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C O M P L E T E M O V E L I S T A N D F A Q
= = = = = = = FAQ VERSION : 1.01 = = = = = = =
< P A R T A >
Made by Rurouni Sephiroth ©
Created on : 17/5/1998
Copyright © Rurouni Sephiroth 1998
<
[email protected] >
= = = = = S T R E E T F I G H T E R E X 2 = = = = =
C O M P L E T E M O V E L I S T A N D F A Q
= = = = = = = FAQ VERSION : 1.01 = = = = = = =
Note : This movelist/faq/combos faq is Copyright to Rurouni
Sephiroth 1998 . All the information in this movelist/faq/
combos faq is absolutely free but please do not use it in
any profitable ways or distributing it or edit this movelist
without my permission . All credits should be given where
it is due .
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Version 1.00 : Characters Movenames , Movelists
Version 1.01 : New Characters' Movelists added , codes
section updated .
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C o n t e n t s
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P a r t A
S e c t i o n ( 1 ) - Story -
S e c t i o n ( 2 ) - Moves Legend -
S e c t i o n ( 3 ) - Game Systems -
S e c t i o n ( 4 ) - Movelists -
S e c t i o n ( 5 ) - Codes -
S e c t i o n ( 6 ) - Special Thanks -
P a r t B
S e c t i o n ( 7 ) - Combos -
Note : Section B is still in the making . It will only be released
when the game is officially released at the end of May 1998 . Till
Then please wait patiently !!!
E n d
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S e c t i o n ( 1 ) - S t o r y -
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I am still looking ... but then i dont think there is any . Man ,
Capcom fighting games are meaningless . This is so weird . Btw
If anyone happens to know the story please send it to me thanks .
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S e c t i o n ( 2 ) - M o v e s L e g e n d -
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N o t a t i o n
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ub u uf Up Back : ub Up : u Up Forward : uf
\ | /
\ | /
bk ---N--- fw Back : bk Neutral : N Forward : fw
/ | \
/ | \
db d df Down Back : db Down : d Down Forward : df
LP , MP , HP Light Punch , Medium Punch , Heavy Punch
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LK , MK , HK Light Kick , Medium Kick , Heavy Kick
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C o n t r o l s
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bk = back
db = diagonal back / down back
dn = down
df = down forward
fw = forward
uf = up forward
u = up
ub = up back
N = neutral
qcf = quarter circle forward ( d,df,f )
dcb = quarter circle back ( d,db,b )
hcf = half circle forward ( b,db,d,df,f )
hcb = half circle back ( f,df,d,db,b )
dp = dragon punch ( f,d,df )
rdp = reverse dragon punch ( b,d,db )
s = store for 2-3 seconds ( hold back )
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S e c t i o n ( 3 ) - G a m e S y s t e m s -
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- G u a r d B r e a k -
Same as Part one we have the all time favourite anti turtling system . This will break all
ememies guard by either pressing lp + lk , mp + mk or hp + hk and it will use up a level in
your super meter . However in part 2 there is something more to it !!! You can cancel your
special moves eg. Fireball into a Guardbreak or a Super Move into a Guard Break . This will
definitely be very useful in the game !! One bad thing about the Guard breaks in part 2 is
that they are very obvious because whenever the guard break is about to come out a lighitng
will appear giving your opponent enough time to counter so please use it wisely .
- E x c e l -
Excel is a new system in the game it is something similar to Street Fighter Zero 2's manual
combo system . Having this new system in the game . It definitely enhances the gameplay value
cause now you will be able to very complex combos in the game . For eg. Jump in the air and
execute the Excel command by pressing inter crossing buttons like lp + mk , hp + lk or mp + hk
you will be able to execute the excel command as long as the buttons are not of the same line .
After executing excel you can press any buttons in any order and they will still link up as a
combo and then you can do a special move like fireball then cancel into a super move then into
another super move or guard cancel as long as you have enough super in the super meter !!
