Sangokushi Taisen
Card List and Translation Version 1.09
----------------------------Introduction----------------------------
Welcome again, this is a full list of the cards from the second
version (actually version 1.12). I think this would be quite useful
since most of us don't really understand Japanese, and the tactics
start becoming much more complex.
All the information I have here is from the official guidebooks,
mainly from the one published by Enterbrain that also comes with the
Ex5 card. I've further verified the information at the Sangokushi
Taisen websites at
http://www.sangokushi-taisen.com and
http://am.sega.jp/utop/closeup/sangokushi_01.html,
and had a lot of help from the Sg Magic forums at www.sgmagic.com.
I recommend buying the offical guidebook because it is extremely
detailed and includes other information such as skill durations and
effect of intelligence boosts, which unlike what I've already have
here, is very difficult to find out in the normal course of playing.
-----------------------------Background-----------------------------
With the new version, there will be two new countries and a total of
86 cards added to the game. I will list the cards sorted by their
countries and numbers but won't be providing any Kanji.
Meanwhile, format is as such:
<Card number> <Japanese Name> = <Chinese Name>
<Rarity> <Type>
<Cost> <Strength> <Intelligence>
<Ability>
<Tactics Cost> <Tactics AoE>
<Japanese name of Tactics>
<Translation of Tactics effect>
The abilities of a general can include: Valor, Ambush, Resurrection,
Fence, and Charm.
Tactics AoE Explanation:
For the AoE (area of effect), the area would be centered around the
general unless otherwise mentioned. "Forward" would be added if the
area is in front of the general.
"Wide" would refer to rectangles, and "Circle" the obvious. The
other terms I have used are "Self", when the effect is only on the
general, "All", when the effect is on the entire board, and "Dance",
when general using the skill cannot move after, and the effects
lasts until she dies.
I have also included the size of the AoE, which is self explanatory
for circles, but for rectangles, "big" would mean the range covers
the entire width of the board.
------------------------------Listing-------------------------------
--------------------------------Wei---------------------------------
No.149 Kaku Ka = Guo Jia (Fengxiao)
Rarity: SR Type: Cavalry
Cost: 1.5 Strength: 2 Intelligence: 9
Ambush
Tactics Cost: 4 Tactics AoE: Circle, Mid
Shin San Ki Bou
Counter a tactic within range and increase morale by the amount of
the countered tactic.
No.150 Kan U = Guan Yu (Yunchang)
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 5
Valor
Tactics Cost: 5 Tactics AoE: Self
Ki Shin Kou Rin
For every 1 more enemy general on the field than your other generals
that are alive, strength increased by 5. If the difference is 3 or
more generals, speed is also doubled. If you have more generals than
the enemy, strength is only increased by 1.
No.151 Jun Iku = Xun Yu (Wenruo)
Rarity: U Type: Archer
Cost: 1 Strength: 1 Intelligence: 9
Fence
Tactics Cost: 5 Tactics AoE: Own base territory
Ken Myou Naru Bou Ei
Decreases the strength of enemy generals within range by 4.
No.152 Jyo Sho = Xu Shu (Yuanzhi)
Rarity: SR Type: Spearman
Cost: 1.5 Strength: 3 Intelligence: 9
Ambush
Tactics Cost: 6 Tactics AoE: Forward Circle, Small
Un San Mu Shou No Kei
Remove enemy effects and reduces strength of enemy generals within
range by 4.
No.153 Sou Kou -Shi Shuu- = Cao Ang (Zixiu)
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: All
"Dono Watashi No Uma Wo!"
Evacuate and increases your highest strength general's strength by 5,
and doubles speed.
No.154 Sou Kou -Shi Ren- = Cao Hong (Zilian)
Rarity: U Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: All
"Dono Watashi No Uma Wo!"
Evacuate and increases your highest strength general's strength by 5,
and doubles speed.
No.155 Ri Ten = Li Dian (Mancheng)
Rarity: R Type: Archer
Cost: 1.5 Strength: 5 Intelligence: 6
None
Tactics Cost: 2 Tactics AoE: Circle, Mid
Kan Ba
Nullifies a tactic activated by an enemy general within range.
