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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2005 Andrew K.K. Ah New

*********************************************
HEXCODES
:rfjet:00000000:00028B89:00000003:FFFFFFFF:00028b89 lives
00028966 life counter (affected by 00028b89?)
:rfjet:00000000:00028B8A:00000002:FFFFFFFF:00028b8a bombs
00028964 bomb counter (affected by 00028b8a?)
:rfjet:00000100:00028B8b:0000000f:FFFFFFFF:00028b8b jet ID
:rfjet:00000100:00028B8E:00000004:FFFFFFFF:00028b8e basic shot
:rfjet:00000100:00028B8F:0000002f:FFFFFFFF:00028b8f SP type
:rfjet:00000100:00028B90:00000003:FFFFFFFF:00028b90 SP shot
:rfjet:00000100:00028BCC:00000003:FFFFFFFF:00028BCC Slave2
:rfjet:00000100:00028BCF:00000004:FFFFFFFF:00028BCF Slave L3 type
:rfjet:00000100:00028F36:00000002:FFFFFFFF:00028F36 Slave1
:rfjet:0008001E:00028964:00000004:00000000:watch 00028964
:rfjet:0008001E:00028B88:00000007:00000000:watch 00028b88

CONTROLS
A: Tap quickly to shoot one 'unit' of shot.
  Press to shoot a short stream of shots.
  Hold to charge up. Your jet will produce a glow in front. Release to
   launch the charge. Not all jets can do this.
B: Hold to launch a bomb, then release to detonate it.
  Not all jets can 'delay' the explosion like this.

PLANES
There are 14 planes (plus a randomizer) arranged in an ellipses
Your cursor starts at North.
N: AEGIS IV [00] (3,3,3,3)
NNW: BEAST WING [01] (5,1,1,5)
NW: CHASER 2000 [02] (5,1,1,5)
WNW: DEATH HEADER [03] (3,2,4,2)
WSW: ERASER [04] (2,5,1,4)
SW: FLYING RAY [05] (4,4,1,3)
SSW: GRIFFIN [06] (2,3,2,4)
S: HELL DIVER [07] (1,4,2,6)
SSE: RAIDEN mk-II [08] (1,4,2,6)
SE: JUDGE SPEAR [09] (6,2,1,4)
ESE: RAIDEN mk-IIbeta [0a] (3,3,5,1)
ENE: BLUE JAVELIN [0b] (4,2,2,4)
NE: MICLUS [0c] (3,6,3,2)
NNE: IXION [0d]
Center: "?" random select (can only access from N&S?)
*: Slaves (including Fairy) [0e for Fairy, 0f for all others]

-Numbers in square brackets are the jets' ID#'s
-Numbers in parentheses are the jets' performance levels (taken from Raiden
Fighters 2 selection screen, since this game doesn't show the jets' stats).
-Each plane has a basic shot, a Laser attack, a Missile attack, and a Bomb.
-Ship speed seems to increase with collection of first(?) L/M object.
-Basic shots are increased by L and M objects.
-Charge attacks cannot be done without a laser or missile enabled.
-Some charge attacks prevent you from using your basic shot for the
 duration of the attack. Slave attacks can still be used during charge
 attacks, however.
-You start off with 2 bombs. Picking up "B" objects will give you one bomb
 each for a total of 7. The number of bombs that you have is indicated at
 the lower-left corner of the playfield.
-Laser and Missile attacks are obtained and then increased by picking up "L"
 and "M" objects. Picking up either object will raise the special attack
 level, so picking up an M and then an L will leave you with a level 2 laser.
-Slaves can be added to any ship by picking up "S" objects. The number and
behavior of the slaves seems to depend on how many "S" objects have
been picked up:
0=Nothing
1=One slave (3 shots per press)
2=Two slaves behind (3 shots/press?)
3=Two slaves behind, charge attack causes them to behave in one of several
  ways:
 01=Homing in on target, single forward
 02=Move in front of your jet, 2-way
 03=Stationed in place, laser forward
 04=Flying left and right, three-way
 05=Reset game
 ?=Tailing your jet, double forward
-Slaves also cause your plane to attract free-flying medals (which usually
 just float straight down toward the bottom of the screen). Slaves themselves
 repel medals somewhat; this is useful if you want the medals to crash into
 each other and get bigger.
-Weapon names in double quotes taken from Raiden Fighters 2 instuction card.

