Melty Blood: Act Cadenza

FAQ version 0.100

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Table of Contents

I. Introduction

    A brief overview of the Melty Blood series and various resources on the
    Internet.

II. Engine

    Various details and changes to the core game engine.

III. Movelists

    Descriptions of the characters' moves and abilities.

IV. Credits

    People who assisted in the maintenance of this FAQ.
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I. Introduction
______________________________________________________________________________

This FAQ is meant to be a resource for the arcade game, Melty Blood: Act
Cadenza. This game came about as an evolution from the original doujinshi
(Japanese for "amateur" or "fan-made") game, Shingetsutan Tsukihime by
Type-Moon. Over the course of time, Tsukihime gained so much popularity it
garnered a sequel game, Kagetsu Touya, and another doujinshi circle made a
fighting game from that, known as Melty Blood. Melty Blood received a sequel
in Melty Blood Re-ACT, which I also wrote a FAQ for. By this time, Watanabe
Seisakusho (now known as French Bread) had gained quite a bit of praise for
their game and managed to negotiate an arcade conversion developed by Ecole.

Official Act Cadenza page: http://e56.info/mbac

    This is the page where you can find information and pictures about the
    game itself.

Type-Moon: http://www.typemoon.com (18+)

    The original developer for Shingetsutan Tsukihime.

French Bread: http://www13.plala.or.jp/french

    The original developer for Melty Blood and Melty Blood Re-ACT.

Moonlit World: http://www.geocities.com/max3075/top.htm
Beast's Lair: http://nrvnqsr.proboards20.com/index.cgi?board=general

    The best English Type-Moon fanpage on the Internet, and their message
    board.

Eternal Romancia: http://kalciane.tnim.org/mb

    My personal message board, where this and other doujinshi games are
    discussed.

FAQ: http://kalciane.tnim.org/stuff/actcadenza-faq.txt

    The latest version can always be found here first.

My email: kaidese (at) yahoo.com

    Please email me with any questions, corrections, or comments you may
    have.


Change Log:

v.0.100 (02.22.2005)

    FAQ created. Movelists, introduction, and engine details added.

To Do List:

    EX Shield
    Shield Bunker cost
    Maintained Shield cost
    What is Beat Edge
    Circuit Spark effects
    Max mode vs. auto-Heat
    Last Arc mechanics

    Hisui's 6C 6C 236C name
    Ren's 214C name
    Kouma's entire damn movelist
    Mech-Hisui's netwire stuff
    Nero's creepy arm thing
    Red Arc's German BS
    Satsuki's bite
    Nanaya's 22ABC
    Warachia's Arc Drive

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II. Engine
______________________________________________________________________________

For the engine section, I will be using the following notation:

7  8  9          C
             B
4  5  6    A

1  2  3    D

Picture the joystick as corresponding to the keys on your numeral keypad. 5
would indicate neutral, 4 would be blocking or walking away, and 6 would be
walking towards. A, B, C, and D are weak attack, middle attack, heavy attack,
and shield, respectively.

__________

The Screen
__________

At any given time, you will see these things on your play screen:

Timer

    Shown at the top center, this is set to 99 seconds. You are given a
    certain amount of time in a round to defeat your enemy. When the time
    goes to 0, the round is over, and whoever has more life wins. Ties award
    a round point to both characters.

Win Count

    This is a little icon that appears beneath your Life Gauge, indicating
    how many rounds you've won. Typically, a match is decided by best out of
    three rounds, so whoever gets two rounds first is the victor.

Life Gauge

    Shown at the top of the screen, this is your energy bar. The yellow
    segment shows how much life you have remaining. When this is depleted,
    you lose a round.

Magic Circuit

    This is located at the bottom of your side on the screen, conveniently
    indicated with "Magic Circuit" in English above it. Your Magic Circuit
    increases as you perform attacks, and is required to do certain EX Edges,
    Arc Drives, and other maneuvers.

Vital Source

    This is the crimson portion of your lifebar that trails after the yellow.
    Your Vital Source is what you can regenerate when you enter Heat or Blood
    Heat mode.

Combo Meter

    The combo meter appears when you perform two or more sequential hits in
    succession, indicating the total number of hits in your combo and the
    damage dealt in points. Each character has 10,000 points in their life
    bar.

__________________

The Core Mechanics
__________________

These are maneuvers which every character possesses.

Guard

    Hold 4 or 3 while receiving an attack.

