Super Gem Fighter Mini-Mix
Dan FAQ
By: Alex "Joker" Hall
Started on - 10/22/03
Completed on - 10/22/03
E-Mail at [email protected]

- Round 7, and this one will be for a "secret" character of the game.
 Dan's not really a secret character if you can easily find him, but
 oh well. To play as Dan hit left next to Ken on the character select
 menu. Just act like there's a character tile next to Ken that's
 visible. Now it's hard to guess why I didn't do a decent Dan Mini-Mix
 FAQ for the guy by now. I think one person from another Dan FAQ said
 it best for his strengths "He's Dan! What other reason do you need?"
 and his weaknesses "He's Dan! What other reason do you need?". Dan's
 been around for good while now in various Capcom games, and he's
 still going strong despite his extremely goofy nature and supposed
 weak ass fighting style. I'll leave the best stuff for the opinions
 section. Lets get on to Dan's Walkthrough! Yahoo!!!!

- Oh yeah.......No copying my work onto your site without asking my
 permission. It's as simple as e-mailing me, asking me to use it. I'll
 say yes if you do ask, so lets save some hassle here by doing things
 right.


Table of Contents

1) Dan's Story
2) Controls
3) Moves
4) Overall Stats
5) Ending
6) Credits



1) Dan's Story

- Dan's got just alittle better maturity wise since his debut in Street
 Fighter Alpha, but then again......Dan's always got to have to be
 the comic relief of every game in some way, but in this game it is
 hard to do. Dan though pulls it off in grand Dan style, so without
 further adue.....onto Dan's story.

- (Shows Dan with a serious look on his face and his hand to his chin
  almost like he's thinking really hard....almost being the key word)
 Upon deciding he was the world's strongest fighter, Dan decided to
 teach his Saikyo style to the world.

 I must find someone weaker than myself who is suitable to be my first
 student!

 (Dan gets this mischievous grin and his eye twinkles)
 Yahoo! I know just the right person!

 And so Dan set off to make Sakura, a high school girl martial artist
 and talk of the town, his first student.


- Dan's bigheaded once again in a game, this time to make Sakura his
 student. Will it work for Dan in the end? Can he make Sakura forget
 her techniques that she learned from watching Ryu, her secret crush?
 What do you think? He's Dan for crying out loud!!!!



2) Controls

- The Joystick controls your character (or if you got yourself an
 emulated version like me then you can use the D-Pad)

 up - jump
 down - duck
 left and right - move forward and backward

 double tap left and right - dash/run forward or backward

 P - Punch
 K - Kick
 S - Special

- Common Motions Used:

 qcf - d-df-f
 qcb - d-db-b
 fdf - f-d-df
 bdb - b-d-db
 hcf - b-db-d-df-f
 hcb - f-df-d-db-b
 360 - f-df-d-db-b-ub-u-uf-f



3) Moves

- Saikyo style is a way of the future! It's quick, easy to learn, and
 above all else full of style. It is said that the Saikyo style is
 weak and stupid, but has that stopped Dan at all? NO!!!! Dan follows
 in his father's footsteps of becoming a great martial artist with his
 Saikyo style. Now it's time for you to become a student of the Saikyo
 style and to learn all it's great techniques.


- Throws -

- Everyone can do a throw in the air by pressing the p+k buttons in the
 air. Dan grabs his opponent and does a Rolling Judo Foot Throw. This
 actually looks like a serious move despite Dan's style of fighting!

- p+k (The Overhead Throw.......Dan does Ryu's Overhead Throw to the
      same letter of him. Maybe Dan's been practicing a few Ryu's moves
      on the side. This move is great for offense and getting some
      space between you and your opponent. All in all a very decent
      throw move.)


