Sengoku Denshyo 2001 Perfect Guide ver 1.1
-This game also know as Sengoku 3-
  12/10/2002

Unpublished work by Toxic (also known as Toxic Avanger)
 mail: [email protected]
 ICQ:  146473636

Ver 1.1 includes:

- Added "Advanced Techniques" section.
- Added "Ditching the Garbage" section.
- Updated records.
- Updated walkthough (pre-Goemon fight)


 It is impossible to find this guide unless you search at:

   - www.gamefaqs.com
   - http://cheats.de

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Index:
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1.- Introduction
2.- FAQ Dictionary
3.- Game History
4.- The Characters
     + Your Characters
     + Interrupt Table
     + The Enemies
     + Advanced Techniques
5.- Survival Techniques
     + Tutorial
     + Ditching the Gabage
     + The Stages
6.- Miscelaneous
7.- Thanks

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Introduction:
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First of all, I am happy to see that Sengoku 3 did hit the streets on
the city without semaphores... HA HA!!! Next to that I have to say that
I am one of the few that can survive the travel that the game has to
offer, most of the other players get walloped without clearing any
stages; and after some analysis I have come to discover the reasons of
my success and the reasons of their faliures, for that for about 5 of
the 6 persons that can get to the 5 stage are my disciples... For other
path I have also heard that my explanations are unclear and hard to
understand... that's logical because I am an artist that always aim
high, thus I will never build a simple text feeling good about it; also
that might help you to understand more difficult texts, due that most of
the time you have to do a comprehensive read of what I say, if I sound
like a freak, is because I am.

Of course that this guide is meant for free use and no personal profit,
other than actually improving when playing the game; as usual all of my
guides pretend to give several techniques that can allow the player to
play in a way that will "please the crow" that might be looking, showmanship
is at the escence, must I say; also I have believed this guide to be
necessary because I have only seen only another guide on the net, thus
variety of techniques was required; also I have saw this guide fit for the
plain motives that I like to write, I like to play beat 'em ups, even I love
them more when the toughness of the AI makes it impossible to survive,
because I can survive and I will... more over I was bored, so now on to
business.


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FAQ Dictionary:
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A: Weapon attack.
B: Punch attack.
C: Jump.
D: Throw item.

up:  Do you expect me to explain THIS??????!!!!!!??
dn:  Down
bk:  Back
fwd: Foward

 * Of course there are possible combinations with the directions, like
   uf for up-foward and so. *

, : Means that the move is a follow up from a prior move.
; : Means that the move is different from pior ones.
* : Means that there it will be notes somewhere.
§ : Also means notes.
+ : Also means that there are notes somewhere, I got tired if I see
   one symbol for notes through all the guide, you can sue me but
   my lawyers will eat you alive and spit your bones afterwards.

All of the other issues are explained on "The Characters" section
and/or the "Survival Techniques".


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Game History:
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The first two Sengoku games where about two brave mens fighting the
devil emperor, the great Nobunaga; Nobunaga did enjoyed using his
flying castle to travel through time and conquer all the lands on all
the eras, thus a kind woman (suspiciously resembling to the "leader"
of the heavenly dragons on X-1999 by Clamp) used her powers to send
those two brave mens across all of the lands that where under the domain
of the devil; the humans did used the power of spirits that the meet
through the game (a samurai, a ninja, a dog, a mage that granted you
the power of shooting beams, etc.)... The first two Sengoku games had
some really neat aspects, like that the opposition always used original
methods to enter the stage (running from the back ground, coming out
from statues), the games environment was perfect, but the game play
was HORRIBLE; those games where made for being impossible, even if you
do survive for several stages the patterns that you could use to survive
would be boring... On those games the opposition had always the upper
hand over you... And not only on number, they where superior on power,
range, skill movement... Crap, I have seen no one to survive long on
those games... They are meant for you to lose.

On Sengoku 3 we got that the issue has changed, there is not anything
about time travel; the context that you got is that there it is a ninja
clan that is always prepared for the rising of the Evil on this land,
the English translation call this clan "Ninjas of Peace", within this
clan you got 4 main members, members that you got the privilige of
play and two betrayers; the "traitors" state that they have been
falsely charged, but since the clan did not believed that they decided
to flee and prove their innocence (in fact it is only one "traitor" but
a girl left with him to help him); if the inmortal evil that is causing
disaster this time is the same Inmortal Emperor Nobunaga, that I do not
know, yet I still call him Nobunaga... Note that the intro of the game
shows a "red moon"; I guess that THAT is the sign of the problems that
are to occur on this world.

Now on to the basic.


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The Characters:
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++++ YOUR CHARACTERS ++++++++++++++++++++++++++++++++++++++++++++++++++

As a first note I can say that I can not recommed any character or
saying something like "with this guy you only lose", everything gets
to what kind of character you like and how do you intend to play, I have
obtained excellents results with Kongoh (the slowest character) and
with Kurenai (the fastest character), so I advise you to pick a guy
that you like and get used to what he/she can do, not all characters
play the same, believe me.

At the beggining of the game you start with four selectable characters,
after the third scene you can select again your characters, but with
the difference that there are two new faces from where to pick, nice
change for the game, must I say; by the way I will first explain the
special moves that the characters have and then I will list the possible
cancelations that you can use in the game in order to create chains.


**** NOTES ************************************************************

Note that all the people share the same motions for all of their moves,
that will be dn, dn + A for ninja trick 1, dn dn + B for ninja trick 2
and dn, up + A + B for the "desperation move", note that some characters,
Kagetsura and Kongoh namely have an extra ninja trick performed when you
can throw an enemy (either while holding an enemy or weither after three
jabs); on the power bar you can have up to three bars, the ninja tricks
wates a 40% of one bar while the desperation move wastes a full bar, take
notice that I will not describe the dn, up + A + B move since it acts
the same for all characters, but know this; when you perform any move
your characters are invincible during the whole move, also note that the
special moves can not be blocked by the opposition; finally it is the
issue that the desperation move stops all enemies, I mean; they will
cease to do what they where doing to recieve the move, also the move
involves all characters on screen and the damage varies depending on the
enemy that is affected by the move.


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Kagetsura: The main man of the game, has a patch in the eye and seems
          suspeciosly similar to a character from the Samurai Spirits
          fame, this character is balanced.

Special Move 1: He will cast a lightning on his sword and then slash
                the victim, this move hits twice.

Special Move 2: He will run foward covered by electricity, this move
                has a HUGE range, hits three times the enemy and it
                will not work if the enemy is out of the screen and-
                or the enemy is on the air.

Special Move 3: Using this Kagetsura will perform a move similar to
                Hanzo's signature special throw, you can direct the
                character to any place that you will like and this
                move produces and small explosion when it touches the
                ground, of course please note that this move is a
                throw, sad thing that Kagetsura can be hit after
                the move ends, but that doesn't mean that the move
                sucks or something for the matter.


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Falcon: It is my understanding that this ninja comes from Spain, he
       is also balanced but I will say that this character is a little
       more focused on speed, he also seems to be suspiciously similar
       to another ninja from the fighting game circuit.

Special Move 1: Falcon will 'create' wings on his back to later throw
                a fireball aiming foward, note that the wings can hit
                an enemy that could be approaching from behind.

Special Move 2: Falcon will run foward, uppon impact he will change the
                move for an slash with an uppercut, we are talking about
                damage here; this move does not work if the enemy is
                out if the screen.


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Kurenai: The cute little girl that has appeared on so many games (not the
        character but the stereotype), even though she looks familiar to me
        I can not relate her to any other character that I have seen, she
        carries two daggers and is a light character.

Special Move 1: This girl will spin foward giving four slashes to finish
                the move with a stronger attack, this move seems specially
                suited for defense since it can 'drag' an enemy even tough
                if might seem that the move will miss on them because they
                where too far.

Special Move 2: The girl will crouch to later throw shadows of herself
                in five directions covering almost every angle in a rect
                line, nice damage.


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Kongoh: The typical Machomen of any group, Kongoh has a little more
       range than his cohorts, just for the record.

Special Move 1: This lad will hit the enemy on the stomach and upon
                success he will perform a fairly damaging throw to
                the enemy, note that if the inital attack connected
                on several enemies only one will be thrown, even
                though the thrown enemy will fall in top of his cohorts.

