PUMP IT UP: THE PREMIERE INTERNATIONAL DANCEFLOOR FAQ - Arcade
Version 1.6 - by Shawn Delahunt a.k.a. BravoFox ([email protected])
Last Updated: August 20, 2001
_____________________________________________________________________________

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_____________________________________________________________________________

Contents:
(1) - Why don't you just get up and dance? - Introduction
      - Why 'Pump'?
(2) - Controls
(3) - Modes
      - Normal
      - Hard
      - Crazy
      - Double
      - Union
      - Battle mode
(4) - Song Listing
      - Normal Mode
      - Hard Mode (in progress)
(5) - Codes
(6) - Technique
(7) - Version Updates
_____________________________________________________________________________

 (1) 'Why don't you just get up and dance?' - Introduction

    Welcome to the elusive English "Pump it up: The Premiere International
Dance Floor ('Pump' or 'Pump: PID' henceforth) FAQ."  This is based on the
Arcade/Coin-Op version only.  Contributions are more than welcome and are
appreciated.  This game is not only rarely found in America, but is having
some problems in the industry as Konami is suing the makers of 'Pump' for the
similarity between the two games.  IMHO Konami can go "Up, Up, Down, Down,
Left, Right, B, A, Start" themselves.  But don't let that stop you from
trying it out.
_____________________________________________________________________________

Why 'Pump'?
    So you may be asking yourself why should you play Pump when there's
almost always a DDR machine just a few feet away? Truthfully, it's
preference.  The game looks like DDR at the first glance, but most of the
similarity stops there.  Pump's step placement is differing with two arrows
in front, two back, and a fifth in the center.  This seems a little unusual
at first; VERY different if you have just stepped off of DDR.  The movements
feel a heck of a lot more natural than DDR since the movements of most songs
mimic real dancing and much less than other games rave style hop/stomping.
This becomes very noticeable as you play and realize you don’t have to cross
your legs or turn diagonally to hit the beat.  Also it Pump has more appeal
to Anime crowds with very stylish background animation which consists of
actual drawings on some of them.  Check out 'Solitary' if you want to see
what I mean.
_____________________________________________________________________________

 (2) Controls
                           |
_______         _______    | This is the board layout with two red arrows
|       |       |       |   | in front (color IS important to remember), two
|  (1)  |       |  (2)  |   | blue arrows in back, and a yellow foot print
|       |       |       |   | button in the middle.
|_______|_______|_______|   |
       |       |           | As soon as you put your cash in, stepping on
       |  (3)  |           | (3) will select which player's padspace you're
       |       |           | using.  From there, all mode selections will be
_______|_______|_______    | made.
|       |       |       |   |
|  (4)  |       |  (5)  |   | Your first choice, game mode.  Normal, Hard,
|       |       |       |   | Double, Crazy, and Battle (only available in
|_______|       |_______|   | 2-player games)
                           |

Normal  - There is *no* 'easy' mode.  This is as simple as it gets.
Hard    - I recommend playing through Normal mode until you're very
         comfortable with the game before selecting this.  This mode has
         new songs in it, and old ones at higher levels of difficulty.
Crazy   - The skull and crossbones in the background are there for a good
         reason.  This mode will put you through grueling torment, but you
         get to show off all your skills which is what we all want to do
         right?
Doubles - You use the whole pad instead of just one side.
Battle  - Play against your friends, attack each other, see who wins.
_____________________________________________________________________________

 (3) Modes

    Normal Mode
    Screen Color: Pink
    Logo: Girl standing on one foot.
    Symbol: Woman (this mode is actually meant for women and freestylers)

    This is where you should start if you've never played any dance game
before, in 1P or 2P modes, you play to just finish the level.  Normal mode is
here to teach you valuable techniques to play through Hard and Crazy modes.
Songs in this mode are Levels 1-5 in difficulty, and yes they can get crowds
watching when played so don't feel bad if you're on this mode still learning
when somebody else is on Hard showing off.
    Hard mode
    Screen Color: Orange
    Logo: Guy performing a handstand.
    Symbol: Strength (Men are actually supposed to start out on this mode.)

