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                           Super Muscle Bomber
                                 A.K.A
                  Ring of Destruction: Slam Masters II
             FAQ By: Goh_Billy ([email protected])
                             Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Grapples
        2.3  Grounding Opponent
     3. Characters
        3.1  Biff Slamkovich
        3.2  The Great Oni
        3.3  El Stingray
        3.4  Alexander "The Grater"
        3.5  Black Widow
        3.6  Rip Saber
        3.7  Jumbo "Flap" Jack
        3.8  Gunloc
        3.9  Titanic Tim
        3.10 Mike Haggar
        3.11 King Rasta "Mon"
        3.12 Victor Ortega
        3.13 The Wraith
        3.14 The Scorpion
     4. Onomatopoeias Of Slam Masters II
     5. Misc. And Easter Eggs
     6. Conclusion
        6.1  What's Missing/Needed
        6.2  Credits


===============================================================================
1. Legend
===============================================================================



 ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
   \ | /          b - Back           LP - Light Punch     K - Any Kick
 B--   --f        u - Up             HK - Heavy Kick      + - And
   / | \          d - Down           LK - Light Kick      / - Or
 db  d  df                           G - Grab             , - Then
                                     Any - Any Button

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

++++++++++++++
| 2.1 Basics |
++++++++++++++

Run Forward                f, f, then hold f     if you are close to your
                            to continue to        opponent, you cannot run
                            run                   forward unless they are in
                                                  the air when you execute
                                                  the motion; the run will
                                                  also halt automatically
                                                  once you are close enough
                                                  to the opponent
 Run Jump                 uf
 Halt                     b or just stop
                            holding f
Run Backward               b, b, then hold b     if you run and bounce into
                            to continue to        the ropes, press and hold
                            run                   the opposite direction to
                                                  continue your run
 Run Jump                 ub
 Halt                     f or just stop
                            holding b

Block High                 b
Block Low                  db                    will not block overheads

Taunt                      P+K                   this will give your character
                                                  a damage boost on the next
                                                  attack/combo; it only works
                                                  on the first attack/combo
                                                  performed after the taunt
                                                  (whether it strikes the
                                                  opponent or misses them); if
                                                  you perform a super slam
                                                  after the taunt you will not
                                                  only deal more damage, but
                                                  you will also see an
                                                  electified message flash
                                                  "Super" on the screen; you
                                                  can also lose your damage
                                                  boost if you are hit by the
                                                  opponent after your taunt
                                                  (whether you block it or
                                                  not); if hit while taunting,
                                                  you will be dizzied

Dizzy Recovery             shake joystick and
                            tap the buttons
                            rapidly when
                            dizzied
Negative Edge              allows you to         an example would be performing
                            perform maneuvers     a qcf + P maneuver by
                            by holding the        instead holding P, qcf,
                            attack button         releasing P; this works for
                            down, performing      most special moves
                            the motion, then
                            releasing the
                            attack button

Rage                       after being attacked  you will deal out more damage
                            for a bit your        when in this rage mode; can
                            character might       effect some characters'
                            turn red (Black       special moves (as will be
                            Widow turns Silver)   noted in their section)


++++++++++++++++
| 2.2 Grapples |
++++++++++++++++


Grab                       G                     grabs are unblockable,
                                                  however they can be escaped;
                                                  you can combo a grab from
                                                  any cancelable normal
 Irish Whip Behind        hold b, P/K           if thrown near the ropes they
                                                  will bounce off and come
                                                  running back toward you
 Irish Whip In Front      hold f, P/K           if thrown near the ropes they
                                                  will bounce off and come
                                                  running back toward you
 Standing Throw           grapple a standing
                            opponent, wait 1
                            second or just
                            press G
 Crouch Throw             grapple a             crouch throws deal far more
                            crouching           damage then standing throws
                            opponent, wait 1
                            second or just
                            press G



Dash Grab                  qcf + G               grabs are unblockable,
                                                  however they can be escaped;
                                                  you can combo a grab from
                                                  any cancelable normal
 Irish Whip Behind        hold b, P/K           if thrown near the ropes they
                                                  will bounce off and come
                                                  running back toward you
 Irish Whip In Front      hold f, P/K           if thrown near the ropes they
                                                  will bounce off and come
                                                  running back toward you
 Standing Throw           grapple a standing
                            opponent, wait 1
                            second or just
                            press G
 Crouch Throw             grapple a             crouch throws deal far more
                            crouching             damage then standing throws
                            opponent, wait 1
                            second or just
                            press G



Back Body Drop             G or qcf + G when     this is unblockable and
                            opponent is           unescapable
                            running toward
                            you
Grapple Escape             press G               you sometimes have a larger
                            immediately after     window of escape if the
                            being grappled        opponent decides to "wait"
                                                  for the throw instead of
                                                  press another button such
                                                  as G
Super Slam                 perform motion        can be performed anytime
                            listed as your        within a match; if used
                            character's Super     to finish the round you
                            Slam during           will slam them through the
                            a grapple             mat!; you can buffer the
                                                  motions for the Super Slams
                                                  before the actual grapple
Tech Hit                   press d when your     this needs to be performed
                            character is          near the moment you will
                            about to hit the      take damage from the throw;
                            mat from a throw      you must press d for this
                                                  to work (you cannot hold
                                                  d); you are invulnerable
                                                  during your tech hit
                                                  bounce;  you can perform an
                                                  air attack after the tech
                                                  hit; Tech hits do NOT work
                                                  on throws that are multiple
                                                  hits (ie. Oni's Super Slam)
Throw Amplifier            hold G after          works on both regular throws
                           entering a throw       and Super Slams;  creates
                           input                  more damaging throw
                                                  maneuvers


++++++++++++++++++++++++++
| 2.3 Grounding Opponent |
++++++++++++++++++++++++++

 There are three visible ways an opponent will be grounded by some attacks
in this game.  They have either a quick fall, a double bounce, or a layout.
Knockdown type can give you options such escaping corners by running (running
"over" an opponent), giving free time to use taunts, and giving you an idea
of when to expect a tech attack if it is used.


Quick Fall: The opponent falls back, but immediately gets back up.  This
           means they can recover with a tech attack pretty fast.  You
           also have no option of running "over" top of them.

Double Bounce: This is the next type of knockdown.  Here the opponent has a
              longer recovery time.  You are able to run "over" top of them
              while they are bouncing.

Layout: Seen more commonly with a successful Clothesline, this knockdown
       has the longest recovery time.  You can run "over" your opponent,
       and can even sneak in a taunt, so that your next attack will do
       more damage.



