Tekken Tag Tournament Hidden Moves FAQ
                         Version 4.10


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                        Tag Tournament


            Written by: Kenneth Walton (Wild Man X)
                  Written on: October 23, 2009
                E-mail: [email protected]
       Website: Tekkenomics (http://www.tekkenomics.com)
                       PSN: Wild_Man_X


              This FAQ version will be available at:
                GameFAQs (http://www.gamefaqs.com)
                    IGN (http://faqs.ign.com)
         Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
               Neoseeker (http://www.neoseeker.com)
             SuperCheats (http://www.supercheats.com)
      Games Radar / Cheat Planet (http://www.gamesradar.com)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1.    Version Updates

2.    Legal Stuff

3.    FAQ Description

4.    Comments

5.    Legend

6.    Legend Examples

7.    Fighter Specific Legend Commands (FSLC)

8.    Hidden Moves

      8A.  Anna Williams
      8B.  Armor King
      8C.  Baek Doo San
      8D.  Bruce Irving
      8E.  Bryan Fury
      8F.  Devil / Angel
      8G.  Eddy Gordo / Tiger Jackson
      8H.  Forrest Law
      8I.  Ganryu
      8J.  Gun Jack
      8K.  Heihachi Mishima
      8L.  Hwoarang
      8M.  Jack-2
      8N.  Jin Kazama
      8O.  Julia Chang
      8P.  Jun Kazama
      8Q.  Kazuya Mishima
      8R.  King
      8S.  Kuma / Panda
      8T.  Kunimitsu
      8U.  Lee Chaolan
      8V.  Lei Wulong
      8W.  Ling Xiaoyu
      8X.  Michelle Chang
      8Y.  Nina Williams
      8Z.  Ogre
      8AA. Paul Phoenix
      8BB. Prototype Jack (P. Jack)
      8CC. Roger / Alex
      8DD. Tetsujin / Mokujin
      8EE. True Ogre
      8FF. Unknown
      8GG. Wang Jinrei
      8HH. Yoshimitsu
      8II. Fighter Specific (FS)

9.    Special Hidden Moves (SHM)

10.    Special Tag Moves (STM)

11.    Universal Tag Moves (UTM)

12.    Special Tag Taunts (STT)

13.    Buffered Moves

14.    Sample Tag Combos / Juggles

15.    Secrets

16.    Tekken Bowl

      16A. Legend
      16B. Definitions
      16C. Bowler Speeds
      16D. Secrets

17.    Questions

18.    Special Thanks

19.    About Tekkenomics

20.    About The Author

21.    Closing




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        1. Version Updates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1.00 - (07-08-03)  First release, based on moves from my "Tekken 4 Hidden
      Moves FAQ: Version 3.3"


1.10 - (09-30-03)  Edited: "FAQ info", "About Tekkenomics", "Closing"
      ADDED MOVES: Anna, Bryan, Eddy, Forrest, Jin, Kuma, Nina
      CORRECTIONS: Nina


1.20 - (05-06-04)  Edited: "FSLC", "About Tekkenomics"
      ADDED MOVES: Baek, Jack-2, Julia, Lei, Ling, Michelle
      CORRECTIONS: Anna, Lee


1.30 - (06-02-04)  Created "Special Tag Moves" and "Universal Tag Moves"
      sections


2.00 - (06-09-04)  Edited: "Legend", "Special Tag Moves, "Universal Tag
      Moves", "FSLC", "Legend Examples" "Comments", "Closing"
      CREATED: "Secrets" section
      ADDED MOVES: Gun Jack, Jack-2, Jin, True Ogre
      CORRECTIONS: Forrest


2.10 - (07-09-04)  Edited: "Secrets", "Sample Tag Combos", "FAQ Description",
      "Legend", "Special Thanks", Created: "Fighter Specific" section


2.20 - (07-18-04) Fixed space formatting problem, Included Tiger's last name,
      Removed some partial 10 hit strings and partial strings
      UPDATED: "Sample Tag Combos", "Secrets", "FAQ Description", "FSLC",
               "Legend", "Special Tag Moves", "Universal Tag Moves",
               "Closing", "Special Thanks", "About Tekkenomics"
      ADDED MOVES: Anna, Bruce, Bryan, Jun, Lei, Ogre, True Ogre, Wang,
                   Yoshimitsu
      CORRECTIONS: All except Ganryu, Ogre, True Ogre, "Fighter Specific"


2.30 - (08-13-04)  Created: "Special Hidden Moves" section,
      UPDATED: "Secrets", "Closing", "Special Thanks", "Legend"
      ADDED MOVES: Anna, Jin, Kazuya, King, Lei, Nina, Yoshimitsu
      CORRECTIONS: Anna, Bryan, Eddy, Nina, Kazuya, King, Paul


3.00 - (08-29-04)  Removed more partial strings,
      UPDATED: "Legend", "FSLC", "Closing", "Legend Examples", "UTM",
               "SHM", "STM"
      CREATED: "Unverified Moves" section
      ADDED MOVES: Eddy, Jin, Kazuya, Kunimitsu, Lei, Wang, Yoshimitsu, "FS"
      CORRECTIONS: All except "FS"


3.10 - (10-24-04)  Created the <NEW> label for new additions to the FAQ,
      Began writing comments in Hidden Moves section,
      Added web address of "Tekkenomics 0.1"
      UPDATED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",
               "Secrets", "Version Updates"
      CORRECTIONS: All except Bruce, Jun, Tetsujin, Unknown


3.20 - (02-16-04)  Created "Buffered Moves" section
      UPDATED: "Special Thanks"
      ADDED MOVES: Bryan, Devil, Heihachi, Kazuya, Jin, Jun
      CORRECTIONS: Devil, Kazuya, Jin


3.30 - (06-26-05)  Added new web address of "Tekkenomics", fixed typos,
      Created "Special Tag Taunts" section, changed FAQ number format,
      Removed "Unverified Moves" section, Added new move to "STM"
      UPDATED: "About Tekkenomics", "Closing", "Special Thanks"


3.40 - (05-02-09)  Removed AIM screen name, added PSN screen name,
                  various minor fixes
      ADDED: "About The Author"
      UPDATED: "STM", "UTM", "STT", "Special Thanks", "About Tekkenomics",
               "Closing"
      ADDED MOVES: Anna, Armor King


4.00 - (05-10-09)  Added a new section covering content from my unreleased
      "Tekken Tag Tournament: Tekken Bowl FAQ" version 1.0
      ADDED: "Questions" section
      UPDATED: "Special Thanks"


4.01 - (06-21-09)  (See below...)

      Fighter Specific Legend Commands
           - Changed "Testsujin / Mokujin / Unknown" to "Every fighter"
      About Tekkenomics
           - Re-wrote some of section
      About the Author
           - Re-wrote some of section
      Other
           - Format changes
           - Other minor fixes/changes


4.02 - (09-28-09)  (See below...)

      Other
           - Updated links to point to the "Tekkenomics Blog"
           - Changed "UPDATED" to "UPDATE"
           - Updated "Legal Stuff", "About Tekkenomics", "Closing"
           - Other minor fixes/changes


4.10 - (10-23-09)  (See below...)

      Table of Contents
           - Added extra spacing
      Legend
           - Updated section description
           - Added new notations
           - Various notation changes
           - Removed a few notations
      Hidden Moves
           - Added a section description
           - Updated Anna, Gun Jack, Jack-2, King, Kuma, Kunimitsu, Lei,
             Ling, Nina, P. Jack, Yoshimitsu
           - Removed majority of the "Any WS move" commands
           - Removed a few other moves
      Special Hidden Moves
           - Updated Paul





FAQ Update Legend
-----------------

<NEW>       New content that has been added.

<UPDATE>    Content that has been changed, corrected, or modified in any
           other way.

NOTE: Corrections include adding any notes, changing names, correcting
     various mistakes or typos, and removing anything.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           2. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You may download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without our permission.  You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.

From this point on, I will only be sending FAQ updates to GameFAQs, IGN,
and Tekken Zaibatsu.  Anyone who has recevived permission to host any of
the Tekkenomics FAQs also has permission to host any of our future
text-based FAQs (unless specified), and can obtain updates from any of
the previously mentioned websites.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        3. FAQ Description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Ever since I first played Tekken Tag Tournament on the PS2, I noticed that
all available moves in the Tekken games were not included in the move lists
of each fighter.  When Tekken 4 has been released, I decided to take the
time to put together a list of all of the moves that I have noticed that
somehow evaded the command lists.  After I put a lot of work and time in
finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag
Tournament and put together a FAQ of all of its hidden moves.

This FAQ only covers the moves that are missing in the PS2 Tekken Tag
Tournament (U.S. Version) command lists.  These moves should work on the
Arcade and other PS2 Versions of Tekken Tag Tournament, but I only tested
these moves on the U.S. Version.

Because Tekken has so many moves that can be linked together, not all
the commands for these moves were included in the move lists.  Listed
in here are moves and button combinations not found specifically in any
of the move lists within the Tekken Tag Tournament PS2 game.  Also
included are commands with unique properties.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           4. Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The purpose of this FAQ is to try to inform the Tekken Tag Tournament
players of the commands that are available to them, aside from what
they have been provided with in the in-game move lists.  These moves
were obtained various ways: experimenting with button combinations while
in practice mode, learning and trying to perform the same moves used by
the computer, and some just by chance.

If you happen to see any move(s) listed in this FAQ that are actually
listed in the command lists within the U.S. version of the Tekken Tag
Tournament PS2 game, please e-mail me and tell me the name of the move
in my FAQ and/or the in-game movelist.

You will receive credit for noticing commands like this whenever I
create the next version of this FAQ.  You will also receive credit for
noticing any typos or any other mistakes with the commands.  Thank you
in advance.

IMPORTANT: When sending an e-mail, please put something about "Tekken"
or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             5. Legend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of the notations that I will be using throughout this FAQ.
This Legend is very similar to the one used by Tekken Zaibatsu, however
there are a few differences.


RECENT CHANGES: FH to F#, BH to B#, UH to U#, DH to D#,
               RUN to WR, WC to FC,
               DRA to DGN, DRM to DRU, FLEA to FLE, HNT to HBS, HS to HSP,
               HTM to HMS, IND to INS, LF to LFS, LS to LFF, PDF to FUFT,
               PDH to FUFA, PHI to AOP, PHX to AOP, RF to RFS, RND to RDS,
               RS to RFF, SWF to FDFT, SWH to FDFA, WOB to GRND,
               WOBFT to FUFT, WOG to GRND, WOSFT to FDFT


--------
Buttons:
--------


Notation     Meaning
--------     -------

 1           Left Punch (Square)
 2           Right Punch (Triangle)
 3           Left Kick (X)
 4           Right Kick (Circle)
 5           Tag (R1, R2, L1, L2)


----------
Direction:
----------


Notation     Meaning
--------     -------

 f           Press Forward (Towards opponent)
 F           Hold Forward (Towards opponent)
 F#          Hold Forward until next D-Pad command <UPDATE>
 b           Press Backward (Away from opponent)
 B           Hold Backward (Away from opponent)
 B#          Hold Back until next D-Pad command <UPDATE>
 u           Press Up
 U           Hold Up
 U#          Hold Up until next D-Pad command <UPDATE>
 d           Press Down
 D           Hold Down
 D#          Hold Down until next D-Pad command <UPDATE>
 D/B#        Hold "Down" and "Back" until next D-Pad command <UPDATE>
 D/F#        Hold "Down" and "Forward" until next D-Pad command <UPDATE>
 QCB         Quarter Circle Backward; Down to Back (d,d/b,b)
 QCF         Quarter Circle Forward; Down to Forward (d,d/f,f)
 HCB         Half Circle Backward (f,d/f,d,d/b,b)
 HCF         Half Circle Forward (b,d/b,d,d/f,f)


NOTE1: D-pad represents the arrows (up, down, left, right) on the
      PS2 controller or Arcade stick

NOTE2: "F#" requires you to hold forward for a longer period of time
      than "F".


--------------
FAQ Notations:
--------------


Notation     Meaning
--------     -------

 ALT         Alternative; another way to execute the same exact move
 ALTER       Another way to perform the move, although the move is not
                exactly the same.
 ( _ )       Or; Choose one of the moves within the parenthesis to do
 ~           Press button immediately after
 /           Press indicated directional buttons at the same time
 +           Press buttons at same exact time
 N           Leave joy pad neutral
 *           Short pause between button presses
 **          Medium pause between button presses
 ***         Long pause between button presses
 [ ]         Optional command(s)
 { }         Action within these must be completed in order for the command
                to be executed correctly
 :           The command following this requires "just frame" input
 ( )...      Repeat the pattern within the brackets
 ;           Separates different moves used within a combo <NEW>


----------------
Action Notation:
----------------


Notation     Meaning
--------     -------

 BLK         Attack must be blocked by opponent
 BT          Back Towards Opponent
 CH          During Counter Hit/Attack
 FC          While Crouching <UPDATE>
 GRAB        Opponent must be grabbed from the front
 HIT         While opponent is being hit (damaged)
 HIT*        After opponent is hit (damaged)
 ParL        Left punch must be parried
 ParR        Right punch must be parried
 Parry       Move is parried
 RevL        While opponent is reversing your left attack
 RevR        While opponent is reversing your right attack
 SS          Sidestep
 TAC         During Tackle
 WR          While your fighter is running <UPDATE>
 WR*         While your fighter is running from far away <UPDATE>
 WR**        While your fighter is running from very far away <UPDATE>
 WS          While standing from a crouch; While Rising


-------------------
Grounded Positions: <NEW>
-------------------


Notation     Meaning
--------     -------

 FDFA        Face down & feet away
 FDFT        Face down & feet towards
 FUFA        Face up & feet away
 FUFT        Face up & feet towards
 GRND        While lying on ground
 KNDA        Right after the opponent knocks to you the floor


NOTE: You might see the following alternative notations used:
 FDFA = SLD (Slide position)
 FDFT = FCD (Face Down position)
 FUFA = PLD (Play Dead position)
 FUFT = KND (Knockdown position)


------------------------
Fighter Specific Legend:
------------------------


Notation     Meaning              Fighter
--------     -------              -------

 AOP         Art of Phoenix/      Lei Wulong, Ling Xiaoyu <UPDATE>
               Phoenix Stance
 BCK         During Backdrop      King
 CAB         During Cannonball    King
              Buster
 CRA         Crane Stance         Lei Wulong
 CRB         Crab Hold            Nina Williams
 DGN         Dragon Stance        Lei Wulong <UPDATE>
 DRU         Drunken Master       Lei Wulong <UPDATE>
 FKS         Fake Step            Forrest Law
 FLE         During Flea          Yoshimitsu <UPDATE>
 FLM         During Flamingo      Baek Doo San
 HBS         Hunting              Kuma / Panda
 HMS         Hitman               Lee Chaolan <UPDATE>
 HSP         Handstand            Eddy Gordo / Tiger <UPDATE>
 INS         Indian Stance        Yoshimitsu <UPDATE>
 LFF         Left Stance          Hwoarang <UPDATE>
 LFS         Left Flamingo        Hwoarang <UPDATE>
 MED         Meditation           Yoshimitsu
 PAN         Panther Stance       Lei Wulong
 RDS         Rain Dance           Ling Xiaoyu <UPDATE>
 REW         During Rewinder      Eddy Gordo / Tiger
 RFF         Right Stance         Hwoarang <UPDATE>
 RFS         Right Flamingo       Hwoarang <UPDATE>
 RLX         Relaxed Position     Eddy Gordo / Tiger
 SIT         During Sit           Kuma / Panda, Gun Jack, Jack-2
                                  Prototype Jack, Ganryu
 SNA         Snake Stance         Lei Wulong
 SUS         During Slap U        Kunimitsu, Yoshimitsu
              Silly
 TGR         Tiger Stance         Lei Wulong
 TRP         Triple Slaps         Nina Williams


NOTE: You might see the following alternative notations used:
 AOP = PNX (Phoenix) - Lei Wulong or Ling Xiaoyu
 FLE = POG (Pogo Stance) - Yoshimitsu
 RLX = NEG (Negativa) - Eddy Gordo



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       6. Legend Examples
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1) [ ] = Optional command

  Bryan Fury
    Vulcan Cannon Body Blow
        D/F#+1, 1, [1], [1], 2

    Can be expanded to these moves...
       Vulcan Cannon Body Blow 1
            D/F#+1, 1, 2
       Vulcan Cannon Body Blow 2
            D/F#+1, 1, 1, 2
       Vulcan Cannon Body Blow 3
            D/F#+1, 1, 1, 1, 2


2) ( _ ) = or

  Lei Wulong
    Twin Snake Strikes to Panther Stance
         f+1+2, (U _ D)

    This move can be performed by doing:
       f+1+2, U
    or by doing...
       f+1+2, D
    Only one of these commands are needed.