Special Move 2: Kongoh will throw his weapon foward hitting who ever
                meets it's traject, note that the initial impulse can
                hit a enemy that could be behind the character.

Special Move 3: Kongoh will perform a typical Pile Driver throw,
                signature throw of Zangief (in hipotesis is from Haggar,
                since Final Fight meet the streets a few months earlier
                than Street Fighter 2), you can direct the character
                while the move is being performed, when the throw
                touches the ground it does product a small explosion
                that can damage enemies nearby, Did I mention that this
                move is a throw?? unfortunately the character will be
                left vulnerable for a moment after performing this,
                even with that fault the move is fairly good.


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Byakki: This character seems to be the quiet type, after all he was
       involved on an incident and he was vanished from his clan,
       being falsely charged agaisnt the clan...
       I guess that THAT was for being to quiet, Huh?, No?, well, in
       any event this character is the brother of Kagetsura and it
       is also a very balanced fighter.

Special Move 1: Byakki will summon a devil that will slash the enemy
                three times, this move can fail if the enemy is too
                close, since the move itself appears just in front
                of Byakki.

Special Move 2: Byakki will summon a huge demoniachal hand that will
                attack the enemy, just as the other move this does
                appear in front of Byakki and can fail if the enemy
                is to close, but what it makes the move SO great is
                that it leaves the enemy open for more attacks.


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Okuni: A more adult woman, Okuni is the sister if Kurenai and seems to
      have the thing for Byakki (As she left with him to help him probe
      his innocence), this character is quite agile.

Special Move 1: This female will give a swing with her fan to later add
                a more powerful smash on the opposition.

Special Move 2: This woman will throw a fireball foward that will hit
                twice, the sad thing is that this move will not work
                if the victim is in the air, yet it will still work in
                some circuntances (like juggling several enemies).


++++ THE INTERRUPT TABLE ++++++++++++++++++++++++++++++++++++++++++++++

   ________________________________________
   |       |       |      |      |        |
   | B B B |  B    |  B   |      |  B     |  Punches
   |_______|_______|______|______|________|
   |       |       |      |      |        |
   |   A   |  A    |  A   |  A * |  A     |  Weapons
   |_______|_______|______|______|________|
   |       |       |      |      |        |
   | First | Sec § | Thrd | Four | Last + |
   |_______|_______|______|______|________|


* = This * means that the move needs to be delayed a little bit or
    other attack will be performed instead.

§ = This is here because Kagetsura and Kongoh hits twice with this move.

+ = This is here because Falcon, Kurenai and Okuni hits twice with this
    move.

This is pretty much the "order" that your moves can trigger, you can
manage several combinations with these moves; for example you can
exchange a punch move of first order for a weapon move of first order,
also you can change a third order punch move for a third order weapon
move, if the explanation is not that clear (fairly frequent fact when I
am the one that explains) you can watch the next example:

If you attack with B successfuly several times you will have that
the character will give three jabs, a stronger attack and then they will
finish the combo with an even stronger attack; that will be:

- B B B, B, B.

Now, if you give weapons attacks continuosly you will get that the
character will give three weapons attack (assuming that you did not
used the delayed attack), that will be:

- A, A, A.

Finally, you just heard that you can combo the punches attack with
the weapons attack, and you also know that they will have a particular
order, so if you do:

- B B, A, A, B, A.
   You will have that the character will give two jabs (1st order),
  will give a weapon attack (1st order), another stronger weapon attack
  (2nd order), then a punch attack (last order) with a finishing weapon
  attack (last order) Or to put it simple:

-  B B,   A,    A,    B,    A.
   1st | 1st | 2nd | Last | Last

Or you can do:

- B B B,  A,    B,    B,    A.
   1st | 1st | 2nd | 3rd | Last


As you might have noticed passing from punch to weapon does not affect
the order but passing from weapon to punch does affect the order, also
the order is altered if you use the same attack type on the enemy, with
that knowledge the longest combo you can perform is:

- B B B, A, B, A, A*, B, A.
   * Means that the attack is delayed.

   Note that all of the attacks, weither they are punches or weapon can
 be canceled with special attacks, and all the attacks EXCEPT a last order
 weapon attack can be canceled with running, also please do note that
 the third punch (from a first order B B B chain) can be canceled with
 a throw.

   Also note too that all the attacks leave the enemy vulnerable except
 from a last order weapon attack.


  With all of that in mind you can perform some crazy combos such as:

- B B B, A, B, A, A*, B, running B; B, B, A, run & jump B, A; B, A,
  A, A*, run B; B, run A.
   * That A is delayed.

   "The sky is the limit", in this game is pretty easy to perform
  infinite combos (you could do running B all day), but the true fun
  is in creating huge wild combos that will involve several moves, so
  you can please the croud that is watching you play; and after all is
  sad but true, simple combos are just used by players that don't know
  how to play or by players that don't want to improve, and in
  any event players that don't want to improve ARE GARBAGE, I know
  because I live surrounded of them, and don't worry, getting used to
  this system is easy, just be patient and you will learn how to do
  it, if even after all this tiresome read you can't still understand
  the system I will now list a few extra notes and later some simple
  combos that anyone can do.

   + On the bottom of the screen there is a bar that gets filled a little
     everytime you attack the enemy, while that bar as energy the game
     will count the attack as a combo, weither it is or it is not actually
     a combo; that just means that when the bar is empty the number of
     hits will not increase, note that after this bar fills starts to
     falsh, during that time your characters do more damage, just a little,
     like a 5%, no maybe a 2% more per hit, it does not sound that neat
     but believe me, MORE IS MORE.

   + Bosses and tougher enemies will escape or block long juggles such
     as the one that I just described.

   + Note that jumping attacks can also be chained, for example you can
     give a jumping weapon attack, chain it into a punch and then give
     another weapon attack.

   + Throws will no leave the throwed enemy open, enemies hit by his
     flying body are the same history.

   + A jumping weapon attack will launch and leave the enemy open.

   + A running punch will leave the enemy open.

   + A running weapon attack will NOT leave the enemy open.

   + Running will leave the enemy open if it hits from close (you can
     check the range of that attack by pressing fwd, fwd, neutral).

   + For the character that the Last order A hits twice note that the
     first hit does leave the enemy open and thus it can be comboed
     with a special move.

   + "Tag combos", that is combos that include the attacks of both
     players are impossible in Sengoku 3.

   + "The attack must be delayed" means that the attack must be
     delayed (duh!), but delay it just a little, like half a second
     or something like that, if you tap the button wildly the move
     won't come out at all.

   + When using a juggle you can "direct" the direction where the
     enemies will be throwed, let's say that you gave a jumping A;
     if when you touch the ground you give an attack facing left the
     enemy will be thrown left, if by other chance after that jumping
     attack you give an attack facing right the enemy will be throwed
     to the right; and it does not matter in wich direction you
     connected the initial attack.

   + While the enemy is knocked on the air all attacks have the same
     properties that have on the ground, that is the order and the
     attacks that can leave the enemy open and the attacks that can't
     leave the enemy open, also you can throw an air bounced enemy, AS
     I SAID BEFORE, note that to perform more complicate juggles you
     have to time the attacks to the orbit of the flying body.


Sample combos:

 - B, A, A, A*, A.
    * Delay that attack.

 - B, A, B, B, A.

 - B, A, B, B, running A; A, A, A.

 - B B B, A, B, A, A.

 - B B B, A, B, A, A*, B, running A.
    * This attack must be delayed for a brief moments.

 - B, A, running B; B, A, A, dn, dn + A*.
    * The effectiveness of this combo will vary depending on wich
      character uses the move, can also be replaced with dn, dn + B.

 - B, B, B, A, B, A, A*, B, A.
    * I have been bothering with this one for a while, right? remember
      to delay that one attack.

 - Hold an enemy, running B;  B, B, A, run & jump B, A; B, A, A, B,
   run B; A, A, A.+
    + Hold the enemy but don't throw them, instead cancel that with
      the run.
    * Kongoh can not use this combo.

  Remember that these are the basics, the rest comes with your
creativity, also try that the enemy does not go outside of your range
(that's why the running cancel is so important.


