Hulk FAQ
Written by: AYZ (Ang Yao Zong)
E-mail:
[email protected]
FAQ Version: 0.1
Contents:
1. Intro
2. Why should I choose Hulk
3. Move guide (Combos and legend section included)
4. Strategies against different characters
5. Strategies against Onslaught
6. Codes for Hulk
7. Hulk's ending
8. Acknowledgement and thanks
Introduction
Hey there! Marvel Vs Capcom has got to be one of the best
fighting platforms out there, there are (I think) 12
characters that you can choose from and even 20 extra
helpers characters that you can choose! So, I have decided
to write a FAQ for one for my favourite characters in the
game.
Hulk (the G-Guy). I also wrote this FAQ as there is only 1
FAQ for Hulk by the guy called Fluffy. Anyway, on with the
FAQ!(By the way this is a way lousy guide for the experts
when compared to the guides by the rest of the gang.) I
hope u will enjoy this.
Why Should I choose Hulk?
Hey, why ask me the question? You know it, everyone knows
it, that Hulk is easily one of the strongest guys and life-
chipper in the game. Other than Megaman and Shadow Lady,
two of my other favourite characters. Think about it, I can
easily get away with 75% of Ultimate Onslaught's (second
form) energy just using Hulk alone. I have also won over 5
matches using only him! He's the guy you wanna have. Let's
face it, he kicks butt!
Legend
Here is the legend for the control stick's movements.
QCF---Quarter Circle Forward QCB---Quarter Circle
Back
B, F---Charge back for about 2 secs, then move control
stick forward
D, U---Charge down for about 2 secs, then move control
stick up.
HCB---Half Circle Back
LP---Light Punch MP---Medium Punch HP---
Heavy Punch
LK---Light Kick MK---Medium Kick HK---
Heavy kick
OR
LP=1 MP=2 HP=3 LK=4 MK=5 HK=6
-----------------------------------------------------------
---------------------------------
Gamma ground rip: QCF+ any P
Hulk rips rock pieces from the ground and makes them travel
towards you, in a wave form. The waves vary from 2 to 4
rock pieces each. This move pushes the opponent away and
cancel away fireballs. Can trade hits with super fireballs.
Does excellent damage when not blocked.
Gamma Tornado: QCB+ any K
It's sort of a taunt move, but it does good damage if not
blocked. Hulk stretches out his arm and tries to grip the
opponent's head. Now the fun part.if he connects, he will
start to swing the opponent around using the foe's head!
After swinging a few round, he releases the opponent and
your foe will fly away (wee!) to the other end of the
stage. Trust me, don't use this move often cause it has
lots of lag time and there is always a 90%
chance that it will not connect. Can be comboed though.
Gamma Charge: D,U+ any K Or B,F+ any K
Hulk charges upwards then forwards or the opposite for some
MAJOR damage. He has super armour while doing this move.
One of his most important moves. Unfortunately, it has some
lag time. Thus if you miss a worthy opponent (good
opponent)'s character with this move, get ready to eat a
super, but nonetheless, it can be comboed into better use.
Super Armour: (a million thanks to Fluffy for this)
Hulk's super armour is not a special move, but a move which
Hulk automatically uses each time he is hit. If he is being
attacked(not blocking) with a multi-hit combo or super
move, he will simply absorb the first hit, so making it
possible for you to block the rest of the moves.
Super Moves
(Hehehehe.)
Gamma Wave: QCF+3P
This is a exaggerated version of Hulk's ground rip. Hulk
rips the ground off and tons (I mean TONS) of rocks, debris
and damage barrel towards you. I can imagine what will
happen to your character if he/she is hit by this,
especially Strider. Major, Major damage if you get hit by
this move. Oh, by the way, this move is probably the safest
super to use against expert players as it pushes them to
the end of the screen.
Gamma Crush: QCB+3P
Ah.one of Hulk's spectacular special move. Hulk flies into
the air and grabs a piece of glowing red asteroid or meteor
rock and comes crashing down for huge damage on his foe.
Your opponent will still receive damage, if he/she is
knocked down and lying on the ground. Can be comboed and is
a great anti-air move.
