=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Power Instinct 2
FAQ By: Goh_Billy (
[email protected])
Version #: 6.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
3. Characters
3.1 Kanji Kokuin
3.2 Kurara Hanakouji
3.3 Reiji Oyama
3.4 Keith Wayne
3.5 Sahad Asran Ryuto
3.6 Kintaro Kokuin (Aka Kinta)
3.7 Goketsuji Oshima
3.8 Hattori Saizo
3.9 Thin Nen
3.10 Annie Hamilton
3.11 White Buffalo
3.12 Angela Belti
3.13 Goketsuji Oume
------------------------------------------
3.14 Goketsuji Otane
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back LP - Light Punch K - Any Kick
b-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Throw f/b + HP close
Air Throw any direction except
u + HP close in air
Dash Forward f, f
Quick Retreat b
Retreat Punch P
Retreat Kick K knocks opponent down
Dash Punch P
Dash Kick K knocks opponent down
Dash Backwards b, b invulnerable for a split
second
Block High b
Block Low db will not block overheads
Double Jump ub/u/uf after any first
jump
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
Super performed when stress meter fills when you are hit
meter fills and spells (not blocking) or when the
out attack opponent blocks your
attack; when you fill your
meter your character will
perform a stress scream
(which can hit the
opponent); during the
stress scream you are
invulnerable for a second
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Kanji Kokuin *
*******************************************************************************
Colors
------
Start - Green w/ Yellow cloth
LP - Blue w/ Orange cloth
LK - Orange w/ White cloth
HP - Pink w/ Purple cloth
HK - Black w/ Red cloth
Throws
------
Arm Drag f/b + HP close
Frankensteiner any direction except
u + HP close in air
Basic Move
----------
Extend Kick HK close 2 hits
Command Moves
-------------
Body Splash Dash Forward, P
Low Foot Dash Forward, K
Retreat Body Splash f, f, b, P
Retreat Low Foot f, f, b, K
Prop Kick d + HK close must be blocked low
Special Moves
-------------
Energy Fist qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process; tends
to go over many of the
projectiles in the
game
Energy Foot Lunge Charge b for 2 seconds, LK=short, HK=long
f + K
Breath Spin Charge d for 2 seconds, absorbs projectiles;
u + P HP=longer spin
Loincloth Snap hcf + LK+HK
Super
-----
~Kanji Combo Rush Charge b for 2 seconds, dash in must touch
f + LK+HK opponent for rushing
combo part to come
out; he will transform
even if the dash in
misses
~~~~~~~~~~~~~~~
~(Frail Kanji)~
~~~~~~~~~~~~~~~
Throws
------
Pogo Cane f/b + HP close
Flip Toss any direction except
u + HP close in air
Basic Move
----------
N/A
Command Moves
-------------
Triple Cane Dash Forward, P
Side Kick Dash Forward, K
Retreat Triple Cane f, f, b, P
Retreat Side Kick f, f, b, K
Weak Straight d + LP close
Strong Straight d + HP close
Special Moves
-------------
Rapid Cane tap LK repeatedly
Low Rapid Cane hold d and press must be blocked low
LK repeatedly
Libido Attack hcb + P HP=slight start up
delay; will collide
with other projectiles
as both will be
"destroyed" in the
process
Headbutt Launch Charge b for 2 seconds, LK=short, HK=long
f + K
Transform Back Charge b for 2 seconds, dash in unblockable;
f + P must connect the dash
in to transform back
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Kanji: 60 years of unswerving loyalty was such a long time...If only I were 30
years younger I could do so much more...
Kuroko: Yes, you probably could've...
Kanji: I should've learned the rejuvenation technique. Wait, it's not too
late.
Kuroko: Master Kanji?! I don't like that look...you're up to something.
Kanji: Right you are, Kuroko! Let's try it out on you first!
Kuroko: Master Kanji! W-what are you doing!! Aaugh!!!
