PUMP IT UP 3rd : The Season Evolution dance floor FAQ
Version 1.25
Copyright - 2000 Andamiro
Arcade
Made by Kamui
E-mail:
[email protected]
Contents :
1 - Introduction
2 - Updates
3 - Commands
4 - Play modes
5 - Ratings / Result / Bonus stage
6 - Song list / Comments
7 - Secrets and codes
8 - Pump it up VS DDR
9 - TOP 10 / General Ramblings
10 - Credits
1 - - INTRODUCTION
Dance simulation games are very popular nowadays, and quickly
became an important sector in the arcade and videogame industry.
Back to 1998, when Konami released Dance Dance Revolution on the
arcades, Japanese gamers was truly shocked with this new genre of
games and Japan was quickly taken by the DDR fever.
The popularity of this kind of games is explained by a series
of factors, including the simple but deep design of this game, which
combines a game with rules that are easy to understand, dexterity
and MUSIC. This clever concept makes that virtually everyone feels
confident enough to give it a try. Others factors including that is
a game that actually draws the attention of outside audience making
this a real crowd pleaser and some people see the game also as a
healthy exercise.
Andamiro, a Korean software company, produce the Pump It Up
series of arcade machines. Pump It Up is an arcade that appears from
nowhere and quickly became very popular for those who play that kind
of machines. This FAQ is related of the Season Evolution version of
the Pump It UP (Pump: the SE for short).
2 - - UPDATES
Version 0.2 - First version: November 8, 2001 - Just info
thrown away without much thought.
Version 0.8 - November 21, 2001 - The basic layout for the
version 1.0 is made, but there is still much room for improvement
(always has....)
Version 1.0 - January 12, 2003 - Finally released, this is the
first of my 4 pump FAQ's. Wait for the collection, extra and rebirth
FAQ's.
Version 1.2 - May 21, 2003 - New things added and some
correction were being made. Nothing really groundbreaking. I am
pretty satisfied with how things on this FAQ turned out.
Version 1.25 - January 30, 2004 - Some clean up in the text.
3 - - COMMANDS
A) Commands
This FAQ is based if you know the basic rules of this kind of
games and this section is only for explaining the basic of the PUMP
pad setup.
_____ _____ _____ _____
/ 7 / / 9 // 7 / / 9 /
/____/____/____//____/____/____/
/ 5 / / 5 /
____ /____/____ _____/____/____
/ 1 / / 3 // 1 / / 3 /
/____/ /____//____/ /____/
OK, this is a basic layout of the pads on pump it up (well,
not really....), the 7 and 9 are red pads and 1 and 3 are blue pads.
The middle pad is yellow and have 2 foots on it.
B) How to play
Each arrow that appears on the screen has a similar design on
the game pad (RED, BLUE and YELLOW). You must follow up the arrows
on the screen and press the pad on the exact time that reaches a
designed place. The arrows are synchronized with the song playing on
the background, so you will know when press the pad.
4 - - PLAY MODES
In Pump It Up: The Season Evolution there is some modes of
gameplay exclusives to this machine; some of it is traditional in
dance machines.
After the How to Play screen, these modes will appear:
NORMAL HARD
DOUBLE NONSTOP REMIX
( Battle ) ( Crazy )
To play the normal mode, step on the 7 button twice, to play
Hard mode, press 9 twice, to play Double mode press 1 twice, to play
Remix mode 3 twice.
The battle mode will appear if 2 players are selected and the
crazy mode will appear only via code.
A ) NORMAL (Beginners step)
The normal is the easiest mode available, with songs with a
difficulty ranging of 1 to 6 circles. And so, this is the best mode
for beginners. There are only a few cool songs, and steps are very
low on freestyling technique. But everyone must start with
something, right? Keep practicing.
B ) HARD (Professional step)
On this mode, things get more difficult. The easiest songs in
this mode can match the hardest songs on normal. More techniques
will be utilized. And many songs will be exclusive on this mode.
