SSSSSSS TTTTTTTTT RRRRRR EEEEEEEEE EEEEEEEEE TTTTTTTTT
SSSSSSSS TTTTTTTTT RRRRRRRR EEEEEEEEE EEEEEEEEE TTTTTTTTT
SSSS TTT RRR RRRR EEE EEE TTT
SSS TTT RRR RRR EEE EEE TTT
SSSS TTT RRR RRR EEE EEE TTT
SSSS TTT RRRRRRRR EEEEEE EEEEEE TTT
SSSSS TTT RRRRRRR EEEEEE EEEEEE TTT
SSSS TTT RRRRRRRR EEE EEE TTT
SSSS TTT RRR RRR EEE EEE TTT
SSS TTT RRR RRR EEE EEE TTT
SSSS TTT RRR RRR EEE EEE TTT
SSSSSSSS TTT RRR RRR EEEEEEEEE EEEEEEEEE TTT
SSSSSSS TTT RRR RRR EEEEEEEEE EEEEEEEEE TTT
FFFFFFFFF IIIIIIIII GGGGGGG HHH HHH TTTTTTTTT EEEEEEEEE RRRRRR
FFFFFFFFF IIIIIIIII GGGGGGGG HHH HHH TTTTTTTTT EEEEEEEEE RRRRRRRR
FFF III GGGG HHH HHH TTT EEE RRR RRRR
FFF III GGG HHH HHH TTT EEE RRR RRR
FFF III GGG HHH HHH TTT EEE RRR RRRR
FFFFFF III GGG HHHHHHHHH TTT EEEEEE RRRRRRRR
FFFFFF III GGG GGGGG HHHHHHHHH TTT EEEEEE RRRRRRR
FFF III GGG GGGGG HHH HHH TTT EEE RRRRRRRR
FFF III GGG GGG HHH HHH TTT EEE RRR RRR
FFF III GGG GGG HHH HHH TTT EEE RRR RRR
FFF III GGGG GGG HHH HHH TTT EEE RRR RRR
FFF IIIIIIIII GGGGGGG HHH HHH TTT EEEEEEEEE RRR RRR
FFF IIIIIIIII GGGGG HHH HHH TTT EEEEEEEEE RRR RRR
IIIIIIIII VVV VVV
IIIIIIIII VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
III VVV VVV
IIIIIIIII VVVVV
IIIIIIIII VVV
Street Fighter IV Move List and Tech Guide
FAQ/Walkthrough
Author: ShadowsDieAway
Mike Merin
Email: TeamObsessed at hotmail dot com
(if you want to email me, replace at with @ and dot with .
this is so bots do not send me any unwanted emails)
Website: www.RBFgaming.com
Would you kindly visit our site
FAQ first posted on 2/17/09
================================================================================
This is a list of all the moves/combos/finishers for each character in the game.
I'm making this so that no matter what mode you are in, you have a place to look
at for guidance if you forget how to do any of your moves. It is especially
helpful in the Trials, so you don't have to constantly go into the commant list.
*note* If a move has *** next to it, you may perform an EX move with it, meaning
that if you press two punches instead of one, it'll be more powerful (at the
cost of one block of your SC guage.
Also, if a move has (AB) next to it, it has Armor Break properties.
Next, when you see the greater than sign > that means that it is a target combo,
which means as soon as the first move is finished, press the next button. I
think this is the correct explanation, if I am wrong please email me.
And lastly, if you see a period it means to crouch. For example, if you see the
period before a punch, such as .P you must crouch and punch.
