=========================================
                      STAR WARS RACER ARCADE FAQ
                                 Ver 1.1
                     by R-Jay ([email protected])
               =========================================

  THIS DOCUMENT CAN BE FREELY DISTRIBUTED AS LONG AS IT REMAINS INTACT.
    UNDER NO CIRCUMSTANCES CAN IT BE USED FOR PROFIT-RELATED PURPOSES.
                       PLEASE REPORT ANY VIOLATIONS.

        RECOMMENDED FOR VIEWING IN MS-DOS EDITOR OR NOTEPAD/WORDPAD.

     **UPDATE 2010: PLEASE NOTE ANY REFERENCE TO THE GAME'S WEBPAGE AND
     INTERNET RANKING IS FOR HISTORIC PURPOSES ONLY.  BOTH WERE CLOSED
                          BY SEGA MANY YEARS AGO**


********
CONTENTS
********

1.0 HISTORY
2.0 PURPOSE OF FAQ
3.0 INTRODUCTION
4.0 GAME OVERVIEW
5.0 CONTROL MECHANISM
    5.1 Throttle Sticks
    5.2 Air Brake
    5.3 Turbo Boost
6.0 ON-SCREEN SYMBOLS
    6.1 Speedometer
    6.2 Tachometer
    6.3 Engine Symbol
7.0 CHARACTERS
    7.1 Anakin
    7.2 Sebulba
    7.3 Ben
    7.4 Gasgano
    7.5 Character Release System
    7.6 Other Racers
8.0 BLOWING UP CPU PODS
9.0 BUMPING
10.0 GENERAL HINTS
11.0 VIEWS
12.0 JUMP START
13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy)
     13.1 Starting Out
     13.2 First Turn
     13.3 Left-Right Turn
     13.4 Plane
     13.5 Canyon
     13.6 Arches
14.0 ETTI IV: SMUGGLER'S COVER GUIDE (Normal)
     14.1 Starting Out
     14.2 First Corner
     14.3 Horseshoe Curve
     14.4 First Tunnel
     14.5 Second Tunnel
     14.6 Spoon Curve
     14.7 Final Bend
15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard)
     15.1  Starting Out
     15.2  First Corner
     15.3  Second Turn
     15.4  Straight
     15.5  Third Turn
     15.6  Fourth Turn
     15.7  S-Bend
     15.8  Tunnel
     15.9  Hairpin Corner
     15.10 Ramp
     15.11 Left-Right Turn
16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert)
     16.1  Starting Out
     16.2  First Turn
     16.3  Second Long Turn
     16.4  Third Turn
     16.5  Plane
     16.6  Canyon
     16.7  Arches
     16.9  Tunnel
     16.10 Dark Cavern
     16.11 Raised Turn
     16.12 Rocky Planes
17.0 INTERNET RANKING (www.sega.jp/racer)
18.0 IDEAL TIMES
19.0 RECORD TIMES
20.0 INTERNET RANKINGS (Top 50 players)
     20.1 Tattoine: Bantha Tracks (Beginner)
     20.2 Etti IV: Smuggler's Cove (Normal)
     20.3 Malastare: Pixelito Challenge (Hard)
     20.4 Tattoine: Boonta Classic (Expert)
21.0 SCOREBOARD TIPS
22.0 WHAT I NEED TO KNOW
23.0 SHOUTS
24.0 LINKS

 -------------------------------------------------------------------

   =======
1.0 HISTORY
   =======


   Ver 1.1 - Updated 5 June 2010
             ~~~~~~~~~~~~~~~~~~~
    Wow, doesn't time fly?!  It only feels like yesterday I was throwing all
    my spare cash at this game, competing for the fastest times against the
    world's best players.  Anyway, I'm doing this update to add the Top 50
    rankings for each track as Sega closed their website many moons ago.
    I *MAY* also try to make a Youtube video of a fast run on Boonta Classic
    but I have to travel to London first!

   Ver 1.0 - Updated sporadically between January - July 2002
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Well, this feels strange...almost 2 years since this FAQ was
    written, it's only now I've finished the first update!!  Naturally I
    haven't spend all this time working on the guide, the huge delay is
    because I've only recently begun playing again.  Coin-ops like
    Confidential Mission, Biohazard Arcade, King Of Route 66 and
    Marvel Vs Capcom 2 (along with a rather pointless quest on Daytona 2)
    have taken up most of my spare time (and money).  However, as those
    games began to drag (or were removed), I've gradually returned to
    regular play.  There aren't any drastic changes to this FAQ (like how
    to get 4.33 on Boonta Classic), it's more a case of tying up loose
    ends from the previous version.  So without further ado...

     * Glaring error in Malastare: missed out Fourth Turn completely!

     * Expanded course guides;

     * Added IDEAL TIMES section;

     * Expanded information on internet rankings and added new best times.


   Ver 0.3 - Created between 13 - 21 October 2000
             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Have decided to create a guide for all courses as opposed to just
    Tatooine.  Replacing the Beginners Course FAQ, this is the first
    version of a somewhat more comprehensive guide.

    NOTE: Contains information that will need updating!

   ==============
2.0 PURPOSE OF FAQ
   ==============

   The FAQ is designed to cover the major aspects of Star Wars Racer
   Arcade. It includes guides for each course, an overview of the control
   mechanism and brief descriptions on each playable character.  It also
   provides tips for improving lap/course times and information on the
   game's website and internet ranking.

   ============
3.0 INTRODUCTION
   ============

   Star Wars Racer Arcade is based upon the famous podracing scene from
   Episode 1: The Phantom Menace where Anakin defeats Sebulba to win the
   Boonta Classic.  To coincide with the movie's highly anticipated
   release in 1999, a home version for the N64 and PC was produced by
   Lucasarts.  Choosing from a variety of podracers including Anakin,
   Sebulba and Aldar Beedo, your task was to race in over 20 courses to
   win prize money.  The PC version was also ported over to the
   Dreamcast console in early 2000.  Although criticised for being a
   simplistic Wipeout clone, the game was praised for its sensation of
   speed and excellent track design.

   I first heard about Star Wars Racer Arcade in August 1999 through a
   now-defunct website called www.time-extended.com.  They had managed
   to obtain a movie of what is now the game's introduction sequence.
   It was originally shown at a Japanese coin-op event in order to drum
   up publicity.  Although short in length, the sequence was impressive
   enough to catch my attention. I also learned that the game was
   being produced by Sega R&D #5 (now Sega Rosso), also responsible for
   Star Wars Trilogy Arcade in 1998.

   Throughout late 1999 and early 2000, Sega continued to tease pundits
   by releasing photographs of the game via the gaming press and various
   internet sights.  It all came to a head in early 2000 when a
   videotape preview of the game was shown at London's ATEI (Amusement
   Trades Exhibition International).  Eventually the game was unveiled
   at Japan's AOU2000 show.

   The first thing that strikes you about Star Wars Racer Arcade are the
   visuals.  Running at a consistent 60 fps, the game boasts graphics
   similar to those found on top range PCs.  The pods themselves have
   been re-designed in high resolution and are packed with incredible
   detail.  Backgrounds, although clear and crisp, do seem rough around
   the edges and are fairly bland at times.

   However the most important aspect of Star Wars Racer Arcade is the
   unique control system.  In order to create a more immersive
   experience, the pods are controlled by two analogue throttle sticks.
   Pulling one throttle back will enable the pod to take corners while
   keeping both throttles forward allows full acceleration.  It works
   remarkably well and gives the impression you're actually racing
   something out of a sci-fi movie as opposed to a bog-standard vehicle.
   However controlling the pod takes a while getting used to, so be
   prepared to practise!!

   Along with the throttle sticks, there's a large blue button used for
   turbo boosting.  When pressed, an impressive motion-blur effect is
   produced and pod acceleration dramatically increases, allowing you to
   reach speeds exceeding 900 kph!!!  Boosts are restricted to three per
   race meaning you'll have to incorporate strategy in their use.  An
   Air Brake is also mounted on the right throttle, but as most
   deceleration is done via the throttle sticks, use is limited.

   Star Wars Racer Arcade comes in two cabinets - Twin Type and Deluxe.
   The Deluxe version is designed in the style of Anakin's pod while the
   Twin-Type has two standard seats (in the colours of Anakin & Sebulba).
   Although the Twin-Type has less appeal, the graphics are smoother than
   on the Deluxe machines.  This is down to the type of screen used for
   each version.

   The game is powered by Sega's HIKARU board, a complex piece
   of hardware with a double-CPU offering enhanced technology of the
   popular NAOMI board.  It has also been used to run Planet Harrier
   (sequel to Space Harrier), NASCAR Arcade and Brave Firefighters.
   Originally codenamed SK-V, high development costs have restricted its
   widespread use.  With the advent of Sega's NAOMI 2 and the
   upcoming TriForce and Chihiro boards (offering more power at lower
   costs), HIKARU is unlikely to be used again.

