Alright, I made a mistake, I didn't attach it. :). but some people can't
accept it was a mistake ([email protected]). here is the FAQ really.

                        Mace:  The Dark Age
                                By
                    John Garcia and Joel Steding
        [email protected] and [email protected]
                          FAQ Version 2.1

       If you have any moves or fixes for this FAQ, PLEASE e-mail me.
Your help is neeeded to complete the moves list!

       No part of this FAQ may be reproduced and sold for profit. After
all, if I'm not making money off of this.... It may be redistributed
ONLY in its entirety by electronic format for personal and/or recreational
purposes. Please do not alter it in any way, shape, or form.  This FAQ
may not be posted on any website without the expressed consent of either
of the authors. It took me time to make this FAQ, please don't hack it
apart and call it you FAQ.

THIS FAQ IS EASILY THE MOST COMPREHENSIVE ON THE INTERNET
------------------------------------------------------------------
What's New in This Version
------------------------------------------------------------------
Combos COMBOS COMBOS
ICHIRO+War Mech Moves & Executions
Execution Distances
Secret Arcade Tricks

------------------------------------------------------------------
Coming soon
------------------------------------------------------------------
Maybe more combos,
a strategy section
maybe more secret tricks

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FAQ Key
------------------------------------------------------------------
B = Back        D = Down        F = Forward     J = Jump Q = Quick
S = Strong      K =Kick         E = Evade
QCF = Quarter Circle Foward             QCB = Quarter Circle Back
HCF = Half Circle Foward                HCB = Half Circle Back
counter-attacks: QCF, E followed by Q or S.
All characters have throws: F + Q.
Picking up Objects: Next to object hit D + S
Counters: QCF, E

------------------------------------------------------------------
Arcade Tips & Tricks
------------------------------------------------------------------
Grendal Code:
Win three 2-player games. On the fourth 2-player game. Go to the
Executioner and press Start+Evade. Grendal's profile should now be there
instead of the Executioner's.

Pojo Code:
Pick Taria and do her Execution. At the next Character Select screen
press Start+Evade, Pojo's profile should no be there instead of Taria's.

For the Following, press Start in th order of these characters.
*note:it can be only done in a 2-player game.

Big Head Mode:          Ragnar, Al' Rashid, Takeshi
Random Character AI:    Hell Knight, Xiao Long, Sir Dregan, Namira
The mini golf world:    Koyasha, Mordos, Takeshi
Speed world:            Ichiro, Xiao Long, Koyasha
Duke World:             Mordos, Taria, Ragnar
SF Rush World:          Xiao, Al' Rashid, Koyasha.

------------------------------------------------------------------
STORYLINE
------------------------------------------------------------------
Europe - A.D. 1300.

       For centuries an impenetrable darkness has shrouded Europe, Arabia, and
Asia, with countless victims succumbing to the ravenous hunger of
unchecked pestilence and war. In Asia, Khan's ruthless Golden Horde
wages a war of terror from the shores of Japan to Europe. In Arabia, the
legendary Assassins' Guild asserts a bid for power, toppling sultans and
kings. Europe, once a promising glimpse of humanity's potential, has
become a well of despair under the despotic rule of a handful of feudal
lords.

       Many great kingdoms have been devastated, but a few have grown more
powerful. These comprise the Covenant of Seven - lords who have allied
with Asmodeus, a practitioner of the dark arts who wields the fabled
Mace of Tanis. The Mace is embued with necropotic energy, offering those
who wield it a tantalizing promise of ever-lasting life and unbridled
power.

       With this power comes a terrible price:Asmodeus must feed off despair,
disease, and poverty. In limited doses, Asmodeus grants the Seven the
power they need and crave. In return, they expand their kingdoms with
bloody battles and torment their peasants. But Europe can no longer
sustain Asmodeus' ravenous appetite. He now reaches East into the
Orient, to find new lords who yearn to sample the dark powers.

       But there is rebellion. Each of the Seven, addicted to the corrupting
power of the Mace, dispatch their best warriors to kill Asmodeus and
steal his power. Leaders from the East sense Asmodeus' plottings and
strive to destroy him before it's too late. Heirs to kingdoms long since
vanquished seek revenge on Asmodeus and those who wield the dark energy.

       They are the fiercest fighters on Earth, and they all have one thing in
common. They each must possess the Mace.


------------------------------------------------------------------
GRENDAL the Obsidian Gargoyle
------------------------------------------------------------------
Story Line

       Grendal is a savage monster who is at once less than and more than a
man.  A tormented soul trapped in a demon's body, he has scattered
memories of once being human, of having a family. Those memories have
been obliterated by decades of oppressive killing, forced to do the
bidding of Asmodeus.
       Encased in hardened lava, he wields a burning strength that has taken
the life of countless warriors who have striven to unseat the dark lord.
With each murderous blow of his mighty club, he grows more evil.
Only by breaking the powerful hold of Asmodeus will Grendal be able to
find out who, or what, he truly is...


