution doing Athena´s fireball:
Vanessa has several moves to beat it. But you too has a trick on sleeve:
the Link Kick has a high priority against some Vanessa´s moves.
Chance of Victory: 8/10

18.AGAINST BLUE MARY:
Don´t abuse of Athena´s fireball or Mary´ll start a killer combo! Mary
doesn´t have fireballs or large ranged attacks, then, wait until she jump
or attack nearby and do SCB DM or LDM.
Chance of Victory: 8/10

19.AGAINST RAMON:
Ramon is a throw character.But a fast one!In the air forget Athena´s
Phoenyx Arrow because of Ramon´s special throw. It´s very cheap and has a
high priority on the ground. Keep medium distance. Not too far, not too
near.
Chance of Victory: 7/10.

20.AGAINST ELISABETH
Like Kim and Vanessa, her moves on ground are really cheap and have a high
priority.Then, abuse of low jumps with D and crouching C, because these
moves have a advantage against Elisabeth´s special moves. Only caution with
her LDM!
Chance of Victory: 7.5/10

21.AGAINST DUO LON
Duolon is strong, but kinda slow. Use her fireball of medium distance and
jump often because Duolon doesn´t have a great anti air, only his DM.
Chance of Victory: 8.5/10

22.AGAINST BENIMARU
Keep doing Athena´s fireball. One time Benimaru´ll jump. Then, do SCB DM or
LDM.If he don´t jump, use Athena´s crouching C.
Chance of Victory: 8/10

23.AGAINST ATHENA
Interesting battle. Try to keep your reflex focused and when Athena attack,
do your SCB DM or LDM.
Chance of Victory: 10/10 (are the same character!)

24.AGAINST KENSOU.
Keep near!!Do a crouching C cancelled in a fireball. Do again. And again. If
he be desperate and roll or jump, use SCB DM or LDM.
Chance of Victory: 8.5/10

25.AGAINST MOMOKO
Use Athena´s Phoenyx Arrow, and her DM Phoenyx Fang Arrow often, ´cause
Momoko doesn´t have any fast move to counter attack.
Chance of Victory: 9/10

27.AGAINST KASUMI
Only watch out her counter moves. Keep distance and use Athena´s triangular
jump if you was cornered.Try to decease her, using Athena´s teleport and her
Super Psychic Throw.
Chance of Victory: 8/10

28.AGAINST MALIN
Malin is pretty fast, consequently watch out her!Don´t abuse of fireballs!
Try keep near, using low jumps. He she attack too much, use SCB DM or LDM.
Chance of Victory: 7/10

29.AGAINST EIJI
A complex fight...Eiji has high priority on ground and on air!Try move with
caution and wait for a error.Use Athena´s crouching C until Eiji do a
mistake. Then, use a powerful combo and cause the bigger possible damage.
Chance of Victory: 5.5/10

30.AGAINST WHIP
Try to keep the fight on air. Caution using fireball, cause Whip is fast and
has several combos.
Chance of Victory: 8/10

31.AGAINST CLARK
Use the same tatic used against Maxima and Tyzoc.But watch out Clark´s speed,
he isn´t so slow.
Chance of Victory: 8.5/10

32.AGAINST RALPH
Ralph has excellent normal moves on ground and on air. Jump with caution, or
Athena´ll be catch by Ralph´s punches and kicks.Try to keep him far doing
fireballs and using her trick back,back, Phoenyx Bomb.
Chance of Victory: 8/10

33.AGAINST RYO
Only watch out his uppercut, because it´s very strong!Try to deceive him with
Athena´s teleport and wait for a mistake.Don´t forget: Athena can reflect his
Haoshokouken.
Chance of Victory: 8/10

34.AGAINST YURI
Danger!! Trouble! Trouble!Like Ralph, Yuri has excellent normal moves on
ground and on air. But Yuri has fireballs too: on ground and on air...A good
trick against Yuris that abuse of her aerial fireball is counter attack with
Athena´s DM Shinning Crystal Bit.Like her brother,caution with her uppercut
too, it´s very strong!Phoenyx Bomb or aerial throw is a good way of win
aerial disputes.
Chance of Victory: 7/10

35.AGAINST KING
Abuse of Athena´s Phoenyx Bomb ´cuz it has priority against the King´s
anti-air move (QCB+ B or D).Remember too that King doesn´t have more her
special throw. Keep near!
Chance of Vitory: 8/10

