Hulk Double Gamma Crush FAQ, v. 0.5.
Copyright Geson "Racewing" Hatchett.
Not to be read by idiots.
Can only appear at:
Gamefaqs (
http://www.gamefaqs.com)
and at my site, Racewing Productions (
http://welcome.to/racewing)
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As we've seen in the two-plus years since this game has been released,
Marvel vs. Capcom 2 increases the comboability of several returning
characters, often to a fault. It's now easier than ever to cancel into a
Hyper Combo from a normal, special or even super move after just one or two
simple button-pushes. My friends and I have often joked about how this
game has degraded into nothing but "tap- tap-super"... it's funny, it holds
true for a HELL of a lot of situations in that game, but I'm always
inclined to believe that it still requires a sort of skill, albeit weird
and warped in nature.
However, who says you can't take the easy way out once in a while? :)
We know what you want. Screw the flashy multi-hit combos... these days,
you want to be standing at the end, and the other guy not, as quickly as
posible.
And once again, I'm here to tell you how to do this with none other than
the Incredible Hulk. Why the Hulk? Because, play-wise, he's an
interesting "lower-tier" character and has lots of strange little quirks
about him that are as of yet untapped.
So, again, I say: THIS IS NOT A TRADITIONAL COMBO GUIDE. It is simply here
to serve as a stepping stone for other combos which you are free to devise
yourself. Mix and match these things, and come up with your own playing
style.
It also assumes that you're somewhat familiar with MvC2, and conventional
button notation. However, for simplicity's sake, here's a small key:
QCF = quarter-circle forward
QCB = quarter-circle back
c. = crouching
s. = standing
jab, short, fierce, roundhouse, Assist 1 and Assist 2 are used as buttons.
+ = do the two moves at the same time. (i.e. c.short+assist means press
short and the assist at the same time.)
Most other things are explained beforehand.
(Some of this stuff is copied straight from my Delayed Hyper Combo Guide,
because I'm lazy. I'd say "sorry", except I'm really not.)
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So. Let's get started with an in-depth analysis of Hulk's most power super
Technique: The Gamma Crush.
Gamma Crush: QCB+both punch buttons.
Hulk leaps up into the air (which sometimes sets up for the rest of this
super), and comes down with a big moon rock. TONS of damage. This super
and Hulk's Gamma Wave are his two most damaging moves, bar none. Much like
the Juggernaut Headcrush or Hyper Viper Beam, this move is quite capable of
ending a fight much more quickly than anticipated. However, if it misses
or it's blocked, Hulk is in a heapload of trouble. This is where the
"skill" factor comes in.
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Now, I was going to go into depth and explain the ins and outs of the Gamma
Crush super, what it does, known strength/weaknesses, etc. But there are
three other FAQs at
http://www.gamefaqs.com that do it better than I ever
could. So read them. This guide also assumes that you know the ins and
outs of your Gamma Crush, including the fact that it hurts like hell, has
tremendous lag, and it can be mashed out of when used the tradional way
(bastards).
There is, however, a way that has been found to
a) Make sure that the Crush will always connect and be unmashable;
while at the same time,
b) do almost double damage and nearly wipe out normal-stamina characters
completely with just one level of super meter.
..*I* didn't find it. I just said it's been found. *Quiet* already. :)
This is called the Double Crush (If it's not conventionally called that,
then I'm calling it that now. Hush.), and it is your key to pushing Hulk
up just a few rungs on the old tier-list. Probably not enough to hang with
the big boys of zoning (I.E. Sentinel, Cyke, Spiral, STORMaieeeeeeee), but
still a contender in his own right.
The Double Crush works like this:
- You call an assist which puts the opponent in the air and keeps him
there, setting them up.
- Hulk does a Gamma Crush, and on the way DOWN (not up, if it hits up, Ye
Olde Vertical Flying Screen will activate, they will fall to the ground,
and they can mash out), hits the opponent with his big rock for a bunch of
hits.