Combos
--------------------
6 hit-Q, Q + S, Q + S, Q + S, HCB, S, S

Comboable specials
--------------------
Railroad Smash  F + Q + S (can be continued by hitting Q + S  2X)
Hand Sweep      F, D, B, S (can be followed by a S)

Stand alone specials
--------------------
Stomp   Q + S + K
Uppercut        B, F, S
Superpunch      B, D, F, Q

Execution
--------------------
Chiropracter-D,D,B,F,S(it only works on version 1.0a)

Victory story

       As he takes hold of the Mace of Tanis, the hardened shell of decades of
evil melts from Grendal. His memory returns; Grendal is really Taurus de
Castillo, twin brother of the Countess Taria and the rightful heir to
the Iberian throne. He is the son of Malanoche de Castillo, one of the
Covenant of Seven and despotic ruler of the Iberia.
       On the night of the birth of Taurus, a black shadow strangled the
moon's light. Asmodeus' scrye had a prophecy of doom:the evil child born
to Malanoche that night would prove to be Asmodeus' downfall. Asmodeus
stormed into the birthing chamber and demanded that the child be handed
over to his keeping, or else Malanoche would be stripped of his power.
Taurus was born, and Asmodeus took him and stormed out of the chamber.
However, unknown to Asmodeus, there was a twin yet to be born. Moments
later, As Taria emerged, the lights in the chamber went black and
lightning streaked the sky. Malanoche smiled; Asmodeus took the wrong
twin. Here was the source of the omen. Taria was the evil one, and the
one that would follow in her father's footsteps.
       Asmodeus turned Taurus into a grendal, a stone gargoyle who guards the
entrance to the netherworld. For decades, Taurus was forced to do the
bidding of his master, killing all those who would oppose Asmodeus.
Now, the decades of evil have ended. Justly wielding the power of the
Mace, Taurus destroys his father and seizes the throne himself, ruling
justly. He uses the Mace to purge the rest of the Seven, chasing the
darkness from the lands. Although he tries to cure Taria, her evil is
too strong. Unwilling to kill his sister, he instead blinds her and cuts
out her tongue. Unable to read spellbooks and recite chants, Taria is
forever shut away from the dark realms she once traveled.


------------------------------------------------------------------
HELL KNIGHT the Minor Demon
------------------------------------------------------------------
Storyline

       The Hellknight is a minor demon from hell who has been dispatched to
destroy Asmodeus and return the Mace of Tanis to its rightful owner.
Each use of the Mace drains power from hell, sending the nether realms
into chaos. Following the trail of evil energy, the Hellknight has at
long last found the Earth and the castle of Asmodeus' realm.

Combos
--------------------
(3-hit) S,S,Q
(3-hit) K,S,S

Comboable Specials
--------------------
Tail Swipe - D, F, S (can be followed by S)
Tailblast - D, F, Q

Stand Alone Specials
--------------------
Two Chops - B, Q + S
Block High Chop - HCB, Q

Execution
--------------------
???- HCF,B,K(???)

Victory sequence

       The Hellknight is victorious, and returns the Mace back to its rightful
owner in hell. Since the Hellknight cares little for the actions of
humans, he leaves them alone to settle their petty bickering.   But the
hundreds of years that Asmodeus and the Mace have been on Earth have
opened a chaotic vortex into the netherworlds of hell. What creatures
and demons that may invade the Earth can only be imagined.


------------------------------------------------------------------
POJO the Fighting Chicken
------------------------------------------------------------------
Storyline:

       Look, up in the sky! It's a bird, it's a mech, it's Pojo! Faster than a
speeding ox-cart, More powerful than a seige-engine, Able to leap castle
moats in a single flap! Yes, it's Pojo!
       Transformed by Countess Taria into something more than human, a force
powerful enough to rend the very cosmos in her powerful beak. Pojo wages
a never-ending battle for truth, justice, and the feathered way.


Combos
--------------------
(4-hit) Q,Q,S,Q+S+K
(3-hit) Q,Q,S
(3-hit) S,S,Q
Special Moves
--------------------
Egg Launch - Jump up and press Q&S
Charge - B, F + Q
Explosion - Q + S + K
Jump Kick - HCB + S
Overhand Chop- F+Q+S
Face Scratch-B,F+K(can be followed by two Kicks)

Execution
--------------------
The Flight-F, K(close)

Victory sequence

       Pojo stands proudly atop the heap of opponents who have fallen to her
mighty peck. If she looks sad, it's only because she can't wield the
Mace of power, because she has no opposable thumbs or even arms that
could life something as heavy as the Mace.
       Instead, Pojo miraculously defeats the legions of demons who stream
forth from hell seeking the Mace. At the end of each day, Pojo heaves a
heavy sigh from a job well done and lays a single egg, which breaks
because the Mace is sharp.


------------------------------------------------------------------
SIR DREGAN the Zombie Crusader
------------------------------------------------------------------
Storyline

       Originally one of the great knights who led the first Crusade to
Jerusalem, Sir Dregan was felled there by the blow of a mighty axe which
stole his soul. Unable to find piece in the afterlife, Dregan's unliving
flesh returned from the grave and has walked the Earth for centuries.
       Asmodeus made Dregan a member of the Covenant of Seven, promising
Dregan that would have access to plenty of souls in return for his
loyalty. Aided by the dark power, Dregan soon carved out a kingdom and
became a horrible ruler, helping Asmoedus in turn to grow his power.
Dregan specialized in stealing the souls of his victims, turning them
into vampires, zombies and other undead creations that spawned countless
legends. Although he tried, none could replace his own soul which he had
lost long ago.
       Now he has heard that Asmodeus has known the location of his soul all
along, and that the power of the Mace can help him restore his humanity.
He must now attempt to kill Asmodeus, to whom he has been loyal for so
long.


