=========================================
STAR WARS RACER ARCADE FAQ
Ver 1.1
by R-Jay (
[email protected])
=========================================
THIS DOCUMENT CAN BE FREELY DISTRIBUTED AS LONG AS IT REMAINS INTACT.
UNDER NO CIRCUMSTANCES CAN IT BE USED FOR PROFIT-RELATED PURPOSES.
PLEASE REPORT ANY VIOLATIONS.
RECOMMENDED FOR VIEWING IN MS-DOS EDITOR OR NOTEPAD/WORDPAD.
**UPDATE 2010: PLEASE NOTE ANY REFERENCE TO THE GAME'S WEBPAGE AND
INTERNET RANKING IS FOR HISTORIC PURPOSES ONLY. BOTH WERE CLOSED
BY SEGA MANY YEARS AGO**
********
CONTENTS
********
1.0 HISTORY
2.0 PURPOSE OF FAQ
3.0 INTRODUCTION
4.0 GAME OVERVIEW
5.0 CONTROL MECHANISM
5.1 Throttle Sticks
5.2 Air Brake
5.3 Turbo Boost
6.0 ON-SCREEN SYMBOLS
6.1 Speedometer
6.2 Tachometer
6.3 Engine Symbol
7.0 CHARACTERS
7.1 Anakin
7.2 Sebulba
7.3 Ben
7.4 Gasgano
7.5 Character Release System
7.6 Other Racers
8.0 BLOWING UP CPU PODS
9.0 BUMPING
10.0 GENERAL HINTS
11.0 VIEWS
12.0 JUMP START
13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy)
13.1 Starting Out
13.2 First Turn
13.3 Left-Right Turn
13.4 Plane
13.5 Canyon
13.6 Arches
14.0 ETTI IV: SMUGGLER'S COVER GUIDE (Normal)
14.1 Starting Out
14.2 First Corner
14.3 Horseshoe Curve
14.4 First Tunnel
14.5 Second Tunnel
14.6 Spoon Curve
14.7 Final Bend
15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard)
15.1 Starting Out
15.2 First Corner
15.3 Second Turn
15.4 Straight
15.5 Third Turn
15.6 Fourth Turn
15.7 S-Bend
15.8 Tunnel
15.9 Hairpin Corner
15.10 Ramp
15.11 Left-Right Turn
16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert)
16.1 Starting Out
16.2 First Turn
16.3 Second Long Turn
16.4 Third Turn
16.5 Plane
16.6 Canyon
16.7 Arches
16.9 Tunnel
16.10 Dark Cavern
16.11 Raised Turn
16.12 Rocky Planes
17.0 INTERNET RANKING (www.sega.jp/racer)
18.0 IDEAL TIMES
19.0 RECORD TIMES
20.0 INTERNET RANKINGS (Top 50 players)
20.1 Tattoine: Bantha Tracks (Beginner)
20.2 Etti IV: Smuggler's Cove (Normal)
20.3 Malastare: Pixelito Challenge (Hard)
20.4 Tattoine: Boonta Classic (Expert)
21.0 SCOREBOARD TIPS
22.0 WHAT I NEED TO KNOW
23.0 SHOUTS
24.0 LINKS
-------------------------------------------------------------------
=======
1.0 HISTORY
=======
Ver 1.1 - Updated 5 June 2010
~~~~~~~~~~~~~~~~~~~
Wow, doesn't time fly?! It only feels like yesterday I was throwing all
my spare cash at this game, competing for the fastest times against the
world's best players. Anyway, I'm doing this update to add the Top 50
rankings for each track as Sega closed their website many moons ago.
I *MAY* also try to make a Youtube video of a fast run on Boonta Classic
but I have to travel to London first!
Ver 1.0 - Updated sporadically between January - July 2002
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, this feels strange...almost 2 years since this FAQ was
written, it's only now I've finished the first update!! Naturally I
haven't spend all this time working on the guide, the huge delay is
because I've only recently begun playing again. Coin-ops like
Confidential Mission, Biohazard Arcade, King Of Route 66 and
Marvel Vs Capcom 2 (along with a rather pointless quest on Daytona 2)
have taken up most of my spare time (and money). However, as those
games began to drag (or were removed), I've gradually returned to
regular play. There aren't any drastic changes to this FAQ (like how
to get 4.33 on Boonta Classic), it's more a case of tying up loose
ends from the previous version. So without further ado...
* Glaring error in Malastare: missed out Fourth Turn completely!
* Expanded course guides;
* Added IDEAL TIMES section;
* Expanded information on internet rankings and added new best times.
Ver 0.3 - Created between 13 - 21 October 2000
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Have decided to create a guide for all courses as opposed to just
Tatooine. Replacing the Beginners Course FAQ, this is the first
version of a somewhat more comprehensive guide.
NOTE: Contains information that will need updating!
==============
2.0 PURPOSE OF FAQ
==============
The FAQ is designed to cover the major aspects of Star Wars Racer
Arcade. It includes guides for each course, an overview of the control
mechanism and brief descriptions on each playable character. It also
provides tips for improving lap/course times and information on the
game's website and internet ranking.
============
3.0 INTRODUCTION
============
Star Wars Racer Arcade is based upon the famous podracing scene from
Episode 1: The Phantom Menace where Anakin defeats Sebulba to win the
Boonta Classic. To coincide with the movie's highly anticipated
release in 1999, a home version for the N64 and PC was produced by
Lucasarts. Choosing from a variety of podracers including Anakin,
Sebulba and Aldar Beedo, your task was to race in over 20 courses to
win prize money. The PC version was also ported over to the
Dreamcast console in early 2000. Although criticised for being a
simplistic Wipeout clone, the game was praised for its sensation of
speed and excellent track design.
I first heard about Star Wars Racer Arcade in August 1999 through a
now-defunct website called www.time-extended.com. They had managed
to obtain a movie of what is now the game's introduction sequence.
It was originally shown at a Japanese coin-op event in order to drum
up publicity. Although short in length, the sequence was impressive
enough to catch my attention. I also learned that the game was
being produced by Sega R&D #5 (now Sega Rosso), also responsible for
Star Wars Trilogy Arcade in 1998.
Throughout late 1999 and early 2000, Sega continued to tease pundits
by releasing photographs of the game via the gaming press and various
internet sights. It all came to a head in early 2000 when a
videotape preview of the game was shown at London's ATEI (Amusement
Trades Exhibition International). Eventually the game was unveiled
at Japan's AOU2000 show.
The first thing that strikes you about Star Wars Racer Arcade are the
visuals. Running at a consistent 60 fps, the game boasts graphics
similar to those found on top range PCs. The pods themselves have
been re-designed in high resolution and are packed with incredible
detail. Backgrounds, although clear and crisp, do seem rough around
the edges and are fairly bland at times.
However the most important aspect of Star Wars Racer Arcade is the
unique control system. In order to create a more immersive
experience, the pods are controlled by two analogue throttle sticks.
Pulling one throttle back will enable the pod to take corners while
keeping both throttles forward allows full acceleration. It works
remarkably well and gives the impression you're actually racing
something out of a sci-fi movie as opposed to a bog-standard vehicle.
However controlling the pod takes a while getting used to, so be
prepared to practise!!
Along with the throttle sticks, there's a large blue button used for
turbo boosting. When pressed, an impressive motion-blur effect is
produced and pod acceleration dramatically increases, allowing you to
reach speeds exceeding 900 kph!!! Boosts are restricted to three per
race meaning you'll have to incorporate strategy in their use. An
Air Brake is also mounted on the right throttle, but as most
deceleration is done via the throttle sticks, use is limited.
Star Wars Racer Arcade comes in two cabinets - Twin Type and Deluxe.
The Deluxe version is designed in the style of Anakin's pod while the
Twin-Type has two standard seats (in the colours of Anakin & Sebulba).
Although the Twin-Type has less appeal, the graphics are smoother than
on the Deluxe machines. This is down to the type of screen used for
each version.
The game is powered by Sega's HIKARU board, a complex piece
of hardware with a double-CPU offering enhanced technology of the
popular NAOMI board. It has also been used to run Planet Harrier
(sequel to Space Harrier), NASCAR Arcade and Brave Firefighters.
Originally codenamed SK-V, high development costs have restricted its
widespread use. With the advent of Sega's NAOMI 2 and the
upcoming TriForce and Chihiro boards (offering more power at lower
costs), HIKARU is unlikely to be used again.