   =============
4.0 GAME OVERVIEW
   =============

   The object of the game is simple: finish the course in the fastest
   time possible.  Each time a lap is completed, you're awarded a time
   extension.  Fail to complete a lap before the time runs out and it's
   Game Over.  You have a choice of 4 circuits: Tatooine Bantha Tracks
   (Easy), Etti IV (Normal), Malastare (Hard) or Tattoine Boonta Classic
   (Expert).  There's an initial choice of 2 podracers: the young hero
   Anakin Skywalker or the corrupt reigning champion Sebulba.  After a
   while the remaining podracers, Gasgano and Ben Quadrinaros, are
   unlocked.  Each character has their own unique racing style based on
   speed, acceleration, control and strength.

   The one-player game pits you against 12 other podracers.  Get a fast
   enough time and you can register it on the ranking board.  There are
   three sorts of times: overall best times, overall best time for each
   character and best lap.

   * To get on the board you need to be faster than the current 10 best
     times displayed.

   * For best lap, beat the fastest lap time shown on the demo screen.

   * To get the best time for a character, beat the times shown on the
     Character Select screen.

   If you finish any course in at least 3rd place, you'll receive a
   password.  You can then use it to register your time on the internet
   ranking at www.sega.jp/racer (see Section 17.0 for more info).

   If you have the Twin-Type or linked Deluxe machines in your local
   arcade, up to 4 human players can compete against each other in VS
   play.  Each player will need to enter their initials after selecting
   their character so they can be identified from the CPU racers.  As
   with nearly every Sega driving game since Daytona USA, races are kept
   close by increasing the top speed and acceleration of any player who
   isn't in 1st place.  This helps level out the playing field, reducing
   the chance of being overlapped by more experienced players.

   =================
5.0 CONTROL MECHANISM
   =================

5.1 Throttle Sticks
    ---------------
    The throttle sticks are analogue meaning speed and acceleration are
    regulated by how far they're moved.  For instance, keeping both
    throttles at the halfway mark will cap your top speed while pushing
    them fully forward to MAX enables top acceleration.  This is done by
    the use of potentiometers which varies the voltage level depending on
    how far the throttle is pushed.  It's used to simulate the fuel flow
    which increases during acceleration and decreases when slowing.

    Each throttle stick controls one of the pod's two engines*.  Easing
    one throttle back while keeping the other forward steers the pod.  By
    reducing the power in one engine so it differs from the other, your
    pod will turn.  It takes a while to get used to controlling speed and
    handling with the same peripheral, but keep practising and your
    efforts will be rewarded.

    An important technique to use when cornering is COUNTER-STEERING.
    During a corner, ease the throttle back a short distance, then forward
    again to keep your speed up and avoid crashing.  Think along the same
    lines of counter-steering in Sega Rally when you steer left and right
    to avoid crashing during a slide.  Avoid pulling back too far as
    you'll end having to 'swim' the pod out of trouble with both
    throttles.   Similarly, don't push the throttle too far forward
    either; you may crash or scrape the edge.  Counter-steering takes a
    lot of practice to perfect, but persevere and you'll see the results.

    Another vital technique in Star Wars Racer Arcade is AIRBORNE
    POWERSLIDING.  Akin to sliding cars on Sega Rally, a similar thing can
    be done with the pods.  Pull back on the throttle to place the pod at
    an angle, hesitate for a split second, then carefully ease it forward.
    If done correctly you'll see the speedometer stop for a moment while
    the pod slides before fluctuating again.

    * Ben Quadrinaros has four engines so each throttle stick controls
      two of his engines.

5.2 Air Brake
    ---------
    The air brake reduces speed without having to turn.  It's used mainly
    to stop your pod rearing other racers.  However you may need it with
    Ben to avoid hitting the wall on sharp corners.  It should also be
    used if you misjudge a turn.

5.3 Turbo Boost
    ------------
    When executed, speed and acceleration are dramatically increased.
    Actual acceleration rate and top speed depend on which pod you're
    using.  Controlling the pod becomes much harder, so bear this in mind
    when turning.  Your engines also get very hot and will sustain more
    damage should you crash.  The boost button remains depressed until
    your speed returns to normal.

    There are only 3 boosts per race so you'll have to inject some
    strategy into their use.

   =================
6.0 ON-SCREEN SYMBOLS
   =================

6.1 Speedometer (Bottom Right)
    --------------------------
    Self explanatory - shows pod speed in kph.

6.2 Tachometer (Bottom Right)
    -------------------------
    Measures speed and acceleration rate.  Acceleration and speed are
    indicated by the circular red/white line.  During a boost, it
    continues past your normal top speed mark into the turbo section
    (marked out by a red underline).

    If one of your engines starts smoking, a white symbol appears in the
    middle of the tachometer.

6.3 Engine Symbol (Bottom Left)
    ---------------------------
    Indicates engine condition.  While it remains dormant, your pod
    functions normally.  Crash a few times and the symbol begins to flash
    yellow.  If one of your engines starts smoking, it turns red.  Engines
    repair themselves in time, provided you don't crash again!!

    NOTE: A smoking engine will not function properly until it's
    repaired!!

   ==========
7.0 CHARACTERS
   ==========

   NOTE: Turning, Top Speed, Acceleration and Strength are based upon the
   stats during the Character Select Screen along with my own personal
   experience.

7.1 Anakin Skywalker
    ----------------
    Turning:       7/10
    Top Speed:    10/10
    Acceleration:  6/10
    Strength:      7/10

    Anakin has constructed his pod with one clear objective: SPEED!!
    Reaching over 930 kph during a boost, he's well suited to the open
    planes of Tatooine.  However slow acceleration makes it difficult
    to maintain normal high speeds.  Anakin handles fairly well although
    the pod can be hard to control during boosts and the cockpit does
    swing about during turns.

7.2 Sebulba
    -------
    Turning:       6/10
    Top Speed:     7/10
    Acceleration: 10/10
    Strength:      8/10

    A scoundrel he may but Sebulba is, in my opinion, the best character
    for the Tatooine courses.  Excellent acceleration out of turns, plus
    the best normal top speed in the game make him my preferred choice.
    Another asset is his robust design, allowing fast recovery from
    scrapes and collisions.  However, weak handling means he's not
    suitable for the technical courses of Etti IV and Malastare.
    Sebulba's craft also has average boost speed so you need good racing
    skills to achieve results.

7.3 Ben Quadrinaros (Time Release)
    ------------------------------
    Turning:      5/10
    Top Speed:    9/10
    Acceleration: 8/10
    Strength:     7/10

    To compete in this deadly sport, Ben has hired a pod that's got one
    thing above all else: POWER!!.  With four engines he excels in both
    speed and acceleration, with the ability to maintain a fast pace even
    on corners!!  However as the pod's deceleration rate is very low, it
    makes turning difficult.  You need to corner much earlier to avoid
    scraping the sides.  Although tough to master,  Ben can be used
    effectively on both Tatooine Courses and Etti IV.

7.4 Gasgano (Time Release)
    ----------------------
    Turning:      10/10
    Top Speed:     6/10
    Acceleration:  7/10
    Strength:      8/10

    With its distinct whistling sound, the muti-limbed Gasgano has
    designed a pod that's perfect for racing technical circuits.
    Unsurpassed handling allows him to take even the most treacherous
    corner effectively.  A small cockpit also gives Gasgano the ability
    to squeeze past the competition.  A great choice for Malastare and
    EttiIV but leave him in the pit when racing on Tatooine!!

7.5 Character Release System
    ------------------------
    Gasgano is released after the machine has registered 700 (!!) plays
    and Ben becomes available after the Tatooine Boonta Classic course
    has been cleared 50 times.  Hopefully your machine has been around
    long enough so all characters can be used.

    If you play on linked Deluxe or Twin-Type machines, Ben and Gasgano
    will only be released on the machine/side which has clocked up the
    required number of plays.

7.6 Other Racers
    ------------
    * ALDAR BEEDO (Wide Blue Pod): The CPU front runner alongside the
      four playable characters.  He represents both an opportunity and
      obstacle.  With the widest pod he's the most likely candidate for
      'bumping' you on a course (see section 9.0 for more info).  However
      get stuck behind him and you'll have trouble overtaking.

    * ARK "BUMPY" ROOSE   * BOLES ROOR       * CLEGG HOLDFAST
    * DUD BOLT            * EBE ENDOCOOT     * ELAN MAK
    * MARS GUO            * MAWHONIC         * NEVA KEE
    * ODY MANDRELL        * RATTS TYRELL     * TEEMTO PAGALIES
    * WAN SANDAGE

    For background information on each racers, check out the GLOSSARY
    section at www.sega.jp/racer.  You will need to have at least.
    Ver. 3 of Macromedia Flash on your computer.  Alternatively you can
    view the GLOSSARY using a Dreamcast with its Internet Browser.  Be
    warned though, on a TV screen it's quite hard to read small fonts
    so use the ZOOM feature.

   ===================
8.0 BLOWING UP CPU PODS
   ===================

   You may have probably noticed that some pods explode during the race.
   Well, here's how it happens - with the exception of the four playable
   characters, each time a CPU pod gets involved in a collision, an engine
   begins to smoke.  Once thick black smoke appears, just one more
   collision will cause the engine to explode, blowing up the whole pod.
   If you want to blow up a CPU pod, try bumping it from the side as
   ramming it from behind causes you to slow down.  Also avoid destroying
   them in narrow canyons as the debris can bring you to a dead halt!!

