=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Super Muscle Bomber
A.K.A
Ring of Destruction: Slam Masters II
FAQ By: Goh_Billy (
[email protected])
Version #: 4.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Grapples
2.3 Grounding Opponent
3. Characters
3.1 Biff Slamkovich
3.2 The Great Oni
3.3 El Stingray
3.4 Alexander "The Grater"
3.5 Black Widow
3.6 Rip Saber
3.7 Jumbo "Flap" Jack
3.8 Gunloc
3.9 Titanic Tim
3.10 Mike Haggar
3.11 King Rasta "Mon"
3.12 Victor Ortega
3.13 The Wraith
3.14 The Scorpion
4. Onomatopoeias Of Slam Masters II
5. Misc. And Easter Eggs
6. Conclusion
6.1 What's Missing/Needed
6.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back LP - Light Punch K - Any Kick
B-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df G - Grab , - Then
Any - Any Button
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Run Forward f, f, then hold f if you are close to your
to continue to opponent, you cannot run
run forward unless they are in
the air when you execute
the motion; the run will
also halt automatically
once you are close enough
to the opponent
Run Jump uf
Halt b or just stop
holding f
Run Backward b, b, then hold b if you run and bounce into
to continue to the ropes, press and hold
run the opposite direction to
continue your run
Run Jump ub
Halt f or just stop
holding b
Block High b
Block Low db will not block overheads
Taunt P+K this will give your character
a damage boost on the next
attack/combo; it only works
on the first attack/combo
performed after the taunt
(whether it strikes the
opponent or misses them); if
you perform a super slam
after the taunt you will not
only deal more damage, but
you will also see an
electified message flash
"Super" on the screen; you
can also lose your damage
boost if you are hit by the
opponent after your taunt
(whether you block it or
not); if hit while taunting,
you will be dizzied
Dizzy Recovery shake joystick and
tap the buttons
rapidly when
dizzied
Negative Edge allows you to an example would be performing
perform maneuvers a qcf + P maneuver by
by holding the instead holding P, qcf,
attack button releasing P; this works for
down, performing most special moves
the motion, then
releasing the
attack button
Rage after being attacked you will deal out more damage
for a bit your when in this rage mode; can
character might effect some characters'
turn red (Black special moves (as will be
Widow turns Silver) noted in their section)
++++++++++++++++
| 2.2 Grapples |
++++++++++++++++
Grab G grabs are unblockable,
however they can be escaped;
you can combo a grab from
any cancelable normal
Irish Whip Behind hold b, P/K if thrown near the ropes they
will bounce off and come
running back toward you
Irish Whip In Front hold f, P/K if thrown near the ropes they
will bounce off and come
running back toward you
Standing Throw grapple a standing
opponent, wait 1
second or just
press G
Crouch Throw grapple a crouch throws deal far more
crouching damage then standing throws
opponent, wait 1
second or just
press G
Dash Grab qcf + G grabs are unblockable,
however they can be escaped;
you can combo a grab from
any cancelable normal
Irish Whip Behind hold b, P/K if thrown near the ropes they
will bounce off and come
running back toward you
Irish Whip In Front hold f, P/K if thrown near the ropes they
will bounce off and come
running back toward you
Standing Throw grapple a standing
opponent, wait 1
second or just
press G
Crouch Throw grapple a crouch throws deal far more
crouching damage then standing throws
opponent, wait 1
second or just
press G
Back Body Drop G or qcf + G when this is unblockable and
opponent is unescapable
running toward
you
Grapple Escape press G you sometimes have a larger
immediately after window of escape if the
being grappled opponent decides to "wait"
for the throw instead of
press another button such
as G
Super Slam perform motion can be performed anytime
listed as your within a match; if used
character's Super to finish the round you
Slam during will slam them through the
a grapple mat!; you can buffer the
motions for the Super Slams
before the actual grapple
Tech Hit press d when your this needs to be performed
character is near the moment you will
about to hit the take damage from the throw;
mat from a throw you must press d for this
to work (you cannot hold
d); you are invulnerable
during your tech hit
bounce; you can perform an
air attack after the tech
hit; Tech hits do NOT work
on throws that are multiple
hits (ie. Oni's Super Slam)
Throw Amplifier hold G after works on both regular throws
entering a throw and Super Slams; creates
input more damaging throw
maneuvers
++++++++++++++++++++++++++
| 2.3 Grounding Opponent |
++++++++++++++++++++++++++
There are three visible ways an opponent will be grounded by some attacks
in this game. They have either a quick fall, a double bounce, or a layout.
Knockdown type can give you options such escaping corners by running (running
"over" an opponent), giving free time to use taunts, and giving you an idea
of when to expect a tech attack if it is used.
Quick Fall: The opponent falls back, but immediately gets back up. This
means they can recover with a tech attack pretty fast. You
also have no option of running "over" top of them.
Double Bounce: This is the next type of knockdown. Here the opponent has a
longer recovery time. You are able to run "over" top of them
while they are bouncing.
Layout: Seen more commonly with a successful Clothesline, this knockdown
has the longest recovery time. You can run "over" your opponent,
and can even sneak in a taunt, so that your next attack will do
more damage.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Biff Slamkovich *
*******************************************************************************
Profile Colors
------- ------
AKA: The Rocking Ruskie 1 Player - Blonde hair w/ Red costume
Red Lion 2 Player - Green hair w/ Yellow costume
Aleksey Zalazof (JPN)
Height: 6' 4''
Weight: 264 lbs.