Combos
--------------------
(10-hit) S,S(Hold),Q,(Release S) Uppercut
(10-hit) S,S(Hold),Q,(Release S) Shield Slam
(10-hit) (Hold S),Q,Q,Q+E,(Release S)
(  3-hit ) Q,Q,S
(  3-hit ) S,S,Q

Comboable Specials
--------------------
SpinSkin - Hold S, release
Shield Slam - B, F, S
Uppercut - F, D, F, S


Stand Alone Specials
--------------------
Spine Cruncher - F + K
Shinsplitter     - B, D, F, K
Head Ache        - D, F, Q

Execution
--------------------
Body Snatcher- HCB, QCF, K(Close)

Victory sequence

       The Mace restores Dregan's body to that of the glowing, healthy knight
that led the Crusades. Dregan learns that his soul resides in the great
blade of The Executioner, and in a great battle that rages across the
length and breadth of El Katraz, Dregan finally kills The Executioner
and destroys the great blade.

       His soul freed, Dregan is whole once again. He realizes that he cannot
get into heaven because of his crimes, and he must atone for his sins.
Paying the penance for his centuries of malevolence, Dregan wanders the
land crushing evil wherever it may arise.


------------------------------------------------------------------
AL' RASHID the Master Assasin
------------------------------------------------------------------
Storyline

       Al'Rashid was raised from birth to become a master in the arts of
unseen death. The son of Khalid, King of Assassins, he was raised in a
towering fortress high in the mountains of Northern Arabia.
       Al'Rashid has mastered all 57 methods of wounding with a scimitar,
knows and has hand-prepared all 103 known poisons, and can kill a man
silently at eighteen paces with the unerring toss of a dagger.
       By his eighteenth birthday, Al'Rashid was ready for initiation into the
Assassin's Guild. Instructed to murder the powerful Potentate of
Damascus, Al'Rashid made sure the job was complete by dispatching the
leader, his advisory staff and 14 of their personal bodyguards, without
making noise enough to awaken the palace dogs.
       As a reward, Khalid presented him with a pair of ancient scimitars,
extremely light and razor sharp, rumored to have been forged magically
from the very winds of the Great Desert. These blades grant Al'Rashid
extreme speed, lightning reflexes, and the power to harness the forces
of the wind.
       Now Al'Rashid has been sent by the Sultan of Shiraq to bring back the
Mace of Tanis. He must overcome the legendary power of Asmodeus first,
which will test every skill of one of the most dangerous men on Earth.


Combo Starters
--------------------
Dazzle blades - B + S (will block an attack if timed right)

Combos
--------------------
(13-hit) B+S, S, S, S+Q, S+Q+K, QCF+S (HOLD S), QCF+Q, RELSEASE
(11-hit) B + S, S, S, Q, (QCF, S,) and hold S (QCF, Q), Release S
(  9-Hit) B+S, S, S & Hold, Q, Release S
(  8-Hit) B+S, S, S, Q, QCF+S, QCF+Q, F-D-F+S
(  7-hit) B + S, Then Charge S, Q, Release S
(  8-hit) B + S, S, S, Then Charge S, Q, Release S
(  6-Hit) B+S, S, Q, B+Q+S

Comboable Specials
--------------------
Sand Devil - Hold S, release
Spinning Uppercut - F, D, F, S
Flashcut left/right - QCF, S or QCF, Q (one can follow the other)
Blade Tornado - HCB, S

Stand Alone Specials
--------------------
Double Chop - F + Q + S (anti crouch)
Diving Stabe - B, F+Q

Execution
--------------------
Dismember- HCF, B, S(close)

Victory sequence

       Feeling the power of the Mace course through his hands, Al'Rashid knows
his destiny lies not just in becoming the best assassin in the lands,
but in ruling his own kingdom.
       Al'Rashid turns on his father Khalid, murdering him coldly to claim the
title King of Assassins. He then chooses to usurp the vast holdings of
the Sultan of Shiraq, one of the Covenant of Seven whose kingdom had
grown because of the pact with Asmodeus.
       Killing Shiraq, Al'Rashid becomes Sultan of a vast empire. A cruel and
unjust ruler, he is hated by his people and he must resist constant
attempts on his life.
       He also takes a delicious pleasure in Namira, the former harem girl who
is the lost Princess of Tulwara, whose family was murdered by Khalid.
Using the power of the Mace, Al'Rashid hypnotizes Namira and she becomes
his concubine slave, living out her days dancing for him, humiliated by
the perverted acts of shame she must perform for her cruel master.


------------------------------------------------------------------
THE EXECUTIONER the Freelance Tourturer
------------------------------------------------------------------Storyline

       The man known only as The Executioner lives for torture. Thriving off
the pain and misery he inflicts, he has carved a successful empire from
catering to the torture needs of the Covenant of Seven. Employing every
pain-inflicting device known to humankind, The Executioner has created a
vast and well-stocked dungeon located on his legendary island fortress
of El Katraz. None living except a few loyal to the Executioner know the
whereabouts of the island.
       Some say The Executioner's childhood was filled with pain and misery.
None will know for sure, for all traces of his early life have been
erased. It is rumored, though, that the great axe he wields is same
demonic blade that sliced through the Crusaders' ranks during the
attacks on Jerusalem centuries ago.
       The Executioner likes to play a certain game with his prisoners. At
sunrise, he will let a prisoner loose, offering them freedom if they can
find a means of escape off the island by the following sunset. The
Executioner then hunts them down and brings them back to his dungeon for
an especially painful death. No prisoners have ever escaped; many throw
themselves to the waiting sharks rather than face being recaptured and
flayed alive.
       Now, war has broken out between the Seven and Asmodeus. Seeing an
opportunity to control a vest empire himself, The Executioner puts his
considerable skills to test in killing Asmodeus and gaining control of
the Mace.