   To conclude, blowing up pods is best left for VS mode.  However you
   may want to destroy Aldar Beedo if necessary as his wide pod can cause
   problems.

   =======
9.0 BUMPING
   =======

   Easily overlooked, this unorthodox strategy holds the key to record
   times.  Being reared by a CPU pod can reduce lap times by up to 0.5
   seconds!!  To determine when a pod is about to overtake, you need
   to listen out for the sound of approaching engines.  Just when
   a pod attempts to get past, quickly steer in front of them for a nudge
   of extra speed.  Try to learn the race patterns of CPU pods so you
   can get bumped as often as possible.

   BE CAREFUL WHEN GETTING 'BUMPED' ON NARROW SECTIONS AS YOU'LL NEED
   QUICK REACTIONS TO AVOID HITTING THE WALL!!!

   TOP TIP: Here's some advice to help take full advantage of 'bumping'.
   This strategy requires you to have at least two linked Deluxe or Twin
   Type machines with only ONE person playing.  Ask a friend to watch the
   screen on the vacant cabinet as it follows you throughout the race.
   Get them to warn you when a pod is about to overtake.  It's just
   a shame that a rear view wasn't included so this technique could be
   fully exploited!!

   Major 'bump' points will be listed in the guides for each track.

   (Thanks to Playmaster Namesis for this contribution)

    =============
10.0 GENERAL HINTS
    =============

    * Learn how to use the controls effectively and memorise the courses.
      Don't expect spectacular times on your first attempts.

    * Try keeping your pod as straight as possible.  Keep turning angles
      at a minimum to avoid speed loss.

    * Avoid rearing CPU pods.  If you detect a collision, squeeze the
      air brake slightly!!

    * Study the race patterns of CPU pods to determine the best spot to
      get bumped.

    * Don't use Ben on your first attempts.  Gain some experience with
      the other pod racers before trying him out.

    * Make each play count!!  Even if you mess up, try experimenting with
      corners and race lines to see I f you can get better results.

    =====
11.0 VIEWS
    =====

    There are two views available in this game.  Driver's View is the
    default selection and places the camera in front of the cockpit.
    Third Person View is obtained by pressing the START button at the
    beginning of a race.  It positions the camera a short distance
    behind your pod.

    I find the Third Person View the best as I can turn better when the
    whole pod is visible.  However other players have gained good results
    using Driver's View, plus you do get a better sensation of
    speed.

    PS Try not to switch views during the race as it can disorientate.

    ==========
12.0 JUMP START
    ==========

    Before the start of a race, pull both throttles fully back to MIN.  At
    the very moment Fode & Beed (announcer) shout "GO", slam both levers
    fully forward to MAX!  When done successfully the screen blurs and
    your pod flies off the starting line, accelerating rapidly.  It's very
    easy to pull off and absolutely essential for good course times!!

    ====================================
13.0 TATOOINE: BANTHA TRACKS GUIDE (Easy)
    ====================================

    Basking in the heat of Tatooine's twin suns, Bantha Tracks is the
    perfect course for honing your pod skills.  A sun-drenched speedway,
    the only hazards are the narrow canyon and subsequent arches.  However
    negotiating them soon becomes second nature after a few races.

    BEST RACERS: If you want course times below the 2.59 mark, then
    Sebulba is the popular choice due to his excellent acceleration out of
    the turns. But he's not necessarily the best: two master players
    have managed to get the best times on the internet ranking using Ben
    Quadrinaros.  One person has even managed to get below 2.58 with
    Anakin!!  Spectacular results (with Ben & Anakin) come from excellent
    racing skills, abusing ALL the main 'bump' points and taking full
    advantage of their boosting speed.  As for Gasgano, he's best left in
    the pit if you're looking for good times, however beginners would do
    well to choose him as steering is much easier.

    TIPS: To get a time BELOW 2.58.5xx, the trick is to use your boost on
    the 1st, 3rd and 4th laps.  The reason is this: your first lap is the
    slowest even with the Jump-Start.  Using the boost won't just lower
    your time, it will, and this is VERY important, GET YOU CLEAR OF THE
    OTHER RACERS!!!  When you start the second lap, you will be going
    faster anyway and most traffic will be behind you, so a boost isn't
    necessary.

13.1 Starting Out (First Lap Only)
     -----------------------------
     Jump-Start off the grid.  Keep your pod straight for maximum speed
     until you approach the first turn.

13.2 First Turn
     ----------
     As the first corner approaches, gradually turn left by slowly pulling
     back the left throttle.  Perform your turn so the pod is hugging the
     wall.  You may need to counter-steer a few times to get round the
     bend.  After passing the turn, push the left throttle fully forward
     to straighten out.

     If this is Lap 1, hit the boost the moment you've straightened out.
     This will enable you to clear most of the traffic before you enter
     the Left-Right Turn.  With Gasgano, you'll still face heavy traffic
     with or without a boost, so proceed carefully.

     NOTE: On your second lap with Anakin, Ben and Sebulba, you may wish
     to fly closer to the left edge for a bump from the 2nd place racer.

     Now after gaining some speed, VERY GENTLY begin to steer your pod
     in a diagonal direction towards the Left-Right Turn.  You will
     need to be wary of the other racers at this point as some may be
     approaching the bend in the same way.  If necessary, steer the pod
     carefully to the right to avoid any collisions.

13.3 Left-Right Turn
     ---------------
     You will need to take the first bend early as it's fairly sharp.  On
     approach, begin pulling back on the left throttle.  Use the shadow of
     the right bluff as a cue for starting the turn.  Again take the
     corner so your pod hugs the apex.

     As you pass the first corner, head towards the second bend in a
     slightly diagonal direction.  Then start pulling back on the right
     throttle lever to take the next turn early and hug the wall.  The
     moment the pod clears the turn, push both levers forward to
     straighten out.  On the 3rd/4th laps, if you're in 1st/2nd place,
     boost the moment you clear the turn.  If there are numerous racers
     ahead, save your boost for the Arches instead.

     NOTE: If necessary, take the second corner slightly wider to improve
     the chances of receiving a bump from a CPU pod.

13.4 Plane
     -----
     NOTE: A good indicator of a fast lap is dropping down onto the plane
     when the lap timer hits 22 secs (first lap) and 21 secs (other laps)
     with Sebulba.  For Anakin and Ben about 23 (first lap) and 21 (other
     laps) and Gasgano, around 24 (first) and 22 (other laps).

     After the drop, straighten out and line up with the entrance to the
     canyon.  You will need to be very wary of the other racers battling
     for position.  Enter the canyon from the middle of the entrance,
     keeping away from the sides.  If there's a collision, at least you'll
     be inside the canyon and not splattered against the cliff face
     outside!!

13.5 Canyon
     ------
     BE VERY CAREFUL INSIDE THE CANYON!!  THE PASSAGE IS EXTREMELY NARROW
     SO TIME YOUR TURNS WITH THE UTMOST PRECISION!!

     Once inside the canyon, position the pod so you are next to the right
     wall.  Now as you approach the long turn (use the rock sticking out
     on the right as an indicator), gently begin pulling back on the left
     throttle so you take the turn with the pod hugging the wall.  You
     will need to counter-steer CAREFULLY to avoid hitting the rock face.
     Now the MOMENT you pass the apex, pull back VERY SLIGHTLY on the
     right throttle to head towards the exit near the right wall.  Now
     straighten yourself out as much as possible to leave the canyon
     heading to the left.

     There's a good chance that you'll get bumped out of the canyon by the
     CPU racers, so good control is essential!

13.6 Arches
     ------
     On the 3rd & 4th lap, if you haven't boosted already, then do it now.
     Head diagonally left and counter-steer carefully to stay low in the
     turn and maintain speed.  Once you pass the apex, ease the throttle
     forward to leave the arches from the right side in a straight(ish)
     line.

     NOTE: It's important to stay low on your first and second laps to
     get bumped by CPU pods.

     As you head up the straight, watch out for the other CPU racers as
     they have a tendency to steer directly in front of you, causing major
     headaches!!  Try keeping straight as possible to take full advantage
     of any boost.

    =======================================
14.0 ETTI IV: SMUGGLER'S COVE GUIDE (Normal)
    =======================================

    Lying over shallow seas, this wealthy planet hosts a technical track
    aimed at more experienced players.  With tight bends and a vicious
    spoon curve, the emphasis is more on control and turning skills than
    speed.  Tattoine it certainly ain't!!!  Although less intimidating
    than swervy-curvy Malastare, Smuggler's Cove still provides a worthy
    challenge to even the most hardened podracer.

    BEST RACERS: In my opinion, Gasgano (even though I used Ben for my
    fastest time).  He gets my vote for his pod's easy control and
    excellent turning ability; essential for staying low on those turns.
    Ben, although with risible handling does decelerate less on corners
    making him my second choice.  My fastest time was the result of being
    bumped numerous times by the CPU racers along with some PRECISE
    TURNING!  Ben does take more effort to use, but persevere and you may
    find him becoming your preferred choice.  If Gasgano or Ben aren't yet
    released on your machine, my advice would be to pick Anakin as he has
    slightly better handling than Sebulba.