    This starts to get you really moving with new songs and a few songs
returning from Normal mode.  Techniques learned from Normal mode are used
with much greater degree; more 8th-note beats and syncopation are used in the
songs.  'Turkey March' seems to be one of the best examples of some of the
8th-note runs you'll see in hard mode.  Songs in this mode are Levels 2-10
and will require some thought and practice to get the movements down.
    Crazy Mode
    Screen Color: Purple
    Logo:  Stylized head wearing headphones (resembles skull and crossbones)
    Symbol: (unknown)

    This mode is going to give you an extremely hard workout.  The songs are
a mix from Normal and Hard modes and are at much higher difficulty.  All
techniques are used, with plenty of 8th-notes and more.  Expect the screen to
be filled at most times with double steps, and even songs that require four
arrows at once.  Don't pick this mode to show off unless you really, really
have practiced and are ready.  Otherwise save your quarters and don't trade
them for searing leg pain and hiding in shame of 'Miss' counter chains
racking up.
    Double Mode
    Screen Color: Green
    Logo: Person, knees bent, as if to say, "How simple is this?"
    Symbol: (unknown)

    Doubles mode is different in that you are meant to use both halves of
the board by yourself.  Hence, stop cheating and push your friend off the
machine and dance!  The songs here are from Normal and Hard modes, and are at
Hard mode difficulty.  Don't forget there are ten buttons now, but once you
get it down you'll progress your way along.  This mode is meant for really
showing off moves, and is for experts only.  Even low level songs such as
'Curiosity' can be complicated and high level ones become more so.
    Union Mode
    Screen Color: Same as Doubles
    Logo: Same as Doubles

    So, you thought -one- person looked impressive on Doubles mode, now try
2!  Ok, Union Mode isn't a actual selectable mode at the mode screen, but by
putting the code, 4,1,2,5,3 in at the mode select and going to Doubles mode
(or doing it in Doubles mode), you now are playing a whole new game.  Some
songs are easy, they just have one person on the other side of the board
(facing away from the screen) doing the basic doubles routine along with you.
Others are meant to be played in cooperation with your partner.  Instead of
sticking to your own side of the board, it much easier to hit each other's
notes.  When the commands tell for both players to hit the inner 2 buttons (2
and 5 for P1, 1 and 4 for P2), have P1 jump up to hit both forward buttons
(P1's 2 and P2's 1) and P2 jump back to hit the back ones (P1's 5 and P2's 4)
then switch sides of the board!  Seriously, this is what this mode was -
meant- for. It looks uber-snazzy too!
    Battle Mode
    Screen Color: Red
    Logo: Two people, each with one arm raised forming an 'X' between the
          both.
    Symbol: (unknown)
    This mode is only selectable after two players join in.  In Battle, you
must go head-to-head on three Hard mode songs and try to have the highest
score at the end.  Sounds easy doesn't it?  Now this is where the Battle part
comes in, and no it's not from punching your opponent for picking 'Puyo Puyo'
(though I could relate).  When a player gets a chain going and misses, it
will cause the game to attack the opponent.  Attacks have varying degrees of
punishment depending on how long of a chain the attacker had going.  Small
chains cause 2x mode or vanishing arrows, whereas long chains get up to 8x
with disappearing arrows and lasting for upwards of 20 seconds.  This is
great for messing up your opponent, but do not forget that if they break
their chain, you will get hit too.  The good part for the attacker is that it
won't hit you back quite as hard and you can get another big chain going
while your opponent is struggling and missing steps.  It's fun if you're
playing a friend with equal skill or need Hard mode practice without fear of
being booted off, but it will infuriate anyone less skilled than you.  Expect
to hear "ARRRGH!  Why won't it stop!?" and lots of cussing from someone who
isn't familiar with this mode.
_____________________________________________________________________________
 (4) Song Listing

   The song list in order of Level, then alphabetized. We're still missing a
scant couple of songs, but that will be remedied ASAP.
 Name: Name of Song
  BPM: Beats Per Minute (how fast the song is)
Notes: Commentary on Techniques, strategy, animation, style of song, etc.
Level 1 Songs:
-
 Name: Don't Bother Me
  BPM: 110
Notes: Don’t ask me why, but this song becomes very catchy after hearing it
       a few times.  It is still too easy really.  Luckily it is on doubles
       where it becomes very good to dance to.

