POCKET FIGHTER FAQ v0.3
by Chris MacDonald
for the Sega Saturn (import)
Unpublished work Copyright 1998-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The Street Fighter game series and all other game elements / characters
mentioned in this FAQ are (c) Capcom of Japan.
=================
TABLE OF CONTENTS
=================
1. HOW TO PLAY
2. CHARACTER MOVE LIST
- Chun-Li
- Dan Hibiki
- Felicia
- Gouki
- Ibuki
- Ken
- Lei-Lei
- Morrigan
- Ryu
- Sakura Kasugano
- Tabasa
- Zangief
3. THE GAME ENGINE
- Types of Attacks
- Mighty Combo Gauge
- The Gem System
- Guard Crush System
- Normal Combos / Flash Combos
- Getting Items During a Round
4. SECRETS AND TRICKS
5. MISCELLANEOUS
=========================================================================
1. HOW TO PLAY
=========================================================================
Your controls are as follows:
ub u uf Jump Up-Back Jump Up Jump Up-Forward
\ | /
b -- n -- f Walk Back / Guard Neutral Walk Forward
/ | \
db d df Defensive Crouch Crouch Offensive Crouch
The button setup is pretty simple:
P K S Punch Kick Special
Abbreviations used in this FAQ:
qcf - d,df,f hcf - b,db,d,df,f 360 - f,df,d,db,b,ub,u,f
qcb - d,db,b hcb - f,df,d,db,b 720 - 360 (x2)
(air) - the move can be done on the ground or while jumping
x~x - all possible ranges are allowed (for example, ub through uf,
or P through S)
Basic abilities available to all characters are listed below:
GUARD ABILITIES
Guard Hold b / db (air)
Guard Cancel While guarding, f + S
Guard Crush Hold and release S (or, d / f + S)
Guard Return b + S against a Guard Crush
- The Guard Return is a counterattack technique that only works
against a Guard Crush.
- You need one level of Mighty Combo Gauge energy to use the Guard
Cancel (which is really nothing more than a counterattack to use
while blocking).
MOVEMENT
Dash f,f / f,f (hold second f to run)
Backstep b,b
Dash Attack Dash or Run + P / K
High Jump Tap db~df,ub~uf
- Any move that you can do during a normal jump can be done during
a Super Jump.
THROWS
Throw / Grabbing Throw b / f + (P+K) when close
Air Throw Press (P+K) when close (air)
Strong Throw hcb or hcf + (P+K) when close
Special Throw hcb or hcf + (P+K) when close
- Special Throws inflict more damage than normal throws.
- Strong Throws cannot be escaped out of, and you can hold (P+K)
to increase the damage done. Note that the motion for a special
throw or strong throw varies depending on who you're using.
SPECIAL ATTACKS
Mega Crush Press (P+K+S) at Level 1 (air)
Item Ball Attack With an item, (K+S) / db~df + (K+S)
Oiuchi (Follow-Up Attack) Knock your enemy down, u + P / K
- The Mega Crush requires 1 Level of Mighty Combo Gauge energy and
1 Level of Gem Gauge energy (any color). If you have more than
what's necessary, it drains all of that too (yes, everything!)
However, a Mega Crush causes plenty of damage, and if you're fast,
you can always pick up the Gems you release.
- After you pick up an item ball, you can throw it at your enemy by
pressing (K+S). Try using various directions to alter the angle
at which you throw / roll the ball.
- The Oiuchi can be used when your opponent is on the floor, usually
after a throw or knockdown attack. It's basically a way of getting
in a free hit.
REVERSALS
Throw Escape Press (P+K) the moment you are thrown
Down Escape When reversed, b / f + P~S
Easy Reversal When reversed, tap S repeatedly
Ukemi (Tumble) Press (P+K) when reversed in air
Counter Crush Use Mega Crash when reversed in air
- The Throw Escape works against normal and special throws, but not
command throws (like Zangief's Screw Piledriver), or Strong Throws.
- You can use the Down Escape to roll left or right when you're
knocked to the floor.