3) + = and

  Yoshimitsu
    Reverse Harakiri
         BT d+1+4

    Press "d" and "1" and "4" all at the same exact time.


4) AOP BT (Explaination)

  Ling Xiaoyu
    Reverse Phoenix Mistrust
         AOP BT 4

    "AOP BT" means that you are in the AOP stance with your back
    towards your enemy.  This can occur when you are in "AOP"
    and the opponent jumps over you or sidesteps around you.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               7. Fighter Specific Legend Commands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find the ways in order to perform the
moves listed under the "Fighter Specific Legend".  Listed in here
will just be some of the ways, not all.


Eddy Gordo / Tiger
    Handstand (HSP)                 f+1+2
    Negativa/                       3~4,N <or> 1,2,4,4 <or> 1,2,4,3
      Relaxed Position (RLX)          <or> SS+3 <UPDATE>
    Rewinder (REW)                  (1+2 _ d+1+2 _ SS)

Hwoarang
    Left Flamingo (LFS) <UPDATE>    (f+3 _ RFF f+3)
    Left Stance (LFF) <UPDATE>      N
    Right Flamingo (RFS) <UPDATE>   (f+4 _ RFF f+4)
    Right Stance (RFF) <UPDATE>     3+4

King
    Backdrop (BKD)                  f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
    Cannonball Buster (CAB)         SS+2+4

Kuma / Panda
    Hunting (HBS)                   3+4
    Sit (SIT)                       d+3+4

Lee Chaolan
    Hitman (HMS)                    3+4

Lei Wulong
    Back Turn (BT)                  b+3+4
    Crane (CRA)                     PAN d
    Drunken Master (DRU)            (f+3+4 _ SS+2,2,F _ b+1,F)
    Phoenix Illusion (AOP)          b+1+4
    Play Dead (FUFA) <UPDATE>       d+3+4
    Reverse Play Dead (FUFT) <NEW>  BT,d+3+4
    Reverse Sidewind (FDFT) <NEW>   BT,d+1+2 <or> 4~3
    Sidewind (FDFT) <UPDATE>        d+1+2
    Snake Stance (SNA)              (SS+1+4 _ SS+2+3 _ f+2+3)

Ling Xiaoyu
    Phoenix (AOP)                   d+1+2
    Rain Dance (RDS)                b+3+4

Marshall Law
    Fake Step (FKS)                 b+1+2

Nina Williams
    Triple Slaps (TRP)              WS+3 {HIT}, 1+2

Yoshimitsu
    Indian Stance (INS)             d+3+4
    Meditation (MED)                SS+3+4

Every Fighter
    Sidestep (SS)                   (u _ d)
    While Crouching (FC)            (D/B _ D/F _ D)
    While Rising (WS)               FC, N
    While Running (WR)              (f,f,f _ f,F#)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         8. Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The following is a list of moves for each fighter that is not listed
within their in-game move lists.



-------------------------------------------------------------------
                          8A. Anna Williams
-------------------------------------------------------------------


Basic Kick Knockdown
    f+3

Bermuda Shorts
    d/f+1, 2, 4

Chaos Judgement Grab Auto-Counter
    b+4 {Opponent grabs Anna}

Chaos Judgment Low Attack Auto-Counter
    b+4 {Opponent Low Attack}

Crouching L & R Low Kick <UPDATE)
    FC D+3, 4

Crouching Left Spin Low Kick to Right Upper
    FC+3, 2

Crouching Right Low Kick to Back Spin Chop
    FC+4, 1

Crouching Sit Spin to High Right Kick
    FC+3, N, 4

Crouching Special Mid Kick
    FC+4

Crouching Toe Kick
    FC+2, 4

Dark Step Backhand Slap
    f, N, d, D/F, 1+2

Dark Step Rising Palm
    f, N, d, D/F, 2

Jab Combo High Kick Backhand Sidestep
    1, 2, 1, 4, 2, (u _ d)

Jab Combo High Kick Backhand Sidestep Attack
    1, 2, 1, 4, 2, (u _ d), (2 _ 1+2)

Jab Sweep Combo
    1, 2, 3

Leg Slicer High Kick Backhand Sidestep
    d/f+3, 1, 4, 2, (u _ d)

Leg Slicer High Kick Backhand Sidestep Attack
    d/f+3, 1, 4, 2, (u _ d), (2 _ 1+2)

Mist Step
    QCF, n

Mist Step Rising Palm
    QCF 2

Nibbling Snake
    2, 1, 4

Reverse 10 Hit Combo 1
    BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse Bermuda Triangle
    BT (1 _ 2), 2, 4

Reverse Rapid Fire Punches
    BT (1 _ 2), 2, 1, 2

Right High Low Spin Kick (Extra Damage)
    f+4, 3

Right Left Combo
    2, 1

Right Low Kick to Back Spin Chop Side Step
    d+4, 1, (u _ d)

Right Low Kick to Back Spin Chop Side Step Attack
    d+4, 1, (u _ d), (2 _ 1+2)

Rising Basic Uppercut
    WS+1

Rising Blonde Bomb
    WS+1+2

Running Blonde Bomb
    WR* f+1+2

Running Flying Jump Kick
    WR+3

Sidekick Jab Combo Sidestep
    d/f+3, 2, (u _ d)

Sidekick Jab Combo Sidestep Attack
    d/f+3, 2, (u _ d), (2 _ 1+2)

Special Mid Kick
    d+4

Spike Combo to Right High Kick
    3, 3, 4

Spike Combo to Right Uppercut
    3, 3, 2


-------------------------------------------------------------------
                           8B. Armor King
-------------------------------------------------------------------


9 Hit Combo
    f+2, 1, 1, 2, 4, 4, 4, 1, 3

Beat Down
    d/f+1

Body Jab
    d/f+2

Burning Knuckle
    f+1+2, D

Crouching Stagger Kick
    FC D/F+4, 4, 4

Crouching Stagger Kicks (During Counter)
    {CH} FC D/F+4, 4, 4, 4

Elbow Drop (ALTER)
    (u _ u/b)+2+4

Jumping Stagger Kick (During Counter)
    {CH} u/f, N, 3+4, 4, 4, 4

Lifting Elbow Turn-Around
    {CH} WS 1

Running Exploder (ALT)
    WR+3+4

Running Stagger Kick
    WR* 4, 4, 4

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)


-------------------------------------------------------------------
                         8C. Baek Doo San
-------------------------------------------------------------------


Parry to Flamingo
    b+1+2 ~ B


-------------------------------------------------------------------
                          8D. Bryan Fury
-------------------------------------------------------------------


Backhand Hackout Punch
    b+2 ~ f+1

Basic Kick (Extra Damage)
    f+3

Cremation Fakeout Punch
    1 ~ 4, 2 ~ f+1, 4

Cremation Fakeout Punch Mist Step
    1 ~ 4, 2 ~ f+1, (u _ d)

Cremation Fakeout Punch Mist Step Wolf's Tail
    1 ~ 4, 2 ~ f+1, (u _ d), 4

Crouching Hammer Driver
    FC+1+2

Destructive Back Knuckle Mist Step Fakeout
    1 ~ 4, 2, 1, (u _ d)

Destructive Back Knuckle Mist Step Wolf's Tail
    1 ~ 4, 2, 1, (u _ d), 4

Double Back Knuckle Mist Step Fakeout
    b+2, 1, (u _ d)

Double Back Knuckle Mist Step Wolf's Tail
    b+2, 1, (u _ d), 4

Fisherman's Slam (ALT)
    WS+2, B+2

Furious One Two Low Kick
    f+1, 2, 3

Furious Backspin Kick
    3+4

Furious Rush to Low Kick
    f+1, 2, 1, 4

Fury-less Rush
    1, 2, 1, 2

Hands of Doom Fakeout Punch
    b+2 ~ f+1, 2

Lair's Dance Fakeout Punch
    1 ~ 4, 2 ~ f+1, 2

Mist Step
    QCF, N

Parry to Gut Punch
    b+1+2 {ParR}, 2

Parry to Mach Breaker
    b+1+2 {ParL}, 2

Rising Mist Step
    QCF+(Any WS move)

Stomach Blow (ALT)
    d+2

Vertical Orbital Heel Kick
    u+4

Vertical Rolling Driver
    u+3

Vulcan Cannon Body Blow
    D/F#+1, 1, [1], [1], 2

Wolf Bite Fakeout Punch
    b+2 ~ f+1, 4

Wolf Bite Fakeout Punch Mist Step
    b+2 ~ f+1, (u _ d)

Wolf Bite Fakeout Punch Wolf's Tail
    b+2 ~ f+1, (u _ d), 4


-------------------------------------------------------------------
                         8E. Bruce Irving
-------------------------------------------------------------------


Basic Kick (Extra Damage)
    f+3

Quick Knee
    b+4


-------------------------------------------------------------------
                         8F. Devil / Angel
-------------------------------------------------------------------


Note: Devil and Angel have the same command list.


Dark Step Dragon Uppercut
    f, N, d, d/f, 1

Dark Step Heaven's Door
    f, N, d, d/f, 1 {HIT}, U/F

Dark Tsunami Kick
    f, N, d, d/f, 4, 4

Rising Demon Scissors
    WS+4 ~ 3

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)


-------------------------------------------------------------------
                   8G. Eddy Gordo / Tiger Jackson
-------------------------------------------------------------------


Note: Eddy Gordo and Tiger have the same command list.


10 Hit Combo 2.1
    4 ~ 3, 4, 2, 4, 3, 3

10 Hit Combo 2.2
    4 ~ 3, 4, 2, 4, 3, 4, 4

10 Hit Combo 2.21
    4 ~ 3, 4, 2, 4, 3, 4, [4], B

10 Hit Combo 2.3
    4 ~ 3, 4, 2, 4, 3 ** 3

10 Hit Combo 2.4
    4 ~ 3, 4, 2, 4, 3, 4, 1+2

10 Hit Combo 2.5
    4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)

10 Hit Combo 2.51
    4 ~ 3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2

10 Hit Combo 2.6
    4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4

Back Handspring Halt
    3+4, B

Backflip to Handtand
    u/b ~ b * f

Barbed Wire Infinite
    d/b+4, (4)...

Calypso Low Variation
    HSP 1, 3, 4, 4

Circus to Handstand
    HSP 2, 4, B

Combo Jilar Firekick
    1, 2, 4, 3

Combo Jilar Scoot Kick
    1, 2, 4, 4

Dos Sol to Handstand
    REW 4 ~ 3, B

Firekick (ALTER)
    (u _ u/b)+3+4

Firekick to Relax (ALT)
    u/f+3+4, B

Forearm Attack
    d/f+1

Hammer Head (ALT)
    FC+1+2 ~ 1

Handstand Leg Whip Mars Attcak Flip
    HSP 1, 3 * 4, 4, 3+4

Handstand Low Kick
    HSP ** 3

Handstand Mid Kick
    HSP ** 4

Handstand Side Flop
    HSP 1, 3, 4, 4

Handstand Somersault
    HSP ** 1+2

Handstand Somersault Infinite
    HSP (1+2 **)...

Handstand to Hot Plate Special
    HSP 1, 3 ** 3

Handstand to Relaxed Position
    HSP, N

Helicopter Infinite
    HSP (4 **)...

Hot Plate Special Cancel
    SS+3 ~ D

Hot Plate Special to Handstand Cancel
    SS+3 ~ B

Hot Plate Special to Handstand Perch Flop Kick
    SS+3 {(HIT* _ BLK)}, B, 3+4

Jumping Jacks Drop Kick
    REW u+3 * 3

Knee Slicer Low Front Stinger Halt
    SIT 4, 3+4, B

Knee Slicer Low Front Stinger Halt Kick
    SIT 4, 3+4, 3

Leg Whip Mars Attack Hot Plate Special
    b+4, 3 ** 3

Leg Whip Mars Attack Infinite
    b+4, 3, (* 4, 3)...