--------------------------------Shu---------------------------------
No.156 Kan U = Guan Yu (Yunchang)
Rarity: R Type: Spearman
Cost: 2 Strength: 8 Intelligence: 5
None
Tactics Cost: 5 Tactics AoE: Self
Fudou Dai Sha Rin
Increases strength by 6 and spears protrude in all directions, but
general cannot be moved.
No.157 Kan You = Jian Yong (Xianhe)
Rarity: U Type: Spearman
Cost: 1 Strength: 2 Intelligence: 3
Ambush, Charm
Tactics Cost: 3 Tactics AoE: Self
Mu Ketsu Kai Jou
Decreases strength but increases siege damage. The effect is
stronger when there is lesser time left.
No.158 Chou Un = Zhao Yun (Zilong)
Rarity: R Type: Spearman
Cost: 1.5 Strength: 6 Intelligence: 3
None
Tactics Cost: 4 Tactics AoE: Self
Shinsoku Dai Sha Rin
Increases strength by 2, movement speed by 2.5 times, and spears
protrude in all directions.
No.159 Chou Hi = Zhang Fei (Yide)
Rarity: R Type: Spearman
Cost: 1.5 Strength: 6 Intelligence: 2
Valor
Tactics Cost: 4 Tactics AoE: Self
Midare Dai Sha Rin
Increases strength by 6 and spears protrude in all directions,
but you lose control and general now moves randomly.
No.160 Ryuu Bi = Liu Bei (Xuande)
Rarity: SR Type: Spearman
Cost: 1.5 Strength: 5 Intelligence: 6
Charm
Tactics Cost: 6 Tactics AoE: Circle, Mid
Funki No Dai Gou Rei
Increases strength of your generals within range by 3, and health by
40%.
Ex.001 Ryuu Bi = Liu Bei (Xuande)
Rarity: EX Type: Swordsman
Cost: 1.5 Strength: 5 Intelligence: 5
Charm
Tactics Cost: 5 Tactics AoE: Wide, Small
Shiki
Increases the strength of your generals within range by 3.
Ex.002 Sho Katsu Ryou = Zhuge Liang (Kongming)
Rarity: EX Type: Swordsman
Cost: 2 Strength: 8 Intelligence: 1
Ambush
Tactics Cost: 8 Tactics AoE: All
Hakai No Gou U
5 bolts of lightning strike enemy generals within range.
Ex.004 Sho Katsu Ryou = Zhuge Liang (Kongming)
Rarity: EX Type: Spearman
Cost: 2 Strength: 5 Intelligence: 9
Charm
Tactics Cost: 6 Tactics AoE: Forward Circle, Mid
Raku Rai
3 bolts of lightning strike enemy generals within range.
---------------------------------Wu---------------------------------
No.161 Kan Tan = Kan Ze (Dewen)
Rarity: U Type: Spearman
Cost: 1 Strength: 2 Intelligence: 7
Ambush
Tactics Cost: 2 Tactics AoE: All
Inochigake No Suikyo
Increases the intelligence of your highest strength general by 5
before evacuating.
No.162 Go Koku Tai = Wu Guo Tai or Empress Dowager Wu
Rarity: R Type: Spearman
Cost: 1 Strength: 2 Intelligence: 5
Fence, Charm
Tactics Cost: 3 Tactics AoE: All
Bousaku Saiken
Restores one fence.
No.163 Shuu Yu = Zhou Yu (Gongjin)
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 3 Intelligence: 8
None
Tactics Cost: 7 Tactics AoE: Line
Ka Kei
Fire damage to enemy generals within range.
No.164 Shou Kyou = Xiao Qiao
Rarity: R Type: Swordsman
Cost: 1 Strength: 2 Intelligence: 4
Fence, Charm
Tactics Cost: 2 Tactics AoE: All
Koutou No Shouka
Removes all effects on your highest strength general.
No.165 Jo Fu Jin = Xu Fu Ren or Lady Xu
Rarity: U Type: Swordsman
Cost: 1 Strength: 1 Intelligence: 6
Charm
Tactics Cost: 4 Tactics AoE: All
Adauchi No Meirei
Apart from herself, increases the strength of your highest strength
general by 1 plus 3 times the number of generals you have evacuated.
