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THE FIGHTERS/CHAMPIONSHIP FAQ
<
[email protected] >
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Legal Stuff
===========
Sega, Sonic the Hedgehog and all related characters are
trademarks of SEGA. This FAQ has no relation to Sega,
AM2, or any affiliates whatsoever.
Contents
========
1. Introduction
2. Updates
3. Command Input Key
4. General Gameplay Notes
i. Barrier System Explained
ii. Hyper Mode Explained
iii. Evade Manoeuvre Explained
5. Character Move Lists (in 1-player opponent order)
• Knuckles
• Amy Rose
• Bark
• Espio
• Tails
• Fang/Nack
• Bean
• Sonic
• Super Sonic
• Metal Sonic/Metallix
• Dr. Eggman/Robotnik
6. Secrets
7. Credits
8. Contact
1. Introduction
===============
Sonic Championship is a one-on-one fighting game with a similar gameplay style
to Sega's Virtua Fighter and Fighting Vipers series, but is based on the Sonic
franchise. Despite being a popular franchise and genre, it is not widely
acknowledged or popular, unlike many other Sonic based games. It had a wide
release in Japan's arcades, and a limited release in the USA, but it never
reached Europe. A home conversion was never released, but a Saturn port had at
least been considered, and production of the game had allegedly begun before the
Saturn was discontinued and production for the game ceased.
The game's origination is quite unique:- Apparently, while producing the arcade
version of the AM2 fighting game Fighting Vipers, one of its developers created
a 3-D Sonic sprite using the engine just for fun in his spare time.
When Yu Suzuki (head honcho guy) at the AM2 department asked to see what he had
done, he suggested that they should create a fully-playable 3-D Sonic fighting
game based on the Fighting Vipers' engine. They received permission from Sega's
Sonic Team department to do so, and began work on the arcade version.
2. Updates
==========
??/7/2003:- first edition of FAQ
??/8/2003:- uploaded FAQ onto www.gamefaqs.com
18/8/2003:- added Updates & Credits section
updated "Character Move Lists" section
updated "Evade Maneouvre Explained" section
24/8/2003:- fixed some spelling mistakes
updated "Character Move Lists" section
28/8/2003:- improved/re-worded some grammer
updated "Character Move Lists" section
generally added more detail to some sections
01/9/2003:- updated "Character Move Lists" section
06/9/2003:- updated "Evade Manoeuvre Explained" section
3. Command Input Key
====================
f,b,d,u joystick directions (forward, back, down, up); hold if capitalised
db... diagonal directions (db,df,uf,ub); hold if capitalised
P,K,G press punch, kick, guard (barrier) buttons, respectively
+ adjoining commands must be performed simultaneously
, command separator
Run Press and hold forward-forward on the joystick to run, then input the
rest of the command described while still running
PS. I will be refering to the "Barrier" button in the "Character Move Lists"
section as G (for Guard) for reference to the general 'blocking/guard' button
that all AM2 fighting games have.
4. General Gameplay Notes
=========================
As mentioned in the Introduction, this game has a very similar fighting engine
and gameplay style to that of the Virtua Fighter and Fighting Vipers series:-
it has the standard AM2-style button setup - Punch, Kick, and Guard (known as
"Barrier" in this game), and the general movements and input commands for special
moves are also similar. Basically, if you've played either of the aforementioned
AM2 titles before, then you'll know what to expect and will probably be able to
get to grips with the gameplay quickly.
Each character has basic movements they share like running, short & large jumps
for example, but there are some uncommon exceptions, like the fact that every
playable character can duck/squat apart from Bark. Every character also has some
general moves that are shared with other characters (the Foot Stomp throw -
d,d+K+G, for example), but to avoid complication, I have listed every common move
for each character individually. Another reason for not doing a general moves
section is that there are exceptions even in the most basic cases - Bark is the
only character who doesn't have the Foot Stomp throw, or a triple standing kick
combo, for example.