Hometown: Kiev, Russia
Favorite Attack: Backfire Bomber
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: rubber ducks
Regular Moves
-------------
Jab LP far
Elbow Blow LP close
Ducking Jab d + LP
Diagonal Jab LP in air overhead
Power Straight HP far
Crushing Punch HP close
Power Uppercut d + HP 2 hits
Quick Elbow u, HP overhead
Elbow Drop ub/uf, HP overhead; 2 hits
Slice Kick LK far
Shin Kick LK close must be blocked low
Short Foot d + LK must be blocked low
Open Scissors u, LK overhead
Weak Dropkick ub/uf, LK overhead
High Kick HK far
Close Slice Kick HK close
Twirl Sweep d + HK must be blocked low; quick
fall
Strong Open Scissors u, HK overhead
Strong Dropkick ub/uf, HK overhead
Running Moves
-------------
Weak Clothesline LP layout
Flying Diagonal Punch uf, LP overhead
Strong Clothesline HP layout
Crushing Elbow uf, HP overhead; double bounce
Knee Crunch LK double bounce
High Knee uf, LK overhead
Slide HK must be blocked low; quick
fall
Straight Dropkick uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Trinity Wave qcf + P LP=short, HP=long; will
collide with other
projectiles as both will
be "destroyed" in the
process; you may see this
sneak through some
projectiles since it is
actually three waves, so in
a way Biff is throwing
three projectiles out at
once
Leg Cracker qcb + K LK=short, HK=long; double
bounce
Sonic Fist tap P repeatedly HP=faster punches
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Vertical Suplex grapple a standing
opponent, wait 1
second or just
press G
Brainbuster grapple a standing
opponent, press
and hold G
Tombstone Piledriver grapple a ducking
opponent, wait 1
second or just
press G
Jumping Tombstone grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Sunset Splash u, ub, b + G / u,
ub, b, and wait
Hyper Sunset Splash u, ub, b + G (hold
G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I can make a grown man cry!
-I've got the fists to finish you!
-Let me corner ya, and you're history!
Win
---
-You break like icicle in summer!
Lose
----
-By Lenin, what hit me?!
Ending
------
Announcer: A new champion is born! It's Biff Slamkovich, the meanest comrade
to cross over into the western world of wrestling!
Biff: Ortega has finally been defeated! His strength was no match for
Russian Gut Crush! Now no one stands in my way
*******************************************************************************
* 3.2 The Great Oni *
*******************************************************************************
Profile Colors
------- ------
AKA: Pale-Faced Devil 1 Player - Pink-Purple hair w/ White pants
Mysterious Budo (JPN) 2 Player - White hair w/ Pink pants
Height: 6' 0''
Weight: 221 lbs.
Hometown: Osaka, Japan
Favorite Attack: The Black Crane
Fighting Style: Heel Wrestling
Organization: CWA
Dizzy: pink haired angels
Regular Moves
-------------
Weak Palm Strike LP far
Triple Palm Combo LP close 3 hits
Ducking Palm d + LP
Eagle Claw LP in air overhead
Strong Palm HP far
Death Touch HP close
Sky Punch d + HP
Body Splash HP in air overhead
Back Kick LK far
Shin Kick LK close must be blocked low
Short Foot d + LK must be blocked low
High Boot LK in air overhead
Cutting Blade HK far
Dropping Heel HK close 2 hits
Reaching Foot d + HK must be blocked low
Horse Kick u, HK overhead
Layback Dropkick ub/uf, HK overhead
Running Moves
-------------
Weak Clothesline LP layout
Elbow Drop uf, LP overhead
Strong Clothesline HP layout
Flying Splash uf, HP overhead
Weak Layback Slide LK must be blocked low; quick
fall
Weak Fan Blade uf, LK overhead; 2 hits
Strong Layback Slide HK must be blocked low; quick
fall
Strong Fan Blade uf, HK overhead; 2 hits; double
bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Dohatsuryuu qcf + P HP=can hit up to 2 times
Obarokendoku b, f + P if mist connects, opponent
will and be stunned for
a short time while Oni
creates a shadow version
of himself; the shadow
version adds extra hits
to his attacks and will
last for about 8 seconds;
if you are counter hit when
landing the move you will
not go into shadow mode;
you can use the
Obarokendoku during the
shadow mode, and it will
strike but result in no
other special properties;
the mist itself can absorb
projectiles, but being that
some of the projectiles in
this game hit multiple
times, you'll end up
getting hit with part of
the projectile anyways;
double bounce
Kizan d, u + K HK=higher back escape; double
bounce
Senbuukyaku LP+HP / LK+HK hold b or f while pressing
either LP+HP or LK+HK to
guide move; LK+HK
combination spins longer
and higher than LP+HP
version; you can actually
perform this special out
of a dash
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Bulldog grapple a standing
opponent, wait 1
second or just
press G
Driving Bulldog grapple a standing
opponent, press
and hold G
Torso Breaker grapple a ducking
opponent, wait 1
second or just
press G
Torso Destroyer grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Keppujin 360 + G / 360, and
wait
Whirlwind Keppujin 360 + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Sometimes I feel the need to ring your neck!
-You will be added to my many deaths in Kabuki!
-I must defeat you gracefully.
Win
---
-Your lack of discipline was plain for all to see.
Lose
----
-How did your technique overcome my mastery?!
Ending
------
Announcer: A new champion is born! It's Oni, the swift and sleek Japanese
master of the international wrestling ring!
Oni: The samurai way is one of concentration and heart. By uniting the two
I become unstoppable! I show them my Neck Wrecker and then they are
dazed by my speed. They cannot fight and I win!
*******************************************************************************
* 3.3 El Stingray *
*******************************************************************************
Profile Colors
------- ------
AKA: The Acapulco Killer Bee 1 Player - Blue w/ Red mask trim
El Stinger (JPN) 2 Player - Red w/ Purple mask trim
Height: 5' 6''
Weight: 163 lbs.
