= = = = =   S T R E E T   F I G H T E R   E X   2   = = = = =
           C O M P L E T E    M O V E L I S T    A N D    F A Q
       = = = = = = =    FAQ    VERSION    :    1.01    = = = = = = =

                             < P A R T   A >

                       Made  by  Rurouni Sephiroth ©

                         Created  on  :  17/5/1998
                    Copyright © Rurouni Sephiroth 1998
                        < [email protected] >


       = = = = =   S T R E E T   F I G H T E R   E X   2   = = = = =
           C O M P L E T E    M O V E L I S T    A N D    F A Q
       = = = = = = =    FAQ    VERSION    :    1.01    = = = = = = =


        Note : This movelist/faq/combos faq is Copyright to Rurouni
        Sephiroth 1998 . All the information in this movelist/faq/
        combos faq is absolutely free but please do not use it in
        any profitable ways or distributing it or edit this movelist
        without my permission . All credits should be given where
        it is due .

       = = = = = = = = = =     U P D A T E S     = = = = = = = = = =

        Version 1.00 : Characters Movenames , Movelists
        Version 1.01 : New Characters' Movelists added , codes
                       section updated .

       = = = = = = = = = =     U P D A T E S     = = = = = = = = = =


       = = = = = = = = =
        C o n t e n t s
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       P a r t  A

       S e c t i o n ( 1 ) -     Story      -
       S e c t i o n ( 2 ) -  Moves Legend  -
       S e c t i o n ( 3 ) -  Game Systems  -
       S e c t i o n ( 4 ) -    Movelists   -
       S e c t i o n ( 5 ) -     Codes      -
       S e c t i o n ( 6 ) - Special Thanks -

       P a r t  B

       S e c t i o n ( 7 ) -     Combos     -

       Note : Section B is still in the making . It will only be released
       when the game is officially released at the end of May 1998 . Till
       Then please wait patiently !!!

       E n d

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        S e c t i o n ( 1 ) -  S t o r y  -
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       I am still looking ... but then i dont think there is any . Man ,
       Capcom fighting games are meaningless . This is so weird . Btw
       If anyone happens to know the story please send it to me thanks .


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        S e c t i o n ( 2 ) - M o v e s   L e g e n d -
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       = = = = = = = = =
        N o t a t i o n
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        ub    u    uf      Up Back   : ub    Up      : u     Up Forward   : uf
         \    |    /
          \   |   /
        bk ---N--- fw      Back      : bk    Neutral : N     Forward      : fw
          /   |   \
         /    |    \
        db    d    df      Down Back : db    Down    : d     Down Forward : df


       LP , MP , HP        Light Punch  ,  Medium Punch  ,  Heavy Punch
                    =
       LK , MK , HK        Light Kick   ,  Medium Kick   ,  Heavy Kick


       = = = = = = = = =
        C o n t r o l s
       = = = = = = = = =


       bk  = back
       db  = diagonal back / down back
       dn  = down
       df  = down forward
       fw  = forward
       uf  = up forward
       u   = up
       ub  = up back
       N   = neutral
       qcf = quarter circle forward ( d,df,f )
       dcb = quarter circle back    ( d,db,b )
       hcf = half circle forward    ( b,db,d,df,f )
       hcb = half circle back       ( f,df,d,db,b )
       dp  = dragon punch           ( f,d,df )
       rdp = reverse dragon punch   ( b,d,db )
       s   = store for 2-3 seconds   ( hold back )


       = = = = = = = = = = = = = = = = = = = = = = = = = =
        S e c t i o n ( 3 ) -  G a m e  S y s t e m s  -
       = = = = = = = = = = = = = = = = = = = = = = = = = =

       - G u a r d   B r e a k -

        Same as Part one we have the all time favourite anti turtling system . This will break all
        ememies guard by either pressing lp + lk , mp + mk or hp + hk and it will use up a level in
        your super meter . However in part 2 there is something more to it !!! You can cancel your
        special moves eg. Fireball into a Guardbreak or a Super Move into a Guard Break . This will
        definitely be very useful in the game !! One bad thing about the Guard breaks in part 2 is
        that they are very obvious because whenever the guard break is about to come out a lighitng
        will appear giving your opponent enough time to counter so please use it wisely .