Every character can climb up a wall by jumping backwards into it, or by running
into it - if facing the wall. The moves you can do after jumping off the wall,
are the same mid-air high jumping moves that each character possesses, as
described in the Character Move List section.
i. Barrier System Explained
===========================
The first major difference between this game and other AM2 one-on-one fighting
games is the use of the "Barrier" system. This system is the game's version of
the standard AM2 guard button, in that when held, it will cause the player to
defend their opponent's attack and receive no damage. However, each player only
has a limited supply of Barriers (which is displayed at the bottom-side of the
screen), and they can be broken with some attacks that are successfully defended
against with the Barrier.
Some moves the characters in the game possess are more effective at breaking
through the defender's Barriers (like Sonic's Spin Dash for example, which can
also sometimes take off more than one barrier at a time when used close).
Some other moves are less effective at taking away a Barrier - like Sonic's
5-hit punch combo, which will only take off a Barrier if the last punch is blocked.
Some other moves will not effect the opponent's Barrier-count whatsoever, like
Sonic's triple standing kick combo for example.
ii. Hyper Mode Explained
========================
The game also employs a similar aspect to that of Fighting Vipers with the use of
the "Hyper" mode, which when activated allows the player to cancel almost any move
into another (by 'cancelling' the previous move animation with a new one) for a
short period of time - therefore creating large possibilities for big chain combos.
Any playable character in the game can activate this by pressing b+P+K or P+K while
jumping in the air. There is a downside though, as each time you do it you lose one
of your Barriers, and may end up with none left if you use the "Hyper" mode too
frequently (therefore becoming extremely vulnerable to attack without any defence).
iii. Evade Manoeuvre Explained
==============================
All the characters can also use a "dodge/evade" move similar to that of the
Fighting Vipers' games, and that of the Virtua Fighter games since VF 3.
This move makes your character side-step either once to the top of the fighting
arena (away from the screen), or once to the bottom-side (towards the screen).
This is performed by pressing G+P+K to side-step away from the screen, or by
pressing f+G+P+K to side-step towards the screen. This can be used to evade
oncoming attacks, although each character possesses some moves which cannot be
side-stepped.
While your character's performing an evade, if you press the Punch or Kick
button while you're still moving, your character will perform a dodging attack.
They will sidestep past their opponent and immediately follow up with either a
single powerful strike or with the first move of a combo. This 'follow-up' attack
varies between each character, and so I have stated what they are below in the
Move List section for every playable character. - *Courtesy of
[email protected]*
You can also evade up to two times in a row by pressing G+P+K twice after the
original dodge/evade manoeuvre. However, if you try to perform it a third time,
you will perform your character's Punch-button dodge attack instead.
The other use for pressing G+P+K comes when you are knocked in the air, as it
allows your character to land on their feet instead of falling on their back.
PS. I have noticed that when you're extremely close to your opponent and they're not
attacking you, that if you press G+P+K you will quickly dash round to the back
your opponent, therefore making them vulnerable to attack. This seems to act
like a throw, in that the opponent cannot move while the move aniamtion occurs,
and therefore can only respond when your player's behind them. The opponent also
has a confused _expression on their face during the move, in a similar effect to
that of Amy's distraction throw.
I have also noticed that the dodge towards the screen (f+G+P+K) is a lot more
effective at avoiding oncoming attacks and opening up the opponent to attack,
as it makes your character side-step quicker and farther than the standard
dodge (G+P+K) allows you to. It takes you around the opponent at an almost
ninety degree angle towards the opponent's side, whereas the standard dodge
only shuffles you slightly diagonally to the direction your opponent's facing.
