New York, New York! (Arcade) FAQ/Walkthrough
version 1.0.0 by [email protected](spam spoonerism)

Please do not reproduce for profit without my consent. You won't be getting
much profit anyway, but that's not the point. This took time and effort, and
I just wanted to save a memory of an old game and the odd solutions any way I
could. Please send me an email referring to me and this guide by name if
you'd like to post it on your site.

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           OUTLINE

 1. INTRODUCTION

 2. CONTROLS

 3. STRATEGIES AND LEVELS

 4. VERSIONS

 5. CREDITS

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 1. INTRODUCTION

New York New York is a game that seized on the popularity of Space Invaders.
Any twist on SI seemed new and intriguing, until you played the game for 5
minutes and realized the levels looped. Or worse, you got killed early, and
it seemed too hard. A bunch of enemies come swirling out of the sides and
float around in circles, firing at you and negating your missiles and
protecting a big UFO in the center, before flying off again. Sometimes the
saucers change colors, and if you play well, you can bomb the circular UFO.
Shoot two waves of enemy saucers and you get a big flat UFO to shoot.

Years later I played this on MAME and I still found it was pretty awful. I
had so little patience with it I didn't even bother to watch the demo with
the weird pinwheely thingy to see how it blew up. It offers some alternate
strategy, but not enough. Even though monsters enter and exit the screen at
different points as levels go on, it's not enough to break up the repetition.

I'd hoped to really excoriate this game once I played through it again, but
fact is, it's not really terrible. It just offers nothing new and is too slow.
It combines Space Invaders and Galaga in the worst possible way, it's
repetitive, and I remember seeing it at K-Mart and wasting fifty precious
cents on it and being frustrated you couldn't even write your initials for a
high score.

The incomplete sounds MAME notifies you about are the text listed here:

http://klov.com/game_detail.php?game_id=8858

 2. CONTROLS

You get 2 shots on the screen at any one time, and if one is cocked in your
spaceship, you can fire again. Your ship moves faster than the enemies'
missiles do(horizontally) and slower than the enemies. That's pretty much it,
though if you cheat with MAME, you can go invincible, get infinite lives
and/or get 4 shots.

You get an extra life at 3000 but not at future multiples. Enemy saucers are
as follows:

white 10
red 10
green 20
yellow 30
blue 40
multiple of 50 points for killing the front UFO in any formation
No penalties for letting enemies cycle in and out

The pinwheel starts red then turns green, yellow, blue, purple, light blue
and white. Maybe at later levels you get different colored UFOs but the
colors don't matter much.

Enemies move in formation and stay that way even when they are a different
color. However, on later waves they go faster. An enemy can spray 3 different
missiles at once.

End-wave flat UFOs start at 150 and move up by 50 points, though if you
destroy the big UFO, the bonus seems to get reset to 100. Big UFOs go off the
screen and reappear at the bottom, but no UFO can ever kill you by touching
you no matter how they leave the screen.

The bonus total you see in the top center when you shoot the pinwheel UFO is
how much you will get for destroying it.

 3. STRATEGIES AND LEVELS

--watch how the enemies loop. Stand under the center of the loop and try to
fire at the pinwheel.
--it's easier to hit the pinwheel with one enemy left, as they will not get
in the way of your shots. You can usually time things so your shots miss the
enemy, or maybe you can just leave two enemies so that it's no problem if you
hit one by accident.
--fire where the enemies are about to go, and be prepared to anticipate an
enemy firing just as they shoot you. The more bullets already on the board,
the less chance an enemy will shoot something at you.
--under the pinwheel is the best place to shoot for the bonus, but to the
left(if enemies go counterclockwise) is the best place to shoot enemies. They
stay in your line of fire longer.
--the big UFO loops, too.
--the pinwheel stays in place for a random amount of time, so don't get
frustrated if you miss it.
--there may be an ending, but if so, I couldn't find it, and KLOV has no
information either.

End of FAQ Proper

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 4. VERSIONS

1.0.0: sent to GameFAQs 12/18/2007, complete

 5. CREDITS

Thanks to the usual GameFAQs gang, current and emeritus. They know who they
are, and you should, too, because they get/got some SERIOUS writing done.
Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow
Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog and
others I forgot. OK, even Hydrophant in his current not-yet-banned message
board incarnation. I am not part of his gang, but I want him to be part of
mine.
Thanks to klov.com for letting me know what the sound was supposed to say.