K I L L E R  I N S T I N C T 2
                         -{ F         A         Q }-

By Trevor Nelson and Rajiv Kothari
FAQ ver. 5.4
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********************************* CONTENTS **********************************
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1) Contents
2) Key to moves
3) Combo Explanations
4) Moves and Combos for the Characters
5) Counter Chart
6) Tricks, Glitches and Codes
6) Rumors
7) Shouts

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********************************** K E Y ***********************************
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The Joystick:
B - Back
F - Forewards
D - Down
U - Up

The Buttons:
    1  [quick punch]        2  [medium punch]       3  [fierce punch]
    4  [quick kick]         5  [medium kick]        6  [fierce kick]
P - any Punch    [1, 2, or 3]
K - any Kick     [4, 5, or 6
_ - any Button   [any punch or kick]

The Motions:
QCT -  Quarter Circle Towards       [D,DF,F]
QCB -  Quarter Circle Back          [D,DB,B]
HCT -  Half Circle Towards          [B,DB,D,DF,F]
HCB -  Half Circle Back             [F,DF,D,DB,B]
QCDB - Quarter Circle Down-back     [DF,D,DB]
QCDT - Quarter Circle Down-towards  [DB,D,DF]
cB,F - Charge Back, Towards         [hold B 2 seconds, F]
cF,B - Charge Towards, Back         [hold F 2 seconds, B]

Other Things:
+ means and
/ means or
, means then
H means hold
an = sign next to a move means that the move goes through projectiles.
a * indicates that you need one bar of super, so [******] is one full layer.
a <- means the move can be a combo opener
a <--> means the move is a super linker
a -> means the move is a super ender (5 hits, tons'o damage)
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******************** C O M B O  E X P L A N A T I O N S ********************
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You can make your own combos very easily.  Combos follow a very simple rule in
KI2.  Certain buttons link with other buttons.  The chart explains this.
         ________________________________________
        | Starter Button<--------->Linker Button |
        |     1/4<-------------------->3/6       |
        |     2/5<-------------------->1/4       |
        |     3/6<-------------------->2/5       |
        |________________________________________|
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********************** MOVES AND COMBOS FOR CHARACTERS *********************
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       JAGO
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Height: 5'9"
Weight: 190 lbs.
Age:    22 years
Story: After destroying Fulgore a furious Jago is betrayed by his one-time
master the Tiger Spirit. The disguised Demon Lord used him to escape from the
void and now Jago swears vengeance.

Special Moves:
 Tiger Fury:        F,QCT+P
 Laser Blade:       QCDB+2/3                   [<-]
 Endokuken:         QCT+P
 Red Endokuken:     H3, QCT+R3
 Fake Endokuken:    QCT+4
 Wind Kick:         QCDB+K                     [<-]
 Ninja Slide:       QCDT+K                     [<-, =]
Transition Moves:
 Uppercut2windkick: F,QCT+P, QCDB+5/6
 2 hit wind kick:   QCDB,B,F+6                 [F+6 on impact]
Other Moves:
 Combo Breaker:     F,QCT+_
 Retaliation:       F,QCT+P
 Ghost Move:        HCB,F+4
 Air Juggle:        QCDT+6
 Air JuggleX2:      F+6
 Overhead:          B+3
 Double Attack:     F+6
 U. Combo Breaker:  QCB,HCT+3
 Counter Attack:    QCDB+5
 Counter Dizzy:     F,QCT+1
Super Moves:
 Tiger Thrash:      QCB,HCT+3                  [******, ->]
 Fireball Spray:    HCB+1                      [****, =, Super Drainer]
 Shadow Wind Kick:  HCB,F+5                    [***, =, <-->]
 Super Slide Kick:  HCT,B+6                    [***, CO, <-->]
Finish Moves:
 Ultimate:          F,QCT+6
 No Mercy:          HCB,F+2
 Pseudo Ultra:      QCT+4
 Ultra:             QCB+4
Counter System:
 <--Laser Blade-C-O-U-N-T-E-R-S->Wind Kick-C-O-U-N-T-E-R-S->Ninja Slide-->
Combo Enders:
 1 - F,QCT+3
 2 - QCDB+3
 3 - QCT+3
 4 - QCDB+6
 5 - F, QCT+2
Combos:
Air Combos:
 3: Jump+6, QCDB+5, H3, QCT+R3
 3: Jump+6, QCDB+5, F,QCT+1
 4: Jump+6, QCDB+5, F+6
Manual Combos (no enders):
 3:  QCDT+6, 3, F,QCT+3/any ender                          [25%]
 3:  QCDB+6, 3, F,QCT+3/any ender                          [25%]
 3:  B+3 [overhead], 3, QCDB+6/any ender                   [25%]
 7:  QCDT+5, F+6, QCDB+5, F+6, F,QCT+3/any ender
Auto Combos(no enders):
 11: QCDB+5, 1, 3, 2, QCDB+5, 1, 3, 2, F,QCT+3/any ender
 12: QCDB+5, 1, QCDB+5, 1, F+3, Jump+6, QCDB+5, F+6
5th ender Auto Combos:
 11: QCDT+5, F+6, QCDB+5, F+6, F,QCT+2                     [manual]
 13: QCDB+5, 4, 6, QCDB+5, 4, 6, F,QCT+2
 14: QCDB+5, 1, QCDB+5, 1, 6, 2, F,QCT+2
Slo-Mo & Speed:
 Speed:  QCDB+H6, 5, QCDB+2, 1, QCDB+R6                    [8-11 hits]
 Slo-Mo: QCDB+5, 1, QCDB+5, 1, 6, 2, QCDB,QCDB+6           [9-12 hits]
Damaging Combos:
 53% - QCDB+3, 2, HCB,F+5, F+6, QCB,HCT+3
 58% - F+6, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3
 65% - QCDB+3, 2, HCB,F+5, HCB,F+5, QCB,HCT+3
Big Super Combos:
 19: F+6, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3
 24: counter, QCDB+5, 1, HCB,F+5, 1, HCB,F+5, QCB,HCT+3
KeWL looking combo:
 71: B+1[counter], 5, QCDB+5, 1, QCDT+5, 1, HCT,B+6, F+6, HCB,F+5, F+6,
     HCT,B+6, F+6, HCT,B+6, F+6, QCB+4, wait, QCB,HCT+3
Ultra:
 73: B+1[counter], 5, QCDB+5, 1, QCDT+5, 1, 6, 2, HCB,F+5, F+6, HCB,F+5, F+6,
     HCB+5, F+6, HCB,F+5, F+6,  QCB+4, wait until almost done, QCB,HCT+3
 75: B+1[counter], F+6, QCDB+5, 4, 3, 5, HCT,B+6, 5, 3, 5, HCT,B+6, 3, 5,
     HCT,B+6, F+6, HCT,B+6, F+6, QCB+4, wait, QCB,HCT+3
 80: F+6, QCB+4, tap 4 many times, and very quickly.  :]

80 hit combo notes:
His 80 hit combo is VERY easy.  All you have to do, is put in two credits,
pick both characters to be Jago, then have the one you aren't going to use
do his ghost move, and do what it says above.

