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RA BI TO
( thin silk ) ( flirting over ) ( sake dipper )
[ RABBIT // MiniFAQ Plus! // Arcade + Japanese Sega Saturn // ver. 0.00 ]
[ FAQ + ascii : `shouji´ / GameFAQs forums : shouji /
[email protected] ]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Copyright 2013 `shouji´
The following FAQ you are looking The most updated issue of the FAQ
through was made by me, `shouji´. will be given to www.gamefaqs.com
<
[email protected] > D primarily. Unless denoted, if any
Made for the use of only personal I other location has it, then nine-
and/or private purposes. Whenever S times-outta-ten it was ripped out
reproduced, electronically is the C from there. If placed on a freely
way it must be done. However, the L assessable webpage/site, this FAQ
correctness and accuracy of any & A may be altered to fit any certain
all material listed with this FAQ I guidelines, but this disclaimer &
isn`t 100% guaranteed. Any errors M copyright info must remain in its
or omissions that inflict damages E original form and state. If there
or problems towards anything will R is any problem by now with any of
NOT be the author`s fault. That`s the preceding info, then maybe it
just how it works out. Comprende? would be best to try another FAQ.
For no reason should this FAQ be used for profitable and/or promotional
purposes (ie - published in guides, magazines, hint books, etc). Nor is
this document to be given away along with any purchases as a gift/extra
or the like. It isn`t my forte to write all this up to get others rich.
Anyone who has enough interest in this FAQ and would like to include it
on their site, please ask me first in a letter describing your page (do
include the URL) and I`ll get back to you ASAP. Don`t just take it. Ask
me. I`m normally pretty lenient about it if you take that approach. All
copyrights and trademarks associated with this FAQ are acknowledged. Do
give credit where it`s due as well. I`d hate to damn your soul to hell.
Plagiarism sucks. `Shouji´ has written, so it shall be spoken. =)
`Rabbit´ and its characters are copyright 1997 Electronic Arts, Ltd.
All rights reserved.
This FAQ is available at the following places :
--------------------------------------------------------- Rabbit // MiniFAQ -
- GameFAQs gamefaqs.com/
A note to other sites: DO NOT rip off this document from GameFAQs.com (or
any of the other listed sites) and just place it on your website. It is a
real pain in the ass to find my work posted on other websites when I know
that I didn`t send it to them. If any other gaming or FAQ hub is so eager
to incorporate any of my FAQs to their site, then that`s great. But first
take a moment and send me an email to ask me properly for them. For those
that find that so difficult to do, then go forth and write your own FAQs.
.. Alright, I`m through ranting. Have a nice day. ^_^
===============================================================================
TABLE OF CONTENTS
===============================================================================
Rabbit 1 - FAQ NOTATION
> Controller Notation
> Button Notation
> Abbreviations + Command Notation
Rabbit 2 - GAME MODES EXPLANATION
> Arcade
> VS
> Option
Rabbit 3 - BASIC COMMANDS
Rabbit 4 - THE SPIRITUAL EIGHT
- Egith - Hon-En - Ja-Koh / Jyakou
- Little Eddy - Rex - Tien-Ren
- Wu-Ling - Yu-Lan
Rabbit 5 - MISCELLANEOUS INFO
> Secrets / Codes
> Translations
> Revision History
> Final Note
[ Rabbit 1 ] =================================================================
FAQ NOTATION
===============================================================================
--------------------------------------------------------------------- ( 1.01 )
CONTROLLER NOTATION
-------------------------------------------------------------------------------
ub u uf Jump Up-Back Jump Up Jump Up-Forward
\ | /
b -- N -- f Retreat / Guard Neutral Advance
/ | \
db d df Crouch / Low Guard Crouch Offensive Crouch
- Reverse forward and back if you`re on the right side of screen.
--------------------------------------------------------------------- ( 1.02 )
BUTTON NOTATION
-------------------------------------------------------------------------------
L R n/a Middle Attack
X Y Z Light Punch (A) Strong Punch (B) Beast Spirit
A B C Light Kick (C) Strong Kick (D) Harai
- Button notation can be changed at the Control menu in the Options screen.
This FAQ utilizes the default setup shown above.
- Attack buttons are denoted in this FAQ by their arcade notation (ie - Light
Punch = A). Don`t get confused thinking that A, B, and C refer to the actual
buttons on the Sega Saturn controller!
--------------------------------------------------------------------- ( 1.03 )
ABBREVIATIONS + COMMAND NOTATION
-------------------------------------------------------------------------------
P / K - Press any Punch / Kick button.
AB / AC / ABC - Press the indicated attack buttons simultaneously.
+ - Stands for "and".