=============
4.0 GAME OVERVIEW
=============
The object of the game is simple: finish the course in the fastest
time possible. Each time a lap is completed, you're awarded a time
extension. Fail to complete a lap before the time runs out and it's
Game Over. You have a choice of 4 circuits: Tatooine Bantha Tracks
(Easy), Etti IV (Normal), Malastare (Hard) or Tattoine Boonta Classic
(Expert). There's an initial choice of 2 podracers: the young hero
Anakin Skywalker or the corrupt reigning champion Sebulba. After a
while the remaining podracers, Gasgano and Ben Quadrinaros, are
unlocked. Each character has their own unique racing style based on
speed, acceleration, control and strength.
The one-player game pits you against 12 other podracers. Get a fast
enough time and you can register it on the ranking board. There are
three sorts of times: overall best times, overall best time for each
character and best lap.
* To get on the board you need to be faster than the current 10 best
times displayed.
* For best lap, beat the fastest lap time shown on the demo screen.
* To get the best time for a character, beat the times shown on the
Character Select screen.
If you finish any course in at least 3rd place, you'll receive a
password. You can then use it to register your time on the internet
ranking at www.sega.jp/racer (see Section 17.0 for more info).
If you have the Twin-Type or linked Deluxe machines in your local
arcade, up to 4 human players can compete against each other in VS
play. Each player will need to enter their initials after selecting
their character so they can be identified from the CPU racers. As
with nearly every Sega driving game since Daytona USA, races are kept
close by increasing the top speed and acceleration of any player who
isn't in 1st place. This helps level out the playing field, reducing
the chance of being overlapped by more experienced players.
=================
5.0 CONTROL MECHANISM
=================
5.1 Throttle Sticks
---------------
The throttle sticks are analogue meaning speed and acceleration are
regulated by how far they're moved. For instance, keeping both
throttles at the halfway mark will cap your top speed while pushing
them fully forward to MAX enables top acceleration. This is done by
the use of potentiometers which varies the voltage level depending on
how far the throttle is pushed. It's used to simulate the fuel flow
which increases during acceleration and decreases when slowing.
Each throttle stick controls one of the pod's two engines*. Easing
one throttle back while keeping the other forward steers the pod. By
reducing the power in one engine so it differs from the other, your
pod will turn. It takes a while to get used to controlling speed and
handling with the same peripheral, but keep practising and your
efforts will be rewarded.
An important technique to use when cornering is COUNTER-STEERING.
During a corner, ease the throttle back a short distance, then forward
again to keep your speed up and avoid crashing. Think along the same
lines of counter-steering in Sega Rally when you steer left and right
to avoid crashing during a slide. Avoid pulling back too far as
you'll end having to 'swim' the pod out of trouble with both
throttles. Similarly, don't push the throttle too far forward
either; you may crash or scrape the edge. Counter-steering takes a
lot of practice to perfect, but persevere and you'll see the results.
Another vital technique in Star Wars Racer Arcade is AIRBORNE
POWERSLIDING. Akin to sliding cars on Sega Rally, a similar thing can
be done with the pods. Pull back on the throttle to place the pod at
an angle, hesitate for a split second, then carefully ease it forward.
If done correctly you'll see the speedometer stop for a moment while
the pod slides before fluctuating again.
* Ben Quadrinaros has four engines so each throttle stick controls
two of his engines.
5.2 Air Brake
---------
The air brake reduces speed without having to turn. It's used mainly
to stop your pod rearing other racers. However you may need it with
Ben to avoid hitting the wall on sharp corners. It should also be
used if you misjudge a turn.
5.3 Turbo Boost
------------
When executed, speed and acceleration are dramatically increased.
Actual acceleration rate and top speed depend on which pod you're
using. Controlling the pod becomes much harder, so bear this in mind
when turning. Your engines also get very hot and will sustain more
damage should you crash. The boost button remains depressed until
your speed returns to normal.
There are only 3 boosts per race so you'll have to inject some
strategy into their use.
=================
6.0 ON-SCREEN SYMBOLS
=================
6.1 Speedometer (Bottom Right)
--------------------------
Self explanatory - shows pod speed in kph.
6.2 Tachometer (Bottom Right)
-------------------------
Measures speed and acceleration rate. Acceleration and speed are
indicated by the circular red/white line. During a boost, it
continues past your normal top speed mark into the turbo section
(marked out by a red underline).
If one of your engines starts smoking, a white symbol appears in the
middle of the tachometer.
6.3 Engine Symbol (Bottom Left)
---------------------------
Indicates engine condition. While it remains dormant, your pod
functions normally. Crash a few times and the symbol begins to flash
yellow. If one of your engines starts smoking, it turns red. Engines
repair themselves in time, provided you don't crash again!!
NOTE: A smoking engine will not function properly until it's
repaired!!
==========
7.0 CHARACTERS
==========
NOTE: Turning, Top Speed, Acceleration and Strength are based upon the
stats during the Character Select Screen along with my own personal
experience.
7.1 Anakin Skywalker
----------------
Turning: 7/10
Top Speed: 10/10
Acceleration: 6/10
Strength: 7/10
Anakin has constructed his pod with one clear objective: SPEED!!
Reaching over 930 kph during a boost, he's well suited to the open
planes of Tatooine. However slow acceleration makes it difficult
to maintain normal high speeds. Anakin handles fairly well although
the pod can be hard to control during boosts and the cockpit does
swing about during turns.
7.2 Sebulba
-------
Turning: 6/10
Top Speed: 7/10
Acceleration: 10/10
Strength: 8/10
A scoundrel he may but Sebulba is, in my opinion, the best character
for the Tatooine courses. Excellent acceleration out of turns, plus
the best normal top speed in the game make him my preferred choice.
Another asset is his robust design, allowing fast recovery from
scrapes and collisions. However, weak handling means he's not
suitable for the technical courses of Etti IV and Malastare.
Sebulba's craft also has average boost speed so you need good racing
skills to achieve results.
7.3 Ben Quadrinaros (Time Release)
------------------------------
Turning: 5/10
Top Speed: 9/10
Acceleration: 8/10
Strength: 7/10
To compete in this deadly sport, Ben has hired a pod that's got one
thing above all else: POWER!!. With four engines he excels in both
speed and acceleration, with the ability to maintain a fast pace even
on corners!! However as the pod's deceleration rate is very low, it
makes turning difficult. You need to corner much earlier to avoid
scraping the sides. Although tough to master, Ben can be used
effectively on both Tatooine Courses and Etti IV.
7.4 Gasgano (Time Release)
----------------------
Turning: 10/10
Top Speed: 6/10
Acceleration: 7/10
Strength: 8/10
With its distinct whistling sound, the muti-limbed Gasgano has
designed a pod that's perfect for racing technical circuits.
Unsurpassed handling allows him to take even the most treacherous
corner effectively. A small cockpit also gives Gasgano the ability
to squeeze past the competition. A great choice for Malastare and
EttiIV but leave him in the pit when racing on Tatooine!!
7.5 Character Release System
------------------------
Gasgano is released after the machine has registered 700 (!!) plays
and Ben becomes available after the Tatooine Boonta Classic course
has been cleared 50 times. Hopefully your machine has been around
long enough so all characters can be used.
If you play on linked Deluxe or Twin-Type machines, Ben and Gasgano
will only be released on the machine/side which has clocked up the
required number of plays.
7.6 Other Racers
------------
* ALDAR BEEDO (Wide Blue Pod): The CPU front runner alongside the
four playable characters. He represents both an opportunity and
obstacle. With the widest pod he's the most likely candidate for
'bumping' you on a course (see section 9.0 for more info). However
get stuck behind him and you'll have trouble overtaking.
* ARK "BUMPY" ROOSE * BOLES ROOR * CLEGG HOLDFAST
* DUD BOLT * EBE ENDOCOOT * ELAN MAK
* MARS GUO * MAWHONIC * NEVA KEE
* ODY MANDRELL * RATTS TYRELL * TEEMTO PAGALIES
* WAN SANDAGE
For background information on each racers, check out the GLOSSARY
section at www.sega.jp/racer. You will need to have at least.
Ver. 3 of Macromedia Flash on your computer. Alternatively you can
view the GLOSSARY using a Dreamcast with its Internet Browser. Be
warned though, on a TV screen it's quite hard to read small fonts
so use the ZOOM feature.