 Name: Forever Love
  BPM: 135
Notes: This is a really fun song to play if you are starting out, or going
       back to Normal mode to practice freestyling.  Just try not to play it
       more than once as it can grow old really quick.  Really bizarre
       background animations and vocals added.
-
 Name: Hate
  BPM: 90.4
Notes: Easy song, interesting art style, kinda looks like something from the
       world of 'Oh No! Man'.  On the machine at our arcade I don't think
       this one was available from the start, but was unlocked after a play
       or two.
-
 Name: I Know
  BPM: 109.7
Notes: -

 Name: Love
  BPM: 90.1
Notes: This song is pretty slow, and has odd animations of aliens kidnapping
       anime chicks and locking them in glass tubes.  Reminds me of a bad
       b-movie mixed with music to make you really scared, aka LOVE SONGS.
-
 Name: Nightmare
  BPM: 120
Notes: Not too bad of background.  Song is decent.  Probably one of the more
       difficult level 1 songs for newbies.
-
 Name: Pom Pom Pom
  BPM: 150
Notes: Pretty catchy song, but seriously, these level 1 songs are not
       complicated if you know what you're doing.
-
 Name: Tell me, tell me
  BPM: 130
Notes: This one has a fairly good tune to it, slightly disco feel.  Luckily
       it is on Hard mode too so it gets somewhat harder than it is here.
Level 2 Songs:
-
 Name: All I want for XMAS
  BPM: 150
Notes: Umm.. I'm not quite sure how to describe the animations on this, it's
       just weird. Little robot Tron-Bonne looking things are on the screen
       most of the time.  Beware, kids playing become obsessed with this and
       will play it over and over til you have seizures.
-
 Name: Bonaccia
  BPM: 76
Notes: Fairly slow song.  Who am I kidding? It's REALLY SLOW.  Its not my
       fave music, but if you want to do this one, it might not hurt to turn
       on 2x or 4x mode so you won't scream "Can I step down yet? pleeease!"
-
 Name: Bye Bye Bye
  BPM: 87
Notes: N-Sync, everyone's at least heard this song once, so it should, at
       minimum turn a couple heads.
-
 Name: Close your eyes
  BPM: 105
Notes: -
-
 Name: Come back to me
  BPM: 116
Notes: -The music is kinda rap-feeling, and some of the moves are worth
       the time to practice for newbies.  Though I kinda wish the guy gets
       hit by the train for some reason.
-
 Name: Creamy Skinny
  BPM: 85.9
Notes: -I have no clue as to why this song is titled what it is, or as to
       what you want to call the style of music exactly.  Its an extremely
       odd song with joint animated fish and Gamara.  Play it once just so
       you know how odd some of this game can be at times.
-
 Name: Curiosity
  BPM: 137
Notes: Extremely fun song for low level players, heck, even advanced players
       go back for this one. Don't ask me why.
-
 Name: Freestyle
  BPM: 99
Notes: -This is the game's theme song.  Nuff' said.
-
 Name: I Need to Know
  BPM: 115
Notes: Another brand-name boy band song. Actually quite decent for practice
       on Hard and Doubles mode.
-
 Name: I want U
  BPM: 87.01
Notes: -
-
 Name: I will ask
  BPM: 99
Notes: -
-
 Name: Lover's Grief
  BPM: 106
Notes: -
-
 Name: Love Song
  BPM: 118
Notes: -
-
 Name: Oops! I did it again!
  BPM: 95
Notes: Oops, we put a Britney Spears song on this game. You'll accidentally
       pick this one a lot from little kids running on the board since it's
       the first song on the selection screen.
-
 Name: Passion
  BPM: 125
Notes: -
-
 Name: Pump Jump
  BPM: 106
Notes: 'Everybody in da house, just shake yo' rump!' If you don't have a
       problem with hearing that constantly, go right ahead and pick it.
-
 Name: Ultramania
  BPM: 83
Notes: Decent song, but quite slow.
-
 Name: White Christmas/Rolling Christmas
  BPM: 142
Notes: Ack! Chibi Gansta Santas are flying all over!!! ;) A hair more
       difficult than the level says. One to get more of a laugh out of than
       everything else.
Level 3 Songs:
-
 Name: Another Truth
  BPM: 136
Notes: CORDIALITY. They retitled the song, but it -is- still here. For those
       who haven't played it, it's one of the best heavy metal songs
       selectable. An instant crowd-pleaser. You'll probably score more on
       this than most hard and crazy mode songs.
-
 Name: As I told you
  BPM: 119
Notes: -
-
 Name: Come to Me
  BPM: 137
Notes: One of the first songs to use eighth notes. Great disco with a techno
       beat. Excellent song for busting a groove to on the board.
-
 Name: Fighting Spirits
  BPM: 98
Notes: -
-
 Name: Final Audition
  BPM: 130.5
Notes: Difficult song for beginners, but only because there is not a strong
       recognizable beat and not much of a pattern.
-
 Name: Hayuga
  BPM: 104
Notes: IMHO, not that great of a song, interesting background animations
       with the pimp, though.  Also, this is one of the longest lasting
       songs in the game.
-
 Name: Heartbreak
  BPM: 150.9
Notes: Electric violins? YES! :D The midget circus guy and the green zombie
       guy with the glowing eyes and black siesta hat are really freaky and
       the animation has a 'Cirque du Soleil' feel.  This song kicks so much
       butt, it's beyond comprehension.
-
 Name: I Don't Know Anything
  BPM: 129.85
Notes: Disco-y song, really catchy tune, and neon clocks, what more could
       you want?
-
 Name: Let's Get Loud
  BPM: 136
Notes: More of a kid's song, also seams to be easier than the level says.
-
 Name: Mambo #5
  BPM: 173
Notes: Not many steps, but it's a recognizable song. Just has a different
       feel about doing the steps, somewhat awkward but if you keep more to
       the rhythm than the beat you should do fine.
-
 Name: My Fantasy
  BPM: 126.09
Notes: -
-
 Name: N
  BPM: 106
Notes: -
-
 Name: No Particular Reason
  BPM: 133
Notes: Something about this song sounds like a take off or remix of the old
       disco song 'Turn the beat around.'
-
 Name: Ok? Ok! (Beauty and the Beast)
  BPM: 130
Notes: A lot of footwork for a level 3 song, eighth note runs, and a pure
       anime background animation consisting of A guy and girl on a date,
       taking pictures, and getting drunk. Really caters to the anime crowd.
       Great for racking up points. Dropping to your knees and hitting the
       later eighth note runs looks better sometimes in comparison to the
       standard 'jogging'.
-
 Name: Puyo Puyo
  BPM: 140.05
Notes: ARRGH! Overly hokey kids song, but it's VERY picky if you miss.
       Wins my award for "Best Use of Music to Drive Away People Over 5".
-
 Name: Rewind
  BPM: 206
Notes: Good music, great for practicing steps on a fast song. One of the
       fastest songs in the game, technically.  Animation is more for an
       Anime crowd or Highlander crowd.  It’s the spinning fan blade thing,
       don't ask.
-
 Name: Time to say Goodbye
  BPM: 132
Notes: Decent song, a constant pattern that matches the music. Slightly off-
       beat animation, most of it looks like it was through a sniper camera.
-
 Name: To the Top
  BPM: 120
Notes: -
-
 Name: With my Lover
  BPM: 124
Notes: People on a park bench, looks like the chicks from 'Kiss' again.