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Biff Slamkovich                                                         *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Rocking Ruskie           1 Player - Blonde hair w/ Red costume
    Red Lion                     2 Player - Green hair w/ Yellow costume
    Aleksey Zalazof (JPN)
Height: 6' 4''
Weight: 264 lbs.
Hometown: Kiev, Russia
Favorite Attack: Backfire Bomber
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: rubber ducks



Regular Moves
-------------
Jab                        LP far
Elbow Blow                 LP close
Ducking Jab                d + LP
Diagonal Jab               LP in air             overhead
Power Straight             HP far
Crushing Punch             HP close
Power Uppercut             d + HP                2 hits
Quick Elbow                u, HP                 overhead
Elbow Drop                 ub/uf, HP             overhead; 2 hits
Slice Kick                 LK far
Shin Kick                  LK close              must be blocked low
Short Foot                 d + LK                must be blocked low
Open Scissors              u, LK                 overhead
Weak Dropkick              ub/uf, LK             overhead
High Kick                  HK far
Close Slice Kick           HK close
Twirl Sweep                d + HK                must be blocked low; quick
                                                  fall
Strong Open Scissors       u, HK                 overhead
Strong Dropkick            ub/uf, HK             overhead


Running Moves
-------------
Weak Clothesline           LP                     layout
Flying Diagonal Punch      uf, LP                 overhead
Strong Clothesline         HP                     layout
Crushing Elbow             uf, HP                 overhead; double bounce
Knee Crunch                LK                     double bounce
High Knee                  uf, LK                 overhead
Slide                      HK                     must be blocked low; quick
                                                   fall
Straight Dropkick          uf, HK                 overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Trinity Wave               qcf + P               LP=short, HP=long; will
                                                  collide with other
                                                  projectiles as both will
                                                  be "destroyed" in the
                                                  process; you may see this
                                                  sneak through some
                                                  projectiles since it is
                                                  actually three waves, so in
                                                  a way Biff is throwing
                                                  three projectiles out at
                                                  once
Leg Cracker                qcb + K               LK=short, HK=long; double
                                                  bounce
Sonic Fist                 tap P repeatedly      HP=faster punches


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Vertical Suplex            grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Brainbuster                grapple a standing
                            opponent, press
                            and hold G
Tombstone Piledriver       grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Jumping Tombstone          grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Sunset Splash              u, ub, b + G / u,
                            ub, b, and wait
Hyper Sunset Splash        u, ub, b + G (hold
                            G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I can make a grown man cry!
-I've got the fists to finish you!
-Let me corner ya, and you're history!

Win
---
-You break like icicle in summer!

Lose
----
-By Lenin, what hit me?!

Ending
------
Announcer:  A new champion is born!  It's Biff Slamkovich, the meanest comrade
          to cross over into the western world of wrestling!
Biff: Ortega has finally been defeated!  His strength was no match for
     Russian Gut Crush!  Now no one stands in my way





*******************************************************************************
* 3.2 The Great Oni                                                           *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Pale-Faced Devil             1 Player - Pink-Purple hair w/ White pants
    Mysterious Budo  (JPN)       2 Player - White hair w/ Pink pants
Height: 6' 0''
Weight: 221 lbs.
Hometown: Osaka, Japan
Favorite Attack: The Black Crane
Fighting Style: Heel Wrestling
Organization: CWA
Dizzy: pink haired angels



Regular Moves
-------------
Weak Palm Strike           LP far
Triple Palm Combo          LP close              3 hits
Ducking Palm               d + LP
Eagle Claw                 LP in air             overhead
Strong Palm                HP far
Death Touch                HP close
Sky Punch                  d + HP
Body Splash                HP in air             overhead
Back Kick                  LK far
Shin Kick                  LK close              must be blocked low
Short Foot                 d + LK                must be blocked low
High Boot                  LK in air             overhead
Cutting Blade              HK far
Dropping Heel              HK close              2 hits
Reaching Foot              d + HK                must be blocked low
Horse Kick                 u, HK                 overhead
Layback Dropkick           ub/uf, HK             overhead


Running Moves
-------------
Weak Clothesline           LP                    layout
Elbow Drop                 uf, LP                overhead
Strong Clothesline         HP                    layout
Flying Splash              uf, HP                overhead
Weak Layback Slide         LK                    must be blocked low; quick
                                                  fall
Weak Fan Blade             uf, LK                overhead; 2 hits
Strong Layback Slide       HK                    must be blocked low; quick
                                                  fall
Strong Fan Blade           uf, HK                overhead; 2 hits; double
                                                  bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Dohatsuryuu                qcf + P               HP=can hit up to 2 times
Obarokendoku               b, f + P              if mist connects, opponent
                                                  will and be stunned for
                                                  a short time while Oni
                                                  creates a shadow version
                                                  of himself; the shadow
                                                  version adds extra hits
                                                  to his attacks and will
                                                  last for about 8 seconds;
                                                  if you are counter hit when
                                                  landing the move you will
                                                  not go into shadow mode;
                                                  you can use the
                                                  Obarokendoku during the
                                                  shadow mode, and it will
                                                  strike but result in no
                                                  other special properties;
                                                  the mist itself can absorb
                                                  projectiles, but being that
                                                  some of the projectiles in
                                                  this game hit multiple
                                                  times, you'll end up
                                                  getting hit with part of
                                                  the projectile anyways;
                                                  double bounce
Kizan                      d, u + K              HK=higher back escape; double
                                                  bounce
Senbuukyaku                LP+HP / LK+HK         hold b or f while pressing
                                                  either LP+HP or LK+HK to
                                                  guide move;  LK+HK
                                                  combination spins longer
                                                  and higher than LP+HP
                                                  version; you can actually
                                                  perform this special out
                                                  of a dash


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Bulldog                    grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Driving Bulldog            grapple a standing
                            opponent, press
                            and hold G
Torso Breaker              grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Torso Destroyer            grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Keppujin                   360 + G / 360, and
                            wait
Whirlwind Keppujin         360 + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Sometimes I feel the need to ring your neck!
-You will be added to my many deaths in Kabuki!
-I must defeat you gracefully.

Win
---
-Your lack of discipline was plain for all to see.

Lose
----
-How did your technique overcome my mastery?!

Ending
------
Announcer: A new champion is born!  It's Oni, the swift and sleek Japanese
          master of the international wrestling ring!
Oni: The samurai way is one of concentration and heart.  By uniting the two
    I become unstoppable!  I show them my Neck Wrecker and then they are
    dazed by my speed.  They cannot fight and I win!





