Date: Thu, 30 Apr 1998 15:53:23 +0800
Marvel vs. Capcom Combo FAQ ver 1.4
(I thank James Chen for the "Marvel" and "vs" part. I made the "Capcom")
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***** YP ***** d**P***Y**b ***IY***b Y****P **** ***
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d** d**P***Y**b **IY d** d*b d*b ***** YP *****
d********b d**P Y**b Y*b d********b d*b*****d*b ***** *****
q********b d**P Y**b Y*b q********b Y*******P ***** *****
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/ a compiled Combo Faq made by Benzi Robledo \
| (
[email protected]) |
|._._._._._._._._._._._._._._._.__._.__._._._._._._._|
| |
| Copyright 1998. All rights reserved. Distribution of |
| this file, in whole part or in part is permitted, |
| provided that it is not modified in any form and |
| that proper credit is given to the author. |
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|Updates: |
-=-=-=-=-
Ver 1.4 (04/28/98) - added the "Strategy" and "Best Helpers" section, a new
cheap combo for MegaMan (about 60+ hits), added someone/fixed the Credits
section and some spell checking.
Ver 1.3 (04/18/98) - fixed the Copyright thing, the drawing, Migs Rustia's
page, my mispelled e-mail address at the top and some finishing touches...
Ver 1.2 (04/16/98) - made the drawing and placed it here (isn't it cool??)
and some spell checking again.
Ver 1.1 (04/14/98) - corrected some Wolverine combos, added combos for Ryu,
and did some spell checking too.
Ver 1.0 (03/29/98) - started the Combo FAQ and some spell checking
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**Introduction**:
Well, I'm back! After making the a FAQ for Marvel Super Heroes Vs. Street
Fighter, I've decided to make a Combo FAQ for the new Cross-over game Marvel
Vs. Capcom. The game's cool...new characters, new features like the helpers,
the Double Attack move etc. The game's pretty hard, I had a pretty hard time
on finishing the game and I only finished 4 characters: Ryu, MegaMan, Strider
and Captain Commando (I didn't even finish Wolvie yet!). I'm really not that
good like you. Anyway, I won't put the basic moves for each characters so you
better get them by yourselves. I recommend Edward T. Ma's ver 2.00 FAQ (and
Migs Rustia's page too, see the website down this FAQ). Remember, this is a
combo FAQ!! A note about combos: it'll be better if you always dash in a start
of a ground combo. And not all of the combos came from me...so I thank you all
of you guys for submitting your combos to marvelous pages like Gouki's page,
Mig Rustia's page and other marvelous web pages out there (I can't name them
all) So, this ends the intro and let's get crazy!! (I forgot, this FAQ is best
seen on MS-EDITOR where I made it, and get my new Wolverine FAQ!!)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=< BASIC CONTROLS >=- (forgive my art)
______ ____ ____ ____
/******\ / \ / \ / \
|********| | | | | | | --> Punch buttons
\_****_/ \____/ \____/ \____/
|~~| J a b S t r o n g F i e r c e
.-| |-. ____ ____ ____
( \__/ ) / \ / \ / \
\.____./ | | | | | | --> Kick buttons
\____/ \____/ \____/
S h o r t F o r w a r d R o u n d h o u s e
b = hold back d = hold down (not dash) u = hold up
t = hold toward c = while crouching j = while jumping
+ = add \/ = you've landed -> = chain
d. = while dashing
otg = on the ground (?) { } = do it quickly /\ = super-jump
s.j. = while super- (tap fast but d.c./d.s. = dash then
jumping not necesarrily quickly crouch/dash
needed for while standing
the combo)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=< SECRET CHARACTERS >=-
Here's the Diagram on the Character Select Menu (this came from Ben Vargas'
Strider FAQ...I expanded it a bit):