***Aegis IV*** [00] (3,3,3,3)
Basic: 3 rows per press
0=pairs (small
1=pairs (medium)
2=pairs (medium) + 2way spread (small)
3=pairs (medium) + 2way spread (medium)
4=pairs (large) + 2way spread (large)
Laser: "Homing Rays" these come out the back of your jet in left/right pairs.
1=1 pair (small, short)
2=2 pairs (small, short)
3=2 pairs (large, short)
4=2 pairs (large, long)
Charge: 3 pairs out the back, then lasers shoot out at
increasing angles (starting from straight forward)
 1=17 thin
 2=37 thin
 3=57 thick
 4=77 thick
Missile: "Armor Piercing Missiles"
1=pair
2=pair, pair
3=pair, quadruple
4=quadruple, quadruple
Charge: Spreadfire barrage; groups of five missiles fan out and forward.
 1=6 groups, then 6 individual
 2=12 groups, then 6 individual
 3=18 groups, then 6 individual
 4=24 groups, then 6 individual
Bomb: "Firestar"
Slave level 3: laser forward

***Beast Wing*** [01] (5,1,1,5)
Basic: 3 rows
0=Thin 3way
1=Thin 5way
2=Thin double forward + thin 4way
3=Thin double forward + thin 6way
4=Thick double forward + thick 2way + thin 4way
Laser: "Flame Thrower" Can swing tip l/r by moving in said direction.
1=
2=
3=
4=
Charge: farther reaching, longer lasting, faster swinging.
 1=
 2=
 3=
 4=
Missile: "Homing Stinger Missiles" fan out in pairs
1=1 small pair x 1press
2=1 medium sized pair x 2presses
3=2 medium sized pairs x 2presses
4=2 large pairs x 2presses
Charge: dozens of homing missiles in all directions
 1=
 2=
 3=
 4=
Bomb: "Firestar"

***Chaser 2000*** [02] (5,1,1,5)
Basic: fast plasma bullets. Each strength is larger than the last.
0=4 per press
1=6 per press
2=8 per press
3=10 per press
4=10 per press
Laser: "Homing Deflector Beam" Jumps from target to target (1 per press)
1=Thin, short
2=Thin, longer
3=Thick, ?
4=Thick, longer
Charge: Curl lightning?
 1=
 2=
 3=
 4=
Missile: "Side-Winder Missiles" (2 per press)
1=4 max
2=6 max
3=6 max
4=8 max
Charge: 'corridor' (1 double forward + x octuple forwards + 4 pairs contract
+ 2 pairs contract)
 1=x is 5
 2=     15
 3=     25
 4=     35
Bomb: "Firestar"

***Death Header*** [03] (3,2,4,2)
Basic: double forward (3 per press)
0=thin
1=thick
2=thick double forward + thin 2way
3=thick double forward + thin 4way
4=thick double forward + thick 4way
Laser: "Electric Lock-on Beam" rotating (back to front) lightning
1=thin pair
2=thick pair
3=thick pair + 1 thin forward solo
4=thick pair + 1 thick forward solo
Charge: 4 spinning lightning. Each strength lasts longer
 1=thin
 2=thin
 3=thick
 4=thick
Missile: "Heat Seeking Missiles"? Each strength has larger missiles(?) and
faster firing rate.
1=quadruplet
2=quadruplet
3=quadruplet
4=quadruplet
Charge: Missiles aimed at targets (they take straight paths)
 1=70? (In ? groups of 4 + ? singles)
 2=
 3=
 4=
Bomb: "Firestar"

***Eraser*** [04] (2,5,1,4)
Basic: double forward (1 'pack' per press)
0=2 small
1=4 small
2=2 large + 2 small + 2 large
3=6 large + 2 small
4=2 very large + 2 large + 2 very large + 2 large
Laser: "Laser Beam" twin
1=1 thin
2=2 thin
3=2 thick
4=4 thick
Charge: gushball
 1=
 2=
 3=
 4=
Missile: "Molotov Cocktail Missile" forward (1 per press)
1=1 small
2=2 small
3=2 medium?
4=2 large
Charge: series of forward-shooting Missiles
 1=10 small
 2=14 small
 3=14 large
 4=18 large
Bomb: "Firestar"