/ - Stands for "or".
qcf / qcb - Motion (d,df,f) or (d,db,b) on the joystick.
hcf / hcb - Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
360º - Rotate the joystick in a circle (f,df,d,db,b,ub,u,uf,f). 360s
can start and end at any cardinal direction (If you start at
df, end at df.) Ultimately, 360-motions have been reduced to
a 270-motion in games. Thus you can start at f and rotate
(f,df,d,db,b,ub,u) (or the reverse) to get the same effect.
.. rapidly - Repeat the listed command(s) in a swift succession. ("Press
Punch rapidly" means to swiftly hit any Punch button over and
over.)
Tap - Press the indicated direction(s) or buttons(s) swiftly.
When close - Perform the following command(s) when player is near the
opponent.
.. - Used after attack commands to indicate that another attack
can be used as a follow-up. All continuing attacks will be
listed immediately underneath in a tree-like method:
Attack 1 Command ..
> Attack 2a Command after Attack 1 ..
> Attack 3 Command after Attack 2a
> Attack 2b Command after Attack 1
(move name) - A special move that has no specific name, but is noted in the
character`s movelist for having unique principles or command
to execute it. Although sometimes this notation means that I
don`t know the official name for the move yet.
OTG-capable - Stands for "off the ground." The fighter can use this attack
to hit the opponent on the ground after a KNOCKDOWN for
additional damage. Some attacks may pop the opponent back
into the air for juggling capabilities.
1,2,3,4 - Note numbers, listed along the side of the FAQ alongside the
attack/command to correspond to the information numbers
listed below. Some attacks will have multiple notes.
(!) - Indicates the character`s Beast Force Special Attack
(B!) - Indicates the character`s Beast Force Super
[ Rabbit 2 ] =================================================================
GAME MODES EXPLANATION
===============================================================================
--------------------------------------------------------------------- ( 2.01 )
ARCADE
-------------------------------------------------------------------------------
Select one of the eight characters to go through the game. You must defeat all
eight opponents in a random order, followed by Zao-Long who is the final boss.
Once Zao-Long is defeated, you are treated with a series of still images and
text for their ending.
Losing against an opponent will bring up a Continue screen. You will have ten
seconds to decide on whether or not you wish to continue. Pressing Start will
activate the continue, allowing you to start the stage over against the
opponent that defeated you. Once the timer reaches 0, continuing is disabled
and the game is over.
Scores made here are added toward the Top 6 ranking screen. If you continue
from a loss, the score you last had will be retained. Even if you change your
character after continuing, you will keep your score.
--------------------------------------------------------------------- ( 2.02 )
VS
-------------------------------------------------------------------------------
VS is made for 2-players. Any of the 8 characters can be selected to fight in
a 2-out-of-3 round match. After you can select your game mode: Normal or Auto
(auto-guarding, but sustain chip damage from all attacks).
The next screen allows players to alter their handicap (between 70-120%), and
finally select which Beast Spirits to begin with. To disable a specific Beast
Spirit, hover over its icon and press the X- or A-button.
Stages cannot be selected, they are chosen at random.
Following each match will being up a Ranking screen, which displays a win/loss
chart based on characters chosen.
--------------------------------------------------------------------- ( 2.03 )
OPTION
-------------------------------------------------------------------------------
The Options screen allows you to change the settings of the game. The modes
are as follows (listed from top to bottom):
- LEVEL
Select the difficulty of the CPU opponents: Easy, Normal, Hard, or Expert.
Normal is default.
(Effects: Arcade)
- TIME COUNT
Select the amount of time for each round in seconds: 99 or No Limit. 99 is
default.
(Effects: Arcade, VS)
- ROUND
Select the number of rounds needed to win the match: 2 or 3. 2 is default.
(Effects: Arcade, VS)
- SPEED
Select the speed in which the game moves from 1-8: 1 is very slow, 8 is very
fast. 3 is default.
(Effects: Arcade, VS)
- AUDIO
Select the sound output for the game: Stereo or Mono.
- QUICK MODE
Changes screens to make the game load faster when ON:
* Character selection screen changed into just text rather than pictures
and animation.
* Disables the explanation tutorial on getting/using Orbs after defeating
the first opponent.
* Disables victory and losing quote screens.
* Changes continue screens to just text.
(Effects: Arcade, VS)
- ZOOM
Select the camera zoom: 75% or 100%. 100% is default.
(At 75%, the stages are at a set width and the game does not pan out and
change the size of the character sprites as players move around.)
- SOUND TEST
Play all the stage music, voices, and sounds effects from the game. Press
the A- or C-button to play the track.
- CONTROL
Change the button configuration of the attack buttons.
- VS Record
Display the ranking chart; a win/loss diagram based on matches done in VS
Mode.
- SAVE
Save new game data and configuration to overwrite old data on the system or
cartridge RAM.
- LOAD
Load up saved data and configuration from the system or cartridge RAM.