Leg Whip Mars Attack Low
    b+4, 3, 4, 4

Leg Whip Mars Attack to Crying Needle
    b+4, 3, 4, 1+2

Leg Whip Mars Attack to Hammer Head
    b+4, 3, 4, 1+2, (1+2 _ 1)

Leg Whip Mars Attack to Screw Driver
    b+4, 3, 4, 1+2, (1+2 _ 1), 2

Low Front Stinger Halt
    RLX 3+4, B

Roundhouse (ALT)
    u+4

Rising Front Stinger
    WS+3+4

Rising Front Stinger to Handstand
    WS+3+4, B

Rising Front Stinger to Relaxed Position
    WS+3+4, D

Running Lunging Brushfire
    WR+3

Running Lunging Brushfire to Handstand
    WR+3, B

Running Lunging Brushfire to Negativa
    WR+3, D

Samba Slippery Kick to Crying Needle
    f+4, 3+4, 4, 1+2

Samba Slippery Kick to Hammer Head
    f+4, 3+4, 4, 1+2, (1+2 _ 1)

Samba Slippery Kick to Screw Driver
    f+4, 3+4, 4, 1+2, (1+2 _ 1), 2

Samba Slippery Kick to Handstand
    f+4, 3+4, B

Samba Slippery Kick to Side Flop
    f+4, 3+4, 4, 4

Satellite Moon Hot Plate Special
    4~3 * 3

Satellite Moon Hot Plate Special Cancel
    4~3 * 3 ~ D

Satellite Moon Hot Plate Special Cancel to Handstand
    4~3 * 3 ~ B

Satellite Moon Hot Plate Special to Handstand
    4~3 * 3, B

Screw Driver
    FC+1+2, (1+2 _ 1), 2

Sidestep to Jumping Jacks
    SS, (u _ u/b _ u/f)+3

Sidestep to Jumping Jacks Drop Kick
    SS, (u _ u/b _ u/f)+3 * 3

Sidestep to Jumping Jacks Evil Stinger
    SS, (u _ u/b _ u/f)+3, 3+4

Sidestep to Jumping Jacks Mirage
    SS, (u _ u/b _ u/f)+3, 3

Sidestep to Jumping Jacks Negativa
    SS, (u _ u/b _ u/f)+3, D

Slippery Kick Side Flop to Handstand
    3 ~ 4, 4, [4], B

Slippery Kick to Crying Needle
    3 ~ 4, 4, 1+2

Slippery Kick to Hammer Head
    3 ~ 4, 4, 1+2, (1+2 _ 1)

Slippery Kick to Screw Driver
    3 ~ 4, 4, 1+2, (1+2 _ 1), 2

Thong Bikini to Circle Hot Plate Special
    d/b+3 * 4, 3 ** 3

Thong Bikini to Circle Kick Infinite
    d/b+3 * 4, (3 * 4)...

Thong Bikini to Circle Kick Low
    d/b+3 * 4, 3, 4, 4

Thong Bikini to Circle Kick Mid
    d/b+3 * 4, 3, 3

Thong Bikini to Hammer Head
    d/b+3~4, 1+2, (1+2 _ 1)

Thong Bikini to Screw Driver
    d/b+3~4, 1+2, (1+2 _ 1), 2

Thong Bikini to Leg Whip Mars Attack Flip
    d/b+3 * 4, 4, 3+4

Twister Front Stinger to Handstand
    SS+4, 3+4, B

Twister Front Stinger to Rexlaxed Position
    SS+4, 3+4, D

Vasuuna (ALTER)
    (u _ u/b)+1+2

Wheel Kicks Sao Paulo Special to Handstand
    SS+3+4, 3+4, 3+4, B

Wheel Kicks Sao Paulo Special to Rexlaxed Position
    SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D)

While Rising Rexlaxed Position
    RLX (u _ d), WS (Any WS move)


-------------------------------------------------------------------
                           8H. Forrest Law
-------------------------------------------------------------------


Backflip (ALTER)
    (f _ b)+3+4

Backflipper (ALTER)
    (f _ b)+3+4, 3

Basic Left Kick Less Damage
    f+3

Catapult Kick (ALTER)
    FC (U+4 _ U/B+4)

Crouching Body Blow to Somersault
    FC+2, 3

Crouching Dragon Somersault Kicks
    FC (u/f _ u _ u/b)+4, 3

Crouching Somersault Kick
    FC (u/f _ u _ u/b)+4

Dragon Breath
    QCF+1, [1], [1], [1], 2

Dragon Head Kick Somersault
    3, 3, [3], 4

Dragon Low High Combo Somersault
    d+3, 3, [3], [3], 4

Dragon Low Triple Head Kick
    d+3, 3, 3, 3

Dragon Mid Kick Combo
    d+3, 3, [3], F+3

Dragon Somersault Kicks
    U/F+4, 3

Elbow Spring Kick Cancel
    d/b+2, 4, D

Fake Step Shaolin Spin Kicks
    FKS 4, 3, 4

Frogman Cancel
    d+3+4, D

Front Kick to Somersault
    d/f+4, 3

High Kick to Somersault (Extra Damage)
    f+3, u+4

Jumping Kick to Somersault (ALTER)
    (u _ u/b)+3, 4

Left Jump Kick
    (u/f _ u _ u/b)+3

Machine Gun Arrow to Rave Battle Combo
    1, [1], [1], [1], 2, 2

Machine Gun Arrow to Rave War Combo
    1, [1], [1], [1], F+2, 2, 2

PK Combo
    QCF+1, 4

Punch-Low Kick Combo
    d/f+1, 3

Rainbow Kick (ALTER)
    FC (U+3+4 _ U/B+3+4)

Reverse Frogman
    BT d+3+4

Reverse Frogman Cancel
    BT d+3+4, D

Rising Catapult Kick
    WS (U/F _ U _ U/B)+4

Rising Rainbow Kick
    WS (u/f _ u _ u/b)+3+4

Rising Somersault Kick
    WS (u/f _ u _ u/b)+4

Somersault Kick (ALTER)
    (U _ U/B)+4


-------------------------------------------------------------------
                             8I. Ganryu
-------------------------------------------------------------------


LA-Z-Boy
    SIT F

LA-Z-Boy Mid Kick
    SIT F, 4

LA-Z-Boy Low Kick
    SIT F, 3

Recliner
    SIT B

Recliner Mid Kick
    SIT B, 4

Recliner Low Kick
    SIT B, 3

Thunder Clap Sumo Juggle
    d/f+2, 1, 1, 1, 2, 1, 2, 1, 2


-------------------------------------------------------------------
                            8J. Gun Jack
-------------------------------------------------------------------


Crouching to Sit <UPDATE>
    FC D+3+4

LA-Z-Boy
    SIT F

LA-Z-Boy Mid Kick
    SIT F, 4

LA-Z-Boy Low Kick
    SIT F, 3

Pancake Press to High Kick
    u/f+3+4 {HIT} ** 4

Pancake Press to Low Kick
    u/f+3+4 {HIT} ** 3

Pancake Press to Sit Punches 1
    u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2
    u/f+3+4, SIT 2, 1, 2, 1

Recliner
    SIT B

Recliner Mid Kick
    SIT B, 4

Recliner Low Kick
    SIT B, 3

Rushing Uppercut R High
    D/F#+2, 1, 2, F+1

Rushing Uppercut R Low
    D/F#+2, 1, 2, D+1

Sit Pancake Press Puches
    d+3+4 ~ 3+4, (1, 2, 1, 2 _ 2, 1, 2, 1)


-------------------------------------------------------------------
                        8K. Heihachi Mishima
-------------------------------------------------------------------


Basic Right Uppercut
    d/f+2

Dark Step Dragon Uppercut
    f, N, d, d/f, 1

Dark Tsunami Kick
    f, N, d, d/f, 4, 4

Death Row
    1, 2, 2, 1+2, (u _ d), 1+2

Death Row (ALT)
    1, 2, 2, 1, (u _ d), 1+2

Demon Executioner (ALT)
    1, 2, 2, 1

Demon Shout (ALT)
    f+2, 1

Electric Wind Godfist
    f ~ N, d ~ d/f+2

Fake Executioner (ALT)
    1, 2, 2, 1, (u _ d)

Mist Step
    QCF, N

Rising Demon Scissors
    WS+4 ~ 3

Spinning Backfist
    f+2

Spinning Demon Tsunami Kick (ALTER)
    f, N, d, D/F+4, [4], N, 4, 4

Spinning Demon Uppercut (ALTER)
    f, N, d, D/F+4, [4], N, 1

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)

While Rising Mist Step
    QCF, WS (Any WS move)


-------------------------------------------------------------------
                           8L. Hwoarang
-------------------------------------------------------------------


Note: Always begin in the Left Stance unless indicated otherwise.


Back Turned High Kick (LFF)
    LFF BT 3

Back Turned High Kick (RFF)
    RFF BT 4

Basic Right Uppercut
    d/f+2

Dark Cheap Shot Snap Kick
    f, N, d, d/f+3 ~ 3

Dark Left Flamingo Feint
    f, N, d, d/f+3

Dishonorable Discharge
    f+1, 2, 4

Disrepect Combo
    LFS 2, 2, 3

Firecracker (RFF)
    RFF d+4, 4

Head Splitter
    WS+3

Honorable Discharge
    f+1, 2, 3

Jump Kick (ALT)
    u/b+3

Left Flamingo Cutter Left (ALT)
    LFS (d/f _ d)+3

Left Flamingo Cutter Right (ALT)
    LFS (d/f _ d)+4

Left Flamingo Left Kick
    LFS 3

Right Flamingo Cutter Left (ALT)
    RFS (d/f _ d)+3

Right Flamingo Cutter Right (ALT)
    RFS (d/f _ d)+4

Right Jab Rejector
    2, 3

Right Jab Rejection
    2, 4

Right Kick to Right Flamingo
    RFF 4, F

Roundhouse Jump Kick
    (u/f _ u _ u/b)+4

Rusty Chainsaw Kick
    RFF 2, 4, 3

Smash Low Right Mid Combo
    (RFF _ LFF) d+3, 4, 4


-------------------------------------------------------------------
                             8M. Jack-2
-------------------------------------------------------------------


Crouching to Sit <UPDATE>
    FC D+3+4

Gigaton Debugger
    b, d/b, d, d/f, f ~ D/F+1

Gigaton Punch (ALT)
    HCF, {follwed by Lever Spin} 1

LA-Z-Boy
    SIT F

LA-Z-Boy Mid Kick
    SIT F, 4

LA-Z-Boy Low Kick
    SIT F, 3

Pancake Press to High Kick
    u/f+3+4 {HIT} ** 4

Pancake Press to Low Kick
    u/f+3+4 {HIT} ** 3

Pancake Press to Sit Punches 1
    u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2
    u/f+3+4, SIT 2, 1, 2, 1

Recliner
    SIT B

Recliner Mid Kick
    SIT B, 4

Recliner Low Kick
    SIT B, 3

Rushing Uppercut R High
    D/F#+2, 1, 2, F+1

Rushing Uppercut R Low
    D/F#+2, 1, 2, D+1


-------------------------------------------------------------------
                          8N. Jin Kazama
-------------------------------------------------------------------


5 Hit Combo
    b+2, 4, 2, 1, 2

9 Hit Combo 1
    3, 2, 4, 3, 1+4, 2, 1, 3

9 Hit Combo 2
    3, 2, 4, 3, 1+4, 2, 1, 4

11 Hit Combo 1
    b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3

11 Hit Combo 2
    b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4

Crouching Ultimate Tackle
    FC+1+2

Dark Step to Dragon Uppercut to Middle Kick
    f, N, d, d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick
    f, N, d, d/f, 1, 4

Dark Step Ultimate Tackle
    f, N, d, D/F+1+2

Electric Wind Godfist
    f ~ N, d ~ d/f+2

High Pounce (ALTER)
    (u _ u/b)+2+4

Laser Scraper (ALT)
    b, f+2, 1, (d _ d/b)+2

Left Jump Kick
    (u/b _ u _ u/f)+3

One Two Knee Cancel to Three Ring Circus Combo
    1, 2, 4 ~ 1+4, 2, (4 _ d+4)

Parting Wave Dragon Uppercut
    b+1, D/F, N, 1

Parting Wave Dragon Uppercut to Middle Kick
    b+1, D/F, N, 1, 3

Parting Wave Dragon Uppercut to Spinning Low Kick
    b+1, D/F, N, 1, 4

Parting Wave Rising Uppercut
    b+1, D/F, N, 2

Parting Wave Spinning Demon
    b+1, D/F+4, 4

Parting Wave Tsunami Kick
    b+1, D/F, N, 4, 4

Reverse Double Lift Kick
    BT d+3+4

Reverse Three Ring Circus
    BT 1+4, 2, 4

Reverse Three Ring Circus Combo
    BT 1+4, 2, d+4

Right Jump Kick
    U/F * 4

Rising Demon Scissors
    WS+4 ~ 3

Roundhouse to Triple Spin Kick (Vertical)
    u+4, 4, 4, 4

Sunset Kick
    u/f * 4

Twin Lancer (ALT)
    f+1+2, 2

Ultimate Punch to Arm Breaker
    TAC 1, 2, 1, 1+2

Ultimate Tackle (ALT)
    (D/B _ D/F)+1+2

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)


-------------------------------------------------------------------
                           8O. Julia Chang
-------------------------------------------------------------------


Glorious Cannon
    d+2, 3, 1

Running Lightning Bolt
    WR+1, 2

Running Rapid Counter Attack
    WR+1

Spin and Triple Spinning Kicks
    3+4, 4, 4, 4

Spin and Triple Spinning Kicks Slash Uppercut
    3+4, 4, 4, 1

Spin and Triple Spinning Low Kick
    3+4, 4, 4, D+4

Sweep Low Kick (ALT)
    D#+4, 4


-------------------------------------------------------------------
                           8P. Jun Kazama
-------------------------------------------------------------------


Blizzard Combo to Jab Low Kick
    1+4, 2, 1, 3

Blizzard Combo to Jab Uppercut
    1+4, 2, 1, 2

Blizzard Combo to Leg Cutter Thunder Fall Kick
    1+4, 2, 1, 4, [4], [4], 3

Blizzard Combo to Lunging Mist Thrust Double Lift Kick
    1+4, 2, 1, 1, 4

Blizzard Combo to Lunging Mist Thrust Toe Kick
    1+4, 2, 1, 1, 3

Demon Slayer Cancel
    f+2, (d _ d/f _ d/b)

Dragon Wheel Thunder Fall Kick
    b+3, 4, [4], [4], 3

Launcher
    2

Leg Cutter White Heron Dance (EXTENDED)
    d/b+4, 4, [4], 1+4, 2, 4

Leg Cutter White Heron Lower Dance
    d/b+4, [4], [4], 1+4, 2, D+4

Lunging Mist Thrust Double Lift Kick
    F+1, 4

Lunging Mist Thrust Toe Kick
    F+1, 3

Spinning Heel Drop Cancel
    f+3, (b _ d)

Swallow Mallet to Double Sweep
    (b+2 _ SS+2), 4, 4

Swallow Mallet to Double Sweep Thunder Fall Kick
    (b+2 _ SS+2), 4, [4], 3

Swallow Mallet to Lunging Mist Thrust Double Lift Kick
    (b+2 _ SS+2), 1, 4

Swallow Mallet to Lunging Mist Thrust Toe Kick
    (b+2 _ SS+2), 1, 3

Sweep Thunder Fall Kick
    d/b+4, [4], 3

Sweeps (ALT)
    3 ~ 4, 4, 4

Toe Kick
    3

Violet Grab
    {CH} b+1

While Rising Twin Cloud Kicks
    WS+3+4, 3+4

Whiplash to Leg Cutter Thunder Fall Kick
    1, 4, [4], [4], 3

Whiplash to Toe Kick Infinite
    (1, 1, 3)...