No.166 So Mo = Zu Mao (Darong)
Rarity: C Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: All
Sonbu No Migawari
Revives a Wu general before evacuating.
No.167 Son Ken = Sun Quan (Zhongmou)
Rarity: U Type: Spearman
Cost: 1.5 Strength: 4 Intelligence: 6
Fence, Charm
Tactics Cost: 4 Tactics AoE: Forward Circle, Mid
"Funbare!"
Increases the strength of your generals by 3 but they cannot move.
No.168 Son Ken = Sun Jian (Wentai)
Rarity: SR Type: Spearman
Cost: 2.5 Strength: 9 Intelligence: 5
Charm
Tactics Cost: 5 Tactics AoE: Forward Circle, Mid
"Wa Ga Shikabane Wo Koe Yo"
Increases the strength of your generals within range by 8 before
evacuating.
No.169 Son Saku = Sun Ce (Bofu)
Rarity: SR Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 4
Valor, Charm
Tactics Cost: 5 Tactics AoE: Self
Shoubaoh No Shingeki
Increases strength by 5, intelligence by 4, movement speed by 1.8
times, dash damage by 25 and recovers full health. Evacuates when
effect is over.
No.170 Son Sei = Sun Jing (Youtai)
Rarity: C Type: Archer
Cost: 1 Strength: 2 Intelligence: 6
Fence
Tactics Cost: 4 Tactics AoE: Self
Kyouka Senpou
Increases strength by 4.
No.171 Dai Kyou = Da Qiao
Rarity: R Type: Archer
Cost: 1 Strength: 2 Intelligence: 4
Charm
Tactics Cost: 4 Tactics AoE: Circle, Mid
Koutou No Daika
Removes all effects on your generals within range.
No.172 Tai Shi Ji = Taishi Ci (Ziyi)
Rarity: R Type: Archer
Cost: 2.5 Strength: 9 Intelligence: 4
Valor
Tactics Cost: 4 Tactics AoE: Self
Midare Uchi
Increases strength by 3 and arrows attack all enemy generals within
range.
No.173 Ryo Mou = Lu Meng (Ziming)
Rarity: U Type: Spearman
Cost: 1.5 Strength: 5 Intelligence: 5
Valor
Tactics Cost: 5 Tactics AoE: Self
Goka No Amou
Strength increases gradually by in the duration of the skill, to a
normal maximum of 23.
No.174 Ro Shuku = Lu Su (Zijing)
Rarity: R Type: Spearman
Cost: 1.5 Strength: 4 Intelligence: 8
Fence
Tactics Cost: 2 Tactics AoE: All
Dou Mei Tei Ketsu
Increases maximum morale by 3 per activation until the end of the
battle, up to the maximum of 12.
Ex.003 Dai Kyou & Shou Kyou = Da Qiao & Xiao Qiao
Rarity: EX Type: Archer
Cost: 2 Strength: 2 Intelligence: 6
Fence, Charm
Tactics Cost: 7 Tactics AoE: Enemy fort
Ryuu Sei Shou Rai
Damages the enemy fort.
------------------------------Xi Liang------------------------------
No.175 Ou I = Wang Yi
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 5
Fence, Charm
Tactics Cost: 4 Tactics AoE: Own fort
Kinjou Teppiki
Increase fort health.
No.176 Ka Ku = Jia Xu (Wenhe)
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 9
Ambush
Tactics Cost: 5 Tactics AoE: Forward Circle, Mid
Kyo Yuu En Satsu No Kei
Increases strength of your generals within range. Effect is stronger
the lower the opponent's morale, ranging from a 2 to 8 strength
increase.
No.177 Ka Yuu = Hua Xiong
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 4
Valor
Tactics Cost: 3 Tactics AoE: Self
Akki No Bouken
Increases strength by 10, but damage is continually being taken by
your fort.
No.178 Kan Sui = Han Sui (Wenyue)
Rarity: U Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 7
None
Tactics Cost: 4 Tactics AoE: Self
Hangyaku No Noroshi
Evacuate one of your generals to increase strength by 10.
