THE KING OF FIGHTERS '99
THE MILLENNIUM BATTLE
ASAMIYA ATHENA CHARACTER GUIDE
Version 1.0
August 14, 1999
Mossimo De Castro
[email protected]
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TABLE OF CONTENT:
1 - INTRO
2 - KOF '99 STORY
3 - WHAT'S NEW
4 - LEGEND
5 - GENERAL MOVES
6 - NORMAL ATTACKS
7 - SPECIAL ATTACKS
8 - SPECIAL MOVES
9 - SUPER MOVES
10 - COMBOS AND SUPER COMBOS
11 - HOW TO FIGHT AGAINST CPU
12 - CREDITS
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1 - INTRO:
Well, before anything, I wanna say that this is my first Character Guide so I
hope it to be good enough :) King of Fighters '99 is out and I think it is
the best King of Fighters ever because is like a fusion of the earlier KOFs
game mode. The only think that I find kinda bad is that the CPU is, in a
certain way, too easy, but in the versus human opponents is great.
Asamiya Athena may has not come as stronger as in KOF '98 or '96 but she
still can be a real pain to the opponent when is correctly used. She really
needs a good player behind the joystick to show all her battle potencial, but
if you're a beginner and you like her you can also have a lot of fun during
the fight.
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2 - KOF '99 STORY
After Orochi was defeated Kyo, Benimaru and Goro split and came to fight
around the world. While Goro and Beni were kicking asses on their own Kyo
found Iori and encountered him; after this a misterious guy kidnapped him and
started to make clones of him because he thought that Kyo was the strongest
guy ever and with his help he'll be able to be the King of the world.
Anyway, Kyo escaped from his kidnapper and nobody hear anything from him.
A year after (1999), invitations to the King of Fighters were sent all over
the world and Benimaru was invited to be part of a new Team where Goro and
Kyo weren't. His invitation had two places taken and tow places open so he
invited Shingo to join in the adventure.
When Heidern received his invitation with the new 4 team members rule, felt
suspicios with the not so media attended tournament and sent Ralf, Clark and
Leona to investigate it along with his new corruption inspector: Whip.
By their own, Psycho Fighters were training a new member, a weird
psycho-power gifted kid, Bao when Chin received the invitation and he thought
that is was a good chance for him to show his power and for Kensou to
recover his fading psycho powers.
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3 - WHAT'S NEW
Asamiya has done a haircut and changed her '98 fighting outfit for a Salior
Shirt and a Jeans short. Now she's only available in two colors: Red and
Blue. Her first intro has changed too; she comes into her scholar outfit and
envolves herself in a psycho reflector to appear with her fighting clothes.
She said good-bye to her neck collar but still keeps her star bandanna.
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4 - LEGEND
u up A weak punch
d down B weak kick
b back C fierce punch
f forward D fierce kick
df down-forward P any punch
db down-back K any kick
uf up-forward A/B press A or B
ub up-back AB press A and B simultaneously
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5 - GENERAL MOVES
Dash:
f,f
Athena runs toward opponent.
Back Leap:
b,b
Athena jumps away opponent.
Sliding Dodge:
AB
Something like the Extra Dodge with the Advanced Rolling.
Dodge Attack:
P/K during the Sliding Dodge.
Athena hits with her elbow.
Back Scape and Quick Dash:
b + AB
Athena jumps back and quickly jumps forward.
Useful to dodge a single punch or a single kick, etc. and perform a deep
attack or a throw.
Hyper Jump
d,uf/d,ub
Athena's hyper jump covers the complete screen.
Useful to jump over fireballs and perform an attack.
Hyper Leap
d,uf(softly)/d,ub(softly)
Athena´s hyper leap covers a long range so when your opponent is ducking
she can jump over him. This is sometimes useful, sometimes is really
dangerous if you miss an attack or something.
Stocks
Needed for Super Moves and Scaping Guard and Breaking Guard. There is
space for only three stocks and they charge when you attack.