Level 4 Songs:
-
 Name: A Trap
  BPM: 125.1
Notes: Way too easy for a level 4 song, makes me want to rent 'Splash' but
       then I would have to kick myself. Not made for men.  Or was that
       anyone?  Appropriately titled as that is what this song is.
-
 Name: Betrayer
  BPM: 92
Notes: Not too difficult rap song with a J-Pop sound. Too slow for my taste.
-
 Name: Certain Victory
  BPM: 176.2
Notes: Not as good as 'Another Truth.' Still holds its own, though.  More of
       a heavy metal romance song than mosh pit fare.
-
 Name: CLON (???)
  BPM: 142.8
Notes: We can't read the name of the song because it's in some weird font!
       It -looks- like it says 'First Love' with a Spawn-esque vampire
       wrapped in a cloak on a stormy sky. Extremely interesting animations!
       Very, very, catchy tune, with singing bats, dancing succubi and what
       looks to be like kung-fu vampires. Sounds like some sort of voodoo
       rock. .oO(Look, they're doing the Batman!)
-
 Name: Disco Bus
  BPM: 120.2
Notes: 80's-ish sound, but watch out for the eighth notes at the start.
-
 Name: First Love
  BPM: 104
Notes: Everything is on the silent beat. (Syncopation, but not truly.)
-
 Name: Man & Woman
  BPM: 172
Notes: One to please your girlfriend while she's watching. (Especially if
       she's up on the board with you, learning) Hokey but catchy tune,
       somewhat Broadway style. Great on Hard mode.
-
 Name: Mr. Larpus
  BPM: 190
Notes: Level 4 my ***!!! Do not ask me why, but everyone I've seen
       (including me) this song DOES NOT like to register your steps.
       Totally 60's sounding twist music. (It sounds a lot like 'Wipe Out'
       to me) The only way to really get the beats here is to seriously quit
       trying to be fast and just slam down on the board with the beat,
       being just a little off will most likely give you a 'miss' rather
       than a 'good'.  This is another one I don't remember being on the
       machine when it arrived to the arcade, but seemed to be unlocked
       after playing.
-
 Name: Oh Rosa
  BPM: 148
Notes: This is a great song to learn diagonal switching. (Up-left and center
       doubles to up-right and center doubles repeatedly) Slick background
       story for those who watch.
-
 Name: Run
  BPM: 140
Notes: This stage has a weird hypnotic spiraling background (Must .. play...
       more..) with a head popping in and out. Not the best of things
       animation-wise, but as far as music goes everything by Novasonic just
       rocks, enough said.  Oh and they are saying "Free your mind!" and not
       "Finger . . ." trust me.
-
 Name: Run to You
  BPM: 132
Notes: A crowd-pleaser, only for the fact that it's in ENGLISH, and is
       really a song that everyone swears they've heard before. Lots and
       lots of bouncing and is why most people requesting it will ask you to
       play 'The Bounce Song' instead of 'Run To You'.
-
 Name: Sad Salsa
  BPM: 125
Notes: Strangely gets easier if you stand in place and dance more of a
       flamenco style. Memorable latin tune. Funny background soundtrack at
       the middle of the song.
-
 Name: Slam
  BPM: -
Notes: Another Novasonic masterpiece, it looks like most Novasonic songs
       have a -lot- of doubles work in them.  The animation is pretty nice
       and for those who are pretty familiar with 80's rock, they'll notice
       one of the classics revamped in part of this.
-
 Name: Solitary
  BPM: 135
Notes: Beautiful instrumental song, sounds almost Mortal Kombat-ish. A must-
       play for anybody checking out the anime styles of the game. Remember
       to step in time with the sword slashes.
-
 Name: Summer of Love
  BPM: 125
Notes: Fix the TV already! Pretty fun song to play, Pseudo Jamaican feel to
       it. Try not to lose it when the girl yells "Smell me!"
-
 Name: Take on Me
  BPM: 167
Notes: Beautiful. Wow. If you're familiar with the 80's original music
       video, you will totally understand what I'm talking about.