===================
8.0 BLOWING UP CPU PODS
===================
You may have probably noticed that some pods explode during the race.
Well, here's how it happens - with the exception of the four playable
characters, each time a CPU pod gets involved in a collision, an engine
begins to smoke. Once thick black smoke appears, just one more
collision will cause the engine to explode, blowing up the whole pod.
If you want to blow up a CPU pod, try bumping it from the side as
ramming it from behind causes you to slow down. Also avoid destroying
them in narrow canyons as the debris can bring you to a dead halt!!
To conclude, blowing up pods is best left for VS mode. However you
may want to destroy Aldar Beedo if necessary as his wide pod can cause
problems.
=======
9.0 BUMPING
=======
Easily overlooked, this unorthodox strategy holds the key to record
times. Being reared by a CPU pod can reduce lap times by up to 0.5
seconds!! To determine when a pod is about to overtake, you need
to listen out for the sound of approaching engines. Just when
a pod attempts to get past, quickly steer in front of them for a nudge
of extra speed. Try to learn the race patterns of CPU pods so you
can get bumped as often as possible.
BE CAREFUL WHEN GETTING 'BUMPED' ON NARROW SECTIONS AS YOU'LL NEED
QUICK REACTIONS TO AVOID HITTING THE WALL!!!
TOP TIP: Here's some advice to help take full advantage of 'bumping'.
This strategy requires you to have at least two linked Deluxe or Twin
Type machines with only ONE person playing. Ask a friend to watch the
screen on the vacant cabinet as it follows you throughout the race.
Get them to warn you when a pod is about to overtake. It's just
a shame that a rear view wasn't included so this technique could be
fully exploited!!
Major 'bump' points will be listed in the guides for each track.
(Thanks to Playmaster Namesis for this contribution)
=============
10.0 GENERAL HINTS
=============
* Learn how to use the controls effectively and memorise the courses.
Don't expect spectacular times on your first attempts.
* Try keeping your pod as straight as possible. Keep turning angles
at a minimum to avoid speed loss.
* Avoid rearing CPU pods. If you detect a collision, squeeze the
air brake slightly!!
* Study the race patterns of CPU pods to determine the best spot to
get bumped.
* Don't use Ben on your first attempts. Gain some experience with
the other pod racers before trying him out.
* Make each play count!! Even if you mess up, try experimenting with
corners and race lines to see I f you can get better results.
=====
11.0 VIEWS
=====
There are two views available in this game. Driver's View is the
default selection and places the camera in front of the cockpit.
Third Person View is obtained by pressing the START button at the
beginning of a race. It positions the camera a short distance
behind your pod.
I find the Third Person View the best as I can turn better when the
whole pod is visible. However other players have gained good results
using Driver's View, plus you do get a better sensation of
speed.
PS Try not to switch views during the race as it can disorientate.
==========
12.0 JUMP START
==========
Before the start of a race, pull both throttles fully back to MIN. At
the very moment Fode & Beed (announcer) shout "GO", slam both levers
fully forward to MAX! When done successfully the screen blurs and
your pod flies off the starting line, accelerating rapidly. It's very
easy to pull off and absolutely essential for good course times!!
====================================
13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy)
====================================
Basking in the heat of Tatooine's twin suns, Bantha Tracks is the
perfect course for honing your pod skills. A sun-drenched speedway,
the only hazards are the narrow canyon and subsequent arches. However
negotiating them soon becomes second nature after a few races.
BEST RACERS: If you want course times below the 2.59 mark, then
Sebulba is the popular choice due to his excellent acceleration out of
the turns. But he's not necessarily the best: two master players
have managed to get the best times on the internet ranking using Ben
Quadrinaros. One person has even managed to get below 2.58 with
Anakin!! Spectacular results (with Ben & Anakin) come from excellent
racing skills, abusing ALL the main 'bump' points and taking full
advantage of their boosting speed. As for Gasgano, he's best left in
the pit if you're looking for good times, however beginners would do
well to choose him as steering is much easier.
TIPS: To get a time BELOW 2.58.5xx, the trick is to use your boost on
the 1st, 3rd and 4th laps. The reason is this: your first lap is the
slowest even with the Jump-Start. Using the boost won't just lower
your time, it will, and this is VERY important, GET YOU CLEAR OF THE
OTHER RACERS!!! When you start the second lap, you will be going
faster anyway and most traffic will be behind you, so a boost isn't
necessary.
13.1 Starting Out (First Lap Only)
-----------------------------
Jump-Start off the grid. Keep your pod straight for maximum speed
until you approach the first turn.
13.2 First Turn
----------
As the first corner approaches, gradually turn left by slowly pulling
back the left throttle. Perform your turn so the pod is hugging the
wall. You may need to counter-steer a few times to get round the
bend. After passing the turn, push the left throttle fully forward
to straighten out.
If this is Lap 1, hit the boost the moment you've straightened out.
This will enable you to clear most of the traffic before you enter
the Left-Right Turn. With Gasgano, you'll still face heavy traffic
with or without a boost, so proceed carefully.
NOTE: On your second lap with Anakin, Ben and Sebulba, you may wish
to fly closer to the left edge for a bump from the 2nd place racer.
Now after gaining some speed, VERY GENTLY begin to steer your pod
in a diagonal direction towards the Left-Right Turn. You will
need to be wary of the other racers at this point as some may be
approaching the bend in the same way. If necessary, steer the pod
carefully to the right to avoid any collisions.
13.3 Left-Right Turn
---------------
You will need to take the first bend early as it's fairly sharp. On
approach, begin pulling back on the left throttle. Use the shadow of
the right bluff as a cue for starting the turn. Again take the
corner so your pod hugs the apex.
As you pass the first corner, head towards the second bend in a
slightly diagonal direction. Then start pulling back on the right
throttle lever to take the next turn early and hug the wall. The
moment the pod clears the turn, push both levers forward to
straighten out. On the 3rd/4th laps, if you're in 1st/2nd place,
boost the moment you clear the turn. If there are numerous racers
ahead, save your boost for the Arches instead.
NOTE: If necessary, take the second corner slightly wider to improve
the chances of receiving a bump from a CPU pod.
13.4 Plane
-----
NOTE: A good indicator of a fast lap is dropping down onto the plane
when the lap timer hits 22 secs (first lap) and 21 secs (other laps)
with Sebulba. For Anakin and Ben about 23 (first lap) and 21 (other
laps) and Gasgano, around 24 (first) and 22 (other laps).
After the drop, straighten out and line up with the entrance to the
canyon. You will need to be very wary of the other racers battling
for position. Enter the canyon from the middle of the entrance,
keeping away from the sides. If there's a collision, at least you'll
be inside the canyon and not splattered against the cliff face
outside!!
13.5 Canyon
------
BE VERY CAREFUL INSIDE THE CANYON!! THE PASSAGE IS EXTREMELY NARROW
SO TIME YOUR TURNS WITH THE UTMOST PRECISION!!
Once inside the canyon, position the pod so you are next to the right
wall. Now as you approach the long turn (use the rock sticking out
on the right as an indicator), gently begin pulling back on the left
throttle so you take the turn with the pod hugging the wall. You
will need to counter-steer CAREFULLY to avoid hitting the rock face.
Now the MOMENT you pass the apex, pull back VERY SLIGHTLY on the
right throttle to head towards the exit near the right wall. Now
straighten yourself out as much as possible to leave the canyon
heading to the left.
There's a good chance that you'll get bumped out of the canyon by the
CPU racers, so good control is essential!
13.6 Arches
------
On the 3rd & 4th lap, if you haven't boosted already, then do it now.
Head diagonally left and counter-steer carefully to stay low in the
turn and maintain speed. Once you pass the apex, ease the throttle
forward to leave the arches from the right side in a straight(ish)
line.
NOTE: It's important to stay low on your first and second laps to
get bumped by CPU pods.
As you head up the straight, watch out for the other CPU racers as
they have a tendency to steer directly in front of you, causing major
headaches!! Try keeping straight as possible to take full advantage
of any boost.
=======================================
14.0 ETTI IV: SMUGGLER'S COVE GUIDE (Normal)
=======================================
Lying over shallow seas, this wealthy planet hosts a technical track
aimed at more experienced players. With tight bends and a vicious
spoon curve, the emphasis is more on control and turning skills than
speed. Tattoine it certainly ain't!!! Although less intimidating
than swervy-curvy Malastare, Smuggler's Cove still provides a worthy
challenge to even the most hardened podracer.