- hcf p+k (Karaoke Night......Dan's not only a great fighter (sorta)
          he's also a great singer (sorta)! Dan gets decked out in a
          Japanese outfit (looks like what Kenny and Vic wear from
          Most Extreme Elimination Challenge on Spike TV) and gets a
          mic from nowhere to stun the opponent in their place. This
          move is extremely funny to watch and extremely useful to do
          since it does turn your opponent to stone for second. If you
          are quick enough you can hit the opponent with an attack to
          shatter them to pieces. Also did I mention that this move is
          extremely funny? You really do ahve to see this to believe
          it!)

- hcb P+k (Judo Foot Throw......Once again Dan takes another page out of
          Ryu's book of throws. Dan grabs the opponent by their shirt
          and then lays back placing his foot on their stomach to
          launch them skyward. This move can be used to set up the
          enemy if you're quick enough on the draw to hit them. Else
          wise just use this move to put some space between you and
          your opponent and to give you a small breather. It does take
          them a second or two to hit the ground, and if the action is
          getting too intense for you, then use this to get that needed
          breather.)


- Combos -

- The combos that have descriptions with them are Dan's most
 devestating combos in my eyes. So I suggest you stick with what I
 describe, or use the others that I didn't describe if you feel that
 they would serve you better. In this case though since it's Dan......
 I'll list all their uses! That's right! In honor of Dan's Saikyo
 Style I'll list the uses to all the Combos instead of leaving a few
 of them blank.

- PPPP (The Saikyo Style Combo.......Dan uses basic Saikyo style punches
       in this combo to hurt the opponent heavily. The 4th hit is the
       funniest to watch as he does the Oyaji! taunt for his 4th hit,
       but it does hurt the opponent. His arm gets extremely huge on
       the hit. Use this combo as much as you want to since it is a
       very reliable combo to use, or you could just want to use it to
       watch the final hit of the combo over and over again. I mean it
       is funny!.................OYAJI!!!!)

- PKKK (Elvis Lives!!!!..........After the initial punch of the combo,
       Dan goes into Elvis attire, complete with the hair! It's time
       to show the world that Dan's got some style and singing ability.
       He might stun people with his Karaoke singing, but he'll dazzle
       them with his Elvis moves. This combo is powerful to say the
       least, but because it does take a second or two in between moves
       it is blockable at certain hits, especially the 4th hit. If you
       want to end fights quickly or just want to make an ass out of
       yourself, use this combo to your hearts content.)

- PPKK (The Wrath of the Tengu.......This combo is pretty decent being
       the combo that uses the S Attack in it's 4th hit. Basically the
       only reason I use this combo is for the 3rd hit. I find it
       extremely hilarious and can't get enough of it. The 3rd hit is
       an attack that's very quick and hard to block in time, but the
       reason why it's funny is that Dan uses a megaphone and screams
       a few words that he uses all the time into it to damage his
       opponent. Just listen to how off it sounds when he screams into
       it and you'll know why I think it's so damn funny. I know, I
       have a warped sense of humor, but I mean c'mon! It's Dan! This
       combo should be used only at times since it is hard to hit with
       the S Attack at the end of the combo. Just use it up to the 3rd
       hit if you want to cause significant damage to the opponent.
       Just pray for the best on the 4th hit is all I have to say.)

- PKPP (True Karaoke Style........Here's your grab combo that you were
       looking for. The grab on this combo is his Karaoke throw, but
       with a better twist. If the grab does succeed then he'll turn
       the person to stone for a little bit longer than the normal
       Karaoke grab. Like all the other character's grab combos it is
       hard to hit with the grab. You have to either corner the person
       or just pray that you do hit the grab. Like I said though, if
       you do hit the grab then you have just a tad bit more time to
       do something to the opponent while they're stone, so inflict
       that extra amount of damage when you get the opportunity! You'll
       love this combo for it's pure craziness and overall power.)

- PKPK (JamMaster Sexy Combo.......basically from here on out these next
       four combos are just remixes of the previous four. In this combo
       you go back and forth between Elvis and a Karaoke Dan. This
       combo is actually an extremely decent combo and it makes the
       Elvis Mic Stand Smash on the 4th hit a bit faster than in the
       Elvis Lives!!!! combo. It does lack in power when compared to
       the other combos, but who cares when you can pound away on an
       unsuspecting opponent with this combo over and over.)