*******************************************************************************
* 3.2 Kurara Hanakouji *
*******************************************************************************
Colors
------
Start - Blue w/ Green trim
LP - Orange w/ Yellow trim
LK - Pink w/ Blue trim
HP - Black w/ Red trim
HK - Yellow w/ Purple trim
Throws
------
Wand Toss f/b + HP close
Air Wand Toss any direction except
u + HP close in air
Basic Moves
-----------
Air Stomping ub/uf, HK both hits are overheads
Hop Sit HK close 2 hits
Command Moves
-------------
Straight Assault Dash Forward, P
Powerful Kick Dash Forward, K
Retreat Straight Assault f, f, b, P
Retreat Powerful Kick f, f, b, K
Raising Trip d + HK can hit at two points,
both of which must be
blocked low
Special Moves
-------------
Baton Throw qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Vacuum Spin qcb + K absorbs projectiles;
HK=longer spin
Hammer Blow qcb + LP+HP
~Transform f, b, db, d + LP+HP will collide with other
projectiles as both
will be "destroyed"
in the process; the
projectile must
connect (not blocked)
in order to transform
Super
-----
Starlight Transformation qcf + LP+HP will collide with other
projectiles as both
will be "destroyed"
in the process; the
projectile must
connect (not blocked)
in order for the super
to work
~~~~~~~~~~~~~~~~
~(Super Kurara)~
~~~~~~~~~~~~~~~~
(transform lasts for 10 seconds)
Throws
------
Power Lift f/b + HP close
Toss Away any direction except
u + HP close in air
Basic Moves
-----------
Roller Upper HP close 2 hits
Double Kick HK far
Command Moves
-------------
Uppercut Dash Forward, P
Double Kick Dash Forward, K
Retreat Uppercut f, f, b, P
Retreat Double Kick f, f, b, K
Low Roller Upper d + HP 2 hits
Special Moves
-------------
Forward Wave Punch qcf + LP will collide with other
projectiles as both
will be "destroyed"
in the process; tends
to go over many of the
projectiles in the
game
Upward Wave Blast qcb + HP will collide with other
projectiles as both
will be "destroyed"
in the process
Sweep Wave qcb + K the energy wave absorbs
projectiles
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Kurara: I'm going to travel the world to find a prince! Please bring me some
travel brochures!
Kuroko: But Miss Kurara. I don't think you're going to find a prince who'll
marry you!
Kurara: Did you say something?
Kuroko: Me? Uh, no...
Kurara: I didn't think so.
Kuroko: ......
*******************************************************************************
* 3.3 Reiji Oyama *
*******************************************************************************
Colors
------
Start - Pink
LP - White
LK - Gold
HP - Blue-Purple
HK - Black
Throws
------
Kick Toss f/b + HP close
Roll Tackle Pound f/b + HK close
Choke Slam any direction except
u + HP close in air
Basic Move
----------
Power Uppercut HP close 2 hits
Command Moves
-------------
Uppercut Dash Forward, P
Jaw Kick Dash Forward, K
Retreat Uppercut f, f, b, P
Retreat Jaw Kick f, f, b, K
Special Moves
-------------
Thunder Globe qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Flying Dragon Punch f, d, df + P LP=short, HP=further
Thunder Kick tap K rapidly
Super Spin Kick 360 + K in air LK=steeper angle
Super
-----
Dragon Punch Rush f, d, df + LP+HP dash in must touch the
opponent for super to
come out
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Kuroko: Master Reiji, y-you've finally done it! The seat as clan leader
finally belongs to you...Your father must be so proud!...sniff, sniff.
Reiji: ......This is not what I wanted! I wanted a strong fighting
opponent!! Aaaughhh!
Kuroko: Master Reiji...
*******************************************************************************
* 3.4 Keith Wayne *
*******************************************************************************
Colors
------
Start - Gold pants w/ Gray shirt
LP - Blue pants w/ White shirt
LK - Black pants w/ Light Green shirt
HP - Brown pants w/ White shirt
HK - Red pants w/ Light Blue shirt
Throws
------
Shoulder Roll f/b + HP close
Stomp Press any direction except
u + HP close in air
Basic Move
----------
N/A
Command Moves
-------------
Gut Punch Dash Forward, P
Turn Kick Dash Forward, K
Retreat Gut Punch f, f, b, P
Retreat Turn Kick f, f, b, K
Special Moves
-------------
Lightning Flash qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process; tends
to go under most
projectiles in the
game
Knuckle Bomber Charge b for 2 seconds, LP=short, HP=long
f + P
Spiral Kick qcf + K LK=short, HK=long; move
must touch opponent to
perform the entire
maneuver and for the
follow ups to be
possible
Spiral Kick Follow Up tap HK rapidly very using the LK version of
fast the Spiral Kick will
not use this follow
up, but instead go
directly to finish
Jump Over Finish continue tapping K
Rolling Cannon f, df, d + K LK=short, HK=further
Super
-----
Knuckle Bomb Flash Charge b for 2 seconds, dash in must touch
f + LP+HP opponent for entire
super to come out
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Keith: I wonder how much this crown is worth?