Hometown: Acapulco, Mexico
Favorite Attack: The Hammerhead
Fighting Style: Lucha Libre
Organization: CWA
Dizzy: stars
Regular Moves
-------------
Straight Punch LP far
Chest Punch LP close
Ducking Straight d + LP
Finger Jab u, LP overhead
Double Poke ub/uf, LP overhead
Reaching Backfist HP far
Stomach Blow HP close
Uppercut d + HP
Strong Finger Jab u, HP overhead
Headbutt Missile ub/uf, HP overhead
Rolling Sobat LK far
Crushing Stomp LK close
Ducking Foot d + LK must be blocked low
Weak Side Kick u, LK overhead
Screwdriver ub/uf, LK overhead
Pounce Knee d + LK in air overhead; if move touches
opponent (blocked or not),
El Stingray will jump back
into the air and be able
to perform another air
attack
Thrust Kick HK far
Rising Knee HK close
Reaching Back Kick d + HK must be blocked low
Strong Side Kick u, HK overhead
Stingray Kick ub/uf, HK overhead
Running Moves
-------------
Weak Shoulder Charge LP
Flying Double Poke uf, LP overhead
Strong Shoulder Charge HP double bounce
Flying Headbutt Missile uf, HP overhead; double bounce
Cartwheel Attack LK
Flying Screwdriver uf, LK overhead; 4 hits
Layback Slide HK must be blocked low; quick
fall
Flying Stingray Kick uf, HK overhead; double bounce; 3
hits
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Super Run Jump f, f, uf / b, b, ub
Screw Driver qcf + P LP=slow and short, HP=fast
and long; HP version will
hit multiple times during
Rage
Escaping Flip qcf + K LK=short, HK=long;
invulnerable for a split
second
Meteor Southern Cross LP+HP hold b or f while pressing
LP+HP guide move to the
ropes behind you or in front
of you accordingly; if no
direction is used, Stingray
will jump to the nearest
ropes instead; use b or f
during the actual special
to guide the move;
overhead; double bounce
Spiral Moon LK+HK hold b or f while pressing
LK+HK guide move to the
ropes behind you or in front
of you accordingly; if no
direction is used, Stingray
will jump to the nearest
ropes instead; use the
joystick during the actual
special to guide him
higher or further; if
opponent has their back
against the ropes that
Stingray jumps from, he
will not perform the actual
move, but simply jump off
the ropes; double bounce
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Snapping Suplex grapple a standing
opponent, wait 1
second or just
press G
Harsh Snapping Suplex grapple a standing
opponent, press
and hold G
German Suplex grapple a ducking
opponent, wait 1
second or just
press G
Power German Suplex grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Atomic Dive f, d, df + G / f, d,
df, and wait
Atomic Missile Dive f, d, df + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Watch yourself, or I may crack your head like a melon.
-Say your final words, I will make this one quick!'
-I may be small, but I crush big bozos like you everyday!
Win
---
-Yo, el wimpo! Is that your best?
Lose
----
-You can't defeat me! My ladies will not stand for it!
Ending
------
Announcer: A new champion is born! It's Stingray, the heart breaker from
the beautiful beaches of Acapulco, Mexico!
Stingray: Si senores and senoras, it is great Stingray who wins again. But
of course it was inevitable! My perfection of Atomic Driver has
destroyed all the competition! Now I am the best!
*******************************************************************************
* 3.4 Alexander "The Grater" *
*******************************************************************************
Profile Colors
------- ------
AKA: The Stray Sheep 1 Player - Black pants w/ Yellow trim
Sheep the Royal (JPN) 2 Player - Blue pants w/ Red trim
Height: 6' 6''
Weight: 359 lbs.
Hometown: Kentucky, USA
Favorite Attack: The Rolling Wrecker
Fighting Style: Power Wrestling
Organization: CWA
Dizzy: rubber ducks
Regular Moves
-------------
Weak Backfist LP far
Chest Slap LP close
Ducking Slap d + LP
Hammer Blow LP in air overhead
Swipe Away HP far
Axe Handle Smash HP close knocks the opponent
significantly back; 2 hits
Hard Ducking Slap d + HP
Elbow Drop HP in air overhead
Gut Kick LK far
Power Gut Kick LK close
Reaching Low Foot d + LK must be blocked low
Thrusting Kick LK in air overhead
Jaw Opener HK far
High Boot HK close
Sweeping Trip d + HK must be blocked low; quick
fall
Missile Dropkick HK in air overhead
Running Moves
-------------
Shoulder Ram LP double bounce
Super Clothesline uf, LP overhead
Clothesline HP layout
Belly Splash uf, HP overhead; double bounce; 2
hits
Slide Kick LK must be blocked low; quick
fall
Weak Missile Dropkick uf, LK overhead
Flying Boot HK double bounce; 2 hits
Strong Missile Dropkick uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Death Feather Rain qcf + P LP=short, HP=long; will
collide with other
projectiles as both will
be "destroyed" in the
process; you may see this
sneak through some
projectiles since it is
actually three groups of
feathers, so in a way
Grater is throwing three
projectiles out at once
Knuckle Gust b, f + P LP=short, HP=long; this
"pushes" the opponent back
a significant distance
Shoot Gunstab tap P repeatedly HP=faster pokes
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Driving DDT grapple a standing
opponent, wait 1
second or just
press G
Strong Driving DDT grapple a standing
opponent, press
and hold G
Jumping Powerbomb grapple a ducking
opponent, wait 1
second or just
press G
High Jumping Powerbomb grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Tornado Slam f, uf, u + G / f, uf,
u, and wait
Tornado Storm f, uf, u + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I will pluck you like the feathers in my shoulder shields!
-I am gonna have to bust your ribs like wishbones!
-Let's hope I don't break the mat with your body!
Win
---
-I hardly got to stomp you!
Lose
----
-That'll learn me to fight on an empty stomach!
Ending
------
Announcer: A new champion is born! It's Grater, who butchered the
competition to make it to the top!
Grater: I knew the competition was weak! They didn't stand a chance as I
tossed them from rope to rope! It really goes to show that the
butcher does stand up against the meat!
*******************************************************************************
* 3.5 Black Widow *
*******************************************************************************
Profile Colors
------- ------
AKA: Metal Wurst 1 Player - Blue costume w/ Red trim
Height: 6' 6'' 2 Player - Gold costume w/ Purple trim
Weight: 209 lbs.
