Marvel vs. Capcom: Clash of Super Heroes
Pose Points Guide
For Arcade, Dreamcast, and Playstation
V1.70 (March 5, 2000)
Original author: Eviltar <
[email protected]>
Current author: Robert Iu <
[email protected]>
This document Copyright 1999-2000 Robert Iu <
[email protected]>
This document is for private and personal use only. If you make use of
something you find here give credit where it is due. Please do not put this
in anything that is to be sold for money or otherwise profit from.
The Street Fighter series and the Capcom characters are Copyright Capcom Co.,
Ltd. and Copyright Capcom U.S.A., Inc. The Marvel characters are Copyright
Marvel Characters, Inc. Strider Hiryu is Copyright Moto Hikaku. All rights
reserved.
What's New:
----------
1.70: Complete revision of this guide now that I have the home version to
test out poses. Many poses added or corrected. New ones are marked with a
"*". I have also changed the version number to reflect the amount of unique
confirmed poses I have.
----------------------------------------------------------------------------
What are "pose points"?
----------------------------------------------------------------------------
"Pose points" as they are referred to in this guide are points awarded to a
player after a victory. The number of points awarded is shown when the
player's character is frozen in a frame of animation as the background
changes before the win quote is displayed.
The number of points awarded is based on the frame the character is frozen in
at the end of the fight, NOT on whether or not you hit your fallen opponent
(unless it affects how the frame looks). There are different ways to get
same poses for some; etc, Zangief's grinning pose can be done either through
doing his taunt or doing either of his conversions (b,d,db + Short.) Also,
from what I have observed, the secret characters have the same pose points as
their counterpart as long as they have that frame of animation. Since all
the secret characters, except for Roll, are just pallet swaps, they'll be
listed under their counterpart with the assumption that they have the same
poses for the same moves. There are still some unknowns involved, however
(like why you don't get points for Zangief's Flying Body Press every time).
This may be due to it being only slightly different and hard to distinguish.
In order to receive pose points, one must push the start button and perform
some action producing some nice frame of animation to be frozen at the end of
the fight. There are no pose points for normal victory stances.
Work on the web version with screenshots of this has started and should be up
within the next few weeks.
----------------------------------------------------------------------------
Pose Point Tips
----------------------------------------------------------------------------
The timing for freeze at the end of a fight begins when the point totals come
up. At that point you have about 1.6 seconds before the freeze comes. If
you got a perfect, the time is much less, maybe about 0.6 second. These are
for turbo speed.
----------------------------------------------------------------------------
About this FAQ
----------------------------------------------------------------------------
I include both poses which I have heard of or which I have confirmed. I
would like to include only poses I can confirm, but I have not had the time
to go through all of them. Those that I have not confirmed are marked with a
'?' before them. Not all of the poses may be right in their points value.
Also, I would be glad to hear about poses not listed in this guide. Drop me
e-mail if you know of any or have anything to add to one. =)
Of those poses that I include, I list as much detail about them as I can
remember or that I know about.
----------------------------------------------------------------------------
Captain America (10)
----------------------------------------------------------------------------
[Identical poses with and without his shield are worth the same.]
