THE KING OF FIGHTERS '99
THE MILLENNIUM BATTLE

ASAMIYA ATHENA CHARACTER GUIDE
Version 1.0
August 14, 1999
Mossimo De Castro
[email protected]

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TABLE OF CONTENT:

1 - INTRO

2 - KOF '99 STORY

3 - WHAT'S NEW

4 - LEGEND

5 - GENERAL MOVES

6 - NORMAL ATTACKS

7 - SPECIAL ATTACKS

8 - SPECIAL MOVES

9 - SUPER MOVES

10 - COMBOS AND SUPER COMBOS

11 - HOW TO FIGHT AGAINST CPU

12 - CREDITS

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1 - INTRO:

Well, before anything, I wanna say that this is my first Character Guide so I
hope it to be good enough :)  King of Fighters '99 is out and I think it is
the best King of Fighters ever because is like a fusion of the earlier KOFs
game mode.  The only think that I find kinda bad is that the CPU is, in a
certain way, too easy, but in the versus human opponents is great.

Asamiya Athena may has not come as stronger as in KOF '98 or '96 but she
still can be a real pain to the opponent when is correctly used.  She really
needs a good player behind the joystick to show all her battle potencial, but
if you're a beginner and you like her you can also have a lot of fun during
the fight.

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2 - KOF '99 STORY

After Orochi was defeated Kyo, Benimaru and Goro split and came to fight
around the world.  While Goro and Beni were kicking asses on their own Kyo
found Iori and encountered him; after this a misterious guy kidnapped him and
started to make clones of him because he thought that Kyo was the strongest
guy ever and with his help he'll be able to be the King of the world.
Anyway, Kyo escaped from his kidnapper and nobody hear anything from him.

A year after (1999), invitations to the King of Fighters were sent all over
the world and Benimaru was invited to be part of a new Team where Goro and
Kyo weren't.  His invitation had two places taken and tow places open so he
invited Shingo to join in the adventure.

When Heidern received his invitation with the new 4 team members rule, felt
suspicios with the not so media attended tournament and sent Ralf, Clark and
Leona to investigate it along with his new corruption inspector: Whip.

By their own, Psycho Fighters were training a new member, a weird
psycho-power gifted kid, Bao when Chin received the invitation and he thought
that is was a good chance for him to show his power and for Kensou to
recover his fading psycho powers.

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3 - WHAT'S NEW

Asamiya has done a haircut and changed her '98 fighting outfit for a Salior
Shirt and a Jeans short.  Now she's only available in two colors: Red and
Blue.  Her first intro has changed too; she comes into her scholar outfit and
envolves herself in a psycho reflector to appear with her fighting clothes.
She said good-bye to her neck collar but still keeps her star bandanna.

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4 - LEGEND

u     up                    A     weak punch
d     down                  B     weak kick
b     back                  C     fierce punch
f     forward               D     fierce kick
df    down-forward          P     any punch
db    down-back             K     any kick
uf    up-forward            A/B   press A or B
ub    up-back               AB    press A and B simultaneously

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5 - GENERAL MOVES

Dash:
   f,f
   Athena runs toward opponent.

Back Leap:
   b,b
   Athena jumps away opponent.

Sliding Dodge:
   AB
   Something like the Extra Dodge with the Advanced Rolling.

Dodge Attack:
   P/K during the Sliding Dodge.
   Athena hits with her elbow.

Back Scape and Quick Dash:
   b + AB
   Athena jumps back and quickly jumps forward.
   Useful to dodge a single punch or a single kick, etc. and perform a deep
   attack or a throw.

Hyper Jump
   d,uf/d,ub
   Athena's hyper jump covers the complete screen.
   Useful to jump over fireballs and perform an attack.

Hyper Leap
   d,uf(softly)/d,ub(softly)
   Athena´s hyper leap covers a long range so when your opponent is ducking
   she can jump over him.  This is sometimes useful, sometimes is really
   dangerous if you miss an attack or something.

Stocks
   Needed for Super Moves and Scaping Guard and Breaking Guard.  There is
   space for only three stocks and they charge when you attack.