- EXIT
Return to the title screen.
[ Rabbit 3 ] =================================================================
BASIC COMMANDS
===============================================================================
The following list are moves and attacks that most characters overall possess.
Standing Guard Hold b when attacked
Crouching Guard Hold db when attacked
Kuuchuu Guard (air defense) In air, hold ub~db when attacked
Forward Dash Press f,f
Dash Cancel Press b while dashing
Dash Jump Press u / uf while dashing
Backward Dash / Back Step Press b,b
Small Jump / Hop Tap u
Nage (throw) When close, b / f + B / D
Ground Recovery Normally stand after knockdown
Idou Okiagari (rising movement) Hold b / f after knockdown
Harai (parry) AC ..
> Technical Blow! hcf + A / C / AC after Harai
Low Harai (low parry) d + AC ..
> Technical Blow! hcf + A / C / AC after Low Harai
Chuudan Kougeki (middle attack) AB / CD
Beast Spirit Select Tap d (if you possess more than one Beast)
Beast Force Mode Activation ABC .. (1 stock)
Beast Spirit Special Attack ABC after Beast Force Mode Activation
Beast Spirit Super Specific notation/command per character
Beast Spirit Alt-Super f + ABC (not during Beast Force) (1 stock)
Tapping down on the joystick cycles through the list of Beast Spirits that a
character has in their possession. This can be done while standing or jumping.
A character`s own Beast Spirit is not among that list, as they always have
access to it. This is used to determine which "Beast Spirit Alt-Super" you
want to use.
"Beast Force Mode Activation" summons that character`s specific Beast Spirit
(ie - Wu-Ling will summon the Rabbit); NOT a Beast Spirit taken from a
defeated opponent. Upon summoning, that character will gain Merits (+) and
Demerits (-) for the duration their Beast Spirit is active. (Merits/Demerits
are all listed in each character`s section.) Beast Force Mode costs 1 stock
to activate.
During Beast Force Mode, the character gains a meter at the bottom of the
screen to show how much time is remaining for Beast Force. Typically, Beast
Force lasts 20 seconds. During that time, the character gains access to both
their Beast Spirit Special Attack and Super.
* The Special Attack is done by pressing ABC. Whenever used, it depletes 1/5
of the Beast Force meter (around 4 seconds).
* The Super is done through a specific command notation, depending on the
character. (Refer to character`s specific section.) Whenever used, it
depletes 1/3 of the Beast Force meter (around 7 seconds).
If you have less than the needed Beast Spirit energy, you can still activate
that specific attack to use the remainder of the meter.
Alternately, as your character defeats opponents and claims their Beast Spirit
Orbs, they will be able to use the Super attack connected to it. (ie - Wu-Ling
can use the 'Byakko Sou Shuu Zan' if he has Rex`s Tiger Orb.) These Supers are
activated by pressing forward + ABC, but can`t be used during Beast Force. All
of these types of Supers cost 1 stock to activate.
[ Rabbit 4 ] =================================================================
THE SPIRITUAL EIGHT
===============================================================================
--------------------------------------------------------------------- ( 4.01 )
EGITH
-------------------------------------------------------------------------------
A genuine homosexual male who has said, "my body is male but my spirit is of a
woman." He assembles and raises orphans, but also continues the family
business of assassination for the sake of living expenses and to support the
children.
( Personal Information -----------------------------------------------------|
Gender : Male
Age : 32 years
Occupation : Ansatsusha (assassin) (wrestling style)
Weapon : Tetsu no Tsume (iron claw)
Beast Spirit : Ushi-tama (Ox Orb)
(+) Slightly extends the reach of the Excellent Cross and
High Angle Buster.
(-) Disables high jumping if the Ox is behind Egith. Egith
can still do small jumps. To remedy, attacks and dashes
cause Egith and the Ox to separate momentarily, allowing
Egith to high jump again.
( Movelist ) ------------------------------------------------------------- ]
1 (heavy headbutt) When close, b / f + B
2 (elbow drop) When close, df + B
3 Chuudan Punch AB ..
4 > Renzoku Chuudan Punch AB after Chuudan Punch
5 Fumikomi Punch f + B ..
6 > Renzoku Fumikomi Punch Press B after Fumikomi Punch
7 Fumikomi Kick f + D
8 (double arm smash) f,f + B after any normal/command attack
9 Kuuchuu Kyou Kougeki In air, AB
10 Body Charge qcb + K
11 Excellent Cross f,d,df + P (misses from afar)
12 High Angle Buster 360° + P (misses from afar)
13 Gravity Flip In air, qcf + K (misses from afar)
14 Beast Muscle Drop (!) ABC during Beast Force
15 Sen Gyuu Souha Geki (B!) b,hcb + D during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 Unblockable. KNOCKDOWN attack. Can`t be done during Beast Force.
