___        _   ____              ____
                   / _ \ _   _| |_|  _ \ _   _ _ __ |___ \
                  | | | | | | | __| |_) | | | | '_ \  __) |
                  | |_| | |_| | |_|  _ <| |_| | | | |/ __/
                   \___/ \__,_|\__|_| \_\\__,_|_| |_|_____|

             Ferrari, beautiful companion and fantastic scenery!
===============================================================================

                     FAQ for OutRun2 Arcade Version.
                               Version 0.93
                       Last update: February 26th 2005
                       Written by CJ800 (Kelvin Tan)
                    Contact: [email protected]

===============================================================================
00. Contents
===============================================================================

01. Disclaimer & Copyright
02. News & Updates
03. Introduction
04. Getting started
05. Characters
06. Cars
07. Driving Techniques
08. Course
09. Heart Attack mode
10. Heart Attack Request (part 1)
11. Heart Attack Request (part 2)
12. Secrets & Tricks
13. Frequently Asked Questions
14. Credits & Special Thanks
15. Others

===============================================================================
01. DISCLAIMER & COPYRIGHT
===============================================================================

This FAQ is copyright of CJ800, real name Kelvin Tan. This FAQ may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.

This FAQ is NOT an official FAQ for OutRun2. All characters, vehicles and
trademarks are properties to their respective owners.

===============================================================================
02. NEWS & UPDATES
===============================================================================

Version 0.93 - 26th February 2005
- Correct wrong use of words.
 Not much of update this time. I correct the most of the word "branch" with
 "diverge", which make more sense. I'll be focusing on the FAQ for OutRun2SP
 soon once I'm done with this FAQ. What are left for me to do are the
 Character section and the walkthrough for Goal D Imperial Avenue.

- Update Character - Alberto.
 This section wasn't that important actually. Sega doesn't have the habit to
 include stories in their Arcade games. Look at Virtual Fighters for example.
 Anyway, this section was written of what I feel about the characters and
 little information I could get from OR2's official site.

Version 0.9 - February 13th 2005
- Update driving techniques
- More info added to Stage 3B Coniferous Forest
- Update Goal B Metropolis
- Minor update on SECRETS & TRICKS section's viewing rank list

Version 0.86 - January 16th 2005
- Minor changes on Stage 2A Deep Lake
- Update Stage 4C Snow Mountain

Version 0.85 - December 31st 2004
- Update Stage 3A Castle Wall
- Update Stage 4B Industrial Complex
- Update Goal C Ancient Ruins
- Correction on SR3's requirements and conditions
- Minor update on Cut the lines request
- Update SECRETS & TRICKS section

- A happy new year to all outrunners! First of all, I would like to apologize
 for the lack of update. Workload and some personal problems keep snowballing
 on me. But I promise I'll finish this FAQ.

Version 0.82 - August 8th 2004
- Fix up some typos.
- Update Stage 3C Desert
- Minor changes on Goal E Cape Way
- Add some stuff to the OTHERS section

Version 0.8 - August 1st 2004
- Almost everything is included in the FAQ. I can safely say that this FAQ is
 about 80% complete.

===============================================================================
03. INTRODUCTION
===============================================================================

First of all, I have to thanks my friend, watermelon87 to introduce this game
to me. I use to play Initial D a lot and it's a very expensive game for a
hobby. But when I get my hands on OutRun2, I was hook. This game is pretty easy
to get into and it's really enjoyable to play this game.

This FAQ is to written to help gamers who are new to OR2, to help them know
more about the gameplay and providing tips and information. Skilled gamers
might find this FAQ useful as it contains useful info on Heart Attack mode.

===============================================================================
04. GETTING STARTED
===============================================================================

------------------
- Basic Controls -
------------------
 Menus:
 Steering wheel = moving the cursor
 START          = select
 View Change    = toggle between 2 sets of cars (in car selection screen)
 Gas pedal      = select (same as start button)
 Brake pedal    = nothing
 Shift knob     = nothing

 In game:
 Steering wheel = Steering your car (doh)
 START          = nothing
 View Change    = toggle view
 Gas pedal      = Accelerate
 Brake pedal    = Brake
 Shift knob     = shift up or down gears for manual transmission


--------------------
- Playing the game -
--------------------
After inserting your credit(s), the game will bring you to the Entry screen
where a count down will be given for other players to join. If other players
join the entry, the game will be in VS mode when the timer runs out or when the
entry is full. Different arcade's machines has different settings, if the entry
count down doesn't starts, there will be a "PRESS START" message at the bottom
of the Title screen. The game doesn't count down so you could start the entry
at your leisure.

(note: tapping the start button will makes the timer count down faster)

If you decide to go for single player mode instead, hold down the brake pedal
and press the view change button during the entry screen. You have to do this
before anyone join the entry. Below is a flow chart to show how the game
begins.

                                                OutRun Mode
                                               /
                            Single Player Mode -Heart Attack Mode
                           /                   \
Title Screen -->Entry screen                    Time Attack Mode
(Starting)                 \
                            Versus Mode

----------------------
- Single Player Mode -
----------------------
After you enter the Single player mode, you will be given 3 modes to choose
from. There's OutRun mode, Heart Attack mode and the Time Attack mode.

OutRun Mode:
This is the usual arcade mode. It's a standard single player where you race
from the starting course to one of the five goals against the clock.

Heart Attack Mode:
Impress your lady to gain hearts! A great objective-based mode. Your female
companion will request various stunts and objectives for you to perform, and
rate your performance accordingly.