       - E x c e l -

        Excel is a new system in the game it is something similar to Street Fighter Zero 2's manual
        combo system . Having this new system in the game . It definitely enhances the gameplay value
        cause now you will be able to very complex combos in the game . For eg. Jump in the air and
        execute the Excel command by pressing inter crossing buttons like lp + mk , hp + lk or mp + hk
        you will be able to execute the excel command as long as the buttons are not of the same line .
        After executing excel you can press any buttons in any order and they will still link up as a
        combo and then you can do a special move like fireball then cancel into a super move then into
        another super move or guard cancel as long as you have enough super in the super meter !!

      - S u p e r  C a n c e l -

        You can cancel one Super Combo into a different Super Combo--this is called the Super Cancel.
        Note that you can Super Cancel even if your Super Combos are being blocked.  While you can't
        Super Cancel into the same SC you just used (i.e. Skullo Crusher, Skullo Crusher), you can use
        the same two Super Combos in a three-level Super Cancel (such as Skullo Crusher, Skullo Slider,
        Skullo Crusher).  You can even cancel into button-press SCs (like Hokuto's Renbu), but getting
        them to connect is much harder.  Throw-type SCs can be cancelled into (you can Super Cancel a
        blocked SC into a throw-type SC for a guaranteed hit), but you can't cancel out of one into
        another SC.

       = = = = = = = = = = = = = = = = = = = = =
        S e c t i o n ( 4 ) - M o v l i s t s -
       = = = = = = = = = = = = = = = = = = = = =

       R y u

       Hadoken               :    qcf + Punch
       Shakunetsu Hadoken    :    dcb + Punch
       Shoryuken             :    dp  + Punch
       Hurricane Kick        :    qcb + Kick
       Senbukyaku            :    fw  + Mk

       S u p e r   M o v e s

       Shinkuu Hadoken               :    qcf x 2 + Punch
       Shinkuu Tatsumakisenbukyaku   :    qcb x 2 + Kick
       Shin . Shoryuken              :    qcf x 2 + 3 Kicks

       Note : Shinkuu Tatsumakisenbukyaku can be done in air .
              Shin . Shoryuken requires 3 levels of super .

       = = = = = = = = = = = = = = = = = = = = =

       K e n

       Hadoken               :    qcf + Punch
       Shoryuken             :    dp  + Punch
       Hurricane Kick        :    qcb + Kick
       Forward Roll          :    qcb + Punch
       Jigokukazaguruma      :    While in air any direction except
                                  up + Medium Punch or Heavy Punch

       S u p e r   M o v e s

       Shoryureppa           :    qcf x 2 + Punch
       Shinryuken            :    qcf x 2 + Kick
       Shitsufuujinraikyaku  :    qcb x 2 + Kick

       Note : Hurricane Kick  can  be done in the air .
              Shitsufuukinraikyaku can be canceled by doing qcb + Kick

       = = = = = = = = = = = = = = = = = = = = =

       C h u n   L i

       Hyakunetsukyaku       :    Press Kick Repeatedly
       Hienshuu              :    qcb + Kick
       Spinning Air Kick     :    qcf + Kick
       Gomenne !             :    lp , lp , fw , lk , hp
       Soushouda             :    fw + Mk
       Yousoukyaku           :    While in air dn + Mk
       Ryuseiraku            :    While in air any direction except
                                  up + Medium Punch or Heavy Punch

       S u p e r   M o v e s

       Sennetsukyaku         :    qcf x 2 + Kick
       Kikoushou             :    qcf x 2 + Punch
       Hazantenshyaukyaku    :    qcb x 2 + Kick
       Kikoshou              :    qcf x 2 + Punch or

       Note : There is a level 3 for Kikoshou press 3 buttons instead of one
              to pull it off .