***Flying Ray*** [05] (4,4,1,3)
Basic: double forward
0=2+2 small
1=2 small, 2 smaller, 2 small
2=2 big, 2 smaller, 2 big, 2 smaller
3=2 big, 2 big + 2 bigger, 2 big, 2 bigger
4=2 big, 2 big, 2 big + 2 bigger, 2 big + 2 bigger, 2 bigger
Laser: "Wide Angle Laser Beam" spread
1=1 small pair (~60' from straight forward)
2=2 small pairs (opening)
3=2 large pairs (opening)
4=3 large pairs (opening)
Charge: super spread (4+4 pairs per cycle of open/close)
 1=20 pairs of thin lasers (2.25 cycles of open/close)
 2=33 pairs of thin lasers (4.145 cycles)
 3=50 pairs of thick lasers (6.25 cycles)
 4=66 pairs of thick lasers (8.25 cycles)
Missile: "Homing Cruise Missile" wide double forward (trails of smoke)
1=2 pair (small)
2=2 pairs (medium)
3=3 pairs (medium)
4=3 pairs (large)
Charge: multi in r/l semi-pairs
 1=14 pairs?
 2=24 pairs?
 3=34 pairs?
 4=44 pairs?
Bomb: "Firestar"

***Griffin*** [06] (2,3,2,4)
Basic: forward
0=1 pair small
1=1 pair large, 1 pair small
2=4 single large
3=6 single large
4=1 pair, 2 single, 1 pair, 2 single. All large
Laser: "Pod Lock-On Beams" satelite shooters (2 per press)(3 lasers/satelite)
1=4 satelites (small lasers)
2=4 satelites (small lasers)
3=4 satelites (large lasers)
4=4 satelites (large lasers)
Charge: four forward satelites
 1=small lasers
 2=small lasers
 3=large lasers
 4=large lasers, lasts longer
Missile: "Parachute Bombs" short-range. Negates projectiles. (1pair/press)
1=1 pair max (small)
2=2 pair max (small)
3=2 pair max (medium)
4=3 pair max (large)
Charge: short bombs in a circle, then a forward series (waves left/right)
 1=8 counter-clockwise, then 10 (1 swing cycle l->r->l), small bombs
 2=same, small bombs
 3=same, medium bombs
 4=same, large bombs
Bomb: "Firestar"

***Hell Diver*** [07] (1,4,2,6)
Basic: double forward
0=2 pairs small
1=2 pairs large
2=2 pairs large + 2 pairs spread small
3=2 pairs large + 3*2 pairs spread large
4=same as 3, but very large
Laser: "Boomerang Lasers" look like ninja blades
1=1 pair, small
2=2 pairs, small
3=2 pairs, large
4=3 pairs, large
Charge: 6 pairs opening, 5 closing, 5 opening
 1=small blades
 2=same
 3=large blades
 4=same
Missile: "Lock-On Cruise Missiles" from front of jet. (1 row per press)
1=2 singles, small
2=2 pairs, medium
3=3 pairs, medium
4=3 pairs, large
Charge: 2 'waving' lines of missiles
 1=15 pairs
 2=24 pairs
 3=32 pairs
 4=41 pairs
Bomb: "Firestar"

***Raiden mk-II*** [08] (1,4,2,6)
Basic: used as Laser ("Plasma Lock-On Beam", curling)
0=4 rows of pairs
1=Thinner laser
2=Thin laser
3=Thick laser
4=Thicker laser
Laser: none
Missile: "Homing Missiles" fan out. Speed increases w/pwr
1=1 small pair per press, 1 press max
2=1 medium pair per press, 2 press max
3=2 large pair per press, 2 press max
4=2 largest pair per press, 2 press max
Charge: none
Bomb: nonstandard (Raiden bomb, mushroom cloud aftermath)

***Raiden mk-IIbeta*** [0a] (3,3,5,1)
Basic: Raiden Red (groups of shots fan out)
0=1 pair
1=3 pairs
2=3 triples
3=5 triples
4=7 quadruples
Laser: none
Missile: forward spread-missiles. Size increases w/pwr? (1 row per press, 2
presses max)
1=2
2=3
3=4
4=4
Charge:none
Bomb: nonstandard (cluster of minibombs)

***Judge Spear*** [09] (6,2,1,4)
Basic: "Cluster Burst Lazer" double forward
0=wide,wide (all small shots)
1=wide,narrow,wide (all small shots)
2=wide,narrow,wide,narrow (wide rows are medium)
3=wide,narrow+wide,narrow,narrow+wide (all rows are medium)
4=4 rows of wide+narrow (wide shots are large)
Laser: none
Missile: Fast "Missiles" fly forward and explode several times upon impact.
High refire rate for a missile weapon. Larger missiles have more explosions.
3 pairs max
1=small single
2=small pair
3=medium pair
4=large pair
Charge: none
Bomb: nonstandard "Electro Storm" (black hole, no time-delay)