- The Easy Reversal makes you get off the ground with a special
move when you're knocked to the floor (you can also do this
manually if you want).
- The Ukemi ability makes you flip up in the air and flash when you've
been knocked up into the sky. It's helpful when you don't want to
get juggled, since you can attack right after you use the Ukemi.
- The Counter Crush is simply a powerful version of the normal wall
rebound that has the same requirements (and penalties) as the Mega
Crush.
A note on the modes of play:
ARCADE BATTLE is the standard arcade-style battle against 8 foes.
FREE BATTLE is your standard Versus Mode for two-player battles.
RUNNING BATTLE is a Survival-type mode where you fight all the other
characters using only one Life Gauge, although you can refill it by
getting lots of Gems and beating your enemy in as short a time as
possible.
TRAINING allows you to fight a non-attacking opponent to improve
your skills. You can also fight 1P or 2P battles in this mode.
=========================================================================
2. CHARACTER MOVE LIST
=========================================================================
Characters are listed alphabetically:
------------------------------------------------------------------------
CHUN-LI
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Kikou Ken hcf + P
Hishou Kyaku f,d,df + K
Hyakuretsu Kyaku Tap K rapidly
NON-LEVEL UP DEADLY TECHNIQUES:
Spinning Bird Kick hcf + K
SPECIAL TECHNIQUES:
Yousou Kyaku Jump, db~df + K
Sankaku Tobi Jump against a wall, press f
(forward kick) f + K
(upward kick) df + P
(roundhouse kick) df + K
MIGHTY COMBOS:
Kikou Shou qcf,qcf + P
Rinkaishou hcb,hcf + P
Hazan Hishou Kyaku qcf,d,df + K
------------------------------------------------------------------------
DAN HIBIKI
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Gadou Ken qcf + P
Kouryuu Ken f,d,df + P
Dankuu Kyaku qcb + K
SPECIAL TECHNIQUES:
(uppercut) df + P
(front kick) df + K
MIGHTY COMBOS:
Shinkuu Gadou Ken qcf,qcf + P
Kouryuu Rekka qcf,d,df + K
Oyaji Blast qcb,hcf + P
Hisshou Burai Ken hcb,hcf + S (at Level 2)
Jun Koku Satsu P,P,f,K,S (at Level 3)
Chouhatsu Densetsu qcf,qcf + Chouhatsu
- Dan may flash during the Kouryuu Ken (a 1-in-8 chance), but it
doesn't actually do anything (it makes him invincible in the other
SF games, but not in this one).
- Remember Dan's pathetic weakness in SPFIIT? Think he's lost that
hinderance? Of course not, he's Dan! No matter what attack you
make with him, you'll only earn Red Power Gems. Sure, getting a
Level 3 Gadouken quickly is a nice plus, but it'll be a lot harder
improving your other two Deadly Techniques!
------------------------------------------------------------------------
FELICIA
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Sand Splash qcf + K
Rolling Buckler qcf + P,P
Delta Kick f,d,df + K, tap K rapidly
NON-LEVEL UP DEADLY TECHNIQUES:
Rolling Scratch qcb + P, tap P rapidly
Hysteric Star Tap P rapidly
Gamo Screw Rotate 360 + (P+K)
SPECIAL TECHNIQUES:
Sankaku Tobi Jump against a wall, press f
(upper kick) df + P
(toe kick) df + K
MIGHTY COMBOS:
Please Help Me hcb,hcf + P
Crazy For You hcf,hcb + K
Dancing Flash qcf,d,df + P
- Felicia has two special throws (hcf / hcb + (P+K)). Interestingly
enough, she can power up her Gamo Screw just like a Strong Throw,
though (hold (P+K)).