Kuroko: It is priceless! Why do you ask?
Keith: Cause I'm gonna sell it! This oughts just about cover my dating
expenses!
Kuroko: Y-you can't sell it! Somebody help! Stop him!
*******************************************************************************
* 3.5 Sahad Asran Ryuto *
*******************************************************************************
Colors
------
Start - Blue w/ Gray trim
LP - Gold w/ Red trim
LK - Green w/ Blue-Green trim
HP - Light Gray w/ Gold trim
HK - Red w/ Purple trim
Throws
------
Grab and Toss f/b + HP close
Kick Off any direction except
u + HP close in air
Basic Moves
-----------
Crawl hold df
Rising Kick HK close 2 hits
Command Moves
-------------
Gut Punch Dash Forward, P
Striking Foot Dash Forward, K
Retreat Gut Punch f, f, b, P
Retreat Striking Foot f, f, b, K
Special Moves
-------------
Dagger Throw qcf + LP will collide with other
projectiles as both
will be "destroyed"
in the process
Saber Throw qcf + HP will collide with other
projectiles as both
will be "destroyed"
in the process
Flame Breath f, d, df + P absorbs projectiles;
HP=flame lasts longer
Djinn Lift Charge d for 2 seconds, Djinn absorbs projectiles
u + P
Arabian Attack Charge b for 2 seconds, LP=short, HP=long; dash
f + P in unblockable
Super
-----
Saber Chop qcf + LP+HP absorbs projectiles
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Kuroko: Mr. Sahad, your crown and cloak...
Sahad: I have no interest in those things, Kuroko!
Kuroko: But...
Sahad: I don't need those thing...You may have them.
Kuroko: Mr. Sahad, what are you hiding?
Sahad: Oh, this...It's nothing...Really...
Kuroko: It looks like money to me, Mr. S-A-H-A-D!
Sahad: Ha, ha-ha-ha, ha!
*******************************************************************************
* 3.6 Kintaro Kokuin *
*******************************************************************************
Colors
------
Start - Green w/ White
LP - Red w/ Yellow
LK - Purple w/ Blue
HP - Gray w/ Red
HK - Blue w/ Yellow
Throws
------
~Transform f/b + HP close
Rolling Toss f/b + HK close
Riding Slam any direction except
u + HP close in air
Basic Moves
-----------
Angry Swing LP can hit multiple times
Child Uppercut HP close 2 hits
Command Moves
-------------
Flying Push Dash Forward, P
Frog Leap Dash Forward, K
Retreat Flying Push f, f, b, P
Retreat Frog Leap f, f, b, K
Ducking Angry Swing d + LP can hit multiple times
Hop Headbutt d + HP close 2 hits
Layback Bicycle d + HK close can hit at two points,
both of which must be
blocked low
Special Moves
-------------
Axe Swing hcf + P absorbs projectiles
Rising Carp Charge d for 2 seconds, LP=low, HP=high; carp
u + P absorbs projectiles
Little Bear Run b, f, b + K LK=slow, HK=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Tantrum Storm qcf + P in air LP=steeper angle; will
collide with other
projectiles as both
will be "destroyed"
in the process
Super
-----
Great Bear Charge LP+LK+HP+HK bear can absorb
projectiles but will
jump over them most of
the time
~~~~~~~~~
~(Poochi)~
~~~~~~~~~
(transform lasts for 10 seconds)
Throws
------
Lay Back Throw f/b + HP close
Chomping Slam any direction except
u + HP close in air
Basic Moves
-----------
Doggy Paddle LP can hit multiple times
Poochi Uppercut HP close 2 hits
Prop Dropkick HK 2 hits
Command Moves
-------------
Shoulder Charge Dash Forward, P
Flying Feet Dash Forward, K
Retreat Shoulder Charge f, f, b, P
Retreat Flying Feet f, f, b, K
Ducking Doggy Paddle d + LP can hit multiple times
Driving Straight d + HP close 2 hits
Special Moves
-------------
Bone Dig qcb + K LK=high, HK=low; one
bone will usually
collide with other
projectiles and
"destroy" them as well
as be "destroyed",
while the other bone
will continue its path
Doggy Dive 360 + P in air LP=steeper angle
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Kintaro: Hey, everyone! I'm the new leader!