1000 Points:
Charging Star (qcf + K)
Hyper Charging Star (qcf + KK)
when he is charging
J.Shield Slash (J.qcf + P)
when his arm is extended after the throw; all three punches work on this
one giving three different poses
Shield Slash (qcf + P)
after he throws the shield, with the long blue streak, works with all
three punches for three different poses
10000 Points:
C.Fierce (without shield)
first frame with his arms at his sides looking forward
30000 Points:
Shield Slash (qcf + P)
second frame of the idle catching shield animation, shield facing
upwards at an angle with the underside of the shield showing
40000 Points:
Zenten (hcb + P)
completely upside down
----------------------------------------------------------------------------
Captain Commando (12)
----------------------------------------------------------------------------
1000 Points:
Captain Corridor (qcb + P)
hand on the ground
Captain Fire (qcf + P) (air)
hand cocked backed
Captain Storm (qcf + KK)
when he is talking to the radio on his arm
Captain Storm (qcf + KK)
uppercut frame
Captain Sword (qcf + PP)
early frames; when his arms are sticking straight up
Commando Strike (qcf + K)
when he is doing a goofy pose as his buddy is attacking; it works with
all three buttons yielding three different poses
Taunt (Start)
last frame; when his hand is tipping his hat and looking forward
10000 Points:
Backstep (b,b)
in the middle of the roll
C.Roundhouse
leg's split apart, feet together
Taunt (Start)
has his head down and is grabbing his hat, right before the 1000 point
frame
----------------------------------------------------------------------------
Chun-Li (9)
----------------------------------------------------------------------------
1000 Points:
Hyakuretsu Kyaku (Tap K rapidly)
Senretsu Kyaku (qcf + KK)
pose where it looks like she has three legs
J.Forward
Senretsu Kyaku (qcf + KK)
pose where one leg is fully extended
Kikou Ken (qcf + P)
her arms are sticking out in front of her as she leans forward
Kikou Shou (qcf + PP)
Reishiki Kikou Ken (f + Fierce)
her arms are sticking out in front of her as she leans back
Sen'en Shuu (hcb + K)
when she is doing the splits sitting on the floor
Tenshou Kyaku (f,d,df + K)
Hazan Tenshou Kyaku (f,d,df + KK)
when her leg is out kicking and her face faces the screen
5000 Points:
Senretsu Kyaku (qcf + KK)
startup and recovery part of it where she stands there and has one leg
raised it's the frame right before the one where she holds it the longest
10000 Points:
Sen'en Shuu (hcb + K)
perfect hand stand
50000 Points:
S.Roundhouse
frame right before she kicks straight up; when her ass is sticking way
out. This pose inspired [Eviltar] to write this FAQ 8D
----------------------------------------------------------------------------
Shadow Lady (9/1 different from Chun-Li)
----------------------------------------------------------------------------
1000 Points:
Big Bang Laser (qcf + PP)
when her arms are sticking out while the beam is shooting
* Galaxy Missile (qcf + KK)
Rainbow Missile (qcf + K)
pose where she is bowing over a little when you are firing the missles
Infinity Legs (Tap K rapidly)
pose where it looks like she has three legs
J.Forward
pose where one leg is fully extended
Miracle Drill (qcf + P)
her arms are sticking out in front of her as she leans forward
Sky Counter Crash (hcb + K)
when she is doing the splits sitting on the floor
5000 Points:
Final Mission (Charge b,f,b,f + KK)
the cocked leg frame with the eye flash
10000 Points:
Sky Counter Crash (hcb + K)
perfect hand stand
50000 Points:
S.Roundhouse
frame right before she kicks straight up; when her ass is sticking way
out.
----------------------------------------------------------------------------
Gambit (4)
----------------------------------------------------------------------------
1000 Points:
Jab Cajun Slash (f,d,df + Jab)
last frames of the slash after he has swiped his staff
Fierce Cajun Slash (f,d,df + Fierce)
on the third hit, with the staff not blurred
Royal Flush (qcf + PP)
when Gambit has two handfuls of cards before he begins throwing them;
there are two frames like this and the one that works is when his cape hasn't
fallen completely yet, frame before the one with the long pose
10000 Points:
? Royal Flush (qcf + PP)
arms make an X (early frames?)