3 Must be guarded HIGH. Can follow with Renzoku Chuudan Punch.
4 Chuudan Punch must hit to allow this follow-up.
5 Can follow with Renzoku Fumikomi Punch.
6 Fumikomi Punch must hit to allow this follow-up.
7 --
8 --
9 Must be guarded HIGH. OTG-capable.
10 Can negate projectiles.
11 KNOCKDOWN attack.
12 Unblockable. KNOCKDOWN attack.
13 Unblockable. KNOCKDOWN attack.
- The command for this must be input close to the opponent, and right before
Egith lands. It`s a small window and hitbox. You can 'Tiger Knee' the
motion when up close to pull it off as well.
14 KNOCKDOWN attack.
15 KNOCKDOWN attack. Can negate projectiles.
--------------------------------------------------------------------- ( 4.02 )
HOU-EN (YANG)
-------------------------------------------------------------------------------
A man devoted to classical Chinese opera plays. When he got into his character
named "Hou-En," he started going feral and could not go back to his original
being. He has learned the arts of transformation and Feng Shui over the course
of all this.
( Personal Information -----------------------------------------------------|
Real Name : Yang
Name Meaning : HOU = "monkey"
EN = "monkey"
YANG = "fried"
Gender : Male
Age : 45 years
Occupation : Kyougeki yakusha (classical Chinese opera actor)
Weapon : Tsurugi (sword)
Beast Spirit : Ookami-tama (Wolf Orb)
(+) Nullifies chip damage to Hou-En from special attacks and
Beast Spirit attacks (not in Auto Mode).
(-) No demerits.
( Movelist ) ------------------------------------------------------------- ]
1 (high toss) When close, b / f + B
2 Chuudan Kougeki AB
3 Fumikomi Punch f + B ..
4 > Renzoku Fumikomi Punch Press B after Fumikomi Punch
5 Fumikomi Kick f + D ..
6 > Renzoku Fumikomi Kick Press D after Fumikomi Kick
7 (shoulder ram) f,f + B after any normal/command attack
8 Kuuchuu Kyou Kougeki In air, AB
9 Todoroke Raimei f,d,df + P
10 Unare Daichi b,d,db + P
11 Sakamaku Honoo 360° + P (misses from afar)
12 Kitare Kijin In air, qcb + P
13 Fureyo Inseki (!) ABC during Beast Force
14 Kou Ga Setsu Kon Gai Ki (B!) b,hcb + B during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 Must be guarded HIGH.
3 Can follow with Renzoku Fumikomi Punch.
4 Fumikomi Punch must hit to allow this follow-up.
5 Can follow with Renzoku Fumikomi Kick.
6 Fumikomi Kick must hit to allow this follow-up.
7 --
8 Must be guarded HIGH. OTG-capable.
9 KNOCKDOWN attack. Can negate projectiles.
10 KNOCKDOWN attack. Must be guarded LOW. OTG-capable.
- If guarded, can hit up to five times.
11 Unblockable. KNOCKDOWN attack. Throw switches sides.
12 KNOCKDOWN attack. OTG-capable.
13 KNOCKDOWN attack. OTG-capable. Can negate projectiles.
14 Unblockable. KNOCKDOWN attack. Tracks the opponent`s location.
--------------------------------------------------------------------- ( 4.03 )
JA-KOH / JYAKOU
-------------------------------------------------------------------------------
A man with a ruthless and stern disposition. For revenge, he even threw away
his own sanity. He can manipulate a red-colored cloth, a hunter who hunts
assassins.
( Personal Information -----------------------------------------------------|
Name Meaning : JA = "snake"
KOU = "dragon"
Gender : Male
Age : 28 years
Occupation? : Fukushuu no oni (demon of revenge)
Weapon : Obi (a kimono sash)
Beast Spirit : Hebi-tama (Snake Orb)
(+) Nullifies chip damage to Ja-Koh from special attacks and
Beast Spirit attacks (not in Auto Mode).
(-) Dashing and backdashing speed decreased 50% if the Snake
is behind Ja-Koh. To remedy, attacks and jumps cause Ja-
Koh and the Snake to separate momentarily, allowing Ja-
Koh to dash and backdash fully again.
( Movelist ) ------------------------------------------------------------- ]
1 (ground slam) When close, b / f + B
2 Renzoku Punch Press A,A
3 Renzoku Kick Press D,D
4 Tokushu Chuudan AB
5 Fumikomi Punch f + B
6 Fumikomi Kick f + D
7 (obi uppercut slash) f,f + B after any normal/command attack
8 Hasai Jin "Kou Rin" f,d,df + P
9 Daten Shou "Kamakubi" b,d,db + P (misses from afar)
10 Shippuu Zan "Jya Katsu" hcf + P
11 Shi Ren Zan "Ga Gaku" hcb + P
12 Kouchi Zan (!) ABC during Beast Force
13 Shou Jya Shou Ran (B!) b,hcb + B during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 First attack must be guarded LOW. OTG-capable. First attack must hit to
allow follow-up.