BEST RACERS: In my opinion, Gasgano (even though I used Ben for my
fastest time). He gets my vote for his pod's easy control and
excellent turning ability; essential for staying low on those turns.
Ben, although with risible handling does decelerate less on corners
making him my second choice. My fastest time was the result of being
bumped numerous times by the CPU racers along with some PRECISE
TURNING! Ben does take more effort to use, but persevere and you may
find him becoming your preferred choice. If Gasgano or Ben aren't yet
released on your machine, my advice would be to pick Anakin as he has
slightly better handling than Sebulba.
TIPS: It's vital to stay low during the first lap of the course.
This enables you to get past the other CPU racers so you can race
ahead and avoid potential collisions. Also make sure you get 'bumped'
by a CPU racer on the second and third laps, so you stand a good
chance of getting a time below 3.10 secs (Ben/Gasgano).
14.1 Starting Out (First Lap Only)
-----------------------------
After Jump-Starting, keep the pod straight for about 2 seconds
before you begin turning for the First Corner.
NOTE: If you aren't using Gasgano, I suggest you boost just before
you reach the first corner. This is so you can gain 1st place before
entering the horseshoe curve (and avoid collisions within it). With
Gasgano, you can reach 1st place normally by staying low, so save the
boost for later.
14.2 First Corner
------------
Unless it's the first lap, you should approach this corner wide.
Gradually steer your pod into the turn and hug the apex by
counter-steering carefully. Follow the turn through and then
straighten out, keeping as close to the fence as possible. This
will enable you to sneak past the CPU racers as they stay wide
throughout.
NOTE: On the first lap racing as Ben, you must approach the opening
bend of the Horseshoe Curve as wide as possible. This is to give
yourself enough steering room inside the curve. After clearing the
First Corner, begin heading right, but be careful of the other racers
nearby. Then on approach, pull the left lever fully back to cut the
apex and turn sharply.
14.3 Horseshoe Curve
---------------
WARNING: ON THE FIRST LAP WITH ANAKIN, SEBULBA OR BEN, YOUR CRAFT
WILL BE TRAVELLING AT HIGH SPEEDS BECAUSE OF THE BOOST YOU JUST USED.
THEREFORE IT'S ESSENTIAL YOU TAKE EXTRA CARE WHEN TURNING!!
As you approach the opening turn, slowly pull back on the left
throttle to stay low during the start. You may need to
counter-steer once or twice to maintain your position. The moment
you pass the apex, straighten out towards the mid-section and
carefully pull back the right throttle to hug the fence during
this tight bend. Once the apex of the closing turn is visible,
pull the left throttle back about a 1/3 of the way and then begin
counter-steering to 'slide' the pod into the straight.
If this is the 2nd/3rd lap (or 1st with Gasgano), keep your pod near
the left-centre of the track as you move into the straight. This
helps prevent CPU pods from scraping past and causing problems later
on. Instead your craft will probably be reared from behind. If this
happens on the 3rd lap, hit the boost button the moment you're
bumped.
14.4 First Tunnel
------------
Stay low during the start of the opening turn (counter-steering if
necessary), then cut the apex to head up the right path, staying
close to the left-hand side. After leaving the tunnel, keep your
pod parallel to the left crash barrier.
14.5 Second Tunnel
-------------
After entering the tunnel, slowly pull back the left throttle to
gradually steer your pod into the turn. If done correctly, you
should only need to counter-steer a few times to stay low before
the apex. Once you clear the apex, straighten out and head towards
the right. On the outside, counter-steer the left throttle once or
twice so you end up parallel to the fence.
14.6 Spoon Curve
-----------
Begin steering early to keep your turning angle low on this opening
sharp bend. Cut the apex, then counter-steer the left throttle so
you head towards the curve in a straight line.
Just before heading low into the curve, pull the right throttle back
1/3 of the way to slant the pod at a 35 degree angle. Now carefully
counter-steer the pod around the curve until you begin heading
downwards. Begin steering left to cut the apex of the closing turn,
heading towards the right side. Once again, pull back gently on the
right throttle to make yourself parallel to the right fence.
NOTE: After you begin heading downwards off the curve, make sure to
steer left as quickly as possible especially during the 1st & 2nd
laps. This is because CPU racers will be trying to barge past, so
blocking their path will earn you an extra boost when they ram you.
It will also avoid potential collisions on the final bend.
14.7 Final Bend
----------
Start turning early to gradually steer your pod into the turn.
Stay as close to the fence as possible to stop the CPU racers from
scraping past. Counter-steer a few times until you pass the apex and
then straighten out, heading past the Checkpoint towards the right
fence. If this is your 1st or 2nd lap, carefully pull back the
left throttle to remain close to the left fence. This'll enable you
to get 'bumped' by a CPU racer before you head towards the right
fence. You might also want to stay left on the 3rd lap with Sebulba
& Anakin for the same reason.
==========================================
15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard)
==========================================
Set on Sebulba's home planet, this roller coaster ride isn't for the
faint-hearted!! Making EttiIV look like a stroll in the park,
Pixelito Challenge is the ultimate technical circuit. Speed freaks
and rookies need not apply, only skill and experience can conquer
this baby!!
BEST RACERS: For me, Gasgano. Excellent turning capabilities allow
him to hug those tight bends like no-one else. But on the internet
ranking, the top times were gained using Anakin Skywalker! I can
manage about 2.38.3xx with him by taking full advantage of bumping and
his excellent boost speed. Another player even managed to get below
2.37 with Sebulba (don't ask me how though)! Ben can be also be used
with due care (and the air-brake), but don't expect anything
remarkable.
TIPS: As with EttiIV, the trick is get past the CPU racers at the
start of the race to avoid potential collisions later on. It's also
imperative that, for times below 2.38, you get bumped at least twice
during the race and stay as low as possible during corners.
15.1 Starting Out (First Lap Only)
-----------------------------
After Jump-Starting, keep the pod straight for about a second before
you begin turning for the First Corner.
ANAKIN NOTE: I gained my fastest Anakin time by boosting just before
the First Corner. I did it to get ahead of the CPU pods before
entering the straight AND to use up the remaining speed before
turning again (better handling). Be warned though, this is a RISKY
STRATEGY as you can collide with CPU racers on the Second Turn!! You
can also try this with Sebulba too.
15.2 First Corner
------------
Unless it's your first lap, approach this corner wide. Gradually
steer into the turn to cut the apex and keep straight as possible.
15.3 Second Turn
-----------
NOTE: This is quite a long turn so steer carefully to avoid
scraping the wall.
Almost immediately after clearing the first turn, slowly ease back on
the left throttle to swing the pod into the next turn. Hug the wall
as close as possible by slowly pulling the left throttle fully back.
Counter-steer by pushing the throttle slightly forward if you think
you might scrape the side. The moment you clear the turn, straighten
out and gradually head right.
On laps 1-3, keep left a bit longer after leaving the turn to catch a
bump from the CPU pods. For laps 1 & 3, hit the boost button the
MOMENT you're reared (unless you did it earlier with Anakin)! This
is especially important on Lap 1 as you'll need to reach first
place in order to avoid traffic later on.
If you boosted with Anakin/Sebulba just before the First Turn, you'll
need to pull the left throttle fully back in order to complete the
turn without hitting the side. On Lap 1, you MUST head right after
passing the apex to avoid possible collisions and reach 1st place.
15.4 Straight
--------
Once you're close to the right side , pull back gently on the left
throttle to steer you pod parallel to the wall. Stay close to the
wall throughout the straight, especially on the first lap as you'll
need to clear all the traffic before the next turn.
If this is your second lap, stay near the left-centre of the course
to block CPU racers and get an extra boost before gradually heading
to the right.
15.5 Third Turn
----------
Easiest turn on the course, remember to steer early to keep your
turning angle low. Once passed the apex, straighten out towards the
right of the track.
15.6 Fourth Turn
-----------
Steer into the turn early and counter-steer gently to hug the wall
(you might need to brake when using Ben) and stay low. As soon as
the turn ends, head towards the right wall along the short straight.
15.7 S-Bend
------
Take the opening bend by steering to the left early. Once inside
the turn, quickly pull back on the other throttle to veer right.