*******************************************************************************
* 3.3 El Stingray                                                             *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Acapulco Killer Bee      1 Player - Blue w/ Red mask trim
    El Stinger (JPN)             2 Player - Red w/ Purple mask trim
Height: 5' 6''
Weight: 163 lbs.
Hometown: Acapulco, Mexico
Favorite Attack: The Hammerhead
Fighting Style: Lucha Libre
Organization: CWA
Dizzy: stars



Regular Moves
-------------
Straight Punch             LP far
Chest Punch                LP close
Ducking Straight           d + LP
Finger Jab                 u, LP                 overhead
Double Poke                ub/uf, LP             overhead
Reaching Backfist          HP far
Stomach Blow               HP close
Uppercut                   d + HP
Strong Finger Jab          u, HP                 overhead
Headbutt Missile           ub/uf, HP             overhead
Rolling Sobat              LK far
Crushing Stomp             LK close
Ducking Foot               d + LK                must be blocked low
Weak Side Kick             u, LK                 overhead
Screwdriver                ub/uf, LK             overhead
Pounce Knee                d + LK in air         overhead; if move touches
                                                  opponent (blocked or not),
                                                  El Stingray will jump back
                                                  into the air and be able
                                                  to perform another air
                                                  attack
Thrust Kick                HK far
Rising Knee                HK close
Reaching Back Kick         d + HK                must be blocked low
Strong Side Kick           u, HK                 overhead
Stingray Kick              ub/uf, HK             overhead


Running Moves
-------------
Weak Shoulder Charge       LP
Flying Double Poke         uf, LP                overhead
Strong Shoulder Charge     HP                    double bounce
Flying Headbutt Missile    uf, HP                overhead; double bounce
Cartwheel Attack           LK
Flying Screwdriver         uf, LK                overhead; 4 hits
Layback Slide              HK                    must be blocked low; quick
                                                  fall
Flying Stingray Kick       uf, HK                overhead; double bounce; 3
                                                  hits


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Super Run Jump             f, f, uf / b, b, ub
Screw Driver               qcf + P               LP=slow and short, HP=fast
                                                  and long; HP version will
                                                  hit multiple times during
                                                  Rage
Escaping Flip              qcf + K               LK=short, HK=long;
                                                  invulnerable for a split
                                                  second
Meteor Southern Cross      LP+HP                 hold b or f while pressing
                                                  LP+HP guide move to the
                                                  ropes behind you or in front
                                                  of you accordingly; if no
                                                  direction is used, Stingray
                                                  will jump to the nearest
                                                  ropes instead; use b or f
                                                  during the actual special
                                                  to guide the move;
                                                  overhead; double bounce
Spiral Moon                LK+HK                 hold b or f while pressing
                                                  LK+HK guide move to the
                                                  ropes behind you or in front
                                                  of you accordingly; if no
                                                  direction is used, Stingray
                                                  will jump to the nearest
                                                  ropes instead; use the
                                                  joystick during the actual
                                                  special to guide him
                                                  higher or further; if
                                                  opponent has their back
                                                  against the ropes that
                                                  Stingray jumps from, he
                                                  will not perform the actual
                                                  move, but simply jump off
                                                  the ropes; double bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Snapping Suplex            grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Harsh Snapping Suplex      grapple a standing
                            opponent, press
                            and hold G
German Suplex              grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Power German Suplex        grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Atomic Dive                f, d, df + G / f, d,
                            df, and wait
Atomic Missile Dive        f, d, df + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Watch yourself, or I may crack your head like a melon.
-Say your final words, I will make this one quick!'
-I may be small, but I crush big bozos like you everyday!

Win
---
-Yo, el wimpo!  Is that your best?

Lose
----
-You can't defeat me!  My ladies will not stand for it!

Ending
------
Announcer: A new champion is born!  It's Stingray, the heart breaker from
          the beautiful beaches of Acapulco, Mexico!
Stingray: Si senores and senoras, it is great Stingray who wins again.  But
         of course it was inevitable!  My perfection of Atomic Driver has
         destroyed all the competition!  Now I am the best!





*******************************************************************************
* 3.4 Alexander "The Grater"                                                  *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Stray Sheep              1 Player - Black pants w/ Yellow trim
    Sheep the Royal (JPN)        2 Player - Blue pants w/ Red trim
Height: 6' 6''
Weight: 359 lbs.
Hometown: Kentucky, USA
Favorite Attack: The Rolling Wrecker
Fighting Style: Power Wrestling
Organization: CWA
Dizzy: rubber ducks



Regular Moves
-------------
Weak Backfist              LP far
Chest Slap                 LP close
Ducking Slap               d + LP
Hammer Blow                LP in air             overhead
Swipe Away                 HP far
Axe Handle Smash           HP close              knocks the opponent
                                                  significantly back; 2 hits
Hard Ducking Slap          d + HP
Elbow Drop                 HP in air             overhead
Gut Kick                   LK far
Power Gut Kick             LK close
Reaching Low Foot          d + LK                must be blocked low
Thrusting Kick             LK in air             overhead
Jaw Opener                 HK far
High Boot                  HK close
Sweeping Trip              d + HK                must be blocked low; quick
                                                  fall
Missile Dropkick           HK in air             overhead


Running Moves
-------------
Shoulder Ram               LP                    double bounce
Super Clothesline          uf, LP                overhead
Clothesline                HP                    layout
Belly Splash               uf, HP                overhead; double bounce; 2
                                                  hits
Slide Kick                 LK                    must be blocked low; quick
                                                  fall
Weak Missile Dropkick      uf, LK                overhead
Flying Boot                HK                    double bounce; 2 hits
Strong Missile Dropkick    uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Death Feather Rain         qcf + P               LP=short, HP=long; will
                                                  collide with other
                                                  projectiles as both will
                                                  be "destroyed" in the
                                                  process; you may see this
                                                  sneak through some
                                                  projectiles since it is
                                                  actually three groups of
                                                  feathers, so in a way
                                                  Grater is throwing three
                                                  projectiles out at once
Knuckle Gust               b, f + P              LP=short, HP=long; this
                                                  "pushes" the opponent back
                                                  a significant distance
Shoot Gunstab              tap P repeatedly      HP=faster pokes


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Driving DDT                grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Driving DDT         grapple a standing
                            opponent, press
                            and hold G
Jumping Powerbomb          grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
High Jumping Powerbomb     grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Tornado Slam               f, uf, u + G / f, uf,
                            u, and wait
Tornado Storm              f, uf, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I will pluck you like the feathers in my shoulder shields!
-I am gonna have to bust your ribs like wishbones!
-Let's hope I don't break the mat with your body!

Win
---
-I hardly got to stomp you!

Lose
----
-That'll learn me to fight on an empty stomach!

Ending
------
Announcer: A new champion is born!  It's Grater, who butchered the
          competition to make it to the top!
Grater: I knew the competition was weak!  They didn't stand a chance as I
       tossed them from rope to rope!  It really goes to show that the
       butcher does stand up against the meat!





