NIGHT WARRIORS: DARK STALKERS REVENGE
Bishamon Character Guide
version 1.1
By John "CUL" Culbert ([email protected])


Well, I have yet to see a detailed FAQ for the samurai, so this is it. I
believe Bishamon to be tied as the best Darkstalker (next to Jon Talbain) and
if played correctly he can be devastating. He is also a really cool
character (Who else makes their opponent commit suicide?!)

VERSION UPDATES:

New URL and e-mail added to credits.

*******
LEGEND:          BUTTONS
*******
               .-------------Jab
  D-PAD        | .-----------Strong
               | | .---------Fierce
  U/B U U/F    | | |
     \|/       | | |
   B--o--F     | | |
     /|\       O O O
  D/B D D/F    O O O
               | | |
               | | |
               | | |
               | | ----------Roundhouse
               | ------------Forward
                -------------Short


QCT= Quarter Circle Toward (roll D-Pad from D to F)
HCT= Half Circle Toward (roll D-Pad from B to D to F)
QCB= Quarter Circle Back (roll D-Pad from D to B)
HCB= Half Circle Back (roll D-Pad from F to D to B)
+ = simultainiuosly
ES = ESpecial move (requires two buttons)
EX = Extra Special move (uses one energy level)
GR = Guard Reversal


A WORD ABOUT...


Dashing:

To dash forward, hit F, F quickly on the D-Pad. To dash back, tap B, B
quickly. Bishamon dash forward is rated one of the fastest in the game!

Color Selection:

Depending on what buttons you use to select your fighter onthe character
select screen, you will get one of their eight different colors. Roundhouse
will give you the character's color from the original Darkstalkers, and Start
gives you their alternate color from DS. You can also get a special dark
color with Jab+Forward.

Auto-Blocking:

Two things happen when you've chosen the auto-blocking mode, both good if
you're a beginner:
a) your character will automatically block all attacks (up to 10 times per
  match, then it will relinquish control to you)
b) by pressing all three punches or all three kicks, your character will
  automatically perform a three-hit Chain Combo (Jab -> Strong -> Fierce or
  Short -> Forward -> Roundhouse). You cannot perform your own Chain Combos
  however.

Chain combos:

Capcom has created a combo system allowing players to "chain" together normal
attacks into a combo, "cancelling" the previous move's animation with the
next in one smooth motion. These must be done in rapid succession--to perform
a Chain Combo hit the enemy with a weak attack and cancel it quickly with the
next attack in the following series:

Jab -> Short -> Strong -> Forward -> Fierce -> Roundhouse

So, if a character's moves could actually have the appropriate range, then
they can do a six-hit Chain Combo. You can skip any of the hits, you don't
have to follow with the NEXT hit in the series. Here's what each normal hit
can cancel into:

Jab -> any other button
Short -> Strong, Forward, Fierce or Roundhouse
Strong -> Forward, Fierce or Roundhouse
Forward -> Fierce or Roundhouse
Fierce -> Roundhouse
Roundhouse -> N/A

As well, you can put any version of the move in during a Chain, i.e. standing
crouching or directional moves (moves that require you to press in a
direction+a button).
Sadly, unlike other games, if you perform a Chain Combo you can no longer
cancel a move with a Special Move (eg. with Bishamon you can do a great combo
with a standing Forward cancelled into a Snap Sword; but if you perform a
standing Jab -> standing Forward, the Snap Sword will not come out.

Special Meter:

As you hit the enemy, perform Special Moves or get hit, the Special Meter
will fill up. Once it is filled it will give you one level, then begin to
build again. Both ES moves and EX moves require one level of this meter to
perform, and I recommend building up more than one level, so you can use the
good moves more often consecutively.

Blocking:

To block, hold in the opposite direction you are facing, or hold diagonal D/B
to block low attacks. You can even block in the air.

Throwing:

Except for Anakaris, each character in NW has the ability to Throw the enemy
with B or F+Fierce, Strong, Forward or Roundhouse (although not all
characters have kick Throws). These must be done RIGHT up close, and can also
be done in the air. In addition, each character has at least one Special Move
Throw, that also has an ES version. Bishamon possesses one Throw with Strong
or Fierce, plus a Special Move Throw. Some characters, including Bishamon,
can perform Throws in the air.