Gamma Quake: QCF+3K
Hulk's new damaging super. It does worthy damage, but does
not have a good range. It only reaches, say _ of the
screen. Thanks to Fluffy for telling me in his own Hulk FAQ
that it can be comboed into a ground combo. A fairly quick
move with little lag time. I use it all the time after
discovering it.
Team moves
Team Counter: Reverse QCB(B,DB,D)+ HP+HK
When Hulk is tagged out, he does a gamma charge at the foe.
A fairly good counter, although I have never use counters
before. They save you but they also waste a level of super.
Team Super: QCF+HP+HK
Hulk and his partner come out and do their personalized
supers at the same time! Extreme damage if you get hit by
this. It is a very good idea to use this with hulk, but
make sure that the move will connect or you will waste 2
levels of super of only block damage.
Two on one: QCB+HP+HK
Hope I didn't confuse you. A two on one means that both of
your characters come into the screen at the same time,
doing their own supers, but this time, they can just keep
on doing their supers for a amount of time. Until the time
meter(above the super meter) runs out, you can smash those
buttons and do Hulk's Gamma Wave, Crush or Quake! This move
rocks, Capcom!
Combos
(Hey.hey.hey.thanks to Fluffy yet again, I have come up
with some combos for Hulk. Here goes.)
Ground series: Weaker
Air series: Stronger
Super jump series: Zigzag
Air Combo(AC) Finishers: MP, HP, HK
Air Launchers: Crouching HP, Standing HK
Strikes: Standing MP, Standing MK, Standing HP, Crouching
HK
Jump-in Combos:
1) Jumping LK, MK, land, Ground Combo
(Well, this one is from Fluffy too!)
Ground Combos:
1) Standing LP, HP
This combo, in my opinion, hurts and does decent damage to
your foe. Lifts the opponent off the ground for a while.
Hulk encounters recovery time during his heavy punch and if
your foe blocks this combo, cancel it into a ground rip and
push them away for safety and some block damage.
2) Dash, crouching LK, crouching HP, Air Combo
This move only works on big and medium-sized characters.
However, there is a alternative for the little guys.
3) Dash, crouching LK, crouching HP(first hit only), Gamma
tornado
This is good on small guys as the HP only hits them once
and they don't fly off.
4) Have opponent in corner, Gamma throw, crouching HP, Air
Combo
5) Jump, crouching back LK and MK, Gamma ChargeX2
Decent damaging combo.
6) Crouching HP, Gamma Crush
If timed right, your foe can't even block the Gamma Crush!
7) Crouching LK, Gamma Quake
The best and simplest ground combo. Takes off almost 50% of
your opponent's life.
8) Have opponent in corner, HP, Gamma Quake, Gamma Crush
This combo takes away a tremendous amount of life from your
foe.
8) Dash, crouching LK, HP(1 hit only), Team Super or Gamma
Wave
This combo, if connected dishes out some serious
punishment.
9) Have opponent in corner, crouching back HP, Gamma
Charge(HK)X2,
land, HP(off the ground), Gamma Quake, Gamma Crush.
Whew! A very ugly combo by Fluffy! No one has ever survived
this combo, but it takes a lot of timing and practice.
Air Combos
1) After opponent off the ground(OTG), super jump, LP, LK,
HP
No one has yet to escape from this air combo.
2) After opponent OTG, Super jump, LP, LK, MK, HK
Invented by me, I hope it works.
Cheap Combos
1) Jump, HK, HK.
Hah! A simple combo which takes of huge amounts of life if
not blocked.
Infinite Combos
None yet, but I'll try to get some. OK?
Strategies against different characters(Artificial
Intelligence)
Vs Chun-li: She's a pretty moderate character to deal with.
Just don't let her do her head stomp on you or chances are
that she will start a air combo on you. Also, be alert at
all times. DO NOT let her ground combo into her Senretsu
Kyaku. Believe me, you won't want to get hit by this. This
combo has killed my Hulk umpteen times and I have also seen
other people's characters getting killed by it. Just be
more alert and you will do fine.