*******************************************************************************
* 3.5 Black Widow                                                             *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Metal Wurst                  1 Player - Blue costume w/ Red trim
Height: 6' 6''                    2 Player - Gold costume w/ Purple trim
Weight: 209 lbs.
Hometown: Hanover, Germany
Favorite Attack: Web Dance
Fighting Style: Mysterious Wrestling
Organization: CWA
Dizzy: stars



Regular Moves
-------------
Quick Poke                 LP far
Jaw Punch                  LP close
Short Head Smash           d + LP                must be blocked low
Air Straight               u, LP                 overhead
Weak Head Crush            ub/uf, LP             overhead
Arc Swipe                  HP far
Power Jaw Punch            HP close
Long Head Smash            d + HP                must be blocked low
Sky Uppercut               u, HP                 overhead
Strong Head Crush          ub/uf, HP             overhead
Side Kick                  LK far
Power Side Kick            LK close
Low Knee Thrust            d + LK                must be blocked low
Diagonal Kick              u, LK                 overhead
Dangerous Scissors         ub/uf, LK             overhead
Handstand Slice            HK far
Knee To Sky Kick           HK close              2 hits
Backdoor Kick              d + HK                quick fall
Straight Jump Kick         HK in air             overhead


Running Moves
-------------
Weak Arc Swipe             LP
Weak Fist Dive             uf, LP                overhead
Strong Arc Swipe           HP                    double bounce; 2 hits
Strong Fist Dive           uf, HP                overhead; double bounce
Butt Bump                  LK
Double Jump Kick           uf, LK                overhead
Slide Kick                 HK                    must be blocked low; double
                                                  bounce
Strong Scissors            uf, HK                overhead; double bounce; 2
                                                  hits


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Crawl                      hold df              avoids high attacks
Tarantula Net              qcf + P              LP=short, HP=long; if move
                                                 connects it will pull
                                                 opponent in a short
                                                 distance; will not pull
                                                 opponent in if you connect
                                                 the move close; will
                                                 collide with other
                                                 projectiles as both will
                                                 be "destroyed" in the
                                                 process
Rising Cutter              f, d, df + P         LP=short, HP=further; double
                                                 bounce
Illusion Parade            qcf, uf + K          HK=can produce more hits; HK
                                                 version will knockdown
                                                 (double bounce) during Rage


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Spiderplex                 grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Spiderplex          grapple a standing
                            opponent, press
                            and hold G
Frankensteiner             grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Strong Frankensteiner      grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Vortex Fall                d, b, u + G / d, b,
                            u, and wait
High Vortex Fall           d, b, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You'll see what makes the widow the deadliest of all!
-Step into my parlor said the spider to the chump!
-Excellent!  Someone new to dance in my web!

Win
---
-Now you've felt the widow's bite!

Lose
----
-Blast, caught in my own web!

Ending
------
Announcer: A new champion is born! It's the Black Widow, the death dancer of
          the wrestling ring!
B. Widow: My web has snared them all, none can hope to escape it, or me!  I
         have shown you the power of the spider!  I will reign unchallenged!





*******************************************************************************
* 3.6 Rip Saber                                                               *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Pioneer Of Hell              1 Player - Green costume
Height: 6' 4''                    2 Player - Red-Brown costume
Weight: 297 lbs.
Hometown: Sydney, Australia
Favorite Attack: Trench Bomb
Fighting Style: Wrestling, Special Forces Training
Organization: BWA
Dizzy: little tanks



Regular Moves
-------------
Small Dig                  LP far
Short Elbow                LP close
Rising Shoulder            d + LP
Shovel Spike               u, LP                 overhead
Helmet Snap                ub/uf, LP             overhead
Spinning Backfist          HP far                2 hits
Helmet Punch               HP close
Handle Smack               d + HP
Short Helmet Snap          u, HP                 overhead
Long Helmet Snap           ub/uf, HP             overhead
Front Kick                 LK far
High Knee                  LK close
Short Kick                 d + LK                must be blocked low
Leg Drop                   u, LK                 overhead
Weak Dropkick              ub/uf, LK             overhead
Spin Kick                  HK far                2 hits
Axe Kick                   HK close              2 hits
Slide Kick                 d + HK                must be blocked low; quick
                                                  fall
Strong Boot                u, HK                 overhead
Strong Dropkick            ub/uf, HK             overhead


Running Moves
-------------
Gut Shovel                 LP
Air Helmet Punch           uf, LP                overhead
Rising Elbow               HP                    double bounce, 2 hits
Flying Headbutt            uf, HP                overhead; double bounce
Flying Knee                LK
Flying Dropkick            uf, LK                overhead
Dropping Heel              HK                    double bounce, 2 hits
Flying Thrust Kick         uf, HK                overhead; double bounce


Opponent Running
----------------
Shovel Toss                G / qcf + G


Special Moves
-------------
TNT Buster                 qcf + P               LP=slow dash; HP=fast dash;
                                                  dash in must connect (not
                                                  blocked) in order to
                                                  perform the entire
                                                  maneuver; double bounce
 Halt                     P
Flash Nuts                 b, f + P              LP=low, HP=high; grenades
                                                  themselves will explode
                                                  when they touch the
                                                  opponent, but they can also
                                                  explode on their own and
                                                  still cause damage; the low
                                                  version will explode on
                                                  their second low bounce,
                                                  and the high version will
                                                  explode once they hit the
                                                  ground; they will also
                                                  explode if a projectile
                                                  strikes them
Ground Crawl Forward       hcf + K               LK=slow and short, HK=fast
                                                  and long; high dodge
 Cancel Crawl             b
Ground Crawl Backward      hcb + K               LK=slow and short, HK=fast
                                                  and long; high dodge
 Cancel Crawl             f
Carnage Saber              LP+HP / LK+HK         LP+HP version is slightly
                                                  faster; the third part
                                                  will cause a quick fall
 Carnage Rage             tap LP+HP / LK+HK     the final shovel smack will
                            repeatedly             cause a quick fall


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Face Crush                 grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Face Crush          grapple a standing
                            opponent, press
                            and hold G
Super Noogie               grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Hyper Noogie               grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Fatal Air Raid             df, ub + G / df, ub,
                            and wait
High Fatal Air Raid        df, ub + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You shall have the honor of being defeated by me!
-I'll bury you where you stand!
-I'll dig your grave with my own shovel!

Win
---
-There was no glory in defeating you.

Lose
----
-I yield the field to you today.

Ending
------
Announcer: A new champion is born!  It's Saber, the human blade.
Saber: My will has forged my body into the ultimate living weapon!  Is there
      anyone with courage to face me?  To offer me a challenge?!