Dodge

    Press 2AB and you will completely avoid an incoming attack.

Throw

    Press 4AD or 6AD to throw the enemy.

Dash Backstep

    Press 44, 66, 4AB, or 6AB to dash backwards or forwards.

High Jump

    Tap 1, 2, or 3 then 9 to do a long-arcing jump.

Double Jump

    When you're jumping, press 7, 8, or 9 to execute a second jump.

Air Dash

    When you're jumping, press 44 or 66 to dash in the air.

Air Defensive Position ("Air Tech")

    When struck by an attack that puts you in the air, press 4, 8, or 6 along
    with any button to flip out and recover quickly.

Ground Defensive Position ("Ground Tech")

    When struck by an attack that puts you on the ground, press 4, 8, or 6
    right before touching the ground to recover quickly.

EX Edge

    Perform a special move with C, which will execute a more powerful version
    of your move.

Shield

    Press D. You can hold D to maintain the shield, but this will drain your
    Magic Circuit.

EX Shield

    Press D right before the point of impact and you will do a more powerful
    shield.

Shield Bunker

    Press 214D. You can do this outside of blockstun for no cost, or during
    blockstun at cost.

Reduce Damage

    Press any button during an attack to reduce damage slightly.

Beat Edge

    Press certain buttons in tempo to reduce damage greatly.

Blowback Edge ("Charged Moves")

    Hold down a button for a length of time to execute a powerful attack.

Activation

    Press ABC with at least 100% circuit to enter Heat mode. If you do this
    during Max circuit, you will enter a more powerful Blood Heat Mode.

Circuit Spark

    Press ABC while guarding or being hit during Max circuit to execute a
    powerful counterattack.

Arc Drive

    Execute a certain command during Max circuit to perform a powerful
    attack.

Last Arc

    Fulfill certain conditions to execute a powerful counterattack.

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III. Movelists
______________________________________________________________________________

Note: These are currently what's available on the website for Act Cadenza.
Undoubtedly these are not the only moves the characters are limited to.


Arcueid Brunestud

    Jama yo...!                                 236ABC
    Se-no!                                      214ABC
    Nani yatteru no...!                         623ABC
    Urusai!                                     22ABC

    Kuusou Gugenka: Marble Phantasm             41236C


Akiha Tohno

    Tori wo Otosu                               236ABC
    Kemono wo Kogasu                            22ABC
    Tsuki wo Ugatsu                             214ABC
    Kakuyaku - Momiji                           623ABC

    Sekishu - Origami                           41236C


Akiha Vermillion

    Tori wo Otosu                               236ABC
    Kemono wo Kogasu                            22ABC
    Tsuki wo Ugatsu                             214ABC
    Kakuyaku - Momiji                           623ABC

    Sekishu - Origami                           41236C


Aoko Aozaki

    Browning Starmine                           236AB
    Raining Starmine                            236ABC (air)
    Blazing Starmine                            22ABC
    Floating Starmine*                          214ABC
    Floating Starmine*                          421ABC
    Browning Starbow                            63214ABC
    Keri Tobasu wa yo                           623ABC
    Aoko One Two Three                          6A, 6B, 6C

    Sphere - Break                              41236C

 * These two moves are listed with different motions but the same name.


Ciel

    Kokken Nage                                 214ABC
    Hairou                                      236ABC
    Bladesinker                                 623ABC
    Ciel Somer*                                 22ABC

    Dainana Seiten                              41236C

 * Written "sama", but actually supposed to be short for "Somersault". They
   took the "serious" part out for this movelist, though.


Hisui

    Otama wa Ganjou desu                        236ABC
    Abunai desu yo                              214ABC
    Shitsureeshimasu                            623ABC
    Ganbarimashita                              22ABC
    Hisui San-something Cooking*                6C, 6C, 236C

    Ankoku Hisui Kobushi                        41236C

 * Nope, can't read all of it.


Hisui & Kohaku

    Shimai no Kizuna - Kisohen (Kohaku)         214ABC
    Shimai no Kizuna - Fuuunhen (Hisui)         214ABC
    Yuushimai no Kizuna - Tanjouhen             22D

    Shimai no Kizuna - Gekijouhan               214214C

 * Only moves unique to the duo are listed.