Throw Softening:

If you hit Strong or Fierce in the beginning frames of your opponent's Throw,
you can "soften" your leanding and take less damage, as well as landing on
your feet in a better position to counterattack. Note: you cannot Soften
Special Move or ES Throws.

Pursuits:

As your opponent falls to the ground, you can perform a sort of stomp on them
for extra damage. To perform a Pursuit, hit U+any kick as the enemy hits the
ground on their back. You can also perform an ES version for more damage with
two kicks.

Ground Recovery:

After being knocked down emmediately tap Forward or Back and your character
will elude the enemy while safely recovering. Your character is invincible
when this is performed as they get up, and this will also avoid a lot of
Pursuits...

Guard Reversals:

A new system of counterattacks in NW, these are performed during your
fighter's BLOCKING animation and the opponent's attack recovery frames. Guard
Reversals for each character vary, and are a version of one of their Special
Moves. These must be done QUICKLY, just as your character blocks the enemy's
attack, and they will then retaliate before the attacker can recover, making
the Reversal unavoidable.

Winning Icons:

When a match is over, one ofthese icons will appear undertheir health meter:

V = Victory - Won by a normal kick or punch

S = Special - Won by finishing the opponent off with a special move,
   fireball or special grab

ES = ESpecial - Won by finishing off the opponent with an augmented
    special move

EX = Extra Special - Won by finishing off the opponent with an Extra-
    Special move

T = Time - Won by having more energy than your opponent when time runs
   out

D = Double K.O. - A round ends in wich both opponents defeat each other
at the axact same time (trading hits that completely drain the energy of
both characters. This can only happen where both players are given this under
both of their meters and only 1 round remains. When a double K.O. occurs in
the second round, the winner of the first round wins the match.

Winning Quotes:

There are four quotes for winning with every character: one for an excellent
victory, one normal, one for a victory where you where nearly defeated, and
one for a victory gained over a clone of your character.


BISHAMON
========

-Type: Ghostly Samurai

-Mini: Cherry tomato samurai (what he turns into when Anakaris hits him with
      royal judgement)

-Ball: Grinning head with helmet (what he turns into for Raptor's Hell Dunk)

QUOTES:

"There is no honor in staining my blade with your blood"
"There is no dishonor in falling before me, it's only natural."
"You were a worthy opponent. I shall take your head with honor and hang
it upon my wall with pride!"
"A cheap imitation has no chance before me"

WINNING STANCES:

1) Holds fingers to face and says something in Japanese
2) Stands as chestplate laughs
3) Bish causes his sword to disappear, float above his head in a ball, reform
  and drop in its sheath.
4) Orin appears in the flames at his shoulder; he turns his head and smiles
5) Bishamon disappears in a puff of smoke, and his chestplate floats around
  laughing.


Colors:         ARMOR         TRIM      SKIN
-----------------------------------------------------------------------------
Jab:         | dark blue   | yellow | blue white
Strong:      | magenta     | yellow | light blue
Fierce:      | dark blue   | yellow | pink
Short:       | grass green | yellow | pink
Forward:     | red         | yellow | light blue
Roundhouse:  | red         | yellow | light blue (skin darker than Forward)
Start:       | dark blue   | white  | light blue
Jab+Forward: | dark blue   | yellow | yellow
-----------------------------------------------------------------------------

SUICIDES:
#########

(This is what happens to each character when hit with the ES version of a
Snap Sword)


ANAKARIS: Anakaris stretches his arms at a maximum as a huge sword appears in
         his hands. He drives it through his chest.
DEMITRI: thrusts sword into stomach.
DONOVAN: Sits down, then drives the sword in his stomach. He then yanks the
        sword to the side, spinning as he collapses.
FELICIA: Gets down on her knees, bends her back and drives the sword into her
        belly.
HSIEN-KO: Stands perfectly straight and stabs herself two-handed.
HUITZIL: thrusts sword into stomach.
JON TALBAIN: thrusts sword into stomach.
LORD RAPTOR: Slides the sword in his rib cage then slices upwards. The cut
            part slides downwards.
MORRIGAN ARNSLAND: thrusts sword into stomach.
PYRON: thrusts sword into stomach.
RIKUO: Takes the sword with his tongue and thrusts it through his throat.
SASQUATCH: Opens his mouth wide an thrusts the sword into it. He then lets go
          of the sword and collapes, arms wiggling.
VICTOR VON GERDENHEIM: Pulls his head off then stabs himself right into the
                      neck
BISHAMON: One handed, Bishamon drives his sword into the area right below his
         neck (I believe into his ghostly armor's eye).
#############################################################################


