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Night Slashers
FAQ By: Goh_Billy (
[email protected])
Version #: 4.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Jake
3.2 Christopher
3.3 Hong-Hua
4. Playing The Uncensored Version
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward A - Attack + - And
\ | / b - Back J - Jump / - Or
b-- --f u - Up S - Super , - Then
/ | \ d - Down
db d df
===============================================================================
2. System
===============================================================================
Grapple walk into enemy
Double Grapple have both players walk
into the same enemy
Double Driver have either player press
A/J/S
Double Team Maneuver jump toward the other the basic idea to get this to
player and press A when work is to have one player
they are using a basic press A while the other
attack player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move
Pick Up Item press A when on top of
object
Throw Object A will only work for certain
objects
Dash f, f / b, b, then hold
direction to continue
to run
Dizzy Recovery shake joystick and tap
A and J rapidly
Hold Recovery shake joystick and tap
A and J rapidly when in
a hold
Block S when you have less than
10% of your lifebar left
Down Attack stand over enemy that is
smashed into the ground
and tap A rapidly
Charge Special Ring Hold A it takes about 3 seconds to
charge for the blue ring;
if you continue to charge
for 5 seconds, you get a
golden ring, which will
make the special move you
use more powerful; do NOT
charge to 6 seconds because
your character will become
dizzy
Special Attack J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Stinger pick up item marked your next move will inflict
"Stinger" a very high amount of
damage
Super S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
Air Super J/f+J/b+J, S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Jake *
*******************************************************************************
Profile: American monster hunter. His natural arms have been replaced by
cybernetic mechanisms. They call him the "Psychic Cyborg."
Basic Moves
-----------
Short Punch A
Gut Punch A Short Punch must hit the
enemy for this to come out
Uppercut A Gut Punch must hit the enemy
for this to come out
Mega Blast A Uppercut must hit the enemy
for this to come out
Heavy Jump Kick J/f+J/b+J, A
Axe Smash J/f+J/b+J, d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Head Stomp A when above enemy that
is smashed into the
ground
Wild Swing Dash Forward, A
Block S when you have less than
10% of your life left
Grapple Moves
-------------
Walking Grapple use joystick to move around
Pancake Slam A can perform this multiple
times in a row; if the
Pancake Slam doesn't kill
the enemy, you can choose
to activate another grapple
move
Suplex f + A
Suplex Behind b + A
Irish Whip In Front f + J
Irish Whip Behind b + J
Surf Slide d + J+A
Double Driver Double Grapple, A/J/S
Flipping Tigerbomb Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then grapple for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Heavy Jump Kick A
Axe Smash d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Mega Blast Spin J+A consumes part of your
lifebar; cannot perform if
you only have a sliver of
life left
Psychic Ripper S will consume 1/3 of your
lifebar; cannot perform if
have less than 10% of your
life left
Special Moves
-------------
Dash Uppercut Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, and then for 5 seconds, you get a
release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Spin Diver Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then J for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Heavy Jump Kick A
Axe Smash d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Flipping Tigerbomb Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then grapple for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Heavy Jump Kick A
Axe Smash d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Punch Crush when you have less than motion needs to be done
10% of your life left, relatively fast; the dash
press u, d, u, d + A in must hit the enemy for
the entire special to come
out
Mega Blast Spin J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Double Team Moves
-----------------
Double Driver Double Grapple, A/J/S
Earthquake Splash jump toward Christopher and the basic idea to get this to
press A when he is work is to have one player
using a basic attack press A while the other
player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move
Flying Ground Pound jump toward Hong-Hua and the basic idea to get this to
press A when she is work is to have one player
using a basic attack press A while the other
player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move
Supers
------
Psychic Ripper S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
Mega Graviton J/f+J/b+J, S will consume 1/3 of your
lifebar if move connects;
less than 10% of your life
left; will smash enemies
into the ground (if the
super doesn't kill them)
*******************************************************************************
* 3.2 Christopher *
*******************************************************************************
Profile: Europe's most famous vampire hunter. Uses a mixture of both western
and eastern martial arts. Possesses uncanny fighting skill.