------------------------------------------------------------------------
GOUKI
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Gou Hadou Ken qcf + P
Zankuu Hadou Ken Jump, qcf + P
Gou Shouryuu Ken f,d,df + P
Tatsumaki Zankuu Kyaku qcb + K (air)
NON-LEVEL UP DEADLY TECHNIQUES:
Shakunetsu Hadou Ken hcb + P
Ashura Senku b,d,db / f,d,df + (P+S) / K
Hyakki Shuu qcf,uf + P
Hyakki Gou Zan Do nothing after Hyakki Shuu
Hyakki Gou Shou Press P after Hyakki Shuu
Hyakki Gou Sen Press K after Hyakki Shuu
Hyakki Gou Sai Press P after Hyakki Shuu when close
Hyakki Gou Tsui Press K after Hyakki Shuu
SPECIAL TECHNIQUES:
Gou Tomoe Nage b,d,db + (P+K)
Tenma Kuujin Kyaku Jump forward, db~df + K
(overhead kick) f + K
(uppercut) df + P
(front kick) df + K
MIGHTY COMBOS:
Messatsu Gou Hadou hcb,hcf + P
Tenma Gou Zankuu Jump, hcb,hcf + P
Messatsu Gou Shouryuu qcf,d,df + P
Shun Goku Satsu P,P,f,K,S (at Level 3)
- If you perform the Shun Goku Satsu the hard way (listed above),
you can see Gouki attack his opponent. If you do it the easy way
(hcb + S), then all you see is a white flash.
------------------------------------------------------------------------
IBUKI
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Kunai qcf + P (air)
Kazekiri f,d,df + K
Hien b,d,db + K
NON-LEVEL UP DEADLY TECHNIQUES:
Tsumuji qcb + K,K,K / qcb + K,(d+K),(d+K)
SPECIAL TECHNIQUES:
(split kick) df + P
(spin kick) df + K
MIGHTY COMBOS:
Kasumi Suzaku qcf,qcf + P (air)
Hayate qcf,d,df + P
Jiraiya hcb,hcf + K
- You can choose to do a low kick during the Tsumuji or not, it's
up to you to mix up the high and low kicks anyway you like.
------------------------------------------------------------------------
KEN
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Hadou Ken qcf + P
Shouryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K (air)
SPECIAL TECHNIQUES:
Inazuma Kakato Wari f + K
(uppercut) df + P
(front kick) df + K
MIGHTY COMBOS:
Shouryuu Reppa qcf,d,df + P
Shinryuu Ken qcf,d,df + K, tap P~S rapidly
Shippuujinrai Kyaku qcb,qcb + K
- If Ken is unable to kick with the final ground kick of the
Shippuujinrai Kyaku, he won't continue it and will instead pause.
------------------------------------------------------------------------
LEI-LEI
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Anki Hou qcf + P (hold P)
Henkyou Ki qcb + P (air)
Chirei Tou hcf + K
SPECIAL TECHNIQUES:
(air dash) Jump, f,f / b,b
(teleport dash) Hold S, then f,f
(double panda) f + P
(chainsaw blade) f + K
(uppercut) df + P
MIGHTY COMBOS:
Tenrai Ha hcb + S
Rairai Kyuu qcf,qcf + K
Tenkaisan qcf,d,df + P
- You can reflect projectiles with the Henkyou Ki, but they must
actually hit the gong.