- After a set number of hits, the opponent falls back down to the ground
(it seems to be impossible to roll out of this. Flying Screen in action
again, perhaps?) with Hulk pretty much right on top of them.
- Hulk does a SECOND crush on them, breaking the rock, for just one giant
damaging hit, as if the opponent had been hit with a Crush setup on the way
up.
In essence, you are getting two Gamma Crushes for the price of one. It
takes advantage of both of the Gamma Crush's ways of figuring damage:
- First, MvC2 compensates for the opponent being in the air and doles out
several small Crush hits which in total add up to 1 Gamma Crush's usual
damage. However, since Hulk is still in the air, THE ROCK DOES NOT BREAK
and is still in use. In fact, the rock never breaks until it reaches the
ground.
- Second, the game gives you one big Crush damage dealing when it knows the
rock is going to break. Again, standard GC damage, only it doesn't know
that it ALREADY dealt that same damage out when Hulk's rock was smacking
the other dude around in the air.
Incredibly cool, yes.
The only catch is, Hulk always needs an assist to pull it off. So the
Double Crush is less of a "come-from-behind" technique than it is a "strike
fast and destroy all in the first thirty seconds" tecnhique. However,
comebacks can be achieved provided you still have a Double-Crush compatible
assist.
"Compatible", you say? Well, yes, Hulk can't use just any assist. It has
to be one that keeps your opponent stuck in the air long enough for Hulk to
land directly on them.
Some are obviously just for show, however some of them can be useful in a
match, especially since they can be connected off of a simple crouching
weak attack. Hulk's C. Short isn't the fastest thing in the world, but it
gets the job done.
The following is the result of many long hard hours of experimentation work
I did... over a year ago. All 56 characters are covered. I'd have
released this stuff then, but this was around when my lemonwriting bug hit,
and I forgot all about this file. Ahem.
All of this was tested on the US Dreamcast version. The arcade shouldn't
really be any different.
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Double Gamma Crush: Compatible Assists and Techniques List
---------------------------------------------------------------------------
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1-Ken
Ken-A: Shoryuken Assist
(USEFUL!) 1) C. Short+Call Ken, C. Fierce, cancel into Gamma Crush.
(A good way to pull this off for full damage is to watch the combometer.
As SOON as it reaches "4", pull off the Crush.)
(NOTE: This applies to lots of anti-air assists, which makes them valuable
if you have a good pressure game and can get people into the corner
quickly. Technically, the low short isn't realy needed... as long as
you're close to the corner with the opponent backed up to it (try not to be
pressed together directly against the edge of the screen for best results--
maybe take one step back before you let the super loose. Because even if
you just get a lucky assist connected, boom. You've got DGC right there.
For assists from here on out which say "See Ken-A", the above is the
procedure to follow.)
Ken-B: Hadoken Assist
None.
Ken-Y: Hurricane Kick Assist
Connect with the Assist, and Crush so that Hulk will land directly on top
of them. The kick is wonky, so that's all I can say about it at this time.
Use trial and error here.
---------------------------------------------------------------------------
2-Blackheart
Blackheart-A: Dark Thunder Assist
None.
Blackheart-B: Inferno Assist
(USEFUL!) 1) C. Fierce + Call BH, cancel into Gamma Crush. (Damage is less
than usual, but at least it's still unmashable.)
Blackheart-Y: Launcher Assist
1) Stand far away enough so that you do not hit with the Crush's setup.
Call BH. As son as you do, Gamma Crush. Corner only. See Sentinel-B.
(NOTE: The above procedure should be referred to for all "Usual/Standard
Launcher Procedure" notations from here on in.)
---------------------------------------------------------------------------
3-Dr. Doom
Dr. Doom-A: Photon Charge Assist
None.
Dr. Doom-B: Molecular Shield Assist
(USEFUL!) 1) C. short+Call Doom, C. Fierce, cancel into Gamma Crush. Damage
increases the closer you get to the corner, it seems.