================================================================================
Controls:
--------------------------------------------------------------------------------
F: Forward
B: Back
D: Down
U: Up
QCF: D,DF,F (quarter-circle forward)
QCB: D,DB,B (quarter-circle back)
HCF: B,DB,D,DF,F (half circle forward)
HCB: F,DF,D,DB,B (half circle back)
FCB: F,DF,D,DB,B,UB,U,UF,F (full circle back, only used with Zangief and Seth)
DPM: F,D,DF,F (dragon punch motion, basically F+QCF)
RDPM: B,D,DB,B (reverse dragon punch motion, basically B+QCB)
(X): charge (for example (B) means hold back for 2 seconds)
DFD: DF,DB,UF (forward diagonal attack)
DBD: DB,DF,UB (back diagonal attack)
K: any kick button
P: any punch button
KKK: all three kicks at once
PPP: all three punches at once
When facing right:
U 360/PS3
__ ___ __
_| |_ LT/L2 RT/R2 |KKK| |HK|
B | | F LB/L1 RB/R1 |PPP|______|HP|
|_ _| / \
|__| Y/T / | MP \
X/[] B/O | -|- LP MK |
D A/X \ | __ LK /
\_____/ \_______/
================================================================================
Terms
--------------------------------------------------------------------------------
Throws
To throw an opponent, you must be right next to them, and then press LK+LP.
Pressing F or B while doing this gives you two different types of throws, which
throw your opponent in the given direction. Certain characters have special
throws that allow you to throw the opponent while you are both in mid-air. To
escape from a throw by pressing LK+LP as your opponent attempts to do the same.
Special Moves
Combinating directional and attack buttons when used correctly will let you
perform a special move unique to the character. These attacks will cause damage
to your opponent even if blocked.
Blocking
As always, you can never win against hard opponents if all you do is attack.
To block high, hold B, and to block low, hold DB.
Dashing
To dash forward press F+F, and back press B+B
Recovery
Right before you hit the ground from an attack, press D or P+K to get up from
the ground more quickly. If you are stunned, just mash every button to recover.
Taunts
Each character has their own set of taunts, also known as "Personal Actions."
To do this, press HK+HP at the same time.
================================================================================
Advanced Moves
--------------------------------------------------------------------------------
Super Combo
When you deal damage or perform a Special Move, the SC gauge on the bottom of
the screen will fill up. Once all four bars are full, it will flash SUPER and
you can perform a Super Combo.
Ultra Combo
When you have taken enough damage, the Ultra, or Revenge gauge on the bottom
corner of the screen will fill up. This has two stages, which fill up when your
health drops 45% and 90% respectively. Once you have at least half of the gauge
full, you can perform an Ultra Combo, which always contains either KKK or PPP.
Focus Attacks
To do a Focus Attack, press MK+MP. The longer you hold it, the more powerful
it will become. There are three levels of charge:
Level 1 - Just pressing MK+MP. The attack does the normal amount of damage
and makes the opponent crumble to the ground ONLY if it is a
counter.
Level 2 - Hold MK+MP for a second and release. Makes the opponent crumble
to the ground, counter or not.
Level 3 - Hold MK+MP until it automatically releases. The attack is now
unblockable, the opponent crumbles to the ground, and it also
has Armor Break properties.
Hyper Armor
During a Focus Attack, you can absorb an enemy's attack (to a certain degree)
before you finally counter them with the actual attack. The amount of damage you
absorb shows up in your health bar as a grey bar that regenerates over a small
amount of time. However, if you are hit again while recovering, the grey bar
will vanish.
Armor Break
When a person is charging for their Focus Attack, certain moves can damage
them and end their Focus immediately.
EX Focus
With certain moves you're able to press MK+MP and cancel the move into a
Focus Attack, however it consumes two segments of the SC gauge. It is useful if
you want to use it if your attacks are blocked and you don't want to get hit
with a counterattack (with the worst being an Ultra Combo).
EX Special
Special moves like the Hadouken for example, can be powered up by pressing
two punches at the same time. For instance, a normal Hadouken can be QCF+LP, but
an EX Hadouken could be QCF+LP+MP. Special moves that can be doubled up are
marked with a *** as stated in the last section. This uses up one bar from the
SC gauge.
================================================================================
Characters
--------------------------------------------------------------------------------
You begin with 16 characters. Beat arcade mode with certain characters to
unlock the other 9. Here's the tree:
Begin --> Unlock
Abel --> Fei Long
Balrog
Blanka
C. Viper --> Cammy
Chun-Li --> Gen
Dhalsim
E. Honda
El Fuerte
Guile
Ken
M. Bison --> Rose
Rufus
Ryu --> Sakura --> Dan
Sagat
Vega
Zangeif
Unlocking Akuma:
Once you unlock Fei, Cammy, Gen, Rose, Sakura and Dan, the next on the list
is Akuma. You must play through arcade mode again with these requirements
(and recommendations):
---Use a character that you've already beaten the game with
---Get at least one perfect
---Don't get more than 2 Ultra Combo Finishes (otherwise you'll fight Gouken)
---Don't use any continues
Akuma will appear once you beat Seth. Beat Akuma and you'll unlock him.