Strategies/Tips:
Jago is one of the most popular characters in the game.  His slide is a good
move because it is fast, it hits low, and it goes under fireballs.  It can
also be used to start auto combos and manual combos.  His fake fireball is
good if you want to trick your opponent into jumping, then uppercut.  An easy
thing to do when you are playing jago vs anyone is to back up, throw
fireballs, then when the other person goes under one, wind kick, and your wind
kick will counter, and you will be able to start a combo.

Ending:
Jago has risen to heights only a grand master can attain.  After all the
battles, Jago senses Fulgore has survived.  He knows he must watch his back.
This attack is quick to arrive, but the mysterious Orchid comes to Jago's aid
once again, and Fulgore is destroyed.  However, the new team must face a
familiar enemy as Ultratech is rebuilt.  The fight is not over yet.

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       TJ COMBO
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Height: 6'1"
Weight: 220 lbs.
Age:    26 years
Story: After a decisive victory over Riptor in the tournament, Combo attempts
to destroy Ultratech HQ. Caught as Ultratech is ripped into the past, Combo
must escape home before it is too late.

Special Moves:
 Spinfist:             cB,F+1            [<-]
 Double Spinfist:      cF,B+1            [<-]
 Double Rollercoaster: cB,F+2            [<-, =]
 Triple Rollercoaster: HCT+2             [<-, =]
 Powerline:            cB,F+3
 TJ Tremor:            cB,F+5            [<-]
 Skull Crusher:        cB,F+6            [<-]
 Cyclone:              H3, R3
 Fake Dizzy:           HCB+4
 Sneak Behind:         cB,F+4
Transition Moves:
 Powerline2spinfist:   cB,F+3, B+1
 Powerline2roll:       cB,F+3, B+2
 Powerline2stop:       cB,F+3, B+3
 Powerline2run past:   cB,F+3, B+4
 Recovery2tremor:      cB,F+K, HCT+5
Other Moves:
 Combo Breaker:        B,F+_
 Retaliation:          cB,F+K            [When getting up only]
 Air Juggle:           cB, F+3
 Air JuggleX2:         F+6
 Overhead:             B+2
 Throw:                F+2
 Double Attack:        F+6
 Counter Attack:       cB,F+2
 Counter Dizzy:        cF,F+3
 U. Combo Breaker:     HCB,F+3
Super Moves:
 Super Flurry:         HCB,F+3           [** - ******, 1 - 5 hits, ->]
 Dizzy Spark:          HCB+5             [***, Ground/Midair]
 Shadow Rollercoaster: HCB,F+2           [***, =, <-->]
 Super Beating:        HCB,F+1           [***, CO, <-->]
Finish Moves:
 Ultimate:             H4 3 seconds, R4
 No Mercy:             HCB,F+6
 Pseudo Ultra:         cB,F+6
 Ultra:                cF,B+3
Counter System:
 <--Spin Fist-C-O-U-N-T-E-R-S->T.J. Tremor-C-O-U-N-T-E-R-S->Rollercoaster-->
Combo Enders:
 1 - cB,F+1
 2 - cB,F+3
 3 - cB,F+4
 4 - cB,F+5
 5 - cB,F+6
Combos:
Manual:
 3:  cF,cB+1, F+1
 4:  HCT+2, cB,F+1/any ender
Auto:
 12: HCT+2, cB,1, F+2, 1, cB,F+3
 12: HCT+2, cB,1, F+2, F+3, Jump+6, cF,B+5, cB,F+3
5th ender Combos:
 12: cB,HCT+2, F+6, cB,F+6
 17: cB,F+2, 4, cF+6, B+1, 3, 6, F+2, Jump+6, F,B+5, F+6
Super:
 17: cB,F+2, 4, cF+6, cB+1, 3, 6, F+2, HCB,F+3           [******, 52%]
 19: F+6, HCB,F+2, F+6, HCB,F+2, HCB,F+3
Big Damage Combos:
 60%: cB,F+2, 2, cF+6, B+1, F+6, HCB,F+1, HCB,F+3
 72%: H3, cB,F+1, 6, HCB,F+1, F+6, HCB,F+2, cB, R3, F+3, HCB,F+3
Slo-Mo & Speed:
 Slo-Mo: cB,HCT+2, cB, 4, cF+6, B+1, 3, cF, 6, B+1/any ender  [16-19 hits]
 Speed:  cB,HCT+2, H1, cB,F+R1
KeWL looking combo:
 73:  counter, cB,F+2, B+1, HCT+2, 1, HCB,F+2, 1, HCB,F+1, F+6, HCB,F+2, F+6
      HCB,F+1, cF,B+3, wait, HCB,F+3
Ultra:
 73:  counter, cB,F+2, B+1, HCT+2, 1, HCB,F+2, 1, HCB,F+2, F+6, HCB,F+2, F+6
      HCB,F+2, cF+6, B+3, wait, HCB,F+3
 80:  counter, cB,F+2, B+1, HCT+2, 1, HCB,F+2, 1, HCB,F+2, F+6, HCB,F+2, F+6
      HCB,F+2, cF+6, B+3, wait, HCB,F+3, F+6, HCB,F+3, F+6
80 hit notes:
When doing Combo's 80 hit, you must have one character that is Jago, and the
Jago character has to have done his spirit move.  Jago must still be human.

Strategies/Tips:
His Sneak behind is a good move to use against people who trap you in the
corner.  His knee is gone, but you can still use it as your getting up.  His
skull crusher is a good move, because it hits high.  Use it and the roller-
coaster a lot, and fool your opponent into blocking the wrong way.  An easy
way to win on the sky stage is to wait in the back corner, and when they come
up to you, do a short combo with the B,F+4 ending.  You will run around them,
and knee them off the edge.  Use his fake dizzy to fool morons after your hit.