Guard Escape
   AB while Blocking

Guard Break
   CD while Blocking
   Knocks opponent down

Activate Counter Mode
   ABC (Three Stocks needed)
   Your ofensive ability increase
   You can perform all the super moves you want in like 30 seconds

Activate Armor Mode
   BCD (Three Stocks needed)
   Your deffensive ability increase
   You can attack immediately after being attacked in like 9 seconds

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6 - NORMAL ATTACKS

A Attack
Standing Far:
   Extended hand attack
   Very quick
   Good range
   Great priority
   Cancelable

Standing Close:
   Elbow attack
   Very quick
   Great priority
   Cancelable
   Can be used as an anti-air

Ducking:
   Same as Standing Far

Regular Jump Straight:
   Same as Standing Far

Regular Back/Forward Jump and Low Jump:
   Fingers attack
   Very quick
   Great priority
   Cancelable

B Attack
Standing Far:
   Kick to face attack
   Good range
   Good priority
   Quick
   Cancelable
   Can be used as an anti-air

Standing Close:
   Almost same as Standing Far

Ducking:
   Regular ducking kick
   Great range
   Great priority
   Quick
   Cancelable

Regular Straight Jump:
   Knee attack
   Low range
   Great priority
   Quick enough

Regular Back/Forward Jump and Low Jump:
   Same as Ducking, but can't be Canceled

C Attack
Standing Far:
   Open hand attack
   High range
   Great priority
   Not so quick, not too slow

Standing Close:
   Elbow attack
   Great priority
   Cancelable
   Very Deep
   Can be used as an anti-air

Ducking:
   Extende hand attack
   Good range
   Good priority
   Cancelable

Regular Straight Jump:
   Almost like Standing Close

Regular Back/Forward Jump and Low Jump:
   Slap-Shoulder attack
   Great range
   Very Quick
   Long Lasting
   Great priority
   Cancelable
   Very deep


D Attack
Standing Far:
   Flying roundhouse
   Long range
   Quick enough

Standing Close:
   Knee attack
   Very Quick
   Great priority
   Cancelable
   Can be used as an anti-air

Ducking:
   Kick to knees attack
   Good range
   Great priority
   Very Quick
   Long Lasting
   Cancelable
   Great as an anti-air

Regular Straight Jump:
   Kick to face attack
   Good range
   Great priority
   Quick
   Long Lasting

Regular Back/Forward Jump and Low Jump:
   Back leap kick
   Good range
   Great priority
   Very Quick
   If Athena jumps over the opponent the inside opposite knee will hit

CD Attack
Standing
   Body Attack
   Very Quick
   Great priority
   Can be used as an anti-air
   Cancelable
   Knock opponent down

Jumping
   Powerful Kick
   Good priority
   Quick enough
   Cancelable
   Good Lasting
   Knock opponent down

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7 - SPECIAL ATTACKS

Chain Kick
   f + B
   Knee attack then straight kick attack
   2 hits
   Cancelable
   Very Quick
   Great priority
   When close it seems to act like a counter attack (auto-guard)

Oshiri Attack
   d + B, during jump
   Butt attack
   Cancelable
   Knock the opponent down when succesful
   Good priority
   Very Quick

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8 - SPECIAL MOVES

Psycho Ball Attack
   d,db,b + P
   Projectil
   1 hit
   This is kinda slow coming out, but very effective
   In the good range it can be used as an anti-air

Psycho Sword
   f,d,df + P (can also be done during jump)
   Anti-air
   5/6 hits
   Very fast
   Good priority

Phoenix Arrow
   d,db,b + K, during jump
   Air to ground attack
   5/7 hits
   Quick enough
   Good Priority

Psychic Teleport
   d,df,f + K
   Screen teleport
   Half screen when B, Full screen when D
   Very Quick
   Very effective when the opponent executes his jump

Psycho Reflector
   d,db,b + B
   Returns projectils
   1 hit
   Can be used as an anti-air
   Quick

New Psycho Reflector
   d,db,b + D
   Returns projectils
   4 hits
   Good recovery

Psycho Shoot
   b,db,d,df,f + P
   Projectil
   1 hit
   Slow recovery
   Another attack can be added when succesful

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9 - SUPER MOVES

*Stock needed for the execution of this moves

Shining Crystal Bit
   (f,df,d,db,b)x2 + P (can also be done during jump)
   1/2 hits
   Seems to be not as good as in KOF '98 but can be used to keep the
   opponent away

Crystal Shoot
   f,df,d,db,b + P, during Shining Crystal Bit
   1/3 hits (MAX)
   Straight projectil when A, Straight then up when C
   Can be used as an anti-air

Phoenix Fang Arrow
   (d,df,f)x2 + K, during jump
   10/22 hits (max)
   Multiple Phoenix Arrow Attack
   Excellent when the opponent is cornered

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10 - COMBOS

Jump, Deep C, Oshiri Attack

Close to opponent, Ducking B, Standing A then Psycho Sword

Jump, Deep D, D/C, Psycho Sword

Jump, Deep D, D/C, Chain Kick then Pycho Sword

Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Arrow

Psycho Shoot, Hyper jump, Phoenix Arrow/Psycho Sword

SUPER COMBOS

Cornered opponent, Jump, Deep D, D/C, Chain Kick then Shining Crystal Bit

Cornered opponent, Jump, Deep D, D/C, Chain Kick then Phoenix Fang Arrow

Cornered opponent, New Psycho Reflector, Shining Crystal Bit
(Very hard to do)

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11 - HOW TO FIGHT AGAINS CPU

Athena VS. K'
A Psycho Ball Attack, then B Psychic Teleport, Standing Far C, Ducking D then
Psycho Ball.  Now he's cornered and the rest is about Ducking D and Psycho
Balls, Standing C and Pysho Ball, Chain Kick, etc...