-------------------------------------------------------------------
                        8Q. Kazuya Mishima
-------------------------------------------------------------------


Basic Left Kick (Less Damage)
    f+3

Crouching Ultimate Tackle
    FC+1+2

Dark Step to Dragon Uppercut to Middle Kick
    f, N, [d], d/f, 1, 3

Dark Step to Dragon Uppercut to Spinning Low Kick
    f, N, [d], d/f, 1, 4

Dark Step Ultimate Tackle
    f, N, [d], D/F+1+2

Dark Tsunami Kick
    f, N, [d], d/f, 4, 4

Devil Step
    f, N, d/f, N

Lightning Uppercut to Lightning Screw Uppercut
    b+1+4, b

Rising Demon Scissors
    WS+4 ~ 3

Rising Sun (Vertical)
    u+4, 4

Roundhouse to Triple Spin Kick (Vertical)
    u+4, 4, 4, 4

Ultimate Tackle (ALT)
    D/F+1+2

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)

While Rising Devil Step
    f, N, d/f, WS (Any WS move)


-------------------------------------------------------------------
                              8R. King
-------------------------------------------------------------------


9 Hit Combo 1
    f+2, 1, 1, 2, 4, 4, 4, 1, 3

9 Hit Combo 2
    f+2, 1, 1, 2, 4, 4, 4, 1, 1

9 Hit Combo 3
    f+2, 1, 1, 3, 3, 4, 4, 1, 3

9 Hit Combo 4
    f+2, 1, 1, 3, 3, 4, 4, 1, 1

9 Hit Combo 5
    f+2, 1, 1, 3, 3, 4, 3, 2, 1+2

Backdrop to Cannonball Buster
    BKD 2, 2, 1+2

Body Jab
    d/f+2

Cannonball Buster Sidestep Cancel
    SS+2+4, B

Cannonball Buster to Power Bomb
    CAB 1, 2, 3+4

Crouching Power Bomb <UPDATE>
    FC D+2+4

Crouching Stagger Kick
    FC D/F+4, 4, 4

Crouching Stagger Kick 2
    FC+3+4, 4, 4

Crouching Stagger Kick Spinning Uppercut
    FC D/F+4, 2

Crouching Stagger Kick Spinning Uppercut 2
    FC+3+4, 2

Crouching Stagger Kick Spinning Uppercut (During Counter)
    {CH} FC D/F+4, [4], [4], 2

Crouching Stagger Kick Spinning Uppercut (During Counter) 2
    {CH} FC+3+4, [4], [4], 2

Crouching Stagger Kicks (During Counter)
    {CH} FC D/F+4, 4, 4, 4

Crouching Stagger Kicks (During Counter) 2
    {CH} FC+3+4, 4, 4, 4

Dark Step Ultimate Tackle
    f, N, d, D/F+1+2

Dark Step Ultimate Tackle (ALT)
    f, N, d, d/f, (D/B _ D _ D/F)+1+2

High Elbow Drop (ALTER)
    (u _ u/b)+2+4

Reverse Moonsault Body Press
    BT 1+4

Reverse Special Stretch Bomb (ALT)
    d/f+1+2

Reverse Special Stretch Bomb Sidestep
    SS+2+4 {GRAB}

Rising K's Flicker
    WS+2

Running Exploder (ALT)
    WR+3+4

Running Stagger Kick
    WR* 4, 4, 4

Running Stagger Kick Spinning Uppercut
    WR* 4, 2

Shin Kick
    d/f+4

Spinning Elbow
    1+2

Stagger Kick Spinning Uppercut (During Counter)
    {CH} d+3+4, [4], [4], 2

Ultimate Punch to Arm Twist
    TAC (1,2,1 _ 2,1,2), 1+2, 1+2

Ultimate Punch to Cross Arm Lock
    TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
    TAC (1,2,1 _ 2,1,2), 3+4

Ultimate Punch to Stretch Combo
    TAC (1,2,1 _ 2,1,2), 3+4 : 1+2

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)


-------------------------------------------------------------------
                           8S. Kuma / Panda
-------------------------------------------------------------------


Note: Kuma and Panda have the same command list.


Crouching to Hunting <UPDATE>
    FC D+3+4

Deadly Claw to Hunting
    b+1+2, 3+4

Delayed Hunting
    HBS N, WS (Any HBS move)

Double Hammer 2 to Hunting
    WS+1+2, 1+2, F

Hunting Advance
    HBS f

Hunting Retreat
    HBS b

Hunting Roll
    HBS f, F

LA-Z-Boy
    SIT F

LA-Z-Boy Mid Kick
    SIT F, 4

LA-Z-Boy Low Kick
    SIT F, 3

Left Bear Claw
    HBS 1

Pancake Press to Sit Punches 1
    u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2
    u/f+3+4, SIT 2, 1, 2, 1

Recliner
    SIT B

Recliner Mid Kick
    SIT B, 4

Recliner Low Kick
    SIT B, 3

Rushing Uppercut R High
    D/F#+2, 1, 2, F+1

Rushing Uppercut R Low
    D/F#+2, 1, 2, D+1

Straight Punch
    f+1


-------------------------------------------------------------------
                           8T. Kunimitsu
-------------------------------------------------------------------


Avoiding the Puddle
    (u/f _ u _ u/b)+4

Crouching Fairy Wax <UPDATE>
    FC D+3+4

Jumping Oni Kick
    (u/f _ u _ u/b)+3

Running Fubuki
    WR+4

Slap U Silly to Manji Spin Kicks
    b+1, [1], [1], D/B#+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick
    b+1, [1], [1], D/B#+3, 3, f+4


-------------------------------------------------------------------
                         8U. Lee Chaolan
-------------------------------------------------------------------


Catapult Drop (ALTER)
    FC (U _ U/B)+3+4

Catapult Kick High (ALTER)
    FC (U _ U/B)+4

Catapult Kick Low (ALTER)
    FC (u _ u/b)+4

Double Fang to Hitman
    b+1, 1, 3+4

Freaker Jab Infinite
    HMS (1)...

Freaker Jab to Scatter Kick
    HMS 1, 3

Golden Tail
    d, D/F+4

Hitman Cancel
    HMS (f _ b)

Hitman Cancel to Shin Slicer
    HMS b, 4

Hitman Cancel to Scatter Kick
    HMS b, 3

Hitman Sidestep
    HMS (u _ d)

Hitman to Crouch
    HMS D

Laser Edge Kick Combo to Hitman
    D#+4, 4, 4, 4, 3

Laser Edge Pistol Whip Kicks
    d+4 * 4 ~ 4

Lee Cutter to Hitman
    b, B+4, 3

Lee Tsunami Kick
    WS+3, 3

Left Lee Knuckle Combo
    1, 2, 2

Left Rave War Combo
    1, F+2, 2, 2

Low Kick to Silver Cyclone
    d+4 ~ N, 4 ~ 3

Low Shaolin Spin Kicks
    d+4, N, 4, 3, 4

Mist Kick Fakeout
    b+3 ~ 3

Right Front Kick
    d/f+4

Rising Catapult Drop
    WS (u/f _ u _ u/b)+3+4

Rising Catapult Kick High
    WS (U/F _ U _ U/B)+4

Rising Catapult Kick Low
    WS (u/f _ u _ u/b)+4

Running Shredder Kick Combo High
    WR+3, 4, 4

Running Shredder Kick Combo Low
    WR+3, 4, d+4

Running Shredder Kick Combo Mid
    WR+3, 4, f+4

Shin Kick to Lee Somersault
    d+4, 4, u+3

Silver Heel to Hitman
    b+4, 3

Silver Low Triple Head Kick
    d+3, 3, 3, 3

Silver Bullet Feint Hammer
    d+3, 3, [3], B+3

Silver Bullet Mid Kick Combo
    d+3, 3, [3], F+3

While Rising Hitman
    HMS U, WS (Any WS move)


-------------------------------------------------------------------
                          8V. Lei Wulong
-------------------------------------------------------------------


9 Hit Combo Reverse Uppercut
    1, 2, 1, 3+4, 3+4, 3+4, 1 * 2

10 Hit Combo 1 to Back Turn
    1, 2, [1]

10 Hit Combo 1 to Reverse Uppercut
    1, 2, 1 * 2

10 Hit Combo 3 to Back Turn
    1, 2, 1, 3+4, 3+4, 3+4, 1, [1]

Axis Shifting Tornado Kick to Reverse Play Dead
    f+3 ~ 4, [u], [u], D

Axis Shifting Tornado Kick Reverse Uppercut
    f+3 ~ 4 * 2

Baby Snake
    SNA 1

Basic Left Kick (Extra Damage)
    f+3

Basic Right Kick (Extra Damage)
    f, f+4

Beating Kick Mid Combo Crane
    F+4 * 2, 1, 2, 4, (u _ d)

Crane High/Mid Guard
    CRA (u _ d) {Opponent High/Mid Attack}

Crane to Panther Stance
    CRA u

Crane to Snake Stance
    CRA d

Crouching to Play Dead <UPDATE>
    FC D+3+4

Crouching to Sidewind <UPDATE>
    FC D+1+2

Crouching Low Back Spin <UPDATE>
    BT FC D+1

Crouching Low Kick to Snake <UPDATE>
    BT FC D+4, (d _ u)

Defense Breaker Crane
    f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)

Defense Breaker Low Kick
    f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3

Defense Breaker Mid Kick
    f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4

Don't Drink and Drive
    DGN 1 {GRAB} ** 1+2

Dragon to Snake Stance
    DGN d

Dragon Roar to Tiger Stance
    DGN 2, F

Dragon Spark to Tiger Stance</pre><pre id="faqspan-2">
    DGN 1+2, F

Drunken Master Parry
    f+3+4 {Opponent Mid/High Punch}

Drunken Master Rapid Fists to Drunken Master
    DRU 2, 2, F

Drunken Master Tiger Lash to Drunken Master
    DRU 1, F

Drunken Rapid Fists to Drunken Master Walk
    SS+2, 2, F

Drunken Tiger Lash to Drunken Master Walk
    b+1, F

High and Low Kicks (Extra Damage)
    f+3, 3

Hopping Phoenix Strike
    AOP 3, [3], [3], [3], 4

Left Jump Kick
    (u/f _ u _ u/b)+3

Low Kick to Snake Stance
    d/b+4 ~ (u _ d)

No Respect
    1+2

Out of Control Alcoholic
    SNA 1+3 {GRAB} ** 1+2

Panther Beating Mid Kick Combo Crane
    PAN 4 * 2, 1, 2, 4, (u _ d)

Panther Defense Breaker
    PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1

Panther to Snake Stance
    PAN u

Panther Low Autoguard
    PAN N

Panther Stance Low Parry
    PAN f {Opponent Low / Special Mid Atack}

Panther's Tail to Phoenix Stance
    PAN 3, B

Phoenix Illusion Cancel
    AOP (u _ d)

Phoenix Strike Triple Tornado Kicks
    AOP b+4, (u, u _ U#)

Play Dead to Crouch Guard
    (FUFT _ FUFA _ FDFT _ FDFA), D/B

Razor Rush Mid Kick Stutter
    f, N, 1 * 2 * 1 * 2 * 4

Retreating High and Low Kicks
    b+3, 3

Retreating Leaping Double Slicer
    (FUFA _ FDFT) b ** 3, 4

Reverse Double Slicer Just Frame
    BT d+4 : 4

Reverse Low Kick to Snake Stance
    BT d+4 ~ (u _ d)

Reverse Sidewind Double Slicer
    FDFT 3 ~ 4, 4

Reverse Timber
    BT u/b+2

Rising Double Slicer
    FUFA u, 3, 4

Rolling Leaping Double Slicer
    (FUFA _ FDFT) f * 3, 4

Rushing Snake to Snake Stance
    SNA 1, 1, [1], [1], [1], [1], F

Snake Bites Lift Cannon
    SNA 2, 2, 4, 3, 3

Snake Bites to Dragon Stance
    SNA 2, [2], F

Snake Bites to Panther Stance
    SNA 2, 2, 2, F

Snake Palm Fist to Dragon Stance
    SS+1, (U _ D)

Snake Palm Fist to Tiger Stance
    SS+1, F

Snake Stance (ALT)
    (SS+2+3 _ f+2+3)

Stance Advance
    (CRA _ DRG _ PAN _ SNA _ TGR) f

Stance Cancel
    (CRA _ DRG _ PAN _ SNA _ TGR) D

Stance Mid/High Auto-guard
    (DRG _ SNA _ TGR) n

Stance Retreat
    (CRA _ DRG _ PAN _ SNA _ TGR) b

Tiger One Two Kick Low
    TGR 3 * D+4

Tiger One Two Kick Mid
    TGR 3 * 4

Tiger Razor Rush Crane
    TGR 3, 1, 2, 1, 2, 4, (u _ d)

Tiger Razor Rush Dragon
    TGR 3, 1, 2, (u _ d)

Tiger Razor Rush Panther
    TGR 3, 1, 2, 1, (u _ d)

Tiger Razor Rush Snake
    TGR 3, 1, (u _ d)

Tiger Razor Rush Tiger
    TGR 3, 1, 2, 1, 2, (u _ d)

Tiger Stance Mid/High Parry
    TGR f {Opponent Mid/High Attack}

Tiger to Dragon Stance
    TGR d

Timber
    (u/f _ u/b)+2

Tornado Kick Reverse Uppercut
    3~4 * 2

Tornado Kick to Reverse Play Dead
    3 ~ 4 [u], [u], D

Triple Axis Shifting Tornado Kick
    f+3 ~ 4, (u, u _ U#)

Triple Tornado Kick
    3 ~ 4, (u, u _ U#)

Twin Snake Strikes to Crane Stance
    f+1+2, F

Twin Snake Strikes to Crane Stance (ALT)
    F#+1+2

Twin Snake Strikes to Panther Stance
    f+1+2, (U _ D)


-------------------------------------------------------------------
                            8W. Ling Xiaoyu
-------------------------------------------------------------------


4 Hit Combo to Phoenix
    u+4, 1, 2, 4

6 Hit Combo to Rain Dancer
    u+4, 1, 2, 1+2, 1, 3

7 Hit Combo to Phoenix Pose
    u+4, 1, 2, 1+2, 1, 3, 4

Butterfly Wave Crest Heavy
    AOP d, 1+2

Cradle Throw Cancel
    AOP (1+3 _ 2+4), (F _ B _ U _ D)