Straighten the pod out as much as possible and proceed towards the
mid-section. Keep steering at a minimum to avoid speed loss. Head
slightly to the right so you just miss the mid-section apex, then
carefully steer left to enter the tunnel near the side.
If you're using Ben, give the air-brake a quick squeeze during the
turn in order to cut your speed and steer the pod effectively.
15.8 Tunnel
------
About 1/2 second after entering the tunnel, ease back on the right
throttle to steer into the turn. Counter-steer carefully to follow
the corner all the way around to the small straight. Stay low
throughout, then begin steering right just before reaching the next
turn.
WARNING: THIS TURN IS ONE OF THE MOST DEMANDING IN THE GAME. YOU'RE
BLIND UNTIL THE VERY END SO EXCELLENT COUNTER-STEERING SKILLS ARE
ESSENTIAL TO AVOIDING SCRAPING THE WALL!!
After joining onto the turn, you will need to counter-steer quite
rapidly to stay low throughout. The MOMENT the turn ends, steer
your pod away from the side.
15.9 Hairpin Corner
--------------
WARNING: IN MY OPINION, THIS IS THE MOST BRUTAL AND DIFFICULT TURN IN
THE WHOLE GAME!! YOU WILL NEED TO PULL BACK FULLY ON THE THROTTLE
STICK TO GET THE POD AROUND THE CORNER. TIMING IS ESSENTIAL AS
SPEED LOSS IS DRAMATIC!!!
JUST before reaching the next turn, pull the left throttle fully back
to stay low on this turn. Once you see the next tunnel, straighten
out immediately to head diagonally towards the metal ramp. If you
pull back too late, you may collide with the right wall so quickly
squeeze the air-brake if needed. With Ben, squeeze the air-brake
slightly during this turn to avoid scraping into the side.
15.10 Ramp
----
Head up the ramp, staying close to the wall. This will prevent you
scraping your pod on the left edge. Once you're near the left turn,
steer your pod off the edge to cut the apex of the next turn.
15.11 Left-Right Turn
---------------
This is a fast left-right turn so steer quickly to avoid excessive
speed loss. Cut the apex of the first turn, then pull back the
right throttle to quickly cut the apex of the second turn. Head
right, then pull the left throttle gently to get parallel with
the wall after passing the line.
On Laps 1 & 2 after cutting the apex of the second turn, steer the
pod into the right-centre of the track. This will give you a bump
from the 2nd place racer and prevent them from taking the lead. It
also applies to Anakin/Sebulba on Lap 3 too (I suggest you boost
after any bump).
=======================================
16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert)
=======================================
Held near Mos Espa on Boonta Eve and sponsored by Jabba the Hut,
this course represents the pinnacle of podracing! Er...well to be
completely honest, it's not really that difficult! Essentially an
extended version of Bantha Tracks, Boonta Classic is a lot easier to
complete than EttiIV & Malastare. However it's the most enjoyable
course in the game with its dark caverns and narrow canyons. Plus
you get to re-enact that famous scene from the movie!!
BEST RACERS: In a nutshell, Sebulba. Superior acceleration and normal
top speed make him the expert's choice. He can also exploit the
'bump' factor better than anyone else because of his ability to stay
in pole position throughout the course. Couple this with good racing
skills and times below 4.37 become possible. I can manage around
4.40.7xx with Anakin and Ben, making them my joint second choice.
Gasgano really isn't at home here so I would only use him for fun or
VS play.
TIPS: Boost after the first turn so you reach the canyon before the
CPU racers and avoid collisions. You will then need to get bumped as
many times as possible during the first lap for a decent time.
16.1 Starting Out (First Lap)
-------------------------
Use the JUMP START to get off the mark quickly. Begin steering left
after 1.5 seconds of acceleration to take the First Turn.
16.2 First Turn
----------
Perform your turn so the pod is hugging the wall. You will need to
counter-steer a few times to get round the bend. After passing the
turn, push the left throttle fully forward to straighten out.
If this is your first lap, hit the boost THE MOMENT your pod clears
the turn. Now keep the pod straight to approach the Long Second
Turn in a diagonal direction.
SEBULBA NOTE: If this is your last lap, you may want to stay left
after clearing the turn as Anakin usually bumps you.
16.3 Long Second Turn
----------------
As you approach, pull back on the right throttle so the pod is
positioned at an angle to the wall. Once the pod is correctly
positioned, counter-steer through the turn. The MOMENT you clear
the apex, straighten the pod.
ANAKIN & BEN NOTE: On Lap 1, you should be able to reach 1st place
before the Third Turn.
16.4 Third Turn
----------
Start turning very early by gradually pulling back on the left
throttle. Once you clear the apex, counter-steer to follow the
turn so you come out parallel to the left wall.
If this is your first lap, it's especially important to stay close
to the left wall as this is the perfect place to get 'bumped' by
CPU Pods.
16.5 Plane
-----
SEBULBA NOTE: You may know you need to get bumped by Aldar Beedo
so you can reach the Canyon before Anakin, but did you know you can
get bumped twice? By performing the boost on the first lap slightly
later, you will get bumped slightly as you leave the third turn.
Then as you drop onto the plane, Aldar will follow you down, rearing
your pod with great impact. This can knock your speed up to 730
kph!!!!
After dropping down, steer your pod towards the centre of the Canyon
entrance. If another racer is directly in front near the entrance,
squeeze the air brake VERY SLIGHTLY to prevent a heavy collision
and even more speed loss.
ANOTHER SEBULBA NOTE: If Anakin is close before you enter the
Canyon, head SLIGHTLY to the right so his pod bumps you gently.
16.6 Canyon
------
Once inside the canyon, you will need to hug the left wall as close
as possible for minimum speed loss during the long turn. Do this by
performing careful counter-steers with the left throttle. Be
extremely careful as other racers could be taking the turn in the
same way. If necessary, squeeze the air brake slightly to avoid
collisions.
Now the MOMENT the canyon winds sharply to the right, pull back on
the right throttle to just skim the right wall. Then quickly
straighten for a moment before easing back the left throttle so
you can leave the canyon from the left side.
Throughout the canyon, use your pod to block CPU racers from
passing. However prepare to turn quickly if you get 'bumped' to
avoid hitting the wall.
16.7 Arches
------
After leaving the Canyon, slowly head left. If this is your 2nd
or 3rd lap, hit the boost. Be wary of other racers and steer away
from them if necessary so you don't collide. Once you've dropped
down, position your pod towards the left hand side so you go under
the arches nearest the wall. Keep to the left of each arch (careful
not to scrape the sides) and your pod straight as possible.
After leaving the second arch, steer slightly right and head towards
the next arch. Carefully pull back the left throttle to hug the
side of the arch, head straight for a SPLIT second, then steer your
pod far left towards the next arch. Be warned, speed loss is severe
so make turning as gradual as possible. Staying close to the left
side, there are now two choices. For beginners I suggest you head
underneath the next arch staying to the left. Experts however can
slide their pod through the small gap between the arch and the wall.
Do this by pulling back the right throttle so the pod is facing the
wall at an angle, then VERY CAREFULLY counter-steer it through the
gap.
16.8 Tunnel
------
Once inside the tunnel, you will need to turn VERY CAREFULLY by
easing the right throttle back and counter-steering around the apex
for minimum speed loss. Try to keep your pod over the white surface
in the tunnel and use it as a guide for turning. Again be very
careful as other racers will attempt to force their way past,
knocking your pod towards the side. Once you've passed the apex,
straighten out and exit the tunnel from the far left into the
Dark Cavern.
SEBULBA NOTE: On your first lap, stay VERY low around the apex so you
can get bumped by Anakin. Block him from passing as much as you can
so your pod will be bumped into the cavern quickly.
16.9 Dark Cavern
-----------</pre><pre id="faqspan-2">
Head towards the right side of the rock pillar. Once you pass it,
head slightly right to avoid the other pillars and then straighten
out (so you pass between them).
16.10 Raised Turn
-----------
Before exiting the cavern, begin pulling back the left throttle to
take this turn early. Counter-steer your from wide to low, leaving
a small distance between yourself and the left cliff. You should be
heading directly towards the sharp canyon turn once you clear the
apex.
NOTE: If other racers are close behind, try taking this turn wide in
an attempt to get bumped into the Sharp Canyon Turn.
16.11 Sharp Canyon Turn
-----------------
WARNING: THE CANYON IS VERY NARROW SO GOOD CONTROL AND TURNING IS
ESSENTIAL TO AVOID SCRAPES.