------------------------------------------------------------------------
MORRIGAN
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Soul Fist qcf + P (air)
Shadow Blade f,d,df + P
Parasite Roll qcb + K
SPECIAL TECHNIQUES:
Shell Kick Jump, d + K
Vernier Dash Hold S, then b,b / f,f
(shoe attack) f + P
(uppercut fist) df + P
MIGHTY COMBOS:
Darkness Illusion P,P,f,K,S
Death Blade qcf,d,df + P
Parasite Tempest qcb,qcb + K
------------------------------------------------------------------------
RYU
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Hadou Ken qcf + P
Shouryuu Ken f,d,df + P
Tatsumaki Senpuu Kyaku qcb + K (air)
SPECIAL TECHNIQUES:
Tomoe Nage b,d,db + (P+K)
Sakotsu Wari f + P
(quick punch) b + P
(overhead kick) f + K
(uppercut) df + P
(front kick) df + K
MIGHTY COMBOS:
Shinkuu Hadou Ken qcf,qcf + P
Boufuu Tatsumaki Senpuu Kyaku qcb,qcb + K
Reppuu Jinrai Shou P,P,f,K,S
------------------------------------------------------------------------
SAKURA KASUGANO
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Hadou Ken qcf + P
Shou'ou San f,d,df + P
Shunka Shuutou hcf + K, tap K rapidly
SPECIAL TECHNIQUES:
Flower Kick f + K
(double punch) df + P
(slow sweep) df + K
MIGHTY COMBOS:
Shinkuu Hadou Ken qcf,qcf + P
Midare Harusame qcf,d,df + K
Haru Ranman hcb,hcf + P
------------------------------------------------------------------------
TABASA
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Dragon Blow qcf + P
Reverie Sword f,d,df + P
Dragon's Roar qcf + K
SPECIAL TECHNIQUES:
(cat kick) f + K (air)
(hat tooth) df + P
(cat roll) df + K
(roll dive) During a Super Jump, db~df + K
MIGHTY COMBOS:
Astron Cannon qcb,d,db + P
Untouchable Force hcb,hcf + (P+K)
Dragon Apocalypse qcf,d,df + K, tap P~S rapidly
------------------------------------------------------------------------
ZANGIEF
------------------------------------------------------------------------
LEVEL UP DEADLY TECHNIQUES:
Screw Piledriver Rotate 360 + (P+K)
Double Lariat Press (P+S), move b / f
Banishing Flat f,d,df + P
NON-LEVEL UP DEADLY TECHNIQUES:
Iron Press Jump, d,d + P
SPECIAL TECHNIQUES:
Hammer Throw b / f + (P+K)
Piledriver db~df + (P+K)
Body Press Jump, d + P
Double Knee Drop Jump, d + K
(strong upper) df + P
Dynamite Kick df + K
MIGHTY COMBOS:
Russian Beat qcf,d,df + K
Heavy Bite qcb,qcb + (P+K)
Final Atomic Buster Rotate 720 + (P+K)
- You can move through projectiles using the Double Lariat.
- The Banishing Flat can absorb projectiles.
- During the Russian Beat, you can increase the number of hits
done alternating between any two buttons rapidly (i.e., P,S,P,S...
or K,P,K,P....)
=========================================================================
3. THE GAME ENGINE
=========================================================================
------------------------------------------------------------------------
TYPES OF ATTACKS
------------------------------------------------------------------------
Despite there being only two attack buttons in this game, there's a lot
of different attacks that are possible, explained here. Note that they
are all _in general_ and may not apply to all characters.
Standing P - Used to start a Flash Combo.
Standing K - Pushes an enemy far away.
Crouching P - The only attack that can be used in a combo.
Crouching K - The only attack that can be used in a combo.
df + P - Knocks an airborne foe high into the air.
df + K - Reverses an opponent (knocks them down).
Dashing P - Knocks an enemy far away.
Dashing K - Knocks an enemy back only a little ways.
------------------------------------------------------------------------
MIGHTY COMBO GAUGE
------------------------------------------------------------------------
To use a Mighty Combo, you first have to fill your Mighty Combo Gauge,
which can be done by hitting an enemy, performing a special move, or
gathering Gems. Note that using a Level 3 move will earn you more
MC energy per use/hit than a Level 1 attack.
You can store up to nine levels of power in your MC gauge. Mighty
Combos cost only 1 level to use, though (both Dan and Gouki have
MCs that cost 3 levels, however). Once you have enough energy, enter
the command the manual way, or the simple way (see elsewhere in this
FAQ for details). Mighty Combos are generally stronger than any other
attack, even Level 3 moves or Guard Crushes, and will override or
overpower any other attack.
There are three other uses for the Mighty Combo Gauge:
- If you have at least a Level 2 ranking for one of your Level Up
Deadly Techniques and one or more levels of MC energy, you can
use the Mega Crush (but this costs you all your MC energy and
Gem Gauge energy).