Level 5 Songs:
-
 Name: Beethoven Virus
  BPM: 162
Notes: DDR has 'Butterfly' while we have 'Beethoven Virus.' Likely the
       hardest song in normal mode (next to Mr. Larpus). Extremely fun to
       pull out when there is an idiot adult commenting about how today's
       music is all rap and ear-splitting rock. This'll shut them up fast.
       Remember to do the doubles out of nowhere on the syncopated beat
       (along with the thunderclaps). The only part that is really difficult
       is the first refrain, where the pattern is Doubles, center, down-
       right. The doubles keep switching though, so keep up.  This song
       actually seems easier to me on 2x mode.
-
 Name: Space Fantasy
  BPM: 186
Notes: The first time you play it, you'll never want to see it ever again,
       but the second time, you'll get hooked. Yes the animation and theme
       of the song sounds like a bad Japanese commercial, but the movements
       are really easy when you look at them. For an extra bonus point, (at
       the cost of some of your dignity) join in on the "Supa-supa-supa-
       supa!" bit along with the poor flower-wearing, bunny-dressing, pink-
       towel-for-a-cape guy. Don't worry about him though, he gets all the
       girls in the end as shown in the song 'Kiss' which, unfortunately,
       isn't on this version of Pump to the best of my knowledge.

    HARD MODE
Level 3 Songs:
 Name: Curiosity
  BPM: 137
Notes: This one hasn't changed a lot from Normal mode.  You'll have more
       bouncing to do, and a few more steps, but its easier still than most
       normal mode songs.  Mostly it is here for fun, and cool down time.
-
 Name: Heartbreak
  BPM: 150.9
Notes: I loved this one on Normal, and its back for Hard mode.  Though this
       is one -tough- level 3 song!  It has a lot of eighth-note switches
       from the center button to the diagonals.  These are helpful to learn
       for other stages, but here can be a royal pain the first times.
-
 Name: Run To You
  BPM: 132
Notes: This one is actually not very different than the original.  Still
       lots of bouncing.
-
Level 4 Songs:
 Name: I Need to Know
  BPM: 115
Notes: Lots of triplets (three eighth-notes together).  Very good practice
       for later songs.
-
 Name: Mambo #5
  BPM: 173
Notes: The number of steps has pretty much doubled from Normal mode.  It is
       even heavier on the rhythm as well.
-
 Name: Man And Woman
  BPM: 172
Notes: This one is a lot more on the rhythm than the Normal mode version.
       Seems to be just as good for practice and having fun.
-
 Name: Tell Me, Tell Me
  BPM: 130
Notes: Finally I get to play this and it isn't one note for the whole song.
       It works pretty well.  Song is fairly good too.
-
Level 5 Songs:
 Name: Another Truth
  BPM: 136
Notes: This is a great workout, with lots and lots and lots of commands.
       This is best to be seen first so you can understand the flow of steps
       which are really easy once you have it down.  On the double-corner
       changing section, you can just hop up and down spinning on the board
       acting like a mosher for an extra point from the audience.
-
 Name: Tell Me
  BPM:
Notes: The music is not too bad for this song, though it picks the worst
       spot of it for the little demo when selecting songs.  The footwork
       needed is also fairly difficult in comparison to other level 5 songs.
-
 Name: Please
  BPM: 150
Notes: This is right next to Com'Back and seems to fit in with it on some of
       the animation.  The start of it is a little difficult as it doesn't
       feel along with the music or beat.  The swirly money animation is odd
       and the trippy alien stuff makes up for it.
-
 Name: Separate With Her
  BPM: 140
Notes: I could swear this one was unlocked on Hard mode and wasn't on it
       when I first played.  This song requires a heck of a lot of odd
       movements near the end.  The animation is -very- Heavy Metal
       appearing, and the music is very, very sweet. I dunno, she looks like
       an anime cat-chick or Battle Angel Alita or something -shrug-
-
 Name: Slipped Love
  BPM: 160
Notes: The title looks like 'Love' in red and brown, but it isn't one of the
       fifty other songs with that title.  The music is fairly good rock,
       and the animation is pretty slick.
-
 Name: Space Fantasy
  BPM: 186
Notes: They changed this one for Hard mode by taking the original steps and
       making some of them doubles.  Also there are some areas with a few
       eighth-notes now.
-
 Name: Summer of Love
  BPM: 125