Time Attack Mode:
Think you're great at a course? Try this mode! If your time is great, your
record will be saved as a ghost car for others to race against! Likewise,
you'll be racing against the ghost cars of others. Beat them, and you'll
replace them as the ghost car! Up to 2 ghost cars are saved per course. Traffic
is also completely removed in this mode, leaving only the course as the
obstacle. Do not forget the time limit though, which will be shortened compared
to the other modes!

You will have to choose the goal and route before the race. Check Route
Planning to find out more about the routes.

After the game is over, the password for Internet ranking will be issued. You
could submit your records to the site below,

http://outrun2.sega-am2.com/ranking_us.html
http://outrun2.sega-am2.com/ranking.html

---------------
- Versus Mode -
---------------
Race head to head with a friend, or up to 4 players in this furious versus
mode! In this mode, the players behind the leader will get speed boost so that
they could catch up with the leader.

---------------------
- Selection Screens -
---------------------
After selecting a mode, it's time to choose your car. There are a total of 8
Ferraris to choose from. (See Cars section for more details) In the car
selection screen, only 4 default cars can be seen. You could press the view
change button to switch alternative cars. Although the basic performance stats
of the default car and the alternative car are the same, there are minor
differences between the 2 cars.

For example: The Enzo Ferrari's transmission has 6 gears, while the F40 has 5
gears. The F40 replaces the Enzo when you press view change.

While choosing the cars in Single player mode, you can also change the color of
your car. Read secrets and tricks section for more detail.

After selecting you car, the next screen will be selecting Auto or Manual
Transmission. And finally the last screen will be selecting the music/BGM.

Available BGMs are as follows:
1. Splash Wave
2. Magical Sound Shower
3. Passing Breeze
4. Risky Ride
5. Shiny World
6. Night Flight
7. Life Was A Bore

===============================================================================
05. CHARACTERS
===============================================================================

 Name: Alberto
 Height: 180cm
 Weight: 75kg
 Age: 25

 Bio: Alberto is the protagonist in OutRun2. He doesn't talk in the game at
      all. Although he looks easy going, he is actually a wiz in driving. He
      has a very distinguished driving sense and always knows how to satisfy a
      lady's urge for speed.

      Alberto doesn't seem to do well other than racing. If you watch the
      endings in OutRun mode, you will understand what I mean.


 Name: Jennifer
 Height: 170cm
 Weight: 52kg
 Age: 23

 Bio: Coming soon!


 Name: Clarissa
 Height: 170cm
 Weight: 55kg
 Age: 22

 Bio: Coming soon!

===============================================================================
06. CARS
===============================================================================

--------------------------
- 1st car (Intermediate) -
--------------------------
 F50
  Acceleration:  ****** Good+
  Handling:      ******** Good+
  Top speed:     ******** 293km/h
  Gear Shift:    6
  Default color: Red

 360 Spider
  Acceleration:  ****** Good+
  Handling:      ******** Good+
  Top speed:     ******** 293km/h
  Gear Shift:    6
  Default color: Red

--------------------
- 2nd car (Novice) -
--------------------
 Dino 246 GTS
  Acceleration:  ******** Excellent
  Handling:      ******** Excellent
  Top speed:     ****** 288km/h
  Gear Shift:    5
  Default color: Yellow


 365 GTS/4 Daytona
  Acceleration:  ******** Excellent
  Handling:      ******** Excellent
  Top speed:     ****** 288km/h
  Gear Shift:    5
  Default color: Black

--------------------------
- 3rd car (Intermediate) -
--------------------------
 Testarossa
  Acceleration:  *********** Excellent
  Handling:      ****** Good
  Top speed:     ****** 293km/h
  Gear Shift:    5
  Default color: Red

 288 GTO
  Acceleration:  *********** Excellent
  Handling:      ****** Good
  Top speed:     ****** 293km/h
  Gear Shift:    5
  Default color: Red

--------------------------
- 4th car (Professional) -
--------------------------
 Enzo Ferrari
  Acceleration:  ****** Great
  Handling:      ***** Poor
  Top speed:     *********** 300km/h
  Gear Shift:    6
  Default color: Red

 F40
  Acceleration:  ****** Great
  Handling:      ***** Poor
  Top speed:     *********** 300km/h
  Gear Shift:    5
  Default color: Red

===============================================================================
07. DRIVING TECHNIQUES
===============================================================================

--------
- Grip -
--------
Some bends are pretty easy to counter; they may look like you need to drift,
but all you need is a little drop in speed. During the bend, while holding your
wheel, slightly lift up the gas pedal and step on it again. This require a bit
of control as different cars works differently. When you drop a little speed,
you car can move towards the inner lane. Steering all the way with full
throttle can easily run through on some turns This will require choosing a good
lane and correct time to turn the steering. When approaching a bend, it is wise
to stay at least one lane away from the inner lane. Slightly turn the steering
wheel early, and turn according to the angle of the bend. A few good places to
learn gripping is the long bend in Palm Beach, Deep Lake and Alpine.

--------------------
- Hugging the apex -
--------------------
This technique is more like gripping but with more wheel control. It involves
driving partially over the side road without losing speed. Most of the side
roads like grass, snow and sand will slow down the speed if you drive all the
way onto them. However, placing less than 50% of the car space on the side road
will not suffer any speed loss at all. This way, you can navigate through a
bend with the possible minimum distance and possible maximum speed.

It's best to hug the apex whenever possible. This could save you one or two
seconds per bend. Hugging the apex on all possible bents can reduce a lot of
seconds off your records.