Athena VS. Maxima
Get away, then Hyper Jump with Deep D and perform any combo.  Continue doing
this until defeated.

Athena VS. Benimaru
Standing Far D always hit him.  Can also just fight without jumping too much
'cause he'll be waiting with the RAIKOKEN.

Athena VS. Shingo
Just Fight.  Watch your guard a lot.  And execute combos when possible.

Athena VS. Terry
Fight him at the ground.  If you jump too much he'll use POWER GEYSER.  Use
high priority attacks because he has a lot that are so.  Don't teleport.  Use
Psycho Sword only when he jumps or in combos.

Athena VS. Andy
Also fight him at the ground.  If you jump far he will use Zaneiken, if you
jump close he will use Sho Ryu Dan.  Jump is only useful when he is standing.
If you corner him use a lot of Reflectors, he likes to get hit with 'em.

Athena VS. Joe
Don't teleport too much.  Use high priority attacks and try to keep him away.

Athena VS. Mai
Run toward her then Dodge.  After Dodging, Grab her or execute a Combo, she's
pretty stupid when you're at her back.

Athena VS. Ryo
Use Ducking D only when close.  Psycho Ball him a lot.  Jump only when you
need to and don't teleport if you don't have a psycho ball ahead you.

Athena VS. Robert
Reflect his projectils and attack him a lot.  He has come pretty useless and
powerless.  Don't let him get away too much.

Athena VS. Yuri
Only use Leaps and Jumping CD.  Try to corner her and fight like agains K'.

Athena VS. Takuma
Reflect his projectils and teleport to attack.  Psycho Sword him when he
jumps and Ducking D then Psycho ball when standing after beind knocked down.

Athena VS. Leona
Just fight her doing your best.

Athena VS. Ralf
Fight him like Benimaru.

Athena VS. Clark
Keep him away from you.  Use a lot of Standing Far D and Jumping CD.

Athena VS. Whip
Fight her since the fight start and don't let recover ever.  She's very
dirty.  C attacks is the best agains her.

Athena VS. Athena
Play tennis reflecting projectils.  Don't jump 'cause she will use her
teleport and attack you from behind.  Use a lot of Standing Far C.

Athena VS. Kensou
Just fight.  This is a pretty good battle.  Don't miss your attacks 'cause he
is not a forgiver.

Athena VS. Chin
Don't jump 'cause he'll use his Wizards mountain.  Don't Psycho Ball him
'cause he'll use his Spinning Punch.  Use close Ducking D and when he is
Dodging get close and Grab him.

Athena VS. Bao
Play tennis reflecting proyectils.  Watch your attacks 'cause he's pretty
small.  Try to corner him and play like against K'.

Athena VS. King
Do whatever you want.  She's very stupid.

Athena VS. Mary
Don't jump too much.  Try to corner her and attack her like against K'.

Athena VS. Kasumi
Jump, but don't attack.  She'll do her counter so you just can grab her.  You
can also use A Psycho Ball then C Psycho Ball then A Psycho Ball...

Athena VS. Xiangfei
Just fight.  This is a good battle too.

Athena VS. Kim
Use Ducking D then Psycho Ball and corner him.  Try to execute combos when
he's standing he will almos always be hit.

Athena VS. Chang
Psycho Ball him once in a while.  When he performs his Chain Attack jump over
him and try to combo.  If you knock him down attack him like agains Kim.

Athena VS. Choi
Psycho Sword him a lot 'cause he's a compulsive jumper.  If you knock him
down, wait him with the Standing CD.  He's pretty easy.

Athena VS. Jhun
Fight him as against Kim.

Athena VS. Krizalid
Hyper jump then Jumping CD.  This is the basic against both of him.  I think
he is the easiest Boss after Orochi.

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12 - CREDITS

Game FAQs <<www.gameFAQs.com>>
Victor Martin <<[email protected]>>
Kailu Lantis [email protected]
            [email protected]
            [email protected]

If I forget to you give you some credit and you deserve it, please e-mail me
and I'll fix it.

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1999 Copyright Mossimo De Castro