Crazy Daisy to Phoenix
    AOP u+4, d+1+2

Crazy Daisy to Rain Dance
    AOP u+4, U

Crazy Daisy to Rain Dance (ALT)
    AOP U#+4

Crouching Back Circle Breaker <UPDATE>
    BT FC D+3

Crouching Back Circle Breaker Forward <UPDATE>
    BT FC D+3, D

Crouching to Phoenix
    FC+1+2

Cyanide (Vertical)
    u+4

Fire Extinguisher
    FC+3, 2

Firecracker Roll Low Kick
    AOP 4 ~ 3, (f _ b), 3

Firecracker Roll Mid Kick
    AOP 4 ~ 3, (f _ b), 4

Flower Garden to Phoenix
    AOP f+4

Great Wall Left to Rain Dance Cancel
    B+1 {HIT}

Great Wall Right to Rain Dance Cancel
    B+2 {HIT}

Left Jump Kick
    (u/f _ u _ u/b)+3

Lotus Twist Forward
    FC D/F+2

Phoenix Advance
    AOP f

Phoenix Cancel
    AOP u

Phoenix Jump
    AOP (U/B _ U _ U/F)

Phoenix Quick Advance
    AOP f, f

Phoenix Quick Retreat
    AOP b, b

Phoenix Retreat
    AOP b

Phoenix Twin Kick Forward
    b+4 ~ B

Quick Shady Lotus (ALT)
    FC D/F#+2

Phoenix Twin Kick Sidestep
    SS+4

Rain Dance Cancel
    RDS b

Rain Dance Crouch Advance <UPDATE>
    RDS D/F

Rain Dance False Salute
    RDS 1+3+4

Rain Dance Greetings
    RDS 2+3+4

Rain Dance Quick Advance
    RDS f, f

Rain Dance Sidekick
    RDS 3

Rain Dance Sidestep
    RDS (u _ d)

Reverse Phoenix Correction
    AOP BT (f _ b)

Reverse Phoenix Dark & Stormy
    AOP BT 2, 1, 4

Reverse Phoenix High Kick
    AOP BT 3

Reverse Phoenix High Punch
    AOP BT 1

Reverse Phoenix Mistrust
    AOP BT 4

Reverse Phoenix to Rain Dance
    BT AOP u

Rising Fire Dancer
    WS d+3, 2, 1, 4

Single Fan Forward (ALT)
    u+1, (f _ b _ u _ d)

Single Map Sweep to Phoenix
    FC D/F+4

Sprinkler
    RDS 2

Storming Flower to False Salute
    {CH} d/b+1

Sunset Fan Flapping Wings
    d+1, D

Thunder Strike Cancel
    b+1+2, 1+2, b, b

While Rising Phoenix
    AOP u, WS (Any WS move)


-------------------------------------------------------------------
                         8X. Michelle Chang
-------------------------------------------------------------------


Glorious Cannon
    d+2, 3, 1

Spin and Triple Spinning Kicks
    3+4, 4, 4, 4

Spin and Triple Spinning Kicks Slash Uppercut
    3+4, 4, 4, 1

Spin and Triple Spinning Low Kick
    3+4, 4, 4, D+4

Sweep Low Kick (ALT)
    D#+4, 4


-------------------------------------------------------------------
                         8Y. Nina Williams
-------------------------------------------------------------------


Arm Breaker
    TAC 1+2

Basic Kick Knockdown
    f+3

Bermuda Shorts
    d/f+1, 2, 4

Blonde Bombshell
    2, f+1+2

Blonde to Right High Kick (Extra Damage)
    f+4, 3, 4

Blonde to Right Low Kick (Extra Damage)
    f+4, 3, D+4

Blonde to Right Uppercut (Extra Damage)
    f+4, 3, 2

Creeping Snake to Low Kick Combo
    d/f+3, 2, D+3, 4

Creeping Snake to Low Kick Uppercut
    d/f+3, 2, D+3, 2

Crouching L & R Low Kick <UPDATE)
    FC D+3, 4

Crouching Left Spin Low Kick to Right Upper
    FC+3, 2

Crouching Right Low Kick to Back Spin Chop
    FC+4, 1

Crouching Sit Spin to High Right Kick
    FC+3, N, 4

Crouching Special Mid Kick
    FC+4

Crouching Toe Kick
    FC+2, 4

Dark Step Backhand Slap
    f, N, d, D/F, 1+2

Dark Step Bad Habit
    f, N, d, D/F, 3

Dark Step Crab Hold
    f, N, d, D/F, 3+4

Dark Step Kneel Kick
    f, N, d, D/F, 4

Double Explosion 3
    d/f+1, 2, F+1+2

Double Explosion 4
    d/f+1, 2, 1, 2, F+1+2

Geyser Cannon (ALT)
    d, d/b+3

Leg Cross Hold
    TAC 3+4

Low Parry (ALT)
    d+(1+3 _ 2+4)

Mist Step
    QCF, N

Mist Step 10 Hit Combo 2
    QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Mist Step 10 Hit Combo 4
    QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Mist Step 10 Hit Combo 6
    QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Mist Step Bad Habit
    QCF 3

Mist Step Kneel Kick
    QCF 4

Mist Step to Uppercut
    QCF 2

Mist Step Uppercut Jab
    QCF 1, 2

Mopping the Floor
    FC D/F+4

Nibbling Snake
    2, 1, 4

Poisonous Snake
    d/f+1, 2, 1, 4

Reverse 10 Hit Combo 1
    BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4

Reverse 10 Hit Combo 3
    BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3

Reverse 10 Hit Combo 5
    BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3

Reverse Bermuda Triangle
    BT (1 _ 2), 2, 4

Reverse Biting Snake
    BT (1 _ 2), 2, 1, 4

Reverse Double Explosion 1
    BT (1 _ 2), 2, f+1+2

Reverse Double Explosion 2
    BT (1 _ 2), 2, 1, 2, f+1+2

Reverse Mist Step
    QCB, N

Right Left Combo
    2, 1

Right Low Kick to Back Spin Chop Side Step
    d+4, 1, (u _ d)

Right Low Kick to Back Spin Chop Side Step to Lift Shot
    d+4, 1, (u _ d), 2

Rising 10 Hit Combo 2
    WS+1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Rising 10 Hit Combo 4
    WS+1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Rising 10 Hit Combo 6
    WS+1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Rising Bermuda Shorts
    WS+1, 2, 4

Rising Blonde Bomb
    WS+1+2

Rising Double Explosion 3
    WS+1, 2, F+1+2

Rising Double Explosion 4
    WS+1, 2, 1, 2, F+1+2

Rising Poisonous Snake
    WS+1, 2, 1, 4

Rising Uppercut Jab Combo
    WS+1, 2

Running Blonde Bomb
    WR* f+1+2

Running Jump Kick Grab
    WR+3

Sidekick Jab Combo Sidestep
    d/f+3, 2, (U _ D)

Sidekick Jab Combo Sidestep Lift Shot
    d/f+3, 2, (U _ D), 2

Snakeshot Reverse Rolling Dash to Attack Reversal
    SS+1, B, b+2+4

Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
    SS+1, B#, 2+4

Snakeshot Reverse Rolling Dash to Betrayer
    SS+1, B, 1+4

Snakeshot Reverse Rolling Dash to Over the Back Toss
    SS+1, B, 2+4

Snakeshot Reverse Rolling Dash to Spider Knee
    SS+1, B ~ 3

Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
    SS+1, B ~ 3 {HIT}, 1+2

Snakeshot Rolling Dash to 10-Hit Combo 2
    SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4

Snakeshot Rolling Dash to 10-Hit Combo 4
    SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3

Snakeshot Rolling Dash to 10-Hit Combo 6
    SS+1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3

Snakeshot Rolling Dash to Backhand Slap
    SS+1, F, 1+2

Snakeshot Rolling Dash to Bad Habit
    SS+1, F, 3

Snakeshot Rolling Dash to Crab Hold
    SS+1, F, 3+4

Snakeshot Rolling Dash to Double Explosion 3
    SS+1, F, 1, 2, F+1+2

Snakeshot Rolling Dash to Double Explosion 4
    SS+1, F, 1, 2, 1, 2, F+1+2

Snakeshot Rolling Dash to Kneel Kick
    SS+1, F, 4

Snakeshot Rolling Dash to Right Uppercut
    SS+1, F, 2

Snakeshot Rolling Dash to Uppercut Jab
    SS+1, F, 1, 2

Special Mid Kick
    d+4

Spider Knee to Triple Slaps
    WS+3 {HIT}, 1+2

Spike Combo to Right Uppercut Delay
    3, 3, f+2

Ultimate Punch to Arm Breaker
    TAC (1,2,1 _ 2,1,2), 1+2

Ultimate Punch to Leg Cross Hold
    TAC (1,2,1 _ 2,1,2), 3+4

While Rising Reverse Mist Step
    QCB, WS (Any WS move)

While Rising Snakeshot Reverse Rolling Dash
    SS+1, B ~ (Any WS move)


-------------------------------------------------------------------
                              8Z. Ogre
-------------------------------------------------------------------


Rising Demon Scissors
    WS+4 ~ 3


-------------------------------------------------------------------
                          8AA. Paul Phoenix
-------------------------------------------------------------------


Body Blow
    d/f+1

Crouching Ultimate Tackle
    FC+1+2

Mist Step
    QCF, N

Running Double Hop Kick High
    WR+3, 4, 4

Running Double Hop Kick Low
    WR+3, 4, d+4

Running Triple Kick Combo
    WR+3, 4, f+4

Shredder (ALTER)
    (u _ u/b)+3, 4

Ultimate Punch 2 to Arm Breaker
    TAC 1, 2, 1, 1+2

While Rising Mist Step
    QCF, N, WS (Any WS move)


-------------------------------------------------------------------
                    8BB. Prototype Jack (P. Jack)
-------------------------------------------------------------------


Crouching to Sit <UPDATE>
    FC D+3+4

LA-Z-Boy
    SIT F

LA-Z-Boy Mid Kick
    SIT F, 4

LA-Z-Boy Low Kick
    SIT F, 3

Pancake Press to Sit Punches 1
    u/f+3+4, SIT 1, 2, 1, 2

Pancake Press to Sit Punches 2
    u/f+3+4, SIT 2, 1, 2, 1

Recliner
    SIT B

Recliner Mid Kick
    SIT B, 4

Recliner Low Kick
    SIT B, 3

Rushing Uppercut R High
    D/F#+2, 1, 2, F+1

Rushing Uppercut R Low
    D/F#+2, 1, 2, D+1


-------------------------------------------------------------------
                         8CC. Roger / Alex
-------------------------------------------------------------------


Animal Dropkick Backflip
    b+3+4, B

Crouching Stagger Kick
    FC D/F+4, 4, 4

Crouching Stagger Kicks (During Counter)
    {CH} FC D/F+4, 4, 4, 4

Elbow Drop (ALTER)
    (u _ u/b)+2+4

Running Exploder (ALT)
    WR+3+4

Running Stagger Kick
    WR* 4, 4, 4

While Rising Dark Step
    f, N, d, d/f, WS (Any WS move)


-------------------------------------------------------------------
                      8DD. Tetsujin / Mokujin
-------------------------------------------------------------------


Tetsujin and Mokujin have the ability to mimic the move list of any
fighter except the following:

Devil / Angel, Ogre, Roger / Alex, True Ogre


-------------------------------------------------------------------
                         8EE.  True Ogre
-------------------------------------------------------------------


Owl's Hunt Teleport Behind
    (FUFT _ FUFA) 3+4 ~ f

Owl's Hunt Teleport Left
    (FUFT _ FUFA) 3+4 ~ u

Owl's Hunt Teleport Right
    (FUFT _ FUFA) 3+4 ~ d

Rising Demon Scissors
    WS+4 ~ 3

Single Tail Spinner to Back Turn
    d/f+3+4, D/F

Sunset Kick
    u/f, N+4


-------------------------------------------------------------------
                          8FF.  Unknown
-------------------------------------------------------------------


Unknown has ability to mimic the move list of any fighter except
the following:

Devil / Angel, Ganryu, Gun Jack, Jack-2, Kuma / Panda, Ogre,
Prototype Jack, Roger / Alex, True Ogre


-------------------------------------------------------------------
                        8GG.  Wang Jinrei
-------------------------------------------------------------------


Heavy Uppercut Cancel
    b, B+1, (b, b _ B#)

Spin Behind to Back Suplex
    (2~b _ b+2) {HIT} 1+2

Spin Behind (ALT)
    b+2

Sweep Low Kick (ALT)
    D#+4, 4


-------------------------------------------------------------------
                          8HH. Yoshimitsu
-------------------------------------------------------------------


Avoiding the Puddle (ALTER)
    (u _ u/b)+4

Bad Stomach Cancel
    B+1+2, (u _ d _ f)

Confused Suicide
    f, f+1+4, (u _ d _ f _ b)

Crouching to Indian Stance <UPDATE>
    FC D+3+4

Flea to Yoga Stillness
    FLE d+3+4 ~ D

Indian Stance Cancel
    d+3+4, (u _ d _ f _ b)

Indian Stance Healing Cancel
    INS (u _ d)

Indian Stance Multiple Stone Fists
    INS 2, D/B#+2, 2, 2, 2

Jumping Flea (ALTER)
    FLE (u/f _ u/b)

Jumping Oni Kick
    (u/f _ u _ u/b)+3

Manji Spin Low Kicks Front Kick (ALT)
    D/B#+3, 3, [3], [3], [3], N, 4

Meditation Cancel
    MED b

Meditation Healing (ALT)
    MED (d _ u)

Meditation High Punch
    MED b+1

Meditation Low Kick
    MED d/b+(3 _ 4)

Meditation Manji Backfist 2
    MED (f _ b)+2

Meditation Sidekick
    MED b+(3 _ 4)

Meditation Soul Possession
    MED 2+3 ~ F

Meditation Soul Siphon
    MED 2+3

Reverse Harakiri
    BT d+1+4

Reverse Harakiri to Manji Blood Dance
    BT d+1+4, B#+1, 1, 1, 1, 1

Reverse Indian Stance Vacuum Dance
    BT INS (f _ b)

Reverse Stone Fists
    BT D/B#+2, 2, 2, 2, 2

Running Fubuki
    WR+4

Samurai Cutter (ALT)
    FC B+1

Slap U Silly to Manji Spin Kicks
    b+1, [1], [1], D/B#+3, 3, 3

Slap U Silly to Manji Spin Kicks Front Kick
    b+1, [1], [1], D/B#+3, 3, (f+4 _ N, 4)

Solar Kick Harakiri
    f, F+1+2 * d+1+4

Solar Kick Harakiri Manji Blood Dance
    f, F+1+2 * d+1+4, B#+1, 1, 1, 1, 1

Solar Kick Reverse Indian Stance
    f, F+1+2, d+3+4

Solar Kick Stone Fists
    f, F+1+2, d/b+2, 2, 2, 2, 2

Solar Kick Soul Possession
    f, F+1+2 * 2+3 ~ F

Solar Kick Soul Siphon
    f, F+1+2 * 2+3

Solar Kick Sword Poke Windmill
    f, F+1+2, u+2+3, 1

Solar Kick Sword Stab
    f, F+1+2, u+2+3

Sword Smash to Yoga Meditation
    {CH} f, F+2 * d+3+4

Sword Smash to Yoga Meditation Cancel
    {CH} f, F+2 * d+3+4, (Press Any Button)

Sword Stab Combo
    4, 4, 2, 2, 1

Tackle Sword Stab
    TAC (1 _ 2)

Yoga Stillness
    d+3+4 ~ D

Yoga Stillness (ALT)
    D#+3+4

Zig Zag (Extra Damage)
    f+3, 4


-------------------------------------------------------------------
                       8II. Fighter Specific
-------------------------------------------------------------------


In this section, you will find the names of the only fighters that
can perform the indicated move, or the move.