Ending:
Having won the tournament and vanquished Gargos, Combo knows he can do
anything.  Rejected by modern society for cheating, Combo grabs the chance to
win fame again - this time in the arena.  Staying in the past, he puts his
fighting skills to work and becomes a great champion.

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       FULGORE
------------------------------------------------------------------------------
Height: 6'5"
Weight: 550 lbs.
Age:    Unknown
Story: The advanced and deadlier successor to the original Fulgore cyborg
destroyed by Jago. Activated after the time jump, its final Ultratech commands
are executed... find Jago and kill him.

Special Moves:
 Cyberdash:        HCT+K / cB,F+5/6            [<-->]
 Eyelaser:         QCDB+2/3
 Plasmaport:       B,QCB+_                     [*, =]
 Plasma Shield:    QCB+4
 Laser Storm:      QCT+P
 Plasmaslice:      F,QCT+P
 Fake laser storm: QCB+1
Transition Moves
 Uppercut2Laser:   F,QCT+3, QCDB+2/3           [*]
Other Moves:
 Combo Breaker:    F,QCT+_
 Retaliation:      F,QCT+P
 Air Juggle:       QCDB+3
 Air JuggleX2:     F,QCT+P
 Throw:            ???
 Overhead:         B+6
 Double Attack:    B+3
 Counter Attack:   QCT+5
 Counter Dizzy:    F,QCT+1
 U. Combo Breaker: QCB,HCT+3
Super Moves:
 Ultra Slice:      QCB,HCT+3                   [******, ->]
 Chest Flame:      HCB,F+4                     [***, CO, <-->]
 Claw Spinner:     HCT,B+6                     [***, CO, <-->]
 Invisible:        QCDB+6                      [*]
 Air Eye Laser:    QCDB+2/3                    [*]
 Lock On:          QCT+4                       [*]
 Teleport Front:   B,QCB+P                     [*]
 Teleport Behind:  B,QCB+K                     [*]
Finish Moves:
 Pseudo Ultra:     F,QCT+1
 Ultra:            F,QCT+4
 Ultimate:         F,HCT+5
 No Mercy:         HCT,B+2
Counter System:
 <--Plasma Shield-C-O-U-N-T-E-R-S->Cyberdash-C-O-U-N-T-E-R-S->Eyebeam-->
Combo Enders:
 1 - F,QCT+3
 2 - QCT+2
 3 - HCT+6
 4 - QCDB+3
 5 - F,QCT+1
Combos:
Normal:
 11: cB,F+6, 5, QCDB+2, B+1, F+5, B+6, QCDB+3/any ender
5th ender:
 15: cB,F+6, 5, QCDB+2, B+1, F+5, B+6, F,QCT+1
Manual:
 4:  HCT+6, B+3, F,QCT+3/any ender
 8:  HCT+6, B+3, F,QCT+1                        [5th ender]
Super Combo:
 19: B+3, HCT,B+6, B+3, HCB,F+4, QCB,HCT+3
Big Damage Combos:
 60% - QCT+6, 5, HCT,B+6, B+3, HCT,B+6, QCB,HCT+3
 66% - QCT+6, 5, 3, 2, QCB+2, 6, 5, HCT,B+6, QCB,HCT+3
Speed & Slo-Mo:
 Speed: B+H3, cB,F+6, 5, QCDB+R3
 Slo-Mo: cB,F+6, 5, QCDB+2, B+1, F+5, B+6, QCDB,QCDB+3
Super Combos:
 19: B+3, HCT,B+6, B+3, HCB,F+4, QCB,HCT+3
KeWL looking combo:
 80: B+3, HCT,B+6, 5, HCB,F+4  B+3, HCT,B+6, 5, HCB,F+4, B+3, F,QCT+4, wait,
     QCB,HCT+3, B+3, HCT+5, 4, F,QCT+4[ultra], repeat.
Ultra:
 80: B+3, HCT,B+6, 5, HCT,B+6, B+3, HCT,B+6, 5, HCT,B+6, B+3, F,QCT+4, wait,
     QCB,HCT+3, B+3, HCT+5, 4, F,QCT+4[ultra], etc.

Strategies/Tips:
His lock on move sends little blue dots around your opponent.  Now, you can
just go QCT+1, and then it will automatically do three shots.  He has a new
invisible move that requires super energy.  He looks like the predator.  He
is almost completely invisible when you do this move.  His new eye laser is
like his old no-mercy.  You can use it in the air, but watch out, because
when you are coming down, you float slowly, so your an easy target.  His 80
hit Ultra is tough to do, but it does work.  Rather than do all of the stuff
that I just said, you can do the ultra any size, then when the ultra is
done, teleport, then hit B+3, and start the whole thing over again.

Ending:
Defeating Gargos opens the way toward a more robot-controlled Ultratech.
Fulgore's task is incomplete, however, and his deadly nemesis is still alive.
Jago and Orchid join forces and assail Fulgore, and the price is high.
Fulgore's destruction at the hands of Jago and Orchid also seals the fate of
Ultratech.

------------------------------------------------------------------------------
       ORCHID
------------------------------------------------------------------------------
Height: 5'7"
Weight: 125 lbs.
Age:    24 years
Story: Eyedol's death by Orchid's hand freed massive energies, ripping
Ultratech back in time. Now 2000 years in the past, Orchid must face a new
challenge, and an even greater foe.

