Subaru Impreza Driving Method
For Sega Rally 2 by AM-Annex Team, Sega Enterprises
Author : Anecdote
Date : 22nd of February 1999
E-Mail :
[email protected]
Web Site : Sega Rally 2 Page
http://www.geocities.com/TimesSquare/Chasm/1632/src2.htm
Hi you SR2-friends,
This is the text version of my Impreza Guide. I update the HTML
version more often, but I will try to update this one as soon as
possible after the HTML-update. So for the latest version, visit
my site (URL above).
The 4WD-cars (all cars except 306 Maxi and Stratos) all handle
similarly. The difference is how quickly they react to the
different turns. The Corolla for instance reacts immediately to
the turn of the driving wheel, whereas the Impreza reacts a bit
slower. It's all about driving style and taste!
This guide can be used roughly for all the 4WD-cars. The starting
method is the same, but the speeds in the turns will differ a
bit, but all in all, they shouldn't be off by too much.
The aim speeds in this guide are used to check whether you are
doing okay or not (according to this guide's standards,
ofcourse). If you have a quicker way to take a turn, please mail
me about it!
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C O N T E N T S
1. General Tips
2. Starting Method
3. Desert Stage
4. Mountain Stage
5. Snowy Stage
6. Riviera Stage
7. Passing the CPU Cars
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*******************
* 1. General Tips *
*******************
Always try to drive the shortest line.
When in a turn: try to apexclip as much a possible (related to
above). (Apex = the inner edge/wall of the turn)
Stay as close as possible to the innerside of turns.
Take the turns 'out-in-out'. Approach turns from the outside,
then dive into the innerside of the turn. Then line up nicely for
the next turn by moving to the outside.
When drifting, keep the drift-angle to a minimum. This way you
will keep up your speed through a turn. A large drift-angle makes
you lose a lot of speed.
Don't jerk the wheel, drive gently.
Don't use the footbrake anywhere except in hairpins.
Try full-acceleration through all stages as much as possible.
Memorize the timing for steering into difficult turns (such as:
hairpins, K-turns, S-Corners).
Don't bump into walls (except for wallturn technique, explained
below), cars, obviously.
The wallturn-technique.
Let me explain: On the hairpins, it's possible to kiss inner wall
of the hairpin with the right headlight of the car. You must
slightly hit the inner wall. Eventhough you collide with the wall
, if done correctly, you won't lose a lot of speed. You lose - NO
- speed if you do it perfectly. After hitting the wall, you will
bounce off the wall, recovered from the slide. Thus enabling you
to negotiate the hairpin quickly.
WARNING! This technique is extremely difficult to do
consistently. But this technique is well worth the trouble
learning it!
**********************
* 2. Starting Method *
**********************
A good starting method can save you as much up to half a second
per stage! 4 x 1/2 second = 2 seconds!
Put gear in first
Wait for announcer to count down.
3!... 2!... 1!... GO! Full accel at 'GO!'.
At 4000 RPM into second gear, immediately into third.
At 190 km/h into fourth gear.
Except for Desert and Mountain:
For Desert: into 4th at 196 km/h
For Mountain: into 4th at 194 km/h
*******************
* 3. Desert Stage *
*******************
Target Time: 56"9x
Don't forget: Full accel every turn, Finish 11th
EASY LEFT, IN GRAVEL - AIM SPEED: OUT 206 KM/H
Not too much problems, just steer gently into the turn.
LONG EASY LEFT - AIM SPEED: OUT 230 KM/H
Approach from the right side (grass) and try to stay as close to
the innerside of the turn. But don't run grass.
I found that it slows you down somewhat. Countersteer properly so
that you straighten out as quickly as possible.
LONG MEDIUM LEFT, WATER - AIM SPEED: OUT 229 KM/H
Approach from the middle/right-side. Again, try to stay close to
the inside of the turn. Make sure you don't oversteer.
Oversteering makes you go wide. Countersteer to make the car go
straight as soon as you exit the turn.
CHECKPOINT - AIM SPEED: 230 KM/H
Cross the straight with checkpoint diagonally from left to right.
This will set you up nicely for the next S-Corner.