3 First attack must hit to allow follow-up.
4 Must be guarded HIGH.
5 --
6 --
7 --
8 KNOCKDOWN attack. OTG-capable. Can negate projectiles.
9 Unblockable. KNOCKDOWN attack. Throw switches sides.
- An anti-air throw. This is meant to only hit jumping opponents, but can be
used against Egith, Hou-En, Ja-Koh, Rex, and Yu-Lan while they are standing
due to the size of their character boxes.
10 KNOCKDOWN attack.
11 --
12 KNOCKDOWN attack. OTG-capable.
13 KNOCKDOWN attack. OTG-capable. Can negate projectiles.
--------------------------------------------------------------------- ( 4.04 )
LITTLE EDDY
-------------------------------------------------------------------------------
A show-off, and an ambition person. With his flashy actions, he likes to
spring forth candidly, which instead deceives his opponents.
( Personal Information -----------------------------------------------------|
Gender : Male
Age : 12 years
Occupation : Pierrot/clown
Weapon : Microphone
Beast Spirit : Inoshishi-tama (Wild Boar/Peccary Orb)
(+) Nullifies chip damage to Eddy from special attacks and
Beast Spirit attacks (not in Auto Mode).
- When backdashing, the Boar will act as a shield against
attacks and projectiles as it slowly catches up to Eddy.
(-) No demerits.
( Movelist ) ------------------------------------------------------------- ]
1 (rainbow toss) When close, b / f + B
2 Renzoku Kyou Kick Press D,D
3 Chuudan Punch AB
4 Fumikomi Punch f + B
5 Fumikomi Kick f + D
6 (tumbling kick) f,f + B after any normal/command attack
7 Renzoku Jyaku Punch Press A rapidly
8 Kuuchuu Kyou Kougeki In air, AB
9 S.T.S. Strike Bolt qcb + P
10 S.H.C. Voice f,d,df + P
11 S.D.S. Flight b,d,db + P ..
12 > Tsuika Kougeki Press P after S.D.S. Flight
13 S.S.C. Ultimate hcf + P, move b / f
14 S.L.B. Spark (!) ABC during Beast Force
15 Chototsu Shouten Rai (B!) b,hcb + D during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 First attack must hit to allow follow-up.
3 Must be guarded HIGH.
4 --
5 --
6 --
7 No special animation; Eddy has a set of three rapid-fire A-attacks.
8 Must be guarded HIGH. OTG-capable.
9 KNOCKDOWN attack.
10 OTG-capable. Can negate projectiles.
11 KNOCKDOWN attack. Can follow with Tsuika Kougeki.
12 OTG-capable.
13 --
14 KNOCKDOWN attack.
- Has some strange collision detection. The Boar will leap forward from where
it is located. If Eddy is standing, the Boar will attack from its perch
atop Eddy. Typically it won`t hit unless the opponent is jumping. If Eddy
dashes first, the Boar will leap forward from its ground position, but at a
very short range. If the S.L.B. Spark is done again, the Boar will instead
leap from where it is presently located.
15 KNOCKDOWN attack. OTG-capable. Can negate projectiles.
- "Magnetic Shockwave!"
--------------------------------------------------------------------- ( 4.05 )
REX
-------------------------------------------------------------------------------
Cheerful and pure personality. He proudly possesses a strong sense of duty.
Although he personally is an assassin, he hopes that the dirty work of
assassination disappears from the world soon.
( Personal Information -----------------------------------------------------|
Gender : Male
Age : 23 years
Occupation : Spy-kousakuin (spy agent)
Weapon : Tonfa
Beast Spirit : Tora-tama (Tiger Orb)
(+) All standing and crouching basic attacks, plus Rex`s AB,
f + B, and f + D hit twice. (The Tiger attacks after
Rex, but it`s still possible to link together attacks as
normal.)
(-) Disables high jumping if the Tiger is behind Rex. Rex
can still do small jumps. To remedy, dashes cause Rex
and the Tiger to separate momentarily, allowing Rex to
high jump again.