Everyone: Ooh! Wow!
Kintaro: My treat! Everyone drink up! Kuroko!! Get everyone some milk!
Everyone: This is great! All you can drink!! Master Kintaro! A present
from your favorite idol, Hitomi!
Hitomi: Kintaro, this is a present from me to you! Please accept it!
Kintaro: Huh, huhuh, huh...
*******************************************************************************
* 3.7 Goketsuji Oshima *
*******************************************************************************
Colors
------
Start - Brown w/ White trim
LP - Purple w/ Green trim
LK - Blue w/ Peach trim
HP - Gold w/ Pink trim
HK - Magenta w/ Blue trim
Throws
------
Homing Energy f/b + HP close
Energy From Above any direction except
u + HP close in air
Basic Moves
-----------
Helicopter Air u, HP both parts are overheads
Soften And Crush HP close
Foot Sharpen HK close 2 hits
Command Moves
-------------
Sharp Touch Dash Forward, P
Side Kick Dash Forward, K
Retreat Sharp Touch f, f, b, P
Retreat Side Kick f, f, b, K
Low Push d + HP close 2 hits
Special Moves
-------------
Energy Globe Spread hcf + LP (hold LP to hold LP to empower; if not
delay) empowered it will
collide with other
projectiles as both
will be "destroyed"
in the process (goes
over most projectiles
anyway); if empowered,
it will absorb
projectiles
Expanding Energy Globe hcf + HP (hold HP to hold HP to empower; if not
delay) empowered it will
collide with other
projectiles as both
will be "destroyed"
in the process (goes
over most projectiles
anyway); if empowered,
it will absorb
projectiles
Screw Kick Upper hcb + K LK=short, HK=long
Shouha 360 + P in air LP=forward, HP=downward;
absorbs projectiles
Ponytail Snap Charge b for 2 seconds, ponytail absorbs
f + P projectiles
Super
-----
Aura Charge hcf + LP+HP absorbs projectiles
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Oshima: I remember when I was head of the clan...I was the most beautiful
woman in this area! Those were the days...
Kuroko: But Ms. Oshima, you're still very beautiful!
Oshima: Really? Actually, I thought the same thing...Beautiful people are
beautiful no matter what age! Hee, hee!
Kuroko:I was only kidding...
Oshima: Did you say something Kuroko?!
Kuroko: N-no, ma'am!
*******************************************************************************
* 3.8 Hattori Saizo *
*******************************************************************************
Colors
------
Start - Light Purple
LP - Blue-Purple
LK - Black
HP - Green
HK - White
Throws
------
Ninja Drill f/b + HP close
Shoulder Toss any direction except
u + HP close in air
Basic Moves
-----------
Crawl hold df
Falling Heel u, HK can hit opponent twice
with both parts being
overheads
Roundhouse To F. Kick HK far
Command Moves
-------------
Dragon Palms Dash Forward, P
Flying Kick Dash Forward, K
Retreat Dragon Palms f, f, b, P
Retreat Flying Kick f, f, b, K
Slide d + HK must be blocked low
Special Moves
-------------
Dragon Flame Flash qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Dragon Flash Bomb qcb + P LP=short, HP=long;
explosion absorbs
projectiles
Blue Flame Slice hcf + K LK=short, HK=long
Tsunami Slash 360 + P in air LP=steeper angle
Super
-----
Flaming Flash Wave qcb + LP+HP explosions absorb
projectiles
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Kuroko: Mr. Saizo, at long last you have finally taken over as the clan
leader. Now you can stop hiding behind that mask!
Saizo: Yes...But I can't get....There, it's off!