Difficulty ranging to 3 to 10 circles.
C ) DOUBLE (Twinrole step)
The greatest mode on every dance game is the Double play mode.
You will play with the 2 sides of the pads. Much more music, great
freestyling technique and skill will be used by who plays this mode.
The first times that you play this mode can cause confusion (and
some light injuries too....^_^) but the glory of being a crowd-
pleaser is rewarding enough. Difficulty ranging to 3 to 10 stars.
For freestylers, this is the mode to get down.....
D ) NONSTOP REMIX (Ultimate step)
This mode consists of 8 songs that are full versions of songs,
or remix that combine 2 or even 3 songs. Of course, the duration of
these songs is far greater than the normal songs (mostly 2:30 of the
remix songs for the 1:30 of the normal songs). And so, you will be
very tired before the song is over if you're not used to it.
E ) CRAZY (Stepers step)
The maniac mode of this machine is the Crazy mode. Think of
this mode as a hardest mode available, but this mode is available
only via code. Difficulty ranging to 4 to 10 skulls (but actually
this "4" skulls is much like 7 circles and 10 skulls much like 12
circles). Only for professionals or people that likes more test your
reflexes than freestyling.
F ) BATTLE (Showdown step)
Battle mode is a 2-player mode only that wins who have the
better ratings on the end of 3 songs.
There are only 4 songs to choose per stage. The songs are
chosen randomly (except the last stage), obeying just one criteria:
The first stage are HARD songs but the easy ones (3 to 5 circles),
the second stage are HARD songs ranging to 5 to 8 circles. And the
final stage are only REMIX songs: REMIX 2, REMIX 6, REMIX 7 and
SECKS KIES remix.
On the course of the stage the player can cause "status" on
the opponent if they reach a combo of 10 or 20. This "status"
includes 4x speed, random or vanish, that gives your opponent a hard
time and to keep things frantic and fun. There are no partial
results. The final verdict only is given after the 3 songs. And you
cannot put any code on (even speed).
5 - - RATING / RESULTS / BONUS STAGE
A ) The rating system
The rating system for this game is Konami standard. There are
5 grades that you can get on the game: PERFECT, GREAT, GOOD, BAD,
MISS. Perfect and great count for the combo system, but the GOOD
grade interrupts the combo but don't cause the dance gauge to drop.
BAD and MISS will cause the gauge to drop.
B ) End stage result / Game over
On the end of the stage, you will get a result for your
performance. The result will be a grade that can be S, A, B, C, D
and F (theoretically exists the E grade, but no one saw that...^_^).
If you get any grade except F, you cleared the stage. If you grade
is F, you get a stage failed and the game is over.
S and A - " Yeah, I know U can"
B - " OK, It's a Boo"
C - " Hey, we need a B"
D - " Oh, god......"
F - " Hey, why you just get up and dance, man?"
The conditions of the game over can be configured by the
arcade setup.
There is 2 ways to get a game over:
Stage failed - Your grade was insufficient to clear the stage
but you finished the song (Grade F).
"Explode" - The game ends if the dance gauge drops to 0 and
you can't even finish the song. The best condition is that only the
bonus stage "explode", but the others don't. The worst condition is
that the first stage "explodes".
C ) Bonus Stage
The game has 3 stages on all modes, except the Non-stop remix
(that have only 2 stages) and depending of your final grade you can
get a BONUS STAGE!!!!!!, that's right one free music for you play IF
you can get a certain results on all 3 stages. The conditions for
the bonus stage are below.
NORMAL, HARD, CRAZY MODES - A or S on all stages.
DOUBLE - S on the first stage, A or S on the other 2 stages.
So, how can I get an S and A grade?
S - All grades must be Perfect or Great, OR just only one good
grade but with high combo and perfect percentage (more than 85%) of
the total score.
A - Must be less than 5% MISS of the total score.
On the 2 players mode, the conditions to get the bonus stage
are the same, but the best result of the 2 players is what the
counts for the bonus.
