I'm sure yall agree with me when I say, licensing services suck. This is really
the main reason us Americans (and Europeans and non-Japanese for that matter)
are being left out of the fun with this game called Tatsunoko vs Capcom. That
is unless you are fortunate to import a copy of it.
Check out my review for this game when it's up too.
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DISCLAIMER
o---------------------o
Tatsunoko vs Capcom and its characters are trademarks of Capcom of Japan and to
Tatsunoko and all copyrights belong to them.
This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given
permission nor can it be reproduced w/o proper consent.
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STORY
o--------------------o
Characters from the Capcom universe and characters from the Tatsunoko universe
come together in a 2-on-2 free-for-all (with the exception of 2 characters with
one on each side that can only fight as a single fighter). The final boss of
the game is Yami from Okami and Yami is tough and cheap. XP
I actually use the classic controller to play this game so the controls below
assume that you are using it too.
During gameplay:
Y button = Light Attack
X button = Medium Attack
A button = Heavy Attack
B button = Partner Assistance
b + B = Tag in partner
+ button = Pause Menu
- button = taunt
b, db, d + B = Variable counterattack
Level 1 Hyper Combo then B = Double Hyper Combo
Attack + B during a hit = Baroque
df + Heavy Attack = Launch attack for aerial raves.
3 Attacks or f,f = Dash forward
b,b = Backdash
3 Attacks + B = Mega Crash (break out of combos.)
3 Attacks during block = Advancing Guard
During Menu:
B button = auto-decline/go back
A button = confirm
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Note: Antzen Chu asked me to do a control scheme for the Wiimote and it seems
that it is seems that it's almost like using easy mode on MvC but functions
almost like the Easy Mode on Snk vs Capcom: Match of the Millineum for the Neo
Geo Pocket Color. I'll elaborate more on this next update.
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What is Baroque?
Armando Doval via email: It sacrifices the red part of your life, it cancels
whatever is left of the current attack and boosts your damage proportional to
the amount of HP sacrificed until the combo ends or you use a super attack.
Also, it seems Baroque's damage boost doesn't affect supers.
Delayed Double Hyper Combo information also from Armando:
It turns out that you don't have to hit B/partner button at the same time as
you input the super command - you just have to hit B before the action freezes
from the hyper combo. This is very important for controller users to know
because hitting 3 buttons with your thumb is pretty difficult, and hitting
R + B at the same time will just make you Mega Crash. Knowing this, you can
simply input the super as you normally would and then quickly tap B, which is
much easier; using R for the super helps since your thumb will be free to rest
on the B button while you input the super command.
If your current character finishes his super before your partner, he's free to
move and act, and even throw another super while the partner is still doing
his. An easy example of this is Ryu + Mega Man using Shinkuu Hadouken. Ryu's
super will end long before Rock's Machine Gun Sweep, letting him throw a
second Shinkuu Hadouken before Rock finishes (which he can even Delayed Hyper
Cancel into Rock's Machine Gun Sweep after Rock finishes, though it won't
combo) or run in and score some extra hits.
Each character has a set of special moves in addition to the normal attacks
given to them. They are executed by moving the joystick in a certain sequence
and pressing the appropiate attack button.
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SPECIAL MOVES
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Denkou Punch: d, df, f + Attack
Zan Iwa Chop: f, d, df + Attack
Ryuusei Kick: d, df, f + Light/Medium Attack in air
Flying Drill: d, df, f + Heavy Attack in air
Friender Yobidashi: f, df, d, db, b + Attack
Hiza Kyaku: b, d, db + Attack
Chuudan Kougeki: f + Medium Attack
Kakato Otoshi wo Kuritasu: small jump, f + Medium Attack
o----------------------o
SPECIAL MOVES
o----------------------o
Hadouken: d, df, f + Attack (also in air)
Shoryuken: f, d, df + Attack
Tatsumaki Senpuukyaku: d, db, b + Attack (also in air)
Joudanashi Kataka Kyaku: b, d, db + Attack
Sakotsu Wari: f + Medium Attack
Mizuochi Saiki: f + Heavy Attack
o----------------------o
SPECIAL MOVES
o----------------------o
Soul Fist: d, df, f + Attack (also in air)
Shadow Blade: f, d, df + Attack
Shell Kick: d, db, b + Heavy Attack in air
Vector Drain: close, f, df, d, db, b + Attack
Vampire Savior Heavy Punch: f + Medium Attack
Vampire Savior Heavy Kick: f + Heavy Attack
o----------------------o
SPECIAL MOVES
o----------------------o
Kiaidan: d, df, f + Attack
Guts Upper: f, d, df + Attack
Mikadzuki Kick: d, db, b + Attack
Ryuusei Kick: d, db, b + Attack in air
Konjou Counter 1: Block, f + Medium Attack
Konjou Counter 2: Block, f + Heavy Attack
My sister Renea "Roja Calor" Castillo - helping me write this FAQ and testing
some moves out that required a 2nd player to train.
Raul Taveras for bringing up the issue with the Double Hyper Combo.
Armando "B4K4" Doval for pointing out some typos and some corrections. Info on
what the Baroque does and more info on the Double Hyper Combo.
OkamipwnsZelda from GameFAQs for correction on Ken the Eagle's movename dubbed
the Birdrang and not Bird Run
lizard81288 for telling me it's Voomerang not Boomerang
Genroh for telling me it's Vol Tekka not Boltekka
The people mentioning that Ryu and Chun Li's last names were exclusive for the
Street Fighter movie and thus I removed them. 2nd generation FAQers are bound
to make that mistake, hehe.
You for reading this FAQ.
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CONTACT ME
o---------------------o
azulfria[at]hotmail[dot]com
[at] = @ and [dot] = .
Don't want any email bots.