Backflip
Eddy, Jun, Kunimitsu, Ling, Michelle, Nina, Yoshimitsu
    u/b ~ b

Dark Step Rising Uppercut
Devil, Heihachi, Jin, Kazuya
    f, N, d, d/f, 2

Pancake Press to High Kick
Ganryu, Gun Jack, Jack-2, Kuma, P. Jack
    u/f+3+4 {HIT} ** 4

Pancake Press to Low Kick
Ganryu, Gun Jack, Jack-2, Kuma, P. Jack
    u/f+3+4 {HIT} ** 3



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                9. Special Hidden Moves (SHM)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


These are special moves for a fighter that can only be performed
with a specific partner.


Jin Kazama
Lightning Force Cancel - Possession
    {Partnered with Heihachi} b+1+2 ~ 2 ~ 2 ~ 3

Kuma / Panda
Demon's Boar
    {Partnered with Heihachi} b+2


Lee Chaolan
Silver Tail of Death
    {Partnered with Kazuya} FC d/f+4, 2 ~ 2 ~ 1


Paul Phoenix
Rainbow Kick <UPDATE>
    {Partnered with Law} FC D {1 SEC}, U/F+3+4



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  10. Special Tag Moves (STM)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


These are special tag moves that can be performed with only using
a specific tag team.  To perform the moves in this list, begin with
the first listed fighter and then go on to the second fighter.


Anna - Nina
Chin Bash to Reverse Arm Lock
    QCF+1+2, 5

Armor King - King
Doomsday Device
    D,d/b+2+4, 5

Baek - Hwoarang
Human Cannonball to Dead End
    f+2+3, 5

Bryan - Alex / Roger
Left Upper to Strongman Taunt
    WS+1~5, N

Gun Jack - Jack-2
Body Slam Toss to Backbreaker
    2+4,5

Gun Jack / Jack-2 - Bryan
Double Axe to Fisherman's Slam
    d+1+2~5 * 2

Heihachi / Jin / Kazuya  - Jun
Stonehead to Concussion
    f,f+1+2, 5

Hwoarang - Baek
Human Cannonball to Bring it On
    f+2+3, 5

Julia - Michelle
Spin Behind Push to Flying Lariat
    2 {HIT}, b, 5

Jun - Jin / Kazuya / Heihachi
Cherry Blossom to Stonehead
    b+1+2, 5

Jack-2 - Gun Jack
Body Slam Toss to Backbreaker
    2+4, 5

King - Armor King
Throw Away to Body Slam
    b+1+2, 5

Law - Paul
Poison Arrow to Thruster
    f+2~1~5, 1

Law - Paul
Poison Arrow to Gut Buster
    f+2~1~5, 2,1

Law - Paul
Great! (Poison Arrow to Stone Breaker to Fake Step Blow)
    f+2~1~5, 2,2, * 1

Law - Armor King / King / Alex / Roger
Poison Arrow to Capital Punishment
    f+2~1~5

Law - Bryan / Heihachi / Hwoarang / Jin / Lee / Lei / Kuma / Panda
Poison Arrow to Jumping Side Kick
    f+2~1 ~ 5

Law - Gun Jack / Prototype Jack
Poison Arrow to Sliding Attack
    f+2~1~5

Law - Armor King
Poison Arrow to Burning Knuckle
    f+2~1~5, D

Law - Bryan / Gun Jack / Heihachi / Hwoarang / Jin / Kuma / Panda /
     Lee / Lei / Prototype Jack
Poison Arrow to Sliding Kick
    f+2~1~5, D

Ling - Jin / Heihachi
So Shoe Me to Stonehead
    f+2~1, 5

Ling - Panda
So Shoe Me to Bear Hug
    f+2~1, 5

Michelle - Julia
Spin Behind Push to Running Bulldog
    2 {HIT}, b, 5

Nina - Anna
Chin Bash to Reverse Arm Lock
    QCF+1+2, 5

Any fighter - Prototype Jack
Tag-Out to Mini Bomber
    5 ~ U

Any fighter - Any fighter
Throw Tag-Out Combo
    2+5

Any Fighter - Any Fighter
Tag-Out to Running Combo
    5, f,f,N,(3 _ 4 _ 1+2)


NOTE: "Any Fighter - Any Fighter" tag-outs won't work when Kazuya is
     partnered with Devil.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 11. Universal Tag Moves (UTM)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


These are universal tag moves that can be performed with using the
listed player along with any other fighter.  To perform the moves
in this list, execute the move with the listed fighter and then tag
out to the other selected fighter.  Use these moves to possibly
create your own tag combos.


--------------------------
Anna Williams
--------------------------


Bloody Chaos
    SS+1+2, 5

Left Spin Low Kick to Right Uppercut
    d+3, 2, 5

Overhead Toss
    U/F+1+2, 5

Quick Somersault Kick
    (U/F _ U _ U/B)+4, 5

Spike Combo to Right Uppercut
    3, 3, 2, 5


--------------------------
Armor King
--------------------------


Dynamite Uppercut
    FC D/F+2, 5

Frankensteiner
    d/f+3+4 * 5

K's Flicker
    f, F+2, 5

Palm Upper
    f, N, d, D/F+2, 5


--------------------------
Baek Doo San
--------------------------


Launcing Rocket
    3, 4, 3, 5

One Two Butter Fly Blade
    1, 2, 3, 4, 3, 5

Rocket Lifter
    u/f, N, 3, d+4, 3, 5

Rocket Shooter
    f, N, d, d/f+3, 5

Snake Revenge
    {Approach from Left Side}  (1+3 _ 2+4)

Snake Rocket
    d+3, 3, 3, 5


--------------------------
Bruce Irving
--------------------------


Bruce Special
    3, 2, 1, 5

Double Elbow
    d/f+1, 2, 5

Face Crushing Knee
    1+3, 5

Knee Launcher
    b ~ F+4, 5

Right Uppercut Juggler
    d/f+2, 5


--------------------------
Bryan Fury
--------------------------


Chopping Elbow
    b+1, 5

Left Uppercut
    WS+1, 5

Neck Throw
    {Approach enemy from Behind} (1+3 _ 2+4), 5


--------------------------
Devil / Angel
--------------------------


Devil Twister
    SS+2, 5

Rising Uppercut
    f, N, d, D/F+2, 5

Twin Pistons
    d/f+1, 2, 5


--------------------------
Eddy Gordo / Tiger Jackson
--------------------------


Handslaps Mirage
    REW 1+2, 3, 5

Mirage
    d/f+3+4, 5

Missle Launcher
    {Approach enemy from Left} (1+3 _ 2+4), 5

Perch Flop Kick
    HSP D+3+4, 5


--------------------------
Forrest Law
--------------------------


Backflip
    [b _ f _ N]+3+4, 5

Crouching Dragon Somersault Kick
    FC (u/f _ u _ u/b)+4, 5

Double Impact
    FC+3, 4, 5

Dragon Head Kick Somersault
    3, 3, [3], 4, 5

Dragon Low High Combo Somersault
    d+3, 3, [3], [3], 4, 5

Dragon Storm
    b+1, 2, 1, 5

Dragon Uppercut
    WS+2, 5

Fake Step Uppercut
    FKS 2

High Kick to Backflip
    3, 4, 5

Jumping Kick to Somersault
    (u/f _ u _ u/b)+3, 4, 5

Junkyard Kick
    b+2, 3, 4, 5

Knee Lift
    f, F+3+4, 5

Side Kick to Somersault
    WS+3, 4, 5

Somersault Fake
    FC u, N, 4, 5

Somersault Kick
    (U/F _ U)+4 ~ 5


--------------------------
Ganryu
--------------------------


Crotch Slam
    {Approach enemy from Right} (1+3 _ 2+4), 5

Salt Upper
    b+2, 5

Sumo Pop
    b, d/b, d, D/F+1, 5

Upper Stream Throw
    {Approach enemy from Left} (1+3 _ 2+4), 5


--------------------------
Gun Jack
--------------------------


Double Axe
    d+1+2, 5

Jab Elbow Smash
    2, 1, 2, 5

Killing Uppercut
    WS+1, 5

Side Left Bomb
    {Approach enemy from Left} (1+3 _ 2+4), 5

Windup Uppercut
    HCF, D/F+1, 5


--------------------------
Heihachi Mishima
--------------------------


Demon Uppercut
    f, F+2, 5

Rising Uppercut
    f, N, d, D/F+2, 5

Twin Pistons
    d/f+1, 2, 5


--------------------------
Hwoarang
--------------------------


Fire Cracker
    d+4, 4, 5

Left Heel Lance
    RFS b+3, 5

Machinegun Kicks
    3, 3, 3, 3, 5

Plasma Blade 1
    LFF BT 4, 5

Plasma Blade 2
    RFF BT 3, 5

Right Heel Lance
    LFS b+4, 5

Rocket Launcher
    LFS 3, 3, 3, 5

Sky Rocket
    f, N, d, D/F+4, 5


--------------------------
Jack-2
--------------------------


Death Shot
    {Approach enemy from Behind} 2+4, 5

Discharger
    SS+1, 5

Double Ax
    d+1+2, 5

Jab Elbow Smash
    2, 1, 2, 5

Killing Uppercut
    WS+1, 5


--------------------------
Jin Kazama
--------------------------


Laser Scraper
    b, F+2, 1, D/F+2, 5

Parting Wave Rising Uppercut
    b+1, D/F * 2, 5

Rising Uppercut
    f, N, d, D/F+2, 5

Tooth Fairy
    SS+2, 5

Twin Pistons
    WS+1, 2, 5

Uppercut
    WS+2, 5


--------------------------
Julia Chang
--------------------------


Flash Uppercut
    f+1, 5

G-Clef Cannon
    1 ~ 1, 1, 5

Machine Gun Cannon
    {CH} 1, 2, 1, 5

Mini G-Clef Cannon
    d/f+1, 1, 5

Shove it Up
    f+1+2, 5

Slow Power Punch Combo
    d/f+2, 1, 5

Tequilla Sunrise Combo 1
    3 ~ 2, 1, 1, 5

Tequilla Sunrise Combo 2
    WS+2, 1, 1, 5

Ultimate Cannon
    2+3, 1, 5


--------------------------
Jun Kazama
--------------------------


Demon Slayer
    F+2, 5

Dragon Wheel Kick
    b+3, 5

Dragon Wheel Kick Demon Slayer
    b+3, 2, 5

Funeral Palm
    d/b+2, 5

Moon Scent
    WS+3


--------------------------
Kazuya Mishima
--------------------------


NOTE: These tag-outs won't work when Kazuya is partnered with Devil.


Rising Uppercut 1
    f, N, D/F+2, 5

Rising Uppercut 2
    f, N, d, D/F+2, 5

Twin Pistons
    WS+1, 2, 5


--------------------------
King
--------------------------


Crouching Uppercut
    FC D/F+2, 5

Frankensteiner
    d/f+3+4 * 5

K's Flicker
    f, F+2, 5


--------------------------
Kuma / Panda
--------------------------


Bear Fling
    HBS 1+2, 5

Demon Uppercut
    f, F+2, 5

G-Clef Cannon
    f+4 ~ 4 ~ 4, 5

Jab Elbow Smash
    2, 1, 2, 5

Rock 'n' Roll Circus
    HCB ~ F+1+2


--------------------------
Kunimitsu
--------------------------


Rising Kazura
    f, F+2, 5

Step in Upper
    d/f+2, 5

Tornado
    {Approach enemy from Right}  (1+3 _ 2+4)