Special Moves:
 Flik Flak:         QCDB+K                     [<-]
 Tonfa Dash:        QCDB+2                     [<-]
 San:               QCDB+3
 Air Buster:        F,QCT+K
 Tonfa Fire:        QCT+P
 Fake Tonfa Fire:   QCT+4
 Tiger Slide:       QCDT+K                     [<-, =]
Other Moves:
 Combo Breaker:     F,QCT+_
 Retaliation:       F,QCT+K
 Air Juggle:        QCDT+K
 Air JuggleX2:      F+6
 Double Attack:     F+6
 Overhead:          B+3
 Throw:             F+3
 Counter Attack:    QCDB+2
 Counter Dizzy:     F,QCT+4
 U. Combo Breaker:  QCB,HCT+6
Super Moves:
 Gyro Kyaku:        QCB,HCT+6                  [******, ->]
 Super Tiger Morph: HCB,F+5                    [***, =, <-->]
 Super Tonfa Slash: HCT,B+3                    [***, CO, <-->]
Finish Moves:
 Ultimate:          HCT,HCT+4
 No Mercy:          cB,HCB+5
 Ultra:             QCB+4
 Pseudo Ultra:      QCT+4
Counter System:
 <--San-C-O-U-N-T-E-R-S->Flik Flak-C-O-U-N-E-R-S->Slide-->
Combo Enders:
 1 - F,QCT+6
 2 - QCDB+6
 3 - QCDB+3
 4 - QCDT+4
 5 - QCT+1
Combos:
 Air Combo:         Jump+6, QCDB+5, F+6
Manual Combos:
 3:  QCDT+6, 3, F,QCT+6
 11: QCDT+5, F+6, QCDT+5, F+6, QCT+1           [5th ender]
Auto Combos:
 12: D+3, QCDB+5, 1, 3, QCDB+5, 1, 3, F,QCT+6
5th ender Combos:
 16: D+3, QCDB+5, 1, 3, QCDB+5, 1, 3, QCT+1
Super Combos:
 19: F+6, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3
 20: D+3, QCDB+5, 1, 3, QCDB+5, 1, 3, QCB,HCT+6
Slo-Mo and Speed:
 Slo-Mo: QCDB+6, 5, QCDT,QCDT+6
 Speed:  QCDB+H6, 5, QCDB+R6
Big Damage Combos:
 55% - F+6, HCT,B+3, F+6, HCT,B+3, F+6, QCB,HCT+6
 65% - QCDB+6, 5, HCT,B+3, F+6, HCT,B+3, F+6, QCB,HCT+6
 72% - 6, 5, QCDB+2, 1, 6, 5, QCDB+2, 1, F+3, Jump+3, QCDB+2, F+6, QCB,HCT+6
KeWL looking combo:
 72: B+1[counter], 2, QCDB+2, 1, QCDB+2, 4, 6, 2, HCB,F+5, F+6, HCT,B+3, F+6
     HCB,F+5, F+6, HCT,B+3, 1, QCB+4, QCB,HCT+6
Ultra Combos:
 72: B+1[counter], 2, QCDB+2, 1, QCDB+2, 4, 6, 2, HCB,F+5, F+6, HCB,F+5, F+6
     HCB,F+5, F+6, HCB,F+5, 1, QCB+4, QCB,HCT+6
 74: B+1[counter], F+6, QCDB+2, 1, 3, 2, HCT,B+3, 2, 3, 2, HCT,B+3, 2, 3, 2
     HCT,B+3, F+6, HCT,B+3, F+6, QCB+4, wait, QCB,HCT+6
 79: B+1[counter], F+6, QCDB+2, 2, 1, 3, 2, HCT,B+3, 2, 3, 2, HCT,B+3, 2, 3,
     2, HCB,F+5, F+6, HCB,F+5, F+6, QCB+4, wait, QCB,HCT+6, QCDT+6

Strategies/Tips:
Her slide attack is similar to Jago's.  It is her juggle, and it can slide
under fireballs.  Her air-buster is a good retaliation, and her tiger is back,
but requires super energy.  Her tiger is fast, and can be used to start combos
just like her slide.  Unlike the orginal KI, her combos aren't much longer
than the other characters.  She is exactly like Jago [maybe it's because they
are brother and sister].  She has a fake fireball, a slide, and instead of a
wind kick, they changed her flik flak motion to a wind kick motion.

Ending:
Gargos is defeated, and the forces of good can rid the world of Ultratech.
Cursing Orchid as he dies, Gargos reveals Jago is her brother, and they'll
both soon be dead.  Reaching beyond the grave, Gargos reaches Sabrewulf, and
attacks.  However, Jago slays Sabrewulf, and the siblings return home.

------------------------------------------------------------------------------
       GLACIUS
------------------------------------------------------------------------------
Height: Variable
Weight: Variable
Age:    Unknown
Story: 2 millenia from now a captured relative earns freedom by slaying a fire
being and escaping home. But now in the past, a distress call has been
answered. Glacius must free his stranded kin.

Special Moves:
 Icy Grip:              QCT+1                   [<-]
 Cold Shoulder:         QCT+2                   [<-]
 Ice Lance:             QCT+3
 Liquidize:             QCT+5/6                 [gound/midair, =, <-]
 Artic Blast:           QCB+P
 Energy gain:           QCT+H4                  [drain your own super]:
Transitions Moves:
 Liquideze2behind:      QCT+5, QCB+6
 Energy Gain2Liquidize: QCT+H4, QCT+5
Other Moves:
 Combo Breaker:         QCT+_
 Retaliation:           QCT+3
 Air Juggle:            QCT+6
 Air JuggleX2:          F+6
 Double Attack:         F+6
 Throw:                 F+3
 Overhead:              B+3
 Counter Attack:        QCT+5
 Counter Dizzy:         QCT+3
 U. Combo Breaker:      HCB,F+3
Super Moves:
 Super Arctic Breath:   HCB,F+3                 [****, ->]
 Multiple Throws:       HCT,B+1                 [******, ->]
 Reverse Liquidize:     QCB+6                   [***, =,]
 Beat Down:             HCT,B+2                 [***, CO, <-->]
 Super Liquidize:       HCT,B+6                 [***, CO, <-->]
Finish Moves
 Ultimate:              HCB,F+5
 No Mercy:              cB,HCB+4
 Pseudo Ultra:          HCB+4
 Ultra:                 HCT+4
Counter System:
 <--Liquidize-C-O-U-N-T-E-R-S->Cold Shoulder-C-O-U-N-T-E-R-S->Icy Grip-->
Combo Enders:
 1 - QCT+6
 2 - QCT+1
 3 - QCT+3
 4 - QCB+4
 5 - QCT+4
Combos:
Air Combos:
 3: Jump+6, QCT+5, QCT+6
 4: Jump+6, QCT+5, F+6
Auto Combos:
 12: D+6, QCT+2, 1, 6, 5, QCT+5, 4, 6, QCT+6/any ender
5th ender Combos:
 17: QCT+2, 4, 6, 5, QCT+2, 4, 6, QCT+3, QCT+4, wait, QCT+6
Manual Combos:
 3:  B+3[overhead], 3, QCT+3/any ender
 3:  D+6, QCT+6/any ender
 7:  D+6, QCT+2, F+6, QCT+2, QCT+3/any ender
 11: D+6, QCT+2, F+6, QCT+2, QCT+4                 [5th ender]
Slo Mo and Speed:
 Slo Mo: QCT+2, 1, QCT+2, 4, QCT,QCT+1
 Speed:  QCT+2, 1, QCT+2, 4, H1, QCT+R1
Super Combos:
 17: QCT+2, 4, 6, 5, QCT+5, 1, F+3, QCT+2, F+6, HCT,B+1
 19: F+6, HCT,B+2, F+6, HCT,B+2, HCT,B+1
Big Damage Combos:
 68% - D+6, HCT,B+6, F+6, HCT,B+6, HCT,B+1
 65% - D+6, HCT, B+2, F+6, HCT,B+1
 73% - QCT+2, 4, 6, 5, HCT,B+2, 6, 5, HCT,B+6, F+6, HCT,B+1
KeWL looking combo:
 73: B+1[counter], 2, QCT+5, 1, QCT+2, 4, HCT,B+2, F+6, HCT,B+6, F+6,
     HCT,B+2, F+6, HCT,B+6, 1, 6, 2, HCT+4, wait, HCT,B+1
Ultra:
 73: B+1[counter], 2, QCT+5, 1, QCT+2, 4, HCT,B+2, F+6, HCT,B+2, F+6,
     HCT,B+2, F+6, HCT,B+2, 1, 6, 2, HCT+4, wait, HCT,B+1
 75: B+1[counter], F+6, QCT+5, 4, 6, 5, HCT,B+6, 5, 6, 5, HCT,B+6, F+6,
     HCT,B+6, F+6, HCT+4, HCT,B+1
 80: B+1[counter], QCT+5, 1, HCT,B+6, F+6, HCT,B+6, F+6, HCT,B+6, F+6,
     HCT,B+6, F+6, HCT+4, wait, tap 4 quickly [many times]:

