=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Knuckle Bash
FAQ By: Goh_Billy (
[email protected])
Version #: 1.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
3. Characters
3.1 El Plancha
3.2 Michael Sobut
3.3 Jack Brow
````````````````````````````
3.4 Mr. Hayate
3.5 Kyaputeso
4. Unlocking Characters
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward A - Attack
\ | / b - Back J - Jump
b-- --f u - Up + - And
/ | \ d - Down / - Or
db d df , - Then
===============================================================================
2. System
===============================================================================
Grapple walk into enemy
Block hold A will still take chip
damage
Rear Jump J, b press b immediately after
pushing J
Slide Attack b/f + J+A
Special Attack J+A consumes part of your
lifebar if move
connects; cannot
perform if you only
have a little bit of
life left
Special Attack 2 J+A when only a little
bit of your lifebar
is left
Attack Chains - In this game each character has two to three attack chains.
The chain that comes out is random. Thus you will not know
what chain you are executing until after the first strike.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 El Plancha *
*******************************************************************************
Attack Chains (Random)
----------------------
Jab A
Second Jab A Jab must hit the enemy
for this to come out
High Kick A Second Jab must hit the
enemy for this to come
out
Second High Kick A
Chop A
Second Chop A
Powerbomb A when close to enemy
~~ OR ~~
Jab A
High Kick A Jab must hit the enemy
for this to come out
Second Jab A High Kick must hit the
enemy for this to come
out
Chop A Second Jab must hit the
enemy for this to come
out
Third Jab A Chop must hit the enemy
for this to come out
Second Chop A Third Jab must hit the
enemy for this to come
out
Snap Suplex A when close to enemy
Basic Moves
-----------
Block hold A will still take chip
damage
Splash J, A
Dropkick b/f + J, A use b/f to control
Dropkick
Reverse Elbow Drop opposite direction of use b/f to control
initial command + A Reverse Elbow Drop; can
continue alternating
between Dropkick and
Reverse Elbow Drop by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Short Hop Forward J, f press f immediately after
pushing J
Dropkick A use b/f to control
Dropkick
Reverse Elbow Drop b + A use b/f to control
Reverse Elbow Drop; can
continue alternating
between Dropkick and
Reverse Elbow Drop by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Reverse Elbow Drop b + A use b/f to control
Reverse Elbow Drop
Dropkick f + A use b/f to control
Dropkick; can continue
alternating between
Dropkick and Reverse
Elbow Drop by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Rear Jump J, b press b immediately after
pushing J
Reverse Elbow Drop A use b/f to control
Reverse Elbow Drop
Dropkick f + A use b/f to control
Dropkick; can continue
alternating between
Dropkick and Reverse
Elbow Drop by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Dropkick f + A use b/f to control
Dropkick
Reverse Elbow Drop b + A use b/f to control
Reverse Elbow Drop; can
continue alternating
between Dropkick and
Reverse Elbow Drop by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Grapple Moves
-------------
Knee Strike A after performing the knee
the grapple will remain
"locked" and you can
choose to perform
another knee strike or
one of the other
grapple moves listed
below
Press Toss f + A throws enemy in front of
him
Back Drop b + A throws enemy behind him
Special Moves
-------------
Slide Kick b/f + J+A
Fire Swing J+A consumes part of your
lifebar if move
connects; cannot
perform if you only
have a little bit of
life left
Floating Splash J+A when only a little
bit of your lifebar
is left
*******************************************************************************
* 3.2 Michael Sobut *
*******************************************************************************
Attack Chains (Random)
----------------------
Jab A
Second Jab A Jab must hit the enemy
for this to come out
Third Jab A Second Jab must hit the
enemy for this to come
out
Backfist A
Piledriver A when close to enemy
~~ OR ~~
Jab A
Backfist A Jab must hit the enemy
for this to come out
Backfist A
Roundhouse A
German Suplex A when close to enemy
~~ OR ~~
Jab A
High Kick A Jab must hit the enemy
for this to come out
High Kick A
Roundhouse A
German Suplex A when close to enemy
Basic Moves
-----------
Block hold A will still take chip
damage
Air High Kick J, A
Dropkick b/f + J, A use b/f to control
Dropkick
Reverse Jump Kick opposite direction of use b/f to control
initial command + A Reverse Dropkick; can
continue alternating
between Dropkick and
Reverse Jump Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Short Hop Forward J, f press f immediately after
pushing J
Dropkick A use b/f to control
Dropkick
Reverse Jump Kick b + A use b/f to control
Reverse Jump Kick; can
continue alternating
between Dropkick and
Reverse Jump Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Reverse Jump Kick b + A use b/f to control
Reverse Jump Kick
Dropkick f + A use b/f to control
Dropkick; can continue
alternating between
Dropkick and Reverse
Jump Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Rear Jump J, b press b immediately after
pushing J
Reverse Jump Kick A use b/f to control
Reverse Jump Kick
Dropkick f + A use b/f to control
Dropkick; can continue
alternating between
Dropkick and Reverse
Jump Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Dropkick f + A use b/f to control
Dropkick
Reverse Jump Kick b + A use b/f to control
Reverse Jump Kick; can
continue alternating
between Dropkick and
Reverse Jump Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Grapple Moves
-------------
Knee Strike A after performing the knee
the grapple will remain
"locked" and you can
choose to perform
another knee strike or
one of the other
grapple moves listed
below