++++ THE ENEMIES ++++++++++++++++++++++++++++++++++++++++++++++++++++++

Soldier: The most basic enemy that you will face through Sengoku 3,
        this enemy lacks any strong attacks the will make you watch
        out for them, but even though they do not produce much damage
        energy is energy and you must be careful not to be hitten,
        this enemy in particular hasn't any invincible attacks thus
        you can feel free to attack them without worries, within his
        attacks you have a "long range attack", that is a stab in the
        stomach, a "heavy attack" that knocks down and does a little
        more damage than the long range attack but it has less range,
        of course and a "jumping attack", that is just like the heavy
        attack but jumping, note that these characters have two pallete
        swaps, the green ones are "timid" while the blue ones are
        by far more aggresive.

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Lancer: The other most basic enemy of Sengoku three, they use the same
       sprite that the Soldier but they had a lot of more range, they
       had the same attacks and the same characteristics, but there are
       two differences: they had more range and they have an attack
       on where they throw their spear to the front, so be more careful
       with them since they tend to put out of your range and then hit
       you with that damn spear, I remind you that these enemies do not
       stand up with any invincible attacks, these enemies have also
       two pallete swaps, being brown ones that are the more dangerous.

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Samurai: A not so basic enemy that can give you more troubles, they have
        an extremely bothersome "running attack" that is fairly hard
        to hit, so I rather suggest you to dodge them when they do it,
        also they have two basic slashs, one in the stomach and one on
        the head, but I had noticed no difference between them, the
        main problem with this enemy is that they can stand up with
        invincible attacks, so don't get near them when they are on the
        floor, they come in two colors, yellow that has nothing special
        and green, that is the same as yellow but they can use a three
        hit combo.

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Assassin: This girl looks like a thief, their jumps can cover a very
         big part of the stage, so be careful as they can surround
         you with ease, these enemies can throw bombs from time to time
         but that is fairly unusual, keep in mind the fact that these
         enemies had a lot of range and that they can stand up with
         an invencible attack WITH A LOT OF RANGE, so keep your distance,
         they come in two colors, brown that has nothing special and
         purple on where they can use a three hit combo, be afraid of
         their long range, also they usually will "parry" if you
         try to use a running weapon attack... Darn those Kunoichi.

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Skull: A ratherly elusive enemy on Sengoku 3, this enemy acts like a
      fireball, it's duty is to pass by the screen attempting to hit
      you, dodge them and they will not comeback, they can be hit but
      it is fairly difficult to do so, they come in to colors, blue
      (travels in rect line) and gray (travels in rect line but rises,
      making it harder to jump), those enemies can't be throwed.

-----------------------------------------------------------------------
Vampire: This old man looks like a monk, they can shoot bats from under
        their sleeves and they can hit you with the draggers that they
        are holding, these enemies can stand up invincible so be careful
        also note that when you are using complicated juggles on them
        they will rather teleport to another side of the screen other than
        recieve all of the attacks, quick as hell and they can use a
        jumping attack.

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Frog: These are one of the smallest enemies in Sengoku 3, they are so
     small that standard jabs will miss, but most of the other attacks
     works fine on them; they can stand up invincible so be careful with
     them; within their resorts they can use their thounge (fairly large
     attack, must I add) and they can throw a spit (that hits twice),
     please do note that these enemies can't be throwed, also note that
     these enemies are always 'flying' so there are attacks that won't
     work on them, I for one advise running attacks agaisnt these
     creatures.

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Devil: These enemies can throw their head at you, so be careful, they
      can also slash you with their claws for some damage, those enemies
      are easy, I believe that they don't stand up invincible like
      most of the others, but since they usualy come in large groups and
      in conflictive situations you need to be careful with their heads.

-----------------------------------------------------------------------
Face: This creature can not be throwed and it is always flying so there
     are attacks that won't work on them; they can stand up invulnerable
     so keep that in mind, they can also shoot fireballs, and they had
     two tipes of rushing attack, one that can be hit (but it is hard)
     and one thay can't be hit, and you can difference them because the
     attack that can't be hit will make this enemy turn red upon
     performing.

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Eagle: These enemies can stand up invulnerable so be careful -AGAIN- and
      they had a bothersome jumping attack that might catch out of guard;
      in "face to face" combat they don't have much to say, note that
      these enemies come in two colors, redish that has nothing to brag
      about and the blue one that can use a three hit combo.

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Warrior: A very large man that carries an axe, this enemy can use a three
        hit combo and can throw his axe front to made some damage, but
        aside of that I have noticed that they have nothing to write home
        about, also note that they can not stand up invulnerable, so feel
        free to abuse.

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Dogs: Dogs can be annoying like frogs but they can be hit by jabs, but
     in exchange they can use a jumping attack that is hard to avoid,
     they don't have many resorses so bash them quickly.

-----------------------------------------------------------------------
Half-Devil: Those enemies will only show up on the Gate mid-boss, they use
           the same sprite that the devil enemy but they had only two
           actions, attack and disappear, while they are traveling on
           the floor as a flame they can not being hit, by the way you
           can hit them as they transform to attack you (a basic jab
           works fine), they die with anything, weak creatures...


++++ ADVANCED TECHNIQUES ++++++++++++++++++++++++++++++++++++++++++++++

After reading that you should pretty much know everything that will
become handy in surviving the game... But you know just the basic rules
that apply to everyone, you have no idea of what so ever are the
different characteristics of your characters, believe when I said this:
If you try to play every character on the same way you will end up
playing badly.

Now I intend to tell my differents experiences with the characters and
I will add some comments on how I think that things must be done; the
characters are listed on no particular order:

-----------------------------------------------------------------------
- Falcon:
    With this character I pretty much stick to simple strategies, he
   can hold the enemy on the air easily with a jumping 'B, A'; his
   fireball is excellent for defensive purposes, the only problem that
   I got when playing this character is that when I try to juggle with
   the weapon attacks I got to delay them a little. The second hit of
   his jumping A launches the enemy. I will say that is best approach
   to conflictive enemies is a running B; I will also add that in some
   situations is better to use a running attack instead of his last
   order A; because that uppercut might leave you in a conflictive
   situation if it miss and/or if there are too many enemies around; of
   course that if it hits everyone there is no problem, also note that
   his second order B does not hit small enemies (Frogs namely).

    * It is easy to give three or four air attacks with this character,
      I don't even need to advise a particular order.


-----------------------------------------------------------------------
- Kagetsura:
    I play the same way with Kagetsura and Falcon, sadly that is not the
   most effective way to play them; in any event one of the advantages
   that I have noticed that his jumping A last the whole jump, I mean
   that if you tap quickly C, A the attack will last during the whole
   jump; besides the use of his special throw I have been not in the
   need of developing any special surviving techniques nor anything
   special; most of the time this character ditches damage with no shame.

    * To give three hits while jumping do A, B, A while on the air, you
      can make that a four hit juggle if you let the A hit twice.


-----------------------------------------------------------------------
- Kongoh:
    * Kongoh takes more time than onther characters in building up the
      power bar *
    I have noticed that you must keep several things on mind when playing
   this character, thus I believe that his gameplay differs from the rest
   of the crew; first of all is the fact that his jumping A has the biggest
   range of any of your jumping attacks, so at a safe distance you can use
   and abuse as you like; a jumping A, B chain is my best approach to an
   enemy group, the only thing that you must keep on mind is that that
   attack comes out slow, so you must have space when you use it. Second
   of all is the fact that he can not run when holding an enemy, but that
   does not mean that you must be happy with a throw; when you hold an
   enemy what for them to free from the grab, and just when they touch the
   ground bash them with your chains, sadly this is only advisable of there
   are not many enemies around you; but is 'grab' is great (by grab
   understand holding an enemy without hitten them) because you can walk
   around with the enemy for a long time; for example on one of the toughest
   fights of japan I 'grab' an enemy and keep him alive while my partner
   destroy the rest of the opposition, this is great because instead of
   fighting with 4 enemies he have to fight with just two (because when
   there are three enemies more won't come until 1 or more are defeated)
   to successfuly do this you must grab again the enemy you where holding
   when you release him; don't grab him inmediatly but rather wait a little
   since after the grab he will be invincible against throws for a moment.
    When playing this character also keep in mind that his last order
   attacks take a long time to recover, so try not to use them unless you
   can attack everybody with them; also note that his last order B attack
   has very little range thus be careful with it. Also note that his dn, dn
   + B move won't connect from close (only one hit), and that might leave
   you in troubles.

    * It is hard to do three hits jumping with this guy, use A, B, A.