Unlocking Gouken:
First, beat the game once with Akuma. This time do the following:
---Use a character that you've already beaten the game with
---Get at least two perfects
---Get at least three Ultra finishes
---Don't use any continues
Gouken will appear once you beat Seth. Bit Gouken and you'll unlock him.
Unlocking Seth:
Beat the game with all 24 other characters.
For unlocking any character, if you want, you may set the rounds to 1 and the
level to easiest if you wish. Just for Akuma and Gouken, just make sure that you
don't die in the process.
And Lastly, please don't email me about this. These methods I have done
myself and is proven to work. If something in this section needs to be improved
upon, I'll find out soon enough, and not through 50 of the same email. Thanks :)
--------------------------------------------------------------------------------
Abel
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Drop Throw
F+LK+LP
Pincer Throw
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attack
Forward Kick
F+MK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Change of Direction ***
QCF+P
(during Change of Direction)
Second Mid
F+P (full combo: QCF+P,F+P)
Second Low
F+K (full combo: QCF+P,F+P)
(after Second Mid or Low hit)
Finish Mid (AB)
F+P (full combo: QCF+P,F+P,F+P or QCF+P,F+K,F+P)
Finish Low (AB)
F+K (full combo: QCF+P,F+P,F+K or QCF+P,F+K,F+K)
Wheel Kick ***/(AB)
QCB+K
Marseilles Roll ***
QCF+K
Falling Sky ***
DPM+P
Tornado Throw ***
HCB+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Heartless (AB)
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Soulless (AB)
QCF,QCF+PPP
--------------------------------------------------------------------------------
Akuma
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Goshoha
F+LK+LP
Syuretto
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Zugaihasatsu
F+MP
Tenmankujinkyaku
D+MK (at the top of a forward jump)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Gohadouken ***
QCF+P
Shakunetsu Hadouken ***
HCB+P
Zanku Hadouken ***
QCF+P (in air. the EX version fires two)
Goshoryuken ***
DPM+P
Tatsumaki Zankukyaku ***
QCB+K (can also be done in the air)
Hyakkishu ***
DPM+K
(during Hyakkishu)
Hyakki Goran
No input
Hyakki Gosho (AB)
P (full combo: DPM+F,P)
Hyakki Gojin
K (full combo: DPM+F,K)
Hyakki Gosai
LK+LP (full combo: DPM+F,LK+LP)
Ashura Senku
DPM+PPP or KKK, or RDPM+PPP or KKK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Raging Demon
LP > LP > F > LK > HP (in rapid succession)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Wrath of the Raging Demon
LP > LP > B > LK > HP (in rapid succession)
--------------------------------------------------------------------------------
Balrog
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Head Bomber
F+LK+LP
Lever Break
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
none, "he's the one that cannot kick" :P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Dash Straight ***
(B),F+P
Dash Upper ***
(B),F+K
Dash Low Straight ***
(B),DF+P
Dash Low Smash ***/(AB)
(B),DF+K
Dash Swing Blow ***/(AB)
(B),DF+(P)
Buffalo Head ***
(D),U+P
Turn Punch (AB)
(KKK or PPP) then release
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Crazy Buffalo (AB)
(B),F,B,F+K (or P)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Violent Buffalo (AB)
(B),F,B,F+KKK (or PPP)
--------------------------------------------------------------------------------
Blanka
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Wild Fang
F+LK+LP
Jungle Wheel
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Rock Crusher
F+MP or B+MP (must be at throwing range)
Amazon River Run
DF+HP
Surprise Forward
F+KKK
Surprise Back
B+KKK
Coward Crouch
D+PPP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Rolling Attack ***/(AB)
(B),F+P
Backstep Roll ***
(B),F+K
Vertical Roll ***
(D),U+K
Electric Thunder ***
P (repeatedly)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Ground Shave Roll
(B),F,B,F+P (hold P to change the timing of your dash)
Lightning Cannonball
(B),F,B,F+PPP (hold PPP to change the timing of your dash)
--------------------------------------------------------------------------------
C. Viper
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Ab Fitness
F+LK+LP
Temple Massage
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Viper Elbow
F+MP
Double Kick
F+MK
High Jump
D,U (or UF or UB)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Thunder Knuckle ***/(AB)