*******************************************************************************
* 3.7 Jumbo "Flap" Jack                                                       *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Huge Rough Whale             1 Player - Purple costume
    Kimala The Bouncer (JPN)     2 Player - Black costume
Height: 6' 7''
Weight: 441 lbs.
Hometown: Yellow Knife, Canada
Favorite Attack: Patty Flipper
Fighting Style: Power Wrestling
Organization: BWA
Dizzy: mosquitos



Regular Moves
-------------
Eye Gouge                  LP far
Straight Poke              LP close
Low Poke                   d + LP
Weak Axe                   LP in air             overhead
Jaw Poke                   HP far
Power Headbutt             HP close              knocks the opponent
                                                  significantly back
Rising One Two             d + HP                2 hits
Strong Axe                 HP in air             overhead
Punt Kick                  LK far
Shin Kick                  LK close              must be blocked low
Stretch Kick               d + LK                must be blocked low
Bum Drop                   LK in air             overhead
Knee Strike                HK far                quick fall
Knee To High Kick          HK close              2 hits
Snapping Trip              d + HK                quick fall
Body Splash                HK in air             overhead


Running Moves
-------------
Flying Headbutt            LP
Weak Shoulder              uf, LP                overhead
Clothesline                HP                    layout
Strong Shoulder            uf, HP                overhead; double bounce
Slide Fist                 LK                    must be blocked low; quick
                                                  fall
Flying Splash              uf, LK                overhead
Tumble Roll                HK                    both parts must be blocked
                                                  low; double bounce; 2 hits
Somersault Splash          uf, HK                overhead; double bounce; 2
                                                  hits


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Hellbane                   qcf + P               LP=very short, HP=long; the
                                                  flame itself can absorb
                                                  projectiles, but being that
                                                  some of the projectiles in
                                                  this game hit multiple
                                                  times, you'll end up
                                                  getting hit with part of
                                                  the projectile anyways;
                                                  double bounce</pre><pre id="faqspan-2">
Balloon Missile            b, f + P              LP=short, HP=long; move
                                                  knocks the opponent
                                                  significantly back; HP
                                                  version knocks opponent
                                                  even further back during
                                                  Rage
Pancake Poison             LP+HP / LK+HK         LP+HP version spits high
                                                  while the LK+HK version
                                                  spits low; mist itself can
                                                  absorb projectiles (at
                                                  least the LK+HK version
                                                  anyways), but being that
                                                  some of the projectiles in
                                                  this game hit multiple
                                                  times, you'll end up
                                                  getting hit with part of
                                                  the projectile anyways;
                                                  double bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Atomic Drop                grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strangle Hold              grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Strong Strangle Hold       grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Giant Swing                hcf + G / hcf, and
                            wait
Mega Giant Swing           hcf + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-When I sit on ya, there ain't no gettin' up!
-Let me play a little frisbee with ya' body, eh?!
-I will finish ya like a two pound burger!

Win
---
-Ha, I've dropped logs that wuz bigger'n you.

Lose
----
-Uugh!  Where'd that tree come from?

Ending
------
Announcer: A new champion is born!  It's Jumbo Flap Jack, the man mountain
          from the Canadian Yukon!
Jumbo: Chopping my opponents down was easier than rollin' a log!  Now I'm
      king of the mountain!  Ha, I am the mountain!





*******************************************************************************
* 3.8 Gunloc                                                                  *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Florida Wild Horse       1 Player - Blue-Purple shorts
    The Loose Cannon             2 Player - Green shorts
    Lucky Colt (JPN)
Height: 6' 4''
Weight: 276 lbs.
Hometown: Slam Town, USA
Favorite Attack: The Grand Slam
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: pink haired angels



Regular Moves
-------------
Jab                        LP far
Hook                       LP close
Ducking Jab                d + LP
Diagonal Jab               u, LP                 overhead
Quick Elbow                ub/uf, LP             overhead
Power Straight             HP far
Strong Elbow               HP close
Power Uppercut             d + HP                2 hits
Strong Diagonal Punch      u, HP                 overhead; double bounce
Elbow Drop                 ub/uf, HP             overhead; 2 hits
Snap Kick                  LK far
Shin Kick                  LK close              must be blocked low
Lean Back Kick             d + LK                must be blocked low
Backflip Kick              u, LK                 overhead
Weak Knee                  ub/uf, LK             overhead
High Kick                  HK far
Driving Boot               HK close              2 hits
Twirl Sweep                d + HK                must be blocked low; quick
                                                  fall
Strong Knee                u, HK                 overhead
Dropkick                   ub/uf, HK             overhead
Crunch Kick Drop           ub/uf, d + HK         overhead; quick fall


Running Moves
-------------
Charging Uppercut          LP                    2 hits
Crushing Elbow             uf, LP                overhead
Strong Clothesline         HP                    layout
Flying Headbutt            uf, HP                overhead; double bounce
Charging Shin Kick         LK                    must be blocked low
High Knee                  uf, LK                overhead
Knee Crunch                HK                    double bounce
Straight Dropkick          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Crescent Slash             f, d, df + K          LK=short, HK=long; will hit
                                                  twice up close as well as
                                                  knock opponent down with
                                                  a double bounce; will
                                                  collide with other
                                                  projectiles as both will
                                                  be "destroyed" in the
                                                  process
Leg Cracker                qcb + K               LK=short, HK=long; double
                                                  bounce; HK version performs
                                                  two Leg Crackers during Rage
Sonic Fist                 tap P repeatedly      HP=faster punches


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
The Dominator              grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Dominator           grapple a standing
                            opponent, press
                            and hold G
Atomic Drop                grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Strong Atomic Drop         grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Sunset Splash              u, ub, b + G / u,
                            ub, b, and wait
Hyper Sunset Splash        u, ub, b + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I can blacken both your eyes in record time!
-I will gun you to pieces!
-I'll get rid of you like a box of bad ammo!

Win
---
-You couldn't get past a cadet recruiter!

Lose
----
-Frag! I've been over run!

Ending
------
Announcer: A new champion is born!  It's Gunloc, from the place in America
          where even its name "Slam Town" instills fear in all!
Gunloc: That wimp Ortega really thought he had a chance to pin me, the
       meanest, leanest, loosest ring leader ever!  I will slam to the mat
       anyone who steps foot in my ring!





