Friday, 06-Feb-98 06:45:57


    Hanzo mini FAQ ver 1.3

    by Alan Tan
    email:[email protected]

    This FAQ will list the main moves and some of the multiparts which I
    know of. I would like to thank two very nice Japanese, Daxing, who
    provided me with the multiparts and Sekuin for his throw breaks. There
    will be a little discussion for vs combat. any useful feedback is
    welcomed esp VS combat and mistakes in FAQ.
    NOTE: I've tried to give all the info as accurately as possible but I
    did not proof read it. If any move did not work after trying for like
    10 times, pls email me. I might have made a mistake.

    What's new in ver 1.3
    rectified a mistake in low reversal throw. Added a few more combos,
    one instant kill.

    What's new in ver 1.2
    added Multipart for low reversal and throw breaks which will be in
    brackets beside the throw.

    Moves:
    I'll be using numbers for direction with 6 being forward and 4 back, 2
    down and so on. The moves are not complete but I will definately
    mention moves that are more useful and special.

    common moves(bust and slash)
    6A+B: mid move, short range, float on hit, very very useful

    6B: mid move, short range, float on MC (major counter)

    (22B or 2D,B),B: low kick followed by high kick

    33: low dash in

    A+B: strong slash, mid, good damage, slow recovery

    A,A,A,9C: punch(high),punch(high),punch(mid), throw. The throw is NOT
    a combo.

    A,A,B: a true combo (high)

    A,A,A,special. note you MUST be very FAST in doing your special.

    B: high kick, can be cancelled into specials. This is the only move I
    find which can be cancelled. Is there any other ones??

    2A: quick punch(low) safe and irritating

    2B: low kick. quite safe but if opponent is good he can counter (refer
    to counter in vs section)

    (3B or 3D,B),2A+B : mid slash,low slash. Useful but recovery slow.

    6A or 3D,A: mid hit. quite fast. stumbles crouchers allowing you to
    move in and low throw.

    2D,A,A: two low attacks after dodge

    9B: useful attack on ground opponent

    SLASH

    214C: bomb implant (mid) very very very nice move. NOTE the opponent
    is vulnerable when bomb explodes. There he cannot guard esp against
    the issen(one shot kill). or you can do the 63214A as followup.

    641236 A or B: teleport move, useful after a hit 214C as if you time
    it properly, you can be very close to the exploding opponent :)

    214 A, exploding flame. can combo special after it

    63214 AorB, Heaven or Earth Slash. if opponent hit you during the
    animation, a block of wood appears and opponent is staggered allowing
    for a confirm hit.

    22B+C, invisibility. Drains stamina continuously. Very dangerous. To
    reappear either get hit or block an attack or 22B+C (requires stamina)
    very useful with the teleportation move and during RAGE (ABC when
    power meter full)

    236A: shuriken


    Power up special
    236AB: combo it into float.

    Float combos:
    A,AB,9B
    A,236AB(special)
    A,B,B,236AB or 214C(requires you to move forward between moves)
    A,214C

    BUST

    421 AorBorCorD: teleport

    641236 AorB: teleport

    22A: teleport

    236A: shuriken, dangerous when powerup, allowing for up to 3
    continuous hit. If near wall, opponent will not move back after hit,
    after two hits, Jump B, special. Huge damage.

    4B+C: high reversal. Can follow ANY throw. Just key in command.

    1B+C: mid reversal. Can follow ANY throw

    2B+C: low reversal
    follow: BC,A,D -> ABC,B,BCD,C -> A,C,B,D,AB,CD,ABCD (D to break) (it
    works. two bone breaks, one stab followed by the spinning piledriver)

    623C (A to break): spinning throw. Can be done in the air(unconfirmed)

    63214C (C to break): flip throw
    follow: AB,CD,BC (D to break)
    or follow: D,C,B,A (C to break) -> ABCD,CD,AB

    41236C(B to break): bone breaks
    follow: A,B,C,D (B to break)-> AD,BC,ABCD (head stomp)
    or follow: B,C,BC (A to break) -> A,C,B,D,BC (knife slash)

    66C: throw can follow with ground throw

    9C: Headbreaker. hits crouchers

    1C (B to break): ground throw

    3C (A to break): ground throw
    follow: ABCD,CD,AB

    623AB: powerup special. can move a LITTLE then ground throw after
    successful hit.

    Float combos:
    6+A+B,A,AB,6(walk),ground throw (DAMAGING)

    Ground combos
    when powerup...
    236A(multi shuriken),JB,Special (works only in enclosed spaces)

    VS combat

    dodging:
    3D is useful in close combat esp after a opponent block your move.
    when opponent jumps towards you, DODGE.
    4D allows you to block even when retreating. 6(hold)+D to run

    General combos:
    JB (jump B), any throw
    JAB, 6A+B, float combo

    instant kill: JB, 41236. C+D (SCS), A*4, A*4, A*3, 2(hold)
    C(repeatedly) to cancel the last sword stab and execute the low throw,
    complete the low throw and the opponent will die. Note you must have
    close to full stamina to execute.

    Counters:
    after you block something, you can IMMIDIATELY execute a special but
    you must be fast.For hanzo bust, his shuriken when powerup is a VERY
    effective counter.