2) Call Doom, Gamma Crush as rocks hit. (Less reliable than method #1 in
terms of connecting.)
Dr. Doom-Y: Big Yellow Beam Assist
1) Call Doom, Gamma Crush directly after.
(This is a weird one. The opponent must be in the coner, and you must be
far away enough for the Crush's setup not to hit... preferably in the
middle of the screen (not the arena, the *screen*.) Doom will juggle long
enough for the Crush to hit in miidair. All in all, this is pretty useless
in an actual match...)
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4-Spiral
Spiral-A: Horizontal Sword Cluster Assist
(USEFUL!) 1) C. Short+Call Spiral, C. Fierce, Gamma Crush. (Outside of
corner. For smaller characters, directing the crush *down* can help.)
Spiral-B: Vertical Sword Cluster Assist
None.
Spiral-Y: Fierce Punch Assist
None.
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5-Tron Bonne
Tron Bonne-A: Throw Assist
(USEFUL!) 1) Call Tron. As *soon* you press that Assist button, Gamma
Crush. (Stand just a little ways from the opponent so that the initial hit
doesn't get them too soon. Corner only, but *horrendously* useful. ^^
Also, the heavier the character is, the faster you'll have to be with the
crush or they'll fall too soon.)
Tron Bonne-B: Anti-Air assist
None.
Tron Bonne-Y: Projectile Assist
None.
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6-Cable
Cable-A: Viper Beam Assist
None.
Cable-B: Psimitar Assist
(corner only.) c. short, c.forward, call Cable, Gamma Crush.
Cable-Y: Electrap Aasist
1) Stand next to opponent. Call Cable. As soon as the grenade leaves his
hand, Gamma Crush. The timing on this is tricky, but if done right, they
should sail right into the grenade and get smacked.
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7-War Machine
War Machine-A: Shoulder Cannon Assist
None.
War Machine-B: Repulsor Blast Assist
1) Call War Machine. As soon as you press the Assist button, Gamma Crush.
(Timing is tricky, but easier than Iron Man's. Depending on how close you
are to the opponent, you may have to direct the crush downward.)
War Machine-Y: Smart Bomb Assist
None.
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8-Iron Man
Iron Man-A: Unibeam Assist
None.
Iron Man-B: Repulsor Blast Assist
1) Call Iron Man. AS soon as you hear IM say the word "Repulsor", let
loose with the Crush. (The reason for this is that IM's Blast come out
slower but lasts longer than WM's. Timing is also extremely tricky.)
Iron Man-Y: Launcher Assist
None.
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9-Sentinel
Sentinel-A: Rocket Punch Assist
None.
Sentinel-B: Launcher Assist
1) Call Sentinel, Gamma Crush after he hits opponent. Corner only. Setup
must not hit.
Sentinel-Y
No reliable ones to speak of. You can juggle, but the opponent can usually
block after the first hit of he Crush.
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10-Storm
Storm-A: Horizontal Typhoon Assist
1) (UNRELIABLE) C. Fierce+Call Storm, Gamma Crush (character size
influences greatly your chances of connecting with it.)
Storm-B: Lightning Attack Assist
1) Call Storm, Gamma Crush after she hits opponent. Corner only. Setup
must not hiit.
Storm-Y
1) C.Short+Call Storm, C. Fierce, Gamma Crush. Try directing the Crush
downward if you miss with neutral.
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11-Amingo
Amingo-A: Heal Asssist
None.
Amingo-B: Defense Assist
None.
Amingo-Y: Onion Dash Assist
None.
(Man, is *he* useless. :))
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12-Sakura Kasugano (...I love you)
Sakura Kasugano-A: Shou-ouken assist
1) Call Sakura. As soon as she makes contact, c. Frierce, cancel into
Gamma Crush. (Corner Only. Does more damage the larger the character is.)