***Blue Javelin*** [0b] (4,2,2,4)
Basic: Same as Judge Spear's, with two exceptions
0=
1=
2=
3=2nd row's outer lasers spread out slightly
4=2nd and 4th rows' outer lasers spread out slightly
Laser: same as Judge Spear's (namely, none)
Missile: rows of 4 missiles fan out
1=3 rows (small)
2=4 rows (medium)
3=5 rows (large)
4=6 rows (largest)
Charge: none
Bomb: same as Judge Spear's

***Miclus*** [0c] (3,6,3,2)
Basic: fireballs (4 rows)
0=1 (small)
1=2 way (small)
2=2 way (medium)
3=3 way (medium)
4=3 way (large) + 2 way (small)
Laser: none?
Missile: none?
Bomb: nonstandard flamethrower (waveable, doesn't negate projectiles)

***Ixion*** [0d]
Basic: 6 bursts per press
0=4 small
1=2 medium + 2 small
2=2 large + 2 medium + small 2way
3=4 large + medium 2way
4=4 large + large 2way
Laser: Long lasers
1=1 thin
2=2 thin
3=2 medium
4=4 thick
Charge: 4 thick lasers. Each strength wider than last
 1=
 2=
 3=
 4=
Missile:
1=1 pair
2=2 pairs
3=2 pairs
4=3 pairs
Charge: waving column of forward missiles
 1=36 missiles
 2=66 missiles
 3=96 missiles
 4=126 missiles in 16 halfwaves
Bomb: "Firestar"

***Slaves (including Fairy)*** [Fairy 0e, else 0f] (stats vary)
Basic: 5 rows per press
1=Single forward
2=Double forward
3=Three way
4=Four way
5=Five way
Laser: none
Missile: none
Bomb: same as masters'

*************************
ENEMY FLAK
Small Orange: Smallest, slowest
Yellow Glowing: Faster
Yellow Stars: Faster
Red Bullets: These can be destroyed by shooting them.

ENEMIES
Tanks
Small
 Green: Often moving, have small swivel turrets
 Grey
Medium
 Red Rectangular
Jets
Small Size
 Divers
  Green
  Red
  Blue
Medium Size
Large Size
Bigger than Screen
Trains
Boats
Small
Battleships
Turrets
Bubble
Dome
 Small
 Big
Swivel
Target Practice
Pickup trucks
Garbage Heaps
Crane (level 5)

*************************
BRIEFING (level scores)
Ability: Usually in the multiple digits
Earned Medals: Usually around 30
Technical Point: Usually in single digits
Total Score: Ability*Earned Medals*Technical Points. Added to player score.
1p/2p Score: starts off as score from level. Total Score is added to this, and
the resulting total is the starting score for the next level.

LEVELS
Simulate Mission
1 Warehouse area
Boss: Tank
5 Canyon railroads
Boss: Plane
("Shifting to military drill of midium grade stage than this"
15 Swamp
 Ground
 Water
 Tracks
 Boss: Tank
"This level seems to have been difficult to you"
goto 20)
10 Beach/ocean
Boss: Seaplane
(off chance of goto 30?)
20 Desert
Boss: Tank
(off chance of goto 35r?)
(35r Red sky
Boss: Giant Jet
Mission Completed (goto Second Run))
"Shifting to military drill of midium grade stage than this"
30 High skies
White clouds
High above mountains/beach
Big jet
Smaller jet (flies out of big jet)
goto 50?
40 Ocean
Boss: Boat
"This level seems to have been difficult to you"
35g Green Clouds
"This level seems to have been difficult to you"
(start over at harder level)
50
Sea with ice
 Tank from level 1(?)
Land, less snow
 Tank from level 20
High over snow-covered mountains
 Boss: Jet (final boss from Raiden Fighters 2)
 Mission Completed (start over at harder level)
"This level seems to have been difficult to you"

-After completing the second run, you will get these messages:
"Virtual practice end." Then either
 -"There is need of effort still more" or
 -"It is a passable grade."
"Train furthermore and give it aiming at the high stage"

-It seems that the 'path' one takes is determined by your performance
1-5-10-20-40-35g Bad performance
1-5-10-20-35r Medium performance
1-5-10-30-50 Good performance
There may be other paths.

*************************
FAQ CHANGES
5/27-6/15/05 Initial version (skeleton)