- PPKP (The Saikyo Style Loud Combo.......Dan changes up the 3rd hit of
       his normal Saikyo Style Combo to add in the scream on the
       megaphone that I oh so love to do. This combo is actually better
       to do in terms of power, speed, and reliabilty, not to mention
       the hilarity behind it from the 3rd hit and the 4th hit. You can
       use this combo to your hearts content, but do know that a few
       other combos can get the job done faster if you need to kill off
       an opponent in a hurry.)

- PPPK (The Quick Tengu......Dan goes through the intial first three
       hits of his Saikyo Style Combo, and then uses the Tengu Smash
       move from the Tengu combo in the 4th hit. In this combo though
       the Tengu Smash seems to faster than the Wrath's version. It
       does lose that power it has in the Wrath Combo, but if you're
       looking to hit with that Tengu Smash move, then this is where
       you should look for hitting with it.)

- PKKP (JamMaster Sexy Remix Combo........Dan goes for the first two
       Elvis hits of his Elvis Lives!!!! Combo and then ends it with
       the True Karaoke Grab. When he turns the opponent to stone, they
       don't stay stoned as long as the True Karaoke version. In fact
       it's basically the same amount of time as the normal Karaoke
       Grab. Still if you want to bust some tunes on your opponent and
       make their jaw drop, then you can use this combo to do it.)


- Special -

- Time to learn how that S button works with Dan. Remember now,
 each attack can be charged for extra amounts of damage, and each
 attack is designated to knocking out specific gem colors.

- S Alone (Overhead Tengu Smash.........Dan grabs a Tengu version of
          himself (to some it seems that he's grabbing a Tengu version
          of his father, but I think it's a version of himself) and
          rares back to smash them with him. Dan goes into the motion
          of Ken's 100 K Hammer Smash, but this doesn't flatten the
          opponent like Ken's move. This move is 2nd in distance and
          2nd in power. All in all you have a really great move to use
          here if you're looking to go on an offensive or counter an
          enemy offensive.)

- f+S     (The No Defeating Me Sign........That's right baby! Dan's got
          what's considered to be the greatest S Attack in the game!
          Taking a big page out of Ryu's book Dan uses the extremely
          great distance S Attack, but his actually has a bit more
          power behind it than Ryu's version. That means that this is
          his S Attack that is 1st in both distance and power. With
          this move as his best S Attack makes him dangerous for once
          in a game! I don't suggest using this as a counter at all,
          only for offense. Dan's bound and determined to make sure
          that he wins out over all in the Mini-Mix battles, and with
          this move as a forefront to his arsenal, he just might be
          able to school the other fighters in zany combat!)

- d+S     (The Tengu Uppercut......With the other two being first and
          second in both categories, I'd say it's safe to say that this
          move is third in both categories. It's not that it's that bad
          of a move, because it's barely beat out by the Overhead Tengu
          Smash for second in both. Use this move as a counter and an
          anti-air. Dan does a very wide uppercut motion that he can
          pick people out of the air that tries to use an offensive
          from the air on him. This makes this move extremely useful in
          the defense department. You can win the entire match just by
          standing back and countering the opponent with this move over
          and over.)

- Special Moves -

- qcf+P (Gadoken.......Dan hasn't really changed much when it came to
        his Gadoken move......it's still a one handed piece of crap
        that doesn't travel but just in front of him. This is what made
        Dan a joke in the Street Fighting Arena, but hey.....least wise
        it's always funny to watch and if you ever hit your friend with
        this move you always got to make fun of them. In this game you
        can level up this move's strength, with it starting off as a
        small piece of crap that fades the moment he utters the word
        "GADOKEN!" to a LVL 3 huge almost Ryu fireball that travels
        a foot in front of him. If you must use this move, use it for
        defensive or countering purposes only. The only other reason to
        use it is to watch Dan make an ass out of himself doing the
        move.)

