Killer Instinct 2 Moves and Combos
By Aaron Stroot and Patrick McCarron
Fulgore
Moves:
Cyber Dash: B, DB, D, DF, F -- 5 or 6 (strength of button determines
distance)
Plasma Shield: D, DB, B -- 4
Eye Laser: DF, D, DB -- 2 or 3
Laser Storm: D, DF, F -- 1 or 2 or 3
Laser Storm X 3: B, DB, D, DF, F --1 (Requires The Lock On Super)
Fake Laser Storm: D, DB, B -- 1
Teleport: B, D, DB -- any button (strength of button determines
positioning after teleport)
Super Charge: DF, D, DB -- 5
1: Cyber Dash: B, F + 6
2: Eye Laser: DF, D, DB + 2
CCA: D, DF, F + 5
Combo Linkers:
1: Eye Laser: DF, D, DB + 2
2: Cyber Dash: B, F + 5
Super: F to B, F + 4 (Only in a Combo)
Shadow: F, DF, D, DB, B, F + 1
Basic Combo Enders:
1: D , DF , F - 2
2: B , DB , D , DF , F - 6
3: F , D , DF - 3
4: DF , D , DB - 3
Special Combo Enders:
5: D , DF , F - 1
Super: D to B to F + 3
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
11 hit King:
B, F + 6 -- 5 -- DF, D, DB + 2 -- B + 1 -- F + 5 -- B + 6 -- DB, D, DF + 3
Highest Combo without Supers or Shadows; and with Ender Ratio of 5:
15 hit Killer:
B, F + 6 -- 5 -- DF, D, DB + 2 -- B + 1 -- F + 5 -- B + 6 -- Uppercut with 1
Highest Non Ultra with Supers and Shadows:
??
Highest Combo Possible:
*UNLIMITED* Ultra:
(B)-F-6, 5, HCF-B-6, 5, HCF-(B)-6, 3, HCF-B-6, 5, HCF-(B)-6, 3, F-D-DF-4
(ULTRA), QCB-HCF-3 (SUPER),
BEGIN REPEAT LOOP
F-D-DF-4 immediately when Fulgore teleports, QCB-HCF-3 immediately
when Fulgore starts ULTRA (or when he has enough meter to do SUPER)
END REPEAT LOOP
T.J. Combo
Moves:
T.J. Tremor: (B), F -- 5 or (F), B -- 5
T.J. Air Tremor: B, DB, D, DF, F -- 5
Spinning Fist: (B), F -- 1
Double Spinning Fist: (F), B -- 1
Double Roller Coaster: (B), F -- 2 or (F), B -- 2
Triple Roller Coaster: (B), DB, D, DF, F -- 2
Powerline: (B), F -- 3 or (F), B -- 3
Skull Crusher: (B), F -- 6 or (F), B -- 6
Cyclone: Hold 3 for about three seconds, release
Fake Dizzy: F, DF, D, DB, B -- 4 (press any button to come out of fake)
Run Past: (B), F -- 4 (runs behind opponent, must be close)
Roll backward: B, B
Combo Breaker: B, F
Recovery Move: B, F -- Any Kick
Super Moves:
Combo of Pain: F, DF, D, DB, B, F -- 3
Air Shocker (in air or on ground): F, DF, D, DB, B -- 5 (auto dizzy)
Super Beating: F, DF, D, DB, B, F -- 1
Shadow Roll: F, DF, D, DB, B, F -- 2
Finisher Moves:
Ultra Combo: F, B -- 3
Assault: B, F -- 6
Ultimate (Screen Punch): Hold 4 for 2 Seconds -- Release 4.
No Mercy (Uzi): cF, DF, D, DB, B, F -- 6.