80 hit notes:
His 80 hitter is easy [like Jago's], but his quick kick is slower than Jago's,
which is why you have to do other stuff in the combo as well as just pressing
4 at the end of the ultra.  Same as Jago, you have to do this combo against
another Jago, and the other Jago has to have his ghost move performed.

Strategies/Tips:
Glacius has lots of changes.  His liquidize is a whole knew move now.  You can
to the liquidize in the air, and he will seep into the ground, and go like
normal from their.  If you use 4, and hold it, you can regain some energy
while you are down.  One thing that hasn't changed about him is that if you
use 5 to do the liquidize, you will be able to start combos, and 6 will knock
the opponents down.  His multiple throws rules!  He throws'ya back and forth!
His icy grip is a good move.  It pulls your opponent in, and you can start
combos from there.  His fireball no longer bounces.  It is like others now.

Endings:
With Gargos defeated, Glacius starts the long search for his lost comrads.
Frustrated, he resigns himself to a long trip home alone.  Leaving Earth, his
victory is hollow, as his mission is a failure and his people remain lost.

------------------------------------------------------------------------------
       SPINAL
------------------------------------------------------------------------------
Height: 5'5"
Weight: 110 lbs.
Age:    651 years
Story: Although destroyed by Thunder in the present, a younger Spinal still
exists in the past. Resurrected by Gargos and forced to serve him, he goes up
against the tyrant to win his freedom.

Special Moves:
 Soul Drain:          QCT+1               [super drainer]
 Skelescrew:          QCT+2               [<-]
 Flame Blade:         QCT+3               [<-]
 Skull Scrape:        DB/D/DT+6           [=, <-, Direction determines move]
 Power Devour:        B+1
 Skeleport:           QCB+K
 Searing Skull:       QCT+5               [Requires skull or skulls]
Other Moves:
 Combo Breaker:       QCB+_
 Retaliaion:          QCB+K
 Air Juggle:          QCT+5               [Requires skull]
 Air JuggleX2:        F+3
 Double Attack:       F+3
 Throw:               F+6
 Overhead:            B+3
 Counter Moves:       He has no counter!
 U. Combo Breaker:    QCB,HCT+3
Super Moves, [not all confirmed]:
 Grim Reaper:         QCB,HCT+3           [***, =]
 Super Searing Skull: HCB,HCT+6           [***]
 Super Dizzy:         HCB,HCT+5           [***]
 Sword Smash:         HCB,F+3             [***]
 Blue Skull:          HCT,HCT+5           [****]
 1 Skull Powerup:     QCB+2               [*, 1 added:]
 6 Skull Replenish:   QCB+3               [******, full 6 skulls]
 Super Searing Skull: HCT+6               [***, CO, ->]
 Super Flame Blade:   HCT,B+2             [***, CO, <-->]
 Super Slide:         HCT,B+6             [***, CO, <-->]
Finish Moves:
 Ultimate:            D,D,D+4
 No Mercy:            HCT,HCT+1
 Pseudo Ultra:        QCT+3
 Ultra:               HCB+3
Counter System:
 <--Flame Blade-C-O-U-N-T-E-R-S->SkeleSkewer-C-O-U-N-T-E-R-S->Skull Scrape-->
Combo Enders:
 1 - QCB+2
 2 - QCB+4
 3 - QCB+5
 4 - QCB+6
 5 - QCT+1
Combos:
Auto Combos:
 7:  QCT+2, 1, QCT+2, 1, QCB+2/any ender
 11: QCT+2, 1, QCT+2, 1, QCT+1         [5th ender]
Manual Combo:
 4:  QCT+3, F+6, QCB+5/any ender
Super Combo:
 16: QCT+2, 1, QCT+2, QCT,B+2, 4, QCT,B+2, D+3, wait, QCB,HCT+3
Big Damage Combos:
 53% - QCT+2, 1, 6, 5, QCT+2, 4, 3, 2, QCT+6
 62% - D+6, 5, HCT,B+2, F+3, HCT,B+2, HCB,HCT+6
 57% - Jumping D+6, F+3,HCT,B+6, F+3, F+6, Jumping 3, D+5, HCB,HCT+6
Slo-Mo and Speed:
 Speed:  QCT+3, 2, QCT+2, 1, H5, QCB+R5
 Slo Mo: QCT+3, 2, QCT+2, 1, QCB,QCB+5
KeWl looking combo:
 71: DT+6, 2, QCT+2, 1, HCT,B+2, F+3, HCT,B+6, F+3, HCT,B+2, F+3,
     HCT,B+6, F+3, HCB+3, wait, HCB,F+3
Ultra:
 71: DT+6, 2, QCT+2, 1, HCT,B+2, F+6, HCT,B+2, F+6, HCT,B+2, F+6,
     HCT,B+2, F+6, HCB+3, wait, HCB,F+3

Strategies/Tips:
Some people think that he sucks now, but I still think that he is the best.
His dart-kick is good for air fights, like the ones in MK where two people
jump at eachother, and whoever kicks first will hit the other guy.  His
teleport now uses super energy.  He can still get skulls with his shield.
His soul drain takes away people's super energy.  His slide can be varied
depending on how you do it.  His Skele-Screw is a good move because it is
quick, but still strong.  His blue skull is an auto-dizzy if it hits.