36.AGAINST HOTARU
Keep near, attacking constantly. Hotaru´s uppercut don´t have the same power
ithad in Garou. Jump on her! Only watch out her LDM.
Chance of Victory: 7.5/10

37.AGAINST ROBERT
Robert has nice special moves, but lacks on normal moves (are too slow).
Then,keep near, doing low jumps followed by crouching C, cancelled in
fireball.
Chance of Victory: 8.5/10

38.AGAINST TUNG FU RUE
This old man is a strong one!He has many anti-air attacks, consequently,
try don´t jump. Abuse of Athena´s fireball, ´cuz Tung is fast, but don´t
have a long range jump.
Chance of Victory: 8.5/10

39.AGAINST HAYATE
He is a very strong character. He´s very fast. Try deceive him and wait for
a mistake. Athena´s Psycho Reflector doesn´t work against him.
Chance of Victory: 7/10

40.AGAINST MR. BIG.
The Big Chief is strong, but slow.Use it in your help. Keep Mai running,
doing katchosens and ryuembus.Jump on him with Mussassabi no Mai, ´cuz his
anti-air attacks are ineffective against it.
Chance of Victory: 9/10

41:AGAINST GEESE
Like Kasumi, watch out his counter-moves.Deceive him with teleports, doing
him miss his counter moves.
Chance of Victory: 8/10

42.AGAINST GAI
Keep distance!Keep distance! Did you understand? If he approaches, use
Athena´s trick back,back+ Phoenyx Bomb. If you was cornered, use Triangular
jump.The Gai´s moves are very cheap and have a high priority.
Chance of Victory: 7/10

43.AGAINST JAZU
Use her Phoenyx Arrow move often, ´cuz jazu is slow .But caution with his
uppercut: a really cheap move.
Chance of Victory: 8.5/10

44.AGAINST ADEL
Adel has slow moves, consequently abuse of crouching C cancelled in fireball.
If he approaches too much, use Athena´s teleport.
Chance of Victory: 8/10

45.AGAINST SILVER
Another slow-strong character. Keep moving and don´t let approaches you!
Chance of Victory: 8/10

46.AGAINST EX KYO
Use the same tatic used against normal Kyo. They are a bit different, but at
the same time, very similar.
Chance of Victory: 8/10

47.AGAINST MAI
Keep caution against Mai´s jumps!Fight her when you have DM bars in stock.
Chance of Victory: 7/10

48.AGAINST SHION
Well, if the opponent won´t do the infinite combo is a geat start yet. Like
against Mai, figh her when you have DM bars in stock.
Chance of Victory: 6.5/10 (without infinite combo)

49.AGAINST MAGAKI
Who´ll choose a boss in a challenger?I don´t know what say about this
situation... Maybe a bit of luck? Try to make him miss some moves and do
a powerful combo.
Chance of Victory: ?/10

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8. CURIOSITIES (CUR)
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* Athena is one of SNK characters who has many voice actresses. The most
popular is Haruna Ikezawa, who perfoms Foxy´s voice too in 2001.

* On the first game who Athena appeared she has the same cloth that she uses
in SVC Chaos and Neo Geo Battle Coliseum.

* She uses her goddess armor in her DM where she change clothes. Her armor
was first used in her first game.

* Athena is the only KOF character who never repetead a cloth among the
years.

* Athena is the only KOF character who has a game in 32 bits generation:
"Athena: Awakening from ordinary life", for PSX.

* In SNK vs Capcom Chaos Athena is the last boss and is very, very, very
powerful!She fights in heaven. When she is defetead, Zeus appears to rescue
her.

* Athena is one of the most few characters who have participated of ALL KOF
versions. Arcade, Sega Saturn, PSX, PS2, Game Boy, GBA, Neo Geo Pocket. All.


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9. CONTACTS (CTC)
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Well, I think it´s all. If anyone have a question about Athena,
her moves, combos , or to tell me errors in this FAQ,
contact me: [email protected].

I´ll be happy for help Athena´s users, after all, Athena is the
cuttest female character of SNK/Playmore!!
Ah, Gomenasai!!

I want to thank:
The genius that created Athena Asamiya
The SNK Playmore for put Athena in several games
The site Gamefaqs for give me this opportunity
And all Athena´s fans around the world!!!!

Durval Oliveira
Copyrighted (c) 2007

Athena Asamiya and The King of Fighters are trademarks of SNK Playmore (c).