Combo Starters:
1: Backhand: B , F - 1
2: Rollin' punch: B , F - 2
3: Skull Crusher: B , F - 6
4: Run Past: B, F - 4
CCA: B, F + 3
Combo Linkers:
1: Backhand: B , F - 1
2: Rolling Punch: B , F - 2
Shadow: F to B, F + 2
Basic Combo Enders:
1: Backhand: B , F - 1
2: Powerline: B , F - 3
3: Run Past: B , F - 4
4: T.J. Tremor: B , F - 5
Special Combo Enders:
5: B , F - 6
Super: F to B, F + 3
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
16 hits 43%:
B, F + 2 -- 4 -- F + 6 -- F, B + 1 -- 3 -- 6 -- F + 2(Throw) Jumpkick w/ 6 then
F, B + 5 (In air) -- B, F+ 3
Highest Non Ultra with Supers and Shadows:
25 hit Killer ??%:
DB + 2 -- QCF + 2 -- 1 -- HCB, F + 2 -- F + 6 -- HCB, F + 2 -- F + 6 -- QCB,
HCF + 3
Highest Combo Possible:
75 hit Ultra:
COUNTER, DB + 2 -- QCF + 2 -- B + 1 -- HCF + 2 -- F + 1 -- HCB, F + 2 -- F +
6 -- HCB, F + 2 -- 1, 3, 2 -- HCB, F + 2 -- F + 6 -- HCB, F + 2 -- F + 6 --
B + 3 (ULTRA) -- pause -- HCB, F + 3 (SUPER)
Air Combo:
Jumpkick with 6 then F, B + 5 (In air) -- B, F + 3 (or his whirling Punch)
Glacius
Moves:
Shoulder Rush: D, DF, F -- 2
Liquidize: D, DF, F -- 4, 5, or 6 (Teleport with 5 or 6 can be done in
air)
Ice Grip: D, DF, F -- 3
Arctic Blast: D, DB, B -- 1 or 2 or 3
Ice Pick: DF, D, DB -- 3
Energy Gain: D, DF, F -- HOLD 4 (longer you hold, the more you gain)
Combo Breaker: D, DF, F
Shadow Move: ??
Spirit Move: ??
Recovery Move: D, DF, F -- 6
Super Moves:
Beating: B, DB, D, DF, F, B -- 2
Fireball: F, DF, D, DB, B, F -- 3
Quad Throw: B, DB, D, DF, F, B -- 1
Reverse Uppercut: F, DF, D, DB, B -- 6
Super Uppercut Rush: B, DB, D, DF, F, B -- 6
Jumpkick w/ 6 -- D to F + 5 and juggle with D to F + 6 or (I think) Ice pick
works too.
Jago
Moves:
Shindouken: F, D, DF -- 1 or 2 or 3 (strength of button determines height
and distance)
Wind Kick: DF, D, DB -- 4 or 5 or 6 (strength of button determines
distance)
Laser Sword: DF, D, DB -- 2 or 3
Ninja Slide: DB, D, DF -- 4 or 5 or 6 (strength of button determines
distance)
Endouken: D, DF, F -- 1 or 2 or 3
Red Endouken: Hold 3 -- D, DF, F -- Release 3 (can be done with 1 or 2)
Fake Endouken: D, DF, F -- 4
Dragon Heel Kick: F, D, DF -- 1 or 2 or 3, then D, DB, B -- 6
Combo Breaker: F, D, DF
Spirit Move: F, DF, D, DB, B, F -- 4
Recovery Move: F, D, DF -- 1 or 2 or 3
Super Moves:
"Feel The Juice" Uppercut: D, DB, B, DB, D, DF, F -- 3
Multi Wind Kick: F, DF, D, DB, F -- 5 (done in combo is shadow)
Meteor Fireball: DF, D, DB -- 1
Slide Kick (in combo): B, DB, D, DF, F, B -- 6
Finisher Moves:
Ultra Combo: DF, D, DB -- 4
Assault: DB, D, DF -- 4
Ultimate: F, D, DF -- 6
Jago takes out his sword and does a swift stab to his opponent.
No Mercy (Fireball): F, DF, D, DB, B, F -- 2
Combo Starters:
1: Heel Kick: DF, D, DB + Any Kick
2: Slide Kick: DB, D DF + Any Kick
3: Laser Sword: DF, D, DB + 3 (Follow with D + 3)
CCA: Heel Kick w/ 5
Combo Linkers:
1: Sword: DF, D DB + 2
2: Slide Kick: DB, D DF + 5
3: Heel Kick: DF, D, DB + 5
Super: F to B, F + 5 (In Combo)
Shadow: F to DB to F + 5
Basic Combo Enders:
1: Laser Sword: DF , D , DB - 3
2: Uppercut: F , D , DF - 3
3: Fireball: D , DF , F - 3
4: Heel Kick: DF , D , DB - 6
Special Combo Enders:
5: DF , D , DB - 2
Super: D to B to F + 3
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
35 hit Killer:
Counter -- [F + 5, QCDB + 5] -- 1, 3, 2, 2 -- HCB, F + 5 -- 1, 3, 2, 2 -- HCB,
F + 5 -- 1 -- F + 3 -- jump UF + 6 -- QCDB + 5 -- F + 6 -- QCB, HCF + 3.