Notes: Okay, this one is DIFFICULT for its level.  Everything is really off
       of the rhythm and not the beat very much.  It has a lot of steps now,
       and the t.v. is -still- busted!
-
Level 6 Songs:
 Name: An Interesting View (Seoul Train)
  BPM: 160
Notes: If you ever watched 'Road to Wellville' this sounds like the 'laugh'
       song mixed with the Green Acres theme.  You had better be ready to
       bounce your feet quickly as it contains a lot of 16th notes doubled
       together.  It really isn't too hard of a song though if you can get
       past the freaky laughing.  The middle of the song is a great place
       to try some freestyling.
-
 Name: Come To Me
  BPM: 137
Notes: The disco feel of this one is a lot better.  It is harder to
       freestyle to due to the extra commands, but it looks very nice
       nonetheless.
-
 Name: Com'Back
  BPM: 158
Notes: This is one of the best sounding songs in the game.  Too bad it
       is only in Hard mode.  The background is a little odd, with flying
       astronauts and giant hands DJ'ing to spaceships.  It requires a LOT
       of legwork but can be made very easy if you break some of your rules.
       spinning at the long chain of commands works well, as does working
       out a pattern for all of the double-command change-ups.
-
 Name: Naissance
  BPM: 136
Notes: Personally, I'm starting to like this song.  Some of the beginning
       with the countdown is okay, but the rest is like a song fragment that
       needed something to hold it together.  Other than that, is does
       appeal to the techno crowd.  It also doesn't hurt to put this one on
       2x speed to help get the end steps or at least understand how they
       are staggered.
-
 Name: Oh Rosa
  BPM: 148
Notes: Oh Rosa is now one of the hardest songs of level 6 and below.  It has
       changed in that you have some tricky footwork, and four sets of hard
       to get sixteenth notes at the end.
-
 Name: Take On Me
  BPM: 167
Notes: Same thing as before, but twice the amount of commands on the runs.
       There is a little bit where they added some new stuff, great for
       practicing Larpus.
-
 Name: Time to Say Goodbye
  BPM: 132
Notes: You'll need to work on positioning yourself a bit here to get the
       chains of notes that require center, corner, center, corner, etc. and
       not trip yourself up.
-
 Name: Sad Salsa
  BPM: 125
Notes: Normal mode was very easy with an easy flamenco/tango style, and now
       it is pretty much Meringue dancing.  It is very easy if you get the
       pattern down, but the Mexican-hat dance part at the middle and the
       flow of commands at the end are tricky and require a good bit of
       practice.
-
Level 7 Songs:
 Name: Turkey March
  BPM: 150
Notes: This is a remake of Rondo ala Turka (classical music fans rejoice!).
       This is also one of the most complicated songs in all the game.  You
       will need to have a lot of practice under you before trying this one
       and even more to pass it (I can get a C, YAY!).  It is very very good
       at drawing a crowd, and will get you respect from the other players
       if you can even pass it (even Crazy mode people remember struggling
       to get this one done when they were learning).
-
Level 8 Songs:
 Name: CLON
  BPM: 142.8
Notes: Okay, this one has royally jumped up there in difficulty.  Its almost
       all off of the rhythm now, and gets a lot easier once you have it
       down.  The o-le section takes a moment to understand but is not that
       tough once you do it a few times or have played Naissance.
-
 Name: Extravaganza
  BPM: 195
Notes: This is a very very evil song when you first pick it.  Not only is it
       one of the fastest out there in BPM, the notes do not seem to really
       hit on the rhythm or beat.  If you can get an A on this, you're ready
       for Crazy mode.
-
 Name: She Likes Pizza
  BPM: 230
Notes: There is -no- faster of a song in Pump It Up.  Also it is like Space
       Fantasy in the way you have to hit the notes only faster.  Yes I did
       say it was faster.  -insert cackle-  The animation is okay with a
       biker and his girl, and all sorts of odd things, with j-pop bikerish
       metal music. -shrug-
-
Level 10
 Name: Mr. Larpus
  BPM: 190
Notes: Its not just Larpus, its "MR." Larpus.  This is easy the most vile of
       all of the songs in Pump.  Fast twist music and a lot of steps, with
       one spot to cool down and rest.  It actually has around twice as many
       commands as the first one if not more.
_____________________________________________________________________________