---------------
- Basic Drift -
---------------
It is a very important skill in OutRun2. There are many turns and bends that
require drifting. To start a drift, turn the steering wheel and let go of the
gas pedal, follow by a tap on the brake, and quickly step on the gas pedal
again. If you stay too long in a drift, your speed will go down slowly. So
avoid drifting when it's not necessary.

To recover from a drift, you could let go of the gas pedal, adjust your car
with the steering wheel and step on the gas pedal again.

----------------
- Slight Drift -
----------------
If you only turn the wheel at a slight angle rather than all the way at the
start of the drift, the momentum will not be as strong. This is useful when you
need to change direction more quickly, especially in the chicane at the Desert.

----------------------------
- Release Direction Change -
----------------------------
A quicker way to change directions during a drift to conquer chicanes and the
like is to let go of the gas pedal, counter steer, and step on the gas pedal
when the car changes direction.

---------------------------
- Compromising with Brake -
---------------------------
Sometimes, especially on AT, when a drift just doesn't seem enough and your car
ends up in the side even with the wheel locked in the wanted direction; you
should hold the brake longer before the actual drift or change in drift
direction. Holding the brake during the drift helps, but not as much as holding
before. This is especially useful for chicanes and multiple drifts, where the
momentum of the following drifts just don't seem enough to do the trick.

------------------
- Drift Strafing -
------------------
During a drift, the steering wheel can be used to strafe (shift) the car left
or right, thus allowing you to avoid cars and the like. Turning the wheel more
towards your desired drift direction will help build momentum to conquer the
turn, while turning the wheel away (counter steering) from your desired
direction helps control the momentum of the drift, so that you do not
over-drift and end up drifting too much and probably grind against the rails or
end up in the grass/dirt.

---------------------
- 5-4-5/6-5-6 drift -
---------------------
It more or less means shifting the gear from 5 to 4 and back quickly on MT.
Same with 6-shift cars. With at least 240km/h on the meter, performing this
technique makes a drift with very strong momentum. One that is enough to
conquer any turn. If your speed is lower than 240km/h, you have to shift lower
a gear, aka 4-3-4. Otherwise, no drift will happen.

----------------------------
- 5-4-5/6-5-6 drift change -
----------------------------
Changing directions with the same 5-4-5 techniques is very useful in building
momentum for changing drift direction while not losing much speed by jamming
the brakes. However, timing is very crucial. When you counter steer to change
the direction of the drift, and your car is facing somewhat straight, between
the direction change, that's the time to pull the 5-4-5. When done right,
tremendous momentum will be added to the drift, allowing you to conquer any
Chicane.

===============================================================================
08. COURSE
===============================================================================

There are a total of 15 different courses in OutRun2 and they are broken into 5
stages. You will start off from stage 1, Palm Beach and make your way to 1 of
the 5 goals. Every course except the goals has a diverge at the end, which will
lead you to 2 different course for the next stage. When you approaching a
diverge, you will have to decide your next course by taking the left lane or
the right lane. In VS mode, the leading player in the race will decide the next
course for the other player(s) to follow.

Base on the simple ASCII course map I made, if you want to take the lane
towards the upper course, you will have to take the left lane in the game. If
you want to take the lane towards the lower course, you will have to take the
right lane. Take Palm Beach for example, when you approach the diverge at the
end, take the left lane and your next stage will be Deep Lake. Take the right
lane and your next stage will be Alpine. Take note that the lower courses are
harder than the ones at the upper courses.

                                                (EASY)
                                            Tulip Garden
                                            /   (A)
                              Cloudy Highland
                              /             \
                   Castle Wall              Metropolis
                  /           \             /   (B)
          Deep Lake         Industrial Complex
          /       \           /             \
 Palm Beach     Coniferous Forest           Ancient Ruins
  (Start) \       /           \             /   (C)
           Alpine              Snow Mountain
                  \           /             \
                     Desert                 Imperial Avenue
                              \             /   (D)
                               Ghost Forest
                                            \
                                            Cape Way
                                                (E)
                                               (HARD)

------------------
- Route Planning -
------------------
Below is a table to show you the entire possible route to reach each goal.
There's a total of 16 routes to choose from. Both Goal A and E have only 1
route so if you take a wrong lane at the diverge, there's no way you can change
it. Both Goal B and D have 4 routes and Goal C has 6 routes, the highest number
of possible routes in the game.

 ----------------------------------  Legends:
 - Goal  -  Route -     Lanes     -  L = Left lane
 ----------------------------------  R = Right lane
 -   A        01        LLLL      -
 ----------------------------------
 -   B        02        LLLR      -
 -            03        LLRL      -
 -            04        LRLL      -
 -            05        RLLL      -
 ----------------------------------
 -   C        06        LLRR      -
 -            07        LRLR      -
 -            08        LRRL      -
 -            09        RLLR      -
 -            10        RLRL      -
 -            11        RRLL      -
 ----------------------------------
 -   D        12        LRRR      -
 -            13        RLRR      -
 -            14        RRLR      -
 -            15        RRRL      -
 ----------------------------------
 -   E        16        RRRR      -
 ----------------------------------

----------------------
- Stage 1 Palm Beach -
----------------------
This is where the starting line is. When the race begins, you could take the
right most lanes by cutting over the sands. The sand will slow down the speed
but it doesn't matter during the early stage of the game. By taking the right
most lane early in the game and you could travel the road with minimum distance
and even shorter time. The first few bends on the beach are pretty long and
easy. This is a good place to learn the grip method. So don't drift
unnecessary. In fact, this course doesn't need to drift at all.