- fdf+P (Goryuken.......Well at least Dan has a somewhat decent move in
        his arsenal to use for offense. I really wonder where Dan
        learned these moves from, because if someone that knows Ryu and
        Ken's fighting style taught this to Dan, did they teach him
        wrong as a joke? In anycase Dan's got the same rising uppercut
        type move as Ryu and Ken with the exception that no matter what
        level you get it up to, it never gains an element like Ryu or
        Ken. His punch when rising though is bigger than Ryu's or Ken's
        in this game, so it's eaiser to hit with. This is a great anti-
        air and counter, so stick to mainly using it for that.)

- qcf+K (Flying Gale Kick........Dan has his own orignal move, and I
        have to say, it is better than Ryu's and Ken's Hurricane Kick.
        Dan flies forward quickly at the opponent to hit them
        consecutively for a small combo. Dan covers a great distance
        with this move in a short amount of time. At the first level,
        Dan only does two kicks. At the second, he does the real
        version of it, pulling off three kicks. At the final level LVL
        3, his third hit is changed to small Goryuken. The usefulness
        of this move as an offensive type move is high. If you must use
        any of his special moves for offense, then this is the one.)


- Super Moves -

- Dan's Saikyo Style is not without it's secret techniques to devestate
 the opponent in a flash, and here's how to use them! Master these
 techs and make Dan proud as one of his many great Saikyo Style
 students.

- qcf+S (Shinkuu Gadoken.......Dan sends more power behind his Gadoken
        to send the thing just a few feet in front of him. Hey at least
        now you got some distance to work with! The move does a 5 Hit
        combo if it hits. It's not the greatest move around in his
        Super's arsenal, but it is a nice counter move. The power is
        adequate so it is worth using when you need to.)

- fdf+S (Ultra Goryuken.........Dan doesn't do a graceful or huge combo
        type style like Akuma or Ken, but he does get the job done
        despite it's lack of flair. Dan does one small Goryuken
        Goryuken rotation before doing the final Goryuken that damages
        the opponent and sends Dan sky high. Again, not the most flashy
        or graceful move, but it does get the job done and the damage
        high when used to it's fullest.)

- hcf+S (Tengu Beam........Here ya go!!!! Dan uses his Tengu self to
        launch a beam that goes all the way across the screen like
        Ryu's Super from Marvel Vs Capcom. Dan starts off by hitting
        the Tengu with a Gadoken which triggers the Tengu to use his
        nose to blast the beam with. This is the definitive move to use
        in terms of distance in Supers. It's power is a bit lacking
        despite it's greatness, but with a few hits of this Super in a
        row and it'll be over with anyways.)

- hcb+S (Tengu Raging Demon.......Dan steals Akuma's ultimate Super! Dan
        has basically taken a ton of great moves in this game to make
        himself quite possibly the most dangerous character to fight in
        the game. With this move as his most dangerous Super out of all
        of them. First off to pull it off you need to have 3 full bars
        of Super energy filled. Just look under your health bar for the
        Energy bar and number of how many you have filled. Get in some
        what close to the opponent and let this move go. It's
        unblockable!!!!! It's also the Super to use to get the person
        to give out those much needed gems due to it's high comboing.
        Dan uses the Tengu self of him to pull off the move. Should the
        opponent jump to avoid it, Dan's got some distance of safety.
        When it hits and is over you'll see the Tengu standing in the
        middle of the screen like Akuma but with a different symbol on
        his back. Finish the opponent off with this move and you get
        the special background that you get in Ibuki's Samurai Super,
        but with that symbol on the Tengu's back bigger. The definitive
        Super to use!)

- hcfx2+Start (Taunt) (Super Saikyo Style Dan Taunt......just do it and
                      watch......that's all I can say. It takes one
                      bar away and doesn't do any damage. Just....watch
                      and be amazed. This is truely something you have
                      to see.)