Ending:
Freed of the chains of slavery, Spinal relishes his freedom.  He is unable to
recover the artifact that summoned him, however, and contemplates his future.
Lost, he goes to consult with his ancestors.  During the ceremony, her learns
one important lesson: Never leave you enemies alive.

------------------------------------------------------------------------------
       SABREWULF
------------------------------------------------------------------------------
Height: 5'11"
Weight: 400 lbs.
Age:    46
Story: Unwilling to succumb to the beast within him, Sabrewulf was badly
beaten in the KI tournament. Captured by Ultratech, he is driven berserk by
their "repairs" and now has only revenge to live for.

Special Moves:
 Sabre Wheel:          cB,F+5               [<-, =]
 Sabrepounce:          cB,F+3               [<-]
 Fake Sabrehowl:       cB,F+4
 Real Sabrehowl:       cB,F+1
 Sabrespin:            cB,F+2               [<-]
 Sabreflip:            cB,F+6
 Double Sabrewheel:    cF,B+2               [<-]
Other Moves:
 Combo Breaker:        B,F+_
 Retaliation:          cB,F+6
 Air Juggle:           cB,F+3
 Air JuggleX2:         F+6
 Double Attack:        F+6
 Overhead:             B+3
 Throw:                ???
 Counter Attack:       cB,F+5
 Counter Dizzy:        cB,F+6
 U. Combo Breaker:     HCB,F+6
Super Moves:
 Loopy:                HCB,F+6              [******, ->]
 Fireball:             HCB,F+3              [****, super drainer]
 Claw Slash:           HCB,F+5              [***, <-->]
 Dizzy Snap:           HCB+3                [****, Midair]
 Lupus Flip:           HCB,F+2              [***, CO, <-->]
Finish Moves:
 Ultra:                cB,F+4
 Pseudo Ultra:         cF,B+4
 Ultimate:             H6, R6
 No Mercy:             H1, R1
Counter System:
 <--Sabre Spin-C-O-U-N-T-E-R-S->Sabre Wheel-C-O-U-N-T-E-R-S->Sabre Pounce-->
Combo Enders:
 1 - cB,F+1
 2 - cB,F+3
 3 - cB,F+5
 4 - cB,F+6
 5 - cB,F+4
Combos:
 9:  cB,F+2, 1, cB,F+2, 1, cB,F+4, wait, cB,F+3
 22: cF,B+2, 1, cB,F+5, 1, cB,F+4, wait, cB,F+4    [Juggle in corner]
 [note: the 22 hit doesn't require any super, but you have to do it at the
 end of the first round, and in the corner]
Super Combo:
 24: D+6, cB,F+2, 6, 2, cB,F+4, HCB,F+6
Slo-Mo and Speed:
 Slo-Mo: cB,F+2, 1, cB,F+2, 1, cF,B+1
 Speed:  cB,F+2, 1, cB,F+2, cB, H1, F+R1
Big Damage Combos:
 55% - cB,F+2, 1, 3, 2, cF,B+5, 4, 6, 5, HCB,F+6
 65% - F+6, HCB,F+2, F+6, HCB,F+5, F+3, HCB,F+6
 67% - cB,F+5, 4, 6, 5, cF,B+5, 4, 6, 5, HCB,F+5, 3, HCB,F+6
KeWL looking combo:
 73: Counter[B+1], cB,F+5, 1, cF,B+3, 2, 6, 2, HCB,F+2, F+6,
     HCB,F+5, F+6, HCB,F+2, F+6, HCB,F+5, 4, cB,F+4, wait, HCB,F+6
Ultra:
 73: Counter[B+1], cB,F+5, 1, cF,B+3, 2, 6, 2, HCB,F+2, F+6,
     HCB,F+2, F+6, HCB,F+2, F+6, HCB,F+2, 4, cB,F+4, wait, HCB,F+6

Strategies/Tips:
His fake howl is a good move if you want to trick your opponent.  It looks
like you are going to howl, but you stop short.  This makes your opponent
attack.  Now you can block and retaliate/combo.  With the Sabrepounce, if you
hold 3, you will stay crouched, then come out when you release it.  His double
roll is fast, and long reaching.  Some say the wulf is now too powerful.

Ending [roughly what happens]:
After he defeats Gargos, he finds some medicine to cure himself.  He throws
bottles of pills into his mouth, and gets better or something.

------------------------------------------------------------------------------
       TUSK
------------------------------------------------------------------------------
Height: 6'11"
Weight: 380 lbs.
Age:    31
Story: With the return of the Demon Lord to the land, Tusk leaves the arena to
issue his challenge. Only by defeating all adversaries can a hero gain the
right to face the evil Gargos.