There is a chicane near the end. If you are not confidence enough, it's wise to
slow down. This chicane can be counter by cutting the corners. Stay on the left
lane before the chicane. Aim for the right lane when entering and finally
return back to the left lane on the last bend.

At the diverge, you can go to Deep Lake by taking the left lane or Alpine by
taking the right lane. When driving through the branch road, take this chance
to learn some simple gripping technique and moving around the traffic flow.
There won't be any sharp bends, so there's not need to drift at all. This
applies to other branch roads as well.

----------------------
- Stage 2A Deep Lake -
----------------------
There are 3 bridges in this course. The road in the first half is pretty
straight forward. After the 1st bridge is a long right bent. It's pretty easy
so there's no need to drift. There is a chicane after the second bridge. You
can't cut corners on this chicane so just drift and counter steer. You will be
drifting into the 3rd bridge. Recover early and watch out for the walls. After
the last bridge is a sharp and long left bent. Just drift normally or stay on
the right lane and grip towards the left lane, then drift for the remaining
half of the bend.

At the diverge, you can go to Castle Wall by taking the left lane or Coniferous
Forest by taking the right lane.

-------------------
- Stage 2B Alpine -
-------------------
The first 2 bends are very long and easy. There's no need to drift at all, so
take this chance to learn on gripping. The chicane in this course is easier
than the Palm Beach's. Just cut corners by staying at the left lane and aim for
the right lane. Next you will be entering a sheltered area, the tight bend here
can be run through with using either grip or drift. There are 2 sharp bends
near the end. Both sharp bends are pretty far away so you have plenty of time
to adjust your car.

At the diverge, you can go to Coniferous Forest by taking the left lane or
Desert by taking the right lane.

------------------------
- Stage 3A Castle Wall -
------------------------
The first 2 bends are pretty easy. After that is a 90-degree left bend, enter
by staying on the right lane, grip into the left lane and make a drift on the
remaining half of this bend. Soon afterward is a chicane, drift early before
the chicane and counter early. Otherwise you will be driving onto the grass.
Recover as soon as possible because the next bend is just right ahead. Just do
a normal drift on this sharp right bend.

Now we come to the last bend of this stage. It may look like a sharp bend, but
it's actually a long 90-degree left bend. A normal drift should do the job.

At the diverge, you can go to Cloudy Highland by taking the left lane or
Industrial Complex by taking the right lane.

------------------------------
- Stage 3B Coniferous Forest -
------------------------------
This course has some decent challenges. There's some series of sharp bends and
a tricky chicane here. But not to worry; the road is pretty wide because it has
5 lanes, so you have plenty of rooms to maneuver. The chicane is near the end
of the course, it has 3 bends instead of the usual 2; so don't be fooled by the
straight road between the 2nd and the 3rd bend. Because there's no road sign
for the 3rd bend, it's considered as part of the chicane.

The first bend is an easy left bend; the second bend will be a long and easy
right bend, which will turns into a sharp right bend. So just grip on that bend
and drift later on. (You can even continue to grip after passing the direction
sign and drift at the last minute, but it's pretty risky.) After the last sharp
bend, is another left sharp bend, so instead of recovering, do a counter drift.

Next up is a sharp left-right bend combo. Before approaching, stay at the right
lane and grip towards the left and do a normal drift. You don't want to end up
scrapping the right wall so drift early and counter drift early too.

Your final test is a long and sharp right bend-3 bend chicane combo. Just like
the second bend at the beginning, stay gripping until you pass the direction
sign and drift before you see the direction sign of the chicane. You won't have
enough time to recover from the last bend, so just counter drift instead. And
counter drift for each remaining bends as well.

It's near impossible for first timer to conquer this chicane. And timing &
lining are important elements. So if you didn't succeed, just keep trying until
you got it right.

At the diverge, you can go to Industrial Complex by taking the left lane or
Snow Mountain by taking the right lane.

-------------------
- Stage 3C Desert -
-------------------
After a few easy bends is a long and sharp right bend. Similar to the last bend
at Deep Lake, you can use grip to enter the 1st half of the bend and drift on
the later half. After this bend is a tight left bend, use the grip by staying
on the right lane and cut into the left lane. Next is a sharp left bend, this
bend is smaller so drift early. Otherwise you will drive into the sand.

The chicane can be pretty tough and most players often end up crashing. For
beginners, it's safer to drive into the sands to slow down. For skilled
players, drift early and counter steering before the bend change, if you do
correctly, your car will move towards the right lane and recover near the left
lane.

After the chicane is a 90-degree right bend follow by a sharp left bend. Just
drift and counter drift on the sharp bend.

At the diverge, you can go to Snow Mountain by taking the left lane or Ghost
Forest by taking the right lane.

----------------------------
- Stage 4A Cloudy Highland -
----------------------------
This course is pretty easy; you will be going through a series of easy bends in
the beginning. Drive in a straight line by cutting corners and don't turn too
much on the steering wheel. Next is a long and tight bend, you might have to
stay drifting in a longer time. Near the end of the course is a huge S-bend.
Just drift early and counter steering early too. Lastly is a long and easy
right bend

At the diverge, you can reach the finish line at Goal A, Tulip Garden by taking
the left lane or Goal B, Metropolis by taking the right lane.