Enter the canyon and begin steering carefully towards the right
wall. Now staying in a straight line, THE MOMENT you clear the
apex turn sharply to the left. The right side of your pod will
collide with the wall, but you will leave the turn quicker as
opposed to steering early.
SEBULBA NOTE (LAP 1): If Anakin is behind you at this stage, he
will bump you into the canyon. Once it happens QUICKLY pull the
left throttle to hit the side of your pod against the right
wall and take the turn. Straight afterwards, quickly steer left.
Anakin will bump you again as you leave.
(Thanks to Humest for his contribution)
16.12 Rocky Planes
------------
The easiest, but the most important part of the race. Basically
stay as straight as possible for maximum speed. Only steer the pod
slightly to avoid collisions with the rocks or other racers (like
ANAKIN and GASGANO!!!!!). Keep your pod in the centre of the track
towards the checkpoint so you can take the First Turn effectively.
===========================================
17.0 INTERNET RANKINGS GUIDE (www.sega.jp/racer)
===========================================
Sega have given players the opportunity to display best times
on the RANKINGS section of their website. To qualify, you need
to finish 3rd or higher on any course. After you've entered your
initials, write down/memorise the password displayed on the screen.
Now go to www.sega.jp/racer and enter the RANKING section.
If you don't receive a password, then the URL function has been
switched off. Ask the operator (nicely) to turn it back on.
(Thanks to Bino for this information).
You will need to receive a Confirmation Key (4 letter code) which
enables you to enter the time. It is sent via e-mail, so make sure
you have one available. Enter the same initials you used on the game
along with your e-mail. Once it arrives, input your details on the
form and that should be it. To register further times with that
Key, you must enter the same initials (for the correct password) and
keep to the same name.
REMEMBER: Once you enter a fast time with that Key, slower times won't
be accepted. To register best times for different racers, you'll need
to gain another Key. I did this by entering different initials with the
same e-mail address, ie DMX for 'RJAY63' and R63 for 'RJAY63 Goes
Skiing'.
===========
18.0 IDEAL TIMES
===========
The following times are a guide to what can be achieved with each
racer on the 4 courses. Lap times are based around the use of the
boost on Lap 1, 3 & 4. All times are heavily dependant on the
number of bumps received from CPU racers. Hopefully after enough
practice, you'll be able to reach these times and perhaps even
surpass them!!
18.1 Tatooine: Bantha Tracks
-----------------------
1st Lap 2nd Lap 3rd Lap 4th Lap Total Time
~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~
ANAKIN: 45.4xxx 46.2xx 43.8xx 43.8xx 2.59 - 3.00
SEBULBA: 44.8xx 44.xxx 43.5xx 43.5xx 2.58 - 2.59
GASGANO: 45.xxx 47.xxx 44.7xx 44.xxx 3.03 - 3.04
BEN: 45.xxx 44.xxx 43.4xx 43.5xx 2.58 - 2.59
18.2 Etti IV: Smuggler's Cove
------------------------
1st Lap 2nd Lap 3rd Lap 4th Lap Total Time
~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~
ANAKIN: 47.8xx 48.xxx 47.xxx 47.xxx 3.10 - 3.11
SEBULBA: 48.xx 48/49 47.5xx 47.5xx 3.11 - 3.12
GASGANO: 47.xxx 47.4xx 46.8xx 46.8xx 3.08 - 3.09
BEN: 47.5xx 47.xxx 46.7xx 46.8xx 3.08 - 3.09
18.3 Malastare: Pixelito Challenge
-----------------------------
1st Lap 2nd Lap 3rd Lap 4th Lap Total Time
~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~
ANAKIN: 39.5xx 40.3xx 38.9xx 39.5xx 2.38 - 2.39
SEBULBA: 40.3xx 41.xx 39.5xx 39.7xx 2.41 - 2.42
GASGANO: 39.5xx 39.8xx 38.xxx 38.xxx 2.37 - 2.38
BEN: 41.xxx 42\43 41.xxx 40.xxx 2.44 - 2.45
18.4 Tatooine: Boonta Classic
------------------------
1st Lap 2nd Lap 3rd Lap Total Time
~~~~~~~ ~~~~~~~ ~~~~~~~ ~~~~~~~~~~
ANAKIN: 1.34.7xx 1.33.4xx 1.33.xxx 4.40 - 4.41
SEBULBA: 1.32.4xx 1.31.8xx 1.31.8xx 4.36 - 4.37
GASGANO: 1.35.xxx 1.34.xxx 1.34.xxx 4.43 - 4.44
BEN: 1.33/1.34 1.33.4xx 1.33.xxx 4.40 - 4.41
============
19.0 RECORD TIMES
============
The following records were correct were on 30/7/02 at www.sega.jp/racer.
I will list my best for each course along with the current record time.
All record times are held by one person, so this part should really be
called the Hideki Shibuya tribute section!!
19.1 Tattoine: Bantha Tracks
-----------------------
My Best: 2.57.917 (Sebulba - RJAY63)
Current Record: 2.54.714 (Ben - Hideki Shibuya)
19.2 Etti IV: Smuggler's Cove
------------------------
My Best: 3.08.083 (Ben - RJAY63)
Current Record: 3.04.918 (Ben - Hideki Shibuya)
19.3 Malastare: Pixelito Challenge
-----------------------------
My Best: 2.37.187 (Gasgano - RJAY63)
Current Record: 2.32.567 (Anakin - Hideki Shibuya)
19.4 Tattoine: Boonta Classic
------------------------
My Best 4.35.980 (Sebulba - RJAY63)
Current Record: 4.33.358 (Sebulba - Hideki Shibuya)
Special mention for Kevin Morton (England) who got
an excellent 4.35.376 (Sebulba) !!
==================================
20.0 INTERNET RANKINGS (Top 50 players)
==================================
The official IR closed years ago along with the official web page.
You can see the remains at
http://web.archive.org/web/20031219000306/sega.jp/racer/index.html
however the rankings are not present. Fortunately I copied those pages
shortly before closure and have listed the Top 50 players for each
course below. To the best of my knowledge there were no new records set
before Sega closed the rankings.
I should mention I 'exchanged' a few words with EXCHANGER back in 2004 on
an Outrun 2 BBS and learned Hideki Shibuya did all his times in Driver's
view! Apparently he also placed highly on the Initial D Ver 1 rankings.