*******************************************************************************
* 3.9 Titanic Tim                                                             *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: The Strongest Last Giant     1 Player - Blue costume w/ Brown trim
    The Battle Axe               2 Player - Brown costume w/ Green trim
    Titan the Great (JPN)
Height: 7' 9''
Weight: 432 lbs.
Hometown: London, England
Favorite Attack: The Elevator
Fighting Style: Giant Wrestling
Organization: CWA
Dizzy: little demons with spears



Regular Moves
-------------
Quick Chop                 LP far                overhead
Swipe Away                 LP close
Weak Low Slap              d + LP
Weak Hammerfist            u, LP                 overhead
Air Chop                   ub/uf, LP             overhead
Power Chop                 HP far                knocks the opponent
                                                  significantly back;
                                                  overhead
Elbow Smash                HP close              knocks the opponent
                                                  significantly back;
                                                  overhead
Power Low Slaps            d + HP                2 hits
Strong Hammerfist          u, HP                 overhead
Body Splash                ub/uf, HP             overhead
Quick Boot                 LK far
Shin Kick                  LK close              must be blocked low
Weak Reaching Kick         d + LK                must be blocked low
Air Knee                   LK in air             overhead
Power Boot                 HK far                knocks the opponent
                                                  significantly back
Driving Knee               HK close              knocks the opponent
                                                  significantly back
Strong Reaching Kick       d + HK                must be blocked low
Head Stomp                 HK in air             overhead


Running Moves
-------------
Weak Shoulder Charge       LP
Flying Chop                uf, LP                overhead
Strong Shoulder Charge     HP                    double bounce
Flying Splash              uf, HP                overhead; double bounce
Charging Boot              LK
Weak High Knee             uf, LK                overhead
Charging Knee              HK                    double bounce
Strong High Knee           uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Mountain Break             qcf, uf + P             LP=high and short, HP=low
                                                    and long; HP version has
                                                    two knee charges during
                                                    Rage
Elephant Bomb              qcb + K                 LK=short, HK=long
Shock Wave                 LP+HP / LK+HK           hold b or f while pressing
                                                    either LP+HP or LK+HK to
                                                    guide move slightly; LP+HP
                                                    version has two spins
                                                    and is slow, while the
                                                    LK+HK has three spins and
                                                    is much faster; must be
                                                    blocked low; double
                                                    bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Face Crush And Slam        grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Face Crushes And Slam      grapple a standing
                            opponent, press
                            and hold G
Hangman Choke              grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Strong Hangman Choke       grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Titan Breaker              db, d, u + G / db, d,
                            u, and wait
Titan Destroyer            db, d, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Hope you have a good health plan, cause I'm gonna break ya!
-If I toss ya, don't worry, I'll catch ya!  Ah ha ha ha!
-No one calls me a disco reject and lives!

Win
---
-The bigger they are, the harder they hit!

Lose
----
-Blimy!  You felled a Titan!

Ending
------
Announcer: A new champion is born!  It's Titanic Tim, the human behemoth
         straight out of Britain!
Titanic: Being the champion was inevitable because I knew once I could face
        Ortega he'd cower under my Titan Breaker!  And now that it has
        happened, there's nobody left to challenge me.  I will rule forever!





*******************************************************************************
* 3.10 Mike Haggar                                                            *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Mayor Haggar                 1 Player - Green costume w/ Red trim
    The Uncivil Servant          2 Player - Orange costume w/ White trim
Height: 6' 7''
Weight: 308 lbs.
Hometown: New York, USA
Favorite Attack: The Pothole Plugger
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: pink haired angels



Regular Moves
-------------
Straight                   LP far
Driving Punch              LP close              2 hits
Low Punch                  d + LP
Weak Hammer Smash          u, LP                 overhead
Elbow Drop                 ub/uf, LP             overhead
Gut Punch                  HP far
Hammer Breaker             HP close              knocks the opponent
                                                  significantly back
Skyward Uppercut           d + HP                2 hits
Strong Hammer Smash        u, HP                 overhead
Driving Shoulder           ub/uf, HP             overhead
Body Splash                ub/uf, d + HP         overhead
Front Kick                 LK far
Strong Front Kick          LK close
Weak Split                 d + LK                must be blocked low
Weak Dropkick              LK in air             overhead
High Kick                  HK far                knocks the opponent
                                                  significantly back
Pressure Knee              HK close              knocks the opponent
                                                  significantly back
Strong Split               d + HK                must be blocked low; quick
                                                  fall
Strong Dropkick            HK in air             overhead


Running Moves
-------------
Shoulder Ram               LP
Charging Elbow Drop        uf, LP                overhead
Clothesline                HP                    layout
Flying Splash              uf, HP                overhead; double bounce
Charging Knee              LK                    double bounce
High Knee                  uf, LK                overhead
Flying Boot                HK                    double bounce
Straight Dropkick          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Violent Axe                hcf + P               LP=short, HP=long; double
                                                  bounce
Angry Hammer               b, f + P              LP=short, HP=long; knocks the
                                                  opponent significantly back
Double Lariat              LP+HP / LK+HK         hold b or f while pressing
                                                  either LP+HP or LK+HK to
                                                  guide move slightly; LP+HP
                                                  version faster than that of
                                                  the LK+HK version


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Powerbomb                  grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Powerbomb           grapple a standing
                            opponent, press
                            and hold G
Piledriver                 grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Jumping Piledriver         grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Screw Piledriver           360 + G / 360, and
                            wait
Cyclone Piledriver         360 + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Your neck is gonna be a lot shorter when I'm through with ya!
-You might as well play dead 'cause the real thing can be a drag!
-I will take you on a spinning ride of destruction!

Win
---
-They keep sending boys into the ring instead of men!

Lose
----
-Time to retire when I get beat by a punk like you!

Ending
------
Announcer: A new champion is born!  It's Haggar, the only wrestler to serve
          as Mayor only to become an uncivil servant to those who oppose him!
Hagger: Ortega only aspired to be me!  He did not have the grit and the street
       smarts to pin me to the floor!  Once again I prove that Mike Haggar
       means victory!





*******************************************************************************
* 3.11 King Rasta "Mon"                                                       *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Lost Genius                  1 Player - Brown pants w/ Green trim
    "Missing IQ" Gomes (JPN)     2 Player - Purple-Blue pants w/ Orange trim
Height: 6' 6''
Weight: 331 lbs.
Hometown: Venice Beach, California
Favorite Attack: The Rasta Raker
Fighting Style: Hardcore Wrestling
Organization: CWA
Dizzy: mosquitoes



Regular Moves
-------------
Neck Chop                  LP far
Chest Slap                 LP close
Low Claw                   d + LP
Jungle Elbow               LP in air             overhead
Falling Chop               HP far
Close Scoop                HP close              2 hits
Arm Scoop                  d + HP                2 hits
Diagonal Punch             HP in air             overhead
High Punt                  LK far
Strong High Punt           LK close
Vault Kick                 d + LK
Eagle Knee                 LK in air             overhead
Front Kick                 HK far
Strong Front Kick          HK close
Reaching Trip              d + HK                must be blocked low; quick
                                                  fall
Bum Drop                   HK in air             overhead