-------------------------------
- Stage 4B Industrial Complex -
-------------------------------
This stage is pretty straightforward. The side road in this course is actually
concrete road painted with white markings; it doesn't affect your speed at all
when you drive on it. This stage has 5 lanes (including the side road) so you
have plenty of rooms to maneuver around. There is no chicane on this stage at
all.

As usual, the first bend is very easy; so don't drift on this one. Next, drift
normally on the 90-degree left bend. Another easy bends follow by a long
straight road and a 90-degree right bend. This bend is a bit harder, because
many players often scrapping the wall while recovering. The key is to find a
good lane and drift early. It's better to stay near to the left lane and drift.

Another 90-degree right bend after the long straight road, this bend is easier.
Just drift early and prepare to counter drift, because there's a left sharp
bend not far away. Next up is the final 90-degree right bend follow by a easy
right bend. As usual, just drift early.

At the diverge, you can reach the finish line at Goal B, Metropolis by taking
the left lane or Goal C, Ancient Ruins by taking the right lane.

--------------------------
- Stage 4C Snow Mountain -
--------------------------
This course is pretty slow compare to other course. That's why time attackers
avoid this place at all cost. But this course is still a good place for VS
mode. If you want some amusement, come to this course from Stage 3C Desert,
the snow mountains will pop up like a jelly during the branch road.

The first bend is pretty easy; you could even place a large part of car into
the snows without slowing down. Next up is a long and sharp right bend into a
tunnel. Stay on the left lane and grip towards the right. Once you get out of
the tunnel, there will be a sharp left bend. Stay on the left lane and grip
towards the right, then drift when the gripping is not enough to navigate
through that bend.

After the long straight road is a right sharp bend. Drift early and recover
early too, because there's a chicane-left sharp bend combo coming right up. You
need the speed to drift all the way through this combo. Drift early before the
chicane and counter drift. If possible, don't recover too much after the
counter drift, leave you car drifting for the left sharp bend too. If you
recover after the chicane, just drift as normal on that bend then.

At the diverge, you can reach the finish line at Goal C, Ancient Ruins by
taking the left lane or Goal D, Imperial Avenue by taking the right lane.

-------------------------
- Stage 4D Ghost Forest -
-------------------------
This is a nightmare version of Coniferous Forest. It has very narrow roads and
a series of tricky turns near the end.

Use the grip instead of drift at the 2nd tight bend. Just turn the steering
wheel all the way, this turn be done with full throttle on the gas pedal.
Otherwise, drop some speed if necessary. The reason to use the grip instead of
drift is because you will need the speed to drift for the sharp bend soon
afterward.

Now comes some serious challenge, next up is easy right bend follow by a combo
of another sharp bend and a chicane. Starts by drifting at the sharp bend and
watch out for the chicane, counter steering and do another drift quickly.

In this course, you can reach the finish line at Goal D, Imperial Avenue by
taking the left lane or Goal E, Cape Way by taking the right lane.

-----------------------
- Goal A Tulip Garden -
-----------------------
The hardest part in this course is the easy chicane-sharp bend combo. The
chicane has 3 bends, the first 2 bends can be easily cut through in a straight
line. Start drifting at the 2nd bend and stay drifting through the sharp bend
as well. If you are good enough, make an early light drift and quickly recover
after the 2nd bend, the 3rd bend of the chicane will become an easy left bent
and the next thing you should worry is the sharp bend.

Near the end of the course is another chicane, drift early and counter steering
early too. Watch out for the walls on the right, you might have to drop some
speed when you counter steer. After the chicane, the finishing line is just
right ahead.

---------------------
- Goal B Metropolis -
---------------------
Welcome to Paris! Just like Industrial Complex, the side roads in this course
are concrete road painted with white markings. So it doesn't slow you down.
This course doesn't have any chicane too.

As usual, the first bend is pretty easy. The second bend is a short and sharp
left bend but you can grip on it by staying on the right lane and grip into the
left. The third bend is a long and sharp right bend. You can also grip on this
bend too, just stay on the left lane and grip towards the right lane. The
fourth bend is another long and sharp right bend, you can do the same by
gripping but you'll have to drift when the bend gets tight.

At the middle of the course, there is a huge bend that is about 270 degree.
Fortunately, this bend has 7 lanes! It's more than enough to maneuver around.
At the end of this bend is a right turn, so be prepare to counter steer to the
right. Most player often scraping the right wall when counter steer, the best
way to prevent this is to get a good line while you drift and good timing for
recovering.

When you enter the tunnel, it may seem narrow because there are only 3 lanes.
But if you include the side road, it makes a total of 5 lanes. Don't be fool by
the marking on the road and the surroundings of the walls; you still have
plenty of rooms to move around.

There will be 3 bends in the tunnel, just drift normally for the first and
second bend. Be sure to recover early because these two bends are pretty close
to each other. You can stay drifting through out these 2 bends as well. Lastly,
grip through the easy left bend and the goal is just right ahead.

------------------------
- Goal C Ancient Ruins -
------------------------
Your first obstacle will be the 2 easy bends and a sharp left bend combo. The
first 2 bends are pretty easy, but they are very close to each other. It's
almost like a very small chicane. Just cut through these bends as straight as
possible. Enter the sharp left bend by gripping through the first half and then
drift later on. Be preparing to counter drift for the next sharp bend.

Note: If you drift too early in the first sharp bend, you will have to stay
      drifting and thus losing speed, you will lose even more speed when you
      counter drift.