Sakura Kasugano-B: Hadoken assist
1) c. fierce, Call Sakura, Gamma Crush (Can only be done with the opponent
standing about an inch away from the corner. If they're hugging it, it
won't work.)
Sakura Kasugano-Y: Shunpuukyaku assist
None.
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13-Guile
Guile-A: Flash Kick Assist
(USEFUL!) 1) C. Short+Call Guile, C. Fierce, Gamma Crush. (Corner only.)
Guile-B: Sonic Boom Assist
None.
Guile-Y: Sonic Boom Assist
None.
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14-Charlie
Charlie-A: Sonic Boom Assist
None.
Charlie-B: Flash Kick Assist
See Guile-A.
Charlie-Y: Sonic Boom Assist
None.
(You're useless too! Get outta here. :))
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15-Strider Hiryu
Strider Hiryu-A: Slash assist
None.
Strider Hiryu-B: Teleport Kick assist
1) Call Strider, Gamma Crush (USEFUL!) 2) c. Fierce, Call Strider, Gamma
Crush (The setup hit makes sure your opponent stays in one place, and
Strider hits them about a half second later. Unless your opponent breaks
the machine, he ain't mashing out of it.)
Strider Hiryu-Y: Bird assist
1) C. short+Call Strider, c. Fierce, cancel into Gamma Crush (only works
near corner)
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16-Akuma
Akuma-A: Hadoken Assist
None.
Akuma-B: Shoryuken Assist
See Ken-A.
Akuma-Y: Hurricane Kick Assist
See Ken-Y.
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17-Servbot
Servbot-A: Servbot Rush Assist
1) Stand next to opponent, call Servbot, Gamma Crush.
Servbot-B: Flame Assist
None.
Servbot-Y: Long Flame Assist
None.
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18-Roll
Roll-A: Roll Buster Assist
1) See Servbot-A.
Roll-B: Flowerbomb Assist
None.
Roll-Y: Flowerbomb Assist
None.
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19-Spider-Man
Spider-Man-A: Web Swing Assist
None.
Spider-Man-B: Web Swing Assist
None.
Spider-Man-Y: Spider-Sting Assist
1) See Venom-A.
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20-Venom
Venom-A: Venom Fang Assist
1) Stand half-screen away from opponent. Call Venom. Gamma Crush after
opponent is launched. (Corner only.)
Venom-B: Venom Rush Assist
1) Call Venom. Once he appears from the side, Gamma Crush. (This one is
odd. When Venom appears, Hulk will *not* hit with the setup shot, allowing
Venom to juggle. Also, the joystick must be held in the direction *toward*
you opponent, or this will not work.)
Venom-Y: Launcher Assist
None.
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21-Hayato
Hayato-A: Slash Assist
1) Stand a little aways from opponent. Call Hayato, and Crush. Hulk should
land on them After Hayato does his second slash. (outside of corner only.)
Hayato-B: Uppercut Slash Assist
1) (USEFUL!) (more reliable) c. short+call Hayato, c. fierce, Gamma Crush
2) (more damage) c.fierce+call Hayato, Gamma Crush. (hold the stick toward
the opponent to make sure Hulk goes that extra inch.)
Hayato-Y: Slash Assist
None.
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22-Jin
Jin-A: Jin Tornado Assist
1) Stand next to opponent, call Jin, Gamma Crush (only works outside of
corner.)
Jin-B: Saotome Dynamite Assist
1) (USEFUL!) (corner only) c. short+call Jin, c. fierce, Gamma Crush
Jin-Y: Launcher Assist
1) See other Launcher Assist procedures.
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23-Cammy
Cammy-A: Cannon Spike Assist
1) (USEFUL!) (corner only) c. short, c. forward+call Cammy, Gamma Crush.
Cammy-B: Cannon Drill Assist
1) See Cammy-A, only do it faster.
Cammy-Y
(USEFUL!) 1) c. short, c. fierce+call Cammy, Gamma Crush. (Hulk will only
crush them once if done outside of the corner, but it's still unmashable.