One Handed Toss f + A throws enemy in front of
him
Vertical Suplex b + A throws enemy behind him
Special Moves
-------------
Slide Kick b/f + J+A
Rock N' Roll J+A consumes part of your
lifebar if move
connects; cannot
perform if you only
have a little bit of
life left
Double Air High Kick J+A when only a little
bit of your lifebar
is left
*******************************************************************************
* 3.3 Jack Brow *
*******************************************************************************
Attack Chains (Random)
----------------------
Jab A
High Kick A Jab must hit the enemy
for this to come out
Second Jab A High Kick must hit the
enemy for this to come
out
Second High Kick A Second Jab must hit the
enemy for this to come
out
Third Jab A Second High Kick must hit
the enemy for this to
come out
Third High Kick A Third Jab must hit the
enemy for this to come
out
Backward Toss A when close to enemy
~~ OR ~~
Jab A
Gut Punch A Jab must hit the enemy
for this to come out
Second Jab A Gut Punch must hit the
enemy for this to come
out
Second Gut Punch A Second Jab must hit the
enemy for this to come
out
Third Jab A Second Gut Punch must hit
the enemy for this to
come out
High Kick A Third Jab must hit the
enemy for this to come
out
Backward Toss A when close to enemy
~~ OR ~~
Jab A
Second Jab A Jab must hit the enemy
for this to come out
High Kick A Second Jab must hit the
enemy for this to come
out
Second High Kick A High Kick must hit the
enemy for this to come
out
Gut Punch A Second High Kick must hit
the enemy for this to
come out
Second Gut Punch A Gut Punch must hit the
enemy for this to come
out
Forward Toss A Second Gut Punch must hit
the enemy for this to
come out
Basic Moves
-----------
Block hold A will still take chip
damage
Twirl Kick J, A
Straight Jump Kick b/f + J, A use b/f to control
Straight Jump Kick
Reverse Back Kick opposite direction of use b/f to control
initial command + A Reverse Back Kick; can
continue alternating
between Straight Jump
Kick and Reverse Back
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Short Hop Forward J, f press f immediately after
pushing J
Straight Jump Kick A use b/f to control
Straight Jump Kick
Reverse Back Kick b + A use b/f to control
Reverse Back Kick; can
continue alternating
between Straight Jump
Kick and Reverse Back
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Reverse Back Kick b + A use b/f to control
Reverse Back Kick
Straight Jump Kick f + A use b/f to control
Straight Jump Kick; can
continue alternating
between Straight Jump
Kick and Reverse Back
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Rear Jump J, b press b immediately after
pushing J
Reverse Back Kick A use b/f to control
Reverse Back Kick
Straight Jump Kick f + A use b/f to control
Straight Jump Kick; can
continue alternating
between Straight Jump
Kick and Reverse Back
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Straight Jump Kick f + A use b/f to control
Straight Jump Kick
Reverse Back Kick b + A use b/f to control
Reverse Back Kick; can
continue alternating
between Straight Jump
Kick and Reverse Back
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Grapple Moves
-------------
Knee Strike A after performing the knee
the grapple will remain
"locked" and you can
choose to perform
another knee strike or
one of the other
grapple moves listed
below
Shove Throw f + A throws enemy in front of
him
Layback Toss b + A throws enemy behind him
Special Moves
-------------
Slide Kick b/f + J+A
Splash Cyclone J+A consumes part of your
lifebar if move
connects; cannot
perform if you only
have a little bit of
life left
Hurricane Kick J+A when only a little
bit of your lifebar
is left
```````````````````````````````````````````````````````````````````````````````
*******************************************************************************
* 3.4 Mr. Hayate *
*******************************************************************************
Attack Chains (Random)
----------------------
High Jab A
Backfist A High Jab must hit the
enemy for this to come
out
Push A Backfist must hit the
enemy for this to come
out
Second High Jab A Push must hit the enemy
for this to come out
Second Backfist A
Second Push A
Second Backfist A
Frakensteiner A when close to enemy
~~ OR ~~
High Jab A
Push A High Jab must hit the
enemy for this to come
out
Second High Jab A Push must hit the enemy
for this to come out
Second Push A
Backfist A
Third Push A
Second Backfist A
Trick Palms A when close to enemy
~~ OR ~~
High Jab A
Second Jab A High Jab must hit the
enemy for this to come
out
Backfist A Second Jab must hit the
enemy for this to come
out
Second Backfist A
Push A
Second Push A
Trick Palms A when close to enemy
Basic Moves
-----------
Block hold A will still take chip
damage
Saw Kick J, A
Flying Jump Kick b/f + J, A use b/f to control
Flying Jump Kick
Reverse Crunch Kick opposite direction of use b/f to control
initial command + A Reverse Crunch Kick;
can continue
alternating between
Flying Jump Kick and
Reverse Crunch Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Short Hop Forward J, f press f immediately after
pushing J
Flying Jump Kick A use b/f to control
Flying Jump Kick
Reverse Crunch Kick b + A use b/f to control
Reverse Crunch Kick;
can continue
alternating between
Flying Jump Kick and
Reverse Crunch Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Reverse Crunch Kick b + A use b/f to control
Reverse Crunch Kick
Flying Jump Kick f + A use b/f to control
Flying Jump Kick; can
continue alternating
between Flying Jump
Kick and Reverse Crunch
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Rear Jump J, b press b immediately after
pushing J
Reverse Crunch Kick A use b/f to control
Reverse Crunch Kick
Flying Jump Kick f + A use b/f to control
Flying Jump Kick; can
continue alternating
between Flying Jump
Kick and Reverse Crunch
Kick by alternating
commands until your
character lands on the
ground (ie b + A,
f + A, b + A, etc.)