- S u p e r C a n c e l -
You can cancel one Super Combo into a different Super Combo--this is called the Super Cancel.
Note that you can Super Cancel even if your Super Combos are being blocked. While you can't
Super Cancel into the same SC you just used (i.e. Skullo Crusher, Skullo Crusher), you can use
the same two Super Combos in a three-level Super Cancel (such as Skullo Crusher, Skullo Slider,
Skullo Crusher). You can even cancel into button-press SCs (like Hokuto's Renbu), but getting
them to connect is much harder. Throw-type SCs can be cancelled into (you can Super Cancel a
blocked SC into a throw-type SC for a guaranteed hit), but you can't cancel out of one into
another SC.
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S e c t i o n ( 4 ) - M o v l i s t s -
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R y u
Hadoken : qcf + Punch
Shakunetsu Hadoken : dcb + Punch
Shoryuken : dp + Punch
Hurricane Kick : qcb + Kick
Senbukyaku : fw + Mk
S u p e r M o v e s
Shinkuu Hadoken : qcf x 2 + Punch
Shinkuu Tatsumakisenbukyaku : qcb x 2 + Kick
Shin . Shoryuken : qcf x 2 + 3 Kicks
Note : Shinkuu Tatsumakisenbukyaku can be done in air .
Shin . Shoryuken requires 3 levels of super .
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K e n
Hadoken : qcf + Punch
Shoryuken : dp + Punch
Hurricane Kick : qcb + Kick
Forward Roll : qcb + Punch
Jigokukazaguruma : While in air any direction except
up + Medium Punch or Heavy Punch
S u p e r M o v e s
Shoryureppa : qcf x 2 + Punch
Shinryuken : qcf x 2 + Kick
Shitsufuujinraikyaku : qcb x 2 + Kick
Note : Hurricane Kick can be done in the air .
Shitsufuukinraikyaku can be canceled by doing qcb + Kick
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C h u n L i
Hyakunetsukyaku : Press Kick Repeatedly
Hienshuu : qcb + Kick
Spinning Air Kick : qcf + Kick
Gomenne ! : lp , lp , fw , lk , hp
Soushouda : fw + Mk
Yousoukyaku : While in air dn + Mk
Ryuseiraku : While in air any direction except
up + Medium Punch or Heavy Punch
S u p e r M o v e s
Sennetsukyaku : qcf x 2 + Kick
Kikoushou : qcf x 2 + Punch
Hazantenshyaukyaku : qcb x 2 + Kick
Kikoshou : qcf x 2 + Punch or
Note : There is a level 3 for Kikoshou press 3 buttons instead of one
to pull it off .
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G u i l e
Sonic Boom : bk , s , fw + Punch
Somersault Kick : dn , s , u + Kick
Air Suplex : While in air any direction except
up + Medium Punch or Heavy Punch
Spinning Back Knuckle : fw + hp
Rolling Power Kick : bk or fw + mk
Heavy Stab Kick : bk or fw + hk
Flying Buster Drop : While in air any direction except
up + Medium Punch or Heavy Punch
S u p e r M o v e s
Opening Gambit : bk , s , fw , bk , fw + Punch
Double Somersault Kick : db , s , df , db , uf + Kick
Sonic Boom Typhoon : bk , s , fw , bk , fw + Punch
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H a k u t o
Chuugekihou : qcf + Punch
Shougekiha : During Chuugekihou fw + Punch
Shinnkuugeki : During Chuugekihou bk + Punch
Shinnkyakugeki : During Chuugekihou bk + Kick
Gokyakukou : rdp + Punch
Shinnkuugeki : qcb + Punch
Shinnkyakugeki : qcb + Kick
Chuuhou : fw + hp
Gaishuu : fw + hk
Ryusui : 360 + Punch
Furi : After Shinnkuugeki or Shinnkyakugeki
qcb + Punch or Kick
S u p e r M o v e s
Kireneki : qcb x 2 + Punch
Kyakuhougi : qcb x 2 + Kick
Renshaugeki : qcf x 2 + Punch
Ranbu : lp , lp , fw , lk , hp
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Z a n g i e f
Double Lariat : Press 3 Punches
Quick Double Lariat : Press 3 Kicks
Spinning Pile Driver : Close 360 + Punch
Russian Supplex : 360 + Kick
Bear Hug : While in Russian Supplex press Punch
Glowing Fist : dp + Punch
Flying Body Attack : While in air dn + hp
S u p e r M o v e s
Final Atomic Buster : Close 360 x 2 + Punch
Super Stomping : qcf + Kick
Note : There is a level 3 for Final Atomic Buster , just press
3 buttons instead of one when you have 3 levels . Super
Stomping can be cancelled by doing qcb + Kick after
executing .