Guard Escape
AB while Blocking
Guard Break
CD while Blocking
Knocks opponent down
Activate Counter Mode
ABC (Three Stocks needed)
Your ofensive ability increase
You can perform all the super moves you want in like 30 seconds
Activate Armor Mode
BCD (Three Stocks needed)
Your deffensive ability increase
You can attack immediately after being attacked in like 9 seconds
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6 - NORMAL ATTACKS
A Attack
Standing Far:
Extended hand attack
Very quick
Good range
Great priority
Cancelable
Standing Close:
Elbow attack
Very quick
Great priority
Cancelable
Can be used as an anti-air
Ducking:
Same as Standing Far
Regular Jump Straight:
Same as Standing Far
Regular Back/Forward Jump and Low Jump:
Fingers attack
Very quick
Great priority
Cancelable
B Attack
Standing Far:
Kick to face attack
Good range
Good priority
Quick
Cancelable
Can be used as an anti-air
Standing Close:
Almost same as Standing Far
Ducking:
Regular ducking kick
Great range
Great priority
Quick
Cancelable
Regular Straight Jump:
Knee attack
Low range
Great priority
Quick enough
Regular Back/Forward Jump and Low Jump:
Same as Ducking, but can't be Canceled
C Attack
Standing Far:
Open hand attack
High range
Great priority
Not so quick, not too slow
Standing Close:
Elbow attack
Great priority
Cancelable
Very Deep
Can be used as an anti-air
Ducking:
Extende hand attack
Good range
Good priority
Cancelable
Regular Straight Jump:
Almost like Standing Close
Regular Back/Forward Jump and Low Jump:
Slap-Shoulder attack
Great range
Very Quick
Long Lasting
Great priority
Cancelable
Very deep
D Attack
Standing Far:
Flying roundhouse
Long range
Quick enough
Standing Close:
Knee attack
Very Quick
Great priority
Cancelable
Can be used as an anti-air
Ducking:
Kick to knees attack
Good range
Great priority
Very Quick
Long Lasting
Cancelable
Great as an anti-air
Regular Straight Jump:
Kick to face attack
Good range
Great priority
Quick
Long Lasting
Regular Back/Forward Jump and Low Jump:
Back leap kick
Good range
Great priority
Very Quick
If Athena jumps over the opponent the inside opposite knee will hit
CD Attack
Standing
Body Attack
Very Quick
Great priority
Can be used as an anti-air
Cancelable
Knock opponent down
Jumping
Powerful Kick
Good priority
Quick enough
Cancelable
Good Lasting
Knock opponent down
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7 - SPECIAL ATTACKS
Chain Kick
f + B
Knee attack then straight kick attack
2 hits
Cancelable
Very Quick
Great priority
When close it seems to act like a counter attack (auto-guard)
Oshiri Attack
d + B, during jump
Butt attack
Cancelable
Knock the opponent down when succesful
Good priority
Very Quick
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8 - SPECIAL MOVES
Psycho Ball Attack
d,db,b + P
Projectil
1 hit
This is kinda slow coming out, but very effective
In the good range it can be used as an anti-air
Psycho Sword
f,d,df + P (can also be done during jump)
Anti-air
5/6 hits
Very fast
Good priority
Phoenix Arrow
d,db,b + K, during jump
Air to ground attack
5/7 hits
Quick enough
Good Priority
Psychic Teleport
d,df,f + K
Screen teleport
Half screen when B, Full screen when D
Very Quick
Very effective when the opponent executes his jump
Psycho Reflector
d,db,b + B
Returns projectils
1 hit
Can be used as an anti-air
Quick
New Psycho Reflector
d,db,b + D
Returns projectils
4 hits
Good recovery
Psycho Shoot
b,db,d,df,f + P
Projectil
1 hit
Slow recovery
Another attack can be added when succesful
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9 - SUPER MOVES
*Stock needed for the execution of this moves
Shining Crystal Bit
(f,df,d,db,b)x2 + P (can also be done during jump)
1/2 hits
Seems to be not as good as in KOF '98 but can be used to keep the
opponent away
Crystal Shoot
f,df,d,db,b + P, during Shining Crystal Bit
1/3 hits (MAX)
Straight projectil when A, Straight then up when C
Can be used as an anti-air
Phoenix Fang Arrow
(d,df,f)x2 + K, during jump
10/22 hits (max)
Multiple Phoenix Arrow Attack
Excellent when the opponent is cornered
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10 - COMBOS
Jump, Deep C, Oshiri Attack
Close to opponent, Ducking B, Standing A then Psycho Sword
Jump, Deep D, D/C, Psycho Sword
Jump, Deep D, D/C, Chain Kick then Pycho Sword
Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Arrow
Psycho Shoot, Hyper jump, Phoenix Arrow/Psycho Sword
SUPER COMBOS
Cornered opponent, Jump, Deep D, D/C, Chain Kick then Shining Crystal Bit
Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Fang Arrow
Cornered opponent, New Psycho Reflector, Shining Crystal Bit
(Very hard to do)
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11 - HOW TO FIGHT AGAINS CPU
Athena VS. K'
A Psycho Ball Attack, then B Psychic Teleport, Standing Far C, Ducking D then
Psycho Ball. Now he's cornered and the rest is about Ducking D and Psycho
Balls, Standing C and Pysho Ball, Chain Kick, etc...