 (5) Codes (Thanks Conker!)

 Speed options: Pressing buttons 1 or 2 (the top arrows) three times will
                cycle through speed selection; you will see a white meter
                icon pop up.  Using the Left-Up arrow, this will be 2x mode,
                keep pressing and it goes up to 4x, 8x, then random speed,
                and back to no mode selected.  Pressing the Right-Up arrow
                will cycle backwards through the speed select.
                (Random, 8x, 4x, 2x.)
 2x speed - arrows scroll twice as fast as normal.
 4x speed - arrows scroll four times as fast as normal.
 8x speed - arrows whiz by eight times faster than normal.
 Random speed - Speed will switch from 2x, 4x and 8x randomly during the
                song.
Player Options:
      Mirror - 1,4,2,5,3 - Moves are as if you were facing away from the
                           machine.
       Union - 4,1,2,5,3 - (Doubles mode only) 2 players actually play,
                           sharing the same bar and score. (See Union Mode)
        Sync - 1,2,1,2,3 - You play the 1p version of the song, as if you
                           were playing with a friend.
      Couple - 2,1,2,1,3 - You play the 2p version of the song, as if you
                           were playing with a friend.
      Vanish - 1,1,2,2,3 - Arrows vanish about halfway up the screen.
      Random - 1,4,5,2,3 - Original steps replaced with others.
Random Vanish - 4,3,5,3,4 - Vanish -and- random at the same time, similar to
                           ddr's 'sudden' mode with a twist of random!
      Hidden - 1,2,3,1,2 - NO ARROWS (a.k.a. non-step, stealth mode)
      Cancel - 4,5,4,5,4 - Cancels all Player options on your side.
_____________________________________________________________________________