No.179 Gi Zoku = Wei Xu
Rarity: C Type: Archer
Cost: 1 Strength: 3 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: Self
Hikutsuna Kyuushuu
Increases strength. The effect is stronger the lower the opponent's
morale, ranging from a 1 to 14 strength increase.
No.180 Gen Shi = Yan Shi
Rarity: U Type: Archer
Cost: 1 Strength: 1 Intelligence: 6
Fence, Charm
Tactics Cost: 5 Tactics AoE: Forward Circle, Mid
Akujo No Kekidoku
Poisons enemy generals within range. Effect ends when the general
moves back into the fort.
No.181 Kou Jun = Gao Shun
Rarity: U Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 2
None
Tactics Cost: 3 Tactics AoE: Self
Kan Jin Ei
Increases strength by 1, sieging damage and fence damage, but will be
forced to move forward.
No.182 Kou Sei = Hou Cheng
Rarity: C Type: Cavalry
Cost: 1 Strength: 4 Intelligence: 1
None
Tactics Cost: 4 Tactics AoE: Self
Kyouka Senpou
Increases strength by 4.
No.183 Ko Ja Ji = Hu Che Er
Rarity: C Type: Swordsman
Cost: 1.5 Strength: 7 Intelligence: 1
None
Tactics Cost: 3 Tactics AoE: Self
Hikutsuna Kyuushuu
Increases strength. The effect is stronger the lower the opponent's
morale, ranging from a 1 to 14 strength increase.
No.184 Sai Bun Ki = Cai Yan (Wenji)
Rarity: SR Type: Archer
Cost: 1 Strength: 2 Intelligence: 7
Charm
Tactics Cost: 6 Tactics AoE: Dance
Bou Kyou No Mai
Decreases the health of enemy generals.
No.185 Sai You = Cai Yong (Bojie)
Rarity: C Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 8
Fence
Tactics Cost: 3 Tactics AoE: Forward Circle, Mid
Fu In No Kei
Enemy generals within range cannot use tactics.
No.186 Jo Ei = Xu Rong
Rarity: U Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: Self
Aku Gyaku Mu Dou
Increases strength by 6, but damage is continually being taken by
your fort.
No.187 Suu = Zou
Rarity: R Type: Swordsman
Cost: 1 Strength: 2 Intelligence: 7
Ambush, Charm
Tactics Cost: 5 Tactics AoE: Dance
Daraku No Mai
Decreases the maximum morale for both players. Maximum becomes 6, 5,
or 4 depending on the number of kingdoms used.
No.188 Suu = Zou
Rarity: U Type: Swordsman
Cost: 1 Strength: 2 Intelligence: 6
Ambush, Charm
Tactics Cost: 5 Tactics AoE: All
Yuwaku
Reduces the strength by 5, movement speed by 80%, and intelligence by
5 for the highest strength enemy general on the field.
No.189 Sou Ken = Song Xian
Rarity: C Type: Swordsman
Cost: 1 Strength: 4 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
Hikutsuna Kyuushuu
Increases strength. The effect is stronger the lower the opponent's
morale, ranging from a 1 to 14 strength increase.
No.190 Zou Ha = Zang Ba (Xuangao)
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 3
Valor
Tactics Cost: 3 Tactics AoE: Self
Aku Gyaku Mu Dou
Increases strength by 6, but damage is continually being taken by
your fort.
No.191 Chou Juu = Zhang Xiu
Rarity: C Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Ambush
Tactics Cost: 3 Tactics AoE: Self
Hikutsuna Kyuushuu
Increases strength. The effect is stronger the lower the opponent's
morale, ranging from a 1 to 14 strength increase.
No.192 Chou Sen = Diaochan [Sable Cicada]
Rarity: R Type: Cavalry
Cost: 1 Strength: 1 Intelligence: 5
Fence, Charm
Tactics Cost: 5 Tactics AoE: Dance
Hameitsu No Mai
Deals damage to both yours and the enemy's fort.
No.193 Chou Ryou = Zhang Liao (Wenyuan)
Rarity: R Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 3
Resurrection
Tactics Cost: 3 Tactics AoE: Self
Jinba Ittai
Increases strength by 2, doubles speed, and will not be countered by
spears.