Example - Player 1 Player 2
First stage - S A
Second stage - B A
Third stage - A F
On this example, they get the bonus stage. If any of the 2
players play the game alone they won't have earned the bonus stage.
I don't know if the conditions of the bonus stage can be
configured by the arcade setup, but is almost certain that is.
NOTE : the REMIX / BATTLE mode doesn't have a bonus stage.
6 - - SONG LIST / COMMENTS
After you choose a mode, the song list will appear. The list
consists on "pages" with 2 songs, to pass to another page use the 1
and 3 buttons. To choose the music to your left, step 7 twice (press
just once to preview the song), to choose the music to the right
step 9 twice.
The song list on this FAQ is divided on main songs and remixes
songs. The main songs are all songs available in all modes. The
remix songs is, obviously, only available on the remix mode.
For each music, there is the name of the music, the composer,
the modes available to play with the difficulty of that mode, and
his BPM (beats per minute) that tells if the song is fast or not.
This song list is arranged like the game.
NORMAL MODE
RUN TO YOU SUMMER OF LOVE / MATCHING BOYS AND GIRLS KISS/
SAD SALSA PUYO PUYO / A TRAP CHO RYUN/
RUN DISCO BUS / CLOSE YOUR EYES NIGTHMARE/
TO THE TOP TO BE WITH YOU / FREE STYLE MIDNIGHT BLUES/
LOVE SONG CAUTION / CHANCE FOR PARTING AESO/
OK!OK! CORDIALITY / MR. LARPUS OH! ROSA/
FIRST LOVE BETRAYER / MU HON BETRAYER/
HARD
RUN TO YOU SUMMER OF LOVE / MATCHING BOYS AND GIRLS KISS/
SAD SALSA A TRAP / TO THE TOP PUMPING UP/
NAISSANCE SHE LIKES PIZZA / TELL ME PUYO PUYO/
RUN DISCO BUS / FINAL AUDITION 2 EXTRAVAGANZA/
TURKEY MARCH VISIT SEOUL / PARTING WITH HER WE ARE/
OK!OK! CORDIALITY / MR. LARPUS OH! ROSA/
FIRST LOVE BETRAYER / MU HON BETRAYER/
DOUBLE
RUN TO YOU SUMMER OF LOVE /MATCHING BOYS AND GIRLS KISS/
SAD SALSA A TRAP /PUYO PUYO DISCO BUS/
CAUTION FREE STYLE /TURKEY MARCH RUN/
NAISSANCE SHE LIKES PIZZA /FINAL AUDITION 2 EXTRAVAGANZA/
AESO WE ARE/CHANCE FOR PARTING PARTING WITH HER
OK!OK! CORDIALITY /MR. LARPUS OH! ROSA/
FIRST LOVE BETRAYER /MU HON BETRAYER/
REMIX
REMIX 1 REMIX 2/ REMIX 3 REMIX 4/
REMIX 5 REMIX 6/ REMIX 7 SECHS KIES REMIX/
A ) Normal songs
RUN TO YOU
Song by : DJ D.O.C.
Modes : Normal (3), Hard (4), Double (4), Crazy (5), Battle
BPM : 132
The "Butterfly" of Pump It Up. An easy song, with a catching
tune and a chorus that sticks like glue. " Bounce with me... Bounce
with me....Bounce...Bounce...Bounce...Bounce". No wonder is ALWAYS
the first song to choose on EVERY mode.
SUMMER OF LOVE
Song by : Roo´Ra
Modes : Normal (3), Hard (5), Double (7), Crazy (7) , Battle
BPM : 125
Nice music, with a tropical feel to it. Don't be fooled by it
looks, on Hard and Crazy this song will deal a lot to learn.
MATCHING BOYS AND GIRLS
Song by : COOL
Modes : Normal (4), Hard (4), Double (4), Crazy (5)
BPM : 172
The first real fast song that everyone goes. Good to test your
reflex when you are starting on the game. The song is alright.
KISS
Song by : ??????