SPECIAL MOVES LIST:
*******************

-Pursuit; Jump `n' Stab: U+any kick on fallen opponent
-Standard Throw; Shoulder Toss: F or B+Strong or Fierce (close)
-Air Throw; One Handed Drop: any direction (except U)+Strong or Fierce
-Grab `n' Rising Slash: HCB, U/B+any punch or HCT, U/F+any punch (close)
-Seal of Death: U, U/F, F+any punch (in mid-air)
-Snap Sword: HCT+any punch
-The Divider: QCT+any punch (following successful Snap Sword)
-The Retriever: B+any punch (following successful Snap Sword)
-Rising Slash: F, D, D/F+any punch (following successful Retriever)
-Rising Slash: F, D, D/F+any punch (see moves analysis--only under special
              conditions)
-Long Spirit Strike: charge B, F+any punch
-Low Spirit Strike: charge B, F+any kick
-EX1; Bushido Crush: F, D/F, D, D/B+all three punches
-EX2; Shadow Warrior Slash: B, D/B, D, D/F+all three kicks


REGULAR MOVES LIST:
*******************

Jab:

standing: quick hook
standing+F: quick cross slash
crouching: low sword jab
jumping: quick sword swing

Strong:

standing: down swing
standing+F: long cross slash
crouching: low sword jab
jumping: medium sword swing

Fierce:

standing: upperslash
standing+F: wide cross slash
crouching: wide low slash
jumping: power swing

Short:

standing: step kick
standing+F: shin slice
crouching: low shin slash
jumping: down stab

Forward:

standing: toe stab
standing+F: forward toe stab
crouching: low swing
jumping: far down stab

Roundhouse:

standing: power toe stab
standing+F: groin stab
crouching: wide low swing
jumping: wide down stab


REGULAR MOVES ANALYSIS:
***********************

Normally I go into some detail with each attack, but this time I'll just put
down the important ones:

The Jabs are good for starting a Chain Combo, and come out fast with good
recovery; they do almost no damage though, so you'd better continue into a
combo.
Standing Strong will hit three times up close, and the first hit can be
cancelled into another attack in the Chain Combo. Does good damage with all
hits, but if blocked Bish can be in trouble.
Standing Fierce is his most powerful regular move, hitting up to three times
on large opponent, twice on others. It is a decent air counter and a great
Chain Combo finisher. Again, the recovery is its downfall, so make sure it
connects.
F+Fierce is his longest reaching attack, and does decent damage; use it to
surprise foes from a distance, or to counter missed attacks when you're a
distance away. It can be ducked.
The crouching Fierce has the same properties as the above attack, but it hits
low and has slightly less range. If jumped over Bish can be nailed, so be
watchful; use it to counter high attacks that you've ducked.
All of his kicks are his best Chains; holding F and hitting Short, Forward,
then Roundhouse will give you a good three hit; when jumping in the best
attack is the Roundhouse, leaving you considerably close for a combo. And of
course, the standing Forward is IMO his best move in combos, as it can be
cancelled into the Snap Sword for his best combo. It range isn't amazing, so
use it in combos ALWAYS.


MOVES ANALYSIS:
***************


-Pursuit; Jump `n' Stab-

(Bishamon jumps on a fallen opponent and stabs them with his sword)

Pitiful damage, but hey, it's damage. There aren't too many places to put
this in because moves of Bishamon's that knock the enemy down also give him
slow recovery. One place to put it is after a Shoulder Toss.

ES= stabs repeatedly

-----------------------------------------------------------------------------

-Standard Throw; Shoulder Toss-

(Bish grabs the enemy's arm and tosses them over his shoulder)

This does respectable damage, and IMO is one of Bishamon's best moves; always
follow it up with a Pursuit, especially an ES version, for good damage.