Kuroko: W-what's wrong? Please let me see your face, Mr. Saizo.
Saizo: I can't! I've worn the mask so long that I have tan marks around
my eyes! I look like a raccoon!
Kuroko: But Mr. Saizo!
Saizo: Sorry, the mask stays on!
*******************************************************************************
* 3.9 Thin Nen *
*******************************************************************************
Colors
------
Start - Pink w/ Purple trim
LP - Orange w/ Black trim
LK - Light Blue w/ Orange trim
HP - Green w/ Gray trim
HK - Dark Gray w/ Black trim
Throws
------
Backdrop f/b + HP close
Quick Toss any direction except
u + HP close in air
Basic Moves
-----------
Palm Cutter HP close 2 hits
Double Roundhouse HK far
Command Moves
-------------
Dropping Elbow Dash Forward, P
Falling Kick Dash Forward, K
Retreat Dropping Elbow f, f, b, P
Retreat Falling Kick f, f, b, K
Special Moves
-------------
Freeze Curse Card hcb + LP+HP stuns opponent; will
collide with other
projectiles as both
will be "destroyed"
in the process
Oro Ball Wave hcf + LP+HP start up orb will absorb
projectiles; skull
projectile will
collide with other
projectiles as both
will be "destroyed"
in the process
Air Oro Ball hcf + LP+HP in air absorbs projectiles
Thunder Kick qcf, uf + K LK=short, HK=further
Striking Thunder Fist b, f, b + P
Super
-----
Turn of Fate LP+LK+HP+HK absorbs projectiles;
must touch opponent
for skeleton to
perform finish
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Thin Nen: Hmm...
Kuroko: Mr. Thin Nen, time to eat. Mr. Thin Nen??
Thin Nen: Why doesn't this crown look right on me? Hmm...That's it! I know!
I don't have any hair! Now it looks magnificent!
Kuroko: M-Mr. Thin Nen...It's kinda frightening!
*******************************************************************************
* 3.10 Annie Hamilton *
*******************************************************************************
Colors
------
Start - Gray pants w/ Dark Gray trim
LP - Green pants w/ Red trim
LK - Blue pants w/ Purple trim
HP - Red pants w/ Orange trim
HK - Yellow pants w/ Gray trim
Throws
------
Shoulder Toss f/b + HP close
Quick Drop any direction except
u + HP close in air
Basic Moves
-----------
Air Punt u, HK can hit opponent twice in
air; overhead
Reaching Backfist HP far
Command Moves
-------------
Upward Strike Dash Forward, P
Rising Kick Dash Forward, K
Retreat Upward Strike f, f, b, P
Retreat Rising Kick f, f, b, K
Special Moves
-------------
Golden Swan hcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Rainbow Sweep f, d, df + P LP=short, HP=further;
absorbs projectiles
Annie Dynamic Charge HK for 4 seconds,
release
Photon Ball qcf + P in air LP=steeper angle; will
collide with other
projectiles as both
will be "destroyed"
in the process
Super
-----
Psychedelic Throw f + LP+HP close unblockable
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Annie: This looks wonderful on you, Dante!
Dante: Bark! (Bzzzzzzz...Sting!) Yipe!!
Annie: Oh, no! The crown!
Kuroko: Oops!
As Annie worries more about the crown than her beloved dog, Dante!
*******************************************************************************
* 3.11 White Buffalo *
*******************************************************************************
Colors
------
Start - Aqua w/ Purple trim
LP - Green w/ Red trim
LK - Gold w/ Purple trim
HP - Purple w/ Green trim
HK - Tan w/ Brown trim
Throws
------
Flipping Slam f/b + HP close
Air Flipping Slam any direction except
u + HP close in air
Basic Move
----------
Snapping High HK close 2 hits
Command Moves
-------------
Uppercut Dash Forward, P
Side Kick Dash Forward, K
Retreat Uppercut f, f, b, P
Retreat Side Kick f, f, b, K
Special Moves
-------------
Arrow Shot hcf + P LP=slow, HP=fast; will
collide with other
projectiles as both
will be "destroyed"
in the process
Smash Tackle Charge b for 2 seconds, LP=short, HP=long
f + P
Charging Buffalo Charge d for 2 seconds, buffalo will collide
u + K with other projectiles
as both will be
"destroyed" in the
process
Flying Elbow Blow 360 + P in air LP=steeper angle
Super
-----
Grand Tomahawk hcf + LP+HP tomahawk absorbs
projectiles
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Chief: Good job, White! How does the crown look on me?