Modes : Normal, Hard, Double, Crazy
BPM : 142.67
I've never played this song until there was no other music on
double to play. On double this song is tricky. But the song is quite
boring.
SAD SALSA
Song by : Baek Ji Young
Modes : Normal, Hard, Double, Crazy
BPM : 125
Another song that I also only played on double with lack of
options. Nice song thought.
TO BE WITH YOU
Song by: Banya
Modes: Normal (3)
BPM : 124
Never played this song. On the demo mode, sometimes plays it
and it seems very, VERY boring.
A TRAP
Song by : Baby VOX
Modes : Normal (3), Hard (6), Double (6), Crazy
BPM :125.1
Most known as the mermaid song, this is an intermediary song.
Most of the people skip this song. Good for you.
CHO RYUN
Song by : Clon
Modes : Normal (5), Hard (7), Double (6), Crazy
BPM : 142.8
Most known as the vampire song, is a cool and tricky song. On
hard, it has many steps and on double, very trick as shown as the 13
13 and 97 97 steps.
RUN
Song by : Novasonic
Modes : Normal (5), Hard (7), Double (7)
BPM : 140
This Novasonic music is not that bad ( but Slam come to my
mind), and is somewhat tricky on double. With time, this is one of
the song that I liked the most, it really grow on me.
FINAL AUDITION 2
Song by : Banya
Modes : Hard (6), Double (6), Crazy (6)
BPM : 130
This is my favorite song of this machine, hands down. This is
a VERY tricky song on every single mode, not by the number of steps
but the balance of it. Perhaps you have to play 3 or more times to
get the feel of the music. Master this song is the key to endure and
beat the ultimate songs ( extravaganza and Mr. Larpus).
NAISSANCE
Song by : Banya
Modes : Hard (7), Double (7), Crazy, Battle
BPM : 136
This music is a tough one, that makes you run all the time.
The song is good, much like Block rocking beats. One of the all-time
favorite songs.
EXTRAVAGANZA
Song by : Banya
Modes : Hard (8), Double (9), Crazy (8), Battle
BPM : 195
Similar to DDR Paranoia, this is a fast, merciless song that
will test your limits. On difficulty side, only loses to Mr. Larpus.
But notice that there are 2 versions of extravaganza: The SE version
and the Premiere version. The SE version is very so much harder than
the premiere version that I wonder why put 2 versions.
TURKEY MARCH
Song by : Banya
Modes : Hard (7), Double (7), Crazy (6), Battle
BPM : 150
This song can be the divisor line of good players to players
that take pump seriously. If you can clear this song,
congratulations. It's time to move on to bigger and better things.
DISCO BUS
Song by: Tahsannie
Modes: Normal (3), Hard (5), Crazy
BPM : 120.2
This was the last music I've played on the SE, it was a good
song, on crazy it was real challenging.
VISIT SEOUL
Song by : Banya
Modes: Hard (7), Crazy (7)
BPM : 160
This is a song to only test your reflexes. This is a very fast
song, with fast steps. So, if you feel uncomfortable, hold on the
security bar behind you, until you confidences grow enough to play
without help.
CLOSE YOUR EYES
Song by : Banya
Modes : Normal (2), Double (3)
BPM : 105
Never played this song.
TELL ME
Song by : Jinusean
Mode : Hard (4)
BPM :120
A cool song with some technique. If you are leaving the normal
mode, train on this and Banya´s Pumping Up, to gain some skills. I
love this song, it's a shame that only has on the Hard mode.
NIGHTMARE
Song by : Banya
Modes : Normal (1), Hard (4), Double (4)
BPM : 120
This was the first song I've ever played on the pump: the SE.
If you are new to the dance machines, this is one of the songs to
start playing.
TO THE TOP
Song by : 2millbionic juno
Modes : Normal (3), Hard (5)
BPM : 120
A cool song. If you are leaving the normal mode, train on
this. The 95 and 15 sequences are very good to get some experience.