- Using the same requirements listed for the Mega Crush, you can
also use a Counter Crush if you are reversed in mid-air. Using
a Counter Crush also drains you of all your MC energy and GG
energy).
- If you have at least one level of MC energy or higher, you can
use the Guard Cancel.
------------------------------------------------------------------------
THE GEM SYSTEM
------------------------------------------------------------------------
Pocket Fighter would really be nothing more than your standard fighter
(albeit a very cute and funny one) without the element of the Gems.
The Gem system adds an interesting twist to normal gameplay as well as
quite a bit of strategy. Here's how it works:
- Every character has 3 moves called "Level-Up Deadly Techniques".
These three moves are shown at the bottom of the screen in red,
yellow, and blue gauges (called Gem Gauges).
- There are 3 colors of Power Gems, also red, yellow, and blue. When
you collect a Gem of a certain color, the gauge of the corresponding
color fills a bit. Small Gems fill the gauge only a fraction,
while medium-sized Gems fill it a bit more. Large Gems will max
it out completely and knock it up a Level or more (see below).
- There are also Rainbow Gems (shaped like diamonds). They work like
Power Gems, but add energy to all three gauges instead of just one).
- When a Gem Gauge of a certain color fills completely, it upgrades
from Level 1 to Level 2 and empties. The move that corresponds
with that gauge will become more powerful as well. Fill the
gauge again and it will upgrade to Level 3, making that move
super-powerful.
As an example, Ken's Hadou Ken is his "red" move. When he collects
enough Red Gems, the Hadou Ken reaches Level 2. It becomes flaming
and will set his opponent on fire when it hits. When he collects
even more Red Gems, it becomes a Level 3 Hadou Ken and increases in
size.
The general rule is that a higher-level move will do more hits and
damage than a low-level move, and that it will override low-level
moves in some instances (for example, a Level 3 fireball would
negate a Level 2 fireball and continue across the screen. Note,
however, that a Mighty Combo projectile would beat out the Level 3
fireball, though).
Gems have other advantages as well: collecting them also adds to your
Mighty Combo meter, and you can use them for the Mega Crush or Mega
Counter attacks.
So how do you get Gems? There are several ways to do this:
- One way is to hit your opponent. Doing so will cause Gems of
random colors to fall to the floor. Note that these are merely
Gems and _not_ the Gems your opponent is using to upgrade his or
her Level-Up moves (see the next section for more info.) Most
attacks release small Gems, while Mighty Combos release medium
and large Gems.
- Or, you can use Guard Crushes. They always release a large Gem at
best, or else a combination of smaller gems equal to the amount of
power your enemy has stored up.
- Another way is to get them from a treasure box, which may have
Gems inside of it.
(Note that Gouki's Gou Hadou Ken and Zan Kuu Hadou Ken share the same
Level Up box.)
------------------------------------------------------------------------
GUARD CRUSH SYSTEM
------------------------------------------------------------------------
There are three types of Guard Crushes:
Press S for an Normal Guard Crush (releases Red Gems)
Press f + S for a Long Guard Crush (releases Yellow Gems)
Press d + S for an Upper Guard Crush (releases Blue Gems)
Guard Crushes can't be blocked. If you hold down the S button, your
character will "charge" the Guard Crush. Once a GC is fully charged,
you'll get a treasure chest if it hits successfully. Charging a GC
also increases the damage it does. The S version starts high, the
f + S version has a long horizontal reach, and the d + S version has
a good vertical reach.
The importance of the Guard Crush is that it doesn't make Gems pop out
of your opponent; it causes your opponent to drop Gems that he or she
is using for his / her Level Up Deadly Techniques (One level's worth
or less per successful Guard Crush). For example, let's say Dan is
fighting Gouki:
Dan's Kou Ryuu Ken (his Yellow Gem attack) is at Level 3. If Gouki
uses a f + S Guard Crush against Dan and it hits, a Large Yellow
Gem will fly out of Dan, and his Kou Ryuu Ken drops to Level 2
(since Large Gems are worth 1 Level).