Combos
--------------------
(9-Hit) B+Q, Q, K, S, (B, F, S), (B, F, Q), F, B+S
(8-Hit) B+Q, Q, Q, S, ( B, F, Q ), ( F, D, B, S)
(8-Hit) B+Q, S, K, Q, B-F+Q, HCB+S
(7-Hit) B+Q, Q, Q, B, F, Q, HCB+S
(6-hit) Q, Q, S, B, F, Q, HCF+S
(5-Hit) B+Q, Q, Q, HCF+S
(5-Hit) B+Q, Q, Q, B+S
(4-Hit) S, K, Q, QCF, Q

Comboable Specials
--------------------
Hookswing - HCF, S (Hooks enemy and throws them)
Corpse Kiss - QCF, Q
Devastator - B, F, Q

Stand Alone Specials
--------------------
Sweepchop - HCB, S (Sweep then anti-crouch)

Execution
--------------------
Beheaded- HCF, HCF, Q(close)

Victory sequence

       It has been said that when The Executioner defeated Asmodeus, wails of
misery could be heard across all the continents. For all living
creatures knew that their way of life, as bad as it may have been, was
about to get worse. In its place was a world brimming with misery and
indescribable pain; a world where every man, woman, and child knew the
sting of the barbed lash, the sharp report of joints snapping on the
rack, and the horrible, shapeless pain of the iron maiden.
       The Executioner will rule for centuries in what will be known as "The
Age of Torment." Welcome to the new hell.


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KOYASHA the Female Ninja
------------------------------------------------------------------
Storyline

       Koyasha is a young ninja, but one who has fierce determination to test
her skills as ninja. She has mastered a hundred different ways of
killing without leaving a trace, but she cares little for the riches
that could await her. She must prove herself to be the best, or die
trying.
       She has heard of a legendary assassin to the West, named Al'Rashid, who
is rumored to have killed hundreds of men but has never made a mistake.
Killing him would truly be a test of skill. She has also heard that
there is an evil darkness invading her land, from a mysterious being
called Asmodeus somewhere in Europe. Al'Rashid can wait; this Asmodeus
sounds like a good test of her skills. She knows that it may also mean
her death...

Combos
--------------------
(8-hit) - E + S, S, S, QCF+K, QCF+K, QCF+K, F + Q + S
(8-hit) - S, Q, K, QCF+K, QCF+K, QCF+K, QCF+Q, QCF+Q
(8-hit) - S, Q, K, QCF+K, QCF+K, QCF+K, F, D, DF+S
(3-hit) - S, Q, K
(3-hit) - Q, K, K

Comboable Specials
--------------------
Spin Kick - QCF, K (can be done 3X)
Deception - HCF, S
Electric Shuriken - HCF, Q, (tap Q again for another one)
Uppercut - F, D, DF+S

Stand Alone Specials
--------------------
Heel Drop - HCB, K (anti-crouch)
Viper teeth - F + Q + S (anti-crouch)

Execution
--------------------
Ginsu- B, F, B, F, Q(Close)

Victory sequence

       By killing Asmodeus, Koyasha has shown that she is the most-skilled
ninja who has ever lived. Now, by owning the Mace of Tanis, she can
wield ultimate power.
       But Koyasha cares little about power. For her the Mace is merely a
conquest, a trophy of her skills as a warrior. She believes that the
destiny of humanity lies with the natural order - the ability of rulers
to hold power on the own, not bolstered by unnatural energies.
       Her ultimate conquest behind her, Koyasha builds a monastery high in
the Japanese mountains, seeking to attain spiritual perfection.


------------------------------------------------------------------
LORD DEIMOS the Evil Warlord
------------------------------------------------------------------
Storyline

       A member of the original Covenant of Seven, Lord Deimos rules his
populace with an iron grip high atop his mountain fortress in his native
Bavaria, overlooking a vast tortured landscape known as the Great
Wastelands.
       It is not known how old he is, but his trembling worshippers whisper in
hushed tones that he is has lived for hundreds of years already. No one
currently alive has seen his face, and few are allowed inside his dark
castle, which snow never touches. Further, it is told, his blood-red
armor is made of molten lava, hand-forged by the very demon himself.
       His people dare not rebel, and must fight in his ever-escalating
conflicts around the borders. It is as if he is driving his people to
war with an insatiable appetite, which grows greater with each victory.
Deimos drives his people hard, and many have perished. Far worse,
however, is the fate that befalls those who resist.
       Now Asmodeus has pitted the Seven against each other, but Deimos
doesn't want to deal with petty bickering with his fellow lords. He is
tired or playing second fiddle to a power darker than his own. He wants
all the power for himself. He wants Countess Taria by his side. He wants
Asmodeus' head on his wall. And the Mace in his hand.