Flying Jump Kick f + A use b/f to control
Flying Jump Kick
Reverse Crunch Kick b + A use b/f to control
Reverse Crunch Kick;
can continue
alternating between
Flying Jump Kick and
Reverse Crunch Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Grapple Moves
-------------
Knee Strike A after performing the knee
the grapple will remain
"locked" and you can
choose to perform
another knee strike or
one of the other
grapple moves listed
below
Flying Neckringer f + A throws enemy in front of
him
Leaping Head Spike b + A throws enemy behind him
Special Moves
-------------
Slide Kick b/f + J+A
Violent Tornado J+A consumes part of your
lifebar if move
connects; cannot
perform if you only
have a little bit of
life left
Floating Saw Kick J+A when only a little
bit of your lifebar
is left
*******************************************************************************
* 3.5 Kyaputeso *
*******************************************************************************
Attack Chains (Random)
----------------------
Jab A
Second Jab A Jab must hit the enemy
for this to come out
Punt A Second Jab must hit the
enemy for this to come
out
Second Punt A
Wild Swing A
Second Wild Swing A
DDT A when close to enemy
~~ OR ~~
Jab A
Wild Swing A Jab must hit the enemy
for this to come out
Second Jab A Wild Swing must hit the
enemy for this to come
out
Second Wild Swing A Second Jab must hit the
enemy for this to come
out
Third Jab A Second Wild Swing must
hit the enemy for this
to come out
Punt A Third Jab must hit the
enemy for this to come
out
Grab And Punt A when close to enemy
Basic Moves
-----------
Block hold A will still take chip
damage
Air Punt J, A
Forearm Splash b/f + J, A use b/f to control
Forearm Splash
Reverse Back Kick opposite direction of use b/f to control
initial command + A Reverse Back Kick;
can continue
alternating between
Forearm Splash and
Reverse Back Kick by
alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Short Hop Forward J, f press f immediately after
pushing J
Forearm Splash A use b/f to control
Forearm Splash
Reverse Back Kick b + A use b/f to control
Reverse Back Kick; can
continue alternating
between Forearm Splash
and Reverse Back Kick
by alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Reverse Back Kick b + A use b/f to control
Reverse Back Kick
Forearm Splash f + A use b/f to control
Forearm Splash; can
continue alternating
between Forearm Splash
and Reverse Back Kick
by alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Rear Jump J, b press b immediately after
pushing J
Reverse Back Kick A use b/f to control
Reverse Back Kick
Forearm Splash f + A use b/f to control
Forearm Splash; can
continue alternating
between Forearm Splash
and Reverse Back Kick
by alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Forearm Splash f + A use b/f to control
Forearm Splash
Reverse Back Kick b + A use b/f to control
Reverse Back Kick; can
continue alternating
between Forearm Splash
and Reverse Back Kick
by alternating commands
until your character
lands on the ground
(ie b + A, f + A,
b + A, etc.)
Grapple Moves
-------------
Bear Hug A after performing the hug
the grapple will remain
"locked" and you can
choose to perform
another bear hug or one
of the other grapple
moves listed below
Spear Tackle f + A throws enemy in front of
him
Back Drop b + A throws enemy behind him
Special Moves
-------------
Slide Tackle b/f + J+A
Touchdown Wave J+A consumes part of your
lifebar if move
connects; cannot
perform if you only
have a little bit of
life left
Floating Air Punt J+A when only a little
bit of your lifebar
is left
===============================================================================
4. Unlocking Characters
===============================================================================
At the begining of the game you are given a choice of two missions. These are:
1) Off To Destroy The Bull Group!!
2) Fierce Battle Of The Four Mad Bulls!!
Completing "Off To Destroy The Bull Group!!" will unlock Mr. Hayate.
Completing "Fierce Battle Of The Four Mad Bulls!!" will unlock Kyaputeso.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Atari Games
-Toaplan Co.
-Gamefaqs
-And me for writing this FAQ