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D o c t r i n e D a r k
Dark Wire : qcf + Punch
Dark Hold : After hitting with Dark Wire , bk + Punch
Dark Spark : After hitting with Dark Wire , Punch
Kill Blade : dp + Punch
Explosive : qcf + Kick
Knife Nightmare : fw + mp
Death Spinkick : fw + mk
S u p e r M o v e s
Death Trump : qcf x 2 + Punch
Dark Shackle : qcf x 2 + Kick
EX - Plosion : qcb x 2 + Kick
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C r a c k e r J a c k
Dash Straight : bk , s , fw + Punch
Dash Upper : bk , s , fw + Kick
Final Punch : Hold 3 Punch or Kick for a second then release .
Batting Hero : qcf + Punch
Soccer Ball Kick : qcf + Kick
Angry Fist : fw + mp
S u p e r M o v e s
Homerun Hero : qcb x 2 + Punch
Crazy Jack : bk , s , fw , bk , fw + Punch
Raging Buffalo : bk , s , fw , bk , fw + Kick
Ground Slam Crasher : qcb x 2 + Kick
Note : After executing Crazy Jack press Punch for Straight Punches and Kick
for Uppercut Punches .
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S k u l l o m a n i a
Skullo Head : dp + Punch
Skullo Dive : While Skullo Head is rising Press Punch
Skullo Crasher : qcf + Punch
Skullo Slider : qcf + Kick
Skullo Tkatchov : rdp + Kick
Skullo Dash : fw , fw
Skullo Backflip : bk , bk
Step In Upper : fw + mp
Dangerous Hit : fw + mk
Skullo Suplex : While in air any direction except
up + Medium Punch or Heavy Punch
Skullo Taunt : 360 + Punch
S u p e r M o v e s
Super Skullo Crasher : qcf x 2 + Punch
Super Skullo Slider : qcf x 2 + Kick
New Skullo Dream : lp , lp , fw , lk , hp
Skullo Energy : qcb x 2 + Kick
Mote : Super Skullo Crasher can be done in the air .
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D h a l s i m
Yoga Fire : qcf + Punch
Yoga Flame : qcb + Punch
Yoga Blast : qcb + Kick
Yoga Catch : qcf + Kick
Yoga Contact : After Yoga Catch Press Kick and then
release .