--------------------------
Lee Chaolan
--------------------------


Blazing Kick
    d, D/B+4, 5

Catapult Kick Low
    FC (u/f _ u _ u/b)+4, 5

Knee Drive
    f, F+3+4, 5

Scatter Blow
    HMS 2, 5

Silver Heel
    b+4, 5


--------------------------
Lei Wulong
--------------------------


Double Foot Stomp
    1+3, 5

Hook Punch to Spiral Upper
    1+2 ~ 2, 5

Lift Up Cannon
    4 ~ 4, 3, 3, 5

Panther's Paw
    PAN 2, 5

Reverse Uppercut
    BT 2, 5

Snake Bites Lift Cannon
    SNA 2, 2, 4, 3, 3, 5

Spring Kick
    FUFA 3+4, 5

Tiger's Strike
    TGR 1, 5


--------------------------
Ling Xiaoyu
--------------------------


Cross Lifting Palms
    d/f+2 ~ 1, 5

Dark & Stormy
    RDS 2, 1, 4, 5

Fire Dancer
    FC+3, 2, 1, 4, 5

Mistrust
    RDS 4, 5

Sunflower
    WS+2, 5

Wave Crest Heavy
    AOP d+1+2, 5

Wave Crest Power
    AOP 1+2, 5

Wave Crest Quick
    d+1+2, 1+2, 5


--------------------------
Michelle Chang
--------------------------


Flash Uppercut
    f+1, 5

G-Clef Cannon
    1 ~ 1, 1, 5

Machine Gun Cannon
    {CH} 1, 2, 1, 5

Mini G-Clef Cannon
    d/f+1, 1, 5

Slow Power Punch Combo
    d/f+2, 1, 5

Tequilla Sunrise Combo 1
    3 ~ 2, 1, 1, 5

Tequilla Sunrise Combo 2
    WS+2, 1, 1, 5

Tiger's Claw
    d/f+3+4, 5

Ultimate Cannon
    2+3, 1, 5


--------------------------
Nina Williams
--------------------------


Blonde to Right Uppecut
    4, 3, 2, 5

Creep Rush 1
    d/f+3, 2, 3, 3, 2, 5

Creeping Snake to Low Kick Uppercut
    d/f+3, 2, D+3, 2

Geyser Cannon
    d/b+3+4, 5

Geyser Cannon (ALT)
    d, d/b+3

Geyser Cannon Combo
    d/b+4, 3, 5

Hammer Throw
    {Approach enemy from Right} (1+3 _ 2+4), 5

Hopping Low Kick to Right Upper
    u/f, N, D+3, 2, 5

Jail Crusher to Uppercut
    [1 _ d/f+1], 2, D+3, 2, 5

Jumping Flip
    U/F+1+2, 5

Left Spin Low Kick to Right Uppercut
    d+3, 2, 5

One Two Spike Combo 1
    [1 _ d/f+1], 2, 3, 3, 2, 5

Shut Up
    d, D/F+2, 5

Spike Combo to Right Uppercut
    3, 3, 2, 5


--------------------------
Ogre
--------------------------


Blazing Kick
    d, d/b+4, 5

Demented Snake
    FC+3, 3, 3, 5

Windmill Kick to Tooth Fairy
    u/b+3, 2, 5


--------------------------
Paul Phoenix
--------------------------


God Hammer Punch
    QCB, N, 1, 5

Push Away
    f, F+1+2, 5

Rapid Fire to Stone Breaker
    QCB, N, 3, 2, 2, 5

Stone Breaker
    FC D/F+2, 2, 5

Sway
    QCB, N, 5

Thruster
    QCF+1, 5


--------------------------
Prototype Jack (P. Jack)
--------------------------


Drill Punch
    SS+1, 5

Jab Elbow Smash
    2, 1, 2, 5

Laundry Throw
    {Approach enemy from Left} 2+4

Megaton Uppercut
    b, d/b, d, D/F+2, 5


--------------------------
Roger / Alex
--------------------------


Crouching Uppercut
    FC D/F+2, 5

Frankensteiner
    d/f+3+4 * 5

K's Flicker
    f, F+2, 5


--------------------------
True Ogre
--------------------------


Blazing Kick
    d, d/b+4, 5

Demented Snake
    FC+3, 3, 3, 5

Windmill Kick to Tooth Fairy
    u/b+3, 2, 5


--------------------------
Wang Jinrei
--------------------------


False Lift
    d/b+2, 5

G-Clef Cannon 1
    1 ~ 1, 1, 5

G-Clef Cannon 2
    d/f+1, 1, 5

Hammer Throw
    {Approach enemy from Right} (1+3 _ 2+4), 5

Rising Heaven Kick
    f+4, 5

Slow Power Punch Combo
    d/f+2 {HIT}, 1, 5

Tequilla Sunrise Combo
    WS+2, 1, 1, 5

Tiger Mountain
    d/b+4, 2, 5

Waning Moon
    d/f, D/F+2+4, 5


--------------------------
Yoshimitsu
--------------------------


Ballerina Kick to Kangaroo Kick
    3, d+3+4, 5

Basic Uppercut
    d/f+2, 5

Flea to Kangaroo Kick
    FLE 3+4, 5

Indian Stance Kangaroo Kick
    INS 4, 5

Kangaroo Kick
    4 ~ 3, 5

Poison Wind to Kangaroo Kick
    u/f+3+4, 3+4, 5

Shrine
    SS+2, 5

Solar Kick Shark Attack
    f, F+3+4, 1+2, 3+4, 5


--------------------------
Any fighter
--------------------------


Supercharger
    1+2+3+4 * 5



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 12. Special Tag Taunts (STT)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Below is a list of special poses within the game that occur when
picking a certain tag team.  Special poses can occur at the before
a match, after winning a match, or after losing a match.

NOT ALWAYS: Depicts that the pose only occurs when certain outfits
           are chosen.


----------------------
Special Starting Poses
----------------------

Anna - Nina (NOT ALWAYS)
Armor King - King (NOT ALWAYS)
Baek - Hwoarang (NOT ALWAYS)
Bruce - Bryan
Bruce - Hwoarang
Bruce - Lei
Bryan - Hwoarang
Bryan - Lei
Bryan - Roger / Alex
Bryan - Yoshimitsu
Devil - Kazuya
Eddy / Tiger - Hwoarang
Eddy / Tiger - Kazuya
Ganryu - Michelle
Heihachi - Jin (NOT ALWAYS)
Heihachi - Kazuya
Heihachi - Kuma
Heihachi - Lee (NOT ALWAYS)
Heihachi - Ling
Heihachi - Yoshimitsu
Hwoarang - Jin (NOT ALWAYS)
Hwoarang - Kazuya
Hwoarang - Lee
Hwoarang - Lei
Hwoarang - Paul
Jin - Kazuya
Julia - Michelle (NOT ALWAYS)
Kuma - Paul
Kuma / Panda - Roger
Law - Paul (NOT ALWAYS)
Lei - Paul
Ling - Panda
Ling - Wang


----------------------
Special Winning Poses
----------------------

Baek - Hwoarang
Bryan - Lei
Bryan - Yoshimitsu
Devil - Kazuya
Ganryu - Michelle
Heihachi - Kuma
Kuma - Paul
Ling - Panda
Ling - Yoshimitsu


----------------------
Special Losing Poses
----------------------

Anna - Bryan
Anna - Nina
Armor King - King
Baek - Hwoarang
Bruce - Lei
Bryan - Lei
Bryan - Nina
Bryan - Yoshimitsu
Devil - Kazuya
Eddy/Tiger - Hwoarang
Ganryu - Julia
Ganryu - Michelle
Heihachi - Kuma
Heihachi - Lee
Heihachi - Yoshimitsu
Hwoarang - Lei
Kuma - Paul
Law - Lei
Law - Paul
Lee - Kazuya
Lei - Paul
Ling - Jin
Ling - Panda
Ling - Wang
Nina - Paul



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        13. Buffered Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is a list of moves that can be buffered.  This may
help you to pull of some moves, or maybe even some of the
multi-throws.  Listed will be the the way to perform the move
using buffered input.


-------------
Every Fighter
-------------

Ultimate Punch
    TAC 1+2, 1+2, 1+2, 1+2, 1+2



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                14. Sample Tag Combos / Juggles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Listed by the fighter's name will be the name of the partner used
to perform the particular combo, and the amount of damage.
Underneath the names will be the "Universal Tag Move" that is
being used in the combo.

NOTE: Damage begins from the attack that launches the opponent.


Anna - Nina (50)
Quick Somersault Kick
    U/F+4,5, d/f+1,2,1,2,f+1+2


Baek - Hwoarang (75)
Launcing Rocket
    3,4,3,5 * 1,2,4


Bryan - Bruce (49)
Chopping Elbow
    b+1~5, d/f+3,1


Bryan - Bruce (57)
Chopping Elbow
    b+1~5, b+4,3,4


Forrest - Paul (51)
Somersault Kick
    U/F+4~5, qcf+2


Heihachi - Lee (47)
Demon Uppercut
    f,F+2,5, f+1,1,1,2,2


Lei - Bryan (59)
Lift Up Cannon
    4~4,3,3,5, f,F+2


Wang - Julia (47)
G-Clef Cannon 2
    d/f+1,1,5, d+4,1


Wang - Michelle (46)
G-Clef Cannon 2
    d/f+1,1,5, d+1, FC d/f+4,3


Wang - Julia (36)
False Lift
    d/b+2,5, f,F+1,4


Wang - Michelle (41)
False Lift
    d/b+2,5, f,F+2


Yoshimitsu - Kunimitsu (53)
Indian Stance Kangaroo Kick
    INS 4,5, b+1,1,1,1,1,1


Yoshimitsu - Kunimitsu (63)
Kangaroo Kick
    4~3,5, b+1,1, b+1,1,1,1,1,1



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             15. Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section is for secrets within Tekken Tag that you can't find
in the instruction manual.



=============================
        Characters
=============================


Time Release Characters
-----------------------
Characters are unlocked only by completing "Arcade" mode. The order
in which the fighters are unlocked:

1) Kunimitsu
2) Bruce Irvin
3) Jack-2
4) Lee Chaolan
5) Wang Jinrey
6) Roger / Alex
7) Kazuya Mishima
8) Kuma / Panda
9) Ogre
10) True Ogre
11) Prototype Jack
12) Tetsujin / Mokujin
13) Devil / Angel
14) Unknown


Play as Panda
-------------
Highlight Kuma and then press the "X" or "Circle" button.


Play as Tiger
-------------
Highlight Eddy and then press the "Start" or "Tag" button.


Play as Alex
-------------
Highlight Roger and then press the "X" or "Circle" button.


Play as Angel
-------------
Highlight Devil and then press the "Start" button.


Play as Mokujin
---------------
Highlight Tetsujin and then press the "X" or "Circle" button for a
female Mokujin and "Triangle" for a male Mokujin.


Select Tetsujin and Unknown
---------------------------
After unlocking Tetsujin and Unknown, they cannot be viewed in most
modes as selectable fighters.  Tetsujin is in an empty space to the
left of Wang, and Unknown is in the empty space to the right of Roger.



=============================
      Special Outfits
=============================


Play as Schoolgirl Ling
-----------------------
Highlight Ling and then press the "Start" or "Tag" button.


Play as Schoolboy Jin
---------------------
Highlight Jin and then press the "Start" or "Tag" button.


Fight in Law's Orange Outfit
----------------------------
Highlight Law and then press the "Start" or "Tag" button.


Fight in Lee's Black Tuxedo
---------------------------
Highlight Lee and then press the "Start" or "Tag" button.


Unlock Armor King's 3rd Outfit
------------------------------
Beat "Arcade" mode with Armor King.  Highlight him and then press
the Start" or "Tag" button.


Play as Gold Tetsujin
---------------------
Win 10 consecutive matches in "Versus battle" or "1 on 1 Versus"
mode, then select Tetsujin.  Tetsujin will remain gold until the
win streak is broken, or Versus mode is exited.

Another way is to win 10 consecutive matches in "Survival Mode" with
Tetsujin as one of the members of the tag team.  Then for the rest
of Survival mode, Tetsujin will be gold until you are defeated.



=============================
     Other Unlockables
=============================


Unlock Theater Mode
-------------------
Beat story mode with any fighter.


Unlock Ling's 2nd Movie
-----------------------
Beat "Arcade" mode when selecting Ling as the first fighter in her
schoolgirl outfit.


Unlock Tekken Bowl
------------------
When you unlock True Ogre, this mode is unlocked as well.


Unlock Embu #2
--------------
Unlock Unknown and you will be able to see an embu starring the animals
of Tekken Tag.


Unlock Gallery Mode
-------------------
Unlock Unknown and you will be able to get screen captures from a
match by pausing the game and selecting "Screen Capture".



=============================
       Cool Secrets
=============================


Begin Match with Second Fighter
-------------------------------
To start off the match with the second selected fighter, hold down
the tag button until the player intros begin.


Devil Kazuya
------------
Picking Kazuya and Devil as partners will give you a special tag
team where Kazuya can transform into Devil and vise-versa.  The
down side of this tag team is that they can only transform while
they are standing up.


Unknown’s Hidden Power
----------------------
If you have an Analog controller, then you have access to Unknown’s
Hidden Power.  Unlike any other fighter, Unknown has the ability to
change her fighting style at her own free will.  If you decide that
you want to take on a different fighter’s fighting style, then press
the R3 button while in a match.  Unknown will randomly choose a
fighting style to imitate.


Play as an Unlocked Fighter
------------------------------
In "Arcade", "Practice", "Versus", or "Tekken Bowl" mode, choose the
"Random" icon until you get a fighter that is not unlocked yet.  If
you don't get a new fighter, just press the "Select" button and try
again. This fighter will be the next fighter that you can unlock
during "Arcade" mode.  You can use them before you unlock them, but
the fighter won't be listed until they are actually unlocked.


Scrambled Circuits
------------------
These are fighters that will go "berserk" after being hit by one of
Devil's laser beams:
Gun Jack, Jack-2, P. Jack


Fire Retardant
--------------
These are fighters that will barely be fazed when hit by True Ogre's
fire blast (i.e. they still stand after being hit):
Bryan Fury, Gun Jack, Jack-2, P. Jack


Noise Pollution
---------------
If you hold the down button the on the controller before the match begins,
then you will be able to hear Tetsujin making clanking noises whenever he
is hit or when he blocks.  Mokujin will make claning and wood chop sounds.
NOTE: The sound effect ends as soon as the match is over.



=============================
       Glitch / Error
=============================


Practice Mode Glitch
--------------------
In practice mode, if you select Eddy Gordo as your opponent, the
damage meter will continue to increase until Eddy gets knocked to the
ground.


Error in Movelist Demo
----------------------
In the practice mode command list demo, you will see that Ling performs
the "Sunflower Wake Up Call" instead of the "Sunflower".



=============================
           Other
=============================


In-Game Reset
-------------
Press "start" and "select" simultaneously to return to the Menu
screen at any time, except while in the Options menu and at the
load screens.


Command Continuous Playback
---------------------------
In practice mode, you can have a move repeated continuously by first
recording it with the command capture, then by playing it with
"SELECT + SQUARE" buttons.


Repeat Team Battle Results
--------------------------
The results of Team Battle can be repeated by pressing the select
button.


Practice Mode Stage Select
--------------------------
Highlight "Practice mode" while in the main menu. Hold "L2" and then
press "R2" the indicated number of times to select the corresponding
stage:

      Number     Stage
      ------     -----
         1       Law (New)
         2       Yoshimitsu (Light snow)
         3       Ling
         4       Hwoarang
         5       Lei
         6       Ogre
         7       School stage (Evening)
         8       Jin (Evening)
         9       Nina (Daytime)
        10       Eddy (Sunset)
        11       King
        12       Heihachi
        13       Eddy (Daytime)
        14       Unknown
        15       Law (Old)
        16       School Stage (Daytime)
        17       Jin (Daytime)
        18       Nina (Night time)
        19       Yoshimitsu (Heavy snow)
        20       Paul



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         16. Tekken Bowl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The Tekken Bowl FAQ was my 3rd FAQ of the Tekken series, however it was
never released outside of the Tekkenomics website.  My first two FAQs were
both Hidden Moves FAQs for Tekken 4 and Tekken Tag Tournament.

Since Tekken Bowl is one of the best mini-games included in the Tekken
series, I decided to put together a FAQ of info and some things that
might aid in enhancing someone's experience with Tekken Bowl.

This section is designed for beginners to Tekken Bowl, but can be used by
anyone.  This section will contain information about bowling in general.