    TIPS: It's vital to stay low during the first lap of the course.
    This enables you to get past the other CPU racers so you can race
    ahead and avoid potential collisions.  Also make sure you get 'bumped'
    by a CPU racer on the second and third laps, so you stand a good
    chance of getting a time below 3.10 secs (Ben/Gasgano).

14.1 Starting Out (First Lap Only)
     -----------------------------
     After Jump-Starting, keep the pod straight for about 2 seconds
     before you begin turning for the First Corner.

     NOTE: If you aren't using Gasgano, I suggest you boost just before
     you reach the first corner.  This is so you can gain 1st place before
     entering the horseshoe curve (and avoid collisions within it).  With
     Gasgano, you can reach 1st place normally by staying low, so save the
     boost for later.

14.2 First Corner
     ------------
     Unless it's the first lap, you should approach this corner wide.
     Gradually steer your pod into the turn and hug the apex by
     counter-steering carefully.  Follow the turn through and then
     straighten out, keeping as close to the fence as possible.  This
     will enable you to sneak past the CPU racers as they stay wide
     throughout.

     NOTE: On the first lap racing as Ben, you must approach the opening
     bend of the Horseshoe Curve as wide as possible.  This is to give
     yourself enough steering room inside the curve.  After clearing the
     First Corner, begin heading right, but be careful of the other racers
     nearby.  Then on approach, pull the left lever fully back to cut the
     apex and turn sharply.

14.3 Horseshoe Curve
     ---------------
     WARNING: ON THE FIRST LAP WITH ANAKIN, SEBULBA OR BEN, YOUR CRAFT
     WILL BE TRAVELLING AT HIGH SPEEDS BECAUSE OF THE BOOST YOU JUST USED.
     THEREFORE IT'S ESSENTIAL YOU TAKE EXTRA CARE WHEN TURNING!!

     As you approach the opening turn, slowly pull back on the left
     throttle to stay low during the start.  You may need to
     counter-steer once or twice to maintain your position.  The moment
     you pass the apex, straighten out towards the mid-section and
     carefully pull back the right throttle to hug the fence during
     this tight bend.  Once the apex of the closing turn is visible,
     pull the left throttle back about a 1/3 of the way and then begin
     counter-steering to 'slide' the pod into the straight.

     If this is the 2nd/3rd lap (or 1st with Gasgano), keep your pod near
     the left-centre of the track as you move into the straight.  This
     helps prevent CPU pods from scraping past and causing problems later
     on.  Instead your craft will probably be reared from behind.  If this
     happens on the 3rd lap, hit the boost button the moment you're
     bumped.

14.4 First Tunnel
     ------------
     Stay low during the start of the opening turn (counter-steering if
     necessary), then cut the apex to head up the right path, staying
     close to the left-hand side.  After leaving the tunnel, keep your
     pod parallel to the left crash barrier.

14.5 Second Tunnel
     -------------
     After entering the tunnel, slowly pull back the left throttle to
     gradually steer your pod into the turn.  If done correctly, you
     should only need to counter-steer a few times to stay low before
     the apex.  Once you clear the apex, straighten out and head towards
     the right.  On the outside, counter-steer the left throttle once or
     twice so you end up parallel to the fence.

14.6 Spoon Curve
     -----------
     Begin steering early to keep your turning angle low on this opening
     sharp bend.  Cut the apex, then counter-steer the left throttle so
     you head towards the curve in a straight line.

     Just before heading low into the curve, pull the right throttle back
     1/3 of the way to slant the pod at a 35 degree angle.  Now carefully
     counter-steer the pod around the curve until you begin heading
     downwards.  Begin steering left to cut the apex of the closing turn,
     heading towards the right side.  Once again, pull back gently on the
     right throttle to make yourself parallel to the right fence.

     NOTE: After you begin heading downwards off the curve, make sure to
     steer left as quickly as possible especially during the 1st & 2nd
     laps.  This is because CPU racers will be trying to barge past, so
     blocking their path will earn you an extra boost when they ram you.
     It will also avoid potential collisions on the final bend.

14.7 Final Bend
     ----------
     Start turning early to gradually steer your pod into the turn.
     Stay as close to the fence as possible to stop the CPU racers from
     scraping past.  Counter-steer a few times until you pass the apex and
     then straighten out, heading past the Checkpoint towards the right
     fence.  If this is your 1st or 2nd lap, carefully pull back the
     left throttle to remain close to the left fence.  This'll enable you
     to get 'bumped' by a CPU racer before you head towards the right
     fence.  You might also want to stay left on the 3rd lap with Sebulba
     & Anakin for the same reason.

    ==========================================
15.0 MALASTARE: PIXELITO CHALLENGE GUIDE (Hard)
    ==========================================

    Set on Sebulba's home planet, this roller coaster ride isn't for the
    faint-hearted!!  Making EttiIV look like a stroll in the park,
    Pixelito Challenge is the ultimate technical circuit.  Speed freaks
    and rookies need not apply, only skill and experience can conquer
    this baby!!

    BEST RACERS:  For me, Gasgano.  Excellent turning capabilities allow
    him to hug those tight bends like no-one else.  But on the internet
    ranking, the top times were gained using Anakin Skywalker!  I can
    manage about 2.38.3xx with him by taking full advantage of bumping and
    his excellent boost speed.  Another player even managed to get below
    2.37 with Sebulba (don't ask me how though)!  Ben can be also be used
    with due care (and the air-brake), but don't expect anything
    remarkable.

    TIPS: As with EttiIV, the trick is get past the CPU racers at the
    start of the race to avoid potential collisions later on.  It's also
    imperative that, for times below 2.38, you get bumped at least twice
    during the race and stay as low as possible during corners.

15.1 Starting Out (First Lap Only)
     -----------------------------
     After Jump-Starting, keep the pod straight for about a second before
     you begin turning for the First Corner.

     ANAKIN NOTE: I gained my fastest Anakin time by boosting just before
     the First Corner.  I did it to get ahead of the CPU pods before
     entering the straight AND to use up the remaining speed before
     turning again (better handling).  Be warned though, this is a RISKY
     STRATEGY as you can collide with CPU racers on the Second Turn!!  You
     can also try this with Sebulba too.

15.2 First Corner
     ------------
     Unless it's your first lap, approach this corner wide.  Gradually
     steer into the turn to cut the apex and keep straight as possible.

15.3 Second Turn
     -----------
     NOTE:  This is quite a long turn so steer carefully to avoid
     scraping the wall.

     Almost immediately after clearing the first turn, slowly ease back on
     the left throttle to swing the pod into the next turn.  Hug the wall
     as close as possible by slowly pulling the left throttle fully back.
     Counter-steer by pushing the throttle slightly forward if you think
     you might scrape the side.  The moment you clear the turn, straighten
     out and gradually head right.

     On laps 1-3, keep left a bit longer after leaving the turn to catch a
     bump from the CPU pods.  For laps 1 & 3, hit the boost button the
     MOMENT you're reared (unless you did it earlier with Anakin)!  This
     is especially important on Lap 1 as you'll need to reach first
     place in order to avoid traffic later on.

     If you boosted with Anakin/Sebulba just before the First Turn, you'll
     need to pull the left throttle fully back in order to complete the
     turn without hitting the side.  On Lap 1, you MUST head right after
     passing the apex to avoid possible collisions and reach 1st place.

15.4 Straight
     --------
     Once you're close to the right side , pull back gently on the left
     throttle to steer you pod parallel to the wall.  Stay close to the
     wall throughout the straight, especially on the first lap as you'll
     need to clear all the traffic before the next turn.

     If this is your second lap, stay near the left-centre of the course
     to block CPU racers and get an extra boost before gradually heading
     to the right.

15.5 Third Turn
     ----------
     Easiest turn on the course, remember to steer early to keep your
     turning angle low.  Once passed the apex, straighten out towards the
     right of the track.

15.6 Fourth Turn
     -----------
     Steer into the turn early and counter-steer gently to hug the wall
     (you might need to brake when using Ben) and stay low.  As soon as
     the turn ends, head towards the right wall along the short straight.

15.7 S-Bend
     ------
     Take the opening bend by steering to the left early.  Once inside
     the turn, quickly pull back on the other throttle to veer right.
     Straighten the pod out as much as possible and proceed towards the
     mid-section.  Keep steering at a minimum to avoid speed loss.  Head
     slightly to the right so you just miss the mid-section apex, then
     carefully steer left to enter the tunnel near the side.

     If you're using Ben, give the air-brake a quick squeeze during the
     turn in order to cut your speed and steer the pod effectively.

15.8 Tunnel
     ------
     About 1/2 second after entering the tunnel, ease back on the right
     throttle to steer into the turn.  Counter-steer carefully to follow
     the corner all the way around to the small straight.  Stay low
     throughout, then begin steering right just before reaching the next
     turn.