This kind of sequences will appear a lot on other more difficult
songs.
PUMPING UP
Song by : Banya
Mode : Hard (4)
BPM: 135
A cool song. If you are leaving the normal mode, train on
this. Lots of jumping to train. Really fun song.
PUYO PUYO
Song by : UP
Mode : Normal, Hard, Double, Crazy
BPM : 140.05
Everyone plays and likes this song when you are starting.
FREE STYLE
Song by : Banya
Modes : Normal (2), Double (3)
BPM : 99
This song is so cool, is almost all made for freestylers (no
kidding....). If you don't play it because the song is too easy,
play with the sudden / random trick.
MIDNIGHT BLUES
Song by : Banya
Modes : Normal (2), Double (4)
BPM : 80
Is hard to like a song THAT slow. No technique, no
freestyling, nothing, just a slow and sleepy song.
LOVE SONG
Song by : Yoo Seung Jun
Modes : Normal, Hard
BPM : 118
Normal song, nothing to add.
SHE LIKES PIZZA
Song by : Banya
Modes : Hard (8), Double (8), Crazy (9), Battle
BPM : 230
Impossible at first sight. But memorizing the steps is the key
for master this song. Play this with no 2X speed.
CAUTION
Song by : Thasannie
Modes : Normal (1), Double (4)
BPM : 110
A cool song that never tires you ear. Freestlyers can get your
ass down on the dance floor.
CHANCE FOR PARTING
Song by : So Chan Wee
Modes : Normal, Hard, Crazy
BPM : 132
The " Farewell " song is nice and heavy Latin song. It has
some popularity among the players.
PARTING WITH HER (the cyberwoman song)
Song by : Kim Hyung Jung
Modes : Hard (5), Double (6), Battle
BPM : 140
Very cool and tricky song.
AESO
Song by : GOD
Modes : Normal (2), Double (5)
BPM : 106
This is for the freestylers to practice his skills on the
double mode. VERY cool song.
WE ARE
Song by : Deux
Modes : Hard (5), Double (5)
BPM : 115.9
Practicing this song for freestyling, the possibilities are
endless with this song. Perhaps the most popular song of the PUMP
family.
OK!,OK!
Song by : DJ D.O.C.
Modes : Normal (3), Double (5)
BPM : 130
Much technique for a level 3 song on normal with the 797979 on
sequence. And easy to record the steps, so the best choice to play
with the Mirror trick or the NO Arrows trick on the double mode.
CORDIALITY
Song by : Novasonic
Modes : Normal (3), Hard (5), Double (5)
BPM : 136
Everyone seems to like this song. But is a great music to
practice jumping. On the hard mode 80% of the song is jumping.
Mr. LARPUS
Song by : Banya
Modes : Normal (6), Hard (10), Double (10), Crazy (10)
BPM : 190
The hardest song on every mode. This is a frustrating music
that will push you to the limit of the insanity, but you will be
back for more sooner or later. You start saying " Mark my words,
this time I beat this sucker " and so, 2 minutes later you are
tired, sweating and shouting "this is &¨%$$% impossible" with the
urging need to break the machine in very small pieces.
OH! ROSA
Song by : Banya
Modes : Normal (5), Hard (7), Double (7)
BPM : 148
Very cool and tricky song on all modes, pay attention on the
background story, poor Rosa........
FIRST LOVE
Song by : Banya
Modes : Normal (2), Hard (4), Double (4), Crazy (7)
BPM : 106
This music suffers of the "Run to you" syndrome, that other
songs also suffer ( Aeso, Tell me). First love is a VERY cool song
that is ignored because is too easy and without things to do. Yeah,
try this on Crazy.....^_^
MU HON ( the samurai song)
Song by : Banya
Modes : Normal (5), Hard (8), Double (8), Crazy (6)
BPM : 136
If the difficulty scares you, you're wasting a chance to
impress your friends. This japanese-themed song is easier than it
seems. Still hard, but not impossible.