       = = = = = = = = = = = = = = = = = = = = =

       G u i l e

       Sonic Boom            :    bk , s , fw + Punch
       Somersault Kick       :    dn , s , u  + Kick
       Air Suplex            :    While in air any direction except
                                  up + Medium Punch or Heavy Punch
       Spinning Back Knuckle :    fw + hp
       Rolling Power Kick    :    bk or fw + mk
       Heavy Stab Kick       :    bk or fw + hk
       Flying Buster Drop    :    While in air any direction except
                                  up + Medium Punch or Heavy Punch

       S u p e r    M o v e s

       Opening Gambit            :    bk , s , fw , bk , fw + Punch
       Double Somersault Kick    :    db , s , df , db , uf + Kick
       Sonic Boom Typhoon        :    bk , s , fw , bk , fw + Punch

       = = = = = = = = = = = = = = = = = = = = =

       H a k u t o

       Chuugekihou           :    qcf + Punch
       Shougekiha            :    During Chuugekihou fw + Punch
       Shinnkuugeki          :    During Chuugekihou bk + Punch
       Shinnkyakugeki        :    During Chuugekihou bk + Kick
       Gokyakukou            :    rdp + Punch
       Shinnkuugeki          :    qcb + Punch
       Shinnkyakugeki        :    qcb + Kick
       Chuuhou               :    fw  + hp
       Gaishuu               :    fw  + hk
       Ryusui                :    360 + Punch
       Furi                  :    After Shinnkuugeki or Shinnkyakugeki
                                  qcb + Punch or Kick

       S u p e r    M o v e s

       Kireneki              :    qcb x 2 + Punch
       Kyakuhougi            :    qcb x 2 + Kick
       Renshaugeki           :    qcf x 2 + Punch
       Ranbu                 :    lp , lp , fw , lk , hp

      = = = = = = = = = = = = = = = = = = = = =

      Z a n g i e f

      Double Lariat          :    Press 3 Punches
      Quick Double Lariat    :    Press 3 Kicks
      Spinning Pile Driver   :    Close 360 + Punch
      Russian Supplex        :    360 + Kick
      Bear Hug               :    While in Russian Supplex press Punch
      Glowing Fist           :    dp + Punch
      Flying Body Attack     :    While in air dn + hp

      S u p e r   M o v e s

      Final Atomic Buster    :    Close 360 x 2 + Punch
      Super Stomping         :    qcf + Kick

      Note : There is a level 3 for Final Atomic Buster , just press
             3 buttons instead of one when you have 3 levels . Super
             Stomping can be cancelled by doing qcb + Kick after
             executing .

      = = = = = = = = = = = = = = = = = = = = =

      D o c t r i n e    D a r k

      Dark Wire          :    qcf + Punch
      Dark Hold          :    After hitting with Dark Wire , bk + Punch
      Dark Spark         :    After hitting with Dark Wire , Punch
      Kill Blade         :    dp + Punch
      Explosive          :    qcf + Kick
      Knife Nightmare    :    fw + mp
      Death Spinkick     :    fw + mk

      S u p e r    M o v e s

      Death Trump        :    qcf x 2 + Punch
      Dark Shackle       :    qcf x 2 + Kick
      EX - Plosion       :    qcb x 2 + Kick

      = = = = = = = = = = = = = = = = = = = = =

      C r a c k e r    J a c k

      Dash Straight       :    bk , s , fw + Punch
      Dash Upper          :    bk , s , fw + Kick
      Final Punch         :    Hold 3 Punch or Kick for a second then release .
      Batting Hero        :    qcf + Punch
      Soccer Ball Kick    :    qcf + Kick
      Angry Fist          :    fw  + mp

      S u p e r    M o v e s

      Homerun Hero        :    qcb x 2 + Punch
      Crazy Jack          :    bk , s , fw , bk , fw + Punch
      Raging Buffalo      :    bk , s , fw , bk , fw + Kick
      Ground Slam Crasher :    qcb x 2 + Kick

      Note : After executing Crazy Jack press Punch for Straight Punches and Kick
             for Uppercut Punches .