QCB+P (can cancel with PP)
Burning Kick ***
QCB+K (can be done in the air as well)
Seismic Hammer ***
DPM+P (can cancel with PP)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Emergency Combination
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Burst Time (AB)
QCF,QCF+PPP
--------------------------------------------------------------------------------
Cammy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Hooligan Suplex
F+LK+LP
Frankensteiner
B+LK+LP
Flying Neck Breaker
LK+LP (while both you and your opponent is in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Moves
none
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Cannon Spike ***
DPM+K
Spiral Arrow ***
QCF+K
Quick Spin Knuckle ***/(AB)
HCB+P
Hooligan combination ***
HCF+UF+P
(after Hooligan Combination)
Razor's Edge Slicer
No input
Fatal Log Twister
LK+LP (near opponent)
Crossed Scissors
LK+LP (near opponent in the air)
Cannon Strike ***
QCB+K (jumping forward)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Spin Drive Smasher
QCF,QCF+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Gyro Drive Smasher
QCF,QCF+KKK
--------------------------------------------------------------------------------
Chun-Li
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Koshuto
F+LK+LP
Kirinshu
B+LK+LP
Ryuseiraku
LK+LP (while both you and your opponent is in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Kakuyakuraku
DF+HK
Rear Spin Kick
DF+LK
Kakusenshu
F+MK
Kintenkishu
B+MK
(during Kintekishu)
Tenkukyaku
MK (full combo: B+MK,MK)
(during Tenkukyaku)
Tenshyokaku
D,U+MK (full combo: B+MK,MK,D,U+MK)
Yasokyaku
D+MK (while both you and your opponent is in the air. can be performed 3 times)
Wall Jump
UF (mid-jump near a wall of course)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Target Combo
HP > HP (during a forward jump)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Hyakuretsukyaku ***
K (repeatedly)
Kikoken ***
(B),F+P
Hazanshu ***
HCB+K
Spinning Bird Kick ***/(AB)
(D),U+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Senretsukyaku
(B),F,B,F+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Hosenka (AB)
(B),F,B,F+KKK
--------------------------------------------------------------------------------
Dan
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Gado Thrust
F+LK+LP
Saikyo Haraigoshi
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Jumping Taunt
HK+HP (in air)
Ducking Taunt
D+HP+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Gadouken ***
QCF+P
Koryuken ***
DPM+P
Dankukyaku ***/(AB)
QCB+K (can also be done in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combos
Hissho Buraiken
QCF,QCF+P
Legendary Taunt
QCF,QCF+HK+HP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Shisso Buraiken
QCF,QCF+PPP
--------------------------------------------------------------------------------
Dhalsim
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Yoga Smash
F+LK+LP
Yoga Throw
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Yoga Spear
D+K (in air)
Yoga Mummy
D+HP (in air)
Yoga Tower
D+PPP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Yoga Fire ***
QCF+P
Yoga Flame ***/(AB)
HCB+P
Yoga Blast ***
HCB+K
Yoga Teleport
DPM+PPP or KKK, or RDPM+PPP or KKK (can be used in the air as well)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Yoga Inferno
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Yoga Catastrophe
QCF,QCF+PPP
--------------------------------------------------------------------------------
E. Honda
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Sabsori
F+LK+LP
Rice Bale Throw
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attack
Shikofumi
DF+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Target Combo
MP > DF+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Hundred Hand Slap ***
P (repeatedly)
Sumo Headbutt ***/(AB)
(B),F+P
Sumo Smash ***
(D),U+K
Oicho Throw ***
HCB+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Super Killer Head Ram
(B),F,B,F+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Ultimate Killer Head Ram (AB)
(B),F,B,F+PPP
--------------------------------------------------------------------------------
El Fuerte
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Tepache Bomb
F+LK+LP
Chili Mexicano
B+LK+LP
Sky Sorpressa Drop
LK+LP (while both you and your opponent are in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Wall Jump
UF (mid-jump near a wall of course)
(just after wall jump)