(timing is the key)
Highest Combo Possible:
79 hit Ultra:
COUNTER, [F + 5, QCDB + 5] -- 1, 3, 2, 2 -- HCB, F + 5 -- 1, 3, 2, 2 -- HCB, F
+ 5 -- 1, 3, 2, 2 -- HCB, F + 5 -- 3, 2, 2 -- HCB, F + 5 -- 3, 2, 2 -- DF, D,
DB + 4 (ULTRA) -- pause -- HCB, F + 3 (SUPER)
Air Combo:
4 hits: Jumpkick with 6 -- DF, D, DB + 5 -- Uppercut/Red Fireball or F+6
Kim-Wu
Moves:
Tornado Kick: DF, D, DB -- 4 or 5 or 6 (strength of button determines
distance)
Firecracker: DF, D, DB -- 2 or 3
Split Kick: DB, D, DF -- 5 or 6
Fire Flower: D, DF, F -- 1
Fireball: D, DF, F -- 2 or 3 (can be done in air)
Diagonal Air Fireball: D, DB, B -- Punch
Flip kick: (B), F -- 5
Savage Blade: (B), F -- 2
Mantis: (B), F -- 3 (can be done after Jungle Leap)
Jungle Leap: (B), F -- 6
Short Jungle Leap: (B), F -- 4
Cobra Bite: (B), F -- 1
Air Dive: F, DF, D, DB, B -- 3 (In Air)
Double Jungle Leap with Mantis: (B), F -- 6, (B), F -- 4, (F), B -- 3
Combo Breaker: F (only)
Recovery Move: B, F -- 1
Super Moves:
Tree Cutter: F, DF, D, DB, B, F -- 3
Lawnmower (in combo): F, DF, D, DB, B, F -- 2
Flip Kicks (in combo): F, DF, D, DB, B, F -- 5
Super Jungle Leap F, DF, D, DB, B, F -- 6
Finisher Moves:
Ultra Combo: F, B -- 6
Assault: F, B -- 3
Ultimate (Elephant): DF, D, DB, B, F -- 4
No Mercy (Shrinker): B, DB, D, DF, F, B -- 1
Combo Starters:
1: Double Blade: B, F + 2
2: Mantis: B, F + 3
3: B , F + 1
4: B , F + 5
CCA: B, F, + 2
Combo Linkers:
1: Double Blade: B, F + 2
2: Mantis: B, F + 3
3: B , F + 1
4: B , F + 5
Shadow: F, DF, D, DB, B, F, + 3
Basic Combo Enders:
1: Cobra Bite: B , F - 1
2: Mantis: B , F - 3
3: Jungle Leap: B , F - 6
4: B , F - 4
Special Combo Enders:
5: F , B - 1
Super: F to B, F + 3
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
12 hit Killer:
D + 2 -- B, F + 2 -- 1 -- 3 -- B, F + 2 -- 1 -- 6 -- Any Ender
Highest Combo without Supers or Shadows; and with Ender Ratio of 5:
16 hit Killer:
D + 2 -- B, F + 2 -- 1 -- 3 -- B, F + 2 -- 1 -- 6 -- Any Ender
Highest Non Ultra with Supers and Shadows:
18 hit Killer 62%:
D + 2 -- B,F + 2 -- 1 -- 3 -- F to B, F + 2(Shadow) -- 1 -- 6 -- F to B, F + 6
(Super)
Drop Kick in Air -- F, B + 3 ... juggle with ... B, F + 1
B. ORCHID
Moves:
Flik Flak: DF, D, DB -- Any Kick (strength of button determines distance)
San: DF, D, DB -- 2 or 3
Air Buster: F, D, DF -- 4 or 5 or 6
Tona Fire: D, DF, F -- 1 or 2 or 3
Slide: DB, D, DF -- Any Kick (strenght of button determines distance)
Fake Fireball: D, DF, F -- 4
Combo Breaker: F, D, DF
Overhead: B - 3
Throw: F - 3
Recovery Move: F, D, DF -- 4 or 5 or 6
Super Moves:
Helicopter Kick: D, DB, B, DB, D, DF, F -- 6
Tiger: F, DF, D, DB, B, F -- 5
Super Tonfa Rush: B, DB, D, DF, F, B -- 3
Finisher Moves:
Ultra Combo: DF, D, DB -- 4 or 1
Assault: DB, D, DF, -- 4
Ultimate (Shocker): B, DB, D, DF, F, B, DB, D, DF, F -- 4
No Mercy (Scorcher): B, F, DF, D, DB, B -- 5
Combo Starters:
1: Flick Flak: DF, D ,DB + 5
2: Slide: B to F + Any Kick
3: Baton Dash: D, DB, B + 2
CCA: D, DB, B + 2
Combo Linkers:
1: Flick Flak: DF, D, DB + Any Kick
2: Slide: B to F + 5
3: Baton Dash: D, DB, B + 2
Shadow: ??