No.194 Chin Kyuu = Chen Gong (Gongtai)
Rarity: R Type: Archer
Cost: 1.5 Strength: 4 Intelligence: 7
Fence
Tactics Cost: 3 Tactics AoE: All
Hametsutekina Kensaku
Increases the strength of your highest strength general by 10, but
damage is continually being taken by your fort.
No.195 Tou Taku = Dong Zhuo (Zhongying)
Rarity: SR Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 7
None
Tactics Cost: 5 Tactics AoE: Wide, Small
Bougyakkunaru Hadou
Increases the strength by 6 and speed by 1.5 times of generals within
range but more damage is continually taken by your fort the more the
number of generals affected.
No.196 Ba Tai = Ma Dai
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
Fukutsu No Chugi
Increases health by 65%.
No.197 Ba Chou = Ma Chao
Rarity: R Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 5
Valor
Tactics Cost: 7 Tactics AoE: Wide, Small
Zen Gun Totsugeki
Increases strength by 2, speed by 1.8 times, and dash damage for all
your cavalry within range.
No.198 Ba Tetsu & Ba Kyuu = Ma Tie & Ma Xiu
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
Jinba Ittai
Increases strength by 2, doubles speed, and will not be countered by
spears.
No.199 Ba Tou = Ma Teng (Shoucheng)
Rarity: U Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Valor, Charm
Tactics Cost: 5 Tactics AoE: Wide, Small
Shiki
Increases strength of your generals within range by 3.
No.200 Hou Toku = Pang De (Lingming)
Rarity: U Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 3
None
Tactics Cost: 3 Tactics AoE: Self
Cho Totsu Mou Shin
Increases strength by 6 and triples speed, but general moves towards
the direction he was facing.
No.201 Ri Kaku & Kaku Shi = Li Jue (Zhiran) & Guo Si
Rarity: C Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 2
None
Tactics Cost: 3 Tactics AoE: Self
Hikutsuna Kyuushuu
Increases strength. The effect is stronger the lower the opponent's
morale, ranging from a 1 to 14 strength increase.
No.202 Ri Ju = Li Ru
Rarity: U Type: Swordsman
Cost: 1 Strength: 2 Intelligence: 8
Fence
Tactics Cost: 4 Tactics AoE: Forward Circle, Mid
Ansatsu No Doku
Poisons enemy generals within range. Effect ends when the general
moves back into the fort.
No.203 Ryo Ki = Lu Ji or Lady Lu
Rarity: SR Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 3
Valor, Charm
Tactics Cost: 6 Tactics AoE: Self
Tenka Musou Kai
Increases strength by 13, speed by 1.8 times, and recovers 50%
health.
No.204 Ryo Fu = Lu Bu (Fengxian)
Rarity: SR Type: Cavalry
Cost: 3 Strength: 10 Intelligence: 2
Valor
Tactics Cost: 4 Tactics AoE: Self
Seki To Hou Kou
Increases strength by 20 and triples speed, but general moves towards
the direction he was facing.
No.205 Ryo Fu = Lu Bu (Fengxian)
Rarity: R Type: Cavalry
Cost: 2.5 Strength: 9 Intelligence: 4
Valor
Tactics Cost: 5 Tactics AoE: Self
Hi Shou Kou Rin
Evacuates all your generals on the field and increases strength by 3
plus the strength of the generals evacuated. If strength increases by
more than 15, speed doubles.
Ex.005 Chou Ryou = Zhang Liao (Wenyuan)
Rarity: EX Type: Cavalry
Cost: 2 Strength: 7 Intelligence: 4
Valor
Tactics Cost: 3 Tactics AoE: Self
Cho Totsu Mou Shin
Increases strength by 6 and triples speed, but general moves towards
the direction he was facing.
--------------------------------Yuan--------------------------------
No.206 En Kyou Dai = Yuan Xiong Di or Brothers of the Yuan Family
Rarity: C Type: Cavalry
Cost: 1 Strength: 3 Intelligence: 4
None
Tactics Cost: 3 Tactics AoE: Self
Atome Arasoi
Increases strength by 6 but general now moves randomly. Evacuates at
end of effect.