MEDIUM RIGHT, LONG MEDIUM LEFT - AIM SPEED: IN 236 KM/H, OUT 229
KM/H
Drift as close to the wall as possible, but don't oversteer. Try
to keep the drift-angle as small as possible. If you do
oversteer, the next turn gets more difficult. In the LONG MEDIUM
LEFT, the key to go fast here is not to steer into the turn too
quickly. If you turn too quickly, you won't get the 'ideal line'
through the turn and you will go wide. Stay close to the inside,
recover the drift as you exit.
CREST JUMP, WATER - AIM SPEED: 232 KM/H AFTER LANDING
Make sure you drive the middle of the road. When you jump, you'll
jump over the waterhazard.
EASY RIGHT - AIM SPEED: IN 235 KM/H, OUT 234 KM/H
Steer into the turn early. Stay close to the innerwall, but don't
run grass. Gently countersteer to recover.
LONG EASY LEFT - AIM SPEED: IN 235 KM/H, OUT 230 KM/H
Approach from the right. Try to stay close by countersteering
properly... If you don't do it right you will go wide.
LONG EASY LEFT, IN TARMAC - AIM SPEED: IN 235 KM/H, OUT 233 KM/H
I approach this one from the middle, depends on how I got through
the previous turn. If I went wide, I approach from the right. If
I went tight, I approach from the middle. Stay close to the
innerside, don't run grass.
FINISH - AIM SPEED: 239 KM/H
Make sure after the last turn, that you drive in a straight line
from your exit to the finish line.
*********************
* 4. Mountain Stage *
*********************
Target Time: 1'01"4x
Don't forget: Full accel everywhere; except: S-Corner (Medium
Left, Medium Right) after second bridge and both Hairpins; Finish
6th.
EASY RIGHT, IN TARMAC - AIM SPEED: OUT 188 KM/H
Approach from middle and stay close to wall.
EASY LEFT - AIM SPEED: OUT 200 KM/H
Apex clip this turn and move to the right for narrow bridge.
After the bridge: stay close to the innerside, minimize drift-
angle for good control over the car. Then line up left. Full
accel.
K-RIGHT - AIM SPEED: OUT 213 KM/H
Approaching with FULL accel from the left, steer into the turn
early to drift around it. Countersteer and run the brickroad on
the left.
K-RIGHT - AIM SPEED: OUT 213 KM/H
Still full accel, steer into turn early. Stay close to the
innerside of the turn, countersteer to straighten car out. Come
out of the turn, so that you have a (more or less) straight path
to the Medium Right in gravel (this will build up your speed).
MEDIUM RIGHT, IN GRAVEL - AIM SPEED: IN 223 KM/H, OUT 223 KM/H
Approach from left to innerside. Countersteer and position to the
left.
VERY LONG EASY LEFT - AIM SPEED: OUT 225 KM/H
Stay close to the wall, minimize drift-angle.
CHECKPOINT - AIM SPEED: 228 KM/H
On the checkpoint straight, keep left, very close to the wall.
HAIRPIN RIGHT - AIM SPEED: OUT NEAR 175+ KM/H, WITH COM CAR; 165
KM/H, WITHOUT COM CAR
Approach hairpin from far left, which means REALLY close to the
wall. With the left rear wheel on the grass, off-accel, full
right steer with slight footbrake (short tap), still in 4th gear.
Full accel and shift back to 3rd gear when you exit, shift back
to 4th at around 190 km/h. You will probably end up near the wall
with the grass, get your car straight as soon as possible. Make
absolutely sure you don't hit the wall. If you were very quick
before, you can catch the com car, use it as an cushion.
EASY LEFT - AIM SPEED: OUT 195 KM/H
Stay close to the wall. When you exit go to the right side to
position for the next turn.
MEDIUM LEFT, MEDIUM RIGHT - AIM SPEED: IN 206/207 KM/H, OUT
201/202 KM/H
Approach from the right, close to the wall WITH THE RIGHT REAR
WHEEL ON THE GRASS, steer hard left into MEDIUM LEFT with FULL
ACCEL (the rear on the grass helps you to get close the inner
bend of the Medium Left.) Then steer hard into MEDIUM RIGHT with
a short moment of off accel. After passing the apex of the Medium
Right, full accel again. Don't run grass on the right side, it
makes your car skid all over the place and lose speed.