     WARNING: THIS TURN IS ONE OF THE MOST DEMANDING IN THE GAME.  YOU'RE
     BLIND UNTIL THE VERY END SO EXCELLENT COUNTER-STEERING SKILLS ARE
     ESSENTIAL TO AVOIDING SCRAPING THE WALL!!

     After joining onto the turn, you will need to counter-steer quite
     rapidly to stay low throughout.  The MOMENT the turn ends, steer
     your pod away from the side.

15.9 Hairpin Corner
     --------------
     WARNING: IN MY OPINION, THIS IS THE MOST BRUTAL AND DIFFICULT TURN IN
     THE WHOLE GAME!!  YOU WILL NEED TO PULL BACK FULLY ON THE THROTTLE
     STICK TO GET THE POD AROUND THE CORNER.  TIMING IS ESSENTIAL AS
     SPEED LOSS IS DRAMATIC!!!

     JUST before reaching the next turn, pull the left throttle fully back
     to stay low on this turn.  Once you see the next tunnel, straighten
     out immediately to head diagonally towards the metal ramp.  If you
     pull back too late, you may collide with the right wall so quickly
     squeeze the air-brake if needed.  With Ben, squeeze the air-brake
     slightly during this turn to avoid scraping into the side.

15.10 Ramp
      ----
      Head up the ramp, staying close to the wall.  This will prevent you
      scraping your pod on the left edge.  Once you're near the left turn,
      steer your pod off the edge to cut the apex of the next turn.

15.11 Left-Right Turn
      ---------------
      This is a fast left-right turn so steer quickly to avoid excessive
      speed loss.  Cut the apex of the first turn, then pull back the
      right throttle to quickly cut the apex of the second turn.  Head
      right, then pull the left throttle gently to get parallel with
      the wall after passing the line.

      On Laps 1 & 2 after cutting the apex of the second turn, steer the
      pod into the right-centre of the track.  This will give you a bump
      from the 2nd place racer and prevent them from taking the lead.  It
      also applies to Anakin/Sebulba on Lap 3 too (I suggest you boost
      after any bump).

    =======================================
16.0 TATOOINE: BOONTA CLASSIC GUIDE (Expert)
    =======================================

    Held near Mos Espa on Boonta Eve and sponsored by Jabba the Hut,
    this course represents the pinnacle of podracing!  Er...well to be
    completely honest, it's not really that difficult!  Essentially an
    extended version of Bantha Tracks, Boonta Classic is a lot easier to
    complete than EttiIV & Malastare.  However it's the most enjoyable
    course in the game with its dark caverns and narrow canyons.  Plus
    you get to re-enact that famous scene from the movie!!

    BEST RACERS: In a nutshell, Sebulba.  Superior acceleration and normal
    top speed make him the expert's choice.  He can also exploit the
    'bump' factor better than anyone else because of his ability to stay
    in pole position throughout the course.  Couple this with good racing
    skills and times below 4.37 become possible.  I can manage around
    4.40.7xx with Anakin and Ben, making them my joint second choice.
    Gasgano really isn't at home here so I would only use him for fun or
    VS play.

    TIPS: Boost after the first turn so you reach the canyon before the
    CPU racers and avoid collisions.  You will then need to get bumped as
    many times as possible during the first lap for a decent time.

16.1 Starting Out  (First Lap)
     -------------------------
     Use the JUMP START to get off the mark quickly.  Begin steering left
     after 1.5 seconds of acceleration to take the First Turn.

16.2 First Turn
     ----------
     Perform your turn so the pod is hugging the wall.  You will need to
     counter-steer a few times to get round the bend.  After passing the
     turn, push the left throttle fully forward to straighten out.

     If this is your first lap, hit the boost THE MOMENT your pod clears
     the turn.  Now keep the pod straight to approach the Long Second
     Turn in a diagonal direction.

     SEBULBA NOTE: If this is your last lap, you may want to stay left
     after clearing the turn as Anakin usually bumps you.

16.3 Long Second Turn
     ----------------
     As you approach, pull back on the right throttle so the pod is
     positioned at an angle to the wall.  Once the pod is correctly
     positioned, counter-steer through the turn.  The MOMENT you clear
     the apex, straighten the pod.

     ANAKIN & BEN NOTE: On Lap 1, you should be able to reach 1st place
     before the Third Turn.

16.4 Third Turn
     ----------
     Start turning very early by gradually pulling back on the left
     throttle.  Once you clear the apex, counter-steer to follow the
     turn so you come out parallel to the left wall.

     If this is your first lap, it's especially important to stay close
     to the left wall as this is the perfect place to get 'bumped' by
     CPU Pods.

16.5 Plane
     -----
     SEBULBA NOTE:  You may know you need to get bumped by Aldar Beedo
     so you can reach the Canyon before Anakin, but did you know you can
     get bumped twice?  By performing the boost on the first lap slightly
     later, you will get bumped slightly as you leave the third turn.
     Then as you drop onto the plane, Aldar will follow you down, rearing
     your pod with great impact.  This can knock your speed up to 730
     kph!!!!

     After dropping down, steer your pod towards the centre of the Canyon
     entrance.  If another racer is directly in front near the entrance,
     squeeze the air brake VERY SLIGHTLY to prevent a heavy collision
     and even more speed loss.

     ANOTHER SEBULBA NOTE: If Anakin is close before you enter the
     Canyon, head SLIGHTLY to the right so his pod bumps you gently.

16.6 Canyon
     ------
     Once inside the canyon,  you will need to hug the left wall as close
     as possible for minimum speed loss during the long turn.  Do this by
     performing careful counter-steers with the left throttle. Be
     extremely careful as other racers could be taking the turn in the
     same way.  If necessary, squeeze the air brake slightly to avoid
     collisions.

     Now the MOMENT the canyon winds sharply to the right, pull back on
     the right throttle to just skim the right wall.  Then quickly
     straighten for a moment before easing back the left throttle so
     you can leave the canyon from the left side.

     Throughout the canyon, use your pod to block CPU racers from
     passing.  However prepare to turn quickly if you get 'bumped' to
     avoid hitting the wall.

16.7 Arches
     ------
     After leaving the Canyon, slowly head left.  If this is your 2nd
     or 3rd lap, hit the boost.  Be wary of other racers and steer away
     from them if necessary so you don't collide.  Once you've dropped
     down, position your pod towards the left hand side so you go under
     the arches nearest the wall.  Keep to the left of each arch (careful
     not to scrape the sides) and your pod straight as possible.

     After leaving the second arch, steer slightly right and head towards
     the next arch.  Carefully pull back the left throttle to hug the
     side of the arch, head straight for a SPLIT second, then steer your
     pod far left towards the next arch.  Be warned, speed loss is severe
     so make turning as gradual as possible.  Staying close to the left
     side, there are now two choices.  For beginners I suggest you head
     underneath the next arch staying to the left.  Experts however can
     slide their pod through the small gap between the arch and the wall.
     Do this by pulling back the right throttle so the pod is facing the
     wall at an angle, then VERY CAREFULLY counter-steer it through the
     gap.

16.8 Tunnel
     ------
     Once inside the tunnel, you will need to turn VERY CAREFULLY by
     easing the right throttle back and counter-steering around the apex
     for minimum speed loss.  Try to keep your pod over the white surface
     in the tunnel and use it as a guide for turning.  Again be very
     careful as other racers will attempt to force their way past,
     knocking your pod towards the side.  Once you've passed the apex,
     straighten out and exit the tunnel from the far left into the
     Dark Cavern.

     SEBULBA NOTE: On your first lap, stay VERY low around the apex so you
     can get bumped by Anakin.  Block him from passing as much as you can
     so your pod will be bumped into the cavern quickly.

16.9 Dark Cavern
     -----------</pre><pre id="faqspan-2">
     Head towards the right side of the rock pillar.  Once you pass it,
     head slightly right to avoid the other pillars and then straighten
     out (so you pass between them).

16.10 Raised Turn
      -----------
      Before exiting the cavern, begin pulling back the left throttle to
      take this turn early.  Counter-steer your from wide to low, leaving
      a small distance between yourself and the left cliff.  You should be
      heading directly towards the sharp canyon turn once you clear the
      apex.

      NOTE: If other racers are close behind, try taking this turn wide in
      an attempt to get bumped into the Sharp Canyon Turn.

16.11 Sharp Canyon Turn
      -----------------
      WARNING: THE CANYON IS VERY NARROW SO GOOD CONTROL AND TURNING IS
      ESSENTIAL TO AVOID SCRAPES.

      Enter the canyon and begin steering carefully towards the right
      wall.  Now staying in a straight line, THE MOMENT you clear the
      apex turn sharply to the left. The right side of your pod will
      collide with the wall, but you will leave the turn quicker as
      opposed to steering early.

      SEBULBA NOTE (LAP 1): If Anakin is behind you at this stage, he
      will bump you into the canyon.  Once it happens QUICKLY pull the
      left throttle to hit the side of your pod against the right
      wall and take the turn.  Straight afterwards, quickly steer left.
      Anakin will bump you again as you leave.