BETRAYER
Song by : Banya
Modes : Normal (2), Hard (4), Double (7), Crazy (6)
BPM : 92
The last song of the play list is a cool song and so pays your
respects playing this song once more. Incredible cool song.
B) Non-stop Remix songs
REMIX 1 - Tell me, Tell me (4)
Forever love
Song by : S#arp, Fin K.L., Hans Band
BPM : 138
REMIX 2 - Rioson (4)
Song by : Park Me Kyung
BPM : 136.2
REMIX 3 - Oh! No Way(5)
Free Style
Midnight Blues
Song by : Banya
BPM : 99
REMIX 4 - She was pretty (5)
Song by : Park Jin Young
BPM : 116.5
REMIX 5 - Cordiality
Bad Blood
Song by : Novasonic
BPM : 135
REMIX 6 - Road fighter (7)
Com'back
Funky Tonight
Song by : Clon, Sechs Kies
BPM : 140
REMIX 7 - Ignition starts ( 148 BPM ) (8)
Hypnosis ( 180 BPM )
Extravaganza ( 195 BPM )
Song by : Banya
BPM : 160
SECHS KIES REMIX (8)
Song by : Sechs Kies
BPM : 102-150
7 - - SECRETS AND CODES
If this 33 songs and 4 modes weren't enough to satisfy your
pump addiction, how about spice things a little? With this tricks a
whole new level of gameplay will open for you. The tricks should be
made with the correct order to work.
NOTE : The codes don't work on the BATTLE mode.
A ) Gameplay Tricks
2X arrow speed - 55755595 ( Great when beginning on hard )
4X arrow speed - 55355755
8X arrow speed - 55153555
No arrows - 79579579 ( Only if you truly knows a LOT the song)
Sudden - 55975135 ( It makes the game harder )
Random - 51535957
Vanish - 55795315 ( The beat will fade as it's going up)
Sudden / Random - 79513579 ( Very cool trick, but be
careful...)
Vanish / Random - 17931793
Mirror - 55159357 ( For doing a song looking at the crowd)
Union - 13573159 ( A 2-players double - Double Mode ONLY)
Syncho - 55797955 ( The 2 players will have the same steps - 2
players ONLY)
Anti-syncro - 55131355 ( The 2 players have mirrored steps -
2 players ONLY)
Disable trick - 55555555 ( Takes off any code that you put
on)
B ) Crazy
As you can see, on the mode select screen, the crazy mode is
absent. That's because it's only available via code (unlike the
Premiere and rebirth edition of Pump it UP).
CRAZY - on the mode selection screen - 51535153
The crazy will appear on the place of the Non-stop remix.
C) Remix tricks
This codes are only valid for the Non-stop remix mode. And
remember, once you put those codes, you cannot take them off. Even
with the disable trick, plus there is no sign that will show you
that the trick worked, only a "click" noise.
Remix Double - 17159395
Play the remix songs in double to practice
Remix Crazy - 51535153
The remix songs will be much harder.
8 - - PUMP IT UP VS DDR
NOTE : this section expresses the opinion of the writer. The
writer is, by no means, affiliated with Andamiro or Konami.
Since of the dawn of the dance machines, Konami has been the
only one to stand up and offer new products to the dance people.
Jaleco (now TDDJJ) tried and launched the Stepping Stage, but it
wasn't well received on the Japanese market, and the poor financial
situation of Jaleco contributed with this situation. But as weird as
it may seem, others majors arcade and console developers restrain
himself to enter this vast and lucrative market. Mostly because
Konami sued anyone that tries to make a game like that pledging
copyright of the CONCEPT. And so, an unknown Korean software company
called Andamiro came in and released the Pump it Up series.
Now, the 2 companies are the only companies releasing updates
to their machines and so what are the advantages and disadvantages
of each one of the series?