Combo Starters
--------------------
Iron Fist - B + Q

Combos
--------------------
(8-Hit) B+Q, S, D+S, HCF+S, F-F+S, B-F+S, B-F+S
(7-Hit) B+Q, S, S, HCF+S, B, F, S, B, F, S
(6-Hit) B+Q, S, S, F, F, S, B, F, S, B, F, S
(4-Hit) B+Q, S, S, Q+S, Q+S, B+Q+S
(3-Hit) S, F, F, S, B, F, S
(3-Hit) HCF, S, QCF, Q

Comboable Specials
--------------------
Soul kick - B, F, K
Flame Column - QCF, Q
Hellicopter - HCF, S
Reflector - HCB,Q

Stand Alone Specials
--------------------
Homerun swing - Q + S
Mega Thrust - B + Q + S (press Q when hitting to toss)

Execution
--------------------
Hero...on a stick- F,HCF,S(2-3 steps away)

Victory Scene

       Lord Deimos drinks the blood of the vanquished Asmodeus, as he lifts
the Mace of Tanis.  Now, with unbridled evil power coursing through his
veins, Deimos can dominate the world.
       He goes on the vanquish the rest of the Covenant of Seven, destroying
them one by one and enslaving their populaces. Under his hellish rule,
Europe and Arabia are unified, but under a tortured, despotic rule.
Seemingly immortal, Deimos rules for centuries. Europe never recovers
from the Dark Ages that have withered its people and stunted its growth.

------------------------------------------------------------------
MORDOS KULL the Legendary Mercenary
------------------------------------------------------------------Storyline

       A battle-scarred veteran of countless wars, Kull's weapon is for sale
to the highest bidder. An orphan with an unknown family history, Kull
was raised by gypsy peasants in the rugged Italian foothills. He learned
to fight by experience, throwing off marauding brigands. He found he
fought most effectively with the morning star, a devastating weapon that
causes massive internal injuries.
       In his late teens, the Covenant of Seven outlawed gypsies and hired
mercenaries to purge them throughout the land. One cold November night,
a group of mercenaries ambushed and killed his gypsy clan. Seeing that
he was a skilled warrior, the mercenaries offered to spare Kull's life
if he joined them. Impressed with the quality of their armor and
weapons, he agreed, lured by the prospect of earning real money.
       Kull honed his skills and became one of the most savage mercenaries in
Europe. Over the years, though, all the other members of the mercenary
group that found him have met with untimely or accidental deaths. Kull
is the only survivor.
       Now alone in the world, his weapon is for sale to the highest bidder.
He has now been hired by one of the Seven to kill Asmodeus and bring
back the Mace of Tanis.
       Is he in it for the money, or will he finally decide that his honor has
no price?

Combos
--------------------
(10-Hit) F,F,Q+S,Q,S,Q,HCF+S,(B,F+K),(B,F+K),(B,F+S),uppercut
(  9-Hit) Q, S, Q, HCF+S, B-F+K, B-F+K, B-F+S, F-D-F+S
(  8-Hit) Q, S, Q, HCF, S, B, F, K, B, F, K, B, F, K
(  7-Hit) Q, S, Q, B, F, K, B, F, K, B, F, S, F, D, DF, S
(  4-Hit) K, B, F, K, B, F, K, B+K (hehe, all kick combo, nice!)
(  3-Hit) B+S, B, F, S, F, D, DF, S (Powerful combo!)
(  3-Hit) HCF, S, F, D, DF, S

Comboable Specials
--------------------
Dragons' Bane - F, D, F, S
Shield Blast - B, F, S (follow by Dragons' Bane)
Side Kick - B, F, K (can be done 3X)

Stand Alone Specials
--------------------
Block High, Go Low - HCB, Q (Defensive attack)

Execution
--------------------
Home Run Derby- D, D ,B ,S(close)

Victory storyline

       Mordos has finally achieved his goal - destroying Asmodeus and the
power structure that has ravaged the land for centuries.  His parents
were killed by Sir Dregan, one of the Covenant of Seven, when Kull was
just a boy. He was taken in by a gypsy clan, who were then killed by
Deimos' mercenaries.
       Hating the Seven and all they stood for, Kull realized the only way he
could beat them was from the inside, gaining their trust as a mercenary
until he could bring them down one by one.
       Kull will now wield the Mace with wisdom, to rebuild the land to its
former glory, and cast down the Seven and their despotic rule. In the
hands of this wise and virtuous king, the Mace will be a powerful tool
for good. Heroes are indeed found in the most unlikely places.

------------------------------------------------------------------
NAMIRA the Harem Girl/Lost Princess
------------------------------------------------------------------
Storyline