Athena VS. Maxima
Get away, then Hyper Jump with Deep D and perform any combo. Continue doing
this until defeated.
Athena VS. Benimaru
Standing Far D always hit him. Can also just fight without jumping too much
'cause he'll be waiting with the RAIKOKEN.
Athena VS. Shingo
Just Fight. Watch your guard a lot. And execute combos when possible.
Athena VS. Terry
Fight him at the ground. If you jump too much he'll use POWER GEYSER. Use
high priority attacks because he has a lot that are so. Don't teleport. Use
Psycho Sword only when he jumps or in combos.
Athena VS. Andy
Also fight him at the ground. If you jump far he will use Zaneiken, if you
jump close he will use Sho Ryu Dan. Jump is only useful when he is standing.
If you corner him use a lot of Reflectors, he likes to get hit with 'em.
Athena VS. Joe
Don't teleport too much. Use high priority attacks and try to keep him away.
Athena VS. Mai
Run toward her then Dodge. After Dodging, Grab her or execute a Combo, she's
pretty stupid when you're at her back.
Athena VS. Ryo
Use Ducking D only when close. Psycho Ball him a lot. Jump only when you
need to and don't teleport if you don't have a psycho ball ahead you.
Athena VS. Robert
Reflect his projectils and attack him a lot. He has come pretty useless and
powerless. Don't let him get away too much.
Athena VS. Yuri
Only use Leaps and Jumping CD. Try to corner her and fight like agains K'.
Athena VS. Takuma
Reflect his projectils and teleport to attack. Psycho Sword him when he
jumps and Ducking D then Psycho ball when standing after beind knocked down.
Athena VS. Leona
Just fight her doing your best.
Athena VS. Ralf
Fight him like Benimaru.
Athena VS. Clark
Keep him away from you. Use a lot of Standing Far D and Jumping CD.
Athena VS. Whip
Fight her since the fight start and don't let recover ever. She's very
dirty. C attacks is the best agains her.
Athena VS. Athena
Play tennis reflecting projectils. Don't jump 'cause she will use her
teleport and attack you from behind. Use a lot of Standing Far C.
Athena VS. Kensou
Just fight. This is a pretty good battle. Don't miss your attacks 'cause he
is not a forgiver.
Athena VS. Chin
Don't jump 'cause he'll use his Wizards mountain. Don't Psycho Ball him
'cause he'll use his Spinning Punch. Use close Ducking D and when he is
Dodging get close and Grab him.
Athena VS. Bao
Play tennis reflecting proyectils. Watch your attacks 'cause he's pretty
small. Try to corner him and play like against K'.
Athena VS. King
Do whatever you want. She's very stupid.
Athena VS. Mary
Don't jump too much. Try to corner her and attack her like against K'.
Athena VS. Kasumi
Jump, but don't attack. She'll do her counter so you just can grab her. You
can also use A Psycho Ball then C Psycho Ball then A Psycho Ball...
Athena VS. Xiangfei
Just fight. This is a good battle too.
Athena VS. Kim
Use Ducking D then Psycho Ball and corner him. Try to execute combos when
he's standing he will almos always be hit.
Athena VS. Chang
Psycho Ball him once in a while. When he performs his Chain Attack jump over
him and try to combo. If you knock him down attack him like agains Kim.
Athena VS. Choi
Psycho Sword him a lot 'cause he's a compulsive jumper. If you knock him
down, wait him with the Standing CD. He's pretty easy.
Athena VS. Jhun
Fight him as against Kim.
Athena VS. Krizalid
Hyper jump then Jumping CD. This is the basic against both of him. I think
he is the easiest Boss after Orochi.
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12 - CREDITS
Game FAQs <<www.gameFAQs.com>>
Victor Martin <<
[email protected]>>
Kailu Lantis
[email protected]
[email protected]
[email protected]
If I forget to you give you some credit and you deserve it, please e-mail me
and I'll fix it.
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1999 Copyright Mossimo De Castro