MEDIUM RIGHT - AIM SPEED: OUT 217 KM/H
Approach from the left and hug the inside. Stay right for
following hairpin.
OPEN HAIRPIN LEFT - AIM SPEED: OVER 186+ KM/H, AUGUST 18TH
Thanks must go to Show1/TTE for posting this cool technique for
this hairpin on www.segarally.com!
In this hairpin too you have to wait as long as possible before
you steer into the OPEN HAIRPIN LEFT. Approach from far right.
Keep 4th gear, off accel, steer hard left with a REALLY short tap
on the foot brake WITH the right rear tire on the grass. The rear
right wheel on the grass makes you turn much faster. You'll
probably run grass, but that's okay, as long as you don't hit the
wall.
LONG MEDIUM RIGHT - AIM SPEED: OUT 197 KM/H
Approach from the left and apex clip. Don't run grass.
LONG EASY RIGHT, IN GRAVEL - AIM SPEED: OUT 204 KM/H
Apexclip and don't run grass.
MEDIUM LEFT - AIM SPEED: OUT 214 KM/H
Approach from the right, drive a closely as possible to the edge
of the wall on the left. Almost "kiss" the wall with the nose of
the car. Countersteer quickly to straighten car.
FINISH - AIM SPEED: 217 KM/H
******************
* 5. Snowy Stage *
******************
Target Time: 57"3x
Don't forget: Full accel, except in very hard turns (Long K-Left
and Hairpin Right)
Additional Tips
It's very important to stay very close to the inside of turns at
all times. Make sure you take the turns 'out-in-out' sharply,
this is very important for a fast time.
Driving over the snowwall isn't bad... It's very very good for a
fast time! Drive with the nose of the car over the snowwall-apex.
You might not go as fast if you don't 'nose dive', but you'll
drive the shortest distance. It's all about driving the shortest
distance!
Thanks must go to SAS from Japan for the tips posted on
www.segarally.com!
(Wall turn + car straight as possible)
Make ABSOLUTELY sure that your drift angle is small as possible.
Try to keep the car straight at all turns. With good timing,
almost all turns can be taken without full left or right
steering. This is the key to a fast time.
LONG EASY RIGHT - AIM SPEED: OUT 188 KM/H
Drive on the snowy (white) part of the road, and try to keep your
drift angle to a minimum.
VERY VERY LONG EASY LEFT - AIM SPEED: OUT 200 KM/H
Timing for this turn is very important, turn too soon and you
will hit the innerwall, too late and you will go wide. Find the
right timing and hug that wall, like you love it!
EASY RIGHT, EASY LEFT - AIM SPEED: OUT 217 KM/H
Clip both apexes. Which basically means you can almost drive
straight through this S-Corner.
LONG MEDIUM LEFT - AIM SPEED: OUT 216 KM/H
Full accel, approach from the right side and apex clip. It's not
bad to drive over the snowwall part of the apex. Quickly
countersteer for the next turn.
MEDIUM RIGHT - AIM SPEED: OUT 217 KM/H
Approach from the left and go for the apex. Countersteer and stay
left for next Medium Right. Full accel.
MEDIUM RIGHT - AIM SPEED: OUT 217 KM/H
Dive into the turn, go for the apex. Full accel.
CHECKPOINT - AIM SPEED: 217 KM/H
Line the car up to the right.
LONG K-LEFT - AIM SPEED: IN 217 KM/H, OUT 200 KM/H, AUGUST 14
Approach from the right. DO RUN snowwall. But don't overdo it,
just try to drive the nose of the car over the snowwall. Off
accel, still 4th gear, steer hard left, try to stay in inner
bend. When exiting K-Left, full accel. During this drift, half
accel is possible to keep up speed.
EASY LEFT - AIM SPEED: OUT 207 KM/H
After the K-Left, drive on the left side of this Easy Left for
the following Hairpin Right.
HAIRPIN RIGHT - AIM SPEED: OUT 120 KM/H
Change into 3rd gear, steer hard right with footbrake and
handbrake. Countersteer quickly to straighten car.
Also: use wall turn. The 'sweet' spot of the wall turn is the
just past the apex (I think).