MP or HP (full combo: UF,MP or UF,HP)
Shower Kick
F+MK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Target Combo
MK > Mk
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Habanero Dash ***
QCF+P
(during Habanero Dash)
LK: Back Step
MK: Gordita Sobat
HK: Calamari Slide
LP: Sudden Stop
MP: Tostate Press
HP: Fajitas Buster
Habanero Back Dash ***
QCB+P
(during Habanero Back Dash)
K: Picadillo Jump
LP: Sudden Stop
MP: Tostada Press
HP: Propeller Tortilla
Quesadilla Bomb ***/(AB)
(K) and release
Guacamole Leg Throw ***
DPM+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
El Fuerte Dynamite
QCF,QCF+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
El Fuerte Flying Giga Buster
QCF,QCF+KKK
--------------------------------------------------------------------------------
Fei Long
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Shushugai
F+LK+LP
Tenshou Tousaikyaku
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Chokkarakusho
F+MK
Engekishu
F+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Rekkaken ***
QCF+P, QCF+P, QCF+P
Shienkyaku ***
RDPM+K
Rekkukyaku ***/(AB)
HCF+UF+K
Tenshin ***
HCB+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Rekkashinken
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Rekkashingeki
QCF,QCF+PPP
--------------------------------------------------------------------------------
Gen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*NOTE* unless otherwise noted, all of Gen's moves are in Mantis Style (normal).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Shuraku
F+LK+LP (both styles)
Horen
B+LK+LP (both styles)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Change Style: Crane
KKK (press PPP to return to Mantis Style)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Shakudan
HK > HK (in air, in Crane Style only)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Hyakurenko ***/(AB)
P (repeatedly)
Jyasen ***
(B),F+P (in Crane Style only)
Oga ***
(D),U+K (in Crane Style only)
(immediately when you hit the wall in Oga)
Sudden Stop
B (full combo: (D),U+K,B)
Close Kick (AB)
No input, or D (near opponent)
Far Kick (AB)
F or DF (full combo: (D),U+K,F)
Ceiling Jump
U or UF (full combo: (D),U+K,U)
(during Ceiling Jump)
Falling Kick (AB)
D (when directly over your opponent) (full combo: (D),U+K,U,D)
Close Range Kick Right (AB)
F or DF (when directly over your opponent) (full combo: (D),U+K,U,F)
Close Range Kick Left (AB)
B or DB (when directly over your opponent) (full combo: (D),U+K,U,B)
Gekiro ***
DPM+K,K,K,K,K,K,K,K (up to 8 times if timed correctly. EX is faster)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combos
Zan'ei (AB)
QCF,QCF+P
Jakouha (AB)
QCF,QCF+K (in Crane Style only, when opponent is in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Zetsuei (AB)
QCF,QCF+PPP
Ryukoha (AB)
QCF,QCF+KKK (in Crane Style only, when opponent is in the air)
--------------------------------------------------------------------------------
Gouken
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Raikotokyaku
F+LK+LP
Amaoioshi
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attack
Sakotrukudaki
F+MP
Tenmakujinkyaku
D+MK (at the top of a forward jump)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Gohadouken ***
QCF+P (hold down P longer to gain a stronger Gohadouken. LP fires a vertical
shot, MP fires a slightly angled and HP fires an even higher angle. The EX
version of this fires two at once based on which PP you use)
Senkugoshoha ***/(AB)
DPM+P
Tatsumaki Gorasen ***
QCB+K (can also be done in the air)
Hyakkishu ***
DPM+K
(during Hyakkishu)
Hyakki Goran
No input
Hyakki Goheki
P (full combo: DPM+K,P)
Hyakki Gojin
K (full combo: DPM+K,K)
Hyakki Gosai
LK+LP (full combo: DPM+K,LK+LP)
Kongoshin ***/(AB)
RDPM+P or K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Forbidden Shoryuken (AB)
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Shin Shoryuken (AB)
QCF,QCF+PPP
--------------------------------------------------------------------------------
Guile
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Dragon Suplex
F+LK+LP
Judo Throw
B+LK+LP
Flying Mare
F+LK+LP (while both you and your opponent are in the air)
Flying Buster Drop
B+LK+LP (while both you and your opponent are in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Straight Chop
F+MP
Spinning Back Knuckle
F+HP
Knee Bazooka
F+LK or B+LK
Rolling Sobat
F+MK or B+MK
Reverse Spin Kick
F+HK or B+HK (must be in throw range)