 (6) Technique

   *Newbies- If this is your first time playing or you still haven't quite
caught on to the game, begin by picking a Level 1 or 2 song that is slower.
When the commands reach the top of the screen, press the corresponding button
on the beat (later songs deal more with rhythm so don't worry yet).  If there
are two commands at the same time, then you have to press both at once by
jumping or other ways.  It -will- take some time to get used to this game so
try not to fret it.  One of the best things you can do is find someone who is
pretty good, and play at the same time as them if they don't mind.  That way
you can get three songs to practice instead of possibly wiping out on the
first one.
   For those who have played a fair amount and are catching on, then there
are some things that will really help your game out:
-Spend time working your way up, you won't become perfect overnight.  This
means to pick songs you can do, but have some challenge.  Also for your last
song, pick something that is within reason for you to learn.  So don't jump
from Bye Bye Bye to Mr. Larpus right off, your legs will thank you.
-Take a moment when others are playing to watch the songs they pick.  Free
chance to learn the steps and what a song sounds like.  Also you get to see
bits of step technique for certain songs and can learn some catchy moves.
Why wouldn't you want to watch?
-STRETCH!!! Before going on to your song, doing a little of this will let you
go a lot longer and your legs won't hurt.  And don't forget to take a break
if you're tired so you can rest up as few mortals can withstand Turkey March
more than once in a row.  One important thing as to this as well, do -not-
get on the board if you are injured.  This may sound like a no-brainer but
I've seen people complain about their knees and ankles, to get back up and
nearly have to be dragged out of the arcade by their friends.
-Moving is essential to this game.  It helps to not hover over the middle
button.  It may work for DDR, but not for this since Pump requires you to
think a little on body placement to hit some of the notes.  Becoming skilled
at moving your whole body around the board keeps you from looking like
Frankenstein and will tremendously help on all modes.  On Hard mode the notes
become very easy to get sometimes when you know how to place yourself on the
board.
-Experiment with the commands.  There are lots of ways to hit them.  Pump
seems to me to be much, much, much more freestyle friendly than other dance
games, and many of the songs on later levels will resemble dancing just by
hitting the notes right. Also trying different ways to get the notes on songs
you can do can often be beneficial.  Try step-spinning on the long chain of
Com'Back with one foot in center and turning in a circle, and then try with
facing forward the whole time to really know what I mean.  My friend went
from a B to A by spinning on this one spot.
-Do NOT, repeat, do NOT pick the same song three times in a row, over and
over and over again.  Not only will you not learn as fast, but everyone
watching will want to strangle you.
-And this is a little sneaky but it works.  The game will not kick you off
during the first song, but will afterwards only if you missed the limit the
song had set.  If you know that you can do very well on a song except for one
section that you always miss a few in a row and get booted, then try picking
that song first.  This way you can practice that section and still pass the
song.  Getting a C is better than losing your buck.
-Keep a friend handy when playing (best if they play as well).  They can tell
you (if you are sucking) where you're messing up and often how to improve it.
Also they are helpful in telling you that you really are exhausted.  "NO, you
are barely moving, don't pick Turkey March!"  If they're of monstrous size or
appearance, your friend will also keep idiots away and more importantly OFF
THE BOARD while you're in the middle of playing.  I have had someone hop up
and start flailing on my board, (whom I rump-butted in the side before I saw
him,) who quickly left the arcade after having my friend get all mad and
stuff. (He's had two-year olds hop up while dancing and I've had to shoo' em
off so we're even now)
_____________________________________________________________________________

 (7) Version Updates

   1.0 - Base guidelines, still working on finding more codes (they changed
since 'Season Evolution'), and writing down every song, with it's
corresponding BPM, level, style and artist.

   1.1 - Speed codes added and listing of most normal mode songs. Hidden and
Sync modes -do- exist on Premiere, I hit them by accident yesterday. :P
   1.2 - Going to start work on writing all the hard mode songs down (been
too busy playing them and working to doubles), and lots of appreciation to
Conker for filling me in on the other codes! Perhaps someone else would want
to make a freestyling FAQ? More sections coming soon.
   1.3 - Gah, I don't know how I screwed it up, but I did, cookie for me.
The codes -should- be correct now, along with fixing the definitions for most
of them, they were worded so badly! Please, try union mode, it's especially
catchy! I believe there are actually more codes, because I screwed up putting
in vanish mode or something and the machine made the code recognition noise.
I would really like to get my paws on the non-stop remixes, but I haven't
heard anything about them in 'Premiere' edition.
   1.4 - Added a section for Technique to cover some general tips for
playing Pump but haven't finished the parts for style and specific modes like
Union.  And put in a little bit in there for that person who just found the
game yesterday and is wondering what arrows do.  Currently working on getting
some things ready for a Hard mode section like song titles, BPM, and a
general thumbs up/thumbs down. IMHO.
   1.5 - Fixing some junk, adding some junk, a really cool Korean guy was
telling us all about the translations of a couple of the songs and what the
mode symbols meant. I need to go buy some knee/ankle pads.
   1.6 - Mode hard mode songs added, been busy playing :)
_____________________________________________________________________________

*** More to come! ***