Drill Heading : dn + hp
Drill Kick : dn + hk
Yoga Field : qcf + Kick
Yoga Teleport : dp or rdp + 3 Kicks or 3 Punches
Yoga Taunt : While in air fw , uf , u , ub , b + Kick
S u p e r M o v e s
Yoga Inferno : qcf x 2 + Punch
Yoga Drill Kick : While in air qcf x 2 + Kick
Yoga Legend : qcb x 2 + Kick
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B a r l o g / V e g a ( U s a )
Rolling Crystal Flash : bk , s , fw + Punch
Flying Barcelona Attack : dn , s , u + Kick then Punch
Izuna Drop : dn , s , u + Kick , when close
any direction except up + Punch
Sky High Claw : dn , s , u + Punch
Whirlwind Supplex : While in air any direction except
up + Medium Punch or Heavy Punch
Back Flip : Press All 3 Kicks
Attacking Claw : rdp + Punch
S u p e r M o v e s
Rolling Izuna Drop : db , s , df , db , uf + Kick when close any
direction except up + Punch
Phantom Destruction : bk , s , fw , bk , fw + Kick
Spinning Izuna Drop : After Phantom Destruction and landing on to
the ground hcf + Punch
Ground Crystal Flash : bk , s , fw , bk , fw + Punch
Sky High Claw : While in Ground Crystal Flash u or uf + Punch and Hold
and then release
Izuna Drop : While in Gorund Crystal Flash u or uf + Kick and Hold
or and then release
Flying Barcelona Attack
Sky High Illusion : db , s , df , db , uf + Kick
Note : Rolling Claw can only be done when you lose your claw .
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B l a n k a
Electric Cresendo : Press Punch repeatedly
Rolling Attack : bk , s , fw + Punch
Back Step Rolling : bk , s , fw + Punch and tap different direction together
with buttons to change directions of the roll
Vertical Rolling : dn , s , u + Kick
Rock Crush : fw + mp
Amazon Rebellion : df + hp
Surprise Forward : Press 3 Kicks
Surprise Back : bk + 3 Kicks
S u p e r M o v e s
Ground Saber Rolling : bk , s , fw , bk , fw + Punch
Beast Hurricane : While in air qcf x 2 + Punch
Jungle Beat : bk , s , fw , bk , fw + Kick
Note : While in Ground Rolling Saber you can press Punch to continue spinning in the air
and change direction .
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S h a r o n
Halfmoon Kiss : qcb + Kick
Prism Scissors : While in Halfmoon Kiss any direction except up + Kick
Gale Hammer Punch : qcf + Punch
Bermuda Symphony : qcf x 2 + Kick
Step Combo Punch : fw + mp
Crush Punch : fw + hp
Step Combo Kick : fw + mk
Sliding Sweeper : df + hk
Crimson Terror : 360 + Punch
Flying Double Knuckle : While in air any direction except
up + Medium Punch or Heavy Punch
S u p e r M o v e s
Sharon Special : qcf x 2 + Kick
Hammer Head Rush : qcf x 2 + Punch
Shadow Combination : qcb x 2 + Punch
Note : After Gale Hammer Punch you can do a fw + Punch or Kick for extra hits . It can be
done twice .
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H a y a t e
Sickle Draw : qcf + Punch
Rushing Blade : qcf + Kick
Spinning Slice : dp + Punch
White Blade Spinner : rdp + Punch
Magical Throw : While in air any direction except
up + Medium Punch or Heavy Punch
S u p e r M o v e s
Super Sickle Draw : qcf x 2 + Punch
Rising Lighting Slice : qcf x 2 + Kick
Extreme Burning Sun : While in air qcb x 2 + Punch
Note : After Rushing Blade do a qcf + Punch for a extra hit .