Hometown: Hanover, Germany
Favorite Attack: Web Dance
Fighting Style: Mysterious Wrestling
Organization: CWA
Dizzy: stars
Regular Moves
-------------
Quick Poke LP far
Jaw Punch LP close
Short Head Smash d + LP must be blocked low
Air Straight u, LP overhead
Weak Head Crush ub/uf, LP overhead
Arc Swipe HP far
Power Jaw Punch HP close
Long Head Smash d + HP must be blocked low
Sky Uppercut u, HP overhead
Strong Head Crush ub/uf, HP overhead
Side Kick LK far
Power Side Kick LK close
Low Knee Thrust d + LK must be blocked low
Diagonal Kick u, LK overhead
Dangerous Scissors ub/uf, LK overhead
Handstand Slice HK far
Knee To Sky Kick HK close 2 hits
Backdoor Kick d + HK quick fall
Straight Jump Kick HK in air overhead
Running Moves
-------------
Weak Arc Swipe LP
Weak Fist Dive uf, LP overhead
Strong Arc Swipe HP double bounce; 2 hits
Strong Fist Dive uf, HP overhead; double bounce
Butt Bump LK
Double Jump Kick uf, LK overhead
Slide Kick HK must be blocked low; double
bounce
Strong Scissors uf, HK overhead; double bounce; 2
hits
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Crawl hold df avoids high attacks
Tarantula Net qcf + P LP=short, HP=long; if move
connects it will pull
opponent in a short
distance; will not pull
opponent in if you connect
the move close; will
collide with other
projectiles as both will
be "destroyed" in the
process
Rising Cutter f, d, df + P LP=short, HP=further; double
bounce
Illusion Parade qcf, uf + K HK=can produce more hits; HK
version will knockdown
(double bounce) during Rage
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Spiderplex grapple a standing
opponent, wait 1
second or just
press G
Strong Spiderplex grapple a standing
opponent, press
and hold G
Frankensteiner grapple a ducking
opponent, wait 1
second or just
press G
Strong Frankensteiner grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Vortex Fall d, b, u + G / d, b,
u, and wait
High Vortex Fall d, b, u + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You'll see what makes the widow the deadliest of all!
-Step into my parlor said the spider to the chump!
-Excellent! Someone new to dance in my web!
Win
---
-Now you've felt the widow's bite!
Lose
----
-Blast, caught in my own web!
Ending
------
Announcer: A new champion is born! It's the Black Widow, the death dancer of
the wrestling ring!
B. Widow: My web has snared them all, none can hope to escape it, or me! I
have shown you the power of the spider! I will reign unchallenged!
*******************************************************************************
* 3.6 Rip Saber *
*******************************************************************************
Profile Colors
------- ------
AKA: Pioneer Of Hell 1 Player - Green costume
Height: 6' 4'' 2 Player - Red-Brown costume
Weight: 297 lbs.
Hometown: Sydney, Australia
Favorite Attack: Trench Bomb
Fighting Style: Wrestling, Special Forces Training
Organization: BWA
Dizzy: little tanks
Regular Moves
-------------
Small Dig LP far
Short Elbow LP close
Rising Shoulder d + LP
Shovel Spike u, LP overhead
Helmet Snap ub/uf, LP overhead
Spinning Backfist HP far 2 hits
Helmet Punch HP close
Handle Smack d + HP
Short Helmet Snap u, HP overhead
Long Helmet Snap ub/uf, HP overhead
Front Kick LK far
High Knee LK close
Short Kick d + LK must be blocked low
Leg Drop u, LK overhead
Weak Dropkick ub/uf, LK overhead
Spin Kick HK far 2 hits
Axe Kick HK close 2 hits
Slide Kick d + HK must be blocked low; quick
fall
Strong Boot u, HK overhead
Strong Dropkick ub/uf, HK overhead
Running Moves
-------------
Gut Shovel LP
Air Helmet Punch uf, LP overhead
Rising Elbow HP double bounce, 2 hits
Flying Headbutt uf, HP overhead; double bounce
Flying Knee LK
Flying Dropkick uf, LK overhead
Dropping Heel HK double bounce, 2 hits
Flying Thrust Kick uf, HK overhead; double bounce
Opponent Running
----------------
Shovel Toss G / qcf + G
Special Moves
-------------
TNT Buster qcf + P LP=slow dash; HP=fast dash;
dash in must connect (not
blocked) in order to
perform the entire
maneuver; double bounce
Halt P
Flash Nuts b, f + P LP=low, HP=high; grenades
themselves will explode
when they touch the
opponent, but they can also
explode on their own and
still cause damage; the low
version will explode on
their second low bounce,
and the high version will
explode once they hit the
ground; they will also
explode if a projectile
strikes them
Ground Crawl Forward hcf + K LK=slow and short, HK=fast
and long; high dodge
Cancel Crawl b
Ground Crawl Backward hcb + K LK=slow and short, HK=fast
and long; high dodge
Cancel Crawl f
Carnage Saber LP+HP / LK+HK LP+HP version is slightly
faster; the third part
will cause a quick fall
Carnage Rage tap LP+HP / LK+HK the final shovel smack will
repeatedly cause a quick fall
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Face Crush grapple a standing
opponent, wait 1
second or just
press G
Strong Face Crush grapple a standing
opponent, press
and hold G
Super Noogie grapple a ducking
opponent, wait 1
second or just
press G
Hyper Noogie grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Fatal Air Raid df, ub + G / df, ub,
and wait
High Fatal Air Raid df, ub + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You shall have the honor of being defeated by me!
-I'll bury you where you stand!
-I'll dig your grave with my own shovel!
Win
---
-There was no glory in defeating you.
Lose
----
-I yield the field to you today.
Ending
------
Announcer: A new champion is born! It's Saber, the human blade.
Saber: My will has forged my body into the ultimate living weapon! Is there
anyone with courage to face me? To offer me a challenge?!
*******************************************************************************
* 3.7 Jumbo "Flap" Jack *
*******************************************************************************
Profile Colors
------- ------
AKA: Huge Rough Whale 1 Player - Purple costume
Kimala The Bouncer (JPN) 2 Player - Black costume
Height: 6' 7''
Weight: 441 lbs.