-----------------------------------------------------------------------
- Kurenai:
    * Kurenai takes less thime than other characters in building up the
      power bar *
    I -for one- think that this character has the most unique game play from
   the whole crew, fist of all is the fact that his first order A attack
   has no back range, thus it will miss in some oportunities that other
   characters could it (like the enemy just on top of you) also is the
   issue that her last order attacks has less range than the other attacks,
   and also have that small gap behind the character; thus I won't advise you
   to use them from far, so against bosses I tell you to only use short chains
   to don't give them space to use any invincible attack; for example:

    + If you use a chain like B B B, A, B, B; dn dn + A and you are not
      at the closest range the boss might have time to interrupt you
      on the special move, since you both are invincible no one will be
      hit, but guess who will be on the upper hand?? The boss of course.

    + But if you use B B B, A, B, A, tap A you will be safe on most
      cases (tap A to avoid the delayed attack).

        * Remeber that any chain is safe against normal enemies, but you
          have to handle with care the bosses *

    Those look as some ungly disadvantages, right?? but Kurenai has one
   last resort to deal heavy damage, this resort is TOO GREAT in my humble
   opinion; you will see, Kurenai's jumping A attack is the quickest of it
   all, Of what use is this?? simple, you can give five attacks to the
   enemy; and not only if they are on the air, the five attacks can catch
   the enemy on the floor too; this small combo does A LOT of damage;
   most enemies will die ratherly easi with it; here is one example:

    + Give a "B B B, A, B, B" chain at the furthest distance, any other
      normal attack will miss; but you got time to input a running jump
      A, then interrupt it five times, with this you will have:

       * B B B, A, B, B; run & jump A, B, A, B, A
          Of course that this combo does not end here as the enemy is left
         open to more attacks, other characters like Kagetsura & Byakki
         can use this, but it is not nearly as deadly as it is with Kurenai.

   That air chain can be use with a running jump or with a normal jump,
  just remember that you must be somewhat far to use the whole chain,
  becuase her jump is too long, using it from close might leave the enemy
  out of range; most of the time I use a running attack to involve more
  characters on the juggle; note that to use this chain you got to be fast.
  After mastering this technique I got no troubles at all when playing with
  Kurenai... But remember not to jump the whole time, you got to "sort" the
  enemies and be sure that they can get involved on the chain, I will say
  it again; DO NOT JUMP ALL THE TIME, the jumping chain is strong, but if
  the first attack misses chances are that you are done for.

   * This character can do up to 6 hits while jumping, and that is like
     A, B, A, B, A, A.


-----------------------------------------------------------------------
- Okuni:
   Okuni is as fast as Kurenai and does more damage than Kagetura or
  Falcon, the only drag you haveis that she does not build up the power
  bar as quickly as Kurenai, also you might have troubles with her last
  order A attack, because just as Kurenai; the first hit as very little
  range and might give the enemy space to attack (bosses only); her
  projectile is a very abusable attack so you might be sure to use it
  when there are tough enemies; I have finished of easily tough figths by
  just throwing a few fireballs here and there. Along with all the basic
  that you have learned from the three stages and playing the other
  characters you should have no troubles in commanding Okuni.

    * To give four hits on the air easily use B, A, B, A.


-----------------------------------------------------------------------
- Byakki:
   Byakki deals damage, Byakki is not slow, the only drag that you got
  is that in his special attacks there is a small gap near him, the
  enemy might be safe if he stays close to you, but counting his
  advantages, like the only special move that leave the enemy open or
  a last order A attack that can not be blocked by bosses if inputted
  quickly enough this character has good chances in surviving the stages,
  just as Okuni, since you have developed yourself with other characters
  you can use that basis and adapt yourself to Byakki.

   * To give three hits on the air do jumping A, B, A.


-----------------------------------------------------------------------
Surviving Techniques:
-----------------------------------------------------------------------
First I will review a few basic surviving techniques and then you can go
to the fairly useless walkthrough, must I say that the only useful thing
that the walkthrough includes are bosses strategies or the order of the
food, other than that I found it not that helpful, then again you might
disagree with me, the basic surviving techniques are mostly used during
the whole game, if you need to know my personal record is getting to
the second fight with the Fire Samurai with one credit and the machine
set in level 4 with 01 lives (that's life 01 & life 00), also please do
note that every name for the characters that appear here are made up by
Papa Mono (except the ones for the bosses of Italy and Japan), ha ha ha
ja ja ja ja!!, now on to our business.


++++ TUTORIAL +++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When playing Sengoku 3 you have to keep several things on your mind if
you plan to survive, they should be considered the as basic rules of the
game if you want to keep going... they work for me:

General Tips:

- Energy.
    Sengoku is a cheap game when it comes to energy, when clearing a
   stage you only get for about 40% and the food is hard to find, also
   note that the food quantity is the same for both, one player game or
   a two player game.

- Items.
    This game contains several weapon items for you to use; if I am to
   rate the items I will go with 1.- Kurenai 2.- Bomb 3.- Shuriken
   4.- Dish (They are crap), enemies can drop items, so save the more
   useful items for the right situation, Kurenais are so cheap because
   you can do combos like B B B, A, B, A, A; Kurenai x 9; special move.

- Timming.
    Learn the timming of the chains and the combos, otherwise the
   opposition might retaliate when you are attacking them, braking
   a chain with an attack; of course remember that when juggling you
   have to change the timming of the chain to match the orbit that
   the enemies are taking, and please do note that canceling chains
   into running is escential for juggles and for surviving, people
   that does not have any muster on this technique meet disaster, I
   can not enphatize this detail enough.

- All enemies have more range than you.
    Yes, there is no way around it, thus it is advisable to fight with
   big movements (running, jumping, etc.) other than stay still hitting.

- Memorize the order of the enemies.
    Basic tip of every beat 'em up, shooting games and several other
   games, memorizing the order on wich the enemies appear will help you
   to avoid unnecessary damage and will also aid you to slay the
   opposition quickly.

- The Oposition always try to surround you.
    I guess that you have noticed this, enemies are very threacherous
   when you just leave them be, they always try to put theirselves on
   good positions (behind you or out of your range), thus you can not
   spent much time without the enemy trying to do something; my personal
   secret to avoid this is the same "logic" that I use for shooting
   games, and that is 'never stare your character'; what I mean by that
   is that while you are hitting the enemy and the enemy can not retaliate
   don't look at your character, keep an eye on the other characters on
   the screen, thanks to that you can see if they are approaching to you
   with mean intentions or if they are just sitting around and waiting.

- The power bar is precious.
    Don't be silly by using special moves everytime you got the chance,
   instead of that save those moves for dangerous situations, for example
   let us say that you are hitting a soldier, but a lancer is approaching
   and YOU KNOW that he will hit you with those damn long range attacks,
   in that moment you got three possible answers: run towards him -hitting
   all enemies- run away from them or use a special move; if there are too
   many enemies ready to attack the only answer will be a special attack;
   so save the move for that moment, also the desperation move is saved
   only for the most critical moments, like if you are cornered and there
   are enemies at the verge of conquering you... Sengoku is a game of
   possibilities and you have to quickly choose the one that will grant
   you the best outcome.

- Don't fight furiously, try to protect yourself.
    A really important measure that you must always keep on the game, if
   you attack single enemies and fight furiously every time odds say
   that you will take damage often, and that is the way that the CPU
   plays, they drain your life little by little; so to avoid attacks you
   will rather fight with strategies, trying to sort all enemies together,
   when you got all enemies together you can use your most damaging
   juggles and combos to rip them apart.

- Don't spent too many time with an enemy.
    This is what happens if you can't apply the other commandment, if
   there are enemies everywhere you don't want to spent too many time
   with a single enemy, becuase the rest of the enemies could try to
   surround you, for this there are two tactics: one is don't use long
   chains of single enemies (unless you are sure that others won't
   cooperate with them) or use strong attacks so you can dispatch them
   quickly, I have watched on the arcade guys who only use weak chains
   and juggles to be surrounded in no time and to be slayed in a minute,
   players like those can not even clear one stage, not even the easiest
   ones...

- Don't corner the enemy outside the screen.
    The opposition is at it's finest when it is outside the screen, it
   is only logical, since the enemies have more range than you you will
   only recieve damage if you throw the enemy outside the screen; try
   it for yourself, throw any enemy outside of the screen and go to the
   edge hitting, in some oportunities the enemy will walk in to your
   attacks, but in other oportunities you will only see the blade of
   the enemy piercing you, and in this game you don't want something
   that works on a few circunstances, you want something effective.