Running Moves
-------------
Double Arm Ram             LP                    double bounce; 2 hits
Elbow To Punch             uf, LP                overhead; 2 hits
Clothesline                HP                    layout
Flying Bulldog             uf, HP                overhead; this almost acts as
                                                  a running throw; however it
                                                  is still blockable high; if
                                                  you connect this you will
                                                  get two hits and slam them
                                                  into the mat with a double
                                                  bounce
Charging Punt              LK
Charge Eagle Knee          uf, LK                overhead
Slide Kick                 HK                    must be blocked low; quick
                                                  fall
Charging Bum Drop          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Monkey Help                qcf + P               LP=low, HP=high; monkey will
                                                  delay shortly before
                                                  attacking; the monkey needs
                                                  to have room to set up in
                                                  front of the opponent in
                                                  order to attack (if it
                                                  can't do that it will
                                                  continue to run back and
                                                  forth until it can); it is
                                                  possible to hit the monkey
                                                  with well timed normals or
                                                  specials to knock it out of
                                                  its attack; LP version must
                                                  be blocked low; only one
                                                  monkey can be sent at a
                                                  time, so if you perform
                                                  the qcf+P while the monkey
                                                  is active in the ring,
                                                  Rasta will simply perform
                                                  the "call" movement
Jungle Panic               b, f + P              LP=short, HP=long
Wild Tackle                d, u + P              LP=short, HP=long; HP version
                                                  will hit three times during
                                                  Rage
Jungle Climb               d, u + K              LK=short, HK=further; double
                                                  bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Backdrop                   grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Backdrop            grapple a standing
                            opponent, press
                            and hold G
Face Chew                  grapple a ducking     performing the move near your
                            opponent, wait 1      set of monkeys will cause
                            second or just        them to join in on the
                            press G               biting and cause more damage

Savage Chew                grapple a ducking     performing the move near your
                            opponent, press       set of monkeys will cause
                            and hold G            them to join in on the
                                                  biting and cause more damage


Super Slams
-----------
Hurricane Stomp            d, u + G / d, u, and
                            and wait
Hurricane Flatten          d, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-If ya not careful, you may die from me Jungle Fever, mon!
-You look like a weakling mon!  This will take me's a second!
-Feel the wraith of me monkey mon!

Win
---
-Mon, you gots no rhythm and you fight like a girli.

Lose
----
-Ohh!  My head rings like a steel drum, mon!

Ending
------
Announcer: A new champion is born! It's King Rasta, the mean fighting machine
          who trains on the beaches of Venice, California!
Rasta: Victory was mine before I even stepped into da ring, mon!  All I can
      say is if anyone dreams of defeating me...  Dey had bettah wake up and
      apologize!





*******************************************************************************
* 3.12 Victor Ortega                                                          *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Master of Muscle Bomber      1 Player - Blue shorts w/ Orange trim
Height: 6' 7''                    2 Player - Red shorts w/ Gold trim
Weight: 344 lbs.
Hometown: Unknown
Favorite Attack: Max Back Breaker
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: rubber ducks



Regular Moves
-------------
Reaching Slap              LP far
Backfist                   LP close
Ducking Elbow              d + LP
Diagonal Punch             LP in air             overhead
Spinning Elbow             HP far
Strong Chest Slap          HP close              knocks the opponent
                                                  significantly back
Low Blow                   d + HP
Axe Handle                 HP in air             overhead
Front Kick                 LK far
Side Kick                  LK close
Low Knee                   d + LK                must be blocked low
Air Knee                   LK in air             overhead
Trapping Stomp             HK far
Turn Axe Kick              HK close              2 hits
Long Sweep                 d + HK                must be blocked low; quick
                                                  fall
Head Stomp                 u, HK                 overhead
Dropkick                   ub/uf, HK             overhead


Running Moves
-------------
Body Tackle                LP
Flying Diagonal Punch      uf, LP                overhead
Clothesline                HP                    layout
Flying Headbutt            uf, HP                overhead; double bounce
Charging Front Kick        LK
Body Splash                uf, LK                overhead
Driving Foot               HK                    double bounce; 2 hits
Straight Dropkick          uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Aura Buster                hcf + P               LP=slow, HP=fast; will hit
                                                  twice up close (not on top
                                                  of them however); will
                                                  collide with other
                                                  projectiles as both will
                                                  be "destroyed" in the
                                                  process
Aura Fire                  b, f + P              LP=short, HP=far
Knuckle Big Bang           qcb, ub + P           HP=slightly further; knocks
                                                  the opponent significantly
                                                  back; HP version hits twice
                                                  during Rage


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Suplex                     grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong Suplex              grapple a standing
                            opponent, press
                            and hold G
Knee Takedown              grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Strong Knee Takedown       grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Muscle Bomb                b, d, db + G / b, d,
                            db, and wait
Super Muscle Bomb          b, d, db + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You have no hope, I have never known defeat!
-I'll make this quick and painful for you!
-Despair, for now you face the greatest one of all!

Win
---
-The years have changed nothing.  I'm still the greatest!

Lose
----
-Can this be true?  Have I finally been beaten?!

Ending
------
Announcer: A new champion is born!  Ortega has returned to reclaim him crown!
Ortega: The years have not worn away any of my power.  My might has no equal!
       After all this time and still there is no one who can defeat me!





*******************************************************************************
* 3.13 The Wraith                                                             *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Messenger Of The Demon Realm 1 Player - Purple-Blue costume w/ Green skin
Height: 7' 2''                    2 Player - Green-Black costume w/ Gray skin
Weight: 351 lbs.
Hometown: New Delhi, India
Favorite Attack: Neck Smasher
Fighting Style: Mysterious Wrestling
Organization: BWA
Dizzy: ghosts



Regular Moves
-------------
Short Claw                 LP far
Strong Claw                LP close
Double Claw                d + LP
Weak Air Claw              u, LP                 overhead
Bat Bite                   ub/uf, LP             overhead
Claw Slap                  HP far
Demon Bite                 HP close              2 hits
Rising Claw                d + HP
Strong Air Claw            HP in air             overhead
Short Kick                 LK far
Shin Kick                  LK close              must be blocked low
Small Low Kick             d + LK                must be blocked low
Weak Leg Drop              u, LK                 overhead
Turn Knee                  ub/uf, LK             overhead
Roundhouse                 HK far                5 hits
Suicide Axe Kick           HK close              2 hits
Long Sweep                 d + HK                must be blocked low; quick
                                                  fall
Strong Dropkick            HK in air             overhead


Running Moves
-------------
Demon Headbutt             LP
Weak Flying Bat Bite       uf, LP                overhead
Falling Splash             HP                    there are three ways to strike
                                                  the opponent with this: 1
                                                  is from far where his hands
                                                  connect, causing a quick
                                                  fall...or 2 which is about
                                                  sweep distance where both
                                                  his chest and hands hit
                                                  causing 2 hits and a double
                                                  bounce...and 3, close up
                                                  where only his chest hits
                                                  causing a double bounce
Strong Flying Bat Bite     uf, HP                overhead
Weak Slide Kick            LK                    must be blocked low
Flying Turn Knee           uf, LK                overhead
Strong Slide Kick          HK                    must be blocked low; quick
                                                  fall
Stinging Foot              uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
Bloodsuck                  qcf + P               HP=snakes stay out slightly
                                                  longer
Meat Grind                 hcf + K               LK=short, HK=long
Burning Dead               LP+HP / LK+HK         LP+HP version spins slow and
                                                  one time while the LK+HK
                                                  spins twice and much
                                                  faster; the flame itself
                                                  can absorb projectiles, but
                                                  being that some of the
                                                  projectiles in this game
                                                  hit multiple times, you'll
                                                  end up getting hit with
                                                  part of the projectile
                                                  anyways; double bounce


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
Biting Slam                grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Hard Biting Slam           grapple a standing
                            opponent, press
                            and hold G
Face Claw                  grapple a ducking
                            opponent, wait 1
                            second or just
                            press G


Super Slams
-----------
Lucifer Drop               f, uf, u + G / f, uf,
                            u, and wait
High Lucifer Drop          f, uf, u + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I will pull your soul from you, and devour it!
-I will haunt in your nightmares for years to come!
-I am the harbinger of your destruction!