      (Thanks to Humest for his contribution)

16.12 Rocky Planes
      ------------
      The easiest, but the most important part of the race.  Basically
      stay as straight as possible for maximum speed.  Only steer the pod
      slightly to avoid collisions with the rocks or other racers (like
      ANAKIN and GASGANO!!!!!).  Keep your pod in the centre of the track
      towards the checkpoint so you can take the First Turn effectively.

    ===========================================
17.0 INTERNET RANKINGS GUIDE (www.sega.jp/racer)
    ===========================================

    Sega have given players the opportunity to display best times
    on the RANKINGS section of their website.  To qualify, you need
    to finish 3rd or higher on any course.  After you've entered your
    initials, write down/memorise the password displayed on the screen.
    Now go to www.sega.jp/racer and enter the RANKING section.

    If you don't receive a password, then the URL function has been
    switched off.  Ask the operator (nicely) to turn it back on.
    (Thanks to Bino for this information).

    You will need to receive a Confirmation Key (4 letter code) which
    enables you to enter the time.  It is sent via e-mail, so make sure
    you have one available.  Enter the same initials you used on the game
    along with your e-mail.  Once it arrives, input your details on the
    form and that should be it.  To register further times with that
    Key, you must enter the same initials (for the correct password) and
    keep to the same name.

    REMEMBER: Once you enter a fast time with that Key, slower times won't
    be accepted.  To register best times for different racers, you'll need
    to gain another Key.  I did this by entering different initials with the
    same e-mail address, ie DMX for 'RJAY63' and R63 for 'RJAY63 Goes
    Skiing'.

    ===========
18.0 IDEAL TIMES
    ===========

    The following times are a guide to what can be achieved with each
    racer on the 4 courses.  Lap times are based around the use of the
    boost on Lap 1, 3 & 4.  All times are heavily dependant on the
    number of bumps received from CPU racers.  Hopefully after enough
    practice, you'll be able to reach these times and perhaps even
    surpass them!!

    18.1 Tatooine: Bantha Tracks
         -----------------------

               1st Lap   2nd Lap   3rd Lap   4th Lap   Total Time
               ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~~~~
     ANAKIN:   45.4xxx   46.2xx    43.8xx    43.8xx    2.59 - 3.00
     SEBULBA:  44.8xx    44.xxx    43.5xx    43.5xx    2.58 - 2.59
     GASGANO:  45.xxx    47.xxx    44.7xx    44.xxx    3.03 - 3.04
     BEN:      45.xxx    44.xxx    43.4xx    43.5xx    2.58 - 2.59


    18.2 Etti IV: Smuggler's Cove
         ------------------------

               1st Lap   2nd Lap   3rd Lap   4th Lap   Total Time
               ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~~~~
     ANAKIN:   47.8xx    48.xxx    47.xxx    47.xxx    3.10 - 3.11
     SEBULBA:  48.xx     48/49     47.5xx    47.5xx    3.11 - 3.12
     GASGANO:  47.xxx    47.4xx    46.8xx    46.8xx    3.08 - 3.09
     BEN:      47.5xx    47.xxx    46.7xx    46.8xx    3.08 - 3.09


    18.3 Malastare: Pixelito Challenge
         -----------------------------

               1st Lap   2nd Lap   3rd Lap   4th Lap   Total Time
               ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~   ~~~~~~~~~~
     ANAKIN:   39.5xx    40.3xx    38.9xx    39.5xx    2.38 - 2.39
     SEBULBA:  40.3xx    41.xx     39.5xx    39.7xx    2.41 - 2.42
     GASGANO:  39.5xx    39.8xx    38.xxx    38.xxx    2.37 - 2.38
     BEN:      41.xxx    42\43     41.xxx    40.xxx    2.44 - 2.45


    18.4 Tatooine: Boonta Classic
         ------------------------

               1st Lap     2nd Lap     3rd Lap     Total Time
               ~~~~~~~     ~~~~~~~     ~~~~~~~     ~~~~~~~~~~
     ANAKIN:   1.34.7xx    1.33.4xx    1.33.xxx    4.40 - 4.41
     SEBULBA:  1.32.4xx    1.31.8xx    1.31.8xx    4.36 - 4.37
     GASGANO:  1.35.xxx    1.34.xxx    1.34.xxx    4.43 - 4.44
     BEN:      1.33/1.34   1.33.4xx    1.33.xxx    4.40 - 4.41


    ============
19.0 RECORD TIMES
    ============

    The following records were correct were on 30/7/02 at www.sega.jp/racer.
    I will list my best for each course along with the current record time.
    All record times are held by one person, so this part should really be
    called the Hideki Shibuya tribute section!!

    19.1 Tattoine: Bantha Tracks
         -----------------------
           My Best:        2.57.917 (Sebulba - RJAY63)
           Current Record: 2.54.714 (Ben - Hideki Shibuya)


    19.2 Etti IV: Smuggler's Cove
         ------------------------
           My Best:        3.08.083 (Ben - RJAY63)
           Current Record: 3.04.918 (Ben - Hideki Shibuya)


    19.3 Malastare: Pixelito Challenge
         -----------------------------
           My Best:        2.37.187 (Gasgano - RJAY63)
           Current Record: 2.32.567 (Anakin - Hideki Shibuya)


    19.4 Tattoine: Boonta Classic
         ------------------------
           My Best         4.35.980 (Sebulba - RJAY63)
           Current Record: 4.33.358 (Sebulba - Hideki Shibuya)

           Special mention for Kevin Morton (England) who got
           an excellent 4.35.376 (Sebulba) !!


    ==================================
20.0 INTERNET RANKINGS (Top 50 players)
    ==================================

    The official IR closed years ago along with the official web page.
    You can see the remains at
    http://web.archive.org/web/20031219000306/sega.jp/racer/index.html
    however the rankings are not present.  Fortunately I copied those pages
    shortly before closure and have listed the Top 50 players for each
    course below.  To the best of my knowledge there were no new records set
    before Sega closed the rankings.

    I should mention I 'exchanged' a few words with EXCHANGER back in 2004 on
    an Outrun 2 BBS and learned Hideki Shibuya did all his times in Driver's
    view!  Apparently he also placed highly on the Initial D Ver 1 rankings.

20.1 Tattoine: Bantha Tracks (Beginner)
     ----------------------------------

       RANK    PLAYER                          COUNTRY         INITIALS        CHARACTER       TIME

        1      Hideki Shibuya                  Japan           HDK             BEN             2'54"714
        2      Gustavo David Farias            Argentina       GDF             BEN             2'55"750
        3      Baudiffier                      France          FRA             BEN             2'56"247
        4      mark                            Canada          MAB             ANAKIN          2'56"457
        5      EXCHANGER                       Japan           EXC             SEBULBA         2'56"937
        6      sega otaku cx                   Japan           FMX             SEBULBA         2'57"250
        7      Darth TraV                      U.S.A.          ZRO             SEBULBA         2'57"428
        8      yavvehotmailcom                 Sweden          TUR             SEBULBA         2'57"464
        9      EMBRYOofEVIL                    U.S.A.          EVL             SEBULBA         2'57"507
       10      KSA                             U.S.A.          KEV             SEBULBA         2'57"532
       11      PlayMaster Namesis SEB          Canada          NAM             SEBULBA         2'57"616
       12      EMBRYOofEVIL                    U.S.A.          EVL             SEBULBA         2'57"642
       13      EMBRYOofEVIL                    U.S.A.          EVL             SEBULBA         2'57"698
       14      DarthTraV                       U.S.A.          ZRO             SEBULBA         2'57"721
       15      KATOUNO                         Japan           KAT             SEBULBA         2'57"739
       16      LUG                             Brazil          LUG             SEBULBA         2'57"819
       17      Aaron Langston Drew             U.S.A.          ALD             SEBULBA         2'57"874
       18      mark                            Canada          MAB             GASGANO         2'57"895
       19      RJAY63                          England         DMX             SEBULBA         2'57"913
       20      DARTHTRAVWOOPSEMBRYOHAHA        U.S.A.          ZRO             SEBULBA         2'57"994
       21      humest                          Singapore       H.Z             SEBULBA         2'58"000
       22      Isaac Washington                U.S.A.          IDW             SEBULBA         2'58"071
       23      RLI XRF                         Japan           RLI             SEBULBA         2'58"121
       24      mengerle                        Sweden          AAM             SEBULBA         2'58"159
       25      Keven S Allen                   Argentina       KEV             SEBULBA         2'58"196
       26      MESSAYE                         Other country   MWG             SEBULBA         2'58"269
       27      Robert Sherman                  U.S.A.          ROB             SEBULBA         2'58"317
       28      Synasp                          Taiwan          SYN             SEBULBA         2'58"336
       29      RJAY63 Goes Sunbathing          Argentina       DMX             BEN             2'58"339
       30      XRF ITO                         Japan           XRO             SEBULBA         2'58"345
       31      Bocken                          Sweden          DIF             SEBULBA         2'58"358
       32      MMA                             Japan           MMA             SEBULBA         2'58"389
       33      Jerome Marescaux                France          JMX             SEBULBA         2'58"416
       34      AZA                             Brazil          AZA             SEBULBA         2'58"432
       35      TWISTED DEMON                   U.S.A.          MFD             SEBULBA         2'58"456
       36      Peter                           Sweden          PEZ             SEBULBA         2'58"459
       37      D                               Japan           AKD             SEBULBA         2'58"519
       38      Wes Calvert                     Canada          WES             SEBULBA         2'58"526
       39      PlayMaster Mickel Wong          Canada          DMX             SEBULBA         2'58"531
       40      Kim Garmark                     Norway          FIN             SEBULBA         2'58"545
       41      Walker Chu                      Canada          WAC             SEBULBA         2'58"597
       42      DAVIDE DEMARIE                  Italy           DDD             SEBULBA         2'58"601
       43      Cesare Wonderboy Murra          Italy           SWB             SEBULBA         2'58"618
       44      DarthFunkPaPaTraV               U.S.A.          ZRO             SEBULBA         2'58"630
       45      Ryan Derham                     England         RJD             SEBULBA         2'58"636
       46      Elmar                           South Africa    ELY             SEBULBA         2'58"650
       47      MOONEYES                        Japan           XYZ             SEBULBA         2'58"658
       48      Luiz Oswaldo                    Spain           LUI             SEBULBA         2'58"671
       49      Eric Magini The Game            Canada          MNM             SEBULBA         2'58"681
       50      Mauro Zaccaria                  Italy           MCZ             SEBULBA         2'58"726