      = = = = = = = = = = = = = = = = = = = = =

      S k u l l o m a n i a

      Skullo Head         :    dp + Punch
      Skullo Dive         :    While Skullo Head is rising Press Punch
      Skullo Crasher      :    qcf + Punch
      Skullo Slider       :    qcf + Kick
      Skullo Tkatchov     :    rdp + Kick
      Skullo Dash         :    fw , fw
      Skullo Backflip     :    bk , bk
      Step In Upper       :    fw + mp
      Dangerous Hit       :    fw + mk
      Skullo Suplex       :    While in air any direction except
                               up + Medium Punch or Heavy Punch
      Skullo Taunt        :    360 + Punch

      S u p e r    M o v e s

      Super Skullo Crasher    :    qcf x 2 + Punch
      Super Skullo Slider     :    qcf x 2 + Kick
      New Skullo Dream        :    lp , lp , fw , lk , hp
      Skullo Energy           :    qcb x 2 + Kick

      Mote : Super Skullo Crasher can be done in the air .

      = = = = = = = = = = = = = = = = = = = = =

      D h a l s i m

      Yoga Fire          :    qcf + Punch
      Yoga Flame         :    qcb + Punch
      Yoga Blast         :    qcb + Kick
      Yoga Catch         :    qcf + Kick
      Yoga Contact       :    After Yoga Catch Press Kick and then
                              release .
      Drill Heading      :    dn + hp
      Drill Kick         :    dn + hk
      Yoga Field         :    qcf + Kick
      Yoga Teleport      :    dp or rdp + 3 Kicks or 3 Punches
      Yoga Taunt         :    While in air fw , uf , u , ub , b + Kick

      S u p e r   M o v e s

      Yoga Inferno       :    qcf x 2 + Punch
      Yoga Drill Kick    :    While in air qcf x 2 + Kick
      Yoga Legend        :    qcb x 2 + Kick

      = = = = = = = = = = = = = = = = = = = = =

      B a r l o g   /   V e g a   ( U s a )

      Rolling Crystal Flash         :    bk , s , fw + Punch
      Flying Barcelona Attack       :    dn , s , u  + Kick then Punch
      Izuna Drop                    :    dn , s , u  + Kick , when close
                                         any direction except up + Punch
      Sky High Claw                 :    dn , s , u + Punch
      Whirlwind Supplex             :    While in air any direction except
                                        up + Medium Punch or Heavy Punch
      Back Flip                     :    Press All 3 Kicks
      Attacking Claw                :    rdp + Punch

      S u p e r   M o v e s

      Rolling Izuna Drop            :    db , s , df , db , uf + Kick when close any
                                         direction except up + Punch
      Phantom Destruction           :    bk , s , fw , bk , fw + Kick
      Spinning Izuna Drop           :    After Phantom Destruction and landing on to
                                         the ground hcf + Punch
      Ground Crystal Flash          :    bk , s , fw , bk , fw + Punch
      Sky High Claw                 :    While in Ground Crystal Flash u or uf + Punch and Hold
                                         and then release
      Izuna Drop                    :    While in Gorund Crystal Flash u or uf + Kick and Hold
         or                              and then release
      Flying Barcelona Attack
      Sky High Illusion             :    db , s , df , db , uf + Kick

      Note : Rolling Claw can only be done when you lose your claw .

      = = = = = = = = = = = = = = = = = = = = =

      B l a n k a

      Electric Cresendo             :    Press Punch repeatedly
      Rolling Attack                :    bk , s , fw + Punch
      Back Step Rolling             :    bk , s , fw + Punch and tap different direction together
                                         with buttons to change directions of the roll
      Vertical Rolling              :    dn , s , u + Kick
      Rock Crush                    :    fw + mp
      Amazon Rebellion              :    df + hp
      Surprise Forward              :    Press 3 Kicks
      Surprise Back                 :    bk + 3 Kicks

      S u p e r   M o v e s

      Ground Saber Rolling          :    bk , s , fw , bk , fw + Punch
      Beast Hurricane               :    While in air qcf x 2 + Punch
      Jungle Beat                   :    bk , s , fw , bk , fw + Kick

      Note : While in Ground Rolling Saber you can press Punch to continue spinning in the air
             and change direction .