This affects Level Up moves only and not Mighty Combo moves or any
other type of attack. Bascially, GCs are useless against someone with
only Level 1 moves, unless you just want to cause some damage. Note
that hitting someone with a fully-charged GC also produces a treasure
box, but this contains normal random gems and not gems that your
opponent is using.
------------------------------------------------------------------------
NORMAL COMBOS / FLASH COMBOS
------------------------------------------------------------------------
Normal combos are still possible. You can't combo anything from a
standing Punch because that starts the Flash Combo, but other stuff is
still possible (jump-ins, two-in-ones, etc.). See "Types of Attacks"
above for details.
Flash Combos are very linear, but fun to watch, as your character
does funny actions or dons silly costumes for each new hit. They're
moderately damaging, and can be finished in various ways. The basic
Flash Combo layout looks like this:
N u m b e r o f H i t s
------------------------------------------
1 2 3 4 4
/ -> Punch -> Punch / Kick
-> Punch | |
/ \ -> Kick -> Punch / Kick
/
Punch
\
\ / -> Punch -> Punch / Kick
-> Kick | |
\ -> Kick -> Punch / Kick
No matter how you enter a Flash Combo, you'll end up with a special
ending attack. The second hit (Punch or Kick) in the Flash Combo
determines which two endings will be available to you (a Punch ending
or a Kick ending). There are similarities in every character's Flash
Combos:
- Some ending attacks knock your opponent into the air.
- Some ending attacks are an S-type Guard Crush.
- Some ending attacks are a Strong Throw.
- Some ending attacks knock your opponent across the screen.
------------------------------------------------------------------------
GETTING ITEMS DURING A ROUND
------------------------------------------------------------------------
Aside from all the Gems flying around, there are other types of items
that appear on-screen. Ways of getting them include:
Treasure Boxes - One appears at the start of the match, and you can
make more appear by beating up your opponent. These
can hold Gems, Food, or Item Balls.
Item Carrier - Little guys in clouds will fly by, and will drop
Item Balls or Food if you hit them. Watch out for
the red one (Kaminari), as he'll shock you if you
attack him!
The items that can be dropped are Food (this restores your life if
you're missing any--the bigger the Food, the more life restored), and
Item Balls. You can collect an Item Ball by passing over it, and
once you have one in stock (you can hold three at a time), you can
press (K+S) to throw it, or use a direction as well:
ub + (K+S) - Falls a little short of a K+S attack.
uf + (K+S) - Falls between using ub + K+S or just K+S.
u + (K+S) - Thrown vertically, has a short range.
db + (K+S) - Rolls right next to you.
d + (K+S) - Rolls a bit further away.
df + (K+S) - Rolls pretty far away.
A thrown item ball will then causes damage to your opponent if it
hits them, or inflict some other unwanted effect:
Honoo (Flame) - Your foe is burned.
Koori (Water) - Your foe is frozen momentarily.
Doku (Skull) - Your foe is poisoned.
Bakudan (Bomb) - Like Honoo, with more range.
Banana (Banana!) - Your foe slips and falls to the floor.
Sekika (Petrify) - Your foe is petrified.
Kaminari (Lightning) - Your foe is shocked.
Item Balls work immediately if they hit, otheriwise, they usually
go into effect in a moment, causing anyone in their immediate
vincity to be affected (for example, a missed Sekika will fire a
petrifying ray after a while). Note that you can juggle opponents
with multiple Item Balls (easiest with the Banana Item Balls).
=========================================================================
4. SECRETS AND TRICKS
=========================================================================
------------------------------------------------------------------------
PLAY AS DAN HIBIKI
------------------------------------------------------------------------
To choose him, move your cursor to the upper-right corner.
------------------------------------------------------------------------
PLAY AS GOUKI
------------------------------------------------------------------------
To choose him, move your cursor to the upper-left corner.