       Kidnapped and sold into slavery as a child, Namira grew up in the harem
of a lesser sultan whose deviant appetite for pleasure was as twisted as
his hideous face. Forced to dance for the pleasure of fat and lecherous
old men, she hates the society in which she in nothing more than a
slave.
       Namira has frequent flashbacks of childhood, hazy visions of living in
an opulent palace surrounded by rich trappings and courteous attendants.
Often, these dreams are followed by violent images of raging fire,
flashing swords, and strangers. Thinking it nothing more than dreams
created by her subconscious to prevent her from going mad, Namira gives
the visions little thought, until one day she overhears some harem girls
speaking of a lost princess.
       Sixteen years ago there was a terrible tragedy at the Royal Palace. A
band of assassins murdered the royal family, all except the young
princess Tulwara, who was rumored to have been smuggled out alive. If
she was still alive, she would be about the same age as Namira was now.
Was there a connection? Were the dreams real? Namira had to know.
       Namira secretly learned the art of fighting from a kind eunuch.
Combining a deadly, swift scimitar with a seductive style of fighting
that mesmerized her opponents, Namira became a lethal killing machine.
       During her escape from her master, Namira pierced his heart with her
scimitar. Before he died, she asked him who she truly was. The sultan
muttered only "Asmodeus knows" with his last breath.
       Knowing her true origins are somehow entwined with the mysterious
Asmodeus, she begins a quest to find him and recover her identity. If
she can bring down Asmodeus and wield the Mace of Tanis, she might be
able to discover the truth and regain her place on the throne, if only
the visions weren't delirium...


Combos
--------------------
9-hit - K, S, Q, B + Q, Q, S, B + S, S, Q + S + K
6-hit - S, B + S, S, QCF, K, K, Q + S + K

Comboable Specials
--------------------
Spin Left - B + Q (can follow with another spin by hitting Q again)
Spin Right - B + S (can follow with another spin by hitting S again)
Dervish Twirl - Q + S + K

Stand Alone Specials
--------------------
Desert Shadow - F + Q + S (anti crouch)
Arabesque - B, F, K (anti crouch)

Execution
--------------------
Man in a bottle- D,D,B,F,K(close)

Victory storyline
       Namira is indeed the lost Princess Tulwara of Arabia. Her family was
murdered by Khalid, King of Assassins, when she was only three. She
escaped a foul death when she was smuggled out of the palace by one of
her guards, who then sold her into slavery for a tidy profit.
       Khalid was hired by the Sultan of Shiraq, one of the Covenant of Seven,
who was promised the Kingdom of Arabia in a pact with Asmodeus. Seeking
vengeance, Namira hunts down and destroys the Sultan and the hired
assassins. She takes special delight in finally killing the most
vicious, Al'Rashid, the son of the man who slew her family.
       Wielding the power of the Mace of Tanis, she retakes her family palace
and claims the throne. She becomes the first woman Sultan of Arabia,
ruling with an iron fist. Seeking to create a society were women are not
subservient to men, but rightfully rule over them, she decrees that men
are not allowed to run businesses and will no longer be allowed to be
seen in public without veils. These edicts have stood for centuries, and
Arabia is known for its strong women business leaders and military
leaders.


------------------------------------------------------------------
RAGNAR BLOODAXE the Powerful Viking
------------------------------------------------------------------
Storyline

       Once he was a noble viking prince, ruling over a vast and beautiful
territory in the north. That was before the dark wolves came, roaming
the countryside by the hundreds, destroying villages and dragging away
the children of his people.
       Ragnar heard rumor of a large band of wolves in the forest of the East
who were raiding small villages. He and his men traveled there, but he
suddenly had a terrible premonition that it was all a ruse. He
envisioned that his village, Torsgard ,was being raided by scarlet-clad
men, and his family was being tortured.
       He quickly returned to Torsgard, but it was too late. It lay in smoking
ruins, its people dead. The bodies of his family lay half-eaten, their
red blood wasted upon the snow. At the outskirts of the forest he could
see the wolves. Their red eyes burned with a savage intensity, a raw
supernatural evil that could only come from one source - Deimos.
       He was driven into a berserk fury. Ragnar Bloodaxe would avenge his
people, his family. He would destroy Deimos and Asmodeus - the one who
is behind it all. He would destroy those who were poisoning his land. Or
he would die trying.


Combos
--------------------
(7-Hit) B+Q+S, S, S, HCF, S
(6-Hit) S, Q, Q, B, F, K
(5-Hit) S, Q, Q, QCF, S
(4-Hit) Q+S, B, F, K (Vicsious!)

Comboable Specials
--------------------
Vallhala Sweep - HCB, S
Frenzy - F + tap Q quickly
Rolling Uppercut - B, F, K

Stand Alone Specials
--------------------
Head Rush - B + Q + S (sends character flying)
Thor's Vengeance - F + Q + S (anti-crouch)
Thunder - B, F, Q

Execution
--------------------
I don't know what to call this!!- HCF, B, K(close)

Victory sequence

       By defeating Deimos and Asmodeus, Ragnar had thrown off the darkness
which was destroying his people.
       Harnessing the power of the Mace, he rebuilds Torsgard into a glorious
city. In tribute to his slain family, it is the most beautiful city in
all of Europe - the shining star of the North. Ragnar would marry again,
and father many children, but he would forever retain a vigilant eye to
crush evil wherever it appeared.