This section only covers the PS2 Tekken Tag Tournament (U.S. Version) and
may be used for other PS2 Versions of Tekken Tag, but I only worked with
the U.S. Version.

What is Tekken Bowl?
Tekken Bowl is an unlockable mini-game included in Tekken Tag Tournament
that allows you to play the sport of bowling with your favorite Tekken
Tag Fighters.

For more info on Tekken Bowl, check out the "Tekken Tag Tournament:
Bowling FAQ" by Wazuya on GameFAQs:
http://www.gamefaqs.com/console/ps2/file/250631/10002


-------------------------------------------------------------------
                            16A. Legend
-------------------------------------------------------------------


----------------
FAQ Legend
----------------


This legend is for the notation used within this FAQ.


Notation     Meaning
--------     -------

 2           Scorecard Button (Triangle)
 3           Bowling Button (X)
 4           Back Button (Circle)
 R           Right (On analog controller)
 L           Left (On analog controller)
 Select      Press the "Select" button
 Start       Press the "Start" button
 Default     The default hand for an ambidextrous bowler
 Majority    The hand a bowler will use as its default most of the time


Hand: The hand that the player bowls with.
Min0: The minimum ball Speed value that I have obtained (in MPH),
     while knocking over no pins.
Min: The minimum ball Speed value that I have obtained (in MPH),
    while knocking over atleast one pin.
Max: The maximum ball Speed value that I have obtained (in MPH).


----------------
Scorecard Legend
----------------


This legend is for the notation used in the scorecard in Tekken Bowl.


Notation     Meaning
--------     -------

 F           Foul (Blue in color)
 G           Gutterball
 -           Miss
 /           Spare
 X           Strike


Color        Meaning
-----        -------

Blue         Color used for a foul ball
White        Default color
Yellow       Indicates a split has occured during the first ball
             of a frame


-------------------------------------------------------------------
                         16B. Definitions
-------------------------------------------------------------------


These are bowling definitions that are related to Tekken Bowl.


Gutterball
    No pins were knocked down with the first bowler in a frame.

Miss
    No pins were knocked down with the second bowler in a frame.

Spare
    All of the remaining 10 pins were knocked down with the second
    bowler in a frame.

Strike
    All 10 pins were knocked down with the first bowler in a frame.



-------------------------------------------------------------------
                         16C. Bowlers
-------------------------------------------------------------------


This is a list of all the available bowlers, along with some stats.

NOTE: Just in case you were wondering, Dr. B is NOT a selectable bowler.


---------------------------------------------
      Anna Williams
---------------------------------------------

Hand: Left
Min0: 4.24
Min: 10.35
Max: 23.08

---------------------------------------------
      Armor King
---------------------------------------------

Hand: Right
Min0: 17.94
Min: 21.62
Max: 45.16

---------------------------------------------
      Baek Doo San
---------------------------------------------

Hand: Left (Default)
Min0: 11.54
Min: 14.82
Max: 34.29

Hand: Right (Select)
Min0: 9.45
Min: 14.70
Max: 34.01

---------------------------------------------
      Bruce Irving
---------------------------------------------

Hand: Right
Min0: 15.45
Min: 18.10
Max: 40.41

---------------------------------------------
      Bryan Fury
---------------------------------------------

Hand: Right
Min0: 18.97
Min: 22.53
Max: 48.80

---------------------------------------------
      Devil / Angel
---------------------------------------------

Hand: Right (Devil)
Min0: 12.64
Min: 15.41
Max: 33.75

Hand: Right (Angel)
Min0: 10.81
Min: 14.84
Max: 34.53

---------------------------------------------
      Eddy Gordo / Tiger Jackson
---------------------------------------------

Hand: Left (Eddy)
Min0: 13.38
Min: 15.08
Max: 33.94

Hand: Left (Tiger)
Min0: 12.63
Min: 15.58
Max: 34.03

---------------------------------------------
      Forrest Law
---------------------------------------------

Hand: Right
Min0: 9.80
Min: 14.05
Max: 31.42

---------------------------------------------
      Ganryu
---------------------------------------------

Hand: Right
Min0: 23.78
Min: 24.76
Max: 54.50

---------------------------------------------
      Gun Jack
---------------------------------------------

Hand: Right
Min0: 29.81
Min: 30.18
Max: 63.31

---------------------------------------------
      Heihachi Mishima
---------------------------------------------

Hand: Right
Min0: 15.56
Min: 19.02
Max: 43.04

---------------------------------------------
      Hwoarang
---------------------------------------------

Hand: Right (Default)
Min0: 11.78
Min: 14.63
Max: 34.47

Hand: Left (Select)
Min0: 11.07
Min: 15.92
Max: 34.38

---------------------------------------------
      Jack-2
---------------------------------------------

Hand: Right
Min0: 29.11
Min: 30.79
Max: 65.03

---------------------------------------------
      Jin Kazama
---------------------------------------------

Hand: Right
Min0: 12.98
Min: 14.17
Max: 34.49

---------------------------------------------
      Julia Chang
---------------------------------------------

Hand: Right
Min0: 8.46
Min: 12.56
Max: 29.24

---------------------------------------------
      Jun Kazama
---------------------------------------------

Hand: Right
Min0: 4.54
Min: 9.84
Max: 23.30

---------------------------------------------
      Kazuya Mishima
---------------------------------------------

Hand: Right
Min0: 11.46
Min: 15.82
Max: 33.86

---------------------------------------------
      King
---------------------------------------------

Hand: Right
Min0: 13.28
Min: 17.63
Max: 40.47

---------------------------------------------
      Kuma / Panda
---------------------------------------------

Hand: Right (Kuma)
Min0: 20.58
Min: 23.39
Max: 51.43

Hand: Right (Panda)
Min0: 21.85
Min: 23.58
Max: 51.41

---------------------------------------------
      Kunimitsu
---------------------------------------------

Hand: Left
Min0: 3.94
Min: 8.63
Max: 20.76

---------------------------------------------
      Lee Chaolan
---------------------------------------------

Hand: Left
Min0: 7.48
Min: 13.95
Max: 29.07

---------------------------------------------
      Lei Wulong
---------------------------------------------

Hand: Right
Min0: 12.80
Min: 14.85
Max: 33.82

---------------------------------------------
      Ling Xiaoyu
---------------------------------------------

Hand: Right
Min0: 4.06
Min: 8.70
Max: 20.87

---------------------------------------------
      Michelle Chang
---------------------------------------------

Hand: Right
Min0: 3.96
Min: 11.06
Max: 26.40

---------------------------------------------
      Nina Williams</pre><pre id="faqspan-3">
---------------------------------------------

Hand: Right
Min0: 7.94
Min: 11.27
Max: 26.26

---------------------------------------------
      Ogre
---------------------------------------------

Hand: Left
Min0: 13.70
Min: 18.46
Max: 40.52

---------------------------------------------
      Paul Phoenix
---------------------------------------------

Hand: Right
Min0: 17.87
Min: 19.86
Max: 45.32

---------------------------------------------
      Prototype Jack (P. Jack)
---------------------------------------------

Hand: Left
Min0: 25.14
Min: 28.78
Max: 59.81

---------------------------------------------
      Roger / Alex
---------------------------------------------

Hand: Right (Roger)
Min0: 4.22
Min: 7.64
Max: 17.83

Hand: Right (Alex)
Min0: 1.87
Min: 8.04
Max: 17.88

---------------------------------------------
      Tetsujin / Mokujin
---------------------------------------------

Hand: Right (Majority)
Min0: 7.89
Min: 11.07
Max: 64.53

Hand: Left
Min0: 3.10
Min: 13.10
Max: 57.09

NOTE: Tetsujin / Mokujin will copy the style of a randomly
     selected bowler.

---------------------------------------------
      True Ogre
---------------------------------------------

Hand: Left
Min0: 23.62
Min: 24.86
Max: 50.78

---------------------------------------------
      Unknown
---------------------------------------------

Hand: Left (Majority)
Min0: 3.16
Min: 7.83
Max: 48.59

Hand: Right
Min0: ?
Min: ?
Max: ?

NOTE: Unknown will copy the style of a randomly selected bowler.

---------------------------------------------
      Wang Jinrei
---------------------------------------------

Hand: Right
Min0: 4.07
Min: 7.59
Max: 17.68

---------------------------------------------
      Yoshimitsu
---------------------------------------------

Hand: Right
Min0: 12.73
Min: 16.15
Max: 34.54



-------------------------------------------------------------------
                          16D. Secrets
-------------------------------------------------------------------


This section is for secrets within Tekken Tag Tournament that are
related to Tekken Bowl.


=============================
    Unlockable Stages
=============================


Unlock Tekken Bowl
------------------
When you unlock True Ogre, Tekken Bowl is unlocked as well.


Time Release Characters
-----------------------
Characters are unlocked only by completing "Arcade" mode. The order
in which the fighters are unlocked:

1) Kunimitsu
2) Bruce Irvin
3) Jack-2
4) Lee Chaolan
5) Wang Jinrey
6) Roger / Alex
7) Kazuya Mishima
8) Kuma / Panda
9) Ogre
10) True Ogre
11) Prototype Jack
12) Tetsujin / Mokujin
13) Devil / Angel
14) Unknown


Unlock Jukebox
--------------
To unlock the Jukebox, get at least 200 points in one bowling match.



=============================
           Other
=============================


In-Game Reset
-------------
Press "start" and "select" simultaneously to return to the Menu
screen at any time, except during the load screen.


Ambidextrous Bowlers
--------------------
Press the "Select" button to switch between right and left handed.
This works for the following bowlers:
Baek Doo San (Left Handed Default)
Hwoarang (Right Handed Default)


Over Charge
-----------
When you're up to bowl and you get the charge meter one level above
its maximum level, then your bowler will throw the ball, along with
theirself, at the pins and you will get a foul.


Time Up
-------
If you're up to bowl and you do not throw the ball after 5 minutes
have passed, then your bowler will throw the ball, along with
theirself, at the pins and you will get a foul (similar to an Over
Charge).


Mokujin See, Mokujin Do
-----------------------
If Tetsujin / Mokujin is selected as the second bowler, they will
copy the pose of their partner when there is a strike.  However, if
the partner is Unknown, then the pose will be random.
Unknown will always copy Jun's poses.


Radar Vision
------------
The following bowlers have a special radar when they bowl:
Bryan Fury, Gun Jack, Jack-2, Prototype Jack, Yoshimitsu


Knock out Dr. B
---------------
You can see Dr. B on your left hand side at the bowling alley.  You
can throw the ball at him and knock him out by moving your bowler all
the way over to the left side of the lane, then look towards him before
you throw the ball.  You should hear a "K.O.", acknowledging that you
were successful.  You can also knock out other spectators.  Just move
your bowler over to the side of the alley that they're on before you
throw the ball.



=============================
           Hints
=============================


Strikes with Lei
----------------
A good way to get strikes with Lei Wulong, or any medium-speed
bowler, is to move a little to the left before you throw the ball.
Then make sure that the "Ball Spin" is in the middle, or a little
to the right.  Then make sure that your speed is almost full.  You
may not get a strike every time, but a good majority of the pins
will get knocked down.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           17. Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, I will try my best to answer questions that I have
received through e-mail.


----------
Question 1 - TTT on PS3 issues
----------

Q: I have an 80GB PS3 and when I play TTT, it runs really slowly.  Do you
  know anything about this?

A: I also have the 80GB PS3 with PS2 backwards compatibility and I am
  experiencing the same slowness problem.  This is a known issue and is
  displayed at the link below under "80GB PLAYSTATION3 Model CECHE01":
  http://www.us.playstation.com/Support/CompatibleStatus
  TTT should work fine on the original 20GB/60GB models.  The new
  PS3 models don't have PS2 backwards compatibility and will not be
  able to play TTT,



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         18. Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name                    Reason
----                    ------

Paulinstein             For helping me to find more Hidden Moves.

Namco                   For creating another incredible game.

Catlord                 For creating one of the best Tekken movelists,
                       which I used to discover a hidden move in TTT.

Tekken Zaibatsu         For creating one of the best Tekken movelists,
                       and websites.

Ryan 'jra64' Abella     For convincing me to remove partial strings
                       that have no unique properties, and for
                       noticing a grammatical error.

Cloud                   For e-mailing me a Hidden Move for Bryan Fury.

Chrysander              Explaining the Tag Sliding move

MCP                     Explaining the Tag Sliding move

PBeja                   Writing the "New Moves List" FAQ for TTT.

Wazuya                  Writing the "Bowling FAQ" for TTT.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       19. About Tekkenomics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides
and to keep you updated on Tekken news and information.

"Tekkenomics" was originally the name of the website created by me
(Wild Man X), with help from Paulinstein and Drake the Demon, which first
came online on November 6, 2004.  However, due to someone engaging in
piracy on our hosting server the website went down in April 2007.  With
the release of Tekken 6 approaching for consoles, I decided to bring back
Tekkenomics, but in the form of a blog back in June 2009.

"Tekkenomics" contains various Tekken related material, some of which is
difficult to find on any other Tekken based website.  The blog will
contain exclusive articles, original FAQ files, move lists, combos/juggles,
combo videos, in-game matches, Tekken commercials, PC desktop wallpaper,
PSP wallpaper, CG art, fan-based material, and other things.

If you're having problems visiting the "Tekkenomics Blog" at
http://www.tekkenomics.com, then you can also visit it at the following
link: http://tekkenomics.wordpress.com

If you were wondering how we came up with the name "Tekkenomics", back in
my high school days in the year 2000, Paulinstein, me, and some other high
school friends would get together to play Tekken 3 on the PlayStation 1.
At the time, we were also enrolled in Economics. Whenever we would get
together to play, we would say that we were going to study some
"Tekkenomics".  So, basically: "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web to the name "Tekkenomics" that
aren't related to us or our blog.  There are some members on the Tekken
Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101",
and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu,
we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon".
The things on the web that ARE related to us are at: GameFAQs, Neoseeker,
IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail,
GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      20. About The Author
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I have been a fan of the Tekken series since 2000.  A few of my friends
got me into the series with Tekken 3.

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise.  My FAQs are a way for me to share
what I have learned.

Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought
Tekken Tag Tournament for the PS2, I decided to learn how to play with all
of the fighters, and this has carried over to Tekken 4, Tekken 5, and
Tekken: Dark Resurrection.  So, you can rest assured that I do atleast
know a little bit about what I'm talking about :)

I am currently residing in Southern California (in the United States),
but have not been to any of the arcades in the area in a long time.  I
used to play at the University of California, Riverside.

I hope that you've enjoyed my FAQs!



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            21. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics Blog.  When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted.  Also, I only speak English.


Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.


I hope you find this FAQ helpful.  Thanks for your time.



                            Tekkenomics
                     Class is now in session!!!

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