ES= none

-----------------------------------------------------------------------------

-Air Throw; One Handed Drop-

(Bishamon grabs the opponent and tosses them to the ground with one hand)

Damage is good, but it is difficult to get in. You must be pressing right up
against the opponent in the air to do this. One good place to use it is if
the enemy (eg. Dimitri) throws an air Fireball at the peak of his jump; if
you can get under him, even by dashing, jump up and do the Air Drop before he
lands.

ES= none

-----------------------------------------------------------------------------

-Grab `n' Rising Slash-

(Bishamon grabs the opponent and performs a Rising Slash)

A VERY potent move, use it in place of your Shoulder Toss once you've
mastered it. It does great damage and looks AWESOME. It also has the
advantage of an ES version, which does even more damage. You cannot follow up
with a Pursuit because of Bish's recovery, however. BTW, I recommend
performing the HCT, U/F motion as opposed to HCB, U/B with the ES version,
because I find I frequently get the Bushido Crush by accident, which in a lot
of cases can be a bad thing.
-----------------------------------------------------------------------------

-Seal of Death-

(Bishamon sends a green flame a the opponent; if it connects, the ghost of
his wife will hold the opponent)

This basically makes up a cheesy Bishamon's repetiore (and there's nothing
wrong with cheese!); when across the screen, constantly pester the enemy with
these, because from that distance, it is difficult for the enemy to attack
Bishamon on the way down, where he is most vulnerable. One thing to look out
for would be Demetri's Fallen Angel or dashing Demon's Cradle, and EX moves
like Morrigan's Valkyre Turn. Once this connects, do the Snap Sword
EMMEDIATELY as you land followed by the Divider for a powerful hit. The ES
version can help somewhat for catching jumpy opponents, but all in all you
should save your meter for something else.

ES= Bish sends two flames, one going low and the other high.

-----------------------------------------------------------------------------

-Snap Sword-

(Bishamon throws his sword forward; if it connects, the enemy gets it in the
gut and is momentarily stunned)

This is Bishamon's greatest strength and also his greatest weakness. His
recovery is horrible, so if the enemy blocks, they have an eternity to
counter, especially up close. So, be careful where you use it; throw the Snap
Sword if the enemy misses a slow recovering move (eg. Jon Talbain's Rising
Kick) from a short distance, or inside of a combo (cancelling a standing
Forward). NOTE: if you hit the enemy out of the air with the Snap Sword, they
will simply be knocked down. Using the ES version is a LOT of fun, but other
than for show is not really worth it. It is weaker than the Snap Sword
followed by the Divider, and if you use it instead of the normal Snap Sword
inside Bishamon's best combo it will not only cut it short but it will do
less damage.
The strength of the punch used determines how far Bish will throw the sword,
but it also determines how long it takes to get back, speeding up his
recovery time; so, if you wan't to recover fast in fear of counterattack, use
Jab, but if you want it to reach the whole screen, use Fierce.

ES= the opponent catchs Bish's sword and commits suicide.

-----------------------------------------------------------------------------

-The Divider-

(After connecting with a Snap Sword, Bishamon yells and rushes the opponent;
when he reaches them, he slices them in half through the gut, then again on
the way back to his original position)

IMO his best and coolest attack, if you finish the round with it you get to
see a slow-mo of Bish literally cleaving the opponent in half! This is a VERY
powerful move, doing around as much damage as some of his EXs! Whenever you
grab with the Snap Sword this should be your choice for follow-up. Note that
if you take too long it can be blocked even if it comes out.

ES= none

-----------------------------------------------------------------------------

-The Retriever-

(Bishamon's opponent is flipped toward him after connecting a Snap Sword)

-Rising Slash-

(Bishamon juggles the enemy after the Retriever by rising into the air with
a slash)

These two moves can only be used in conjunction with each other, and despite
their look are really not worth it. Not only is it not as satisfying as the
Divider, but it does MUCH less damage and is difficult to time. On top of
that, the Retriever only flips the enemy back so far, so you must be under
half a screen away for the Retriever to bring your foe close enough to hit
with the Rising Slash. See the Rising Slash section below for the Rising
Slash ES. The Retriever has no ES.