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K a i r i
Ma Ryuu Rekkou : dp + Punch
Shin Ki Hatsudou : qcf + Punch
Mou Ryou Ga Sen : qcb + Kick
Ryubu : fw + mk
Ryuhakyaku : While in air dn + mk
Shinkushihai : dp + 3 Punches or 3 Kicks
S u p e r M o v e s
Shou Ki Hatsudou : qcf x 2 + Punch
Shou Ki Hatsudou : While in air qcf x 2 + Punch
Sairou Kyou Shuu : qcb x 2 + Punch
Ga Ryuu Messhuu : While in air qcf x 2 + Kick
Kyou Ja Ren Bu : lp , lp , fw , lk , hp
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S h a d o w g e i s t
Death Crusher : qcf + Punch
Death Break : qcf + Kick
Death Press : rdp + Kick
Death Sword Kick : While in air qcf + Kick
Death Somersault : While in air qcf + Kick
Stepping Upper : fw + mp
Death Heel : fw + mk
S u p e r M o v e s
Super Death Crusher : qcf x 2 + Punch
Death Government : qcf x 2 + Kick
Death Dream ( Ground ) : lp , lp , fw , lk , hp
Death Dream ( Air ) : While in air 720 + Punch
Death Energy : qcb x 2 + Punch
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G a r u d a
Onizan : dp + Punch
Gou Ga : hcf + Kick
Shuu Ga : qcf + Punch
Rai Ga : dp + Kick
Ja Zan : rdp + Punch
Mai : dp + Punch x 3
Shuu Gi : While in air any direction except
up + Medium Punch or Heavy Punch
S u p e r M o v e s
Ki En Shou : qcb x 2 + Punch
Ki En Bu : qcf x 2 + Punch
Sou Kondama : qcb x 2 + Kick
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N a n a s e
Ten Shou Kon : dp + Punch
San Ren Kon : qcf + Punch
Kasumi Oroshi : qcb + Kick
Gekkyou Botan : rdp + Punch
Ryuusui : Close 360 + Punch
S u p e r M o v e s
Yayoi Tou Kon Gi : qcb x 2 + Punch
Izayoi Rekkon : qcf x 2 + Punch
Note : San Ren Kon is a 3 part move hold fw + Punch , it can be done 3 times or
hold up + Punch to change Kasumi Oroshi to Ten Shou Kon . Kasumi Oroshi
is a 3 part move press Kick to execute the multipart . Yayoi Tou Kon Gi
can be stopped by pressing 3 punches .
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S e c t i o n ( 5 ) - C o d e s
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P l a y A s K a i r i & S h a d o w g e i s t
Win the game with all 14 characters , each with over 500 ,000 points . After 1 hour
or so , Kairi and Shadowgeist will be available on the character selection screen .
A l t e r n a t e M e t h o d
Access the Systems Test screen , Select " Color Adjustment " Press HP , LP , LK , HK ,
MP, LP , LK , MK , LK , MK , MP , LP , HK , MK , MP , HP and when you restart , Kairi
and Shadowgeist will be available on the character selection screen.
P l a y A s N a n a s e & G a r u d a
Get the total score (sum of all the scores) listed in the Rankings to be more than
28,800,000 points . After 1 hour or so, Garuda and Nanase will be available at the
character select screen.
A l t e r n a t e M e t h o d
Access the Systems Test screen , Select " Color Adjustment " Press MK , HK , HP , MP ,
LK , HK , HP , LP , HK , LK , LP , HP , MK , LK , LP , MP and when you restart ,
Nanase and Garuda will be available at the character select screen.
P l a y A s U n m a s k e d V e g a
Select Vega as your character and at every VS screen before the fight, hold START + LP
+ MK + HP and when the match begins Vega will not be wearing a mask during the next
fight.
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S e c t i o n ( 6 ) - S p e c i a l T h a n k s
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Special Thanks goes to the Lancer and Alphonse for helping me out in this FAQ .
All move names and info are translated by me and Alphonse . I would like to thank
Gamest ( Japan ) for providing me with the games moves and info . This faq is not
completed yet . More combos are on the way . It will make its debut in the Part B
of this Faq Till then my friends .
Special thanks goes to Capcom and Arika for making this way cool game .
For more infos on games , codes and Faqs please visit :
http://home.pacific.net.sg/~sephiroth
This is strictly a Dengeki Extremists Production 1998 , all copyright goes to me
and Capcom , Arika © .
http://home.pacific.net.sg/~sephiroth
[email protected]
Made in Singapore All Rights Reserved © .
Brought to you by the Electric Monkey ~ ~ R.Sephiroth !!
E n d O f P a r t ( A )
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T h i s I s A D e n g e k i E x t r e m i s t s P r o d u c t i o n
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