If the opponent is in the corner, Hulk will crush them twice.)
---------------------------------------------------------------------------
24-Anakaris
Anakaris-A: Snake Assist
None.
Anakaris-B: Throw Assist
1) (USEFUL!) Call Anakaris. As *soon* as you see the hands catch the
opponent, Gamma Crush. It will automatically home in where Anak throws
them out. Works anywhere on the screen, which is a plus.
Anakaris-Y: Coffin Drop Assist
None.
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25-Rogue
1) (USEFUL!) (DHC) Perform Rogue's super while the opponent is in the
corner, and DHC to the Gamma Crush at the end of the move. The opponent
will be Double Crushed.
Rogue-A: Upward Punches Assist
None.
Rogue-B: Rushing Punches Assist
None.
Rogue-Y: Power Drain Assist
None. It's *possible*, as this is a throw assist, but it's TOO unreliable
to risk it.
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26-Gambit
Gambit-A: Kinetic Card Assist
None.
Gambit-B: Jab Cajun Slash Assist
None.
Gambit-Y: Launcher Assist
Follow previous Launcher procedures.
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27-Zangief
Zangief-A: Lariat Assist
(USEFUL!) 1) c. short+Call Zangief, c. fierce, Gamma Crush. Hold Down on
the stick or the opponent will be crushed only once. Can be done anywhere
on screen.
Zangief-B: Bear Grab Assist
1) Call Zangief. Once he grabs(listen for the "clamp" sound), Crush.
Corner Only.
Zangief-Y
None.
---------------------------------------------------------------------------
28-Captain Commando
Captain Commando-A: Captain Fire Assist
None.
Captain Commando-B: Cap. Corridor Assist
1) (corner only) c. short, c. forward+call Capcom, Gamma Crush.
Captain Commando-Y
None.
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29-Thanos
Thanos-A: Bubble Assist
(USEFUL!) 1) c. short, c.fierce+call Thanos, Gamma Crush. (The bubble
traps them on the ground, so it's not a double Crush. Also, it may be
possible to mash out of the bubble--can anyone verify this?)
Thanos-B: Charge Assist
(USEFUL!) 1) c. short, c.forward+call Thanos, Gamma Crush. (corner only)
Thanos-Y: Launcher Assist
Follow usual Launcher procedure.
---------------------------------------------------------------------------
30-Silver Samurai
Silver Samurai-A: Multi-Slash Assist
None.
Silver Samurai-B: Shuriken Assist
None.
Silver Samurai-Y: Launcher Assist
Follow usual Launcher procedure.
---------------------------------------------------------------------------
31-Ruby Heart
Ruby Heart-A: Anti-Air Assist
1) c. jab, c. strong+call Ruby, Gamma Crush. Can be done anywhere on
screen.
Ruby Heart-B: Capture Assist
None.
Ruby Heart-Y: Power-Up Assist
None.
---------------------------------------------------------------------------
32-SonSon
SonSon-A: Heal Assist
None.
SonSon-B: Projectile Assist
None.
SonSon-Y: Anti-Air Assist
1) (corner only) c. short, c.fierce+call SonSon, Gamma Crush.
---------------------------------------------------------------------------
33-Sabretooth
Sabretooth-A: Berserker Claw Assist
1) c. jab|call Sabretooth, c. strong, Gamma Crush.
Sabretooth-B: Projectile Assist
1) (100% combo) c. short, c.forward+call Sabretooth, Gamma Charge, cancel
into Gamma Crush. (Much like the Spiral version in the video that started
it all...)
Sabretooth-Y:
Standard launcher procedure.
---------------------------------------------------------------------------
34-Omega Red
Omega Red-A: Throw Assist
1) Call Omega Red, Gamma Crush. However, unless the opponent is thrown
into the corner, Hulk will only smash them once.