-----------------------------------------------------------------------------

-Rising Slash-

(Bishamon rises into the air with a multi-hitting slash)

Not all it's cracked up to be. The Rising Slash can only be done in the
following conditions:

-following the Retriever (see above)
-a guard reversal
-after being knocked down (while rising)
-when you land from a jump, a backward dash, air-blocking a move, or getting
hit out of the air

As a Guard Reversal it is quite potent and can do great damage, so in that
case it is your primary weapon. As far as the other conditions go, the only
one I use it in is after landing from a jump; this is because landing from a
jump includes landing from a jumping ATTACK; so jumping in with Roundhouse
and immediately performing the Rising Slash will give you a quick and
powerful combo. Note: wherever you use the Rising Slash, substitute it with
the ES version if you have the meter full.

ES= more hits, more damage

-----------------------------------------------------------------------------

-Long Spirit Strike-

(Bishamon slashes his sword across in front of him)

Use defensively, because although it comes out FAST and recovers FAST, you
can still be countered with a jumping or crouching attack. It can be used in
combos, and has a max of three hits. After blocking any slow recovering move
(eg. Talbain's Beast Rush), counter with this at least (although in most
cases a standing Forward -> Snap Sword -> Divider combo is of course better).
As with the Rising Slash, if you have a meter full, use the ES version any
time you usually use the normal version. The ES does MAJOR, MAJOR damage up
close.

ES= max 9 hits, a LOT more damage.

-----------------------------------------------------------------------------

-Low Spirit Strike-

(Bish slashes his sword across the ground in front of him)

Same range and same damage as the Long Spirit Strike, but has the advantage
of hitting low. Use it at the least to surprise overconfindent foes who block
high too much, or as a counte after you've ducked any high attack. Again, if
you have a full meter, do the ES in any place you use the normal version.

ES= max 9 htis, a LOT more damage.

-----------------------------------------------------------------------------

-EX1; Bushido Crush-

(Bishamon leans back and a ghostly green fist surges forth from his
chestplate's mouth; if at proper range, the fist will grab the enemy and
squeeze the life out of them)

If this grabs successfully, tap B and F repeatedly and hit all the punches
for more squeezes (more damage). This does a LOT of damage if it grabs and
you get all the squeezes. It can also be use in some combos. Its best asset
is that like other Throws and Grabs it cannot be blocked (if the enemy is
about 2 steps away or closer), so a good tactic with Bish is to pester the
opponent with lots of Jabs and Shorts, which they will usually block, then
surprise them with this! Its only real weakness is that jumping attacks can
hit Bishamon if high enough. Try not to waste your meter doing this move if
it doesn't grab (i.e. it just punches), because in that case it does pitiful
damage.

-----------------------------------------------------------------------------

-EX2; Shadow Warrior Slash-

(Bishamon disappears as six samurai ghosts appear consecutively, each
slashing downward as they appear)

IMO a good weapon and also a great weakness, anyone who sees this coming can
hit ANY of the ghosts with a well timed attack (if across the screen they
need only throw a projectile). So, I think this is best used as an air
counter, and it will still get in its max of 5 hits, even as juggles. It does
great damage in this case, and you can hit the opponent with relative safety
on their way up or down (not at the peak of their jump, because they'll be
able to quickly throw out a jumping attack).


COMBOS:
*******

Legend:
-------

S. = standing
C. = crouching
J. = jumping
-> = indicates chain together
XX = indicats Special Move cancelling


1. S.F+Short -> S.F+Forward -> S.F+Roundhouse
2. S.Jab -> S.Short -> S.F+Forward -> S.Fierce
3. J.Roundhouse, S.Short -> S.Forward XX Snap Sword, Divider *BEST COMBO*
4. J.Roundhouse, S.Short -> S.Forward XX Bushido Crush


CREDITS:

Great thanks to Capcom for yet another kick-ass fighting game. Also thanks to
Kenichiro Tanaka ([email protected]) for a GREAT Night Warriors FAQ to get me
started.

You can access this FAQ and many others at my homepage:

http://www.geocities.com/SiliconValley/Heights/1910

You can also e-mail me at:

[email protected]

"I said it before and I'll say it again--democracy simply doesn't work!"

                                         -Kent Brockman, the Simpsons