White: G-great, Chief...
Chief: Really? Now help me get this off, it's heavy.
White: Certainly. Umph! Chief, it won't come off!
Chief: Augh! You're gonna pull my head off!
*******************************************************************************
* 3.12 Angela Belti *
*******************************************************************************
Colors
------
Start - Brown w/ Tan
LP - Red w/ Blue-Purple
LK - Black w/ Brown
HP - Purple w/ Pink
HK - Blue w/ Gray
Throws
------
Headbutts f/b + HP close
Riding Crush f/b + HK close
Riding Crush Down any direction except
u + HP close in air
Basic Move
----------
Dig And Uppercut HP far
Command Moves
-------------
Cheap Shot Dash Forward, P
Twirl Kick Dash Forward, K
Retreat Cheap Shot f, f, b, P
Retreat Twirl Kick f, f, b, K
Slide d + HK must be blocked low
Special Moves
-------------
High Whip Attack Charge b for 2 seconds,
f + LP
Low Whip Attack Charge b for 2 seconds,
f + HP
Angela Body Attack Charge b for 2 seconds, LK=short, HK=long and
f + K more hits; dash in
must touch opponent to
perform the entire
maneuver
Thunder Wall LP+HP absorbs projectiles
Smash Kick u, d + k in air LK=steeper angle
Super
-----
Angela Special Charge b for 2 seconds, dash in unblockable;
f + LK+HK must connect to
perform super
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Angela: Thanks to my diet, this beautiful body looks positively fabulous with
this crown! Ha, ha, ha, ha!
Kuroko: Um, Miss Angela, the crown looks great, but your cloak...
Angela: Hmm?
Kuroko: I think the cloak is a little too short...
Angela: You're right! Have a womens' plus size cloak made immediately!
Kuroko: Yes, ma'am!
*******************************************************************************
* 3.13 Goketsuji Oume *
*******************************************************************************
Colors
------
Start - Black bottom w/ Blue top
LP - Purple bottom w/ Green top
LK - Blue bottom w/ Pink top
HP - Green bottom w/ Yellow-Green top
HK - Purple bottom w/ Gold top
Throws
------
~Transform f/b + HP close
Kneeling Press f/b + HK close
Flip And Destroy any direction except
u + HP close in air
Basic Moves
-----------
Crawl Forward hold df
Stomp Out ub/uf, HK both hits are overheads
Front Flip u, HK can hit opponent twice in
air; overhead
Rapid Punches HP close 4 hits
Flying Needle Kick LK far
Oume Twister HK far
Command Moves
-------------
Big Swing Dash Forward, P
Crouching Kick Dash Forward, K
Retreat Big Swing f, f, b, P
Retreat Crouching Kick f, f, b, K
Rising Rapid Punches d + HP can hit multiple times
Slide d + HK must be blocked low
Special Moves
-------------
Teeth Throw Charge b for 2 seconds, LP=slow, HP=fast; will
f + P collide with other
projectiles as both
will be "destroyed"
in the process
Flying Face Attack Charge d for 2 seconds, LP=upward, HP=diagonal
u + P
Comet Attack hold f and tap P absorbs projectiles;
rapidly HP=projectiles closer
together
Air Wave Kick u, d + K in air LK=steeper angle
Super
-----
Super Face Flash Charge d for 2 seconds, faces will absorb
u + LP+HP projectiles but tend
to go over them most
of the time
~~~~~~~~~~~~~~
~(Young Oume)~
~~~~~~~~~~~~~~
(transform lasts for 10 seconds)
Throws
------
Hard Throw f/b + HP close
Downward Push any direction except
u + HP close in air
Basic Moves
-----------
Crawl hold df
Punt Kick HK in air can hit opponent twice
with both parts being
overheads
Reaching Backfist HP far
Command Moves
-------------
Flying Knuckle Dash Forward, P
Roundhouse Dash Forward, K
Retreat Flying Knuckle f, f, b, P
Retreat Roundhouse f, f, b, K
Low Backfist d + HP close 2 hits
Special Moves
-------------
Straight Heart Toss qcf + P LP=small heart, HP=large
heart; will
collide with other
projectiles as both
will be "destroyed"
in the process
Air Heart Toss qcf + P in air LP=small heart and
steeper angle,
HP=large heart; will
collide with other
projectiles as both
will be "destroyed"
in the process
Sweeping Rainbow Charge b for 2 seconds, absorbs projectiles
f + P
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------
Oume: I have finally taken back what is mine! My beautiful crown! Wait! I
shall have a picture taken of my glorious return as clan leader. But
first I must turn young again...