Basic Combo Enders:
1: DF , D , DB - 6
2: DB , D , DF - 4
3: DF , D , DB - 3
4: F , D , DF - 6
Special Combo Enders:
5: D , DF , F - 1
Super: D to B to F + 6
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
12 hit Killer:
D + 3 -- Spin Kick w/ 5 -- 1 -- 3 -- Spin Kick w/ 5 -- 1 -- 3 -- Any Ender
Highest Combo without Supers or Shadows; and with Ender Ratio of 5:
16 hit Killer:
D + 3 -- Spin Kick w/ 5 -- 1 -- 3 -- Spin Kick w/ 5 -- 1 -- 3 -- Any Ender
Highest Non Ultra with Supers and Shadows:
20 hit Killer:
D + 3 -- Spin Kick w/ 5 -- 1 -- 3 -- F to B, F + 5 -- 1 -- 3 -- D to B to F + 6
Jump Kick -- B to F + 5 ...Before you hit ground: F+6 (can do super after this.
.maybe even her Kick thing)
Sabrewulf
Moves:
Sabre-Spin: B, F -- 2
Double-Spin: F, F, B -- 2 (F, F makes him run)
Sabre-Pounce: B, F -- 3
Sabre-Claw: B, F -- 5
Double-Claw: F, F, B -- 5
Sabre-Flip: B, F -- 6
Power Howl: B, F -- 1 (charges your super meter)
Fake Howl: B, F -- 4 (last's only about a second)
Combo Breaker: B, F
Recovery Move: B, F -- 6
Super Moves:
Loopy: F, DF, D, DB, B, F -- 6
Dizzy: F, DF, D, DB, B -- 3 (IN AIR)
Fireball: F, DF, D, DB, B, F -- 3 (shoots Fireball out of hands)
Rock 'n' Roll: F, DF, D, DB, B, F -- 2
Whirly Wulf: F, DF, D, DB, B, F -- 5
Finisher Moves:
Ultra Combo: B, F -- 4
Assault: F, B -- 4
Ultimate (Electrocution): Hold 6 -- Release 6
No Mercy (Bat Attack): Hold 1 -- Release 1
Combo Starters:
1: Saber Spin: B, F + 2
2: Sabre Pounce: B, F + 6
3: Sabre Flip: B, F + 3
CCA: B, F + 6
Combo Linkers:
1: Saber Spin: B, F + 2
2: Sabre Flip: B, F + 3
Shadow: ??