5. Character Move Lists
=======================
Knuckles:
Stage:- South Island
Move Reference: Command Input:
2 Punches & Uppercut P,P,P
Punch, Kick combo P,K
Squash Slap f+P
Uppercut df+P
Spin Dash d+P
Head-butt f,f+P
Mule Kick f,f+K
Side-kick K+G
3 Kicks K,K,K
3 Side-kicks df+K,K,K
Swat Punch u+P
Toe kick, Scissor kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Diving Head-butt U+P
Knuckles' Glide P+K
Running Shove Run+P
Running Drop-kick Run+K
Wind-up Punch b,db,d,df,f+P
Ground Stomp d+K (opponent floored)
Super Spin Attack U,P
Air Kick U,K
Shouryuu Ken df,df+P
Off-the-wall Glide b+K (against wall)
Throws:
3 Dodging Punches P+G,P,P
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
Evade Manoeuvre+P: Lunging Jab (can be followed up with a Punch & Uppercut: +P,P)
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Amy Rose:
Stage:- Flying Carpet
Move Reference: Command Input:
3 Hammer Hits P,P,P
Spinning Hammer f+P
Uppercut Hammer df+P
Squash Hammer d+P (squishes opponent)
Kamikaze Slide f,f+P
Hip Attack f,f+K
Mule Kick K+G
3 Kicks K,K,K
3 Spinning Sidekicks df+K,K,K
Jumping Vertical Hammer u+P
Toe kick, Scissor kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Diving Hammer U+P
Running Kamikaze Slide Run+P
Running Hip Attack Run+K
Hammer Projectile d,df,f+P
Ground Stomp d+K (opponent floored)
Air Punch U,P
Air Kick U,K
Horizontal Wall Launch b+K (against wall)
3 Hammer Hits & Jumping Hammer P,P,P,u+P
Throws:
Head Vault P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
"What's that?" (distraction) b,db,d,df,f+P+G (makes opponent briefly vulnerable)
Evade Manoeuvre+P: Flooring Overhead Hammer
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Bark:
Stage:- Aurora Icefield
Move Reference: Command Input:
2 Punches, & Overhead Throw: P,P,P (have to be close for the last hit)
Triple Squash Slap f+P,P,P
Uppercut df+P
Squish Thump, & Sweep d+P,P
Double-footed Kick K
Swat Punch u+P
Jumping Toe-kick u+K
Hip Stomp U+K
Hammer-fist Pounce U+P
Spinning Lariat P+K
Running Shove Run+P
Running Drop-kick Run+K
Low Punch, & Sweep d,df,f+P,P
Ground Stomp d+K (opponent floored)
Air Punch U,P
Air Kick U,K
Hook, & Straight Punch b,f+P,P
Squatting Punches df,df+P
Barrier & Straight Punch b+P
2 Punches, One-handed Thump P,P,d+P
Throws:
Overhead Swing Slam P+G
Tripping Head Smash f,d+P+G
Double Hammer Blow d,d+P+G
Bowling-pin Throw df,df+P+G
Multiple Head Smashes b,f,b+P+G
Overhead Giant Swing b,db,d,df,f+P+G
Evade Manoeuvre+P: Lunging Squish Thump
Evade Manoeuvre+K: Lunging Double-footed Kick
Espio:
Stage:- Mushroom Hill
Move Reference: Command Input:
Slap, Chop, & Uppercut P,P,P
Slap, Kick combo P,K
Short-range Tongue Attack f+P
Overhead Chop df+P
Horizontal Spinning Attack d+P
Head-butt f,f+P
Mule Kick f,f+K
Side-kick df+K
3 Kicks K,K,K
3 Side-kicks df+K,K,K
Swat Punch u+P
Toe kick, Scissor kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Diving Head-butt U+P
Running Tongue Attack Run+P
Running Drop-kick Run+K
Long-range Tongue Attack b,db,d,df,f+P
Ground Stomp d+K (opponent floored)
Air Horizontal Spinning Attack U,P
Air Kick U,K
Backhand Chop df,df+P
Horizontal Wall Launch b+K (against wall)
Throws:
Back Toss P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
Gripping Tongue Slam b,f,b+P+G
Evade Manoeuvre+P: Lunging Short-range Tongue Attack
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Tails:
Stage:- Canyon Cruise
Move Reference: Command Input:
2 Punches, & Lashing Punches P,P,P
Punch, Kick combo P,K
Squash Slap f+P
Wind-up Uppercut df+P
Spin Dash d+P
Mule Kick f,f+K
Side-kick df+K
3 Kicks K,K,K