( Movelist ) ------------------------------------------------------------- ]
1 (dropping thrust kick) When close, b / f + D
2 Chuudan Punch AB
3 Fumikomi Punch f + B ..
4 > Renzoku Fumikomi Punch Press B after Fumikomi Punch
5 Fumikomi Kick f + D ..
6 > Renzoku Fumikomi Kick Press D after Fumikomi Kick
7 (extended backfist) f,f + B after any normal/command attack
8 Kuuchuu Kyou Kougeki In air, CD
9 Justice Bomber qcf + P
10 Burning Break qcb + K
11 Rising Buster f,d,df + P
12 Tornady Napalm b,d,db + P
13 Atomic Tiger (!) ABC during Beast Force
14 Byakko Sou Shuu Zan (B!) b,hcb + B during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 Must be guarded HIGH.
3 Can follow with Renzoku Fumikomi Punch.
4 Fumikomi Punch must hit to allow this follow-up.
5 Can follow with Renzoku Fumikomi Kick.
6 Fumikomi Kick must hit to allow this follow-up.
7 --
8 Must be guarded HIGH.
9 --
10 KNOCKDOWN attack. Can negate projectiles.
11 KNOCKDOWN attack.
12 --
13 KNOCKDOWN attack. Destroys lesser projectiles.
14 KNOCKDOWN attack.
--------------------------------------------------------------------- ( 4.06 )
TIEN-REN
-------------------------------------------------------------------------------
Has a strong competitive spirit, but loathes crooked things. A mixed-blooded
child born from an English father and Chinese mother. Has inherited the
"Shirataka Ken" (Fist of the Shirataka) from his mother, and the "Fu-jutsu"
(talisman/charms arts) from his mother`s grandfather.
( Personal Information -----------------------------------------------------|
Name Meaning : TIEN-REN = "nature and man"
Gender : Male
Age : 14 years
Occupation? : Keiji no musuko (son of a police detective)
Weapon : Jyufu (charms)
Beast Spirit : Taka-tama (Hawk Orb)
(+) Allows Tien-Ren to airdash forward and backward (In air,
f,f / b,b). He can airdash back and forth an infinite
amount of times off one jump. Tien-Ren can also attack
after each airdash, then re-dash again, and repeat.
- Allows Tien-Ren to slow descend (In air, press up). This
causes Tien-Ren to float to the ground. He can also be
moved back and forth while floating.
(-) Ground dashing speed decreased 50% if the Hawk is behind
Tien-Ren. (Ground backdashing not effected.) To remedy,
attacks and jumps cause Tien-Ren and the Hawk to
separate momentarily, allowing Tien-Ren to dash again.
( Movelist ) ------------------------------------------------------------- ]
1 (ground slam) When close, b / f + B
2 Kuuchuu Geri Otoshi When close in air, b / f + D
3 Chuudan Kougeki AB
4 Fumikomi Punch f + B ..
5 > Renzoku Fumikomi Punch Press B after Fumikomi Punch
6 Fumikomi Kick f + D ..
7 > Renzoku Fumikomi Kick Press D after Fumikomi Kick
8 (talisman spirit punches) f,f + B after any normal/command attack
9 Kuuchuu Kyou Kougeki In air, CD
10 Shou Rai Fu qcf + P
11 En Sen Fu qcb + P
12 Housoku Sen Sanren Geki hcf + K
13 Ryuusou Rai In air, qcb + K
14 En Geki You Sou Zan (!) In air, ABC during Beast Force
15 Youshi Choubuku Shuu (B!) In air, u,ub,b,db,d + B during B.F.
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 Unblockable. KNOCKDOWN attack.
3 Must be guarded HIGH. OTG-capable.
4 Can follow with Renzoku Fumikomi Punch.
5 Fumikomi Punch must hit to allow this follow-up.
6 Can follow with Renzoku Fumikomi Kick.
7 Fumikomi Kick must hit to allow this follow-up.
8 --
9 Must be guarded HIGH. OTG-capable.
10 --
11 KNOCKDOWN attack. Can negate projectiles.
12 KNOCKDOWN attack. Can negate projectiles, but only on the active frames
Tien-Ren is not kicking. Basically it will only cancel out a projectile
when Tien-Ren is gliding forward for the followthrough of a kick.
13 KNOCKDOWN attack. OTG-capable.
14 KNOCKDOWN attack. Can negate projectiles.
15 KNOCKDOWN attack. Can negate projectiles.
--------------------------------------------------------------------- ( 4.07 )
WU-LING
-------------------------------------------------------------------------------
Essentially a bright and energetic girl in nature. Brainwashed by an
assassination organization, who assigned her to murder without question. But
the brainwashing effect has now started to fade, and she is primarily trying
to regain herself.
( Personal Information -----------------------------------------------------|
Name Meaning : WU = "crow"
LING = "bell"
Gender : Female
Age : 14 years
Occupation : Ansatsu soshiki no ace (assassination organization ace)
Weapon : Kasa (umbrella)
Beast Spirit : Usagi-tama (Rabbit Orb)
(+) Allows Wu-Ling to double jump (Press ub~uf, then press
ub~uf in air). She can double jump from the small hop or
normal jump.
