Welcome the Unoffical



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FAQ

  Version 1.5

  Ryu is one of the best characters in Marvel vs. Capcom, simply because
  HE'S EASY TO USE!!! Ryu has got a large power up sense Marvel Super
  Heroes Vs. Street fighter. He can now change into Ken or Akuma! This
  gives the Shotokan vets all the best supers and combos in one
  character. The only problem is that it takes one level off of his
  super bar.

    Updates in this version

    Ryu's Story

    Ryu's Moves

    Ryu's Combos

    Upcoming Games and Rumors(like what I know about the next "vs." game
  Darkstalkers Vs. Street Fighter!)

 Updates

    In this version I have changed the Extra Stuff section into the
    Upcoming Games and Rumors section, I have also added a description
    on how to play in each of Ryu's modes.

 Ryu's Story

  Ryu was trained by Gouken in the art of Shotokan karate. Ryu trained
  with a young boy by the name of Ken Masters. The two of them trained
  to become the greatest fighters in the world. Ken left to America
  shortly after, and Ryu kept up with his training. Now, Ryu searchs the
  World for great fighters to perfect his skills.

 Ryu's Moves

Ryu has a large set of moves that are easy to learn.
Here is the button set up:

(jab)    (strong)   (fierce)
(short)  (foward)   (roundhouse)
And here is the moves legend.

B=back
DB=down back
D=down
DF=down foward
F=foward
U=up
SJ=super jump

  Overhead Punch F + Strong
  Description: Ryu cocks his hand back and punchs his opponent in the
  face. This moves is unblockable from a crouching block,but it can only
  connect to for 2-Hits.

  Spin Kick F + Foward kick
  Description: Ryu does a small hop kick at his opponent. I think it is
  very usless but you can use it if you want!

  Hadouken D,DF,F + any pucnh
  Description: If you don't know what this is you must be readin' the
  wrong FAQ! Anyway this is Ryu's fireball, it is fast and will change
  if you swicth modes (from Ken to Akuma). As Ken the Hadouken will be
  large, and will head downward when it is thrown from the air, but will
  still only travel half screen. As Akuma, your Hadouken will travel
  full screen. In the air, the Hadouken will travel full screen, but
  will srink in size.

  Shoryuken F,D,DF + Any punch
  Description:Ryu does a large uppercut that does large damage! In Ken
  mode Ryu's hand will be on fire. In Akuma Mode his hand will be charge
  with electricity. Both of these versions stun the opponent.

  Tatsumaki-Senpuukyaku D,DB,B + Any kick
  Description: Ryu's hurricane kick. It is slow and powerful. It only
  hits once,
  but can be a air combo finisher.

  Super Moves

  Shinku Hadouken D,DF,F + 2 punches (In Akuma mode do D,DB,B to do the
  Messatsu Gou Hado witch is a variant of the Shinku Hadouken)
  Description: A souped-up version of Ryu's Hadouken. It is a beam super
  and comes out pertty fast there is no delay and it does very good
  damage. Use it whenever you see an opening!

  Shinku Tatsumaki Senpukyaku
  Description: D,DB,B + 2 kicks A souped-up version of Ryu's Tatsumaki
  Senpukyaku. This move does massive damage!! Use it if an opponent
  get's to close.

  Shin Shoryuken F,D,DF + 2 punch
  Description: Ryu does a wierd Shoryuken that hits 3 times on the
  ground and seven in the air. It does incredible damage.

  Shotokan Switch
  Description: Ryu turns his back and changes identities. Doing it with
  strong will get you Ken, and fierce will get you Akuma.

  The following supers are done in Ken and Akuma Modes.

  (ken and akuma)Shoryu Reppa/Messatsu Gou Shoryu D,DF,F + Any punch
  Description: Ryu does three flaming/electrocuting Shoryukens. Does
  okay damage don't use it unless your sure it will connect.

  (ken)Shinn-Ryuken D,DF,F + any kick
  Description:ryu does a long flaming Shoryuken that heads upward. Use
  it on opponents that like to do jump in attacks.

  (akuma)Tenma Gou Zankyu D,DF,F + any punch(in air)
  Description: Akuma throws 30 plus air Hadoukens at the opponet. It
  hits thy opponent of the ground. Don't use it to often.

  Ryu's Combos

  Ryu has a large set of combos that are easy to use, because of the
  fact that Ryu can now change modes(i.e. he can now do combos that
  Akuma and ken could do in X-men Vs. Street fighter and Marvel Super
  Heroes Vs. Street Fighter). Here is the Legend of abbreviations that i
  will use in the combos section

, is used to indicate normal move chaining
S. stands for standing
C. stands for crouching
DN. stands for holding down on the controller while attacking
T. stands for holding towards on the controller (direction you are facing)
J. stands for jumping
SJ. stands for Super Jumping
D. stands for Dashing before performing the move
AD. stands for Air Dashing
F. stands for Flying
(OTG) means this will hit opponent off the ground
AC - Air Combo
AC Finisher - A move that will end an air combo by initiating the FS

  Combos for all modes(These combos work in Ryu, Ken, and Akuma modes)

   1. S.Jab,S.Strong,S.Fierce
   2. D.S.Short, S.Forward, S.Roundhouse
   3. J.Roundhouse, C.Short, C.Forward,Hadoken
   4. C.Fierce, SJ.Jab, SJ.Short, SJ.Forward, SJ.Strong,
      Tatsumaki-Senpukyaku

  These combos work in Ken mode only
   1. C.fierce, SJ, SJ.Short, SJ.Foward, SJ.Roundhouse
   2. S.Jab, S.Foward, S.Roundhouse
   3. S.Jab, S.Foward, S.Strong, Tatsumaki-Senpukyaku(sometimes just
      skip the foward and go straight to the S.Strong)
   4. S.Short, S.Forward, C.Short, C.Forward, Shoryu Reppa

  These combos are for Akuma only
   1. S.Short, S.Fierce, Chop (to do the chop jsut preform ryu's
      overhead punch)
   2. J.Short, J.Forward ,.C.Short, C.Forward ,Messatsu Gou Shoryu
      (Sorry about the lack of Akuma combos, I just don't use that mode
      that much)

 Upcoming Games and Rumors
      Here I'll post the latest information on Upcoming capcom games and
      rumors.
      The largest rumor so far is that of the next "VS" game. There are
      two theories as of now. Please do not sell this faq it is ment to
      help out the few people that want to master Ryu in Marvel Vs.
      Capcom, not to make money.
      © Pierre Sahye & Asif Masroor,
      Marvel ® Marvel entertiment,Capcom ® Capcom ,Marvel Vs.
      Capcom:Clash of the heroes
      All rights reserved