Cajun Escape (Charge d,u + P, P)
small streak on the staff while he is upside down and his legs form a
diamond
30000 Points:
? Jab Cajun Slash (f,d,df + Jab)
streak on the staff
? Fierce Cajun Slash (f,d,df + Fierce)
in between 2nd/3rd hits
? Trick Card (qcb + P)
2/3 frames before releasing it
----------------------------------------------------------------------------
Hulk (8)
----------------------------------------------------------------------------
1000 Points:
C.Fierce
Gamma Slam (qcf + P)
Gamma Wave (qcf + PP)
when Hulk has both of his hands above his head
Gamma Charge (Charge b,f + K or charge d,u + K; then direction + K)
when he is attacking in the charge, works with all version giving three
poses
5000 Points:
Gamma Crush (qcb + PP)
when Hulk has the meteor in his hand
10000 Points:
J.Roundhouse
frame before Hulk does the kick; he is all balled up ready to kick
S.Roundhouse
right before Hulk kicks out with his mule kick; he looks like he's
standing on his head with his legs tucked in
S.Roundhouse
recovering frame, doing a handstand
----------------------------------------------------------------------------
MSH Performance Hulk (8/0 different from Hulk)
----------------------------------------------------------------------------
1000 Points:
C.Fierce
Gamma Slam (qcf + P)
Gamma Wave (qcf + PP)
when Hulk has both of his hands above his head
Gamma Charge (Charge b,f + K or charge d,u + K; then direction + K)
when he is attacking in the charge, works with all version giving three
poses
5000 Points:
Gamma Crush (qcb + PP)
when Hulk has the meteor in his hand
10000 Points:
J.Roundhouse
frame before Hulk does the kick; he is all balled up ready to kick
S.Roundhouse
right before Hulk kicks out with his mule kick; he looks like he's
standing on his head with his legs tucked in
S.Roundhouse
recovering frame, doing a handstand
----------------------------------------------------------------------------
Jin (14)
----------------------------------------------------------------------------
1000 Points:
* C.Roundhouse
when his legs are surrounded by the flame whirlwind
(diving cyclone) (J.d + Roundhouse)
when his legs are surrounded by the flame whirlwind
Great Cyclone (qcf + KK)
Saotome Typhoon (Charge b, f + P)
any frame when Jin is doing the cyclone
Taunt (Start)
beginning part of his taunt where he is still flesh colored
5000 Points:
Blodia Vulcan (qcb + PP)
when Jin teleports into Blodia; here Jin appears transparent but it
still looks like Jin
Blodia Vulcan (qcb + PP)
when Jin going into the cockpit of Blodia; you will see a very small
image of Jin at the freeze
S.Fierce
hand cocked back with flame
10000 Points:
* Blodia Vulcan (qcb + PP)
when Jin is in the Blodia, small image of him
S.Strong
head facing screen hand by his side
Saotome Dynamite (Charge d,u + P)
where he stands with his arms stretched out at the sides
Taunt (Start, then press the punch buttons a bit)
part of his taunt where he is reddish but has no flames
20000 Points:
Blodia Vulcan (qcb + PP)
when a mini Jin is sitting back in the lower level of his Blodia after
he crosses his arms and legs
Blodia Vulcan (qcb + PP)
when the view switches to within the cockpit; nothing will appear at all
of Jin after the freeze
30000 Points:
Taunt (Start, then mash P)
part of his taunt where there are flames coming out of his back and his
skin is red
50000 points:
? Saotome Dynamite (Charge d,u + P)
recovery frame where he's kneeling without his clothes
----------------------------------------------------------------------------
Megaman (9)
----------------------------------------------------------------------------
1000 Points:
* Charge Shot (Fierce)
Item Kougeki (qcf + P)
after he has fired and is leaning back slightly
* Hyper Megaman (qcf + PP)
while he is firing
* Mega Upper (f,d,df + P)
any frame while going up
5000 Points:
* Hyper Megaman (qcf + PP)
after transformation, completed arms above head
10000 Points:
Dash (f,f)
arm is over his face
* S.Roundhouse
recovery where he is on two hands and looking forward
Taunt (Start)
last frame before he put his arms down with tongue sticking out
20000 Points:
? S.Roundhouse
startup frame where it looks like he's grabbing his knees
50000 Points:
Beat Plane (qcb + KK)
2 different shots of this that I've have seen, one is of a transparent
image of him in the plane, the second and more common, is of a white
silhouette of him (and only him) in the plane.