20.1 Tattoine: Bantha Tracks (Beginner)
----------------------------------
RANK PLAYER COUNTRY INITIALS CHARACTER TIME
1 Hideki Shibuya Japan HDK BEN 2'54"714
2 Gustavo David Farias Argentina GDF BEN 2'55"750
3 Baudiffier France FRA BEN 2'56"247
4 mark Canada MAB ANAKIN 2'56"457
5 EXCHANGER Japan EXC SEBULBA 2'56"937
6 sega otaku cx Japan FMX SEBULBA 2'57"250
7 Darth TraV U.S.A. ZRO SEBULBA 2'57"428
8 yavvehotmailcom Sweden TUR SEBULBA 2'57"464
9 EMBRYOofEVIL U.S.A. EVL SEBULBA 2'57"507
10 KSA U.S.A. KEV SEBULBA 2'57"532
11 PlayMaster Namesis SEB Canada NAM SEBULBA 2'57"616
12 EMBRYOofEVIL U.S.A. EVL SEBULBA 2'57"642
13 EMBRYOofEVIL U.S.A. EVL SEBULBA 2'57"698
14 DarthTraV U.S.A. ZRO SEBULBA 2'57"721
15 KATOUNO Japan KAT SEBULBA 2'57"739
16 LUG Brazil LUG SEBULBA 2'57"819
17 Aaron Langston Drew U.S.A. ALD SEBULBA 2'57"874
18 mark Canada MAB GASGANO 2'57"895
19 RJAY63 England DMX SEBULBA 2'57"913
20 DARTHTRAVWOOPSEMBRYOHAHA U.S.A. ZRO SEBULBA 2'57"994
21 humest Singapore H.Z SEBULBA 2'58"000
22 Isaac Washington U.S.A. IDW SEBULBA 2'58"071
23 RLI XRF Japan RLI SEBULBA 2'58"121
24 mengerle Sweden AAM SEBULBA 2'58"159
25 Keven S Allen Argentina KEV SEBULBA 2'58"196
26 MESSAYE Other country MWG SEBULBA 2'58"269
27 Robert Sherman U.S.A. ROB SEBULBA 2'58"317
28 Synasp Taiwan SYN SEBULBA 2'58"336
29 RJAY63 Goes Sunbathing Argentina DMX BEN 2'58"339
30 XRF ITO Japan XRO SEBULBA 2'58"345
31 Bocken Sweden DIF SEBULBA 2'58"358
32 MMA Japan MMA SEBULBA 2'58"389
33 Jerome Marescaux France JMX SEBULBA 2'58"416
34 AZA Brazil AZA SEBULBA 2'58"432
35 TWISTED DEMON U.S.A. MFD SEBULBA 2'58"456
36 Peter Sweden PEZ SEBULBA 2'58"459
37 D Japan AKD SEBULBA 2'58"519
38 Wes Calvert Canada WES SEBULBA 2'58"526
39 PlayMaster Mickel Wong Canada DMX SEBULBA 2'58"531
40 Kim Garmark Norway FIN SEBULBA 2'58"545
41 Walker Chu Canada WAC SEBULBA 2'58"597
42 DAVIDE DEMARIE Italy DDD SEBULBA 2'58"601
43 Cesare Wonderboy Murra Italy SWB SEBULBA 2'58"618
44 DarthFunkPaPaTraV U.S.A. ZRO SEBULBA 2'58"630
45 Ryan Derham England RJD SEBULBA 2'58"636
46 Elmar South Africa ELY SEBULBA 2'58"650
47 MOONEYES Japan XYZ SEBULBA 2'58"658
48 Luiz Oswaldo Spain LUI SEBULBA 2'58"671
49 Eric Magini The Game Canada MNM SEBULBA 2'58"681
50 Mauro Zaccaria Italy MCZ SEBULBA 2'58"726
20.2 Etti IV: Smuggler's Cove (Normal)
---------------------------------
RANK PLAYER COUNTRY INITIALS CHARACTER TIME
1 Hideki Shibuya Japan HDK BEN 3'04"918
2 EXCHANGER Japan EXC BEN 3'06"074
3 sega otaku cx Japan FMX BEN 3'06"275
4 Baudiffier France FRA GASGANO 3'07"529
5 KSA U.S.A. KEV GASGANO 3'07"568
6 Gustavo David Farias Argentina GDF GASGANO 3'07"622
7 RJAY63 England DMX BEN 3'08"053
8 Keven S Allen U.S.A. KEV GASGANO 3'08"484
9 nisepat Japan PAT GASGANO 3'08"675
10 Yasushi Watanabe Japan Y.W GASGANO 3'08"784
11 syu Singapore SYU GASGANO 3'08"960
12 PlayMaster Namesis GAS Canada NAM GASGANO 3'09"194
13 Cesare Wonderboy Murra Italy SWB GASGANO 3'09"253
14 KATOUNO Japan KAT GASGANO 3'09"766
15 humest Singapore H.Z BEN 3'10"019
16 Muppet Master Finland MAX GASGANO 3'10"327
17 MESSAYE Other country MWG GASGANO 3'10"452
18 Isaac Washington U.S.A. IDW GASGANO 3'10"500
19 PlayMaster Namesis GAS Canada NAM GASGANO 3'10"607
20 MMA Japan MMA GASGANO 3'10"704
21 Roger Christenson U.S.A. RNC GASGANO 3'10"809
22 Wes Calvert Canada WES GASGANO 3'10"912
23 TWISTED DEMON U.S.A. MFD SEBULBA 3'11"074
24 Roger Christenson U.S.A. RNC GASGANO 3'11"083
25 TWISTED DEMON U.S.A. MFD SEBULBA 3'11"196
26 Aaron Langston Drew U.S.A. ALD GASGANO 3'11"299
27 ILLUSIONZ U.S.A. IZZ BEN 3'11"637
28 Andrew Peddy U.S.A. ATP GASGANO 3'11"678
29 PlayMaster Namesis BEN Canada NAM BEN 3'11"682
30 jackson Singapore 666 BEN 3'11"687
31 Brad Wager U.S.A. BPW GASGANO 3'11"737
32 giannotti leonardo Argentina LEO GASGANO 3'11"763
33 Konsta Kekoni Finland KMK GASGANO 3'11"814
34 CHIHARU Japan AYA BEN 3'11"903
35 Gamedoctor U.S.A. FAB GASGANO 3'12"183
36 Jan Funck Germany RAF GASGANO 3'12"409
37 SEM ESQUIVEL U.S.A. SEM ANAKIN 3'12"550
38 Roger Christenson U.S.A. RNC GASGANO 3'12"560
39 Eric Magini Canada MNM GASGANO 3'12"638
40 Dmytro Kantala U.S.A. DRK BEN 3'12"682
41 Fox Mac Loud France FOX BEN 3'12"729
42 ASSISTENTEN Sweden DIF GASGANO 3'12"794
43 Ben T U.S.A. BEN GASGANO 3'12"859
44 Walker Chu Canada WAC BEN 3'12"970
45 Tony Taylor U.S.A. TTT GASGANO 3'12"998
46 PlayMaster Namesis ANI Canada NAM ANAKIN 3'13"072
47 Brian Keith Curry U.S.A. BKC GASGANO 3'13"091
48 Lance Horne U.S.A. LEH GASGANO 3'13"108
49 Bowen Craft U.S.A. BC. GASGANO 3'13"113
50 humest Singapore H.Z SEBULBA 3'13"162
20.3 Malastare: Pixelito Challenge (Hard)
------------------------------------
RANK PLAYER COUNTRY INITIALS CHARACTER TIME
1 Hideki Shibuya Japan HDK ANAKIN 2'32"567
2 MDL Master Dirk Langen Germany MDL ANAKIN 2'33"724
3 MDL Master Dirk Langen Germany MDL ANAKIN 2'33"990
4 MDL MASTER LANGEN Germany MDL SEBULBA 2'34"888
5 sega otaku cx Japan FMX GASGANO 2'35"707
6 KSA U.S.A. KEV GASGANO 2'36"046
7 RAG Spain RAG GASGANO 2'36"971
8 Baudiffier franck France FRA GASGANO 2'36"975
9 TWISTED DEMON U.S.A. MFD SEBULBA 2'36"991
10 EXCHANGER Japan EXC GASGANO 2'36"997
11 Baudiffier franck France FRA GASGANO 2'36"998
12 Baudiffier France FRA GASGANO 2'37"099
13 Keven S Allen U.S.A. KEV GASGANO 2'37"102
14 Brian Keith Curry U.S.A. BKC GASGANO 2'37"153
15 RJAY63 England DMX GASGANO 2'37"187
16 Peter Sweden PEZ GASGANO 2'37"298
17 TWISTED DEMON U.S.A. MFD SEBULBA 2'37"299
18 CHIHARU Japan AYA GASGANO 2'37"451
19 mark Canada MAB ANAKIN 2'37"464
20 JediMerc U.S.A. DAC GASGANO 2'37"791
21 PlayMaster Namesis GAS Canada NAM GASGANO 2'37"813
22 jacsn Singapore 666 GASGANO 2'38"030
23 RJAY63 Goes Skiing England R63 ANAKIN 2'38"179
24 Skip Todd U.S.A. SKP GASGANO 2'38"259
25 MESSAYE Other country MWG GASGANO 2'38"261
26 Fox Mac Loud France FOX GASGANO 2'38"285
27 HIROTAKA Japan HIR GASGANO 2'38"380
28 Michael James England MIK ANAKIN 2'38"391
29 Brady Goin U.S.A. BTG GASGANO 2'38"445
30 syu Singapore SYU GASGANO 2'38"571
31 Marcus Vnicius Argentina MKT GASGANO 2'38"664
32 Tetsushi YAMADA Japan TET ANAKIN 2'38"723
33 Christian Tapia Mexico CNT GASGANO 2'38"729
34 KATOUNO Japan KAT GASGANO 2'38"759
35 Mike Hartzell Argentina MIK GASGANO 2'38"818
36 Brad Wager U.S.A. BPW GASGANO 2'38"883
37 Timothy Kimball Argentina TIM GASGANO 2'38"954