+-------------+-------------+-------------+
| | | |
| Chun-li | Ryu | Zangief |
| | | |
+-------------+-------------+-------------+
| | | |
| Morrigan | Captain | Mega Man |
| | Commando | |
+-------------+-------------+-------------+
| | | |
| Strider | Spider Man | Jin |
| | | |
+-------------+-------------+-------------+
| | | |
| Captain | Venom | Hulk |
| America | | |
+-------------+-------------+-------------+
| | | |
| Gambit | War | Wolverine |
| | Machine | |
+-------------+-------------+-------------+
1. Gold War Machine (he's very slow...some combos for War Machine work too)
-> go to Zangief's box, move L, L, D, D, R, R, D, D, L, L, U, U, U,
U, R, R, L, L, D, D, D, D, R, R, U, U, L, L, D, D, R, R, U, U, U, U, U
2. Lilith (actually Morrigan...very sexy...some combos for Morrigan work too)
-> go to Zangief's box, move L, L, D, D, R, R, U, U, D, D, D, D, L, L,
U, U, U, U, R, L, D, D, D, D, R, R, U, U, U, U, L, L, D, D, D, D, R, D
3. Orange Hulk (faster but no super-armor...some combos for Hulk work too)
-> go to Chun Li's box, move R, R, D, D, L, L, R, R, D, D, L, L, U, U, U,
U, D, D, R, R, U, U, D, D, D, D, U, U, U, U, L, U
4. Red Venom (takes damage well...he has his own combos 4 himself)
-> go to Chun Li's box, move R, D, D, D, D, L, U, U, U, U, R, R, D, D, L,
L, D, D, R, R, U, U, U, U, L, L, U
5. Roll (very small!!)
-> go to Zangief's box, move L, L, D, D, R, R, D, D, L, L, U, R, U, U, R, R
6. Shadow Lady (some combos for Chun-li work)
-> go to Morrigan's box, move U, R, R, D, D, D, D, L, L, U, U, U, U, R, R, L,
L, D, D, R, R, D, D, L, L, U, U, R, R, U, U, L, L, D, D, D, D, D
-=< TRICKS >=-
Choosing your Helper:
-> after selecting 2 of your characters, quicly press the desired buttons
of your favorite helper with the Start button
Unknown Soldier Jab Devilot Strong+Fierce
Jubilee Short+Strong+Fierce Storm Jab+Short+Fierce
Saki Fierce Juggernaut Jab+Forward
Psylocke Forward Pure and Fur Short
Magneto Short+Fierce Michelle Heart Jab+Short
Thor Short+Strong Iceman Strong+Forward
Cyclops Jab+Short+Strong Lou Strong
U.S. Agent Strong+Fierce King Arthur Jab+Strong
Anita Jab+Strong+Fierce Rogue Jab+Strong+Fierce+Short
Ton-Pooh Jab+Fierce Colossus Jab+Strong+Forward
Sentinel Strong+Forward+Fierce Shadow Jab+Forward+Fierce
Change character Line-up:
-> hold 3 punch butons until the round starts
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=< Secret Matches >=-
1. Orange Hulk/Wolverine
-> at least 5 team supers before reaching Onslaught
2. Gold War Machine/Captain America
-> finsh opponent by switching (fierce and r.house) 2 times without
losing a character before round 6
3. Red Venom/?
-> change leader at beginning of each stage, get first Attack on all
stages, win with a switch on round 6.
4. Lilith/Chun-Li
-> use helper once in each stage, 2 team supers and one helper finish
5. Roll/MegaMan
-> use helper once in each stage, 2 swith finishes and one helper finish
6. Shadow Chun-Li/?
-> use helper in every stage, get a switch finish, helper finish
without losing a character
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=< COMBOS!! >=-
-=[Wolverine]=- (some of the MSH vs. SF combos still work)
1. jump in: {j. jab -> j. short -> j. roundhouse} -> \/ -> d.s. jab ->
s. jab -> s. strong -> s. fierce
2. the "magic series": s. roundhouse -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> s.j. forward -> s.j. fierce or s.j. roundhouse
3. d.s. jab -> s. jab -> s. short -> c. forward -> c. strong -> s. roundhouse
-> /\ -> s.j. jab -> s.j. short -> j. strong -> j. strong -> j. forward ->
Fatal Claw OR drill claw up
4. jump in near enemy j. jab -> j. short -> j. roundhouse -> \/ ->
d.s. short -> s. forward -> s. forward -> s. roundhouse -> /\ -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. strong -> drill claw -> try to go above
enemy and press/tap d + roundhouse (otg)
**note:**
not sure...
5. after defeating the enemy (press start): d.s. short -> s. roundhouse ->
/\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. strong -> drill claw
6. near: d.s. jab -> {s. jab} -> s. strong -> c. fierce -> Tornado claw.
7. jump in: j. jab -> j. roundhouse -> \/ -> c. jab -> c. short -> c. strong
-> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> {s.j.
strong} -> s.j. forward -> s.j. roundhouse, s.j. fierce or drill claw
8. super jump: head stomp -> (still on air) s.j. roundhouse -> c. jab ->
c. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> {s.j. strong} -> s.j. forward -> s.j. roundhouse, s.j. fierce
or drill claw
9. super jump: head stomp -> (still on air) s.j. roundhouse -> c. jab ->
c. short -> c. forward -> c. fierce -> c. roundhouse -> Fatal Claw,
Berserker Barrage or Berserker Barrage X
10. d.c. jab -> c. short -> c. forward -> c. fierce -> c. roundhouse ->
Berserker Barrage X or Fatal Claw
11. c. short -> c. strong -> {s. roundhouse} -> fatal claw
12. d.s. (hold toward) short -> s. forward -> s. forward -> fatal claw
13. d.s. jab -> s. short -> s. strong -> c. forward -> c. fierce ->
c. roundhouse -> Fatal Claw
**not sure**
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=[Strider Hiryu]=- (this guy can chain almost anything)
1. d.s jab -> s. short -> s. forward -> s.fierce -> s.roundhouse ->
(jab) Ame No Murakamo
2. d.s. jab -> s. short -> s. forward -> s. fierce -> c. roundhouse
3. j. roundhouse -> \/ c. forward -> (jab) Ame No Murakamo
4. j. roundhouse -> \/ d.c. short -> c. fierce -> /\ -> s.j jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fiece
5. j. roundhouse -> \/ -> d.c. short -> c. fierce -> /\ -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> (jab) Ame No Murakamo
6. Activate Uroburos -> j. fierce -> \/ -> d.s. jab -> s. short ->
s. strong -> s. forward -> s. fierce -> C.Roundhouse -> (jab)
Ame No Murakamo
7. Activate Uroburos j. fierce -> j. roundhouse -> \/ d.c. short -> c. forward
-> c. fierce -> /\ -> Ragnarok
**note:**
this combo is on Migs Rustia's web page
8. d.s. jab -> s. short -> s. strong -> s. forward -> s .fierce ->
s. roundhouse -> (jab) Ame No Murakamo
9. j. jab -> j. short -> \/ -> c. strong -> c. fierce -> /\ -> s.j. jab ->
s.j. short -> s.j. forward -> QCF+Roundhouse
10. j. jab -> j. short -> \/ -> c. strong -> c. fierce -> /\ -> s.j. jab
-> s.j. short -> s.j. strong -> s.j. forward -> (slight pause) then Air Throw
11. Activate Satellite Orbit -> d.c. short -> c. forward -> c. fierce ->
/\ -> s.j. jab -> s.j. short -> s.j. strong -> Satellite Launch
12. j. jab -> j. short -> \/ -> c. strong -> c. fierce -> /\ ->
s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> press up ->
s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> air combo finisher
(fierce, Ame No Murakamo etc.)
13. Uroburos -> j. short -> j. forward -> \/ -> s. jab -> s. short ->
s. forward -> s. fierce -> s. roundhouse -> Team Super/Ragnarok
14 d.s. jab -> s. short -> s. forward -> s. fierce -> s. roundhouse -> Ghram
15. (Jin must be Team-mate and must be on Level 3) -> Uroburos -> d.s. jab
-> s. short -> s. strong -> s. forward -> s. jab -> s. short -> s. strong ->
s. forward -> s. jab -> s. short -> s. strong -> s. forward -> s. fierce ->
s. roundhouse -> Team Super
**note:**
saw this on Gouki's Page
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Venom]=- (he's like Sabretooth...)
1. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short ->
s.j. fierce
2. (fierce) throw -> s. strong -> /\ -> s.j. jab -> s.j. short -> s.j. fierce
3. call a charging helper (Sentinel, Juggernaut etc.) -> Venom Web
4. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short ->
s.j. roundhouse -> (fierce) Venom Fang
5. (fierce) throw -> s. strong -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> s.j. forward -> (fierce) Venom Fang
6. (fierce) throw -> s. strong -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> {s.j. forward} -> (strong...slight pause) air throw
7. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> {s.j. forward} -> (strong...slight pause) air throw
8. j. fierce -> \/ -> s. roundhouse -> Deathbite or Team Super
9. c. strong -> c. roundhouse -> Deathbite or Team Super
**note:**
not sure...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Red Venom (Carnage)]=- (a faster Venom!)
1. d.s. jab -> s. short -> s. strong -> s. forward -> s. fierce -> /\ ->
s.j. jab -> s.j. short -> s.j. strong -> s.j forward -> s.j. fierce ->
s.j. roundhouse -> (fierce) Venom Dive
2. (fierce) throw -> s. short -> s. strong -> s. forward -> s. fierce ->
/\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j forward -> s.j. fierce ->
s.j. roundhouse
3. charging helper (sentinel etc.) -> Venom Web
4. (fierce) throw -> s. strong -> s. forward -> s. fierce -> /\ ->
s.j. jab -> s.j. short -> s.j. strong -> {s.j. forward} -> (strong)
air throw
5. corner: (fierce) throw -> s. jab -> s. short -> s. strong -> s. forward
-> s. fierce -> s.j. jab -> s.j. short -> s.j. strong -> end the
combo with any: s.j. fierce -> s.j roundhouse {Venom Dive}, (strong) air
throw
6. d.s. jab -> s. short -> s. strong -> s. forward -> s. roundhouse ->
Deathbite or Team Super
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Spider-man]=- (he has a new dash on air)
1. d.s. short -> s. forward -> c. roundhouse -> Crawler Assault
2. d.c. short -> c. roundhouse -> Crawler Assault
3. j. jab -> j. strong -> j. fierce -> \/ -> c. short -> c. forward ->
s. roundhouse -> s.j. jab
4. d.s. short -> s. forward -> s. roundhouse -> (jab) web ball/web swing
5. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
d.s. jab -> {s. jab} -> s. strong -> (strong) web throw (d, db, b strong)
***note:***
i think you could use fierce web throw (d, db, b fierce) against larger
enemies.
6. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
d.s. jab -> s. jab -> s. strong -> /\ s.j. jab -> s.j. strong -> s.j.
forward -> s.j. fierce -> s.j. roundhouse
***note:***
do the combo in a steady manner in order to count the s.j. roundhouse. if
you want to do all the combo (including in the { } ), do it for bigger
characters
7. basic "magic series": c. forward -> s. roundhouse -> /\ -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce -> s.j. roundhouse
***note:***
steady manner...
8. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
-> \/ -> {d.s. jab} -> c. short -> c. forward -> s. roundhouse -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce -> s.j. roundhouse
***note:***
steady manner (for the roundhouse to hit). all (i mean all!) hits will
work only for big characters you could substitute the s.j. fierce for a
(forward or roundhouse) web swing. in the first part (the part when you land),
the d.s. jab sometimes doesn't connect...if you want to skip this, go for the
c. short immediately (so it will be d.c. short -> c. forward...etc)
another is...
8.5. web ball then jump in: j. jab -> {j. short} -> j. strong -> j. fierce ->
-> \/ -> {d.s. jab} -> c. short -> c. forward -> s. roundhouse -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce -> {s.j. roundhouse}
-> (still on air...the super jump) s.j. jab -> {s.j. short} -> s.j. strong ->
s.j. fierce -> \/ -> -> c. short -> c. forward -> s. roundhouse -> s.j. jab
-> s.j. short...etc.
***note:***
this works (best on big characters) on everyone except Omega Red because he
recovers (from a blow) very slowly. on the air combo, after the s.j. fierce
hits the opponent, on the way down, after the opponent is finished in his/her
recovery (what??!!), quickly follow with a (still on super jump) s.j. jab ->
s.j. strong -> s.j. fierce -> \/...etc...
9. jump in: j. jab -> {j. short} -> j. strong -> j. fierce -> \/ ->
d.c. short -> c. forward -> s. roundhouse -> (fierce) spider-sting -> (otg)
c. short -> s. roundhouse -> /\ s.j. jab -> s.j. short -> s.j. strong
-> s.j. forward -> s.j. fierce -> s.j. roundhouse
10. jump in: j. jab -> {j. short} -> j. strong -> j. fierce -> \/ ->
d.c. short -> c. forward -> s. roundhouse -> /\ s.j. jab -> s.j. short ->
s.j. strong -> grab enemy
***note:***
this looks totally cool!! i dunno if you could add s.j. forward after the
s.j. strong then grab...(confused)
11. after defeating enemy (press start): j. roundhouse (hold up) -> j. jab
-> j. short -> j. strong -> j. forward -> j. fierce...
12. when against Onslaught: do a j. jab -> {j. short} -> j. strong ->
j. fierce...fast
*11 j. jab -> {j. short} -> j. strong -> j. fierce -> \/ -> d.s. short ->
s. forward -> s. roundhouse
**note:**
then try to put a web-ball
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Captain America]=- (a little faster Captain America than MSH vs. SF)
1. s. jab -> s. fierce -> (jab) Shield Slash
2. j. fierce -> \/ -> c. short -> c. forward -> c. roundhouse ->
(jab) Shield Slash (otg)
3. j. fierce -> \/ -> c. short -> c. forward -> Hyper Stars & Stripes
4. j. fierce -> \/ -> c. jab -> c. strong -> c. fierce -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse,
or any air combo finisher
5. j. jab -> j. strong -> \/ -> d.c. short -> s. forward -> s. forward ->
Hyper Stars & Stripes
6. Cartwheel -> c. short -> c. forward -> Hyper Stars & Stripes
**note:**
use against fireball happy guys
7. s. short -> s. forward -> s. roundhouse -> Final Justice or
Hyper Charging Star
8. jump in: j. fierce -> \/ -> d.s. short -> s. strong -> /\ -> s.j. jab ->
s.j. short -> s.j. forward -> grab (using strong) opponent -> \/ -> (otg)
{Hyper Charging Star or Final Justice}
9. jump in: j. fierce -> \/ -> d.s. jab -> c. short -> s. forward -> s.
forward -> s. fierce
10. jump in: j. short -> j. forward -> j. roundhouse -> \/ -> d.s. jab ->
c. short -> c. forward -> Hyper Stars n' Stripes
11. c. short -> c. short -> c. roundhouse -> (jab) Shield Slash or
Hyper Stars & Stripes
12 j. d + roundhouse -> \/ -> c. short -> c. roundhouse -> (jab) Shield Slash
13. d.s. short -> s. forward -> s. forward -> s. roundhouse -> Charging Star
14. d.s. jab -> s. strong -> s. fierce -> (strong) Shield Slash
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Gambit]=- (very strong...)
1. c. short -> c. roundhouse -> Royal Flush
2. s. short -> s. forward -> s. roundhouse -> (jab) Cajun Slash
3. j. fierce -> j. roundhouse -> \/ -> c. short -> c. forward -> (fierce)
Cajun Strike
4. j. fierce -> \/ -> c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short
-> s.j. strong -> s.j. forward -> fierce, roundhouse or any air combo
finisher
5. (jab) Kinetic Card -> (jab) Cajun Slash
6. Trick Card -> (fierce) Kinetic Card -> Royal Flush
7. j. fierce -> j. roundhouse -> \/ -> d.c. short -> c. fierce -> Royal Flush
8. j. fierce -> j. roundhouse -> \/ -> d.s. short -> s. forward ->
s. roundhouse -> (jab) Kinetic Card -> (fierce) Cajun Slash
9. (jab) Kinetic Card -> (jab) Cajun Slash -> (jab) Cajun Slash (repeat)
10. d.s. jab -> s. short -> s. strong -> c. forward -> c. roundhouse ->
Cajun Strike
11. j. jab -> j. short -> \/ -> s. jab -> s. short -> s. forward ->
s. fierce
12. d.s. short -> s. roundhouse -> (jab) Kinetic Card
13. d.s. jab -> s. short -> s. forward -> s. roundhouse -> (jab) Cajun Slash
14. j. fierce -> j. roundhouse -> \/ -> d.s. short -> c. roundhouse
(fierce) Cajun Slash (otg)
15. j. fierce -> \/ -> d.c. short -> c. strong -> c. roundhouse ->
Royal Flush (otg)
16. corner: (fierce) throw -> c. short (otg) -> c. fierce -> /\ -> s.j. jab
-> s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse
or any air combo finisher
17. j. fierce -> j. roundhouse -> \/ -> d.s. short -> c. fierce ->
Royal Flush
18. j. short -> j. forward -> j. fierce -> \/ -> d.s. short -> s. roundhouse
-> (jab) Kinetic Card -> d.c. short -> c. fierce -> /\ -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse
or any air combo finisher
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Hulk]=- (I think he's the strongest)
1. s. fierce -> Gamma Wave
2. s. jab -> s. fierce
3. c. short -> c. forward -> (roundhouse) Gamma Charge
4. j. roundhouse -> \/ -> c. fierce -> Super Gamma Wave
5. j. roundhouse -> \/ -> c. short -> c. fierce -> /\ -> s.j. jab ->
s.j. forward -> s.j. fierce or any air combo finisher
6. corner: j. short -> j. forward -> \/ -> c. fierce -> (jab) Gamma Tornado
-> s. fierce (otg) -> (jab) Gamma Tornado
7. j. roundhouse -> c. fierce -> (u + roundhouse) Gamma Charge ->
u + roundhouse -> s. fierce (otg) -> (jab) Gamma Tornado
**note:**
not sure
8. c. short -> c. fierce -> /\ -> s.j. jab -> s.j. strong -> s.j. forward ->
s.j. fierce
9. jump in: j. fierce -> \/ -> c. short -> c. fierce -> /\ -> s.j jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce
10. jump in: b + j. fierce -> \/ -> s. fierce -> Gamma Charge (2 hits)
11. jump in: j. short -> j. forward -> \/ -> c. fierce -> /\ -> s.j. jab ->
s.j. short -> s.j. forward -> u + s.j. roundhouse -> s.j. roundhouse
12. s. jab -> s. short -> s. forward -> Gamma Charge (2 hits)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[War Machine]=- (he has few combos...forgive me)
1. s. roundhouse -> Star Destroyer
2. s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong
-> s.j. forward -> s.j. u + fierce -> (jab) Shoulder Cannon
3. d.s. jab -> s. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> Smart Bomb
**note:**
not sure
4. d.s. short -> s. roundhouse -> War Destroyer
5. d.s. jab -> s. short -> s. fierce -> Shoulder Cannon
7 d.c. short -> s.roundhouse -> War Destroyer -> c. short (otg) ->
c. roundhouse
8. (fierce) Throw into corner -> d.c. short -> s.roundhouse -> /\ ->
s.j. jab -> s.j. short -> s.j. strong -> s.j. u + fierce -> d + s.j. fierce,
s.j. roundhouse, (jab) Shoulder Cannon or any air combo finisher
9. Air Smart Bomb -> Knee Stomp -> j. d + fierce -> \/ -> d.c. short ->
s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong->
s.j. u + fierce -> Shoulder Cannon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Captain Commando]=- (I love his Captain Corridor!)
1. s. jab -> s. short -> c. forward -> c. roundhouse -> Captain Corridor
2. j. fierce -> \/ -> c. jab -> c. forward -> c. fierce ->
(jab ) Commando Strike/Captain Fire
3. c. short -> c. forward -> c. fierce -> Captain Storm
4. s. jab -> s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short
-> s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse or
Captain Fire
**note:**
you can substitute c. strong for the launcher
5. corner: j. short -> j. fierce -> \/ -> d.s. jab -> s. short ->
s. roundhouse -> Captain Sword -> c. short (otg) -> s. roundhouse ->
s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce,
s.j. roundhouse or Captain Fire
7. s. jab -> s. short -> s. strong -> c. fierce -> Captain Fire
**note:**
it's like #2
8. s. jab -> s. short -> s. strong -> c. forward -> s. fierce ->
Commando Strike
9. d.s. short -> s. roundhouse -> Captain Sword
10. d.c. jab -> c. forward -> c. fierce -> Captain Fire, Captain Corridor or
Captain Storm
11. d.s. jab -> s. jab -> c. short -> s. roundhouse -> Captain Corridor
12. d.s. jab -> s. jab -> s. roundhouse -> /\ -> s.j. jab, s.j. short ->
s.j. forward -> Captain Fire, s.j. fierce or any air combo finisher
13. j. short -> j. roundhouse -> \/ -> d.c. short -> c. forward ->
c. roundhouse --> (fierce) Captain Corridor (otg)
14. d.c. jab -> c. short -> c. forward -> c. fierce ->
(short) Commando Strike
15. d.c. short -> c. forward -> c. fierce -> Captain Storm
16. d.c. short -> c. forward -> c. fierce -> Captain Storm -> c. short (otg)
-> s. roundhouse -> Captain Sword
17. corner -> d.c. short -> c. forward -> c. fierce -> Captain Storm ->
c. short (otg) -> s. roundhouse -> Captain Sword -> c. short (otg) ->
s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. forward ->
any air combo finisher (Captain Fire, s.j. fierce etc.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Chun-Li]=- (about 8 appearances already??)
1. c. forward -> c. roundhouse -> Lightning Legs
2. j. jab -> j. strong -> \/ -> s. forward -> s. roundhouse -> /\ ->
s.j.. jab -> s.j. short -> Nana Sei Sen Ku Kyaku
**note:**
Nana Sei Sen Ku Kyaku is the Air Demon
3. j. jab -> j. strong -> \/ -> c. short -> c. forward -> c. fierce ->
Senretsu Kyaku -> Lightning Legs
4. j. jab -> j. short -> j. strong -> d.s. short -> s. roundhouse ->
Hazan Tenshou Kyaku -> c. short (otg) -> s. roundhouse -> s.j. jab ->
s.j. short -> s.j. strong -> Stomp Kick -> Stomp Kick -> Lightning Legs
5. c. jab -> c. short -> c. fierce -> Senretsu Kyaku
6. air dash: j. short-> j. forward -> j. roundhouse -> \/ -> d.c. short ->
c. strong -> c. fierce -> Lightning Legs
7. jump in: j. strong -> j. fierce -> \/ -> d.s. jab -> s. short -> c. strong
-> c. forward -> c. roundhouse -> Axe Kick
8. while dashing/sliding (holding down): c. short -> s. strong -> s. round-
house -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> j. forward ->
{s.j. strong} -> s.j. forward -> d + s.j. forward -> (forward) Lightning Legs
9. d.s. jab -> s. strong -> s. fierce -> Kikosho (super)
10. d.c. short -> c. forward -> c. fierce or (roundhouse) Axe Kick
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Jin]=- (Jin is not a "combo" guy...)
1. s. strong -> Saotome Cyclone
2. c. roundhouse -> Saotome Dynamite
3. s. short -> Blodia Fist
4. j. fierce -> \/ -> c. jab -> c. fierce -> Blodia Fist/Vulcan
5. j. short -> j. roundhouse -> c. jab -> c. strong -> Blodia Fist
6. j. fierce -> \/ -> s. strong -> s.j. jab -> s.j. strong -> s.j. fierce
7. d.s.jab -> s.jab -> s. forward
8. In Corner: d.c. jab -> c. strong -> Blodia Punch -> c. roundhouse ->
Saotome Dynamite
9. j. roundhouse -> \/ -> s. forward -> d + Roundhouse
10. j. fierce -> \/ -> s. strong -> /\ -> s.j. jab -> s.j. short ->
any air combo finisher
11. Half a screen to corner: j. fierce -> \/ -> d.s. short -> s. fierce ->
Blodia Vulcan
12. j. jab -> j. fierce -> \/ -> s. strong -> /\ s.j. jab -> s.j. roundhouse
-> s.j. d + roundhouse
13. corner -> j. fierce -> \/ s. strong -> /\ -> s.j. jab -> s.j. short ->
s.j. roundhouse -> Air Drill -> Saotome Dynamite
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Mega Man]=- (Capcom's Blue Bomber!)
1. j. short -> j. forward -> \/ -> c. short -> c. forward -> c. roundhouse
-> Tornado Hold (otg)
2. charge Mega Buster -> j. short -> j. forward -> j. roundhouse -> \/ ->
d.s. short -> s. forward -> s. roundhouse -> s.j. jab -> s.j short ->
s.j. strong -> s.j. forward -> Mega Buster
3. s. roundhouse -> s.j. jab -> s.j short -> s.j. strong -> s.j. forward ->
air combo finisher
**note:**
the finsher could be a charged Mega Buster, the Hyper Mega Man,
the Leaf Shield etc.
4. charge Mega Buster -> (jump in) j. jab -> \/ -> d.c. short -> c.forward ->
Mega Buster
6. Charge Mega Buster -> d.c. roundhouse -> c. Mega Buster release (otg)
5. d.c. short -> c.forward -> c.roundhouse -> Rush Drill(otg)
7. d.s. short -> s.roundhouse -> /\ -> s.j. jab -> s.j. strong ->
Hyper Megaman
8. charge Mega Buster -> d.s.short -> s.roundhouse -> /\ -> s.j. jab ->
s.j. forward -> Mega Buster -> Beat Plane
9. charge Mega Buster -> (jab) Tornado Hold -> Mega Buster release ->
Hyper Megaman
10. corner: Tornado Hold -> s.roundhouse -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> s.j. forward -> s.j. fierce, s.j. roundhouse or anay air
combo finisher
11. charge Mega Buster -> Leaf Shield Activation -> d.c. short -> c.forward
->s.roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward
-> Fire Leaf Shield -> Mega Buster -> Hyper MegaMan
12. new: charge Mega Buster -> Rush Drill
**note: A very cheap combo. This requires one Super meter. Charge Mega Buster
for 20 seconds or more if you want more hits (I usually do it about 50 sec).
Release near enemy then follow it with a Rush Drill. Don't go over the
fireball and stay up with its pace (so don't press the kicks to much). You
can get up to 60+ hits!!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Morrigan]=- (Well, she's sexy though...)
1 j. fierce -> \/ -> c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short
-> s.j. strong -> s.j. forward -> s.j. roundhouse, fierce, Shadow Blade or
any air combo finisher
2. j. short -> j. strong -> fierce -> \/ -> d.c. jab -> c. jab -> c. forward
-> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward
-> Shadow Blade/Vector Drain
3 d.c. short -> c. forward -> s. roundhouse
4. d.s. jab -> s. short -> s. strong -> s. forward -> s. fierce ->
s. roundhouse
5. d.s. jab -> s. short -> s. strong -> s. forward -> Shadow Blade
6. d.c. short -> c. forward -> Silhouette Blade
7. c. roundhouse -> Silhouette Blade (otg)
8. d.s. jab -> s. short -> s. strong -> Darkness Illusion
9. j. jab -> j. short -> \/ -> d.c. short -> c. forward -> c. fierce ->
/\ -> s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> air combo
finisher (s.j. roundhouse, fierce etc.)
10. d.c. short -> c. strong -> c. forward c. roundhouse -> Darkness
Illusion (otg)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Ryu (Ken/Akuma)]=- (some combos work in other modes)
for Ryu only:
1. jump in: j. roundhouse -> d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j.
short -> s.j. strong (2 hits) -> s.j. forward -> Super Fireball, Hadoken or
Hurricane Kick
2. jump in: j. forward -> j. roundhouse -> \/ -> c. forward -> c. fierce ->
/\ -> s.j. jab -> s.j. short -> {s.j. strong} -> u + s.j. forward -> s.j.
fierce -> s.j. roundhouse
4. jump in: j. forward -> j. fierce -> \/ -> s. jab -> s. short -> s. fierce
-> Shinkyuu Hadoken
5. d.s. short -> c. jab -> c. short -> c. forward -> c. roundhouse ->
Shinkyuu Hadoken
6. jump in: j. fierce -> s. strong -> c. roundhouse -> Vacuum Hurricane
for Akuma only:
1. Drop kick -> \/ -> d.c. fierce -> s.j. jab -> s.j. short -> s.j. strong
-> s.j forward -> s.j. fierce, roundhouse, hurricane kick or any air combo
finisher
2. d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j strong ->
s.j. forward -> u + s.j. forward -> Air Hadoken -> Demon Blade Kick
3. jump in: Demon Blade Kick -> \/ -> c. forward -> (forward or roundhouse)
Hurricane Kick -> {Messatsu Gou Shoryuu}
4. jump in: j. forward -> j. fierce -> \/ -> d.c. short -> c. fierce -> /\ ->
s.j. jab -> s.j. short -> s.j strong -> s.j. forward -> {u + s.j. forward} ->
(forward or roundhouse) Huricane Kick
for Ken only:
1. d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j. strong ->
s.j. forward -> (roundhouse) hurricane kick -> Shinryuken.
2. jump in: j. forward -> j. roundhouse -> \/ -> c. jab -> s. strong ->
s. forward Shorryuu Reppa
3. d.c. short -> c. fierce -> /\ -> s.j. jab -> s.j. short -> s.j. strong ->
s.j. forward -> any SPECIAL
4. air to air (while s.j./j): j. short -> j. forward -> j. fierce ->
Hurricane Kick -> \/ -> Hurricane Kick
works for all 3 (modes):
1. s. jab -> s. strong -> s. fierce
2. d.s. short -> s. forward -> s. roundhouse
3. j. roundhouse -> c. short -> c. forward -> Hadoken
4. c. fierce -> s.j. jab -> s.j. short -> s.j. forward -> s.j. strong
-> Tatsumaki-Senpukyaku
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Zangief]=-
1. j. d + fierce -> \/ -> c. strong -> /\ -> s.j. jab -> s.j. forward ->
Spinning Latriat -> \/ -> roundhouse -> Double Final Atomic Buster
2. jump in: j. roundhouse -> \/ -> c. strong -> /\ -> s.j. short ->
s.j. forward -> (kick) Lariatt -> \/ -> s. roundhouse or (punch) Latriatt
3. jump in: j. roundhouse -> \/ -> c. strong -> s. short -> s. forward
-> (air...i dunno) screw pile driver
4. jump in: j. roundhouse -> \/ -> s. forward -> Siberian Slam -> (as he/she
gets up, corner) Spinning Piledriver
5. jump in: j. forward -> \/ -> s. jab -> Green Hand -> Spinning Piledriver
6. jump in: d + fierce -> \/ -> c. strong -> /\ -> s.j. jab -> s.j. strong
-> s.j. forward -> (kick) Spinning Lariat -> \/ -> s. roundhouse -> walk or
jump forward, as they are about to land and do whatever special grab or super
throw you like.
7. c. strong -> /\ -> s.j. jab -> s.j. forward -> s.j. roundhouse
8. (jump over opponent) -> j. d + fierce -> \/ -> s. roundhouse ->
(short) Air Throw
9. c. strong -> /\ -> s.j. jab -> Spinning Piledriver
10 j. roundhouse -> \/ -> c. fierce Double Final Atomic Buster
11. J. fierce -> \/ -> c. strong -> /\ -> s.j. jab -> s.j. forward ->
Kick Lariat -> \/ -> s. roundhouse -> (jab) Green Hand -> Final Atomic Buster
12. j. fierce -> c. strong -> /\ -> s.j. jab -> s.j. forward ->
(air) Spinning Pile Driver
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Orange Hulk]=- (he's quite faster)
1. s. short -> s. fierce -> Ground Wave
2. c. short -> c. forward -> Gamma Quake
3. j. short -> \/ -> d.c. short -> c. fierce -> Gamma Crush
4. d.c. short -> c. fierce -> Ground Wave or Gamma Wave
5 j. short -> \/ -> c. short -> c. forward -> Gamma Charge -> Gamma Charge
6. j. roundhouse -> \/ -> d.c. short -> c. fierce -> /\ -> s.j. jab ->
s.j. short -> s.j. strong -> s.j. forward -> s.j. fierce
7. j. short -> \/ -> c. short -> c. fierce -> Upwards Gamma Charge ->
Upwards Gamma Charge -> c. fierce (otg) -> Gamma Throw
8. j. short -> j. strong -> \/ -> c. fierce -> Upwards Gamma Charge ->
Upwards Gamma Charge -> c. fierce (otg) -> Gamma Wave
9. corner -> c. short -> Gamma Quake -> c. fierce -> Gamma Tornado
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Gold War Machine]=-
1. d.s. short -> s. roundhouse -> War Destroyer
2. d.s. jab -> s. short -> s. fierce -> Shoulder Cannon
3. d.c. short -> c. strong -> s. roundhouse -> /\ -> s.j. jab -> s.j. short
-> s.j. strong -> s.j. u + fierce -> (jab) Shoulder Cannon
4. d.c. short -> s. roundhouse -> War Destroyer -> c. short (otg) ->
c. roundhouse
5. (fierce) throw into corner -> d.c. short -> s. roundhouse -> /\ s.j. jab
-> s.j. short -> s.j. strong -> s.j. u + fierce -> any air combo finisher
6. Air Smart Bomb -> Knee Stomp -> j. d + fierce -> \/ -> d.c. short ->
s. roundhouse -> /\ -> s.j. jab -> s.j. short -> s.j. strong ->
s.j. u + fierce -> Shoulder Cannon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Shadow Lady]=- (she's like a Dark Chun-Li)
1. c. short -> c. roundhouse -> Lightning Kick (otg)
2. j. roundhouse -> \/ -> Lightning Kick
3. d.s. jab -> s. strong -> s. fierce -> Shadow Drill
4. j. fierce -> \/ -> d.s. jab -> s. roundhouse /\ s.j. jab -> s.j. short
-> s.j. strong -> s.j. forward -> Lightning Legs, s.j. fierce or roundhouse
5. jump towards corner: j. d + forward -> j. d + forward -> j. d + forward
-> fierce, roundhouse or Lightning Legs
6. j. roundhouse -> \/ -> s. roundhouse -> /\ -> s.j. jab -> s.j. short ->
s.j. d + forward -> s.j. d + forward -> Lightning Legs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Lilith]=- (Morrigan too)
1. d.c. short -> c. forward -> s. roundhouse
2. d.s. jab -> s. short -> s. strong -> s. forward -> s. fierce ->
s. roundhouse
3. d.s. jab -> s. short -> s. strong -> s. forward -> Shadow Blade
4. j. jab -> j. short -> \/ -> d.c. short -> c. forward -> c. fierce -> /\ ->
s.j. jab -> s.j. short -> s.j. strong -> s.j. forward -> s.j. roundhouse,
fierce etc or any air combo finisher
5. d.c. short -> c. strong -> c. forward -> c. roundhouse ->
Darkness Illusion (otg)
6. d.s. jab -> s. short -> s. strong -> Darkness Illusion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=[Roll]=- (MegaMan's sister)
1. j. jab -> \/ -> d.c. short -> c. forward -> c. roundhouse -> (jab)
Tornado Hold (otg) or Mega Buster
2. d.c. short -> c. forward -> c. roundhouse -> Rush Drill(otg)
3. Flower Bouquet -> c. roundhouse -> Rush Drill (otg)
4. d.c. short -> c. forward -> s. roundhouse -> /\ -> s.j. jab -> s.j. short
-> s.j. strong -> s.j. forward -> Mega Buster
5. Leaf Shield -> d.s. short -> s. roundhouse -> /\ -> s.j. jab -> s.j. short
-> s.j. strong -> s.j. forward -> Fire Leaf Shield
6. d.s. short -> s. roundhouse -> /\ -> s.j. jab -> S.j. strong -> Hyper Roll
7. corner -> Tornado Hold -> s. roundhouse -> /\ -> s.j. jab -> s.j. short ->
s.j. strong -> s.j. forward -> Mega Buster
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=< Strategy >=-
- Always pick a good and strong helper. I always choose Juggernaut everytime
I play (so if you see a guy here in the Phil., using Wolvie and Strider or
any partner, with Juggie as a helper, and sucks on playing the game, chances
that it would be me...hehehehe). Look at the "Best Helpers" section for
other good helpers.
- Learn how to perform a safe ground/air combo that when blocked, it can keep
you out of trouble (counter attacks).
- On Onslaught: have someone like Ryu or Captain Commando who can fire on his
face. Don't rely on characters like Wolvie on defeating him (except for other
professional Wolvie players, hi guys!). Always (and I mean always) shield his
attacks and be patient on attacking him. Use a big helper like the Sentinel,
Juggie, Colossus etc. which covers most of the screen.
- Always use a helper before attacking (usually done before a ground combo).
- If a human player keeps on attacking you, keep an eye on how he attacks and
how often he uses his strategy on killing you.
- Look out for low attacks when you dash in. Try to block this moves.
- Be careful and don't jump on opponents who prioritize air attacks or those
who has an "anti-air attack" super like War Machine Star Destroyer or Jin's
Saotome Cyclone (which can take up almost half of your life!!). Try setting
up a ground combo instead of those combos which you start by jumping (duh).
- A very cheap tip: If an opponent keeps on blocking, try to walk near
him and throw him or try to jump on his other side and attack (sometimes,
he'll be confused on where he's supposed to block).
- Don't be wild when perform a certain move or a combo...just relax, ok?
- Don't panic if you're about to die...you're still alive and still can beat
your oponnent!!
- Combo is the key!!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=< BEST HELPERS >=-
Actually, a good helper for me is the one who has front projectiles and
the one's who goes to the enemy (like Psylocke)
1. Juggernaut
2. Colossus
3. Sentinel
4. Psylocke
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=< BEST TEAMS >=-
here's my fave list on my team-ups:
1. Strider/Wolvie
-> the "combo" kings! The Ultimate Fighting Machine!!
2. Wolvie/Spidey
-> It's my old fave but they're still great!
3. Wolvie/Captain Commando
-> My first team (i finished my very first game because of this guys)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-----------
|Credits!!!!|
-----------
Once Again!! I finished an another FAQ and i think it's not that
bad...well anyway, here the people i wanna thank:
1. Migs Rustia (
[email protected])
-> here's his page (MVC: the site) :
http://www.geocities.com/Area51/Vault/5027/index.html
(man, I hate you for doing such a nice & informative webpage...good job)
2. Edward T. Ma (
[email protected])
-> maker of the ver 1.2 Marvel Vs. Capcom FAQ. Some combos came
from his work, and other names for the moves.
3. Ben Vargas (
[email protected])
-> some combos for Strider taken from his Strider FAQ...
5. Green Goblin (
[email protected])
-> thanks for other combos
7. Gouki (forgot your e-mail)
-> here's his marvelous page (too much on the graphics though):
http://www.geocities.com/SiliconValley/6785/moves.html
8. James Chen
-> XSF/MARVEL FAQ and the art up there
9. Eduardo Perez
-> for teaching me how to do my very first combo (thanks man!!)
10. Shirley Mata
-> hi....where are you again??
11. Jie/Jo Bautista (twins) & Eric
-> thanks for the cheap MegaMan combo!!
Finally, thanks To Capcom (nice work again, guys), to Marvel for making such
awesome characters, especially to you and to God up there! Just write for any
comments, questions or something wrong about this FAQ, k?? thank you for
reading this thing, bye guys!!
._______________________________.
---===< by benzi (
[email protected]) _>===---
|-------------------------------|___.
---===< Remember: "Combo is the key" >===---
`----------------------------------'