* Hyper Megaman (qcf + PP)
big size with arm ready to fire, frame where his 'missle bays' have not
opened up yet
----------------------------------------------------------------------------
Morrigan (7)
----------------------------------------------------------------------------
1000 Points:
* Eternal Slumber (Jab, Forward, b, Strong, Roundhouse)
she is floating with one arm extended after she fires the heart
* Shadow Blade (f,d,df + P)
the rising part where she has one wing sticking upward
Silhouette Blade (f,d,df + PP)
early frames; when her arms are crossed above her head
5000 Points:
* Eternal Slumber (Jab, Forward, b, Strong, Roundhouse)
she is bending backwards before the heart is fired
? Soul Fist (qcf + P) (air)
after-images on her arm
10000 Points:
C.Roundhouse
ass towards the screen
(overhead kick) (f + Roundhouse)
Darkness Illusion (qcf+ KK)
part of it where she is doing an upside down split
Taunt (Start)
first part of her taunt where she is standing there with her arms behind
her head
----------------------------------------------------------------------------
Lilith-Style Morrigan (7/2 different from Morrigan)
----------------------------------------------------------------------------
1000 Points:
Brilliant Shower (qcf + PP)
any frame while firing
* Shining Blade (f,d,df + P)
the rising part where she has one wing sticking upward
Splendor Love (f,d,df + PP)
any frame while going up
5000 Points:
? Soul Flash (qcf + P) (air)
after-images on her arm
10000 Points:
C.Roundhouse
ass towards the screen
(overhead kick) (f + Roundhouse)
Luminous Illusion (qcf+ KK)
part of it where she is doing an upside down split
Taunt (Start)
first part of her taunt where she is standing there with her arms behind
her head
----------------------------------------------------------------------------
Roll (12)
----------------------------------------------------------------------------
100 Points:
* C.Roundhouse
startup frame, she is on one knee and looking forward
* C.Roundhouse
while she is sliding
Flower Throw (qcb + P)
after she is done with the tossing motion; her knee is sticking up
J.Roundhouse
J.(u + Roundhouse)
any frame with a streak on the foot
Jump (ub, u, or uf)
while her knees are bent near the peak of her jump
S.Strong
hand fully extended
500 Points:
Jump (ub or uf)
where she has her dress up right as she starts to fall
* J.Roundhouse
J.(u + Roundhouse)
part with her panties very exposed
1000 Points:
* Hyper Roll (qcf + PP)
while she is firing
5000 Points:
C.Roundhouse
panties exposed before the main sliding animation
Hyper Roll (qcf + PP)
when she winks before she starts to fire
50000 Points:
Beat Plane (qcb + KK)
see Megaman
----------------------------------------------------------------------------
Ryu (9)
----------------------------------------------------------------------------
[Note: Ryu is the best example of how it is only the frame that affects
anything and not what you do to get it. There are 7 ways to get his 1000
point Shouryuu Ken frame in his various modes and 4 for his hurricane kick.]