20.2 Etti IV: Smuggler's Cove (Normal)
     ---------------------------------

      RANK     PLAYER                          COUNTRY         INITIALS        CHARACTER       TIME

        1      Hideki Shibuya                  Japan           HDK             BEN             3'04"918
        2      EXCHANGER                       Japan           EXC             BEN             3'06"074
        3      sega otaku cx                   Japan           FMX             BEN             3'06"275
        4      Baudiffier                      France          FRA             GASGANO         3'07"529
        5      KSA                             U.S.A.          KEV             GASGANO         3'07"568
        6      Gustavo David Farias            Argentina       GDF             GASGANO         3'07"622
        7      RJAY63                          England         DMX             BEN             3'08"053
        8      Keven S Allen                   U.S.A.          KEV             GASGANO         3'08"484
        9      nisepat                         Japan           PAT             GASGANO         3'08"675
       10      Yasushi Watanabe                Japan           Y.W             GASGANO         3'08"784
       11      syu                             Singapore       SYU             GASGANO         3'08"960
       12      PlayMaster Namesis GAS          Canada          NAM             GASGANO         3'09"194
       13      Cesare Wonderboy Murra          Italy           SWB             GASGANO         3'09"253
       14      KATOUNO                         Japan           KAT             GASGANO         3'09"766
       15      humest                          Singapore       H.Z             BEN             3'10"019
       16      Muppet Master                   Finland         MAX             GASGANO         3'10"327
       17      MESSAYE                         Other country   MWG             GASGANO         3'10"452
       18      Isaac Washington                U.S.A.          IDW             GASGANO         3'10"500
       19      PlayMaster Namesis GAS          Canada          NAM             GASGANO         3'10"607
       20      MMA                             Japan           MMA             GASGANO         3'10"704
       21      Roger Christenson               U.S.A.          RNC             GASGANO         3'10"809
       22      Wes Calvert                     Canada          WES             GASGANO         3'10"912
       23      TWISTED DEMON                   U.S.A.          MFD             SEBULBA         3'11"074
       24      Roger Christenson               U.S.A.          RNC             GASGANO         3'11"083
       25      TWISTED DEMON                   U.S.A.          MFD             SEBULBA         3'11"196
       26      Aaron Langston Drew             U.S.A.          ALD             GASGANO         3'11"299
       27      ILLUSIONZ                       U.S.A.          IZZ             BEN             3'11"637
       28      Andrew Peddy                    U.S.A.          ATP             GASGANO         3'11"678
       29      PlayMaster Namesis BEN          Canada          NAM             BEN             3'11"682
       30      jackson                         Singapore       666             BEN             3'11"687
       31      Brad Wager                      U.S.A.          BPW             GASGANO         3'11"737
       32      giannotti leonardo              Argentina       LEO             GASGANO         3'11"763
       33      Konsta Kekoni                   Finland         KMK             GASGANO         3'11"814
       34      CHIHARU                         Japan           AYA             BEN             3'11"903
       35      Gamedoctor                      U.S.A.          FAB             GASGANO         3'12"183
       36      Jan Funck                       Germany         RAF             GASGANO         3'12"409
       37      SEM ESQUIVEL                    U.S.A.          SEM             ANAKIN          3'12"550
       38      Roger Christenson               U.S.A.          RNC             GASGANO         3'12"560
       39      Eric Magini                     Canada          MNM             GASGANO         3'12"638
       40      Dmytro Kantala                  U.S.A.          DRK             BEN             3'12"682
       41      Fox Mac Loud                    France          FOX             BEN             3'12"729
       42      ASSISTENTEN                     Sweden          DIF             GASGANO         3'12"794
       43      Ben T                           U.S.A.          BEN             GASGANO         3'12"859
       44      Walker Chu                      Canada          WAC             BEN             3'12"970
       45      Tony Taylor                     U.S.A.          TTT             GASGANO         3'12"998
       46      PlayMaster Namesis ANI          Canada          NAM             ANAKIN          3'13"072
       47      Brian Keith Curry               U.S.A.          BKC             GASGANO         3'13"091
       48      Lance Horne                     U.S.A.          LEH             GASGANO         3'13"108
       49      Bowen Craft                     U.S.A.          BC.             GASGANO         3'13"113
       50      humest                          Singapore       H.Z             SEBULBA         3'13"162

20.3 Malastare: Pixelito Challenge (Hard)
     ------------------------------------

      RANK     PLAYER                          COUNTRY         INITIALS        CHARACTER       TIME

        1      Hideki Shibuya                  Japan           HDK             ANAKIN          2'32"567
        2      MDL Master Dirk Langen          Germany         MDL             ANAKIN          2'33"724
        3      MDL Master Dirk Langen          Germany         MDL             ANAKIN          2'33"990
        4      MDL MASTER LANGEN               Germany         MDL             SEBULBA         2'34"888
        5      sega otaku cx                   Japan           FMX             GASGANO         2'35"707
        6      KSA                             U.S.A.          KEV             GASGANO         2'36"046
        7      RAG                             Spain           RAG             GASGANO         2'36"971
        8      Baudiffier franck               France          FRA             GASGANO         2'36"975
        9      TWISTED DEMON                   U.S.A.          MFD             SEBULBA         2'36"991
       10      EXCHANGER                       Japan           EXC             GASGANO         2'36"997
       11      Baudiffier franck               France          FRA             GASGANO         2'36"998
       12      Baudiffier                      France          FRA             GASGANO         2'37"099
       13      Keven S Allen                   U.S.A.          KEV             GASGANO         2'37"102
       14      Brian Keith Curry               U.S.A.          BKC             GASGANO         2'37"153
       15      RJAY63                          England         DMX             GASGANO         2'37"187
       16      Peter                           Sweden          PEZ             GASGANO         2'37"298
       17      TWISTED DEMON                   U.S.A.          MFD             SEBULBA         2'37"299
       18      CHIHARU                         Japan           AYA             GASGANO         2'37"451
       19      mark                            Canada          MAB             ANAKIN          2'37"464
       20      JediMerc                        U.S.A.          DAC             GASGANO         2'37"791
       21      PlayMaster Namesis GAS          Canada          NAM             GASGANO         2'37"813
       22      jacsn                           Singapore       666             GASGANO         2'38"030
       23      RJAY63 Goes Skiing              England         R63             ANAKIN          2'38"179
       24      Skip Todd                       U.S.A.          SKP             GASGANO         2'38"259
       25      MESSAYE                         Other country   MWG             GASGANO         2'38"261
       26      Fox Mac Loud                    France          FOX             GASGANO         2'38"285
       27      HIROTAKA                        Japan           HIR             GASGANO         2'38"380
       28      Michael James                   England         MIK             ANAKIN          2'38"391
       29      Brady Goin                      U.S.A.          BTG             GASGANO         2'38"445
       30      syu                             Singapore       SYU             GASGANO         2'38"571
       31      Marcus Vnicius                  Argentina       MKT             GASGANO         2'38"664
       32      Tetsushi YAMADA                 Japan           TET             ANAKIN          2'38"723
       33      Christian Tapia                 Mexico          CNT             GASGANO         2'38"729
       34      KATOUNO                         Japan           KAT             GASGANO         2'38"759
       35      Mike Hartzell                   Argentina       MIK             GASGANO         2'38"818
       36      Brad Wager                      U.S.A.          BPW             GASGANO         2'38"883
       37      Timothy Kimball                 Argentina       TIM             GASGANO         2'38"954
       38      Leo Moreno                      U.S.A.          LEO             GASGANO         2'39"335
       39      Mark Kim                        U.S.A.          A.F             GASGANO         2'39"350
       40      DAMIEN REYNOLDS                 Other country   DAN             GASGANO         2'39"512
       41      Ben T                           U.S.A.          BEN             GASGANO         2'39"517
       42      Naoto Yoshitomi                 Japan           NAO             ANAKIN          2'39"579
       43      CIUBY                           Italy           MAT             GASGANO         2'39"613
       44      Big bad voodoo daddy            Thai            JND             GASGANO         2'39"734
       45      Lance Edward Horne II           U.S.A.          LH2             ANAKIN          2'39"777
       46      yavvehotmailcom                 Argentina       TUR             GASGANO         2'39"831
       47      MOONEYES                        Japan           XYZ             GASGANO         2'39"836
       48      Darth Football                  U.S.A.          AKS             GASGANO         2'39"912
       49      SKY                             HongKong        SKY             GASGANO         2'39"978
       50      PlayMaster Namesis ANI          Canada          NAM             ANAKIN          2'40"029