Kohaku

    Battou - Himitsu no Wazamono                216ABC
    Magical Amber Missile                       214ABC
    Konnan Sodate Temimashita o/~               22ABC
    Kohaku Magnum Amber                         632146C

    Magical Attack - Kohapon X                  1632143C

    China Kohaku - Kaidakousai Kohaku Ashi      41236C


Kouma Kishima

    I                                           623ABC
    Cannot                                      236ABC
    Read                                        22ABC
    Kouma's                                     214ABC

    Move                                        623C

    List                                        41236C

Len

    Fleur Freeze                                236ABC
    Glass Glass Tea Time                        214AB
    Something Rocket*                           214C
    London Rondo                                623ABC

    Utakata                                     41236C

 * I know the translation for this move is "Tin Cat Rocket", but I don't
   actually know the original kanji for it.


Mech-Hisui

    Laser                                       236ABC
    Something Missle*                           214ABC
    Something Net Wire - Type High*             623ABC
    Kohaku Something Barrier*                   22ABC
    Something Net Wire - Type C*                421ABC
    Something King Fisher*                      214ABC (air)

    L.S.O. (Choujin Shimai Doumei)              41236C

 * I suck so bad at Japanese.


Miyako Arima

    Chuushinchuu                                236ABC
    Senshippo                                   214ABC
    Renkantai                                   623ABC
    Shinkyaku                                   22ABC

    Kyuukyoku Ougi                              41236C


Nrvnqsr Chaos

    Konton Kaihou - Kurotsu Basashu             236ABC
    Konton Ryuushutsu - Hachuushu               214ABC
    Konton Kaihou - Kemono Kakushu              421ABC

    Konton Kaihou - Something*                  63214C

    Busou 999                                   41236C


Red Arcueid

    Alt Nagel                                   236ABC
    Alt Schure*                                 214ABC
    Weiss Katse*                                623ABC

    Blut - Die - Schwesster*                    41236C

 * Don't quote me on these, I don't know any German.


Satsuki Yumiduka

    Mihatenu Yume wo Tsukamu Sacchin Arm        236ABC
    Todokanai Yume wo Ou Sacchin Arm            623ABC
    Ikku yo~!                                   214ABC
    Jama Shinai de...!                          22ABC

    Something*                                  632146C

    Okottan Dakara...!                          41236C

 * Dunno it.


Shiki Nanaya

    Seisaya - Hachi Tenshou                     236ABC
    Seisaya - Hachisei                          214A
    Seisaya - Nanaya                            214B
    Seisaya - Ippuu                             214C
    Seisou - Rokkusagi                          623ABC
    Seisou - Mizuki*                            22ABC

    Seisaya - Meidakeshamon                     42136C

 * Not 100% sure about the kanji on this one (mizu + tsuki).


Shiki Tohno

    Kirifuda Sono Ichi (Something)*             236ABC
    Kirifuda Sono Ni (Something)*               214ABC
    Jibun Demo Wakaranai Keri (Something)*      623ABC

    Chokushi no Magan                           41236C


Sion Eltnam Atlasia

    Ikaku Shougeki                              236ABC
    Etherite - Ground                           214ABC
    Etherite - Air                              623ABC
    Cutting Sing                                421ABC
    Slide - Air                                 214ABC (air)
    Reload                                      22D

    Barrel Replica                              41236C


Sion Tatari

    Terror News (Rai)                           236ABC
    Terror News (Malice)                        623ABC
    Replicant Conductor (Osiris)                214ABC

    Cruel Blood                                 41236C


Warachia

    Bad News (Rai)                              236ABC
    Bad News (Malice)                           623ABC
    Creature Channel (S)                        421ABC
    Creature Channel (Noid)                     421ABC (air)
    Replicant Coordinator (Id)                  214ABC
    Fumble Code (Apotheosis)                    22ABC

    Night on the Blood Liar (Anzaniti)*         41236C

 * I'm not sure what this last bit in paranthesis is supposed to be.

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IV. Credits
______________________________________________________________________________

Various people at Beast's Lair for assisting in movename transcription and
translations: Nobunaga*Nabeyaki, Anon Spectre, Security Bulletin #17.

linalys for continued help as always.

Melty Blood, Melty Blood Re-ACT, and Melty Blood: Act Cadenza are copyright
Watanabe Seisakusho/French Bread 2002-2005.

Shingetsutan Tsukihime is copyright Type-Moon 1999-2005.

This document is copyright kalciane 2005. No permission is implied or granted
in redistributing this document outside of GameFAQs.
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