Vs Ryu/Ken/Akuma: Ryu is back for more action, and this
time he seems more powerful to me, as he can willingly
Shotokan switch in to any one of the Shotokaners. As Ryu,
just use the ground rip and cancel out his normal
fireballs. You quite easily execute a air or ground combo
on him. As Ken, do not let him use his dragon punch on you
continuously, or you will die painfully. Go on the offense
and use the cheap combo listed!(Hehehe.). Do watch out for
his Rising dragon punch super though. As Akuma, never ever
play chicken with him. He's faster and more powerful this
time. Just play offensive with him. If you hide and block
in the corner, chances are that he will do his Raging
Demon(Shun-Goku-Satsu) on you, or he will kick, punch you
and do his ground combo constantly on you, leaving you to
take block damage and not letting you escape from that
corner. If you let go of the block command, you will die
miserably.
Vs Zangief: Zangief's a pretty easy character to deal with.
Just do the ground rip or do the cheap combo on him. There
is always a 70% chance that the computer will not block.
However, do not let him come close to you. Most of his
attacks deal big damage and are close range. Just keep him
away from you. If he switches to Iron Body mode(Mega
Zangief), be more alert this time. Try to use your ground
rip and Gamma Wave to finish him off. Be careful when using
the Gamma charge. Remember, he is unstoppable now and can
powerbomb you from mid-air.
Vs Morrigan: Morrigan is quite easy to beat. She takes
damage like a wuss, just keep on the offensive and kill
her. Do watch out for her supers though, they do lots of
damage on you. Now, if she does her Eternal Slumber super
on you, just do Hulk's Gamma Crush or Gamma
Wave(unverified) to avoid it and hit her too! Hehehe.that's
what I call killing two birds in one stone. Not only they
waste 3 levels of super, they might also lose Morrigan too!
Vs Captain Commando: Whew! This is one strong character
with almost no weaknesses (notice I say "almost"). Most of
his special attack do considerable damage and with the most
damaging one being his Captain Corridor. He's one character
with both good anti-air and ground combos and supers, but
like Morrigan, he takes damage like a sissy. Just use Hulk
as usual, but be more defensive. Watch out when you jump in
on him, or he might HK you and do his Captain Sword
(Ouch!).
Vs Megaman: This is another tough character. Megaman's
supers do huge damage to you, which is very unhealthy. I
suggest using the ground rip whenever possible. Although
most of the time he will block it, but it will still do
worthy chipping damage on him. If he charges towards you,
do the Gamma Wave! Catch him when he's dashing. When all
else fails, do the cheap combo.
Vs Strider: Well, he's a moderate character. He takes more
damage than most of the usual characters. Just go on the
offensive and kill him. Do watch out for his supers though,
they do mighty chipping damage (except for Ragnourok). Do
the usual combos or the cheap combo (how many times have we
mention this combo!?) to deal with him. Just don't fall
prey to his 5-hit sword slash combo, or you'll die sooner
or later.
Vs Spider-man: He's a pretty easy character. Just watch out
for his supers, which come out very quickly, and both the
ground and air combos that he can execute on you. Be on the
offensive and kill him. His normal punches and kicks do
little damage to endanger Hulk! Crush his eight, erm.I mean
four legs.
Vs Jin Saotame: Another weird and strong character. His
supers, as usual do lots of damage and watch for his taunt,
which he does and becomes glowing in yellow colour! Be on
both offensive and defensive. Catch him when he's not
alert. Do watch out for his 4 to 5 hit ground combo, where
he does a series of punches and kicks, finishing by
stretching and "exploding" his clothes! Be wary of his
flaming punches too.
Vs Captain America: Another fairly strong character. His
supers comes out swiftly and he can easily combo you into a
6-hit air combo, so watch out. Try to dash and block to go
near him, I don't think jumping to get near him is such a
good idea because he can do his Star and Stripes super on
you. Be on the defensive for this one.
Vs Venom: My oh my.I don't think a tongue covered with
slime will help this guy much, because he's a dummy! Is it
me or he just doesn't try to block your attacks!? Go fully
offensive on this one. I killed the poor guy in 13 seconds
for my record. Expert players with Hulk should be able to
kill him faster. Just block his supers and you'll do fine.