38 Leo Moreno U.S.A. LEO GASGANO 2'39"335
39 Mark Kim U.S.A. A.F GASGANO 2'39"350
40 DAMIEN REYNOLDS Other country DAN GASGANO 2'39"512
41 Ben T U.S.A. BEN GASGANO 2'39"517
42 Naoto Yoshitomi Japan NAO ANAKIN 2'39"579
43 CIUBY Italy MAT GASGANO 2'39"613
44 Big bad voodoo daddy Thai JND GASGANO 2'39"734
45 Lance Edward Horne II U.S.A. LH2 ANAKIN 2'39"777
46 yavvehotmailcom Argentina TUR GASGANO 2'39"831
47 MOONEYES Japan XYZ GASGANO 2'39"836
48 Darth Football U.S.A. AKS GASGANO 2'39"912
49 SKY HongKong SKY GASGANO 2'39"978
50 PlayMaster Namesis ANI Canada NAM ANAKIN 2'40"029
20.4 Tattoine: Boonta Classic (Expert)
---------------------------------
RANK PLAYER COUNTRY INITIALS CHARACTER TIME
1 Hideki Shibuya Japan HDK SEBULBA 4'33"358
2 sega otaku cx Japan FMX SEBULBA 4'33"953
3 EXCHANGER Japan EXC SEBULBA 4'33"960
4 KATOUNO Japan KAT SEBULBA 4'34"823
5 KSA U.S.A. KEV SEBULBA 4'35"202
6 Kevin Morton England KEV SEBULBA 4'35"376
7 Keven S Allen U.S.A. KEV SEBULBA 4'35"439
8 Fazball 1138 Japan POX SEBULBA 4'35"633
9 RJAY63 England DMX SEBULBA 4'35"980
10 humest Singapore H.Z SEBULBA 4'36"029
11 yavvehotmailcom Sweden TUR SEBULBA 4'36"168
12 jackson Singapore 666 SEBULBA 4'36"172
13 STEVE IRKLE CHUN U.S.A. MR2 SEBULBA 4'36"297
14 PlayMaster Namesis SEB Canada NAM SEBULBA 4'36"514
15 Fernando Lopez Mexico FER SEBULBA 4'36"539
16 Poul Madsen Denmark PMM SEBULBA 4'36"549
17 Seokjoo Choi R.O.K. CSJ SEBULBA 4'36"682
18 Chip Shepherd U.S.A. CHP SEBULBA 4'36"838
19 Baudiffier franck France FRA SEBULBA 4'36"954
20 PlayMaster Walker Chu Canada WAC SEBULBA 4'36"983
21 Baudiffier France FRA SEBULBA 4'37"085
22 Baudiffier franck France FRA SEBULBA 4'37"095
23 MDL MASTER LANGEN Germany MDL SEBULBA 4'37"164
24 Jiron Japan J.S SEBULBA 4'37"320
25 st leonardos hotmail Greece STE SEBULBA 4'37"420
26 Michael James England MIK SEBULBA 4'37"437
27 EAGLE DRIVER U.S.A. RKH SEBULBA 4'37"478
28 Sascha Heppe BPG Germany DON SEBULBA 4'37"537
29 mike hornby England MIK SEBULBA 4'37"583
30 Diego Garcia Argentina DIG SEBULBA 4'37"608
31 MDL Master Dirk Langen Germany MDL SEBULBA 4'37"658
32 monnycarpio U.S.A. ACE SEBULBA 4'37"760
33 Chris Jackson England CSJ SEBULBA 4'37"769
34 Nick Hatzichristos Greece NIX SEBULBA 4'37"833
35 arclight Japan DCI SEBULBA 4'37"843
36 TROY APPLETON U.S.A. TAP SEBULBA 4'37"906
37 Christophe Zahno Switzerland CHZ SEBULBA 4'38"059
38 Brad Wager U.S.A. BPW SEBULBA 4'38"070
39 Isaac Washington U.S.A. IDW SEBULBA 4'38"076
40 DarthTraV U.S.A. ZRO SEBULBA 4'38"125
41 Darth Football U.S.A. AKS SEBULBA 4'38"169
42 Lars Lohmann BPG Germany LL. SEBULBA 4'38"209
43 BIG A U.S.A. AQA SEBULBA 4'38"241
44 Jan Funck Germany RAF SEBULBA 4'38"247
45 Dimitris Kapanikis Greece CAN SEBULBA 4'38"309
46 Mike Hartzell Argentina MIK SEBULBA 4'38"376
47 Ludovic Cardoso France LUD SEBULBA 4'38"383
48 daniel yeah HongKong D.L SEBULBA 4'38"422
49 Fox Mac Loud France FOX SEBULBA 4'38"434
50 Nathanael Reymond Switzerland NAT SEBULBA 4'38"482
===============
21.0 SCOREBOARD TIPS
===============
* When any rank table appears during the attract screens, pressing the
yellow arrow buttons lets you scroll through the other rank tables
for each course.
* If you manage get the top time for the Boonta Classic, your initials
appear on the scrolling yellow text during the attract screen ie
"His name was SRA, a cunning and ruthless......".
===================
22.0 WHAT I NEED TO KNOW
===================
* Have I made any mistakes?
* At my arcade when Gasgano and Ben were first released, the
machine was reset and they were locked off again. Then after a few
more plays, they were released again. Is the required number of
plays for re-release smaller than before or is it timed?
* HOW DO THOSE PLAYERS GET SUCH INCREDIBLE TIMES??!!!! If any 'otaku'
are reading, PLEASE tell me your tips and tactics!!!
* What are YOUR hints and strategies for racing? Send them in and if
they are good enough I'll put them in the FAQ.
E-MAIL ADDRESS:
[email protected]
Please entitle subject ST RACER ARCADE INFO. Make sure you do this as
I don't want to delete your message thinking it's junk mail. All
comments are welcome, but go easy as I know virtually nothing about
STAR WARS and haven't seen EPISODE 1 or 2 (it's true!!).
======
23.0 SHOUTS
======
FUNLAND @ TROCADERO, LONDON UK - Still having a DLX cab after all these
years!
PLAYMASTER NAMESIS - Providing essential information about
bumping. Excellent times on both Tatooine courses!!.
HUMEST - For informing me of a speedier way to take the
sharp canyon turn on Boonta Classic.
BINO - Info concerning the configuration menu.
SEGA ROSSO & KENJI SASAKI- For making the game.
EXCHANGER, SEGA OTAKU CX, HIDEKI SHIBUYA, KEVIN S ALLEN,
BAUDIFFIER, DIRK LANGEN & ALL THE LEADER BOARD KINGS - Still haven't
and probably will never get to your level. I humbly bow before
thee!
SEGA AMUSEMENTS AMERICA (www.segaarcade.com) & ART NOXON - Providing
clues on how Ben and Gasgano are released. Also thanks to Art for
pointing out a mistake in the FAQ.
SEGA PARK, SOTON UK - Having two Deluxe versions for link play.
SUPERBOWL, MILLBROOK, SOTON UK - Having a twin-type model.
EDGE MAGAZINE, DREAMCAST MONTHLY, IGNDC.COM, MAGICBOX.COM, &
ARCADE MAGAZINE - Providing coverage of Star Wars Racer Arcade
throughout 1999/2000. Special thanks to ARCADE MAGAZINE for
being the only multi-platform publication that actually REVIEWED
coin-ops (shame it's now defunct)!!!
MR NICE 4 (
[email protected]) - Enjoying Gillingham...?
BEN - The only one who actually had any sense (me included)!
TREVOR - For being a good opponent on VS play!
HAPREET - Nnnoooooo!!!
MAC - Peace!!
RJD, CSJ & MIK - English representation on the Internet Ranking.
24.0 =====
LINKS
=====
Official webpage:
http://web.archive.org/web/20031208121734/sega.jp/racer/
Arcade manuals:
www.sauservice.com/manuals/POD%20Racer/PODmain.html
Old SWRA BBS:
http://web.archive.org/web/20020604011123/
www.segaarcade.com/wwwboard/wwwboard.shtml
My Youtube page:
www.youtube.com/user/RJAY63
(Any videos I do will be here)
---------------------------------------------------------------------
STAR WARS AND ALL ITS LICENCES/TRADEMARKS ARE TRADEMARKS OF LUCASARTS.
SEGA AND SEGA ROSSO ARE TRADEMARKS OF SEGA.
STAR WARS RACER ARCADE (C) 2000 LUCASARTS/SEGA.
This FAQ (C) 2000, 2002, 2010 R-Jay (
[email protected])
{End Of File}