- Use the screen.
    One of the features that make Sengoku a different game from the rest
   of the beat 'em up fame is that movement plays a big role, first of
   all you have to know the little differences that exist within the
   characters (like the fact that Kongoh can fight more than other
   characters because his jumping weapon attack has HUGE range -so you
   can attack with a jumping attack and then a punch *both attacks on
   the air* and then follow with your preference juggle- or like the
   fact that Kurenai can hold the enemy on the air when juggling easily
   with a weapon, punch, weapon air chain), after you have control over
   your character particular style you have to know that you MUST take
   advantage on the issue that stages are so huge, a small example could
   be the end of the first part of the Italy stage, part on wich you have
   to fight three samurais on a very nasty formation, instead of risking
   yourself on that situation run away to the right, and when the samurai
   catch up with you you will see that they are all thogether waiting
   for you to slay them. That is a small example, but it is clear.

- Coordination is the key.
    In one player game you have to coordinate your moves with the order
   of the incoming enemies, in two player game is by FAR more important
   to coordinate yourself with the other player, in my own experience I
   can say that in two player game, when both players focus on the same
   enemies they will soon meet disaster, yet when they fight away one from
   another, without giving any kind of help, they get to go far; but
   keep in mind that the players must respect each other (like giving
   the other player screen to finish of a powerful enemy even if it
   means to stop your combo, or always pointing out that in the corner
   is an enemy that you have not killed yet). As I said, that's the
   secret I and my parter use, never interfiere with the other player
   fights and give more importance to stronger enemies, using those
   secrets alone what have gone very far, in fact; some players have
   gotten far just by stick a low profile handling weak enemies while
   daddy does the hard job.



++++ DITCHING THE GARBAGE ++++++++++++++++++++++++++++++++++++++++++++

Once I was playing at my utmost confidence, showing my skills within
the world of Sengoku 3, then one of those 'bonus' players aproached
and I was so alert that I noticed (he was coming to the machine from
the left side), I wasted no time in putting my knee to avoid the other
player to insert the credit (when I got synchronized to play a solo
game, it must be a solo game; if I get synchronized to play a tag game,
it CAN'T BE a solo game), I did that not because I got one ugly mug;
but also because he was going to ruin my concentration... ten minutes
later another of these 'bonuses' arrived, I wasted no time -again- to
prevent him to insert the credit "why don't you pull of the knee" it
said, "because I like to play alone" I said "the machine is for 2p
game" it said in response "I let you know if I care" I replied, "the
machine is for everyone" it said... At time time I raised the tune too
much and psichal confrontation seemed unevitable... Papa Mono just keep
saying that I should leave the game and hit the guy... Of course that
I did not do that and allowed him to play... By that time he said "good,
because I want to learn how to play"... by that time I realized that
this player will bring me defeat and accepted my future death with
pride.

Don't get me wrong, I don't care to play in company of a stranger, but
I know that type of player, they just play with some 'animal instinct'
and don't care for anything, they don't want to improbe, they hit the
machine everytime they recieve an attack and they eat all the meal and
do everything without asking... they should be called 'handicap', and it
is not only that; but it is also that I got into a "parental" role and
try to look for my 'handicap', but they gameplay is so bad that they will
drag you to your death along them; believe me when I tell you that it is
way harder to play with a lousy player than playing alone... And if you
thing that I am some kind of cooky bastard let me tell you that I am...
But is not only that, for the 'handicap' the phrase "I am recently learning
how to play" is after the 200/300 credits... And I am not joking at that,
they are THAT BAD.

By that time I decided to do the same exact thing that the other player
was doing, and that is PLAY AS BADLY AS POSSIBLE AND LET YOUR PARTNER
TO BE KILLED... And it worked, the guy did not cleared one stage because
he dropped death in an instant... I only advise you to do this when you
are playing tag with one of the worst kind of players that you could
met. If the player has somehow a future, I advise you to help him
improve, who knows; he might save your credit when you need him to it.

The few techniques that I used are somewhat hard to get a hold of... It
seems that you need more skill to let another player die than to survive
through the game.
</pre><pre id="faqspan-2">
The first rule should stand proud now and say "NEVER ATTACK", that's right
my friends, if you want the other player to be defeated don't make is life
easier killing or holding some enemies, enemies that might possible attack
him on your behalf... The only conditions on wich you are allowed to kill
the enemies is that:
 a) The enemies are weak and can't deal with the other player.
 b) You need food as soon as possible.

The second rule should be "SAVE THE ITEMS", by save the items I don't
mean "save them for later", but actually I mean to save them from him/her;
I have seen idiots to eat the 100% chicken when they just have been damaged
by 30% (for these 'hadicaps' ANY damage is 'too much', it seems that they
want to play an adventure game on where they can not be touched) you can
do this in two simple ways:
a) Move the screen to leave the food out of range.
b) Eat it yourself first.
    * Note that one darn good to eat the food when he wants it is to
      leave him break the container and then eat it yourself, the
      other most critical meassure is to use your desperation move
      (dn, up + A + B) just after the container was broken, in that
      way the food will go away before he can ear it (is better to leave
      the food to be wated than having 'handicap' for more time)

The thrid rule is "MAKE THE ENEMY HIT", this is not as simple as it sounds;
you will notice that not all enemies attack the 'handicap', some of the
enemies do attack you; thus it is necessary to hang around the 'handicap'
to encourage opposition to attack him (like making sure that fireballs or
running attacks are facing his way), for this it is necessary for you to
use one of the several escapes methods that you should have developed if
you are a decent Sengoku player... this is hard, but with effort you will
see that this will pay off.


That pretty much says everything, just keep one last thing on mind: If
you are trying to make decent or promishing players to meet their fate...
then it is you the garbage that needs to be ditched.


++++ THE STAGES +++++++++++++++++++++++++++++++++++++++++++++++++++++++

Let us review the stages for once, I remind you that the first three
stages can be selected freely and the later three stages must be cleared
on a mandatory order, I will put the stages on the order that I use to
clear them but of course you are not necessarily forced to follow that
order:

* If you can survive without using items I advise you to save the
  Kurenai item, it will become very helpful on the last scenes *


++++ ITALY (HARD) +++++++++++++++++++++++++++++++++++++++++++++++++++++

The first "screen" or the first part of this stage is filled with
basic enemies, that will be soldiers, lancers and samurais, on this
first part you can move freely trough a very large part of the ground,
the enemies first approach from the right and then from the left, on top
of the table there is a pizza (10%) and in each of the two chairs there
is a bomb item; samurais only appear once you have beaten the first
group of enemies, I suggest to save the pizza and the bombs until you
meet them, the enemies should not be a problem but keep in mind to stay
near the center of the screen as lancers throw lances from the left
at one part and as soldiers jumps with attacks from the same side later
on, if you had memorized previously the order of the characters you have
nothing to fear as you can hit the enemies as soon as they show up. The
samurais appear on a conflictive formation at the furthest left side, I
suggest you to run away from them (to the right) so you can catch them
all on one side and beat the crap out of them avoiding unnecessary
damage, for the record this first screen seems to be the street outside
a restaurant.

The second part is an alley of the same street, you will face several
groups of enemies here but many of them have one thing on common, there
is a samurai coming from the left at the center of the screen, on the
barrels there is nothing to write home about at first you will face a
group with three people (with a samurai appearing on the left-center of
the screen running) and then you will fight in the same place a similar
group (with another samurai doing the same), once you reach a dead end
a samurai will warp on the left center of the screen, once that group
is done for you will have to fight some assassins, but just as the
other scene and as all others scenes you will have plenty of room to
fight.

The thrid scene looks like the "chore" of a river, the first group is
some assassins, this fight is thought so I advise to use every resourse
that you might had to fight them, the second group is some samurais and
some assassins, another thought fight wich you must deal with care; note
that in the barrels there are some shurikens and some score items, later
the samurais come out running from the upper right and from the lower
right once you can move the screen and since the assassins will came
soon enough to bother you you will have to kill them swiftily.

The fourth and last scene is a "square" next to the river, on the
buzons there are some life (50 % energy) and score, the next fight is
against some assassins, I am usually afraid of these enemies and advise
you to be careful with them since they got a lot of range; the other
fight is against the boss Okuni.