Next up is another right sharp bend and left sharp bend combo. Drift early so
you can prepare for another counter drift, this combo is like a huge chicane.
Recover as soon as the road straighten and quickly stick to the right lane and
cut into the left lane. Just a few seconds away is the sharp right-left bend
combo. Drift quickly as you get out of the easy bends and counter drift. After
all this mayhem, you can finally catch some breath at the finishing line.

--------------------------
- Goal D Imperial Avenue -
--------------------------
COMING SOON!

-------------------
- Goal E Cape Way -
-------------------
After the first 2 easy bend is a right sharp bend. So don't drift during the
easy bends, save the speed to drift on the sharp bend. Soon afterward is a
small and easy chicane, just stay on the right lane and drive through by
cutting corners.

Next is a long and easy left bend follow by a tight left bend and another sharp
right bend. Drift early before the tight bend, so that you could recover early
and drift in the sharp bend. The last part of this course is another chicane,
follow by a small right bend. It is similar to the right bend-chicane combo at
Dead forest but it's tighter and smaller, so be extra careful. After the
chicane, just drift to the right and the finishing line is just ahead.


===============================================================================
09. Heart Attack Mode
===============================================================================

Clarissa will be your companion in this mode. You need to score as many hearts
as possible. There will different sections on the road. Every section have a
"Start" sign at the beginning and a "End" signs at the end of each section.
Before you approach these sections, Clarissa will pop up a balloon of a light
bulb, follow by a huge speech balloon and inside the balloon is the request you
need to accomplish. Once you enter the section, you must do what she requests
in order to score her hearts.

------------------
- Speech Balloon -
------------------
When you carry out a request, the hearts you score will be accumulate around
the speech balloon. After you pass through the sections, the hearts around the
speech balloon will add into your total heart score. The faster you finish the
request, the more hearts you will get.

Bumping or crashing will take away the hearts in the speech balloon and your
total heart scores. The amounts of heart losses will depend on how bad the
crashing is. If there is no hearts in the speech balloon, it will turn it's
color from white to light blue when you crash.

When that happens, you are suffering from a penalty. The worst the crash, the
more penalty you get. And the darker the blue color is. When your suffer the
penalty, you won't be able to accumulate hearts to the speech balloon.

One way to recover from the penalty is to continue to carry out the request.
It will lighten up the penalty until the speech balloon becomes white. Then
you can accumulate hearts once again. Another way is to give up the current
request and head for the next one; because the penalty doesn't carry over. Do
this only when you are near the end of the section. If you still have a long
way to go, it doesn't hurt just to earn some hearts.

The problem with the speech balloon is that during some request, it will move
from one side of the screen to another. This could cause some problems as it
covers part of the screen and blocking part of your view for a brief moment
when it move.

-------------
- Side Road -
-------------
During a request, do not drive onto the side road, for example, the grass, sand
and ice; because it will take away your hearts from the speech balloon. If
there is no more hearts, the speech balloon will suffers penalty and turn blue.
However, when not carrying any request, it's safe to drive onto the side road.

-----------
- Ranking -
-----------
The better you performs, the more hearts you'll score and the higher the rank
you'd get. The highest to lowest ranks are in the order of AAA, AA, A, B, C, D
and E. After you finish a section, Clarissa will evaluate your performance by
giving you a rank.

-------------------
- Special Request -
-------------------
If you did well on 2nd stage and meet a certain conditions, Clarissa will give
you "Special request" (SR) for the next stage. If you did well during the
special request on stage 3, you'd get another SR for the next stage called
"Special Request 2!" (SR2). It works like a combo; do well for SR2 and you will
get "Special Request 3!" (SR3) in the final stage. Below is a list of
requirements to get the special requests,

 -----------------------------------------------------------------------
 - Stage - Special Request -  Requirements and conditions
 -----------------------------------------------------------------------
     3     SR                 Get rank B or above for each request on
                              stage 2.
 -----------------------------------------------------------------------
     4     SR                 Get rank B or A for each request on
                              stage 3.
           -------------------------------------------------------------
           SR2                Get rank AA or above for each request on
                              stage 3.
 -----------------------------------------------------------------------
     5     SR                 Get rank A for each request on stage 4.
           -------------------------------------------------------------
           SR2                Get Total ranking of AA or above on
                              stage 4.
           -------------------------------------------------------------
           SR3                Get ranking of AA or above on all requests
                              from stage 1 to 4. And never crash on
                              stage 1 to 4.
 -----------------------------------------------------------------------
 Legends:
 SR    = Special Request
 SR2   = Special Request 2
 SR3   = Special Request 3


===============================================================================
10. Heart Attack Request (part 1)
===============================================================================

There are total of 7 different requests in Heart Attack mode. Below are some
tips for each request,

----------------
- Don't crash! -
----------------
This is the easiest request. Drive as safely as possible. Do not stay close to
the cars around you. Don't make any contact with the CPU cars and the walls.
Even a small tap against the wall will cost you hearts, so don't ever make
contact with anything, except the road of course. This request is often placed
at areas where you need to drift. So be extra careful and treat this request as
a harder form of Drift more and Keep passing cars.


----------------------
- Keep passing cars! -
----------------------
This is one of the common requests. Every car you overtake earns you a couple
of hearts. Getting AAA rank in this section is easy as long as you don't crash
and lose too much speed. A good awareness of the traffic flow is also required.
This is the only request that could earn you some bonus. When you pass a
certain number of cars, the bonus hearts will go directly into your total heart
score instead of the speech balloon.