VISIBILITY AND MARKETING - The most important thing when you compare
2 different games is actually see and play the game for you to
compare. Chances are that you've never heard about the pump it up
series because there is no visibility enough for Andamiro, the
company. DDR and Konami is a well-stabilized brand of quality games
and plus, DDR is also available on the Playstation system. Andamiro
is still an Asian market based company and so find a machine to play
is somewhat difficult ( but this is gradually changing). There are
only 2 machines for the international market ( the Premiere machines
) and outside the arcades there is only a PC version that only sells
on the asian market. And so, Andamiro relies on his huge home market
(Korea), and with his fan base outside Korea. Pump has become a huge
cult game, that means, if I was you, start spreading to your friends
that PUMP is the best arcade machine ever, that We Are is the best
song ever and DJ DOC is way better than DJ Marky ^_^.
ABOUT THE GAME -
PADS DISPOSITION - If you played before DDR ( + shaped - 4 buttons)
and played PUMP ( X shaped - 5 buttons) afterwards, like I did, is a
little frightening this configuration for newbies. But after I've
played enough, I find the pump configuration somewhat more
conformable, especially on the double mode. Of course, one button
makes the game more challenging and variable than DDR. Of course the
DDR pads is much easier to learn, so I recommend start with DDR and
so going to PUMP.
THE MACHINE ITSELF - At first glance, the 2 machines is equally the
same. The screen, the displacement of the sound system, even the
lights are the same. The only (beneficial) change is that the
protection bars behind you when you're playing on DDR is like a U
upside down, and PUMP is like an R and so, for the freestylers, this
R configuration is beneficial cuz you can interlace your leg on the
bars to do some tricks ( not that I advise to do it so) and being
upside down, one hand holding the bars, one hand on the pad of
choice ( possible but tricky).
SOUND - The most important aspect on a music game is the music. The
quality of the sound is equal to both. Advantage goes to the pump
machine that doesn't have that boring DDR commented talking "Cool",
or other things like that, pump have only the song.
SONGS - The meat of PUMP is the song. This is the only aspect of the
game where PUMP truly kicks DDR ass. I've had serious restrictions
of the DDR songs, they are all a bunch of dance and J-pop shit, when
some songs truly shines like the old, licensed songs or some quality
songs like Dan Dairan. But when I think on DDR songs, aberrations
like " Oh Nick, please not so quick " or J-pop like "Pink Dinosaur"
comes quickly to mind and plus, I get the feeling that almost all
the songs are made JUST for the DDR game and so all music feels the
same. Unfortunately, the DDR series is very weak song-wise to the
others series of dancing games, including own Konami BeatMania and
Guitar Freaks.
There are 2 aces on andamiro sleeve to the PUMP game: First is
the healthy variable style of the songs. Hip-hop, techno, drum
n´bass, rock, trance, salsa, latin themed, boy band style, dance,
house, classical and even can-can. These give each song personality
and are impossible you don't have a (good) favorite song. Second,
most of the artists featured on pump are top-ratings artists on
Korea, and so deal a greater quality to the songs.
Another plus aspect on the PUMP is that all songs are in
Korean, .....what, lemme finish. On DDR, all the songs are in
English, which virtually you can understand what crap he/she is
talking about, and IS crap, see all J-pop lyrics that the crappiness
ratings go up. And with the pump the chances are that you keep
mumbling a particular song but with no clue to what the singer are
talking about.
GRAPHICS - When I think about the DDR graphics, poor polygonal
dancers on cool backgrounds come to my mind. This was adequate on
98, and until the 5th Mix there was no substantial changes of the
graphical engine. PUMP graphics is a hi-res, aliasing free anime
background fest, and sometimes a particular song shows a complete
history for that song. The graphics is really very well done. And
DDR MAX ( the latest release on the DDR series )has a graphical
style much like PUMP, which means that Konami learned something. But
PUMP suffers from it PC-ish architecture: on pump SE sometimes has
massive framerate loss for few moments (mostly on 2 players game)
that is always causes you to miss a step. And pump EXTRA suffers
from long loading times ( up to 20 seconds on some remix songs), and
lock-ups on some situations.