++++ OKUNI ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okuni plays very similar to your characters, she has one very long
range attack that you must keep in mind, it is a projectil that will
travel foward, so don't keep a straight line between you and Okuni,
just as any boss the main problem is not the boss, in fact bosses are
pretty much easy on this game, the only problem is that there it will
be enemies bothering you during the whole fight, and there is no point
in killing the enemies, that in this case are assassins; note that as
the enemies will show up until you kill the boss, also note that enemies
usually try to surround you in order to finish you, so you mostly had
to wait until you can get all enemies on the same place; but bosses
won't come by their own free will towards you like other enemies, you
will have to wait for a few moments until the boss decides to attack;
also note that the boss does not comes right next to your attacks, but
they put theirselves at a safe distance to attack; so you will mostly
be waiting for the boss to come near where you are and then chase them
with your attacks, also note that bosses can use combinations like you
can so be careful with them and break the combo with a special move or
with an emergency escape.


++++ JAPAN (HARD) +++++++++++++++++++++++++++++++++++++++++++++++++++++

The first screen is a rooftop, easy fight with easy enemies; note that
for you to reach the chicken (100 % healing) that is on top of the
water tanks you must first jump on a block to the right and then jump
to the water tanks, destroying a water tank will made impossible to
adquire the food, the fights here are easy with basic enemies.

The second screen I call a "construction area" but it is in fact just
another roof top; the first fight is easy against some basic enemies,
the other fight is a litter harder because it does include a tougher
enemy, the vampire, so be careful on the first fight; also note that
the vampire walks in with a jumping attack so be sure to dodge that;
on the box there is a sandich (10%), the sandich can be saved for after
the fight with the vampire; note that when the fight finishes you can
adquire a Neo Geo Pocket item far to the right, hidden on the upper right
(you'll have to jump to get where the item is and the conteiner that
holds it is hard to break).

The thrid place is the subway, the first fight is easy with even more
basic enemies and later the things get a little to complicated as
samurais run in to the stage; as you have noticed there are two levels
on where to fight; enemies can access the lower level by walking to it
but they can't jump to the upper level; so you can make thing easier
by luring some enemies down and keep them there as you deal with the
enemies on the upper levels, to lure the enemies your only chance is
to walk down and wait for some enemies to go down, then return up so
the other enemies do not go down there as well. Note that all enemies
appear on the upper level, I DO advise to keep two soldiers alive on
the lower level.

The fourth and last scene is the street; on the sing there is a ice
cream (50%) that you can save your second fight; the first fight is
filled with lancers and samurais, so be careful and use all the resorts
that you can to thwart them, be careful because lancers tend to throw
their spears forcing you to be at the center or the upper/lower sides
of the screen, the second fight is very short, only a few samurais so
try not to lose the food if you where saving it, then it is the boss
Byakki.


++++ BYAKKI ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Byakki fights similar if not equal to Okuni, so that means that the
same strategies can be applied here, with the difference that Okuni
was with some assassins and Byakki comes with some spearmans, that
means that most of the time you will be waiting for the boss to
approach while dodging or throwing out of the way his companions, Byakki
also has a longe range attack but it does not travel the whole screen
and it also travels on rect line; this fight can be won easily with
patience and technique (yes, the same technique that you use to wipe
out all the other enemies); remember that the bosses are invincible
while using their weapon attacks so be careful and they can use combos
like you do.


++++ CHINA (EASY) +++++++++++++++++++++++++++++++++++++++++++++++++++++

First there is an alley with basic enemies, there is some rice
(meatbuns?) on the table (40%), and in a bicicle there is a sandiwch
(10%) as at the end there is a pizza (10%); as I said there are only
basic enemies here and your biggest threath is a samurai at the end
of the street.

The second part is a square, note that in the tables and chairs there
is no food but there it might be some other items like coins, and at
least they give you score, right?; just as the last fight you will
fight basic enemies and at the end a few samurais that might give you
troubles if you don't "pill them up together".

The third scene is the out side of a temple, there is some rice (that
triangle shaped rice) on the bank (30%) and there are some basic enemies
to be fought, just keep yourself at the upper end or at the lower end
of the screen as some skulls might pass by and they are hard to hit,
if you can kill them they will leave items and if you leave them they be
they will fly away.

The inside of the temple holds some basic enemies, some rice (40%) and
the boss, the rice can be saved for the boss.


++++ FIRE SAMURAI +++++++++++++++++++++++++++++++++++++++++++++++++++++

This boss is the easiest of the first scenes, he posses only one
dangerous attack wich consist in him being engulfed in fire and he begins
to jump towards you, he give only three jumps, a small one, one a litter
higher and a really high jump; since the jumps are directed towards you
you can easily avoid them by moving to another place, and note that the
boss only uses this move when you are far away, if you are close do not
be afraid of him and bash him, his compagnions are only just some
basic soldiers, so feel free to bash to them if you like, this boss
can't use combos like the others and the jump is his only invincible
attack (even thought he can still get up being invincible with some
fire), just kill him the same way you kill an assassin.


++++ BRAZIL (HARD) ++++++++++++++++++++++++++++++++++++++++++++++++++++

The first part is a chore, here there are some frogs and some devis,
remember that frogs can not being hit by regular jabs since they are
so small and remember that devils can "shoot" their heads towards you;
do not be cheap and use all of your resourses on the fight, the pillars
hold food (rice- 30%) and score, the food can be saved for the fight
with the devils; note that after the fight you have two ways that you
can choose, the high way can be reached by jumping and it is a short
cut, the lower way has some enemies, some score and a lot of food, you
can enter the lower way by breaking the wall that is on the right side,
it seems that there is no point in taking the lower way unless you are
looking for some action.


***** ALTERNATIVE PATH ************************************************

Let us assume that you took the lower path, this is a temple where you
will meet the face enemy and you will have to make some "Ninja Gaiden"
jumps on where you will have to be very precise or you will suffer
damage if you touch the spines; I suggest you to give some running jumps
to cross the spikes, but do not run and jump next to the spikes, just
run and jump in a way that you will end up just behind the spikes,
because in most cases there are severals spikes lined up one next to
another and jumping wiyh fooly will only make you lose energy; but if you
are controlling a more agile character (like the females) you will
refrain from using this method and just jump between the lava, the spikes
or what ever there it might be lurking on the floor; an even easier method
to avoid the obstacles is to jump on diagonals, holding up-foward, this
does works thanks to the perspective of the ground, also I suggest not to
fight between the spikes or the lava, because when you do so the character
"moves" thus it is possible that you will end up stepping the spikes because
you where fighting near them, so the strategy here is corner yourself in a
big space and then fight the enemies, also keep positions on the upper or
lower level as a few blue skulls pass by flying; note that there is a pillar
with some ice cream (40%) that can be saved to the end of the this screen;
and note that the faces can shoot so don't stay put on a straight line next
to them waiting to be hit.

Next is the outside of the temple, here you will fight more faces and
some devils, I remind you that devils are though so use all of your
resources here, on the pillar there is a pain reliever (50%) that also
can be saved for the end of the fight (unless you advance the screen to
much and the character will leave, just like the stage before this one).


***********************************************************************

Back in the main road you will end up in a hill, at the begining there
are some frogs, on the pillar there is a sandwitch (10%), then later you
will have to fight some lancers and a few samurais, lacers appear first
near the top and the bottom of the screen and then at the center of the
stage and they will all throw their spears, so keep on the upper or
lower side of the screen as there you can dodge the lancers regardless
their positions, I remind you that they appear several times so be
careful; hard battle, later you will fight the Pheonix mid-boss.