---------------
- Drift more! -
---------------
Another common request. Start drifting before you pass through the "Start"
sign, so that you could earn the hearts as soon as possible. It doesn't matter
what angle your car is when drifting. For some sections, you have to stay
drifting even if the road is straight. In this case, make sure your speed is
fast enough to start a drift. Otherwise, you might not be able to stay drifting
as long as you can.

-------------------------
- Run through red/blue! -
-------------------------
Before starting, the CPU cars will disappear. In this request, you need to
drive through the colored zone to score hearts. The red colored zone will be
placed on the left side of the road while the blue colored zone is placed on
the right. It's ok if your front wheels are outside the zone, because all you
need is to place the rear wheels inside the zone. If 1 of the rear wheels is
outside, no hearts will be given.

-----------------------
- Hit the blue cones! -
-----------------------
Same as Run through red/blue! request, the CPU cars will disappear before
starting the request. The aim is to hit as many blue cones as you can. There
will be a total of 20 blue cones lined up on the road. The first blue cone will
be placed between 2 yellow cones. You will get a penalty if you hit the yellow
cones instead. For some request, drifting is recommended because your car can
cover more space with the side.

------------------
- Cut the lines! -
------------------
This request is exclusive in Special Request 2 at Snow Mountain. During the
request, the CPU cars will be connected to each other with a line. And there
will be a heart on the line. You need to touch as many lines as possible in
order to score. If you pass the cars instead, the line and the heart will
disappear. The problem with this request is that, the CPU cars will sometime
merge together and make it impossible to cut the lines between them. This is
an unforeseen problem that slip pass under Sega's nose.

Also, when the connected cars are too far apart, the line will disappear as if
it's a rubber band getting snapped.

---------------------
- Catch the Hearts! -
---------------------
This request only appears during SR (Special Request), SR2 and SR3 at both
Ancient Ruins and Imperial Avenue. During the request, there will be hearts
floating around each CPU cars. You need to catch up with the cars and touch the
hearts to score. Each car will carry 2 hearts, 1 heart on the left and another
on the right. After grabbing a heart from either side, you could still try to
grab the other heart on the very same car.

===============================================================================
11. Heart Attack Request (part 2)
===============================================================================

Below is a complete list of requests for each course. If there's any mistake in
the list, please send e-mails to inform me.

 ---------------------------------------------------------------------
 - Course -        - Type  - 1st Request - 2nd Request - 3rd Request -
 ---------------------------------------------------------------------
 Palm Beach          Normal     Pass          Drift         -----
 ---------------------------------------------------------------------
 Deep lake           Normal     Pass          Drift         -----
 ---------------------------------------------------------------------
 Alpine              Normal     Pass          Drift         -----
 ---------------------------------------------------------------------
 Castle Wall         Normal     Drift         Drift         Drift
                     SR         Red           Drift         Blue
 ---------------------------------------------------------------------
 Coniferous Forest   Normal     Drift         Drift         Drift
                     SR         Cones         Cones         Drift
 ---------------------------------------------------------------------
 Desert              Normal     Drift         Drift         Drift
                     SR         Blue          Drift         Red
---------------------------------------------------------------------
 Cloudy Highland     Normal     Drift         Don't         Drift
                     SR         Cones         Cones         Drift
                     SR2        Cones         Don't         Drift
 ---------------------------------------------------------------------
 Industrial Complex  Normal     Drift         Drift         Don't
                     SR         Blue          Red           Don't
                     SR2        Cones         Drift         Don't
 ---------------------------------------------------------------------
 Snow Mountain       Normal     Drift         Don't         Drift
                     SR         Cones         Drift         Cones
                     SR2        Cones         Cut           Cones
 ---------------------------------------------------------------------
 Ghost Forest        Normal     Drift         Drift         Drift
                     SR         Cones         Blue          Cones
                     SR2        Cones         Cones         Cones
 ---------------------------------------------------------------------
 Tulip Garden        Normal     Pass          Drift         Drift
 (Goal A)            SR         Pass          Cones         Drift
                     SR2        Pass          Red           Drift
                     SR3        Pass          Drift         Cones
 ---------------------------------------------------------------------
 Metropolis          Normal     Don't         Drift         Drift
 (Goal B)            SR         Blue          Drift         Drift
                     SR2        Cones         Drift         Drift
                     SR3        Cones         Blue          Drift
 ---------------------------------------------------------------------
 Ancient Ruins       Normal     Pass          Drift         Drift
 (Goal C)            SR         Catch         Drift         Red
                     SR2        Catch         Cones         Drift
                     SR3        Catch         Cones         Red
 ---------------------------------------------------------------------
 Imperial Avenue     Normal     Pass          Drift         Drift
 (Goal D)            SR         Catch         Blue          Blue
                     SR2        Catch         Drift         Blue
                     SR3        Catch         Drift         Cones
 ---------------------------------------------------------------------
 Cape Way            Normal     Don't         Drift         Drift
 (Goal E)            SR         Red           Red           Drift
                     SR2        Red           Drift         Red
                     SR3        Red           Red           Cones
 ---------------------------------------------------------------------
 Legends
 SR    = Special Request        Pass  = Keep passing cars!
 SR2   = Special Request 2      Drift = Drift more!
 SR3   = Special Request 3      Don't = Don't crash!

 Red   = Run through red!       Catch = Catch the hearts!
 Blue  = Run through blue!      Cones = Hit the blue cones!
 Cut   = Cut the lines!