      = = = = = = = = = = = = = = = = = = = = =

      S h a r o n

      Halfmoon Kiss                 :    qcb + Kick
      Prism Scissors                :    While in Halfmoon Kiss any direction except up + Kick
      Gale Hammer Punch             :    qcf + Punch
      Bermuda Symphony              :    qcf x 2 + Kick
      Step Combo Punch              :    fw + mp
      Crush Punch                   :    fw + hp
      Step Combo Kick               :    fw + mk
      Sliding Sweeper               :    df + hk
      Crimson Terror                :    360 + Punch
      Flying Double Knuckle         :    While in air any direction except
                                         up + Medium Punch or Heavy Punch

      S u p e r   M o v e s

      Sharon Special                :    qcf x 2 + Kick
      Hammer Head Rush              :    qcf x 2 + Punch
      Shadow Combination            :    qcb x 2 + Punch

      Note : After Gale Hammer Punch you can do a fw + Punch or Kick for extra hits . It can be
             done twice .

      = = = = = = = = = = = = = = = = = = = = =

      H a y a t e

      Sickle Draw                   :    qcf + Punch
      Rushing Blade                 :    qcf + Kick
      Spinning Slice                :    dp  + Punch
      White Blade Spinner           :    rdp + Punch
      Magical Throw                 :    While in air any direction except
                                         up + Medium Punch or Heavy Punch

      S u p e r   M o v e s

      Super Sickle Draw             :    qcf x 2 + Punch
      Rising Lighting Slice         :    qcf x 2 + Kick
      Extreme Burning Sun           :    While in air qcb x 2 + Punch

      Note : After Rushing Blade do a qcf + Punch for a extra hit .

      = = = = = = = = = = = = = = = = = = = = =

      K a i r i

      Ma Ryuu Rekkou                :    dp  + Punch
      Shin Ki Hatsudou              :    qcf + Punch
      Mou Ryou Ga Sen               :    qcb + Kick
      Ryubu                         :    fw  + mk
      Ryuhakyaku                    :    While in air dn + mk
      Shinkushihai                  :    dp  + 3 Punches or 3 Kicks

      S u p e r   M o v e s

      Shou Ki Hatsudou              :    qcf x 2 + Punch
      Shou Ki Hatsudou              :    While in air qcf x 2 + Punch
      Sairou Kyou Shuu              :    qcb x 2 + Punch
      Ga Ryuu Messhuu               :    While in air qcf x 2 + Kick
      Kyou Ja Ren Bu                :    lp , lp , fw , lk , hp

      = = = = = = = = = = = = = = = = = = = = =

      S h a d o w g e i s t

      Death Crusher                 :    qcf + Punch
      Death Break                   :    qcf + Kick
      Death Press                   :    rdp + Kick
      Death Sword Kick              :    While in air qcf + Kick
      Death Somersault              :    While in air qcf + Kick
      Stepping Upper                :    fw  + mp
      Death Heel                    :    fw  + mk

      S u p e r   M o v e s

      Super Death Crusher           :    qcf x 2 + Punch
      Death Government              :    qcf x 2 + Kick
      Death Dream ( Ground )        :    lp , lp , fw , lk , hp
      Death Dream ( Air )           :    While in air 720 + Punch
      Death Energy                  :    qcb x 2 + Punch

      = = = = = = = = = = = = = = = = = = = = =

      G a r u d a

      Onizan                        :    dp  + Punch
      Gou Ga                        :    hcf + Kick
      Shuu Ga                       :    qcf + Punch
      Rai Ga                        :    dp  + Kick
      Ja Zan                        :    rdp + Punch
      Mai                           :    dp  + Punch x 3
      Shuu Gi                       :    While in air any direction except
                                         up + Medium Punch or Heavy Punch