Kuroko: Huh???
Oume: Okay, I'm fully charged! Go ahead!
Kuroko: Say cheese, Ms. Oume! Okay, cheeeese!!
-------------------------------------------------------------------------------
*******************************************************************************
* 3.14 Goketsuji Otane *
*******************************************************************************
Colors
------
Start - Black bottom w/ Blue top
LP - Purple bottom w/ Green top
LK - Blue bottom w/ Pink top
HP - Green bottom w/ Yellow-Green top
HK - Purple bottom w/ Gold top
Throws
------
~Transform f/b + HP close
Kneeling Press f/b + HK close
Flip And Destroy any direction except
u + HP close in air
Basic Moves
-----------
Crawl Forward hold df
Stomp Out ub/uf, HK both hits are overheads
Front Flip u, HK can hit opponent twice in
air; overhead
Rapid Punches HP close 4 hits
Flying Needle Kick LK far
Otane Twister HK far
Command Moves
-------------
Big Swing Dash Forward, P
Crouching Kick Dash Forward, K
Retreat Big Swing f, f, b, P
Retreat Crouching Kick f, f, b, K
Rising Rapid Punches d + HP can hit multiple times
Slide d + HK must be blocked low
Special Moves
-------------
Spirit Charge f, d, df + P will go through
projectiles
Teeth Throw Charge b for 2 seconds, LP=fast, HP=very fast;
f + P will collide with other
projectiles as both
will be "destroyed"
in the process
Flying Face Attack Charge d for 2 seconds, LP=upward, HP=diagonal
u + P
Comet Attack hold f and tap P absorbs projectiles;
rapidly HP=projectiles closer
together
Air Wave Kick u, d + K in air LK=steeper angle
Super
-----
Super Face Flash Charge d for 2 seconds, faces will absorb
u + LP+HP projectiles but tend
to go over them most
of the time
~~~~~~~~~~~~~~
~(Young Oume)~
~~~~~~~~~~~~~~
(transform lasts for 10 seconds)
Throws
------
Hard Throw f/b + HP close
Downward Push any direction except
u + HP close in air
Basic Moves
-----------
Punt Kick HK in air can hit opponent twice
with both parts being
overheads
Reaching Backfist HP far
Command Moves
-------------
Flying Knuckle Dash Forward, P
Roundhouse Dash Forward, K
Retreat Flying Knuckle f, f, b, P
Retreat Roundhouse f, f, b, K
Low Backfist d + HP close 2 hits
Special Moves
-------------
Straight Heart Toss qcf + P LP=small heart, HP=large
heart; will
collide with other
projectiles as both
will be "destroyed"
in the process
Air Heart Toss qcf + P in air LP=small heart and
steeper angle,
HP=large heart; will
collide with other
projectiles as both
will be "destroyed"
in the process
Sweeping Rainbow Charge b for 2 seconds, absorbs projectiles
f + P
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Ending
------</pre><pre id="faqspan-2">
Otane: The days of glory were so short... It's all those two's fault! Oume
and a division of henchmen from Oshima's group... My efforts to
resist were futile. I was caught by a division of henchmen. It was
the night before the inauguration ceremony. I was thrown into the
sea... I freed myself of the ropes and drifted in the ocean for one
week. Somehow I managed to get to the tournament on time... But it
was useless! This time this is the real awards ceremony. Come, make
way for the new leader!
Congratulations!
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Atlus
-Gamefaqs
-Gerry Arana for the cheat.dat to use Otane ;)
-And me for writing this FAQ