++++ PHEONIX ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Just as any other boss complicated juggles will not work on the Pheonix,
but he does not block the attacks like the other bosses, he will rather
turn into fire and then fly foward in an attempt of hitting you, but you
can still get some hits while he is on the air because he waits to be
attacked a few times before teleporting, it all depends on the chain you
used to set it on the air (he can resist for about 12 hits before turning
into fire and escape, so handle with care this one), just as the vampire
enemy, note that this boss will also teleport after being knocked down
or if you are too far away, note that it's tail is in fire and it can
hit you, so just approach him from the front, after the Pheonix telepots
the technique to dodge it is to run on either the upper or lower level
of the screen, and when you hear it scream go to the opposite level of
the screen (low or high, not right or left), always keep the character
running as it makes him smaller (except Kongoh) and moving up or down
will made dodging the thing easier, note that some characters (like
Byakki) can dodge the creature by just running without moving upwards or
beneath, just running mades them small enough; to safely attack the
boss just keep yourself up or down of it, and just after it fires go in
front of him and bash him; in some oportunities the boss will throw
meteorites to you, if that happens just keep close to him bashing him
with attacks as it is vulnerable to attacks at that time and you will
sure to be safe next to him; REMEMBER that when it turns into fire and
teleports it can hit you and it is quite invulnerable, when two players
face this enemy the got to coordinate similar movements to dodge this
thing, otherwise they will take damage.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After you bash the Pheonix you will have to fight a few samurais and
and vampire, be careful but the advantage you got is that in the lower
barrel there is a chicken (100%), but remember that if you are in good
condition you can save the barrel for the boss fight; aside of that I
encorauge to use as many resourses as you see convenient to slay these
bastards; note that these are green samurais and the difference that
they got with standard samurais is that they can use combos (only one
of three hit), after the fight you will face the boss Goemon, note that
this stage has a big image of Christ on the back (where you fought the
vampire) and it is my understanding that that staute is famous in Brazil
and that city (Río de Janeiro) has been the home to important business
like a reunion of big personalities back in the '93 (I hope I got that
right, it has been some time since then).


++++ GOEMON +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

* On the next scene you will recieve the Kurenai item x 2; so you can
  use 6 of the here and then restock for the next boss *

The biggest pain you will suffer is that the enemy has several frogs
on his side, beings that I found particulary annoying, so you better
stick to any other attack aside from the basic jab, Goemon's sword
attack is invincible and with his shoot he can cover the whole screen,
not only in a rect line, the only way to escape the shoots is to time
your jumps or to use one of the several invincible moves that your
characters have; but since these are all the attacks of Goemon you can
easily dispatch him with a simple pattern, stay close to him but not in
rect line (as with any other enemy), when you see him pulling out his
cannon run and jump behind him (as he can't shoot backwards) and then
go close to him and bash him, even though Goemon is no danger in hand
to hand combat he is very fast, so if you attack him with fooly he will
run away and then shoot you leaving you in a dangerous position, as with
any other bosses be careful with his compagnions because they are the main
problem; I do remind you not to stay in rect line, as he can hit you with
his sword even if you jump (in the case you mistake the sword for the
shoot).


++++ (U.S.A.) HARDER ++++++++++++++++++++++++++++++++++++++++++++++++++

First you will be on a street, here you will fight some eagles, eagles
are not that dangerous on close range but when you are far away they
will attack jumping usually managing the hit, so be careful; later you
will find some ice cream and a warrior with some green samurais, so be
careful but on the sign there is a burger (30%), there is also some
lancers and some eagles to take care of; this fight is darn though so
I advise to use all of your resorts here, and after the fight is over
you will have to choose between the upper path or the lower path.


**** LOWER PATH *******************************************************

The lower path is full of faces, but be careful because they might
surprise you, better fight them with everything that you got, note
that in this path there is no food, also be careful because at some
point there are some skulls that pass by flying, as usual dodge them
by being in the uppermost or the lowermost part of the screen.

The second part of this drain is full with electricity, on this part
you have to use precision jumps or the technique that you used to dodge
the spikes, and that is either run and jump but land just behind the
electricity barriers or jump on uf, note that there are some faces and
some frogs bothering you on this part and also there are some blue skulls
that appear at the center of the screen; note that in all the fights you
have a lot of space on where to fight, so you can escape when needed;
at the end of this there is the boss.


**** UPPER PATH *******************************************************

The upper path is filled with dogs and Purple Assassins, it also has
some eagles bothering you, on this part there are two levels, just like
the subway part of Japan, Eagles can attack you on any level, but Dogs
and Assassins can not, well, Assassins can attack from the lower to upper
level if you are standing near the edge, there is a burger (30%) on this
scene, it is located on the upper part of the level, note that since you
have so little room to move almost every fight on this part is hard, so I
advise you to fight it out with everything, this scene seems to be the
outside of a building, at the end of this scene there is a warrior with
some dogs, those can also be a real pain, after you slay them and hidden
on the upper level there is another Neo Geo pocket item, but it is from a
different color and gives less score (A WoderSwan perhaps?), after this
there is the fight with the boss.


++++ THUNDER SAMURAI +++++++++++++++++++++++++++++++++++++++++++++++++++

* If you don't like to use items, save some Kurenais for this boss, a
  long combo with them will make you your life easier *

This is -in my opinion- the first actually hard boss, he has several
traps to settle for you and he appears at first with two spearmans or
samurais if the game is setted up at a high level, and that's a pain,
so in this fight there isn't any meaning in killing his cohorts, the
boss itself can be tricky as he can hit even if you are in an upper
level or a lower one, the technique used to slay him is similar to the
one that you used to dispatch Goemon, that is, wait for him to shoot
and then jump and run behind him to catch him unaware, the space on
where you fight is a little bit smaller and the enemies that come with
him are more agressive than frogs, unlike other bosses I feel that is
necessary to descrive his attacks for you to know what you have to
handle, he has one basic slash that can cause damage, he can shoot a
ground fireball, similar to the one that Kaede shoots in Last Blade,
what mades this attack tricky is that he first cast a lightning on him
and then he will shoot the power, when he is casting the lightning he
is invulnerable, in fact the lightning hits you, and the move travels
in rect line, after he shoots it there are still lightnings around him
so do not think on jumping the attack and bash him; other move that you
must take in consideration is a big serie of ground projectiles that
this enemy can shoot, the method is similar to the other fireball, he
will cast a lightning on himself (that can hit you) and then he will
throw several fireballs at ground level, what mades this move so darn
good is that the spheres bounces on the wall and they are kept on the
screen for some time, this move can hit you on several angles, it is
like the "muli-way shoot" from Contra games, or like a "three way shoot"
that have made an appearence on some many games, the last and most
bothersome attack is a teleport that this character can perform, he
will cast a lightning on himself and then vanish, then several figures
of him will appear around you, there are like 4 figures and they are
all invincible, after they appear they will slash you, to avoid the
damage you can use any invincible methods (obviously) or you should
move quickly like crazy just as the enemy vanishes, usually a running
jump can do the trick, be prepeared for this boss is a pain; by the way
I have noticed that when you stay in rect line with him he will mostly
use is rect line ground projectile, one of the easiest attacks to dodge
and punish.


++++ TOKYO (OSOREZEAN HELL) +++++++++++++++++++++++++++++++++++++++++++

[Osorezean Hell?? That was Mizuki stage on Samurai Showdown 2, and I
 think that the difficulty level is similar, I mean; rely only on
 randomness because the enemies will not just let theirselves beat]

Well, I hope that you have enjoyed the game this far because it is here
where the fun is over, it is here where the enemy throw it finest to
slay you and it is on this scene where the difficulty is rised to higher
limits, ha ha ha!; first of all you will be on a very big hallway, on
this place you will find the more than usual formation of basic enemies
with samurais, there it is also the possibility that you migh bump into
some dogs (remeber that the variety the enemies that you can find does
vary with the level of difficulty), after the dogs more samurais and
a few warriors appear, if by this time you have not realized, the fight
is difficult and you must give everything in order to win, also you might
have noticed that after blue eagles jump in the fun is over; after the
eagles there are more dogs and a warrior, the barrel contains life (buns,
40%), on this part and like many other you can use the trick of luring
enemies and then retreat, so the numbers of enemies is less (remeber that
in some parts enemies only show up when you reach certain points,
retreating will make no new enemies appear until you reach that point),
feel free to save the buns since the fight you will be facing is tough;
with blues eagles and samurais, after that there is the mid-boss

++++ FUDO GATE ++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I name this creature "Fudo Gate" because it reminds me somewhat of the
fudo dogs that are used to guard the doors of temples or the important
places, of course when someone more knowledgable than me read this will
realize that the name is wrong; ha ha, now on the character allow me to
say to you that there is no way of knocking it down, since it is a door,
on this part you will have to fight some half-devils, I am yet to find
an effective technique against this boss, also note that this boss can
not move, so you will only have to be careful with the enemies and the
whirldwinds that he tends to use, the whirlwinds travel on a zig-zag
pattern that is fairly hard to dodge, one technique that has worked
for me is to give a couple of strong hits and then run away from the
enemy, deal with the half-devils (either you do it by launching an enemy
on top of them or weither you do it using your "full screen" move,
running or with a jab), remeber that when the gate lauches half-devils
it can not hit you, but when it launches the whirldwinds they will hit
you, that is because it is necessary to slay the devils a few times,
because it will give you more time to attack, you can hide from the
winds on the lower right part of the screen, do not discard the
possibility of getting away and dodge them by your owns means,
otherwise the enemies might corner you and that could be painful,
as I have been saying there is no simple technique against this boss,
only rely on your skills and in your luck, keep in mind that the lower
path of the screen is safe against it's attacks and also remember that
the boss only throws whirldwinds when you are in front of it.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The next room begins smoothly with some lancers and some soldiers,
there are several lancers (6 on level 4) and they will all throw their
spears, but they all come by the left -so be prepared- eventually you
will bump up into some devils and later into some purple assassins, so
you better fight carefully, remember never to attack blindly but rather
to fight with fear protecting yourself, after fighting several assassins
you will be rewarded with some ice cream (40%), and after that you will
have to meassure strength with the first boss, the fire samurai.