20.4 Tattoine: Boonta Classic (Expert)
     ---------------------------------

      RANK     PLAYER                          COUNTRY         INITIALS        CHARACTER       TIME

        1      Hideki Shibuya                  Japan           HDK             SEBULBA         4'33"358
        2      sega otaku cx                   Japan           FMX             SEBULBA         4'33"953
        3      EXCHANGER                       Japan           EXC             SEBULBA         4'33"960
        4      KATOUNO                         Japan           KAT             SEBULBA         4'34"823
        5      KSA                             U.S.A.          KEV             SEBULBA         4'35"202
        6      Kevin Morton                    England         KEV             SEBULBA         4'35"376
        7      Keven S Allen                   U.S.A.          KEV             SEBULBA         4'35"439
        8      Fazball 1138                    Japan           POX             SEBULBA         4'35"633
        9      RJAY63                          England         DMX             SEBULBA         4'35"980
       10      humest                          Singapore       H.Z             SEBULBA         4'36"029
       11      yavvehotmailcom                 Sweden          TUR             SEBULBA         4'36"168
       12      jackson                         Singapore       666             SEBULBA         4'36"172
       13      STEVE IRKLE CHUN                U.S.A.          MR2             SEBULBA         4'36"297
       14      PlayMaster Namesis SEB          Canada          NAM             SEBULBA         4'36"514
       15      Fernando Lopez                  Mexico          FER             SEBULBA         4'36"539
       16      Poul Madsen                     Denmark         PMM             SEBULBA         4'36"549
       17      Seokjoo Choi                    R.O.K.          CSJ             SEBULBA         4'36"682
       18      Chip Shepherd                   U.S.A.          CHP             SEBULBA         4'36"838
       19      Baudiffier franck               France          FRA             SEBULBA         4'36"954
       20      PlayMaster Walker Chu           Canada          WAC             SEBULBA         4'36"983
       21      Baudiffier                      France          FRA             SEBULBA         4'37"085
       22      Baudiffier franck               France          FRA             SEBULBA         4'37"095
       23      MDL MASTER LANGEN               Germany         MDL             SEBULBA         4'37"164
       24      Jiron                           Japan           J.S             SEBULBA         4'37"320
       25      st leonardos hotmail            Greece          STE             SEBULBA         4'37"420
       26      Michael James                   England         MIK             SEBULBA         4'37"437
       27      EAGLE DRIVER                    U.S.A.          RKH             SEBULBA         4'37"478
       28      Sascha Heppe BPG                Germany         DON             SEBULBA         4'37"537
       29      mike hornby                     England         MIK             SEBULBA         4'37"583
       30      Diego Garcia                    Argentina       DIG             SEBULBA         4'37"608
       31      MDL Master Dirk Langen          Germany         MDL             SEBULBA         4'37"658
       32      monnycarpio                     U.S.A.          ACE             SEBULBA         4'37"760
       33      Chris Jackson                   England         CSJ             SEBULBA         4'37"769
       34      Nick Hatzichristos              Greece          NIX             SEBULBA         4'37"833
       35      arclight                        Japan           DCI             SEBULBA         4'37"843
       36      TROY APPLETON                   U.S.A.          TAP             SEBULBA         4'37"906
       37      Christophe Zahno                Switzerland     CHZ             SEBULBA         4'38"059
       38      Brad Wager                      U.S.A.          BPW             SEBULBA         4'38"070
       39      Isaac Washington                U.S.A.          IDW             SEBULBA         4'38"076
       40      DarthTraV                       U.S.A.          ZRO             SEBULBA         4'38"125
       41      Darth Football                  U.S.A.          AKS             SEBULBA         4'38"169
       42      Lars Lohmann BPG                Germany         LL.             SEBULBA         4'38"209
       43      BIG A                           U.S.A.          AQA             SEBULBA         4'38"241
       44      Jan Funck                       Germany         RAF             SEBULBA         4'38"247
       45      Dimitris Kapanikis              Greece          CAN             SEBULBA         4'38"309
       46      Mike Hartzell                   Argentina       MIK             SEBULBA         4'38"376
       47      Ludovic Cardoso                 France          LUD             SEBULBA         4'38"383
       48      daniel yeah                     HongKong        D.L             SEBULBA         4'38"422
       49      Fox Mac Loud                    France          FOX             SEBULBA         4'38"434
       50      Nathanael Reymond               Switzerland     NAT             SEBULBA         4'38"482


    ===============
21.0 SCOREBOARD TIPS
    ===============

    * When any rank table appears during the attract screens, pressing the
      yellow arrow buttons lets you scroll through the other rank tables
      for each course.

    * If you manage get the top time for the Boonta Classic, your initials
      appear on the scrolling yellow text during the attract screen ie
      "His name was SRA, a cunning and ruthless......".

    ===================
22.0 WHAT I NEED TO KNOW
    ===================

    * Have I made any mistakes?

    * At my arcade when Gasgano and Ben were first released, the
      machine was reset and they were locked off again.  Then after a few
      more plays, they were released again.  Is the required number of
      plays for re-release smaller than before or is it timed?

    * HOW DO THOSE PLAYERS GET SUCH INCREDIBLE TIMES??!!!!  If any 'otaku'
      are reading, PLEASE tell me your tips and tactics!!!

    * What are YOUR hints and strategies for racing?  Send them in and if
      they are good enough I'll put them in the FAQ.

    E-MAIL ADDRESS: [email protected]

    Please entitle subject ST RACER ARCADE INFO.  Make sure you do this as
    I don't want to delete your message thinking it's junk mail.  All
    comments are welcome, but go easy as I know virtually nothing about
    STAR WARS and haven't seen EPISODE 1 or 2 (it's true!!).

    ======
23.0 SHOUTS
    ======

    FUNLAND @ TROCADERO, LONDON UK - Still having a DLX cab after all these
    years!

    PLAYMASTER NAMESIS - Providing essential information about
    bumping.  Excellent times on both Tatooine courses!!.

    HUMEST - For informing me of a speedier way to take the
    sharp canyon turn on Boonta Classic.

    BINO - Info concerning the configuration menu.

    SEGA ROSSO & KENJI SASAKI- For making the game.

    EXCHANGER, SEGA OTAKU CX, HIDEKI SHIBUYA, KEVIN S ALLEN,
    BAUDIFFIER, DIRK LANGEN & ALL THE LEADER BOARD KINGS - Still haven't
    and probably will never get to your level.  I humbly bow before
    thee!

    SEGA AMUSEMENTS AMERICA (www.segaarcade.com) & ART NOXON - Providing
    clues on how Ben and Gasgano are released.  Also thanks to Art for
    pointing out a mistake in the FAQ.

    SEGA PARK, SOTON UK - Having two Deluxe versions for link play.

    SUPERBOWL, MILLBROOK, SOTON UK - Having a twin-type model.

    EDGE MAGAZINE, DREAMCAST MONTHLY, IGNDC.COM, MAGICBOX.COM, &
    ARCADE MAGAZINE -  Providing coverage of Star Wars Racer Arcade
    throughout 1999/2000.  Special thanks to ARCADE MAGAZINE for
    being the only multi-platform publication that actually REVIEWED
    coin-ops (shame it's now defunct)!!!

    MR NICE 4 ([email protected]) - Enjoying Gillingham...?
    BEN - The only one who actually had any sense (me included)!
    TREVOR - For being a good opponent on VS play!
    HAPREET - Nnnoooooo!!!
    MAC - Peace!!
    RJD, CSJ & MIK - English representation on the Internet Ranking.

24.0 =====
    LINKS
    =====

     Official webpage:
     http://web.archive.org/web/20031208121734/sega.jp/racer/

     Arcade manuals:
     www.sauservice.com/manuals/POD%20Racer/PODmain.html

     Old SWRA BBS:
     http://web.archive.org/web/20020604011123/
     www.segaarcade.com/wwwboard/wwwboard.shtml

     My Youtube page:
     www.youtube.com/user/RJAY63
     (Any videos I do will be here)

---------------------------------------------------------------------

STAR WARS AND ALL ITS LICENCES/TRADEMARKS ARE TRADEMARKS OF LUCASARTS.
SEGA AND SEGA ROSSO ARE TRADEMARKS OF SEGA.

STAR WARS RACER ARCADE (C) 2000 LUCASARTS/SEGA.
This FAQ (C) 2000, 2002, 2010 R-Jay ([email protected])

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