Guile High Kick
DF+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Target Combo
MK > F+MP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Sonic Boom ***
(B),F+P
Flash Kick ***/(AB)
(D),U+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Double Flash
(DB),DFD+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Flash Explosion
(DB),DFD+KKK
--------------------------------------------------------------------------------
Ken
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Shoulder Throw
F+LK+LP
Hell Wheel
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Inazuna Kick
B+MK
Forward Step Kick
F+MK
Thunder Kick
F+HK (hold kick to feint)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Target Combo
MP > HP (must be in throw range)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Hadouken ***
QCF+P
Shoryuken ***
DPM+P
Tatsumaki Senpukyaku ***/(AB)
QCB+K (can be done in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Shoryureppa
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Shinryuken (AB)
QCF,QCF+PPP
--------------------------------------------------------------------------------
M. Bison
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Deadly Throw
F+LK+LP
Death Tower
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attack
Hell Attack
MP > MP (during angled jump)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Move
Psycho Crusher ***/(AB)
(B),F+P
Double Knee Press ***
(B),F+K
Head Press ***
(D),U+K
(after head press)
Somersault Skull Driver ***
P (full combo: (D),U+K,P)
Devil Reverse ***
(D),U+P > P
Bison Warp
DPM+PPP or KKK, or RDPM+PPP or KKK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Knee Press Nightmare
(B),F,B,F+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Nightmare Booster
(B),F,B,F+KKK
--------------------------------------------------------------------------------
Rose
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Soul Fall
F+LK+LP
Soul Loop
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Slide
DF+MK
Soul Plede
F+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Soul Spark ***
HCF+P
Soul Spiral ***/(AB)
QCF+K
Soul Reflect ***
QCB+P
Soul Throw ***
DPM+P (when opponent is in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Aura Soul Spark
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Illusion Spark (AB)
QCF,QCF+PPP
--------------------------------------------------------------------------------
Rufus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Head Bazooka
F+LK+LP
Hand Machinegun
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Vulture Kick
F+MK
Glory Kick
DF+MK
Fragrance Palm
F+HP
Falcon Kick
DF+MK (in air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Target Combo
Target Combo
LK > HK (must be in throw range)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Messiah Kick ***
QCF+K > K
(the type of kick after > changes the finisher as such)
LK: High ***
MK: Low
HK: Mid
Galactic Tornado ***/(AB)
QCF+P (push B or F to move during MP or HP)
Snake Strike ***
DPM+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Spectacle Romance (AB)*
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Space Opera Symphony (AB)*
QCF,QCF+PPP
*Rufus' Super and Ultra Combos have (AB) on final parts of the combo)
--------------------------------------------------------------------------------
Ryu
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throws
Shoulder Throw
F+LK+LP
Somersault Throw
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Collarbone Breaker
F+MP
Solar Plexus Strike
F+HP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Hadouken ***
QCF+P
Shoryuken ***
DPM+P
Tatsumaki Senpukyaku ***
QCB+K (can be done in the air as well)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Shinku Hadouken
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Metsu Hadouken
QCF,QCF+PPP
--------------------------------------------------------------------------------
Sagat
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Tiger Rage
F+LK+LP
Tiger Carry
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Heavy Tiger Elbow
F+HP
Low Step Kick
F+LK
High Step Kick
F+HK
Fake Kick
HK+HK (must be done in very, very quick succession)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
High Tiger Shot ***
QCF+P
Low Tiger Shot ***
QCF+K
Tiger Uppercut ***
DPM+P
Tiger Knee Crush ***/(AB)
DPM+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Tiger Genocide