3 Spinning Side-kicks K,K,K
Swat Punch u+P
Toe Kick, Scissor Kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Super Spin Attack U+P
Flying Charge P+K
Face away from opponent d+P+K
Running Shove Run+P
Running Mule Kick Run+K
Charging Lashing Punches b,db,d,df,f+P
Ground Stomp d+K (opponent floored)
Mid-air Super Spin Attack U,P
Air Kick U,K
Horizontal Wall Launch b+K (against wall)
Throws:
Flying Slam P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
Flying Launch b,f+P+G
Evade Manoeuvre+P: Lunging Jab (can be followed up with Punch & Lashing Punches: +P,P)
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Fang/Nack:
Stage:- Casino Night
Move Reference: Command Input:
3 Gun-shots combo P,P,P
Juggling Shots f+P,P,P,P,P,P
Shove Uppercut, Random Shots df+P,u+P
Single Shot f,f+P
Tail Launch Kick f,f+K
Tail Slash K+G
3 Kicks K,K,K
3 Tail-balancing Kicks df+K,K,K
Swat Punch u+P
Toe Kick, Scissor Kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Diving Head-butt U+P
Running Shove Run+P
Running Mule Kick Run+K
Random Charging Shots b,db,d,df,f+P
Ground Stomp d+K (opponent floored)
Diagonal Air Gun-shot U,P
Air Kick U,K
Horizontal Wall Launch b+K (against wall)
Super Shot b,f,f+P
3 Shots, Random Charging Shots P,P,P,f+P
PS. Some moves can deflect Fang's popgun shots and take no damage from them,
like Sonic's Spin Dash for example. - *Courtesy of
[email protected]*
Throws:
Back Toss P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
Reverse-somersault Tail Toss b,f,b+K+G
Evade Manoeuvre+P: Dodging Gun-Shot (can be followed up with 2 more shots: +P,P)
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Bean:
Stage:- Dynamite Plant
Move Reference: Command Input:
5 Beak-pecks combo P,P,P,P,P
Wind-up Punch, 3 Bombs f+P,u+P/f+P
Wind-up Uppercut, 3 Bombs df+P,u+P/f+P
Single Bomb d+P
3 Lock-on Bombs f,f+P
Mule Kick f,f+K
Side-kick K+G
3 Kicks K,K,K
3 Side-kicks df+K,K,K
Swat Punch u+P
Toe Kick, Scissor Kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Beak Dive U+P
Running Beak-peck Run+P
Running Mule Kick Run+K
Ground Stomp d+K (opponent floored)
Air Bomb U,P
Air Kick U,K
Horizontal Wall Launch b+K (against wall)
4 Beak-pecks, Straight Punch P,P,P,P,f+P
Throws:
Beak-peck Smash P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
Multiple Beak-peck combo b,f,b+P+G
Evade Manoeuvre+P: Lunging Beak-peck
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Sonic:-
Stage:- Giant Wing
Move Reference: Command Input:
5 Punches combo P,P,P,P,P
Punch, Kick combo P,K
Squash Slap f+P
Shove Uppercut, Jumping Slam df+P,u+P - *Courtesy of
[email protected]*
Spin Dash d+P
Mule Kick f,f+K
Side-kick K+G
3 Kicks K,K,K
3 Side-kicks df+K,K,K
Swat Punch u+P
Toe Kick, Scissor Kick u+K,K,K
Jumping Toe-kick u,K
Stomp U+K
Super Spin Attack U+P
Face away from opponent d+P+K
Running Super Spin Attack Run+P
Running Drop-kick Run+K
Wind-up Punch b,db,d,df,f+P
Ground Stomp d+K (opponent floored)
Mid-air Spin Attack U,P
Air Kick U,K
Double-legged Sweep db+K
Off-the-wall Spin Attack b+K (against wall)
Spiral Spin Attack d,d+P - *Courtesy of
[email protected]*
4 Punches combo, Spin Attack P,P,P,P,d+P
Throws:
Vaulting Spin Attack P+G
Foot Stomp d,d+K+G
Opponent related throw f,d+P+G (can't use on Sonic, Tails, Bark & Knuckles)
Circling Spin Dash b,db,d,df,f+P+G (makes opponent dizzy and fall over)
Evade Manoeuvre+P: Dodging Spin Attack - *Courtesy of
[email protected]*
Evade Manoeuvre+K: Toe kick (can be followed up with a Scissor Kick: +K,K)
Super Sonic:-
Stage:- N/A
Super Sonic has all the same moves as regular Sonic, so just look above for his
move list.