Win
---
-By kali!  You offer no challenge!

Lose
----
-Your karma was greater than mine.

Ending
------
Announcer: A new champion is born!  It's Wraith, the phantom of the ring!
Wraith: My victory is eternal.  I am the specter of defeat to all who face
       me!  I only hope that my opponents will all rest in peace.





*******************************************************************************
* 3.14 The Scorpion                                                           *
*******************************************************************************
Profile                           Colors
-------                           ------
AKA: Brown Flash                  1 Player - Gray pants w/ Red trim
    Astro (JPN)                  2 Player - Yellow pants w/ Purple trim
Height: 6' 2''
Weight: 231 lbs.
Hometown: Unknown
Favorite Attack: Death Sting
Fighting Style: Heel Wrestling
Organization: BWA
Dizzy: little demons with spears



Regular Moves
-------------
Backfist                   LP far
Face Elbow                 LP close
Low Punch                  d + LP
Weak Air Backfist          LP in air             overhead
Spinning Backfist          HP far                2 hits
Jaw Elbow                  HP close
Fast Uppercut              d + HP                3 hits
Strong Air Backfist        HP in air             overhead
Reaching Kick              LK far
Shin Kick                  LK close              must be blocked low
Short Kick                 d + LK                must be blocked low
Weak Sting                 LK in air
Roundhouse                 HK far
Rising Kick                HK close              2 hits
Sweep Kick                 d + HK                must be blocked low; quick
                                                  fall
Strong Sting               HK in air             overhead


Running Moves
-------------
Weak Clothesline           LP                    layout
Raging Backfist            uf, LP                overhead; double bounce
Strong Clothesline         HP                    layout
Flying Headbutt            uf, HP                overhead; double bounce
Crushing Knee              LK                    double bounce
Weak Reverse Kick          uf, LK                overhead
Slide Kick                 HK                    must be blocked low; quick
                                                  fall
Strong Reverse Kick        uf, HK                overhead; double bounce


Opponent Running
----------------
Back Body Drop             G / qcf + G


Special Moves
-------------
K3                         f, d, df + K          LK=short, HK=further; double
                                                  bounce
Tiger Fang                 b, f + K              LK=two kicks, HK=three kicks;
                                                  HK version has an extra
                                                  kick during Rage
Shaft Harrier              d, u + K              HK=higher back escape; double
                                                  bounce
Death Spiral               LP+HP / LK+HK         LP+HP version is slow while
                                                  LK+HK version is fast;
                                                  hold b or f while pressing
                                                  either LP+HP or LK+HK to
                                                  guide move; knocks the
                                                  opponent significantly back
Teleport                   G+LP+HP               hold b or f while pressing
                                                  G+LP+HP to guide teleport;
                                                  invulnerable for a second


Grapple Moves
-------------
Irish Whip Behind          hold b, P/K
Irish Whip In Front        hold f, P/K
DDT                        grapple a standing
                            opponent, wait 1
                            second or just
                            press G
Strong DDT                 grapple a standing
                            opponent, press
                            and hold G
Tiger Bomb                 grapple a ducking
                            opponent, wait 1
                            second or just
                            press G
Forward Tiger Bomb         grapple a ducking
                            opponent, press
                            and hold G


Super Slams
-----------
Pyramid Crush              u, d + G / u, d, and
                            wait
Pyramid Crumble            u, d + G (hold G)



```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You're gonna beat me?!  Think again!
-Try to out grab me, and you might not live to regret it!
-I'll finish you so fast, you won't have time to scream.

Win
---
-Your skill is no match against my power!

Lose
----
-Incredible!  You've stung the scorpion!

Ending
------
Announcer: A new champion is born!  It's the mysterious Scorpion, the deadly
          hunter of the ring!
Scorpion: No one can escape the sting of the Scorpion!  All are my prey!  My
         venom has laid low the strongest.  I will hold the title forever!





===============================================================================
4. Onomatopoeias Of Slam Masters II
===============================================================================


Cronk!!  - Titanic's Shock Wave
          Haggar's Angry Hammer
Doom     - Biff's Sunset Splash
          Black Widow's Vortex Fall
          Gunloc's Sunset Splash
          Ortega's Muscle Bomb
Ka-Boom! - Stingray's Atomic Dive
          Titanic's Titan Breaker
          Ortega's Knuckle Big Bang
Kra-Kow  - Titanic's Elephant Bomb
Krunch!  - Grater's Knuckle Gust
          Jumbo's Balloon Missile
Shaksh!! - Oni's Keppujin
Slam!    - Grater's Tornado Slam
          Saber's Fatal Air Raid
          Jumbo's Giant Swing
          Haggar's Screw Piledriver
          Rasta's Hurricane Stomp
          Wraith's Lucifer Drop
          Scorpion's Pyramid Crush


===============================================================================
5. Misc. And Easter Eggs
===============================================================================


*Zangief can be seen in Biff's stage near the right ring post
*Balrog can be seen in Jumbo's stage on the far right
*Black Widow is a female...beat the game to see her unveiled
*Victor Ortega is the man seen in the Saturday Night Slam Masters intro
*Remember to finish the round with a Super Slam to drive them through the mat



===============================================================================
6. Conclusion
===============================================================================

6.1  What's Missing/Needed
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at [email protected].  Credit will be given for your contribution.

******************************************************************************
* NOTE that all profile information was collected from the game endings in   *
* the Euro version.  Some profile information does differ in the Japanese    *
* version, and even others differ from that info given in the previous game, *
* Saturday Night Slam Masters.                                               *
******************************************************************************

6.2  Credits
-Capcom
-Tetsuo Hara
-Giygas for info on Titanic Tim's overheads, tech hits, throw amplifiers, taunt
system clarification, Rage move clarification, buffering info, combo grapples,
corrections and more
-Victor Perez for Gunloc's air command move and for a deeper look into the
game's command moves
-Gamefaqs
-And me for writing this faq