QCF,QCF+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Tiger Destruction
QCF,QCF+KKK
--------------------------------------------------------------------------------
Sakura
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Sailor Shot
F+LK+LP
Choba Throw
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attack
Flower Kick
F+MK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Hadouken ***
QCF+P (hold down P longer to gain a stronger, but shorter-ranged Hadouken. Note
that if you use the EX version, range is no longer an issue)
Shouoken ***
DPM+P
Shunpukyaku ***/(AB)
QCB+K (can be used in the air)
Sakura Otoshi ***
DPM+K,P,P,P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Haru Ichiban
QCB,QCB+K
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Haru Ranman (AB)
QCB,QCB+KKK
--------------------------------------------------------------------------------
Seth
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Genocide Shot
F+LK+LP
Death Throw
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Yosokyaku
D+MK,D+MK,D+MK (while jumping)
Tenmakujinkyaku
D+HK (at the top of a forward jump)
Wall Jump
UF (mid-jump near a wall of course)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Sonic Boom ***
QCF+P
Shoryuken ***
DPM+P,DPM+P,DPM+P
Hyakuretsukyaku ***/(AB)
QCB+K
Tanden Engine ***
QCB+P (EX uses half of the SC gauge and gains Armor Break properties)
Spinning Piledriver ***
FCF+P
Yoga Teleport
DPM+PPP or KKK, or RDPM+PPP or KKK (can be used in the air as well)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Tanden Storm
QCF,QCF+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Tanden Stream (AB)
QCF,QCF+PPP
--------------------------------------------------------------------------------
Vega
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Rainbow Suplex
F+LK+LP
Crescent Line
B+LK+LP
Stardust Drop
LK+LP (while both you and your opponent are in the air)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Piece of Mercury
DF+MK
Cosmic Heel
DF+HK
Back Slash
PPP
Short Back Slash
KKK
Wall Jump
UF (mid-jump near a wall of course)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Rolling Crystal Flash ***
(B),F+P
Scarlet Terror ***/(AB)
(DB),F+K
Sky High Claw ***
(D),U+P (there is (AB) when you use the EX)
Flying Barcelona Attack ***
(D),U+K,P (the punch is after the Wall Jump)
(after Flying Barcelona Attack, near your opponent)
Izuna Drop
F+P or B+P (full combo: (D),U+K,F+P or (D),U+K,B+P)
Remove Claw ***
DPM+P (uses half of the SC gauge)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Flying Barcelona Special
(DB),DFD+K,P (the punch is after the Wall Jump)
(after Flying Barcelona Special, near your opponent)
Rolling Izuna Drop
F+P or B+P (full combo: (DB),DFD+K,F+P or (DB),DFD+K,B+P)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Bloody High Claw (AB)
(DB),DFD+KKK
--------------------------------------------------------------------------------
Zangief
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Normal Throws
Bodyslam
F+LK+LP
Brain Buster
B+LK+LP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Unique Attacks
Flying Body Attack
D+HP (during angled jump)
Double Knee Drop
D+LK (during angled jump)
Headbutt
U+MP or U+HP (during vertical jump)
Long Kick
DF+HK
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Special Moves
Spinning Piledriver ***
FCB+P
Banishing Flail ***
DPM+P
Double Lariat
PPP
Quick Double Lariat
KKK
Flying Power Bomb ***
FCB+K (becomes Atomic Suplex when close)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Super Combo
Final Atomic Buster
FCB,FCB+P
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ultra Combo
Ultimate Atomic Buster
FCB,FCB+PPP
================================================================================
Closing Stuff
================================================================================
I hope you found this guide useful.
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\__ \/ __ \/ __ \/ __ / __ \ | /| / / ___/
___/ / / / / /_/ / /_/ / /_/ / |/ |/ /___ \
/____/_/ /_/\_____\____/\____/|__/|__/_____/
___ _
/ _ \(_)__ ______ ________ __
/ // / / _ \ / __ \ | /| / / __ \ | / /
/ // / / __/ / /_/ / |/ |/ / /_/ / |/ /
/____/_/\___/ \_____\__/|__/\_____\ /
/ /
/__/
ShadowsDieAway
--------------------------------------------------------------------------------
This guide is free for distribution, but please don't leave out this part of the
guide where credit is due, thank you and enjoy!