Hometown: Yellow Knife, Canada
Favorite Attack: Patty Flipper
Fighting Style: Power Wrestling
Organization: BWA
Dizzy: mosquitos
Regular Moves
-------------
Eye Gouge LP far
Straight Poke LP close
Low Poke d + LP
Weak Axe LP in air overhead
Jaw Poke HP far
Power Headbutt HP close knocks the opponent
significantly back
Rising One Two d + HP 2 hits
Strong Axe HP in air overhead
Punt Kick LK far
Shin Kick LK close must be blocked low
Stretch Kick d + LK must be blocked low
Bum Drop LK in air overhead
Knee Strike HK far quick fall
Knee To High Kick HK close 2 hits
Snapping Trip d + HK quick fall
Body Splash HK in air overhead
Running Moves
-------------
Flying Headbutt LP
Weak Shoulder uf, LP overhead
Clothesline HP layout
Strong Shoulder uf, HP overhead; double bounce
Slide Fist LK must be blocked low; quick
fall
Flying Splash uf, LK overhead
Tumble Roll HK both parts must be blocked
low; double bounce; 2 hits
Somersault Splash uf, HK overhead; double bounce; 2
hits
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Hellbane qcf + P LP=very short, HP=long; the
flame itself can absorb
projectiles, but being that
some of the projectiles in
this game hit multiple
times, you'll end up
getting hit with part of
the projectile anyways;
double bounce</pre><pre id="faqspan-2">
Balloon Missile b, f + P LP=short, HP=long; move
knocks the opponent
significantly back; HP
version knocks opponent
even further back during
Rage
Pancake Poison LP+HP / LK+HK LP+HP version spits high
while the LK+HK version
spits low; mist itself can
absorb projectiles (at
least the LK+HK version
anyways), but being that
some of the projectiles in
this game hit multiple
times, you'll end up
getting hit with part of
the projectile anyways;
double bounce
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Atomic Drop grapple a standing
opponent, wait 1
second or just
press G
Strangle Hold grapple a ducking
opponent, wait 1
second or just
press G
Strong Strangle Hold grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Giant Swing hcf + G / hcf, and
wait
Mega Giant Swing hcf + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-When I sit on ya, there ain't no gettin' up!
-Let me play a little frisbee with ya' body, eh?!
-I will finish ya like a two pound burger!
Win
---
-Ha, I've dropped logs that wuz bigger'n you.
Lose
----
-Uugh! Where'd that tree come from?
Ending
------
Announcer: A new champion is born! It's Jumbo Flap Jack, the man mountain
from the Canadian Yukon!
Jumbo: Chopping my opponents down was easier than rollin' a log! Now I'm
king of the mountain! Ha, I am the mountain!
*******************************************************************************
* 3.8 Gunloc *
*******************************************************************************
Profile Colors
------- ------
AKA: The Florida Wild Horse 1 Player - Blue-Purple shorts
The Loose Cannon 2 Player - Green shorts
Lucky Colt (JPN)
Height: 6' 4''
Weight: 276 lbs.
Hometown: Slam Town, USA
Favorite Attack: The Grand Slam
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: pink haired angels
Regular Moves
-------------
Jab LP far
Hook LP close
Ducking Jab d + LP
Diagonal Jab u, LP overhead
Quick Elbow ub/uf, LP overhead
Power Straight HP far
Strong Elbow HP close
Power Uppercut d + HP 2 hits
Strong Diagonal Punch u, HP overhead; double bounce
Elbow Drop ub/uf, HP overhead; 2 hits
Snap Kick LK far
Shin Kick LK close must be blocked low
Lean Back Kick d + LK must be blocked low
Backflip Kick u, LK overhead
Weak Knee ub/uf, LK overhead
High Kick HK far
Driving Boot HK close 2 hits
Twirl Sweep d + HK must be blocked low; quick
fall
Strong Knee u, HK overhead
Dropkick ub/uf, HK overhead
Crunch Kick Drop ub/uf, d + HK overhead; quick fall
Running Moves
-------------
Charging Uppercut LP 2 hits
Crushing Elbow uf, LP overhead
Strong Clothesline HP layout
Flying Headbutt uf, HP overhead; double bounce
Charging Shin Kick LK must be blocked low
High Knee uf, LK overhead
Knee Crunch HK double bounce
Straight Dropkick uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Crescent Slash f, d, df + K LK=short, HK=long; will hit
twice up close as well as
knock opponent down with
a double bounce; will
collide with other
projectiles as both will
be "destroyed" in the
process
Leg Cracker qcb + K LK=short, HK=long; double
bounce; HK version performs
two Leg Crackers during Rage
Sonic Fist tap P repeatedly HP=faster punches
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
The Dominator grapple a standing
opponent, wait 1
second or just
press G
Strong Dominator grapple a standing
opponent, press
and hold G
Atomic Drop grapple a ducking
opponent, wait 1
second or just
press G
Strong Atomic Drop grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Sunset Splash u, ub, b + G / u,
ub, b, and wait
Hyper Sunset Splash u, ub, b + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I can blacken both your eyes in record time!
-I will gun you to pieces!
-I'll get rid of you like a box of bad ammo!
Win
---
-You couldn't get past a cadet recruiter!
Lose
----
-Frag! I've been over run!
Ending
------
Announcer: A new champion is born! It's Gunloc, from the place in America
where even its name "Slam Town" instills fear in all!
Gunloc: That wimp Ortega really thought he had a chance to pin me, the
meanest, leanest, loosest ring leader ever! I will slam to the mat
anyone who steps foot in my ring!
*******************************************************************************
* 3.9 Titanic Tim *
*******************************************************************************
Profile Colors
------- ------
AKA: The Strongest Last Giant 1 Player - Blue costume w/ Brown trim
The Battle Axe 2 Player - Brown costume w/ Green trim
Titan the Great (JPN)
Height: 7' 9''
Weight: 432 lbs.