Basic Moves
-----------
Side Kick A
High Kick A Side Kick must hit the enemy
for this to come out
Gut Boot A High Kick must hit the enemy
for this to come out
Tilt Kick A Gut Boot must hit the enemy
for this to come out
Gem Blast A Tilt Kick must hit the enemy
for this to come out
Air Boot J, A
Dropkick f+J/b+J, A
Elbow Drop J/f+J/b+J, d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Head Kick A when above enemy that
is smashed into the
ground
Energy Kick Dash Forward, A
Block S when you have less than
10% of your life left
Grapple Moves
-------------
Elbow Smash A can perform this multiple
times in a row; if the
Elbow Smash doesn't kill
the enemy, you can choose
to activate another grapple
move
DDT f + A
DDT Behind b + A
Heel Drop d + J
Irish Whip In Front f + J
Irish Whip Behind b + J
Double Driver Double Grapple, A/J/S
Shoulder Cracker Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then grapple for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Gem Fountain J+A consumes part of your
lifebar; cannot perform if
you only have a sliver of
life left
Power Storm S will consume 1/3 of your
lifebar; cannot perform if
you have less than 10% of
your life left
Special Moves
-------------
Energy Slide Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, and then for 5 seconds, you get a
release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Fire Knee Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, and then for 5 seconds, you get a
release A while holding golden ring, which will
d make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become
dizzy; this move will dizzy
enemies if it doesn't kill
them
Head Spin Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then J for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Air Boot A
Elbow Drop d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Shoulder Cracker Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then grapple for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Ranbu Drop when you have less than it takes about 3 seconds to
10% of your life left, charge for the blue ring;
Hold A down until you if you continue to charge
complete the blue for 5 seconds, you get a
energy ring around your golden ring, which will
character, then d, df, make the move more powerful
f, and release A if A is released during
that time; do NOT charge to
6 seconds because your
character will become
dizzy; the dash in must hit
the enemy for the entire
special to come out
Gem Fountain J+A consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left
Double Team Moves
-----------------
Double Driver Double Grapple, A/J/S
Air Fire Knee jump toward Jake and the basic idea to get this to
press A when he is work is to have one player
using a basic attack press A while the other
player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move; this
move will dizzy enemies if
it doesn't kill them
Double Hurricane jump toward Hong-Hua and the basic idea to get this to
press A when she is work is to have one player
using a basic attack press A while the other
player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move
Supers
------
Power Storm S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
Full Storm J/f+J/b+J, S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
*******************************************************************************
* 3.3 Hong-Hua *
*******************************************************************************
Profile: Asia's most revered martial artist. What she lacks in size, she makes
up for in speed and skill. Her specialty is neutralizing black magic.
Basic Moves
-----------
Backfist A
Second Backfist A Backfist must hit the enemy
for this to come out
Third Backfist A Second Backfist must hit the
enemy for this to come out
Stomach Punch A Third Backfist must hit the
enemy for this to come out
Slash Kick A Stomach Punch must hit the
enemy for this to come out
Fu A Slash Kick must hit the enemy
for this to come out
Air Boot J, A
Turn Jump Kick f+J/b+J, A
Head Stomp J/f+J/b+J, d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Head Punt A when above enemy that
is smashed into the
ground
Phoenix Palm Dash Forward, A
Block S when you have less than
10% of your life left
Grapple Moves
-------------
Driving Knee A can perform this multiple
times in a row; if the
Driving Knee doesn't kill
the enemy, you can choose
to activate another grapple
move
Shoulder Toss f + A
Shoulder Toss Behind b + A
Set Shot d + J
Irish Whip In Front f + J
Irish Whip Behind b + J
Double Driver Double Grapple, A/J/S
Frankensteiner Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then grapple for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Hurricane Kick J+A, use b/f/d to guide consumes part of your
lifebar; cannot perform if
you only have a sliver of
life left; using b/f/d will
guide move left, right, and
down
Phoenix Drive S will consume 1/3 of your
lifebar; cannot perform if
you have less than 10% of
your life left
Special Moves
-------------
Phoenix Flip Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, and then for 5 seconds, you get a
release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Twist Screw Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then J for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Air Boot A
Head Stomp d + A if done near enemy's head,
you will smash them into
the ground (if the hit
doesn't kill them)
Frankensteiner Hold A down until you it takes about 3 seconds to
complete the blue energy charge for the blue ring;
ring around your if you continue to charge
character, then grapple for 5 seconds, you get a
and release A golden ring, which will
make the move more powerful
if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Fireball when you have less than it takes about 3 seconds to
10% of your life left, charge for the blue ring;
Hold A down until you if you continue to charge
complete the blue for 5 seconds, you get a
energy ring around your golden ring, which will
character, then d, df, make the move more powerful
f, and release A if A is released during
that time; do NOT charge to
6 seconds because your
character will become dizzy
Kick Up Attack d, df, f + A just as you're
getting up from being
knocked down
Hurricane Kick J+A, use b/f/d to guide consumes part of your
lifebar if move connects;
cannot perform if you only
have a sliver of life left;
using b/f/d will guide move
left, right, and down
Double Team Moves
-----------------
Double Driver Double Grapple, A/J/S
Stomp Bomb jump toward Jake and the basic idea to get this to
press A when he is work is to have one player
using a basic attack press A while the other
player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move
Knee Bomb jump toward Christopher and the basic idea to get this to
press A when he is work is to have one player
using a basic attack press A while the other
player jumps near them and
presses A as well; so
basically, have the two
attacks intercept each
other and you will perform
the double team move
Supers
------
Phoenix Drive S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
Lightning Trap J/f+J/b+J, S will consume 1/3 of your
lifebar if move connects;
cannot perform if you have
less than 10% of your life
left
===============================================================================
4. Playing The Uncensored Version
===============================================================================
As far as I know, the game starts up censored by default (green blood, etc.).
To uncensor the game, you first have to go to the dip switch menu (f2). Once
there, scroll down to Game Options. Then scroll down to the last option and
change the Violence from Soft to Hard. Exit and then reset the game.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-Any missing specials? Let me know...
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Data East
-Gamefaqs
-BonusJZ for Jake's surf throw, Jake's hidden special, Christopher's hidden
special, Hong-Hua's hidden special, Hong-Hua's get up attack, info on the
tag team moves, info on the Stinger power up and a lot more...thanks so
much :)
-And me for writing this FAQ