A Comprehensive Guide to Winning at Sega Star Trek:
By Dino T. Manzella
Version 1.2
 
The Scanner is where you see an overhead view of the
battlefield. With this the Enterprise is always at the
center of the screen.
 
The Viewer is where you see 3D images, as if you were
looking out of the ships front window.
 
The Status Screen displays your score in addition to
shield strength, number of photons remaining, and
amount of warp energy remaining.
 
The Controls:
 
   Left Hand                          Right  Hand
  O <- Course                Thrust -> O O <- Phasers
       Heading              Photons -> O O <- Warp
 
Left Hand
Navigational. (As a steering wheel)
 
Right Hand
Thrust : Ships impulse engines. This propels the
Enterprise forward.
 
Phasers : These fire the ships phasers. Phasers are
instantaneous, can only destroy one enemy at a time,
and are in unlimited energy supply.
 
Photons : Require time to travel, can destroy many
enemies, and are in limited supply. Displayed in the
status screen, your photon supply appears as red bars
(Squares)
 
Warp : For high speed, you may engage your warp drive.
While this button is held down, your ship moves very
quickly and cannot be damaged in any way by anything!
A blue bar in the status screen shows the amount of
warp energy left.
 
Shields
The Enterprise is shrouded by an automatic shield,
which protects your ship from enemy fire and collisions.
Shields are displayed in the status screen as green bars
(Squares). Once the strength of the shields is depleted,
the ship can sustain damage. When damaged, the
Enterprise loses ship functions in this following
order. Shields, Photons, Warp Drive. If all of these
are damaged, the next hit will destroy the enterprise
and end the game.
 
Docking
In order to repair damage, you may choose to dock with
a starbase. Docking with a starbase is accomplished
merely by flying into one. An unused starbase appears
as a green square on the scanner. When docked, the
viewer will display the word "DOCKED". At this moment,
all damage is repaired, and a shield unit, a photon
torpedo, and some warp power will be added to the
ships supplies. Although only four of each supply
unit can be displayed at one time, 255 can be
collected.

Enemies
* The primary enemy is the Klingon Battle Cruiser,
which comes in three colors on the scanner.

* Red Klingon Ignores the Enterprise and sets forth
to destroy a starbase, after which he turns purple.

* Purple Klingon Ignores starbases and attempts to
destroy the Enterprise by firing plasma energy
balls at it. After a certain period of time
(depending on round), Purple Klingons turn white.

* White Klingon Sometimes known as "Maniac Klingons",
these Klingons will engage their warp drives and
attempt to ram the Enterprise.

* Anti-Matter Saucers appear as a blue circle on
the scanner. They move about the screen in a
confusing fashion. These saucers can only be
destroyed with phasers. If the saucer collides
with the Enterprise, it will attach itself,
drain your ships warp energy, and then quickly
leave.

* The Nomad: After a number of rounds, you will
advance to the Nomad Round. In this sequence, the
Nomad zips about the screen depositing dangerous
mines. The mines cause chain reactions which
should be avoided. The Nomad can only be
destroyed with phasers. Once The Nomad has
delivered a total load of 30 mines, it will wait
for the last mine to detonate, then leaves the
screen to end the round.
 
Scoring
Klingons.............25 + (round number X 25) points
Anti-Matter Saucer......................5,000 points
Nomad..................................30,000 points
Saved Used Starbase......(round number X 250) points
Saved Unused Starbase..(round number X 1,000) points
 
Every 10,000 points you are awarded a bonus shield,
photon torpedo and warp energy.
 
Damages
Plasma Balls..............................1 shield
Klingon Collision.........................2 shields
Nomad Mine................................2 Shields

Best Strategies
1) Kill the red Klingons first. They destroy your
bases and you need them in order to survive a long
game. Go after the purple Klingons next. Since all
Klingons can only fire their plasma balls one at a
time, circle around them until they fire a shot off
at you, then turn on them and fire before they can
reload. If you wait around too long, they will turn
white and attempt a collision with the Enterprise.
If you happen to engage many white Klingons at
one time, Fire a Photon Torpedo at the closest one
just before he rams you, the others should be
destroyed in the blast.
 
2) Dock at all the bases on the first 9 screens.
Docking at bases stock up shields and photons.
(Even though you cannot see more than four of
each on your status screen does not mean that
they are not there). You will recognize the 10th
screen because it always has 3 bases on it. From
this screen and beyond, do not dock as every unused
starbase still standing after each round is worth
the current round number X 1000 points
(10,000+ points). NOTE: For every 10,000 points
you receive a bonus shield, photon and warp power
-the same as if you docked. Not docking after the
9th round gives you the bonus of those three plus
many more points.
 
3) To avoid using up shields. When you anticipate
a hit, Depress the warp drive momentarily as the
Enterprise becomes invincible during that time.
NOTE: Warp power is in limited supply.
 
4) When firing a Photon Torpedo at a group of
Klingons, warp through the center of it. This
often makes the remaining Klingons lose their
sights on you for a moment. NOTE: Photon Torpedo
blasts do not damage the Enterprise.
 
5) To kill a Saucer, aim the stern (rear) of
your ship at them while impulse engines are
engaged (thrust button is depressed). When the
Saucer comes within firing distance of your
phasers, spin around and fire. NOTE I: The Saucer
does not move unless your impulse engines are
firing. NOTE II: You must have at least 1 Klingon
left in order to be able to kill a Saucer. If
all Klingons have been destroyed in a sector
that has a saucer in it, the game will move on
to the next round, and you will forfeit the
potential 5000 points.
 
6) The Nomad can be killed easily without
damage to the Enterprise if you stop and
wait for him to come to you. Keep your phasers
firing at all times towards his direction. Try
not to hit any mines as they are not worth any
points and sometimes cause major problems. If
the Nomad has planted mines near you before
you could shoot him, move to an empty area.
Sometimes it becomes necessary to create an
open area by destroying mines. BE CAREFUL!