___ _ ____ ____
/ _ \ _ _| |_| _ \ _ _ _ __ |___ \
| | | | | | | __| |_) | | | | '_ \ __) |
| |_| | |_| | |_| _ <| |_| | | | |/ __/
\___/ \__,_|\__|_| \_\\__,_|_| |_|_____|
===============================================================================
I. Contents
===============================================================================
I. Table of Contents (You're reading it =P)
II. Disclaimer/How to contact me
III. Version history
IV. Introduction
V. Course Specifics
VI. Cars
VII. Requests
VIII. Ranking
IX. Goal A Guide
X. Goal B Guide
XI. Goal C Guide
XII. Goal D Guide
XIII. Goal E Guide
XIV. Frequently Asked Questions
XV. Credits & Special Thanks
===============================================================================
II. Disclaimer
===============================================================================
This FAQ is Copyright 2004 Darren Low
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. This FAQ may not be used for profit in any way, shape or form.
If you want to email me about the game, the weather, talk about how you like
baboons, any errors I might have made, you can contact me in the following
ways:
Email:
[email protected]
MSN:
[email protected]
AIM: Jedi Spectre24
Constructive criticsm appreciated, flames and other signs of idiocy will be
shared with friends to be laughed at.
Take note that I am rarely on my AIM account.
===============================================================================
III. Version history
===============================================================================
Version 0.4 - August 2nd 2004
- First version submitted to GameFAQs. Basic FAQ structure and 11 areas done.
===============================================================================
IV. Introduction
===============================================================================
I started playing this game about 1 and a half months ago, under the influence
of a few friends from another board. I wasn't really interested at that time,
but that soon changed. I got hooked onto the game and it's infinite
replayability. It's easy enough to learn the basics, but takes a good few weeks
to really get good at it.
This FAQ assumes that you have basic knowledge of the game, such how to do a
basic drift and what the different modes are.
Now, why a Heart Attack FAQ? Well, CJ800 already has a wonderful general FAQ
up, and it would be stupid to make another one. So I decided to make an FAQ for
one of the most played and enjoyable modes- Heart Attack.
The basic idea of Heart Attack is to impress your companion by completing the
requests she throws at you, be it well or badly done. Sounds simple, and it is.
===============================================================================
V. Course Specifics
===============================================================================
There are a total of 15 courses in the game, shaped in a pyramid. At the end of
each course, you have the option of turning left or right, left bringing you to
the generally easier course.
Map of the courses, credit goes to CJ800:
Tulip Garden
/ (A)
Cloudy Highland
/ \
Castle Wall Metropolis
/ \ / (B)
Deep Lake Industrial Complex
/ \ / \
Palm Beach Coniferous Forest Ancient Ruins
(Start) \ / \ / (C)
Alpine Snow Mountain
\ / \
Desert Imperial Avenue
\ / (D)
Ghost Forest
\
Cape Way
(E)
===============================================================================
VI. Cars
===============================================================================
There are a total of 8 cars in this game, all Ferraris. The game ranks them
into 3 groups. Novice, Intermediete and Professional. There are 2 from the
first group, 4 from the second, and 2 from the third. Because the cars are
"paired" and are quite similar, I will just give a brief description of each
set of cars. The cars can be alternated by hitting the view change button in
the car select screen. One thing to note is that the stats given by the game
aren't exactly accurate.
==========================
Set 1- F50 and 360 spider.
==========================
Your average cars. Okay accelaration, same max speed as Set 3, and second best
handling.
Max speed: 293km/h
Personal rating: 7.5/10
Unbiased rating: 8/10
=========================================
Set 2- Dino 246 GTS and 365 GTS/4 Daytona
=========================================
Typical slightly slow cars with the best handling. The Dino is the most used
car for Heart attack mode because of its insane handling.
Max speed: 288km/h
Personal rating: 9/10
Unbiased rating: 8/10
=============================
Set 3- Testarossa and 288 GTO
=============================
These cars are accelaration monsters. Just play a VS mode game and watch them
get in front of the other cars right away. Downside is slightly poor handling.