++++ FIRE SAMURAI +++++++++++++++++++++++++++++++++++++++++++++++++++++

The enemy is the same, he is as easy as he was once before, but the
problem is that the enemies that come with him are by far more aggresive,
the only advantage you got is that this is not actually a boss fight, so
the number of enemies is limitated (so if you want or can take care
of the enemies be my guest), the problem that comes with that is that
enemies are by far more varied, they are mainly lancers and green
samurais, so they might not let you bash this creature easily like you
did the first time, remember to use any cheap trick on the book to slay
them, you want not to suffer damage.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After battling the samurai there is another of those spikes scenes full
of faces and skull, but we have faced that earlier, didn't we?, remember
the method to avoid spikes, if not I will mention it again, with light
character like the mademoiselles there is no need of anything strange,
just jump the darn things -but be precise-, with the heavier characters
you need to run and jump, but land behind the spikes, I recommend that
because jumping without any extra impulse might be REALLY difficult with
the guys, lastly the easier way to avoid the obstacles is to jump in uf,
remember to stick into the upper or lower part as skulls always keep
bothering you and remeber to "pile up" the enemies on a place where you
can fight freely; after the fight your reward is another ice cream (40%);
the problem is that with the food it comes the opposition, more faces;
after that and a few spikes there is another barrel containing buns
(40%), but save that for the battle that you will face, this battle has
a little of everything, soldiers, lancers, green samurais, purple
assassins to put a golden seal with two vampires, even though it is
irrational to ask this try to save your ninja bar for the fight that
you will face after this, also remeber to grab the food before slaying
the vampires as just after them there is the fight with the boss of the
game, I would say that this is "the revival of the Madman".


++++ NOBUNAGA +++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The inmortal evil that this emperor represents can be a real pain in
the ass, fortunatly with some simple techniques he can be a little less
mischevious as he is supposed to be, first of I must say that he has a
"full screen desperation move" just like you do and you can not hit him
while he is doing it, afortunatly the move has a simple pattern that can
be dodged with ease as long as the enemies are not in the way, the move
consist on him summoning blue skulls from the ground in rows that cover
most of the screen, they are blue skulls (even tough they are red) so
they can be jumped, when he summons the skulls he mades it on a patter
that allows a small space between them on where you can stay, on the
first row the space is on the upper part of the screen, the first row
comes from the left, the second row comes from the right and the openning
is in the bottom of the screen, the thrid patter comes from the left again
and the openning is also on the bottom, the last row comes from the right
and the openning is in the top of the screen; so I suggest to stay on the
bottom of the screen, jump the first row, ignore the second and the third
but never forget to jump the last row; if there are to many enemies
you can use your own "full screen" move and Nobunaga will stop his to
recieve yours, fairly handy indeed (that is why you where saving the bars
for this moment), in the fighting departament Nobunaga has nothing to say,
he can shoot fireballs in a straight line and he can use a three hit combo,
note that the first attack is invincible, also this boss will abuse from
the invincibility of his desperation move, so keep near the bottom, you
can also dodge it from the top of the screen with the inverse pattern
(stay, jump, jump, stay), but I tend to fail on that one; so if you
fail on that one too keep at the bottom (again, jump, stay, stay, jump);
as I said, the first attack of the boss is invincible, I don't know
about the second, but the third one can be hit; the main trouble when
fighting the evil is that he will block after recibing certains attacks;
(like a weapon attack), so you will have to resort to a more basic
chain other than getting all the hits that you can get; I advise this
becuase if the boss blocks any of your attacks you will be left open;
the chain that I advise to use is fairly simple, use 5 punches and
then run away from the boss, you can stop somewhat close to him and
then repeat, but keep in mind that at some point the boss might use
his desperation move, yes I know I have said it like 20 times, but
try to stick to a safe place; other attack that the boss can use is
a running attack, this attack inflicts heavy damage but I am sure
that with the level of expertise that you have adquired through the
game Nobunaga will not hit you easily, the last of your problems is
that when the boss reachs his last bar (the green one) he will teleport
to the center of the screen and then he will heal one bar, note that
there is no way to avoid this, not even with your desperation move,
but you can use the time he wastes in performing this move to gain
more bars by beating up the current enemies, and that is; he does not
appear to be that big and bad now, does he?.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-----------------------------------------------------------------------
Miscelaneous:
-----------------------------------------------------------------------
Seiyuus:

Koreya Nannda
Yukihiro Fujimoto
Syuusuke Sada
Takahiro Araki
Sayuri Koizumi
Runnna Wasio
Tika Iwami

-----------------------------------------------------------------------
Character Design:

Masahiro Maeda
Yosikazu Nisikawa
Nana Isiguro


***********************************************************************
Overhault:

What else can be said, Sengoku is a game that -I think- differs from
other games of the genre, where intelligence and strategy goes over
speed and strenght; in a way is similar to Tekken games, games on where
it is necessary to perform movements across the screen to gain advantage
over the opposition, the smartest movements wins, KoF is also about
movement but is not that similar to Sengoku due to the fact that there
are many other strategies alternative to movement ones (like stronger
mind games and games with the lag time of the moves, plain old priority),
of course Tekken also have those, yet movement is to notice over the
others.


**********************************************************************
Records:

The machine has now been set to level 6, thus it is a little harder to
get far, yet my present records are (lives 00 and 01), if someone else
wants to post their personal records be kind enough to do so, point the
character and remember that it must be achieved with one credit, mention
the path and anything else that could be useful, of course be honest; if
the game has more or less lifes point that so and if you can tell the
level of the machine it would be nice (Tell me the lenght of the bar of
Okuni and Byakki and I can tell the level of the game).

Behold the records:


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Solo game:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Toxico:

Level 6:

 combo: 212
 stage: After Beating the Fudo Gate.
 score: 1700000 (aprox.)

Level 4:

 combo: 118
 stage: After the second encounter with the Fire Samurai.
 score: 1400000 (aprox.)


************************************************************************
Fuu:

Level 6:

 combo: 231
 stage: Meeting with the Fudo Gate.
 score: 1400000 (aprox.)


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Tag battle (with Fuu):
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 6:

Toxico:
 combo: 45
 stage: Meeting with the Fudo Gate.
 score: 800000 (aprox.)

Fuu:
 combo: 94
 stage: Meeting with the Fudo Gate.
 score: 900000 (aprox.)


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Characters:
  Toxico: <Kongoh/Kurenai/Okuni>
  Fuu:    <Kagetsura/Byakki/Okuni>


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Paths:
  Stage 1 = Italy
  Stage 2 = Japan
  Brazil = lower path
  U.S.A. = lower path


   This does not mean that one character is superior to another (even
if I do think that Fuu plays a little better), this in fact means that
I always step away and leave Fuu perform the big combos, I help with
things like not hitting certain enemies or barrels and with stuffs
like those.


-----------------------------------------------------------------------
Thanks:
-----------------------------------------------------------------------
Fuu:
For being the only person that can catch up with me on Sengoku 3.

Chupiler:
You have to blaim this man for putting me on this business and for using
excellent jokes.

Henry Moriarity:
For keeping a sharp site and even better message board at the mad man's
cafe, of course; a big salute to the people of the cafe.

Juan:
For being insane, yes; that is enough to deserve credit from me.




"Hey!! You are not up to Dodge Ball!!