Hometown: London, England
Favorite Attack: The Elevator
Fighting Style: Giant Wrestling
Organization: CWA
Dizzy: little demons with spears
Regular Moves
-------------
Quick Chop LP far overhead
Swipe Away LP close
Weak Low Slap d + LP
Weak Hammerfist u, LP overhead
Air Chop ub/uf, LP overhead
Power Chop HP far knocks the opponent
significantly back;
overhead
Elbow Smash HP close knocks the opponent
significantly back;
overhead
Power Low Slaps d + HP 2 hits
Strong Hammerfist u, HP overhead
Body Splash ub/uf, HP overhead
Quick Boot LK far
Shin Kick LK close must be blocked low
Weak Reaching Kick d + LK must be blocked low
Air Knee LK in air overhead
Power Boot HK far knocks the opponent
significantly back
Driving Knee HK close knocks the opponent
significantly back
Strong Reaching Kick d + HK must be blocked low
Head Stomp HK in air overhead
Running Moves
-------------
Weak Shoulder Charge LP
Flying Chop uf, LP overhead
Strong Shoulder Charge HP double bounce
Flying Splash uf, HP overhead; double bounce
Charging Boot LK
Weak High Knee uf, LK overhead
Charging Knee HK double bounce
Strong High Knee uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Mountain Break qcf, uf + P LP=high and short, HP=low
and long; HP version has
two knee charges during
Rage
Elephant Bomb qcb + K LK=short, HK=long
Shock Wave LP+HP / LK+HK hold b or f while pressing
either LP+HP or LK+HK to
guide move slightly; LP+HP
version has two spins
and is slow, while the
LK+HK has three spins and
is much faster; must be
blocked low; double
bounce
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Face Crush And Slam grapple a standing
opponent, wait 1
second or just
press G
Face Crushes And Slam grapple a standing
opponent, press
and hold G
Hangman Choke grapple a ducking
opponent, wait 1
second or just
press G
Strong Hangman Choke grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Titan Breaker db, d, u + G / db, d,
u, and wait
Titan Destroyer db, d, u + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Hope you have a good health plan, cause I'm gonna break ya!
-If I toss ya, don't worry, I'll catch ya! Ah ha ha ha!
-No one calls me a disco reject and lives!
Win
---
-The bigger they are, the harder they hit!
Lose
----
-Blimy! You felled a Titan!
Ending
------
Announcer: A new champion is born! It's Titanic Tim, the human behemoth
straight out of Britain!
Titanic: Being the champion was inevitable because I knew once I could face
Ortega he'd cower under my Titan Breaker! And now that it has
happened, there's nobody left to challenge me. I will rule forever!
*******************************************************************************
* 3.10 Mike Haggar *
*******************************************************************************
Profile Colors
------- ------
AKA: Mayor Haggar 1 Player - Green costume w/ Red trim
The Uncivil Servant 2 Player - Orange costume w/ White trim
Height: 6' 7''
Weight: 308 lbs.
Hometown: New York, USA
Favorite Attack: The Pothole Plugger
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: pink haired angels
Regular Moves
-------------
Straight LP far
Driving Punch LP close 2 hits
Low Punch d + LP
Weak Hammer Smash u, LP overhead
Elbow Drop ub/uf, LP overhead
Gut Punch HP far
Hammer Breaker HP close knocks the opponent
significantly back
Skyward Uppercut d + HP 2 hits
Strong Hammer Smash u, HP overhead
Driving Shoulder ub/uf, HP overhead
Body Splash ub/uf, d + HP overhead
Front Kick LK far
Strong Front Kick LK close
Weak Split d + LK must be blocked low
Weak Dropkick LK in air overhead
High Kick HK far knocks the opponent
significantly back
Pressure Knee HK close knocks the opponent
significantly back
Strong Split d + HK must be blocked low; quick
fall
Strong Dropkick HK in air overhead
Running Moves
-------------
Shoulder Ram LP
Charging Elbow Drop uf, LP overhead
Clothesline HP layout
Flying Splash uf, HP overhead; double bounce
Charging Knee LK double bounce
High Knee uf, LK overhead
Flying Boot HK double bounce
Straight Dropkick uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Violent Axe hcf + P LP=short, HP=long; double
bounce
Angry Hammer b, f + P LP=short, HP=long; knocks the
opponent significantly back
Double Lariat LP+HP / LK+HK hold b or f while pressing
either LP+HP or LK+HK to
guide move slightly; LP+HP
version faster than that of
the LK+HK version
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Powerbomb grapple a standing
opponent, wait 1
second or just
press G
Strong Powerbomb grapple a standing
opponent, press
and hold G
Piledriver grapple a ducking
opponent, wait 1
second or just
press G
Jumping Piledriver grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Screw Piledriver 360 + G / 360, and
wait
Cyclone Piledriver 360 + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-Your neck is gonna be a lot shorter when I'm through with ya!
-You might as well play dead 'cause the real thing can be a drag!
-I will take you on a spinning ride of destruction!
Win
---
-They keep sending boys into the ring instead of men!
Lose
----
-Time to retire when I get beat by a punk like you!
Ending
------
Announcer: A new champion is born! It's Haggar, the only wrestler to serve
as Mayor only to become an uncivil servant to those who oppose him!
Hagger: Ortega only aspired to be me! He did not have the grit and the street
smarts to pin me to the floor! Once again I prove that Mike Haggar
means victory!
*******************************************************************************
* 3.11 King Rasta "Mon" *
*******************************************************************************
Profile Colors
------- ------
AKA: Lost Genius 1 Player - Brown pants w/ Green trim
"Missing IQ" Gomes (JPN) 2 Player - Purple-Blue pants w/ Orange trim
Height: 6' 6''
Weight: 331 lbs.
Hometown: Venice Beach, California
Favorite Attack: The Rasta Raker
Fighting Style: Hardcore Wrestling
Organization: CWA
Dizzy: mosquitoes
Regular Moves
-------------
Neck Chop LP far
Chest Slap LP close
Low Claw d + LP
Jungle Elbow LP in air overhead
Falling Chop HP far
Close Scoop HP close 2 hits
Arm Scoop d + HP 2 hits
Diagonal Punch HP in air overhead
High Punt LK far
Strong High Punt LK close
Vault Kick d + LK
Eagle Knee LK in air overhead
Front Kick HK far
Strong Front Kick HK close
Reaching Trip d + HK must be blocked low; quick
fall
Bum Drop HK in air overhead
Running Moves
-------------
Double Arm Ram LP double bounce; 2 hits
Elbow To Punch uf, LP overhead; 2 hits
Clothesline HP layout
Flying Bulldog uf, HP overhead; this almost acts as
a running throw; however it
is still blockable high; if
you connect this you will
get two hits and slam them
into the mat with a double
bounce
Charging Punt LK
Charge Eagle Knee uf, LK overhead
Slide Kick HK must be blocked low; quick
fall
Charging Bum Drop uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Monkey Help qcf + P LP=low, HP=high; monkey will
delay shortly before
attacking; the monkey needs
to have room to set up in
front of the opponent in
order to attack (if it
can't do that it will
continue to run back and
forth until it can); it is
possible to hit the monkey
with well timed normals or
specials to knock it out of
its attack; LP version must
be blocked low; only one
monkey can be sent at a
time, so if you perform
the qcf+P while the monkey
is active in the ring,
Rasta will simply perform
the "call" movement
Jungle Panic b, f + P LP=short, HP=long
Wild Tackle d, u + P LP=short, HP=long; HP version
will hit three times during
Rage
Jungle Climb d, u + K LK=short, HK=further; double
bounce
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Backdrop grapple a standing
opponent, wait 1
second or just
press G
Strong Backdrop grapple a standing
opponent, press
and hold G
Face Chew grapple a ducking performing the move near your
opponent, wait 1 set of monkeys will cause
second or just them to join in on the
press G biting and cause more damage
Savage Chew grapple a ducking performing the move near your
opponent, press set of monkeys will cause
and hold G them to join in on the
biting and cause more damage
Super Slams
-----------
Hurricane Stomp d, u + G / d, u, and
and wait
Hurricane Flatten d, u + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-If ya not careful, you may die from me Jungle Fever, mon!