Omega Red-B: Omega Slice Assist
1) (corner only) c.short+call Omega Red, c. forward, Gamma Crush.
Omega Red-Y: Ground Assist
None.
---------------------------------------------------------------------------
35-Chun-Li
Chun-Li-A: Kikoken Assist
None.
Chun-Li-B: Anti-Air Assist
1) c.short+call Chun, c. forward, Gamma Crush
Chun-Li-Y: Flipkick Assist
None.
---------------------------------------------------------------------------
36-Jill Valentine
Jill-A: Heal Assist
None.
Jill-A: Dash Assist
None.
Jill-A: Rocket assist
1) c.short+call Jill, c. Fierce, Gamma Crush (only crushes once)
---------------------------------------------------------------------------
37-Colossus
Colossus-A: Shoulder Slam Assist
None.
Colossus-B: Air Shoulder Slam Aasist
1) (Corner only) c.short+call Colossus, c.forward, Gamma Crush
Colossus-Y: Launcher Assist
Standard Launcher procedure.
---------------------------------------------------------------------------
38-Magneto
Magneto-A: EM Disruptor Assist
None.
Magneto-B: Hyper Grav Assist
1) Any weak move+call Magneto, c.fierce, Gamma Crush (only crushes once)
Magneto-Y
Standard Launcher procedure.
---------------------------------------------------------------------------
39-Morrigan
Morrigan-A: Anti-Air Assist
1) (corner only) c.short, c.forward+call Morrigan, Gamma Crush.
Morrigan-B: Soul Fist Assist
1) c.fierce+call Morrigan, Gamma Crush
Morrigan-Y: Soul Fist Assist
1) See Morrigan-B.
---------------------------------------------------------------------------
40-Bison
Bison-A: Projectile Assist
None.
Bison-B: Psycho Fiend Assist
1) Call Bison. When the ball touches the opponent, c.short, launcher,
Gamma Crush. The explosion wil juggle them.
Bison-Y: Scissor Knee Assist
None.
---------------------------------------------------------------------------
41-Captain America
Captain America-A: Shield Throw Assist
None.
Captain America-B: Stars & Stripes Assist
None.
Captain America-Y: Charging Star Assist
1) See Cammy-A/B.
---------------------------------------------------------------------------
42-Dhalsim
Dhalsim-A: Yoga Fire Assist
None.
Dhalsim-B: Yoga Flame Assist
1) (USEFUL!) C. fierce+call Dhalsim, Gamma crush. (You can tack on a weak
hit to combo before doing this if you wish.)
Dhalsim-Y: Upward Yoga Flame Assist
1) Same as Dhalsim-B, except you have to hold down on the stick to get the
second Crush.
---------------------------------------------------------------------------
43-Psylocke
Psylocke-A: Anti-Air Assist
None.
Psylocke-B: Projectile Assist
None.
Psylocke-Y: "Balance" Projectile Aasist
None.
(Cute, but still useless. :\)
---------------------------------------------------------------------------
44-Iceman
Iceman-A: Icebeam Assist
None.
Iceman-B: Avalanche Assist
1) c. fierce+call Iceman, Gamma Crush
Iceman-Y: "Balance" Icebeam Assist
None.
---------------------------------------------------------------------------
45-Marrow
Marrow-A: Bonemerang Assist
1) (USEFUL!) C. Fierce+call Marrow, Gamma Crush. (weak punch can be tacked
on before this with little trouble, but weak kick may present problems with
some smaller characters.)
Marrow-B: Anti-Air Assist
1) C.jab+call Marrow, c. strong, Gamma Crush. (Usually only crushes once.
(*Can* crush twice, but requires lightning fast reflexes in pulling off the
Crush.)
Marrow-Y: Expansion Assist
None.
---------------------------------------------------------------------------
46-Ryu
Ryu-A: Shoryuken Assist
See Ken-A.
Ryu-B: Hadoken Assist
None.
Ryu-Y: Hurricane Kick Assist
See Ken-Y.