4) Overall Stats

- Time to tell you nice people my opinions on Dan and what he says
 for victories......

- The victory phrases.....


- Study Saikyo style and I'll teach you how to play puzzles!

- You'll never beat me because I'm a master in my own mind!

- My dad was a martial arts expert and now so am I!

- Yahoo! My Saikyo style rocks!


- He's Dan! What more do you need to know? With all the stuff he has in
 this game, it's a wonder why he's not as good in other games. He is
 getting better as games move on though, so that's a big improvement,
 but when it comes to serious fighting he'll no way reach the greatness
 he has in this game anytime soon. Dan did go on to become the first
 official champion alongside Joe in the first Capcom Vs SNK game. The
 more games he gets in, the better he seems to become. Course Dan is
 the comic relief of the Street Fighters so you have to have him in
 fighting games now. He's also gaining a huge fan base that slowly
 grows each and everyday. Dan could very well be on his way to true
 gaming legendry. With his crazy style of fighting and off the wall
 attitude, how can you not like Dan?


- Time for the prefight showdown with Sakura. Is Dan capable of beating
 her?

- (Dan)
 Oh happy day! I've chosen you to be my first student of my Saikyo
 style!

- (Sakura)
 So you're saying you don't have any students yet, right?

- (Dan)
 Minor details like that don't phase me! Soon there will be Saikyo
 style students everywhere!

- (Sakura)
 Well... I'll consider it if you defeat me!


- Time for Dan to get his Saikyo style dojo off the ground. He must win
 over Sakura to get her as a student. What a student she'd make too!
 Can Dan win and get the recognition he deserves?


- Costumes -

- Now yes you do hve different costumes to use, but they're really just
 different colors like in the other Capcom games. Ah well, least wise
 they add some diversity to each character right? Here's Dan's
 different colors.

- Punch Button = Normal Colors
- Kick Button = Karate suit is baby blue, with golden yellow gloves.
- S Button = Karate suit is light green, with fuschia gloves.



5) Ending

- Now again......if you want to earn the ending for Dan yourself
 then don't look at this chapter. Now for those that do, here it is.

- (Shows Dan doing his Oyaji! taunt and Sakura looking at him in wonder)
 Wow! I can't believe you won! Not bad for someone with stubby arms and
 legs! I'm impressed!

 Now you see the true power of Saikyo style! Are you ready to begin
 your training?

 Yes Master!

 (Screen goes black and then shows Dan and Sakura both doing Gadokens)
 Thus Dan's Saikyo style dojo was established.

 Draw more power from your hips! Got that? Let's do it!

 Gadoken!

 Once more! And don't forget to smile this time!

 Yes master!

 (screen goes black and then shows Dan holding a letter smiling)
 Three days later... Dan recieves a letter

 This must be from a student applicant. Let's see...

 (Sakura appears in the background)
 "I've already mastered everything you have to teach me. But I decided
 to disregard all I learned from you."

 "All your moves look retarded in addition to being completely useless
 in a fight."

 "See ya loser!
    Sakura"

 (Dan starts to cry)


- So once again Dan doesn't get the credit he deserves. What does it
 take for him to get the respect and pride he wants? No respect I tell
 ya.......


6) Credits

- Now thanks goto Capcom for making this addictive little game. It's
 crazy as hell to play and really anybody should be able to get into
 the game no matter who it is.

- Creds go out to all my friends that support my walkthrough making
 ways. Hey....they're good for something....

- Lastly I thank all those who read this and my other FAQs I've made.
 I'm glad I've been of help to all of you, and I'll keep on making
 more walkthroughs.

- If I've screwed this thing up in any way, shape, form, or fashion,
 then e-mail me at [email protected] to correct my foolish
 mistakes. I'll correct them and give you the proper credit you deserve
 for catching something that I didn't see.

 Sees Yas Later

 Alex "Joker" Hall