-You look like a weakling mon! This will take me's a second!
-Feel the wraith of me monkey mon!
Win
---
-Mon, you gots no rhythm and you fight like a girli.
Lose
----
-Ohh! My head rings like a steel drum, mon!
Ending
------
Announcer: A new champion is born! It's King Rasta, the mean fighting machine
who trains on the beaches of Venice, California!
Rasta: Victory was mine before I even stepped into da ring, mon! All I can
say is if anyone dreams of defeating me... Dey had bettah wake up and
apologize!
*******************************************************************************
* 3.12 Victor Ortega *
*******************************************************************************
Profile Colors
------- ------
AKA: Master of Muscle Bomber 1 Player - Blue shorts w/ Orange trim
Height: 6' 7'' 2 Player - Red shorts w/ Gold trim
Weight: 344 lbs.
Hometown: Unknown
Favorite Attack: Max Back Breaker
Fighting Style: Professional Wrestling
Organization: CWA
Dizzy: rubber ducks
Regular Moves
-------------
Reaching Slap LP far
Backfist LP close
Ducking Elbow d + LP
Diagonal Punch LP in air overhead
Spinning Elbow HP far
Strong Chest Slap HP close knocks the opponent
significantly back
Low Blow d + HP
Axe Handle HP in air overhead
Front Kick LK far
Side Kick LK close
Low Knee d + LK must be blocked low
Air Knee LK in air overhead
Trapping Stomp HK far
Turn Axe Kick HK close 2 hits
Long Sweep d + HK must be blocked low; quick
fall
Head Stomp u, HK overhead
Dropkick ub/uf, HK overhead
Running Moves
-------------
Body Tackle LP
Flying Diagonal Punch uf, LP overhead
Clothesline HP layout
Flying Headbutt uf, HP overhead; double bounce
Charging Front Kick LK
Body Splash uf, LK overhead
Driving Foot HK double bounce; 2 hits
Straight Dropkick uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Aura Buster hcf + P LP=slow, HP=fast; will hit
twice up close (not on top
of them however); will
collide with other
projectiles as both will
be "destroyed" in the
process
Aura Fire b, f + P LP=short, HP=far
Knuckle Big Bang qcb, ub + P HP=slightly further; knocks
the opponent significantly
back; HP version hits twice
during Rage
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Suplex grapple a standing
opponent, wait 1
second or just
press G
Strong Suplex grapple a standing
opponent, press
and hold G
Knee Takedown grapple a ducking
opponent, wait 1
second or just
press G
Strong Knee Takedown grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Muscle Bomb b, d, db + G / b, d,
db, and wait
Super Muscle Bomb b, d, db + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You have no hope, I have never known defeat!
-I'll make this quick and painful for you!
-Despair, for now you face the greatest one of all!
Win
---
-The years have changed nothing. I'm still the greatest!
Lose
----
-Can this be true? Have I finally been beaten?!
Ending
------
Announcer: A new champion is born! Ortega has returned to reclaim him crown!
Ortega: The years have not worn away any of my power. My might has no equal!
After all this time and still there is no one who can defeat me!
*******************************************************************************
* 3.13 The Wraith *
*******************************************************************************
Profile Colors
------- ------
AKA: Messenger Of The Demon Realm 1 Player - Purple-Blue costume w/ Green skin
Height: 7' 2'' 2 Player - Green-Black costume w/ Gray skin
Weight: 351 lbs.
Hometown: New Delhi, India
Favorite Attack: Neck Smasher
Fighting Style: Mysterious Wrestling
Organization: BWA
Dizzy: ghosts
Regular Moves
-------------
Short Claw LP far
Strong Claw LP close
Double Claw d + LP
Weak Air Claw u, LP overhead
Bat Bite ub/uf, LP overhead
Claw Slap HP far
Demon Bite HP close 2 hits
Rising Claw d + HP
Strong Air Claw HP in air overhead
Short Kick LK far
Shin Kick LK close must be blocked low
Small Low Kick d + LK must be blocked low
Weak Leg Drop u, LK overhead
Turn Knee ub/uf, LK overhead
Roundhouse HK far 5 hits
Suicide Axe Kick HK close 2 hits
Long Sweep d + HK must be blocked low; quick
fall
Strong Dropkick HK in air overhead
Running Moves
-------------
Demon Headbutt LP
Weak Flying Bat Bite uf, LP overhead
Falling Splash HP there are three ways to strike
the opponent with this: 1
is from far where his hands
connect, causing a quick
fall...or 2 which is about
sweep distance where both
his chest and hands hit
causing 2 hits and a double
bounce...and 3, close up
where only his chest hits
causing a double bounce
Strong Flying Bat Bite uf, HP overhead
Weak Slide Kick LK must be blocked low
Flying Turn Knee uf, LK overhead
Strong Slide Kick HK must be blocked low; quick
fall
Stinging Foot uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
Bloodsuck qcf + P HP=snakes stay out slightly
longer
Meat Grind hcf + K LK=short, HK=long
Burning Dead LP+HP / LK+HK LP+HP version spins slow and
one time while the LK+HK
spins twice and much
faster; the flame itself
can absorb projectiles, but
being that some of the
projectiles in this game
hit multiple times, you'll
end up getting hit with
part of the projectile
anyways; double bounce
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
Biting Slam grapple a standing
opponent, wait 1
second or just
press G
Hard Biting Slam grapple a standing
opponent, press
and hold G
Face Claw grapple a ducking
opponent, wait 1
second or just
press G
Super Slams
-----------
Lucifer Drop f, uf, u + G / f, uf,
u, and wait
High Lucifer Drop f, uf, u + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-I will pull your soul from you, and devour it!