------------------------------------------------------------------
TAKESHI TSUNAMI the Honorable Samurai
------------------------------------------------------------------
Storyline

Combo Starters
--------------------
Steel Waterfall - HCB, S

Combos
--------------------
8-hits - HCB, S, B, F, K, Q, Q, S, B, F, S, F + S , HCF, S

Comboable Specials
--------------------
Flipping Uppercut - HCF, S
Energy Palm - B, F, S (can be followed by S and then another special)
Hop Kick - B, F + K

Stand Alone Specials
--------------------
Zen Dodge - E +  S
Dodge Slash - Tap B + Q

Execution
--------------------
2 is better than 1- HCB, QCF, S(2-3 steps away)

------------------------------------------------------------------
TARIA the Evil Countess
------------------------------------------------------------------
Storyline

       Taria is one of the most ruthless, bloodthirsty souls to have ever
walked the planet. She is the daughter of the Duke of Iberia, one of the
original Seven. Born under a black moon, Taria was prophesied to be the
downfall of Asmodeus. In turn, Asmodeus demanded that Malanoche hand
over his evil newborn child. Her father, however, tricked Asmodeus by
giving over Taria's twin brother Taurus, who was never heard from again.
       Taria knew as a child that she was born to wield the dark magic.
Studying the dark arts in her castle tower, Taria has mastered sorceries
and traveled demons' realms far beyond the ken of even the most powerful
mages. Now she has reached a level of power that is surpassed by only
one being:Asmodeus. By controlling the Mace, Taria will be able to
vastly increase here power and control not only Earth, but will be able
to open portals to other dimensions.


Combos
--------------------
( 7-hit) B+Q,Q,Q,S,HCF+S,QCF+Q
( 7-hit) B+Q,Q,Q,S,HCF+S,QCF+K
( 7-Hit) B+Q, S, K, K, HCB+S, QCF+K

Comboable Specials
--------------------
Flip Kick - QCF, K
Fireball - QCF, Q
Rush forward - B, F, S (can by followed by Flipkick)

Stand Alone Specials
--------------------
Bladegeyser - F, D, Q (can be followed by special)

Execution
--------------------
KFC® Special:- Hold S and release(2-3 steps away)

Victory sequence\par
       Beating Asmodeus, Taria now wield the most powerful magic on Earth:the
Mace of Tanis, an artifact powered by the fires of hell. Instantly,
screams of millions of tortured souls fills her ears. The horror of
millions of innocent people, slaughtered in the cruel reign of the
Covenant of Seven, fill her soul and drive her toward the edge of
insanity. Screaming with torment, Taria absorbs the evil energy and
bursts into a pillar of flame. Purified by the fires of hells, her human
visage is burned away. Taria emerges a demon.
       Allowing her father to rule her Earthly kingdom, Taria travels the
planes and dimensions of the netherworld, planning her assault that will
eventually give her the power to unite all 99 levels of hell under her
iron grip. Unable to kill her twin brother lest she lose the source of
her power, Taria instead keeps him imprisoned as a Grendal, guarding the
magical gateway to her nether realms.


------------------------------------------------------------------
XIAO LONG the Blind Monk
------------------------------------------------------------------
Storyline

       Born the son a of Chinese Warlord, vassal to the legendary Khan, Xiao
Long was trained early in the skills of martial combat. In the feudal
battles that raged across the Mongolian steppes, warlords would commonly
torture in public any enemies that were captured.
       When he was just fourteen, Xiao's father Khan ordered him to behead an
enemy soldier in the public square. Although he felt comfortable
fighting hand-to-hand with the enemy, Xiao did not want to murder a man
so innocently. He refused his father.
       Humiliated, Khan burned out Xiao's eyes and cast him outside the city
walls to meet his fate with the elements. Wandering for days, he found
his way to the mountains, where a group of Shaolin monks seemed to have
been waiting for him. They took him to their monastery, where he has
remained for the past twelve years. During this time Xiao has learned to
master the Spirit Sense, which enabled him to become a deadly fighter
despite his blindness.
       Sensing that a great evil is encroaching from the land where the sun
sets, Xiao sets out to prevent the spread of pestilence to his native
land. To do so, he must vanquish Asmodeus and destroy the Mace.


Combos
--------------------
(12-hit) (S) Charge Strong, Q, K, Release Strong, HCF, Q, D + S, HCF + S
(10-Hit) S (hold), Q, K, (release S), HCB, S
(10-Hit) Hold S, Q, K, K, Release S, K, B+K
(  9-Hit) S (hold), Q, K, (release), Q+S
(  3-Hit) S, Q, HCF, K
(  4-Hit) Q, K, K, HCB, K

Comboable Specials
--------------------
1000 Staffs - Hold S, release
Flying Kick - HCF, K

Stand Alone Specials
--------------------
Mystic Orb - Hold B, F, S (holds victim still for 1.5 sec)
Low-High - HCB, S (sweeps then chops)
Overhand - F + Q + S (can be followed by a Q or Flying Kick)

Execution
--------------------
heart Donor- B, F, B, F, S(close)

Victory sequence

       Seeking to prevent the spread of evil to his native China, Xiao has
traveled across the globe to confront the evil Asmodeus and the Mace of
Tanis. Vanquishing his foe, Xiao now picks up the Mace.
       Seeking to destroy it, Xiao prepares a spell. The Mace calls to him,
offering to restore Xiao's sight and promising him great power and
wisdom.
       Xiao's sight was robbed of him by his father long ago - surely it would
be worth it to see the world again. It is a promise the most men would
surely accept - to be able to see beauty again, to have the wisdom of
the ages, to be able to ponder the meaning of all things. But is it
really a trap? But will the evil Mace instead corrupt Xiao, turning him
into the despotic leader that he has fought so hard to destroy?
       Without hesitation, Xiao destroys the Mace. Without sight, he has
learned to appreciate the world differently because of his other senses.
And he already has great wisdom.