Max speed: 293km/h
Personal rating: 9/10
Unbiased rating: 7.5/10
===========================
Set 4- Enzo Ferrari and F40
===========================
The highest maximum speed, but extremely bad handling. Only for expert players.
Very hard to control, but if you can do it, you'll kick ass.
Max speed: 300km/h
Personal rating: 5/10
Unbiased rating: 7/10
===============================================================================
VII. Requests
===============================================================================
This section will outline the different requests your companion will throw at
you, and basic tips for conquering them. I will list them in order of
personal difficulty.
=========
Pass cars
=========
Self-explanatory. Each time you pass a car, you gain a set amount of speech
bubble hearts and system hearts(Explained in the next section). The easiest way
to pass this request is to stick to a lane and stay in it as soon as you can
before the request even starts and stay in it for the whole request. The cars
will usually move out of that lane.
==========
Drift more
==========
Also self-explanatory. Only things to remember are to drift before the request
starts, and also stick to the inside of the turn you're making to reduce
distance you have to cover.
===================
Don't hit anything!
===================
Again, self-explanatory. However, when they say anything, they MEAN anything.
Barely grazing the side of a car or grass (No pun intended) for more than half
a second will assure that you cannot get an AAA.
====================
Run through red/blue
====================
This request is rather simple, only requiring you to keep both your rear wheels
in the coloured area. You have to look ahead and predict when to change
direction/drift, etc. etc. Run through red takes place on the leftmost lanes,
while Run through blue takes place on the rightmost lanes.
==============
Cut the lines!
==============
In this request, some CPU cars will have lines in between them. Your job is to
run through them. Each line cut will net you a set amount of speech bubble
hearts and system hearts. Tricky little request, only found in SR2 of Snowy
Mountain.
=================
Catch the Hearts!
=================
Hearts will float on both sides of each CPU car, and you have to run through
them. It's tricky however, because for a good speed, you want to collect only
one heart per car, and for a high heart amount, you want to get both hearts
from each car. You make your own choice.
===============================================================================
VIII. Ranking
===============================================================================
Before each request, a speech bubble will pop up, informing you what you have
to do. Hearts will gather around the bubble when you complete a part of the
request. I call these hearts speech bubble hearts, and they influence your
ranking, which in turn decides what Special Request (explained shortly)you will
get later. Crashing into the back of a car, or into the side of a wall at high
speed, thus causing you to lose all speed, will decrease these hearts.
The heart amount recorded at the bottom right of the screen all the time shows
how many hearts you have currently. I call these system hearts.The hearts from
requests are added at the end of the request. Eating grass during a request,
crashing into the back of a car, or crashing into a wall and losing all speed
will decrease these hearts.
Also, depending on what ranking you got for each request, you can get special
requests(SR) which give more hearts, but may be harder, in the later courses.
This table will explain more clearly. Credit goes to CJ800:
---------------------------------------------------------------------
- Stage - Special Request - Requirements and conditions
---------------------------------------------------------------------
3 SR Get rank B or above for each request on
stage 2.
---------------------------------------------------------------------
4 SR Get rank B or A for each request on
stage 3.
-----------------------------------------------------------
SR2 Get rank AA or above for each request on
stage 3.
---------------------------------------------------------------------
5 SR Get rank A for each request on stage 4.
-----------------------------------------------------------
SR2 Get Total ranking of AA or above on
stage 4.
-----------------------------------------------------------
SR3 Get Total ranking of AA or above on
stage 1 to 4. And never crash on stage 1
to 4.
---------------------------------------------------------------------
The ideal run would go like this, by stage.
Normal run, Normal run, SR, SR2, SR3.
===============================================================================
IX. Goal A Guide
===============================================================================
==========
Palm beach
==========
Hug the right wall until you see a white car and a (brown?) pickup. At that
point, cut into the leftmost lane and try to stay there until the beach segment
ends. Before the long turn at the beach, move your car slightly out and grip
inwards. One of the lanes will cut in, so be careful. Almost immediately after
that is a drift request. It might take a few times to get the feel of it, but
it should be rather easy.
========
Deeplake
========
Hug the rightmost lane even before the course starts. Immediately after the
course begins, the lane you're on will cut in, so adjust your car accordingly.