-I will haunt in your nightmares for years to come!
-I am the harbinger of your destruction!
Win
---
-By kali! You offer no challenge!
Lose
----
-Your karma was greater than mine.
Ending
------
Announcer: A new champion is born! It's Wraith, the phantom of the ring!
Wraith: My victory is eternal. I am the specter of defeat to all who face
me! I only hope that my opponents will all rest in peace.
*******************************************************************************
* 3.14 The Scorpion *
*******************************************************************************
Profile Colors
------- ------
AKA: Brown Flash 1 Player - Gray pants w/ Red trim
Astro (JPN) 2 Player - Yellow pants w/ Purple trim
Height: 6' 2''
Weight: 231 lbs.
Hometown: Unknown
Favorite Attack: Death Sting
Fighting Style: Heel Wrestling
Organization: BWA
Dizzy: little demons with spears
Regular Moves
-------------
Backfist LP far
Face Elbow LP close
Low Punch d + LP
Weak Air Backfist LP in air overhead
Spinning Backfist HP far 2 hits
Jaw Elbow HP close
Fast Uppercut d + HP 3 hits
Strong Air Backfist HP in air overhead
Reaching Kick LK far
Shin Kick LK close must be blocked low
Short Kick d + LK must be blocked low
Weak Sting LK in air
Roundhouse HK far
Rising Kick HK close 2 hits
Sweep Kick d + HK must be blocked low; quick
fall
Strong Sting HK in air overhead
Running Moves
-------------
Weak Clothesline LP layout
Raging Backfist uf, LP overhead; double bounce
Strong Clothesline HP layout
Flying Headbutt uf, HP overhead; double bounce
Crushing Knee LK double bounce
Weak Reverse Kick uf, LK overhead
Slide Kick HK must be blocked low; quick
fall
Strong Reverse Kick uf, HK overhead; double bounce
Opponent Running
----------------
Back Body Drop G / qcf + G
Special Moves
-------------
K3 f, d, df + K LK=short, HK=further; double
bounce
Tiger Fang b, f + K LK=two kicks, HK=three kicks;
HK version has an extra
kick during Rage
Shaft Harrier d, u + K HK=higher back escape; double
bounce
Death Spiral LP+HP / LK+HK LP+HP version is slow while
LK+HK version is fast;
hold b or f while pressing
either LP+HP or LK+HK to
guide move; knocks the
opponent significantly back
Teleport G+LP+HP hold b or f while pressing
G+LP+HP to guide teleport;
invulnerable for a second
Grapple Moves
-------------
Irish Whip Behind hold b, P/K
Irish Whip In Front hold f, P/K
DDT grapple a standing
opponent, wait 1
second or just
press G
Strong DDT grapple a standing
opponent, press
and hold G
Tiger Bomb grapple a ducking
opponent, wait 1
second or just
press G
Forward Tiger Bomb grapple a ducking
opponent, press
and hold G
Super Slams
-----------
Pyramid Crush u, d + G / u, d, and
wait
Pyramid Crumble u, d + G (hold G)
```````````````````````````````````````````````````````````````````````````````
Pre Match Quotes
----------------
-You're gonna beat me?! Think again!
-Try to out grab me, and you might not live to regret it!
-I'll finish you so fast, you won't have time to scream.
Win
---
-Your skill is no match against my power!
Lose
----
-Incredible! You've stung the scorpion!
Ending
------
Announcer: A new champion is born! It's the mysterious Scorpion, the deadly
hunter of the ring!
Scorpion: No one can escape the sting of the Scorpion! All are my prey! My
venom has laid low the strongest. I will hold the title forever!
===============================================================================
4. Onomatopoeias Of Slam Masters II
===============================================================================
Cronk!! - Titanic's Shock Wave
Haggar's Angry Hammer
Doom - Biff's Sunset Splash
Black Widow's Vortex Fall
Gunloc's Sunset Splash
Ortega's Muscle Bomb
Ka-Boom! - Stingray's Atomic Dive
Titanic's Titan Breaker
Ortega's Knuckle Big Bang
Kra-Kow - Titanic's Elephant Bomb
Krunch! - Grater's Knuckle Gust
Jumbo's Balloon Missile
Shaksh!! - Oni's Keppujin
Slam! - Grater's Tornado Slam
Saber's Fatal Air Raid
Jumbo's Giant Swing
Haggar's Screw Piledriver
Rasta's Hurricane Stomp
Wraith's Lucifer Drop
Scorpion's Pyramid Crush
===============================================================================
5. Misc. And Easter Eggs
===============================================================================
*Zangief can be seen in Biff's stage near the right ring post
*Balrog can be seen in Jumbo's stage on the far right
*Black Widow is a female...beat the game to see her unveiled
*Victor Ortega is the man seen in the Saturday Night Slam Masters intro
*Remember to finish the round with a Super Slam to drive them through the mat
===============================================================================
6. Conclusion
===============================================================================
6.1 What's Missing/Needed
-Corrections and clean up
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
******************************************************************************
* NOTE that all profile information was collected from the game endings in *
* the Euro version. Some profile information does differ in the Japanese *
* version, and even others differ from that info given in the previous game, *
* Saturday Night Slam Masters. *
******************************************************************************
6.2 Credits
-Capcom
-Tetsuo Hara
-Giygas for info on Titanic Tim's overheads, tech hits, throw amplifiers, taunt
system clarification, Rage move clarification, buffering info, combo grapples,
corrections and more
-Victor Perez for Gunloc's air command move and for a deeper look into the
game's command moves
-Gamefaqs
-And me for writing this faq