Akuma mode:
1000 Points:
Gou Shouryuu Ken (f,d,df + P)
Messatsu Gou Shouryuu (qcf + PP)
when Ryu is sticking up his fist and his back is to the screen; not when
he is recovering from the uppercut or when he is getting ready to jump
Tatsumaki Zankuu Kyaku (qcb + K) (air)
there are 2 frames; one with leg towards screen and one with leg either
to the right/left of him
Tenma Gou Zankuu (J.qcf + PP)
while Ryu is sticking out the first arm that comes out
Tenma Kuujin Kyaku (J.qcf + K)
any kicking frame
10000 Points:
Messatsu Gou Hadou (qcb + PP)
foot stomp frame with no flames
Ken mode:
1000 Points:
Shouryuu Ken (f,d,df + P)
Shouryuu Reppa (qcf + PP)
Shinryuu Ken (qcf + KK)
when Ryu is sticking up his fist and his back is to the screen; not when
he is recovering from the uppercut or when he is getting ready to jump
Tatsumaki Senpuu Kyaku (qcb + K) (air)
there are 2 frames; one with leg towards screen and one with leg either
to the right/left of him
2000 Points:
Shinryuu Ken (qcf + KK)
when he is spinning with the uppercut and flames are encircling him, you
see his backside
Ryu mode:
1000 Points:
* Senpuu Kyaku (f + Forward)
Shinkuu Tatsumaki Senpuukyaku (qcb + KK)
Tatsumaki Senpuu Kyaku (qcb + K) (air)
frame where it looks like he is standing on one leg
Shin Shouryuken (f,d,df + PP)
Shouryuu Ken (f,d,df + P)
when Ryu is sticking up his fist and his back is to the screen; not when
he is recovering from the uppercut or when he is getting ready to jump
Shinkuu Tatsumaki Senpuukyaku (qcb + KK)
Tatsumaki Senpuu Kyaku (qcb + K) (air)
there are 2 frames; one with leg towards screen and one with leg either
to the right/left of him
5000 Points:
* Senpuu Kyaku (f + Forward)
midway through where it looks like he has a really short leg
10000 Points:
? Senpuu Kyaku (f + Forward)
Shinkuu Tatsumaki Senpuukyaku (qcb + KK)
very first frame before he jumps off the ground; he is standing,
twisting his back to the screen about to kick.
----------------------------------------------------------------------------
Spider-Man (7)
----------------------------------------------------------------------------
500 Points:
? Ultimate Web Throw (qcb + PP)
when he is recovering after throwing the web; his arms are spread and
his legs are bent, and he is facing almost straight towards the screen
1000 Points:
Maximum Spider (qcf + PP) (air)
while he is attacking, he can either be punching or kicking
Taunt (Start)
when he points his finger completely
Web Ball (qcf + P)
when he has tossed the web ball and his hands are still pointing forward
Web Swing (qcb + K) (air)
when he is swinging and sticking his feet out
5000 Points:
? C.Strong
recovering, weird looking hands
? Jump
landing from jump
S.Fierce
streak on his hand
S.Roundhouse
perfect handstand
Web Ball (qcf + P) (air?)
web coming out his hands
10000 Points:
? C.Fierce
midway through
? Web Ball (qcf + P) (air?)
hands fully extended
----------------------------------------------------------------------------
Strider Hiryu (14)
----------------------------------------------------------------------------
100 Points:
Legion (qcf + KK)
just before Strider points his finger; when his arm is framing his head
1000 Points:
Ame no Murakumo (qcf + P)
S.Roundhouse
frame without the slash trail, last part of the move
Excalibur (J.qcf + P/K)
when Strider is moving forward with his sword out
Formation A (qcf + K)
Legion (qcf + KK)
when Strider is pointing his fingers
* Formation B (Charge b, f + P)
when he has his hand in front of his face fingers pointing strait up
* Formation B fire (Charge b, f + P after Formation B)
when Strider is pointing his fingers only he is ducking now
* Formation C (Charge b, f + K)
he has one arm raised with three fingers extended
5000 Points:
Ame no Murakumo (qcf + P)
S.Roundhouse
frame with the big slash trail
Formation C (Charge b,f + K)
one finger pointed
* Vajra (qcb + K)
first frame where he has one arm raised
10000 Points:
? Heki Hari Tsuki (qcb + P)
soon as he jumps onto the wall
Jump Up-Forward (uf)
when Strider is at the height of his jump, he is completely upside-down
in a cartwheel position with his arms and legs forming an "X"
Ouroboros (qcf + PP)
start-up frame when he has his hand in front of his face, arm at an