After the pass cars request, just drive normally, except drift early in the
second request.
===================
Castle Wall(Normal)
===================
Just drive normally and drift early.
================
Castle Wall(SR1)
================
At the first request, hug the leftmost lane and drift. Try to keep near the
inside of the red area until it straightens out, then steer outwards.
Take the drift request as you would normally, making sure you avoid the cars.
The run through blue turn can be taken either through a 5-4-5/6-5-6 drift, or
braking early and holding down the brakes.
======================
Cloudy Highway(Normal)
======================
Drive normally until the drift request. It's quite easy, except the speech
bubble that blocks the way. Try to look at the road as soon as possible and
predict when you have to change direction.
For the second request, just drive normally, avoiding cars as needed. Take
extra caution before the S-chicane drift.
The last drift is extremely easy, but it's hard to drift early.
===================
Cloudy Highway(SR1)
===================
The first set of cones can be taken at full throttle. A tip for cone hitting is
to look 3-4 cones in front of the one you're hitting right now, and turn
accordingly. You will probably hit more cones that way.
The second set of cones is extremely tricky. Stay on the outside before the
drift left, and change direction early, easing out of the drift just as the
cones straighten out.
The last drift is the same as Normal Cloudy Highway
====================
Cloudy Highway (SR2)
====================
The first set of cones takes practice, but is quite easy as well. Just turn
early and you should do fine.
For the don't crash request, just watch out near the beginning and end when you
begin drifting.
The drift at the end is almost the same as the rest, except you have some
leeway to drift earlier because the start of the section is slightly later.
====================
Tulip Garden(Normal)
====================
The pass the cars is extremely easy, because they are scattered around and
shouldn't be a problem avoiding.
For the drift request, you might have to hold down both the brake and accel at
the longest bend.
The last drift request should be taken as per normal, and since SR1 and 2 are
both the same, I won't mention it any more.
=================
Tulip Garden(SR1)
=================
The pass the cars request is slightly harder than before, but still easy to
find a clear path without lane-hogging.
The hit the cones request is EXTREMELY hard, and very hard to perfect.
The last drift request is the same as per normal.
=================
Tulip Garden(SR2)
=================
Pass the cars takes a pretty large rise in difficulty here. However, with some
lane hogging, it should be a breeze.
The run through red request is the largest problem in SR2. It takes quite a
fair bit of control to keep your car in the red area, especially near the end.
If you have too little momentum, you'll most likely end up eating grass.
The drift is as per normal
=================
Tulip Garden(SR3)
=================
Pass the cars is at it's hardest here. Hog the rightmost lane before you even
change course, and stay there until the drift, or a car comes in front of you.
It should be rather easy after the drift.
The second drift request is the same as Normal Tulip Garden.
Before the blue cones request comes up, stick to the right side of the road,
then turn left. The cones are in a semi-straight line, so it should be pretty
easy to hit them all. Just remember to drift before the chicane.
===============================================================================
X. Goal B Guide
===============================================================================
Coming soon!
===============================================================================
XI. Goal C Guide
===============================================================================
Coming soon!
===============================================================================
XII. Goal D Guide
===============================================================================
Coming soon!
===============================================================================
XIII. Goal E Guide
===============================================================================
Coming soon!
===============================================================================
XIV. Frequently Asked Questions
===============================================================================
Q: "OMG ARE YOU A NUBLET?"- RebornOfSpectr3x3
A: O_o
Q: "WTF? WHERE?"- RebornOfSpectr3x3
A: HERE!
===============================================================================
XV. Credits and special Thanks
===============================================================================
I would like to thank the following people for helping with this guide. Without
them, this would never have been possible:
CJayC, for creating such an awesome site.
watermelon87 and CJ800, for introducing me to this wonderful game,giving me
tips as a newbie, teaching me the basics of the game, and generally being great
people.
RebornOfSpectr3x3, for being an ass sometimes, but a great friend overall.
ratix0, for going to Bugis with me almost every weekend.
Sega, for creating this great game.
And everyone else who helped one way or another, but I forgot to mention. =P