Special Moves:
 Back Stab:            HCB+1
 Boot Kick:            QCDB+K                    [<-]
 Web of Death:         QCDB+3                    [<-]
 Fake Skull Splitter:  QCDT+4
 Skull Splitter:       QCDT+6                    [=]
 Conquerer:            F,QCT+P
Other Moves:
 Combo Breaker:        F,QCT+_
 Retaliation:          F,QCT+P
 Air Juggle:           QCDT+6
 Air JuggleX2:         ???
 Double Move:          F+3
 Throw:                F+6
 Overhead:             B+3
 Counter Attack:       QCDB+3
 Counter Dizzy:        F,QCT+1
 Ultra Combo Breaker:  QCB,HCT+3
Super Moves:
 Destroyer:            QCB,HCT+3                 [******, ->]
 Super Flaming Sword:  HCT,B+4                   [***]
 Shadow Roll:          HCT,B+6                   [***, =, <-->]
 Super Web:            HCT,B+3                   [***, CO, <-->]
 Multi Kicks:          HCB,F+6                   [***, CO, <-->]
Finish Moves:
 Ultimate:             F,QCT+5
 No Mercy:             HCT,HCT+2
 Ultra:                HCB+2
 Pseudo Ultra:         HCT+2
Counter System:
 <--Web of Death-C-O-U-N-T-E-R-S->Conqueror-C-O-U-N-T-E-R-S->Flaming Sword-->
Combo Enders:
 1 - F,QCT+3
 2 - QCDB+6
 3 - QCDT+6
 4 - HCB+1
 5 - F,QCT+1
Combos:
Manual Combos:
 3:  QCDB+3, B+3, F,QCT+3/any ender
 7:  QCDB+3, B+3, F,QCT+1                              [5th ender]
Auto Combo:
 9:  QCDB+4, 3, 2, QCDB+5, 1, QCDB+5, F,QCT+3
Big Super Combo:
 20: D+6, QCDB+3, HCB,F+6, F+5, HCB,F+6, QCB,HCT+3
 24: Counter QCDB+3, 2, HCB,F+3, 2, HCB,F+6, 2, QCB,HCT+3
Slo-Mo and Speed:
 Slo-Mo: QCDB+5, 1, QCDB+5, 1, H3, F,QCT+R3
 Speed:  QCDB+5, 1, QCDB+5, 1, QCDT,QCDT+6
Big Damage Combos:
 65% - QCDB+5, 1, HCB,F+6, F+2, HCB,F+6, QCB,HCT+3
 70% - QCDB+5, 1, 3, 2, QCDB+5, 1, 3, 2, HCB,F+6, QCB,HCT+3
 78% - D+6,HCB+3, 2, HCB,F+6, B+6, HCB,F+ 6, 5, 3, 2, D+3, HCT,B+4
KeWl looking combo:
 67: B+1 [counter], QCDB+3, 2, QCDB+5, 4, HCB,F+6, B+6, HCT,B+6, B+6, HCT,B+3
     B+6, HCB,F+6, B+6, HCB+2, wait, QCB,HCT+3
High Ultra Combo:
 67: B+1 [counter], QCDB+3, 2, QCDB+5, 4, HCB,F+6, B+6, HCB,F+6, B+6, HCB,F+6
     B+6, HCB,F+6, B+6, HCB+2, wait, QCB,HCT+3

Strategies/Tips:
His boot kick is like Jago's wind kick.  It can be used to start combos.
Hit F+3 for another hit after the web of death.  The backstab works like
combo's sneak behind.  You have to be close, but if you are, he comes from the
back, and slashes high, then low with his sword.  It is hard to block, even if
you know it is coming.  The skull splitter is a good overhead attack.  It can
be used to start combos.  Tusk is a powerful character, needs a projectile.

Ending:
With this challenge successfully completed, Tusk thrists once more for battle,
and begins the arduos journey back to the arena.  For now, at least, he lives
only for the fight.  Tusk goes on to become the greatest undefeated champion
ever seen.

------------------------------------------------------------------------------
       KIM WU
------------------------------------------------------------------------------
Height: 5'4"
Weight: 130 lbs.
Age:    17
Story: Descendant of the heroes who banished Eyedol and Gargos, Kim is
appointed her people's guardian. With the return of Gargos, Kim must fulfill
her duty to her homeland and destroy him forever.

Special Moves:
 Firecracker:          QCDB+2/3          [<-]
 Tornado Kick:         QCDB+K            [<-]
 Splitkick:            QCDT+K            [<-, =]
 Fireflower:           QCT+1
 Fireshot:             QCT+2/3           [ground/midair]
 Angled Air shot:      QCB+P             [midair]
Other Moves:
 Combo Breaker:        QCT+_
 Retaliaton:           F,QCT+P
 Air Juggle:           QCDT+6
 Air JuggleX2:         F+6
 Double Attack:        F+6
 Overhead:             B+6
 Throw:                F+3
 Counter Attack:       QCDB+5
 Counter Dizzy:        QCDB+2
 Ultra Combo Breaker:  QCB,HCT+3
Super Moves:
 Snap Dragon:          QCB,HCT+3         [******, ->]
 Super Air Fireball:   HCT,B+2           [****, super drainer]
 Shadow Kick:          HCB,F+6           [***, <-->]
 Super Firecracker:    HCB,F+3           [***, CO, <-->]
Finish Moves:
 Ultimate:             HCB,F+4
 No Mercy:             HCT,B+1
 Ultra:                QCT+4
 Pseudo Ultra:         QCDB+4
Counter System:
 <--Firecracker-C-O-U-N-T-E-R-S->Tornado Kick-C-O-U-N-T-E-R-S->Split Kick-->
Combo Enders:
 1 - QCDB+6
 2 - QCDT+6
 3 - QCDB+3
 4 - HCT+1
 5 - QCDT+5
Combos:
Manual Combos:
 5: QCDB+6, F+6, QCDB+6/any ender
 9: QCDB+6, F+6, QCDT+6           [5th ender]
Easy Auto Combo:
 9:  QCDB+6, 5, QCDB+5, 4, QCDB+6/any ender
5th ender Combos:
 13: QCDB+6, 5, QCDB+5, 4, QCDT+5
Slo-Mo and Speed:
 Slo-Mo: QCDB+6, 5, QCDB+5, 4, QCDB,QCDB+6
 Speed:  QCDB+6, 4, QCDB+5, 4, H6, QCDB+R6
Big Damage Combos:
 65% - QCDB+6, 5, 6, 5, QCDB+5, 4, 6, 5, HCB,F+3, QCB,HCT+3
 65% - QCBB+3, 2, 3, 2, HCB,F+5, F+6, HCB,F+5, QCB,HCT+3
 69% - QCDB+3, 2, 3, 2, QCDB+2, 1, 3, 2, HCB,F+3, F+6, QCB,HCT+3
KeWL looking combo:
 73: B+1 [counter], QCDB+5, 1, QCDB+2, 1, HCB,F+6, F+6, HCB,F+3, F+6, HCB,F+3
     F+6, HCB,F+6 5, 6, 2, QCT+4, wait, QCB,HCT+3
High Ultra Combo:
 73: B+1 [counter], QCDB+5, 1, QCDB+2, 1, HCB,F+6, F+6, HCB,F+6, F+6, HCB,F+6
     F+6, HCB,F+6, 5, 6, 2, QCT+4, wait, QCB,HCT+3
 75: B+1 [counter], F+6, QCDB+5, 3, 2, HCB,F+6, 5, 3, 2, HCB,F+6, 5, 3, 2,
     HCB,F+6, F+6, HCB,F+6, F+6, QCT+4, wait, QCB,HCT+3

Strategies/Tips:
Use her split kick to counter projectiles and as an overhead hit.  Her
tornado kick is a good move for a combo starter, and if you use 6, it hits 2
times.  Her firecracker can either hit one or two times.  Her fireflower
attack is a huge fireball, but it doesn't go anywhere, like Chun-Li's in SFA.
She has two different air fireballs.  One goes diagonal.  The other goes
straight.  The super air fireball hits 5 times, and goes diagonal.