(-) Disables backdashing if the Rabbit is behind Wu-Ling. To
remedy, some attacks and back jumping cause Wu-Ling and
the Rabbit to separate momentarily, allowing Wu-Ling to
backdash again.
( Movelist ) ------------------------------------------------------------- ]
1 (flipping toss) When close, b / f + B
2 (air-to-ground slam) When close in air, b / f + B
3 Renzoku Kyou Kick Press D,D
4 Chuudan Kick CD
5 Fumikomi Punch f + B
6 Fumikomi Kick f + D ..
7 > Renzoku Fumikomi Kick Press D after Fumikomi Kick
8 (forward charge) f,f + B after any normal/command attack
9 Kuuchuu Kyou Kougeki In air, AB
10 Kawasemi qcf + P
11 Tsubame qcb + P
12 Kitsutsuki qcb + K
13 Hibari f,d,df + P
14 Ten Shi Dan (!) ABC during Beast Force
15 Kon Shu Tou Shou Ha (B!) b,hcb + B during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 Unblockable. KNOCKDOWN attack.
3 First attack must hit to allow follow-up.
4 Must be guarded HIGH.
5 --
6 Can follow with Renzoku Fumikomi Kick.
7 Fumikomi Kick must hit to allow this follow-up.
8 --
9 Must be guarded HIGH. OTG-capable.
10 OTG-capable. Can negate projectiles.
11 --
12 KNOCKDOWN attack.
13 KNOCKDOWN attack. OTG-capable.
14 KNOCKDOWN attack. Destroys lesser projectiles.
15 KNOCKDOWN attack (final blast). Destroys lesser projectiles.
- The spiraling orbs and the final chi blast do not combo off one another.
There is a small window before Wu-Ling releases the last blast that the
opponent can guard.
--------------------------------------------------------------------- ( 4.08 )
YU-LAN
-------------------------------------------------------------------------------
A coaxing, skillful villainess. But in essence, she feels lonely and hungers
for love. Slow and tricky movements that imitate Drunken Boxing, and with her
voluptuous body and breaks, she can skillfully dazzle the enemy.
( Personal Information -----------------------------------------------------|
Name Meaning : YU = "jewel"
LAN = "orchid"
Gender : Female
Age : 25 years
Occupation : Yuujyo (prostitute)
Weapon : Bashou-ougi (Japanese folding fan)
Beast Spirit : Kitsune-tama (Fox Orb)
(+) No merits.
(-) Disables counterattacking (Technical Blow!) after a
Harai. Yu-Lan will instead laugh as the opponent
staggers backward.
( Movelist ) ------------------------------------------------------------- ]
1 (flipping leg toss) When close, b / f + D
2 Renzoku Punch Press B,B
3 Renzoku Kick Press D,D
4 Chuudan Kick CD
5 Fumikomi Kick A f + B
6 Fumikomi Kick B f + D
7 (forward knee strike) f,f + B after any normal/command attack
8 Kuuchuu Kyou Kougeki In air, CD
9 Da Si Xi / Daisuushii qcf + P
10 Tian He / Tenhoo f,d,df + P
11 Da Dan Yuan / Daisangen f,d,df + K ..
12 > (follow-up kicks) Press K after Da Dan Yuan
13 De He / Chiihoo b,d,db + P
14 Furiten (!) ABC during Beast Force
15 Gekko Chou Shin (B!) b,hcb + D during Beast Force
( Notes ) ---------------------------------------------------------------- ]
1 Unblockable. KNOCKDOWN attack.
2 First attack must hit to allow follow-up.
3 First attack must hit to allow follow-up.
4 Must be guarded HIGH.
5 --
6 Reaches slightly further than Fumikomi Kick A.
7 --
8 Must be guarded HIGH. OTG-capable.
9 KNOCKDOWN attack. OTG-capable.
10 KNOCKDOWN attack. OTG-capable.
11 Can follow with (follow-up kicks).
12 KNOCKDOWN attack.
13 KNOCKDOWN attack. Must be guarded LOW. OTG-capable.
- If guarded, Yu-Lan will be vacuumed toward the opponent, leaving her
vulnerable.
14 KNOCKDOWN attack. Reflects projectiles.
15 KNOCKDOWN attack. Destroys lesser projectiles.
[ Rabbit 5 ] =================================================================
MISCELLANEOUS INFO
===============================================================================
--------------------------------------------------------------------- ( 5.01 )
SECRETS / CODES
-------------------------------------------------------------------------------
- Unlock Zoom
Beat the game in Arcade Mode on any difficulty. The 'Zoom' option will then
be available in the Option screen.