------------------------------------------------------------------------
FIGHT DAN HIBIKI
------------------------------------------------------------------------
To fight Dan before fighting your normal boss:
- For 4 or more consecutive battles, don't lose a single round.
- Finish five or less battles with a Mighty Combo Finish.
- Finish three rounds or more within 40 seconds.
- Finish three rounds or more with 75% or higher health.
- Finish two rounds or more with all 3 deadly techniques at
Level 1, while your opponent's techniques are all at Level 3.
------------------------------------------------------------------------
FIGHT GOUKI
------------------------------------------------------------------------
To fight Gouki before fighting your normal boss:
- Don't lose a single round.
- Finish six or more battles with a Mighty Combo Finish.
- Finish two rounds or more within 20 seconds.
- Finish two rounds or more with 90% or higher health.
- Finish two rounds or more with all 3 deadly techniques at
Level 3, while your opponent's techniques are all at Level 1.
------------------------------------------------------------------------
MORRIGAN'S SPECIAL POSES
------------------------------------------------------------------------
Win the final round of a battle with full life, then input the
following: u + (P+S+Chouhatsu). If fighting Dan, Chun-Li, or Sakura,
she'll do imitations of their win poses. If fighting anyone else,
Morrigan will do her old taunt from Night Warriors.
------------------------------------------------------------------------
QUICK CONTINUE IN FREE MODE
------------------------------------------------------------------------
If you want to restart the match that just ended using the same
characters and settings, have the first player hold the Left Shift
button. The battle will then begin again.
=========================================================================
5. MISCELLANEOUS
=========================================================================
------------------------------------------------------------------------
SIMPLE MIGHTY COMBOS
------------------------------------------------------------------------
Any character's Mighty Combo can be performed the normal way (listed in
the moveslist section), or done the easy way. It doesn't matter which
method you use (excluding Gouki's Shun Goku Satsu). The simple methods
are listed below. I only know the simple method for Lei-Lei's Tenraiha
and Dan's Hisshou Buraiken, so if someone figures out the long method,
I'd love to hear it.
CHUN-LI
Kikou Shou qcf + S
Rinkaishou hcb + S
Hazan Hishou Kyaku f,d,df + S
DAN
Shinkuu Gadou Ken qcf + S
Kouryuu Rekka f,d,df + S
Oyaji Blast hcf + S
Jun Koku Satsu hcb + S (at Level 3)
Hisshou Burai Ken hcb,hcf + S
FELICIA
Please Help Me hcf + S
Crazy For You hcb + S
Dancing Flash f,d,df + S
GOUKI
Messatsu Gou Hadou hcf + S
Tenma Gou Zankuu Jump, hcf + S
Messatsu Gou Shouryuu f,d,df + S
Shun Goku Satsu hcb + S (at Level 3)
IBUKI
Kasumi Suzaku qcf + S (air)
Hayate f,d,df + S
Jiraiya hcb + S
KEN
Shouryuu Reppa f,d,df + S
Shinryuu Ken b,d,db + S, tap P~S rapidly
Shippuujinrai Kyaku hcf + S
LEI-LEI
Tenrai Ha hcb + S
Rairai Kyuu qcf + S
Tenkaisan f,d,df + S
MORRIGAN
Darkness Illusion hcf + S
Death Blade f,d,df + S
Parasite Tempest qcb + S
RYU
Shinkuu Hadou Ken qcf + S
Boufuu Tatsumaki Senpuu Kyaku qcb + S
Reppuu Jinrai Shou f,d,df + S
SAKURA
Shinkuu Hadou Ken qcf + S
Midare Harusame f,d,df + S
Haru Ranman hcb + S
TABASA
Astron Cannon qcf + S
Untouchable Force hcb + S
Dragon Apocalypse f,d,df + S, tap P~S
ZANGIEF
Russian Beat f,d,df + S
Heavy Bite hcf + S
Final Atomic Buster Rotate 360 + S
------------------------------------------------------------------------
TRANSLATIONS
------------------------------------------------------------------------
All translations were done by yours truly. My Japanese is not that
great, so there are undoubtedly some mistakes. Some translations were
also based on information contributed by readers to my other FAQs.