Metal Sonic/Metallix:-
Stage:- Death Egg's Eye
I'm afraid I don't know his command move list as I don't know how to unlock/play as
him (if it's possible at all), but I have seen that he is quite like Virtua
Fighter's Dural in that he shares the majority of the playable characters' moves.
However, I have also witnessed him do other moves which I have never seen - or could
imagine - another character performing, such as a stomach laser attack and a flying
torpedo attack. He also has a lethal - and cheap - P,P,P combo, where the last punch
is unblockable. However, it can be evaded if timed right, as he has quite a delay
between his second and last punch.
The majority of his moves seem to be modified versions of other characters' moves,
and so although some appear to be his own moves, they are in fact just variations on
other attacks. e.g. his flying drop throw is a variation on Tails' Flying Slam.
They also generally have similar effects on the opponent.
(*Courtesy of
[email protected]*)
If anyone knows of how it is possible to play as Metal Sonic in any way and/or know
of any move commands he may have, I would be very grateful if you were able to send
me this information so I could possibly include it in this FAQ. You will obviously
get full credit as well.
Dr. Eggman/Robotnik:-
Stage:- Robotnik's Hangar
Again, I can't play as him (yet?) and therefore can't confirm any move commands.
I have seen however, that he can do a triple-punch combo and a standard throw.
And again, if anyone has ANY information on him that's not in this FAQ, I'd be glad
to hear what you may possibly know. You will get full credit for any information
I may possibly use on this FAQ.
6. Secrets
==========
Play As Super Sonic -
As Sonic, fight up to Metal Sonic without losing a single round, then make sure you
beat him in the first round. In the second round, press b+P+K to change Sonic into
Super Sonic. He shares the same moves as regular Sonic, but now you will take
no damage. You will remain as Super Sonic until you complete the game.
Unlock Super Sonic -
???
Unlock Metal Sonic/Metallix -
???
Unlock Dr. Eggman/Robotnik -
???
7. Credits
==========
[email protected] - Discovered new moves, revealed some gameplay information & gave me
some other useful hints & information - Thanks.
8. Contact
==========
I am not sure how many moves I may have or may have not discovered yet, and I am still
trying to discover more. I'm certain there must be more - I can't have them all yet; So
if you know of any moves that are not in this FAQ and would be willing to share this
information, please e-mail me.
In particular, I am confused that Knuckles has only one personal throw; that being his
standard P+G throw, so I am still attempting to discover if he has any more - but I
would be just as happy if someone else could discover any for me!
Also, Amy appears to have an attack where she drops a huge weight on the opponent's head
(which I found out through a screenshot that
[email protected] sent me), but I am not sure
how this is performed - I don't even know if it's performed as a throw or as a regular
attack! It could actually just be a gameplay feature that happens while under certain
conditions, and is not in fact a performable move or attack for any specific character.
Any ideas or clues would be welcome.
So send any queries, info you wanna share etc, to: <
[email protected] >
"p", "et" - "pet"
"g", "et" - "get"
"s", "aid" - "said"
"l", "et" - "let" - "whoa hold on buddy, you're going too fast - it's only my first day"