--------------------------------------------------------------------- ( 5.02 )
TRANSLATIONS
-------------------------------------------------------------------------------
< SHARED ATTACKS >
Chuudan Kick Middle Level Kick
Chuudan Kougeki Middle Level Attack
Chuudan Punch Middle Level Punch
Fumikomi Kick Stepping In Kick
Fumikomi Punch Stepping In Punch
Kuuchuu Kyou Kougeki Air Strong Attack
Renzoku Fumikomi Kick Serial Stepping In Kick
Renzoku Fumikomi Punch Serial Stepping In Punch
Renzoku Kick Serial Kick
Renzoku Kyou Kick Serial Strong Kick
Renzoku Punch Serial Punch
< EGITH >
Renzoku Chuudan Punch Serial Middle Level Punch
Sen Gyuu Souha Geki War Ox Running The Whole Distance Attack
< HOU-EN >
Fureyo Inseki Falling Meteorite
Kitare Kijin Arriving Fierce God
Kou Ga Setsu Kon Gai Ki Wolf Fang Vicarious Soul Censure Demon
Sakamaku Honoo Surging Flame
Todoroke Raimei Roaring Thunder
Unare Daichi Groaning Earth
< JA-KOH >
Daten Shou "Kamakubi" Descending Heaven Palm "Crooked Neck"
Hasai Jin "Kou Rin" Crushing Position "Dragon Scales"
Kouchi Zan Dragon Earth Kill
Shi Ren Zan "Ga Gaku" Four Party Kill "Fang Jaw"
Shippuu Zan "Jya Katsu" Squall Kill "Snake Scold"
Shou Jya Shou Ran Soaring Snake Summoning Storm
Tokushu Chuudan Special Middle Level
< LITTLE EDDY >
Chototsu Shouten Rai Recklessness Ascension Thunder
Renzoku Jyaku Punch Serial Weak Punch
Tsuika Kougeki Additional Attack
< REX >
Byakko Sou Shuu Zan White Tiger Claw Attack Kill
< TIEN-REN >
En Geki You Sou Zan Flame Attack Falcon Nail Kill
En Sen Fu Flame Alms Charm
Housoku Sen Sanren Geki Demolish Foot Alms Three-Stranded Attack
Kuuchuu Geri Otoshi Air Kick Drop
Ryuusou Tai Dragon Claw Thigh
Shou Rai Fu Flying Thunder Charm
Youshi Choubuku Shuu Falcon Break Curse Attack
< WU-LING >
Hibari Skylark (bird)
Kawasemi Kingfisher (bird)
Kitsutsuki Woodpecker (bird)
Kon Shu Tou Shou Ha Soul Gem Rabbit Thrust Wave
Ten Shi Dan Warp Thorn Bullet
Tsubame Swallow (bird)
< YU-LAN >
Da Dan Yuan / Daisangen Big Three Dragons (mahjong term)
Da Si Xi / Daisuushii Big Four Winds (mahjong term)
De He / Chiihoo Blessing of Earth (mahjong term)
Gekko Chou Shin Attacking Fox Leaping Spirit
Furiten (1) Sales Pitch Listen
Tien He / Tenhoo Blessing of Heaven (mahjong term)
1 "Furiten" is a state in riichi mahjong which a player has discarded a tile
that would have otherwise completed their hand. A player who is furiten
cannot win on an opponent`s discard, but can only win by self-drawing the
needed tile.
--------------------------------------------------------------------- ( 5.03 )
REVISION HISTORY
-------------------------------------------------------------------------------
ver. o.o // 2013.03.08
- FAQ initial creation. Trying to see if there is a way to play as Zao-Long in
the Saturn version.
--------------------------------------------------------------------- ( 5.04 )
FINAL NOTE
-------------------------------------------------------------------------------
Oss`!
`Rabbit´ is a rather interesting fighter that has the Stand-like mechanic from
from the Jojo fighting games, in addition to a simplistic system. It`s not a
very difficult game to learn to play, but at times can be a bit tricky to see
what all is going on on-screen. Another cheap "poverty fighter" that can be a
bit fun if you happen to find a ROM or hard copy of it somewhere. Plus the hot
female character`s job is being a prostitute in a Chinese brothel--SCORE!
Have something to say about the game or this FAQ you want me or others to
know? Find any of the above information wrong or misleading? Or maybe you
have info or extras to add onto what`s posted. Whatever the case is, feel
free to send it! Anything that is posted within the FAQ, you not only get
full credit. Oh no no! You also receive unauthorized bragging rights that
give you the Almighty-given gift of annoying the hell out of people with.
.. By the way, thanks for reading!
Sayounara, adios, ciao, xie xie, au revoir, and all that other crap. ^_^
- `shouji´ <
[email protected]>
-------------------------------------------------------------------------
| `When a man steals your wife, there is no better revenge than to let |
| him keep her.´ - Sacha Guitry |
-------------------------------------------------------------------------