CHUN-LI
Kikou Ken Chi Fist
Hishou Kyaku Flying Kick
Hyakuretsu Kyaku Hundred Rending Kicks
Yousou Kyaku Hawk Talon Leg
Sankaku Tobi Triangle Hop
Kikou Shou Chi Palm
Rinkaishou Ocean Circling Shout (?)
Hazan Hishou Kyaku Supreme Mountain Flying Kick
DAN HIBIKI
Gadou Ken Self Taught Fist
Kouryuu Ken Shiny Dragon Fist
Dankuu Kyaku Sky Cutting Kick
Shinkuu Gadou Ken Quaking Sky Self Taught Fist
Kouryuu Rekka Shiny Dragon Conflageration
Oyaji Blast Father Blast
Jun Koku Satsu Weeping Martyr's Death
Hisshou Burai Ken Certain Victory Bandit Fist
Chouhatsu Densetsu Legendary Taunt
GOUKI
Gou Hadou Ken Great Surge Fist
Zankuu Hadou Ken Sky Cutting Surge Fist
Gou Shouryuu Ken Great Rising Dragon Fist
Tatsumaki Zankuu Kyaku Tornado Sky Cutting Kick
Shakunetsu Hadou Ken Scorching Heat Surge Fist
Ashura Senkuu (God of War) Air Flash
Hyakki Shuu Evil Pandemonium Attack
Hyakki Gou Zan Evil Pandemonium Great Slash
Hyakki Gou Shou Evil Pandemonium Great Raid
Hyakki Gou Sen Evil Pandemonium Great Edge
Hyakki Gou Sai Evil Pandemonium Great Smash
Hyakki Gou Tsui Evil Pandemonium Great Crash
Gou Tomoe Nage Great Overhead Judo Throw
Tenma Kuujin Kyaku Demon Air Blade Kick
Messatsu Gou Hadou Great Surge Deadly Attack
Tenma Gou Zankuu Demonic Great Sky Cutting
Messatsu Gou Shouryuu Great Rising Dragon Deadly Attack
Shun Goku Satsu Imprisoning Death Flash
IBUKI
Kunai (a type of weapon)
Kazekiri Wind Slash
Hien Flying Swallow
Tsumuji Spin
Kasumi Suzaku Misty Phoenix
Hayate Quick Gale
Jiraiya Thunder Child (?)
KEN
Hadou Ken Surge Fist
Shouryuu Ken Rising Dragon Fist
Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick
Inazuma Kakato Wari Lightning Flash Heel Split
Shouryuu Reppa Rising Dragon Renderer
Shinryuu Ken Divine Dragon Fist
Shippuujinrai Kyaku Swift as Lightning Kick
LEI-LEI
Anki Hou Dark Weapon Cannon
Henkyou Ki Echo Weapon
Chireitou Earth Spirit Sword
Tenrai Ha Heaven Thunder Break
Rairai Kyuu Thunder Ball
Tenkaisan Revolving Heavens Umbrella
RYU
Sakotsu Wari Collarbone Split
Shinkuu Hadou Ken Vacuum Surge Fist
Boufuu Tatsumaki Senpuu Kyaku Storm Tornado Whirlwind Leg
Reppuu Jinrai Shou Gale Thunderclap Palm
SAKURA
Shou'ou San Cherry Blossom Umbrella
Shunka Shuutou Spring Fire Collapse Attack
Midare Harusame Spring Rain Riot
Haru Ranman Glorious Spring
------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------
Mike Corbitt <
[email protected]>
- For the motion for Dan's Hisshou Buraiken! Yahooey!
Richard Uyeyama (www.best.com/~ruyeyama/)
- Lots of unlisted character move info. and secrets info. taken from
his excellent Pocket Fighter Secrets FAQ.
Capcom of Japan (www.capcom.co.jp/)
- Various information taken from their Pocket Fighter page.
Unpublished work Copyright 1998-2001 Chris MacDonald