Basic Combo Enders:
1: B , F - 1
2: B , F - 3
3: B , F - 5
4: B , F - 6
Special Combo Enders:
5: B, F - 4
Super: F to B, F + 6
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
21 hit Killer (40+% damage):
B, F + 5 (counter) -- 1, 3, 2 -- B, F + 2, 4, 3, 5 -- F, B + 5, 1, 4, 5 + Any
Combo Ender
Highest Combo without Supers or Shadows; and with Ender Ratio of 5:
14 hit Killer:
B, F + 2 -- 1 -- B, F + 2 -- 1 -- B, F + 4.But, Juggle with B, F + 3
Highest Non Ultra with Supers and Shadows:
?? 27 hit Killer:
D + 6 -- B, F + 2 -- 6 -- 2 -- B, F + 4 -- Super Move
Jumpkick w/ 6 -- F, B + 2 ...juggle with...B, F + 3
OR (I think)
Jumpkick w/ 6 -- F, B + 2 -- B, F + 6 (Or super)...juggle with B,F + 3
Spinal
Moves:
Skele Skewer: D, DF, F -- 2
Skull Throw: D, DF, F -- 4, 5, or 6 (Need 1 Skull)
Skull Scrape: DB or D or DF -- 6 (Direction Determines Distance)
Soul Drain: D, DF, F -- 1
Teleport: D, DB, B -- 4 or 5 or 6
Shield Catch: B -- 1 (Gives You A Skull when you apsorb a projectile)
Dart Kick: D -- 6 (done while in air)
Flame Sword: D, DF, F -- 3
Combo Breaker: D, DB, B
Recovery Move: D -- 3
Super Moves:
Grim Reaper: D, DB, B, DB, D, DF, F -- 3
Sword Smash: B, DB, D, DF, F, B -- 2
Skull Assault In Combo: B, DB, D, DF, F -- 6
Skull Assault Out Of Combo: F, DF, D, DB, B, DB, D, DF, F -- 6
Super Dizzy: F, DF, D, DB, B, DB, D, DF, F -- 5
Super Slide (in combo): B, DB, D, DF, F, B -- 6
Skull Replenish: D, DB, B -- 2 or 3 (2 gets you one skull, 3 gets you all
six)
Finisher Moves:
Ultra Combo: D, DB, B -- 3
Assault: D, DF, F -- 3
Ultimate (Lightning): D, D, D -- 4
No Mercy (Skull Drop): B, DB, D, DF, F, B, DB, D, DF, F -- 1
Combo Starters:
1: Skele-Dash: D, DF, F + 2
2: Sword Slash
3: D + 6 (In Air)
CCA: DB, D, DF + 6
Combo Linkers:
1: D, DF, F + 2
2: D to F + 3
Super: B to F, B + 2
Shadow: HCB, F + 2
Basic Combo Enders:
1: D , DB , B - 2
2: D , DB , B - 4
3: D , DB , B - 5
4: D , DB , B - 6
Special Combo Enders:
5: D , DF , F - 1
Super: F, D, DF, F + 3
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
7 hits :
D, DF, F + 2 -- 1 -- D, DF, F + 2 -- 1 -- Any Ender
Highest Combo without Supers or Shadows; and with Ender Ratio of 5:
11 hit:
D, DF, F + 2 -- 1 -- D, DF, F + 2 -- 1 -- Any Ender
Highest Non Ultra with Supers and Shadows:
16 hits:
D, DF, F + 2 -- 1 -- D, DF, F + 2 -- D to F, B + 2 -- 4 -- D to F, B + 2 ---
D + 3 -- juggle with D to F + 2
Just do his Dart Kick (D + 6) In Air....Then go to your AD at Medium, and you
can figure out the rest. Throw your Linkers, ADs, and do an ender. Not Hard.
I'm Starting to like Spinal. He's Fast, Powerful, and has a numbers ways to
attack. When Fighting the Computer it falls for:
D + 6 -- D + 3. It's not a combo but if you hit them with the D + 6 follow with
medium AD and so on. But, If they block it, just do D + 3 they fall for it
quite a lot. Becuz the computer usually tries to attack after you do. But
the D + 3 is very fast after the D + 6. try it.