No.207 En Jutsu = Yuan Shu (Gonglu)
Rarity: U Type: Swordsman
Cost: 1 Strength: 1 Intelligence: 4
Fence
Tactics Cost: 3 Tactics AoE: All
Gitei No Chokumei
Increases the strength of your highest strength general by 10, but
the general's health decreases with time.
No.208 En Shou = Yuan Shao (Benchu)
Rarity: SR Type: Spearman
Cost: 1.5 Strength: 5 Intelligence: 5
Charm
Tactics Cost: 6 Tactics AoE: Wide, Big
Dai Hei Ryoku No Dai Baku Shin
Increases the strength of your generals within range by 1 plus the
number of generals affected.
No.209 En Shou = Yuan Shao (Benchu)
Rarity: R Type: Cavalry
Cost: 1.5 Strength: 5 Intelligence: 5
Charm
Tactics Cost: 7 Tactics AoE: Wide, Small
Ei Kou No Dai Gou Rei
Increases the strength of your generals within range by 3 plus 1 for
every morale you have more than the required 7.
No.210 Kaku To = Guo Tu (Gongze)
Rarity: U Type: Archer
Cost: 1 Strength: 2 Intelligence: 7
Ambush
Tactics Cost: 3 Tactics AoE: Self
Sekinin Tenka
Evacuates one of your generals randomly to increase morale by 4. If
Kaku To was selected, morale becomes 0 instead.
No.211 Gan Ryou = Yan Liang
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 3
Valor
Tactics Cost: 5 Tactics AoE: Self
Senjin No Homare
Increases strength by 5. Morale also increases by 4 at end of effect
if the general was not evacuated and the tactic was not removed.
No.212 Ki Rei = Ji Ling
Rarity: U Type: Cavalry
Cost: 1.5 Strength: 6 Intelligence: 3
None
Tactics Cost: 4 Tactics AoE: Self
Tazei No Seme
Increases strength by 2 plus the number of generals you have on the
field.
No.213 Kou Ran = Gao Lan
Rarity: C Type: Spearman
Cost: 1 Strength: 3 Intelligence: 3
Valor
Tactics Cost: 3 Tactics AoE: Self
Ichiban Yari
Increases strength by 2. Morale also increases by 2 at end of effect
if the general was not evacuated and the tactic was not removed.
No.214 Jun U Kei = Chunyu Qiong (Zhongde)
Rarity: U Type: Spearman
Cost: 1.5 Strength: 6 Intelligence: 3
None
Tactics Cost: 4 Tactics AoE: Self
Usou No Danmatsuma
Increases strength. The effect is stronger the higher your morale,
but if the general is evacuated during the effect, morale becomes 0.
Strength increase is ranged from 1 to 12.
No.215 Shin Hai = Shen Pei (Zhengnan)
Rarity: C Type: Swordsman
Cost: 1 Strength: 2 Intelligence: 7
Fence
Tactics Cost: 6 Tactics AoE: Own base territory
Soto Bari Kekkai
Water damage to all enemy generals a row in front of your fort.
No.216 Shin Raku = Zhen Luo or Empress Zhen
Rarity: SR Type: Archer
Cost: 1 Strength: 3 Intelligence: 5
Charm
Tactics Cost: 5 Tactics AoE: Dance
Fukkatsu No Mai
All your evacuated generals revives faster. Does not stack with
'Resurrection'.
No.217 So Ju = Ju Shou
Rarity: U Type: Archer
Cost: 1 Strength: 1 Intelligence: 9
Fence
Tactics Cost: 3 Tactics AoE: Forward Circle, Mid
Fu In No Kei
Enemy generals within range cannot use tactics.
No.218 Chou Kou = Zhang He (Junyi)
Rarity: U Type: Spearman
Cost: 1.5 Strength: 6 Intelligence: 5
None
Tactics Cost: 3 Tactics AoE: Self
Ichiban Yari
Increases strength by 2. Morale also increases by 2 at end of effect
if the general was not evacuated and the tactic was not removed.