angle
Vajra (qcb + K)
all streaks as he id fazing out in the middle of his jump
Warp (b,d,db + P/K)
arms crossed while kneeling
----------------------------------------------------------------------------
Venom (12)
----------------------------------------------------------------------------
1000 Points:
Death Bite (qcf + KK)
Venom Rush (qcf + K)
when his arms are out at his sides and the mouths are biting
J.Forward
when a bunch of spikes are sticking out of him
* C.Fierce
S.Fierce
frame after he has hit with the mouth closed
Venom Fang (qcf + P)
any frame with the mouth formed while attacking
5000 Points:
? Backstep (b,b)
when he is crawling backwards, I think it is where he is looking towards
you
C.Fierce
S.Fierce
one frame before the strike; the big mouth is spread wide open
10000 Points:
C.Fierce
S.Fierce
two frames before the strike, as the big mouth is forming near his body
C.Fierce
S.Fierce
recovering with a swirled head
* C.Forward
early frame where he has something starting to come out of his back
? C.Strong
middle frame
? J.Strong
when he is sticking out his tongue
? S.Forward
first frame mouth partially opened
Venom Fang (qcf + P)
second frame, while his head is morphing
Venom Fang (qcf + P)
recovering from pool to man
20000 Points:
Venom Fang (qcf + P)
first frame of the splash
50000 Points:
? Venom Fang (qcf + P)
recovering from pool to man
----------------------------------------------------------------------------
High Speed Venom (3)
----------------------------------------------------------------------------
5000 Points:
Venom Crush (qcf + P, tap P rapidly)
one frame before a bite; the big mouth is spread wide open
Walk Back (b)
when he is crawling backwards, I think it is where he is looking towards
you
10000 Points:
J.Fierce
when he is sticking out his tongue
----------------------------------------------------------------------------
War Machine (7)
----------------------------------------------------------------------------
1000 Points:
* J.Shoulder Cannon (air qcf + P)
any frame while firing
* Low Shoulder Cannon (qcf + K)
any frame while firing
Repulsor Blast (hcb + P)
when the light in his hand has split into a square of balls
* Shoulder Cannon (qcf + P)
any frame while firing
War Destroyer (qcf + KK)
looking up while firing
5000 Points:
J.Strong
early frame where he has both arms raised and crossed
? War Destroyer (qcf + KK)
midway through
10000 Points:
S.Roundhouse
first frame after the kick with knee up and floating
----------------------------------------------------------------------------
Hyper Armor War Machine (7/0 different from War Machine)
----------------------------------------------------------------------------
1000 Points:
* J.Shoulder Cannon (air qcf + P)
any frame while firing
* Low Shoulder Cannon (qcf + K)
any frame while firing
Repulsor Blast (hcb + P)
when the light in his hand has split into a square of balls
* Shoulder Cannon (qcf + P)
any frame while firing
War Destroyer (qcf + KK)
looking up while firing
5000 Points:
J.Strong
early frame where he has both arms raised and crossed
? War Destroyer (qcf + KK)
midway through
10000 Points:
S.Roundhouse
first frame after the kick with knee up and floating
----------------------------------------------------------------------------
Wolverine (8)
----------------------------------------------------------------------------
1000 Points:
* Berserker Slash (qcb + P)
Fatal Claw (f,d,df + KK)
early frames of it where he is stick his head foward with his arms
behind him
Berserker Barrage (qcf + P)
Berserker Barrage X (qcf + PP)
(sliding claw) (df + Fierce)
first frames when he is very low to the ground and his head is between
his claws with his knees bent he look like a cat ready to pounce on someone
* Berserker Barrage (qcf + P)
Berserker Barrage X (qcf + PP)
a few of the frames with no extra claws while attacking works
Fatal Claw (f,d,df + KK)
while his arms are stretched when the big X is coming out of him
* Tornado Claw (f,d,df + P)
any frame while attacking where his arms make a 'S'
5000 Points:
? Berserker Barrage X (qcf + PP)
recovering and bent backward
10000 Points:
Drill Claw [(any direction) + Strong + Short] (air)