===============================================================================
12. SECRETS & TRICKS
===============================================================================

--------------------
- No Handicap Mode -
--------------------
To turn off the handicap boost for runner-up cars in VS Mode, all players must
step and hold on the Break pedal and Shift up at the same time, during car
selection or song selection screens. If done correctly, a "No Handicap" box
will appears at the right side of the screen. The best way to make this work is
to shift up and down constantly until the box appear.

Note: Shift up is gear up and it means to move the shift knob down. This trick
     also can be entered after real players mode is activate or vice versa.

--------------------
- Real Player Mode -
--------------------
To remove the CPU cars in VS mode, all players must press and hold on the view
change button and Shift down at the same time, during Car Selection or Song
Selection screens. If done correctly, a "Real Players Only" box will appears at
the right side of the screen. The best way to make this work is to shift up and
down constantly until the box appear.

--------------
- Force quit -
--------------
During the race, stop the car completely and hold down the brake, view change
and shift up. The game will bring up a "yes and no" question. Choose yes and
the game will end. You can only do this once in each game. If you choose no and
resume game instead, you cannot force quit anymore until the game is over.

Note: The force quit won't work if you have less than 8 seconds on the
     remaining time. This trick was tested on a single player mode.

------------------
- Changing color -</pre><pre id="faqspan-2">
------------------
This trick only works in single player mode. At the car selecting screen, hold
down the brake pedal and move the shift knob up or down to switch through the
colors. You will see a code at the right side of the screen. Each code
represents the color for your car.

Below is a table to show the colors available to each car.

 ------------------------------------------------------
 - Cars\Colors         RE  SL  WH  YE  BK  BU  GR  LB -
 ------------------------------------------------------
 - F50                 O   O   O   O   O   O   O   O  -
 - 360 Spider          O   O   O   O   O   O   O   O  -
 - Dino 246 GTS        O   O   O   O   O   X   X   O  -
 - 365 GTS/4 Daytona   O   O   O   O   O   X   X   O  -
 - Testarossa          O   O   X   O   O   X   X   X  -
 - 288 GTO             O   X   O   O   O   X   X   O  -
 - Enzo Ferrari        O   O   X   O   O   X   X   X  -
 - F40                 O   O   O   O   O   O   O   O  -
 ------------------------------------------------------
 Legends:
 O  = available  X  = not available
 RE = Red        YE = Yellow     BK = Black       WH = White
 SL = Silver     GR = Green      LB = Light-blue  BU = Blue

--------------
- Moonwalker -
--------------
If you got extra credits to spare, try this trick. Start a game and select
everything as usual. When you car moves to the starting line, leave the
controls alone and don't touch anything. When the flag waver gives the signal
to start the race, watch out for the flag waver. After a while, he will start
doing some warm up exercise. Before the time runs out he will moonwalk just
like Michael Jackson.

Note: This trick was tested on a single player mode.

---------------------
- Viewing rank list -
---------------------
During the rank screen, you can use the shift knob to move the pages of the
list. Moving the shift knob down to view lower ranking or up to view higher
ranking. You can also pressing the view change button to toggle between OutRun
mode, Heart Attack and Time Attack's rank list.

===============================================================================
13. FREQUENTLY ASKED QUESTIONS
===============================================================================

Q: Can I reach the finishing line at Cape Way if I take the route to Deep Lake?
A: No. If you take the route to Deep Lake, you could only reach the finishing
  line at goal A,B,C and D. Look at the course map for more info.

Q: Can I turn around and backtrack?
A: Unfortunately, you can't. This game is programmed to make you drive from one
  point to another without letting you backtrack.

Q: Which route should I take to score well in Heart Attack?
A: Route 1, Goal A is the best way to score hearts. The request often gives
  more hearts than other routes. It is possible to score over 2000 hearts.

Q: Why do I get so little hearts even thought I score an AAA rank?
A: The number of hearts you score is determine by how fast you finish the
  request. Take drift more for example, if you drift in the inner lane, it
  takes a shorter distance compare to the outer lane. And therefore you spend
  lesser time on the request. Aim to finish the request as fast as possible
  and you will be rewarded with great score.

Q: Do I get speed boost in Time Attack mode?
A: No. That would be unfair for the ghost car, isn't it?

Q: Why don't you write a FAQ for the Xbox version?
A: Sadly, I do not have an Xbox.

===============================================================================
14. CREDITS AND SPECIAL THANKS
===============================================================================

I would like to thanks,

- The developers of Sega behind this game, Sega-AM2.

- Ferrari, for making so many great cars.

- watermelon87, my co-writer. Without him, this FAQ will probably never see the
 daylight.

- rjay63, for providing a vital owner's manual of this game.

- Qoo, for providing many interesting info.

- GameFaq.com for hosting this FAQ.

- You, the reader for reading this far.

===============================================================================
15. OTHERS
===============================================================================

This FAQ is best view with fonts like Courier, Fixedsys or Lucida Console, if
you are saving this FAQ and read it offline.

The official Site of OutRun2:
http://www.outrun.jp/or2/

The official Site of OutRun2SP:
http://outrun.jp/or2sp/index.html

The official Site of Xbox OutRun2:
http://outrun2.sega.jp/

Official Internet Ranking:
http://outrun2.sega-am2.com/ranking_us.html
http://outrun2.sega-am2.com/ranking.html

Ferrari Website:
http://www.ferrari.co.uk/
http://www.galleria.ferrari.com/

My homepage:
http://www.geocities.com/kelvinator_800/

===============================================================================
           FAQ Copyright (C) 2004 Kelvin Tan, All Rights Reserved