No.219 Den Hou = Tian Feng (Yuanhao)
Rarity: R Type: Swordsman
Cost: 1.5 Strength: 4 Intelligence: 9
Ambush
Tactics Cost: 5 Tactics AoE: Forward Circle, Mid
Sukinaki Kousei
Increases strength of your generals within range by 3. Morale
increases by 1 at end of effect for every general affected that was
not evacuated and the tactic not removed.
No.220 Tou Ton = Ta Dun
Rarity: U Type: Archer
Cost: 1.5 Strength: 6 Intelligence: 2
None
Tactics Cost: 4 Tactics AoE: Self
Kyouka Senpou
Increases strength by 4.
No.221 Bun Juu = Wen Chou
Rarity: R Type: Cavalry
Cost: 2 Strength: 8 Intelligence: 5
Valor
Tactics Cost: 4 Tactics AoE: Self
Shiki Ohsei
Increases strength. The effect is stronger the higher your morale.
Strength increase is ranged from 2 to 11.
No.222 Hou Ki = Feng Ji (Yuantu)
Rarity: C Type: Spearman
Cost: 1 Strength: 2 Intelligence: 7
Ambush
Tactics Cost: 3 Tactics AoE: All
Yuganda Sanken
Revives your general and evacuates another.
No.223 Ryuu Bi = Liu Bei (Xuande)
Rarity: U Type: Spearman
Cost: 1.5 Strength: 5 Intelligence: 5
Resurrection, Charm
Tactics Cost: 3 Tactics AoE: All
Jinsokuna Tenshin
Moves all your generals instantly to your fort.
---------------------------------Ta---------------------------------
No.224 Ou In = Wang Yun (Zishi)
Rarity: U Type: Archer
Cost: 1 Strength: 2 Intelligence: 8
None
Tactics Cost: 4 Tactics AoE: All
Bijo Renkan No Kei
Reduces the strength by 4, speed by 50 percent and intelligence by 4
of the highest strength enemy general on the field, but evacuates one
of your female generals randomly.
No.225 Ka Shin = He Jin (Suigao)
Rarity: C Type: Swordsman
Cost: 1 Strength: 3 Intelligence: 1
None
Tactics Cost: 4 Tactics AoE: Wide, Small
Kashin No Dai Gou Rei
Increases the strength of your generals within range by 4, but
reduces their intelligence by 10.
No.226 Ka Da = Hua Tuo (Yuanhua)
Rarity: SR Type: Swordsman
Cost: 1.5 Strength: 6 Intelligence: 8
None
Tactics Cost: 5 Tactics AoE: Forward Circle, Mid
Shin I
Increases the strength of your generals within range by 4 and removes
all effects from the enemy.
No.227 Ka Tai Gou = He Tai Hou or Empress He
Rarity: C Type: Swordsman
Cost: 1 Strength: 1 Intelligence: 5
Charm
Tactics Cost: 2 Tactics AoE: Forward Circle, Mid
Amai Iroka
Increases the health of your generals within range by 50%, but
decreases their strength by 10.
No.228 Kou Ho Suu = Huangfu Song (Yizhen)
Rarity: U Type: Spearman
Cost: 1.5 Strength: 5 Intelligence: 5
None
Tactics Cost: 5 Tactics AoE: Wide, Small
Zokugun Toubatsu Rei
Increases the strength of your generals within range by 1 for every
enemy general on the field. Minimum increase is 1.
No.229 Juu Jou Ji = Shi Chang De or The Ten Regular Attendants
Rarity: U Type: Swordsman
Cost: 1 Strength: 1 Intelligence: 8
Ambush, Fence
Tactics Cost: 4 Tactics AoE: Forward Circle, Small
Mittsu U No Kei
Decreases the strength by 3, intelligence by 2, and speed by 40% of
enemy generals within range but increases the opponent's morale by 2.
No.230 Ro Shoku = Lu Zhi (Zigan)
Rarity: U Type: Cavalry
Cost: 1.5 Strength: 4 Intelligence: 8
None
Tactics Cost: 3 Tactics AoE: Wide, Small
Shi No Oshie
Increases the intelligence of your generals within range by 6.
End of List.
-------------------------Player Strategies--------------------------
These are the 16 Heiho that are available to a player once per
battle. I don't think it'll be too difficult to identify which is
which, so I still will not use Japanese characters yet. The data is
correct for version 1.12, sorted by requirements.