      S u p e r   M o v e s

      Ki En Shou                    :    qcb x 2 + Punch
      Ki En Bu                      :    qcf x 2 + Punch
      Sou Kondama                   :    qcb x 2 + Kick

      = = = = = = = = = = = = = = = = = = = = =

      N a n a s e

      Ten Shou Kon                  :    dp  + Punch
      San Ren Kon                   :    qcf + Punch
      Kasumi Oroshi                 :    qcb + Kick
      Gekkyou Botan                 :    rdp + Punch
      Ryuusui                       :    Close 360 + Punch

      S u p e r   M o v e s

      Yayoi Tou Kon Gi              :    qcb x 2 + Punch
      Izayoi Rekkon                 :    qcf x 2 + Punch

      Note : San Ren Kon is a 3 part move hold fw + Punch , it can be done 3 times or
             hold up + Punch to change Kasumi Oroshi to Ten Shou Kon . Kasumi Oroshi
             is a 3 part move press Kick to execute the multipart . Yayoi Tou Kon Gi
             can be stopped by pressing 3 punches .

      = = = = = = = = = = = = = = = = = = = = =

      = = = = = = = = = = = = = = = = =
       S e c t i o n ( 5 ) - C o d e s
      = = = = = = = = = = = = = = = = =

      P l a y   A s   K a i r i   &   S h a d o w g e i s t

      Win the game with all 14 characters , each with over 500 ,000 points . After 1 hour
      or so , Kairi and Shadowgeist will be available on the character selection screen .

      A l t e r n a t e    M e t h o d

      Access the Systems Test screen , Select " Color Adjustment " Press HP , LP , LK , HK ,
      MP, LP , LK , MK , LK , MK , MP , LP , HK , MK , MP , HP and when you restart , Kairi
      and Shadowgeist will be available on the character selection screen.

      P l a y   A s   N a n a s e   &   G a r u d a

      Get the total score (sum of all the scores) listed in the Rankings to be more than
      28,800,000 points . After 1 hour or so, Garuda and Nanase will be available at the
      character select screen.

      A l t e r n a t e    M e t h o d

      Access the Systems Test screen , Select " Color Adjustment " Press MK , HK , HP , MP ,
      LK , HK , HP , LP , HK , LK , LP , HP , MK , LK , LP , MP and when you restart ,
      Nanase and Garuda will be available at the character select screen.

      P l a y   A s   U n m a s k e d   V e g a

      Select Vega as your character and at every VS screen before the fight, hold START + LP
      + MK + HP and when the match begins Vega will not be wearing a mask during the next
      fight.

      = = = = = = = = = = = = = = = = = = = = = = = = = =
       S e c t i o n ( 6 ) - S p e c i a l   T h a n k s
      = = = = = = = = = = = = = = = = = = = = = = = = = =

      Special Thanks goes to the Lancer and Alphonse for helping me out in this FAQ .
      All move names and info are translated by me and Alphonse . I would like to thank
      Gamest ( Japan ) for providing me with the games moves and info . This faq is not
      completed yet . More combos are on the way . It will make its debut in the Part B
      of this Faq Till then my friends .
      Special thanks goes to Capcom and Arika for making this way cool game .

      For more infos on games , codes and Faqs please visit :
      http://home.pacific.net.sg/~sephiroth

      This is strictly a Dengeki Extremists Production 1998 , all copyright goes to me
      and Capcom , Arika © .

      http://home.pacific.net.sg/~sephiroth
      [email protected]
      Made in Singapore All Rights Reserved © .
      Brought to you by the Electric Monkey ~ ~ R.Sephiroth !!

             E n d    O f    P a r t    ( A )

      = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
       T h i s    I s    A    D e n g e k i    E x t r e m i s t s    P r o d u c t i o n
      = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =