Marvel Vs Capcom
CHUN-LI FAQ
----------------------
MVC Chun-li
FAQ written by
Aaron TKH
E-Mail :
[email protected]
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TABLE OF CONTENTS
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1. Intro
2.Why should I Choose Chun-li
3.Chun-li Moves
4.Combos and Combo Inf
5.VS Opponents
6.Now Introducing :Chunli The Fat @$$ Slayer a.k.a How To kill the Fat
F***ER
7.Credits and thanks
8.OUTRO
_______________________________________________________________________
Intro
Hello ! This is the first FAQ I am writing (typing) so please bear with
me as I still have a lot to learn, and maybe you too ,about Chun-li.
About Chun-li’s background, I dunno !Where she came from ? What she
does, I dunno ! Anyway , let’s get on with the rest of the FAQ .
_____________________________________________________________
WHY SHOULD I CHOOSE CHUN-LI
Why should you use Chun-li ? Well , for one thing she has an excellent
launcher (either she’ll knock the enemy out of the air then you’ll
proceed by
.....or you’ll trade hits) unless of course its Hulk or spidey you’re
fighting against .She has an excellent air super (takes about half a
life) excellent supers that are all linkable and she has a continuous
combo !
___________________________________________________________
Button Layout :
() () ()
1,jab,LP 2,strong,MP 3,Fierce,HP
() () ()
4,short,LK 5,forward,MK 6,roundhouse,HK
I have put James Chen Combo FAQ legend here this is only for Combos
Combo Notations:
-> means use Magic Series to reach next move listed
XX indicates Special Move cancellation
/\ indicates that you cancel the last move with a Super Jump or that you
do a Double Jump
\/ indicates that you land after the last move and continue on the
ground
, indicates that no special combo method is needed in between the two
moves
S. stands for standing
C. stands for crouching
OC. stands for offensive crouching
DN. stands for holding down on the controller while attacking during a
jump
UP. stands for holding up on the controller while attacking during a
jump
T. stands for holding towards on the controller (direction you are
facing)
J. stands for Regular Jumping
SJ. stands for Super Jumping
DJ. stands for Double Jumping
D. stands for Dashing before performing the move
(OTG) means this will hit opponent off the ground
(FS) means that the move you just did initiated the Flying Screen
Chun-li Moves
-----------------------------------
[Kikoken QCF+P
[----------
[Description : She bends back
[then front and lets out a fire-
[fireball.
------------------------------------
[Thousand Burst Kicks Press Kick rapidly
[----------------------------
[Description : Chun-li raises
[her leg and does a lotta kicks
[does good block damage but
[has a slow recovery because
[of her ending pose
---------------------------------------------
[Rising Bird Kick DP+K
[--------------
[Description : picture a 6-hit sho-ryu-ken
[done with kicks canbe linked from her launcher
---------------------------------------------
[Supers]
Senretsu-kyaku QCF+2K
Description : Something like TBK only that
it moves forward.Slow recovery ,can be linked
after D+HP
-----------------------------------------------
Kikoken QCF+2P
Description : a gigantic ball of energy surrounds
Chun-li .Unsure whether it can be linked does
good block damage.
-------------------------------------------------
Shichisei Senkuu Kyaku QCF+2K in air
Description : She rushes forward in the air
and does a MK following which 5 chinese
charcters appear in the background linked
after Lp ,Lk takes half a life does no block
damage.
---------------------------------------------------
Super Rising Bird kick DP+2K
Description : like the rising bird kick but does about 12
can be linked after launcher.
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Combos and Combo Information
=======================================================
Chun-li's Magic series
Ground Magic series : ZigZag
Jumping Magic series : ZigZag
Super Jumping Magic series: ZigZag
Launchers : Standing Roundhouse
Jump in Combo : DN.MK->HK
I will use James Chen's format for Combos
Beginner :
1.D.S ->LP->MP->HP
2.D.C->LP->MP->HP
3.D.C->LK->MK->HK
4.LAUNCH , RBK OR SUPER RBK
5.C.HK->TAP K
6.C.LP->MK->HP, Senretsu-Kyaku
INTERMEDIATE :
1.D.S LP->HK /\ LP->MP->DN.MK->DN. TAP MK
2.D.S LP->HK /\ LP->MP->DN.MK->HK
3. D.S LP->HK /\ LP->MP->HP
4. D.S LP->HK /\ LP->MP->WAIT A WHILE ,SLAM
EXPERT
1.D.S. LP->HK /\ LP->LK->XX SHICHISEI SENKUU KYAKU
2.D.S. LP->HK /\ LP->LK->MP->DN.MK->LP->LK->XX SHICHISEI
SENKUU KYAKU
3.HELPER , ANYTHING
4.INFINITE COMBO.
D.S. LP->HK /\ LP->MP->DN.MK->LP->LK->MP->DN.MK->LP->LK
-> MP->DN.MK ........
=======================================================
VS OPPONENTS.
CPU
------
VS CHUN-LI
Beware of the cpu’s hit, hit, hit, Senretsu kyaku, combo. Whenever you
get tripped , always roll because there’s a 80% chance she’ll do her
SRK. Keep jumping towards her and block . She’ll most prob do her
launcher you can then land and do any combo.
Try to super jump in with a DN.MK ->HK combo then land and continue any
combo.
===============================================================
VS RYU
WHAT ! You need me to teach you to kill RYU ?!?!?!
===============================================================
VS ZANGIEF
always jump or super jump in at this fella but remember to block (he
should do his spinning lariat/clothesline)you can then either attack
with DN.MK->HK or land then do the combo you like .
EVIL MODE
Always shoot fireballs and do Kikosho’s as far away as possible from
him. In you want to play offensive , jump in with the jump-in combo but
keep tapping the kick button to push him away with the TBK
===============================================================
VS MORRIGAN
As usual , try super jumping/jumping in on this lady .If on the ground ,
try blocking low to avoid being launched. But also , beware her vector
drain when blocking you can’t tech out of it .Her supers come out
relatively slowly so you can always block them and GO COMBO !
===============================================================
VS CAPTAIN COMMANDO
Super jump straight up when he does his captain fire and try to aim your
landing position near to this guy. NO! You must not go forward in the
air instantly when you super jump. But instead, you must try to jump in
to land in sorta like a 45% angle .but always remember to BLOCK !
(Because....) He’ll then do his captain collider /corrider? Which
usually has a long-enough recovery time (if you jumped in as I told you)
for you to combo him to captain heaven when you land. Don’t try to
dash-in to him because his captain fire is very fast and can knock you
and take away a lot of health b4 you have time to block. His Captain
storm super has long recovery time .and should not be feared, but
BLOCKED.
===============================================================
VS MEGAMAN
THIS little robot is a very Cheap @$$ .whenever he kicks you , he’ll
usually do an 8 hit combo at least . So then again , BLOCK. He’ll try to
keep you away by doing his cheap little fireball’s and his tornado holds
(which usually miss ) so Super-Jump !
but block while you’re landing cause he’ll do his jab tornado holds
which will blast you to the sky, or the more potent Hyper Megaman Which
is like the faster version of the proton cannon. His pattern is :
Shoot a few fireballs , tornado hold .Repeat.
So counter it .He’ll usually throw in a few beat planes and rush frills
in the mean time but unless he does a combo first , CPU will usually
miss the combo and just let you take block damage (if you block)
===============================================================
VS STRIDER
Dont ever let this Bus3rd do his ground combo on you he usually does
about 6-7 hits which can take away a lot of health (slightly more than
1/4) .The Cpu’s Strider is usually smart enough not to do his ragnorok
(did I spell it correctly?) super .But the cpu will usually do the
“LEGION” instead of the uroburos .unfortunately (fot the cpu that s )
LEGION has such a slow starting lag time , you usually have enough time
to jump away first.(Because it does great block damage )and land in
front of his face and combo him.
However if you want to do a jump-in combo beware his air slam which has
excellent range (ans so-so damage) but is very irritating. Remember,
Chun-Li has a triple jump which enables her to stay in the air for a
VERY long time.
===========================================================
VS SPIDERMAN
This guy can be killed just like strider and is complete wuzz when used
by the computer . Just don’t get hit by his 8-9 hit combo which takes
away quite a bit .And remember to roll after he kicks you down (he might
do his crawler assault)
===========================================================
VS JIN
WHOAAA! This damned shit does a lotta damage with every of his supers.
Don’t ever super jump on him .He’ll most prob do his Great Cyclone (or
something) and you wont be able to block it .However along with
strength comes his horrible lag time for all his supers. Which lets you
be able to kill him relatively easily .Just don’t get hit by him or be
prepared to lose at least 1/8 of a life Waiting pays of against this @$$
because he’ll usually do his diving kick from the air which leaves him
vulnerable (unless of course he does the thingy where he strips of all
his clothes )
==============================================================
VS CAPTAIN AMERICA
Run!Run!Run! Super-Jump-in don’t ever rest against him. And never end a
combo with S.HK because he’ll do his super power and and take your
health .You don’t want that ,do you ?so super jump in on this guy cause
he usually wont block (sucker) and if he does block your standing HK ,
always end that combo with a TBK.
===============================================================
VS VENOM
Don’t worry about him . He’s really quite simple to kill .(QUITE STUPID
TOO !!!)
Whenever he Webs you (the throw ) , he’ll usually do a few hits then do
a venom dive (is that the name?)But It DOESNOT COMBO ! So guess what ?
COMBO him!
When jumping in be careful. Cause he’ll do a standing HK following which
another venom dive which lets you land and attack .
===============================================================
VS HULK
HaHaHaHaHaHa ! ! This stupid green vomit no laughing matter. He attacks
usually combo and take away lotsa health. However, be particularly
careful when jumping in on this shit because he likes to Crush you ,
Gamaa style ! So Keep jumping in and blocking immediately and watch as
he wastes his power !Au Contraire, he might also do a S.HK which has
quite good recovery time (not good enough though), but you can always
land dash in with C.MK->C.HP->SRK. Always block his attacks and wait for
a chance to strike unless you want to eat his feet and eat his gamma
charge !
===============================================================
VS GAMBIT
this @$$ likes to fly around the place and do kinetic cards . .Punish
him by doing your SRBK/RBK and teach him that jumpin donch pay .And
Super-jump away from his Royal (Toilet) Flush because the recovery time
has now lessened and the block damage is quite good . Don’t push block
him (3P while blocking) because of the high chance of getting hit by his
cards .As Usual dont forget to roll away when he downs you because he’ll
royal Flush / Cajun Strike you .
==============================================================
VS WAR MACHINE
Super-jump-in on this guy but don’t forget to block the ever-lovin
repulsor blast (which by the way is ever-lovin because of the lag time
heheheheh) This guy has really powerful slams that can be OTG’ED. He
also likes likes to do his his supers. (Super jump for the cannon and
run in front of him and block if its the war destroyer ) You’ll also
fing great joy in doing your infinite on him because he lets out a sound
of cracking metal when you hit him How Nice !
===============================================================
VS WOLVERINE
Wolvie is a real wuss here . he usually does little comboes (such as
launch, lp->lk->drill claw) how dumb ! However his berserker Barrage X
still does a lot of damage so beware and be offensive !
==============================================================
NOW INTRODUCING :
CHUN-LI THE FAT @$$ SLAYER ! ! ! ! !
HOW TO KILL THE Fat F***ER (better known as [FF after stage7 ])
1st Form
With Chunli , walk up to his face when the round begins and just hold
down and press MK->HK if his face turns and yells , just continue . if
it doesnt block he will (90% chance) charge towards you from then on
just keep repeating the Hold down Mk->HK. he’ll never charge to you
again from the second time onwards at most he’ll just teleport away from
you ( HAHAHA futile attempt ) from there just dash forward and repeat
Heheheheheheheh!
2nd Form
his ugly face will always appear yours (errr.... Chun-li’s face is not
ugly ) wait for him to call his sentinel bombs/sentinel to come in then
do your Kikosho your kikosho will “eat” his stuff and blast his ass. You
can follow up with yet another Kikosho after that and another just
remember to block after it lest your kikosho ate his toys .
After eating 3 balls , Onslaught will be quite full (though his life bar
don’t be) however sometimes after eating the second ball sometimes
Onslaught might be too full and will escape to the corners of the stage
(maybe he went to the loo. Who knows?) And will come back with a big
hand of which, it’s a general rule to always super-jump when he
..er.rrr goes to the loo. By then, he’ll appear on the other side of
the screen and you can let him eat another ball .his life should be
almost slightly more than a 1/4 by now from then you’ll proceed to jump
up then keep tapping HK. (PS Remember to block or else it’ll be his turn
to feed you with beams) He should be dead by now.
CREDITS AND THANKS
===================
Thanks to Capcom for creating all the fun games ever (other than SNK of
course)
==========================================================
Yaozhong for giving me info on characters for so many games (Special
thanx.)
==============================================================
Onslaught for letting me kick his big fat errrr....... nevermind .
======================================================
James Chen for creating the easy way to write combos
==============================================================
Chen Wei yu (the fish ) for accompanying me to the arcade every time (I
meant this )
==============================================================
To Lim Tian-Yi (Kung-fu master) For teaching me Strider and introducing
Superbowl (Thanxxx to you too )
===============================================================
To Disi (The Arcade whizz )for teaching me many many infinite combos for
marvel and kicking my @$$ in every game I challenge him in (and for
reminding me to be humble)
===============================================================
And finally to all the “care-lair-fair’s” out there for letting ME kick
your butt (and helping my winning streak go up hehehehe)
OUTRO,(oppo of intro geddit ?) :
Well we’ve (i‘ve) finally reached the end of my yuckky FAQ hope you’ve
enjoyed reading it as much as I have enjoyed typing it out (now that my
fingers are all numb)
Let’s hope your Chun-li improves .Any comments( good,bad )criticisms ,
complaints, please send them to
[email protected].