-Sai Ki No Hou-
Effect: Revives all your evacuated generals.
Level 1: 16% Health Level up: 1% increase
Requirement: None. Available at start.
-Sei Hei No Hou-
Effect: Increases your generals' strength by 2.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: None.
-Ren Kan No Hou-
Effect: Decreases enemy movement by half.
Level 1: 16.5 seconds Level up: 0.5 seconds increase
Requirement: Use Archers 40 times.
-Soku Gun No Hou-
Effect: Increases your generals' movement speed by 50%.
Level 1: 16.5 seconds Level up: 0.5 seconds increase
Requirement: Use Cavalry 40 times.
-Zou En No Hou-
Effect: Recovers your generals health.
Level 1: 31.5% Health Level up: 1.5% increase
Requirement: Use Spearmen 40 times.
-Sai Ken No Hou-
Effect: Increases your fences durability.
Level 1: 3.4 Times Level up: 0.4 Times increase
Requirement: Use generals with the Fence ability 30 times.
-Shou Gun No Hou-
Effect: Increases your generals' strength by 4, but decreases their
movement speed to 25%.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use generals with 8 or more strength 120 times.
-Tou Kyuu No Dai Kou Sei-
Effect: Increases your Archers' range by 50%.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Archers 300 times.
-Shin Soku No Dai Kou Sei-
Effect: Increases your Calavry's strength by 3 and doubles their
movement speed.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Cavalry 300 times.
-Sha Rin No Dai Kou Sei-
Effect: Increases your Spearmen's strength by 4 and spears protrude
from them.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Spearmen 300 times.
-Shoku Gun No Dai Kou Sei-
Effect: Increases the strength of your generals of the Kingdom by 3.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Shu generals 150 times.
-Gi Gun No Dai Kou Sei-
Effect: Increases the strength of your generals of the Kingdom by 3.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Wei generals 150 times.
-Go Gun No Dai Kou Sei-
Effect: Increases the strength of your generals of the Kingdom by 3.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Wu generals 150 times.
-Ta Gun No Dai Kou Sei-
Effect: Increases the strength of your generals of the Kingdom by 3.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Ta generals 150 times.
-Sei Ryou Gun No Dai Kou Sei-
Effect: Increases the strength of your generals of the Kingdom by 3.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Xi Liang generals 150 times.
-En Gun No Dai Kou Sei-
Effect: Increases the strength of your generals of the Kingdom by 3.
Level 1: 8 seconds Level up: 0.5 seconds increase
Requirement: Use Yuan generals 150 times.
End of Strategies
------------------------------Changes-------------------------------
There are quite some changes after the upgrade from version 1.003 to
version 1.100 of the Sangokushi Taisen game. I am not listing yet,
the changes to the individual tactics for generals of the previous
version, but here are the changes to gameplay.
Cavalry : Longer distance required before activation of the aura.
Spearmen : Counter damage is increased.
Archers : Increased melee damage, movement speed, and siege damage.
Siege : Increased movement speed.
Ambush : Ambush units move at the same speed regardless of type.
----------------------------To Be Added?----------------------------
-History/Background of generals
-Full Japanese Names
-Battle cry (Japanese)
-Translation
-Detailed SKill duration and effect
------------------------------Credits-------------------------------
I had a lot of help in creating this FAQ, and these are the people
I'd like to thank:
Bumper for providing the chinese names and history for the generals,
and Nightingle for filling up the missing names.
Ferrar1 for corrections and error spotting with Juunitsu, stone78
and Handshaker, who all noticed some glaring errors.
----------------------------Ending Notes----------------------------
Hope you found this useful (I hope we get to use these cards earlier
too), it took a much longer time and effort than expected to
translate all these cards. If you do find any mistakes, please send
me a mail at tel_arin at hotmail. I'm also Kirua at the Sg Magic
forums and on the GameFAQs boards.
This FAQ is free to be used for non-profit purposes, but if you are
planning to use it, please do give us the credit for translating,
and send a mail when you do.
Copyright 2006 Lim Yi Ming
All trademarks and copyrights contained in this document are owned
by their respective trademark and copyright holders.
EoF