Tusk
Moves:
Boot Kick: DF, D, DB -- 4 or 5 or 6 (strength of button determines
distance)
Web of Death: DF, D, DB -- 3 (hit F + 3 to get 2 hits after it's done)
Skull Splitter: DB, D, DF -- 4 or 6 (4 is a Fake)
Conquer: F, D, DF -- 1 or 2 or 3
Back Stab: F, DF, D, DB, B -- 1 (Close)
High Sword/Low Sword: F -- 3
Combo Breaker: F, D, DF
Throw: F -- 3
Recovery Move: F, D, DF -- 1, 2, or 3
Super Moves:
Destroyuss: D, DB, B, F, D, DF, F -- 3
Flame Sword: B, DB, D, DF, F, B -- 4
Shadow Roll: B, DB, D, DF, F, B -- 6
Rushing Kick (in combo): F, DF, D, DB, B, F -- 6
Rolling Claymore (in combo): B, DB, D, DF, F, B -- 3
1: Boot Kick: DF, D, DB + Any Kick
2: Back Stab: F to B + 1
3: Web of Death: D, F, DF, D, DB + 5
4: Skull Splitter: DB, D, DF + 5 or 6
CCA: DF, D, DB + 3
Combo Linkers:
1: High Low: DF, D, DB + 3
2: Quick Boot Kick: DF, D, DB + 4
3: Web of Death: D, F, DF, D, DB + 5
Shadow: F to B, F + 2
Shadow: B to F, B + 6
Basic Combo Enders:
1: F , D , DF - 3
2: DF , D , DB - 6
3: D , DF , F - 6
4: F , DF , D , DB , B - 1
Special Combo Enders:
5: F , D , DF - 1
Super: D , DB , B , DB , D , DF , F + 3
Highest Combo without Supers, Shadows, or Ender Ratio higher than 1:
16 hit Killer (50%):
D + 6 -- DF, D, DB + 3 -- F + 3, 2, 3, 2 -- DF, D, DB + 3 -- F + 3, 5, 6, F +
6 -- Jumpkick + 6 -- DF, D, DB + 5 -- F, D, DF + 1 -- DB, D, DF + 6
(substitute the final F, D, DF + 1 with D, DB, B, DB, D, DF, F + 3 to add the
super and make the combo 50+ damage.)
Highest Combo without Supers or Shadows; and with Ender Ratio of 5:
9 hit Blaster:
Boot Kick -- 3 -- 2 -- DF, D DB + 5 -- 1 -- DF, D DB + 5 -- F,DF,D,DF +3
Highest Non Ultra with Supers and Shadows:
24 hit Killer:
Counter -- DF, D, DB + 3(CCA) -- 2 -- F to B, F + 3 -- 2 -- F to B, F + 6 --
2 -- (Super)
Highest Combo Possible:
57 hit Ultra:
Counter -- DF, D, DB + 3(CCA) -- 2 -- F to B, F + 6 (Shadow) -- 2 -- B to F, B
+ 3 (Shadow) -- 2 -- F to B, F + 6
(Shadow) -- 2 -- F to B + 2(Ultra) -- Super near end
Gargos
Gargos is a large gargoyle with medium sized wings. He has an air fireball
(identical to Kim Wu's), firespit (Cinder's Firestream from KI1), energy
regain, and a running uppercut (Like Sabrewulf in KI1.) He is hard to kill
because you HAVE to do an uppercut combo or Ultra to knock him off on the
building. Then the uppercut hits him he sets on fire and falls to the bottom.
When he hits bottom he explodes,
very nice looking!
The Code: On the select screen, hold up and tap 3,2,5,6,2,1,4,5 and if you hear
a tone move the cursor to him on the select screen and pick him, he is
inbetween Maya and Fulgore. The code is NOT perm.
Moves:
Flame: D, DF, F -- 1 (Auto 4 hits)
Fly: Tap 3 times in the air
Air Fireball: D, DF, F -- 3 (Air)
Double Claw Dash: cB, F -- 4, 5, or 6
Shoulder Dash: D, DB, B -- 5 or 6
Jumping Overhead Slam: D, DF, F -- 3 (can be done in air)
Laugh: D, DB, B -- 3
Uppercut: F, D, DF -- 3
Another Uppercut: D -- 3
Combo Breaker: ? B, F or F, D, F
Throw: F -- 3
Air Juggle: B, DB, D, DF, F -- 6
Combo Starters:
Jumping Overhead Slam: D, DF, F -- 3
Double Claw Dash: B, F -- 4, 5, or 6
Shoulder Dash: D, DB, B -- 4, 5, or 6
Basic Combo Enders:
1: F, D, F -- 3
2: F, D, F -- 3
3: F, D, F -- 3
4: F, D, F -- 3
5: HCF, B -- 6
Highest Combo Possible:
80 hit Ultra:
QCB + 6 -- D + 3 -- HCF, B + 6 -- Juggle with QCF + 6 71 times or more.
Opponent must be on his/her first bar of energy before their death.