------------------------------------------------------------------
ICHIRO TSUNAMI the Evil Samurai
------------------------------------------------------------------
Storyline
       Born the first son of the Japanese Emperor, Ichiro would inherit great
wealth and power when he succeeded his father. His brother Takeshi,
however, proved to be the stronger warrior and Ichiro feared that he
would be passed over in favor of his younger brother. Ichiro traveled to
the Western lands to meet the fables Asmodeus, a demon who some said
offered people immortality and unlimited power.
       When he returned to Japan, Ichiro was different, darker, glowing with a
strange health and sinister purpose. It is rumored that Asmodeus has
given Ichiro a taste of the evil power of the dark Mace, which has
fueled his rage. Mustering his own army, Ichiro waged warfare on the
Emperor and the routed the feudal lords. Winning great victories, Ichiro
seems destined to conquer Japan, throwing it into a horrible darkness of
his own design.
       Ichiro wants more than just a taste of power; he hungers to control the
great Mace, and once and for all crush his younger brother Takeshi.
Ichiro will rule Japan and turn it into the greatest warrior nation the
world has ever seen.


Combos
--------------------
( 3-hit) S, S, Q
( 3-hit) Q, S, K

Comboable Specials
--------------------
Gut Punch - B, F, S (can be done 3X then followed by Turbulence kick)
Turbulence kick - B, D, F, K
Uppercut- Tap B + Q (can be followed by S, and then Flip Chop)

Stand Alone Specials
--------------------
Block high cut low - F, D, B, Q

Execution
--------------------
???-F, D, B, D, F, S(???)

Victory Sequence

Upon defeating Asmodeus, Ichiro grips the dark Mace of power. Coursing
through is veins is the demon-strength of hell, giving him the power to
conquer a continent. Ichiro at once destroys his family and assumes the
throne of Japan, eliminating the few feudal lords that remain. However,
Ichiro is unable to find his brother Takeshi, who has taken to the
mountains of Japans.

Japan is split by war and poverty, throwing the island nation into
chaos. Under Ichiro's iron grip, the great feudal cities fall into
rubble as Ichiro has his army scour the countryside in vain searching
for his brother. With a band of loyal samurai who will not concede
Ichiro's rule, Takeshi wages guerrilla warfare on Ichiro's army in the
hopes of erasing the shame that he his brother has brought on Japan.
Ichiro grows progressively more insane knowing that Takeshi will one day
strike him down, if he doesn't find him first. Not even the power of the
Mace can cure Ichiro's insanity.


------------------------------------------------------------------
WAR MECH the War Machine
------------------------------------------------------------------
Storyline
       As the great struggle between light and dark rages above, the skilled
craftsmen of the Dwarf Kingdom have been toiling in their dim smithies
located in the roots of the mountains. Hidden from the world of sun and
moon, this race of stout miners has long been oppressed by the
tyrannical rule of Lord Deimos, one of the Covenent of Seven. Threatened
with death if they dare disobey, dwarven guildsmen have for centuries
crafted the fine armor and weapons that have given Deimos' troops the
edge in countless battles.
       Fired by the flames of revenge, the dwarves have longed to construct a
mighty machine which would destroy their enemies. One night, in a
nightmare filled with fire and screams, Gar Gudrunson, master craftsman
of the dwarves, has a vision:he saw marching across the battlefields
above a strange engine, solidly built of iron and brass and powered by
steam. In his dream, Gar's bizarre creation smashes Deimos' troops and
wins freedom for the long-suffering dwarven legions.
       He immediately directs his craftsmen to build his mad machine. Will it
be enough to defeat Deimos? It must be piloted by one who possesses such
hatred against Deimos that they will strive for victory no matter what
the cost. Gar Gudrunson himself will pilot the Dwarven Warmech.


Combos
--------------------
(3-hit) S, S, Q + S
(3-hit) Q, Q, S


Comboable Specials
--------------------
Extendo Arm - B, F, S
Monkey Spin - B, D, F K
Uppercut -B, F, S

Stand Alone Specials
--------------------
Stomp - Q + S + K
Slam - F + Q + S (anti-crouch)
Projectile Cannon - D, F, Q or S

Execution
--------------------
??? B,HCB,S(???)

Victory sequence

Gar gazes at the Mace of Tanis in amazment. It is perfection. The Mace
speaks to him, and in his mind Gar sees a world where the dwarven race
will not just live in freedom -- it will dominate the world above! Gar
returns to the dark halls of the Dwarf Kingdom and displays the Mace to
the many dwarfs gathered there. They too are seduced by the power of the
Mace. Soon shouts of, "Revenge! Enslave the humans! Kill!!" echo through
the caverns.
       In a frenzy of activity the dwarves construct hundreds of War Mechs and
march out of the hidden halls to dominate the land above.


------------------------------------------------------------------
CREDITS
------------------------------------------------------------------
[email protected] for contributing many combos and descriptions of
executions as well as helping confirm moves.
The Mace Information Page @ http://www.icemaster.org/mace/ for many of
the little things and some of the executions
black Rain for Contributing Combos
[email protected] for Combos
[email protected] for 13 hit combo
[email protected] for Combos
[email protected]  & [email protected] for Hell Knight's Execution
[email protected]  for Combos
all the people who sent in a combo to get the FAQ

Last but not least Thanking the Mace team and Atari Games for creating
this KICK ASS game and In depth sotryline.