---------------------------------------------------------------------------
47-Baby Bonnie Hood
BB Hood-A: Projectile Assist
1) c. fierce+call BB, Gamma Crush. A weak attack can be tacked on
beforehand. (Crushes only once unless opponent lands in corner.)
BB Hood-B: Upward Flame Assist
None.
BB Hood-Y: Basket Swing Assist
None.
---------------------------------------------------------------------------
48-Cyclops
Cyclops-A: Optic Blast Assist
None.
Cyclops-B: Anti Air Assist
1) (corner only) c. jab, c. strong+call cyclops, Gamma Crush. This can be
done outside the corner too, but the damage is piddly and useless.
Cyclops-Y: Cyclone Kick Assist
None.
---------------------------------------------------------------------------
49-Bone Wolverine
Bone Wolverine-A: Slash Assist
None.
Bone Wolverine-B: Launcher Assist
None.
Bone Wolverine-Y: Slide Assist
None.
---------------------------------------------------------------------------
50-Adamantium Wolverine
Adamantium Wolverine-A: Berserker Barrrage Assist
1) (corner only) c.short, c.forward+call Wolverine, Gamma Crush.
Adamantium Wolverine-B: Tornado Claw Assist
None.
Adamantium Wolverine-Y: Drill Claw Assist
None.
---------------------------------------------------------------------------
51-Juggernaut
Juggernaut-A: Earthquake Assist
None.
Juggernaut-B: Juggernaut Punch Assist
None.
Juggernaut-Y: Splash Assist
None.
---------------------------------------------------------------------------
52-Dan
Dan-A: Gadoken Assist
..
Dan-B: Koryuken Assist
See Ken-A.
Dan-Y: Autograph Assist
.. (cries)
---------------------------------------------------------------------------
53-Shuma Gorath
Shuma Gorath-A: Mystic Stare Assist
None.
Shuma Gorath-B: Mystic Smash Assist
1) (USEFUL!) c. short, c.forward+call Shuma, Gamma Crush. (The punch
versions can be used as well. Works best outside of corner.)
Shuma Gorath-Y: Mystic Stare Assist
None.
---------------------------------------------------------------------------
54-Megaman
Megaman-A: Projectile Assist
None.
Megaman-B: Mega Upper Assist
See Ken-A.
Megaman-Y: "Expansion" Projectile Assist
None.
---------------------------------------------------------------------------
55-Felicia
Felicia-A: "Expansion" Assist
1) Same as Cyclops-B, (with same out-of-corner rules), but kicks can be
used as well.
Felicia-B: Scratch Assist
None.
Felicia-Y: (whatever that thing is.)
None.
---------------------------------------------------------------------------
---------------------------------------------------------------------------
And there you have it.
This concluedes the guide for now. I've heard of Delayed Hyper Combos that
give Hulk the Double Crush property as well, so I'll look into these next.
Got something not featured here? Hit me up at (
[email protected]) and be
civil about it. New tricks will be credited to their contributors.
Special Thanks:
- My Dreamcast for keeping me sane.
- Capcom for creating both this game, Roll, and Sakura Kasugano.
- Whoever did that video of Hulk doing the Double Crush with the Spiral
knives assist. Without that vid and the inspiration it gave, this FAQ
wouldn't exist.
Shameless Plug: Some of the best videogame fanfiction around can be found
at Racewing Productions (
http://welcome.to/racewing). Really. I wouldn't
kid you about this.
Legal Stuff:
All characters featured in this guide are copyrighted by their respective
companies--in this case, Marvel Comics Co. and Capcom Co. Ltd.
This guide is copyright Racewing (Geson Hatchett), 2002. This may be
distributed in any form you wish, but never sold. The material herein may
not be used for any profit-gaining resource (i.e. a magazine), and my only
be featured on the sites listed at the top of this document. Ignorance is
not an excuse. Or something.
Bye bye, everybody!
-Racewing