DIFFICULTY - Pump is, without doubt, the most hard dance game ever.
5 pads and an unforgiving rating system, that easily gives a stage
failed to a new player because he/she missed 15 steps of 50 steps of
a song in the normal mode. DDR is much more easy to people that is
starting ( and trust me, there are people that ARE still starting on
this whole dancing stuff).
What I wanna say with all this? Competition is good and healthy for
the market. Both companies learned with each other and the most
beneficial is the final consumer. Perhaps now the Beat Mania series
receives some serious competition now? Or else, who wants to see an
Squaresoft or Namco dancing game?
9 - - TOP 10 LISTING / GENERAL RAMBLINGS
This is the place that I will post general comments by
everyone that wish to contribute.
A) Game Information
NAME : Pump it up - The season evolution dance floor
PUBLISHER : Andamiro
DEVELOPER : Andamiro
RELEASE DATE : November, 2000
B) Top 10 by players of the NOVA AMERICA mall.
TOP 10 - We are - DEUX
Turkey March - BANYA
Mr.LARPUS - BANYA
Cho Ryun - CLON
Final Audition 2 - BANYA
Betrayer - BANYA
Aeso - GOD
She was so pretty (remix 4) - PARK JIN YOUNG
Caution - TASHANNIE
Sechs Kies remix - SECHS KIES
Special prize " No one voted in me because I'm too easy "
Run to you - DJ D.O.C.
Now there is no more SE for me to play, they replace this
machine for the EXTRA version of PUMP (who-hoo...^_^). And so a new
FAQ begins....
C) Pump It Up legacy
Pump it Up
Pump it Up : The second dance floor
Pump it Up : The third dance floor-The OBG(oldies but goodies)
Pump it Up 3rd: The season evolution dance floor
Pump it Up Collection
Pump it Up Premiere ( only for international market )
Pump it Up : The perfect collection
Pump it Up Extra
Pump it Up Rebirth ( the second premiere for the INT market)
D ) What's missing on the FAQ.
I really don't know. But if you do and want to contribute,
send me a mail. Any other suggestions are REALLY welcomed.
E ) Next project / Released FAQs.
Serei Hata Rayblade (PS) - 30% completed
Black/Matrix Cross (PS) - 20% completed
Generation of Chaos (PS2) - 10% completed
Black/Matrix 2, Shaman King - Spirit of Shaman, Samurai Deeper
Kyo, Psychometrer Eiji, Cyberorg, Racing Lagoon, Digital Holmes, Maken
Shao, Project Minerva Professional, Makai Tensei, Guardian Angel, Beat
Mania 6+core mix.
Mail me if you have any interest on these titles
- Others released FAQ's
Akumajou Dracula - Castlevania Chronicle FAQ (PS)
Biohazard Complete Disk FAQ (PS)
Card Captor Sakura - Clow Card Magic FAQ / Walkthrough (PS)
Houshinengi FAQ / Walkthrough (PS)
Kaikan Phrase Datenshi Kourin FAQ / Walkthrough (PS)
Tales of Destiny (demo) FAQ / Walkthrough (PS)
Tales of Destiny 2 Title FAQ (PS)
PUMP IT UP: the season evolution FAQ (ARCADE)
PUMP IT UP: extra FAQ (ARCADE)
Unlimited SaGa FAQ / Walkthrough (PS2)
10 - - LEGAL INFORMATION / THANKS / CONTACT INFO
A) Legal Information
This document is (C)?2001,2004 Leonardo Lugarinho, All rights
reserved. Pump it up: the season evolution dance floor is (C) 2000
Andamiro, All rights reserved. This document can be freely
distributed only in this original, non-edited form and for non-
profit uses only. If you wish to put this document on your homepage,
send a E-mail first.
B) Thanks
Many thanks to:
My family
RIO pump team
Andamiro
Konami
C) Contact info
Questions, comments, suggestions....fell free to send me a E-
mail to (
[email protected]) with PUMP: SE as subject.