EASY LEFT - AIM SPEED: OUT ? KM/H
VERY VERY LONG MEDIUM LEFT - AIM SPEED: OUT 198 KM/H
Approach from right, hug the wall, keep minimal drift-angle.
CREST JUMP - AIM SPEED: 207 KM/H
CREST JUMP - AIM SPEED: 213 KM/H
LONG MEDIUM LEFT, MEDIUM RIGHT - AIM SPEED: OUT 215 KM/H
Approach from the right, before landing, turn the wheel half-way
to the left. This will make steer into Long Medium Left quickly,
run leftside snowtrail slightly. Then steer hard right, quickly
countersteer to run rightside snowtrail. Make sure car recovers
from the drift quickly.
FINISH - AIM SPEED: 219 KM/H
********************
* 6. Riviera Stage *
********************
Target Time: 34"2x (1st lap), 31"4x (2nd lap), 1'05"6x (total)
Don't forget: Full accel everywhere, except in hairpins.
Additional Tips
On the long start/finish straight (actually LONG MEDIUM RIGHT)
STAY in the right lane, close to the wall.
FIRST LAP MEDIUM RIGHT - AIM SPEED: OUT 188 KM/H
Stay right, steer firmly into the turn, countersteer quickly to
recover the drift. Position car on the left for Hairpin Right.
SECOND LAP MEDIUM RIGHT - AIM SPEED: OUT 220 KM/H
When you approach the Medium Right, you should still be in the
rightside lane of the road. Stay in this lane to slide around the
bend. You actually go in-in-out. This will help you for the
Hairpin Right. Because you will already have the car turned quite
a bit to the right. Making the remaining turn a bit shorter.
HAIRPIN RIGHT - AIM SPEED: 115 KM/H
Use wall turn. Stay in 4th gear, use foot- and handbrake to hit
the apex of the hairpin. After hitting the apex, release
footbrake, hold onto the handbrake, if necessary. Then shift back
to 3rd with full accel. Shift back to 4th at 190 km/h.
MEDIUM LEFT, MEDIUM RIGHT - AIM SPEED: OUT 200 KM/H
Stay on the left side and hug the wall. Medium Right, steer
firmly into the turn. Move to the left side.
MEDIUM RIGHT, MEDIUM LEFT - AIM SPEED: OUT 213 KM/H
Medium Right, go through this turn with minimal steering. Medium
Left, steer hard left and stay in the right hand side lane. This
is needed for the next HAIRPIN RIGHT.
HAIRPIN RIGHT - AIM SPEED: OUT 115 KM/H
I use wall turn for this hairpin. As you are approaching the
HAIRPIN, steer into the turn so that you position yourself FAR
LEFT from the HAIRPIN (This very important for a good wall turn).
Just after the the navigator yells: "Caution HAIRPIN RIGHT!",
change to 3rd gear, steer hard right with footbrake and
handbrake. And try to hit the wall near the apex with the right
headlight of the car.
#NOTE: As you are positioning the car far left from the hairpin
and as close to the outer wall as possible, you actually run
parallel to the hairpin's wall for a short moment.
K-RIGHT - AIM SPEED: OUT 175 KM/H
Try to drive straight through it. Steer firmly into the turn and
countersteer quickly.
LONG MEDIUM RIGHT
Stay on the right side.
FINISH - AIM SPEED: OVER 206 KM/H
Stay on the right side of the track, hug the wall.
THE SECOND LAP
Start all over again :-)
***************************
* 7. Passing the CPU Cars *
***************************
Desert Stage
15th - Before second Easy Left.
14th - After Easy Left with waterhazard.
13th - Before S-Corner (Medium Right).
12th - After second part (Long Medium Left) of S-Corner.
11th - Before Long Easy Left (Second last turn).
Mountain Stage
10th - After second K-Right.
9th - Easy Right from tarmac in gravel.
8th - Easy Left in gravel.
7th - After or in first Hairpin.
6th - Before second Bridge
Snowy Stage
5th - After K-Left.
4th - After Hairpin Right.
Riviera Stage
3th - Second Hairpin on first lap.
2nd - After K-right on first lap.
1st - First Hairpin on second lap.
#################################################################
E-Mail :
[email protected]
Web Site : Sega Rally 2 Page
http://www.geocities.com/TimesSquare/Chasm/1632/src2.htm