frame while stuck on the wall
J.Fierce
completely upside down where you can't see his head
* J.Roundhouse
frame where it looks like he is falling over
? Weapon X (f,d,df + PP)
arms folded claws shot out at maximum
20000 Points:
? Berserker Barrage X (qcf + PP)
right as he starts running
? J.Roundhouse
I don't remember the frame; sorry :]
----------------------------------------------------------------------------
Zangief (11)
----------------------------------------------------------------------------
100 points:
Flying Body Press (J.d + Fierce)
when he is stretched out and attacking
1000 points:
Air Counter Grab (f,d,df + K)
when he is floating up and his arm is sticking out
Banishing Flat (f,d,df + P)
when his hand is sticking forward; when his hand is glowing
(dash throw) (f,f)
dash forward, before he tries to grab
Lariat (PPP or KKK)
any frame while spinning
Mega-Zangief Conversion (b,d,db + Short)
Taunt (Start)
when Zangief is flexing and showing his teeth; he can be either color
5000 points:
J.Screw Piledriver (J.360 + P)
when his arms are closed after he has tried to grab; it is the frame
where his eyes and mouth are open
10000 points:
? Banishing Flat (f,d,df + P)
where hand has no fire before the freeze
J.Roundhouse
frame before Zangief does the dropkick; he is all balled up ready to
kick
15000 Points:
(dash throw) (f,f)
end of it where he is grabbing nothing
20000 points:
J.Forward
frame right before and after Zangief kicks where one of his knees is
raised and his arms are at his sides
50000 points:
S.Roundhouse
first frame where he is completely off the ground, looks like he has
fallen backwards
----------------------------------------------------------------------------
Credits:
----------------------------------------------------------------------------
To Eviltar <
[email protected]> who started this in the first place. Thank
you for letting me continue your work.
To Gerald "Yagyu" Joubert <
[email protected]> for his many contributions to
this guide.
To Eric for lending me his DC and MvC allowing me to confirm all these and
get screenshots of the poses.
To NickNack <
[email protected]> for all the help on the website, it'll be
worth it man.
To all the players at UIC for keeping this game fun.
Thanks to the following for poses and/or additions sent in to me:
Sv_en
Ultima
MDK99
Kent
Ysamu Pyzon
Joe Zaza
Gyasi
Warpath
To Kao Megura <
[email protected]> and his "Marvel vs. Capcom: Clash of
Super Heroes Mini-FAQ v1.0" for an idea on the copyright, a bit of the
format, move names and official names for the hidden characters. Keep up the
awesome work you have been doing!
Original author's acknowledgments
---------------------------------
Thanks to:
Lord Damnit: for helping me with my pose point research and for helping
me sharpen my skills ;)
Kao Megura: for his mini-FAQ, from which I took moves and move names
when I wasn't sure about them :)
Thanks to the following for submitting poses to the FAQ:
Miguel Raya
Yzerman877
**TiM**
----------------------------------------------------------------------------
Version history:
----------------------------------------------------------------------------
0.4 (January 4, 2000) Added more poses thanks to email from both to me and to
Eviltar, which were forwarded to me.
0.35 (October 5, 1999) Added more poses, cleaned up the format of poses that
had multiple ways to get and added more comment on existing poses.
0.31 (September 30, 1999) Added a few more poses (mostly courtesy of Yagyu.)
0.3 (September 26, 1999) After failed attempts at reaching the original
author, I have decided to take this over and do an update on this guide which
has not been updated in over a year. Also, with the U.S. DC version coming
out soon, interest in this game should go up.
Please send any corrections or comments to <
[email protected]>.
----------------------------------------------------------------------------
Extra: Point bonuses of the Secret Battles:
----------------------------------------------------------------------------
(MSH Performance) Hulk: 10000
(Lilith-Style) Morrigan: 30000
(Hyper Armor) War Machine: 50000
Roll: 80000
(High Speed) Venom: 100000
Shadow Lady: ?