Vs Hulk: Sorry, I can't give you too much info to kill him
as he's my favourite character(hehe.). I can only tell you
to watch out for his powerful kicks and punches. Do not get
comboed or hit by them. Just do the ground rip and you'll
do just fine (I hope). Super jump when he comes close to
you because that's when he starts to become dangerous!
Vs Gambit: This guy is giving me lots of problems as it
takes almost half a day to kill him! His supers are fast
and his attacks do decent damage. If you try to jump in on
him, his HP will land you into a dilemma as it will launch
you up into the air. A very fast character to watch out
for. Play a bit more defensive on this one.
Vs War Machine: Hey! Iron man's clone is taking his place
in this game. He looks just about the same as Iron man. War
Machine is a bit slow, so take advantage on this although
you are almost as slow (never mind). I suggest that you use
the ground rip rather than the Gamma charge, because if you
miss, you'll most probably get hit by WM's War Destroyer
super. Also watch out when he tries to do air combos on
you. If they connect, they might hit up to 11 hits.
Vs (finally) Wolverine: This cheap and easy to use
character for button smashers is back yet again. Wolverine
in this game will always try to hit you with his ground
combo. What can I say? Just block and kill him!
Strategies against Onslaught
Onslaught 1st form: Ok, he's quite a difficult character to
beat. After all, he can do any amount for supers without
any limitations, but there is a way to beat this fat guy
using Hulk. It may seem a bit hard, but I think it would
work. Before I start, I suggest that you partner Hulk with
a thin, agile or small character as this will help a lot
when you are dealing with the 1st Onslaught. Anyway, when he
tries to do supers, BLOCK. If he leaves a opening, hit him
with a fierce punch. Whenever if possible, try to jump over
to Onslaught's back and hit him with everything you've got.
The reason is that since Hulk is such a huge character, his
chances of getting hit by Onslaught is very high.
Onslaught 2nd form: Ah.Onslaught's 2nd form is quite a piece
of cake for Hulk, even though Onslaught is even stronger in
this form. Just HK or HP into his face! When he does he eye
beam, I really mean BLOCK as this does MEGA damage on Hulk
When he leaves the stage and reappears to scratch or tickle
you (sort of), super jump and avoid it!
Soon, you'd have stored up a super level or two. You may do
the team super if you want to, but if you still want to
continue to use Hulk, do his Gamma Quake, and in no time
you will kill Onslaught. Hey! Nice job.
Codes for Hulk
Orange Hulk: Hulk is faster in this mode and can even a
chain a 5-hit air combo! However, he has lost his super
armour and his attacks do less damage.
To use him just do this:
1) Start a game and move the cursor to Chun-li.
2) Then move the cursor in this direction.
3) R,R,D,D,L,L,R,R,D,D,L,L,U,U,U,U,D,D,R,R,U,U,D,D,D,D,U,U,U
,U,L,U.
4) Memory Help: Just spell the number "3", go back to Chun-
li and spell the number "4". Then go counter clockwise
until you reach Ryu's icon, then hit up once more.
Acknowledgement and Thanks
Whew! Here goes:
1. Fluffy for his spectacular Hulk FAQ and info on combos.
2. Migs Rustia for making the most wonderful MVC site I've
ever seen and for the strategies guides and combos
guides.
3. Aaron Tan(TKH) for inspiring me to write my own FAQ after
his wonderful Chun-li FAQ.
4. Lim Tian Yi for the characters info.
5. Circus-circus for promoting the MVC machine at 1 token a
play.
6. The people whom I have beaten at this game.
7. Hulk for getting his body radiated.(Ha!)
8. The rest of the Capcom staff for making this great games.
9. The rest of the MVC characters for letting me kick their
butt real hard.
I HOPE THAT U ENJOYED THIS LOUSY AND SMALL FAQ.A MILLION
THANKS TO THESE GUYS! WITHOUT THEM THIS GUIDE WOULD NOT
HAVE BEEN SUCH A GREAT SUCCESS FOR ME! SEE YA AND REMEMBER
TO WATCH OUT FOR MY UPDATES! ?
1998 by AYZ Ang Yao Zong
All names mention in this guide are "copyrighted" to their
respective owners and please do not take this FAQ for
money-making purposes or ripping it off to look like your
own.
Please get my consent first or I will feed you into
Onslaught's mouth! Thanks.