Ending:
Her task as guardian complete, Kim can now return home.  After a long trek
back to her homeland, Kin is confident that she is safe from danger.
Undefeated in combat, and with her enemies crushed, Kim has proven that she's
the best guardian yet to bless her people.

------------------------------------------------------------------------------
       Maya
------------------------------------------------------------------------------
Height: 5'10"
Weight: 140
Age:    23
Story: Made Queen of Amazonia after her part in banishing the Dark Lord
Gargos. Cast out by her tribe as Gargos returns, Maya must vanquish him
to regain her throne.

Special Moves:
 Cobra Bite:           cB,F+1
 Savage Blades:        cB,F+2              [<-]
 Mantis:               cB,F+3              [<-]
 Flip Kick:            cB,F+5              [<-, =]
 Amazonian Leap:       cB,F+4/6
 Air Dive:             HCB+3               [midair]
Transition Moves:
 Leap2air Leap:        cB,F+6, B,F+4
 Leap2Mantis:          cB,F+6, B+3
Other Moves:
 Combo Breaker:        B,F+_
 Retaliation:          cB,F+1
 Air Juggle:           cB,F+6
 Air JuggleX2:         F+6
 Double Attack:        F+6
 Overhead:             B+3
 Throw:                F+3
 Counter Attack:       cB,F+2
 Counter Dizzy:        cB,F+1
 Ultra Combo Breaker:  HCB,F+6
Super Moves:
 Tree Cutter:          HCB,F+3             [***]
 Super Leap:           HCB,F+6             [******, ->]
 Lawnmower:            HCB,F+2             [***, CO, <-->]
 Flip Kicks:           HCB,F+5             [***, CO, <-->]
Finish Moves:
 Ultra:                cB,F+6
 Pseudo Ultra:         cF,B+3
 Ultimate:             HCB,F+4
 No Mercy:             HCT,B+1
Counter System:
<--Savage Blades-C-O-U-N-T-E-R-S->Cobra Bite-C-O-U-N-T-E-R-S->Mantis-->
Combo Enders:
 1 - cB,F+1
 2 - cB,F+3
 3 - cB,F+4
 4 - cB,F+6
 5 - cF,B+1
Combos:
Auto Combos:
 7:  cB,F+4, 3, cB, F+4, 3, cB,F+1/any ender
 9:  cB,F+2, cB, 1, F+2, cB, 1, F+1/any ender
 12: D+2, cB,F+2, 1, cB 3, F+2, 1, 6, cB,F+6/any ender
5th ender Combos:
 13: cB,F+2, cB, 1, F+2, cB, 1, cF,B+1
 16: D+2, cB,F+2, 1, cB 3, F+2, 1, 6, cF,B+1
Manual Combo:
 5:  cB,F+2, F+6, cB,F+1
Big Super Combos:
 18: D+2, cB,F+2, 1, 3, HCB,F+2, 1, 6, HCB,F+6
 19: F+6, HCB,F+2, F+6, HCB,F+2, HCB,F+6
Slo-Mo and Speed:
 Slo-Mo: cB,F+2, 1, cB, F+2, cF, 1, B+3
 Speed:  cB,F+2, 1, cB, F+2, cB, H1, F+R1
High Damage Combos:
 55% - cB,F+2, 4, HCB,F+2, F+6, HCB,F+2, HCB,F+6
 60% - F+6, HCB,F+2, F+6, HCB,F+2, HCB,F+6
 60% - 6, 5, cB,F+2, 1, 6, 5, F+2, 4, F+3, Jumping 3, F,B+5, HCB,F+6
KeWL looking combo:
 73: [counter], 2, cB,F+2, cB, 1, F+5, 1, 3, 5, HCB,F+2, 6, F+6, HCB,F+5, F+6
     HCB,F+5, F+6, HCB,F+2, 1, cB, 6, F+6, HCB,F+6
High Ultra Combo:
 73: [counter], 2, cB,F+2, cB, 1, F+5, 1, 3, 5, HCB,F+2, 6, F+6, HCB,F+2, 6,
     HCB,F+2, 1, cB, 6, F+6, HCB,F+6

Strategies/Tips:
Her jungle leap is a good move, because it can usually knock opponents out of
the air.  The flip kick and savage blades are both good combo openers.  Her
mantis attack is an overhead attack, so it is good for low turtles.  Her cobra
bite is a pretty powerful attack that knocks most other attacks away.

Ending:
After Maya saves her homeland from Gargos, her life in the rain forest can
resume, and she finds a new admirer.  The two are soon married.  Their reign
is a long and peaceful one.

****************************************************************************
***************************** C O U N T E R S ******************************
****************************************************************************
This is a list of all the counters, so you can see what characters moves will
counter another characters moves.

   ___________________________________________________________________
  | Jago      | Laser Blade<------>Wind Kick<-------->Ninja Slide     |
  | Combo     | Spin Fist<-------->TJ Tremor<-------->Rollercoaster   |
  | Fulgore   | Plasma Shield<---->Cyberdash<-------->Eyebeam         |
  | Orchid    | San<-------------->Flik Flak<-------->Slide           |
  | Glacius   | Liquidize<-------->Cold Shoulder<---->Icy Grip        |
  | Spinal    | Flame Blade<------>Skeleskewer<------>Skull Scrape    |
  | Sabrewulf | Sabrespin<-------->Sabrewheel<------->Sabrepounce     |
  | Tusk      | Web of Death<----->Boot Kick<-------->Flaming Sword   |
  | Kim Wu    | Fire Cracker<----->Tornado Kick<----->Split Kick      |
  | Maya      | Savage Blades<---->Cobrabite<-------->Mantis          |
  |___________|_______________________________________________________|

****************************************************************************
******************************* T R I C K S ********************************
****************************************************************************

Turbo Modes:
To do the turbo codes, press D+4/5/6 while selecting your character, like in
KI1.  If somebody does one of the modes, and you don't want it, after they
select their character, just press D+4 to cancel it.

Normal/Cancel:          D+4
Fast:                   D+5
Ultra:                  D+6

Music and Stage Select:
Do the stage select right after you select your character.  Like before, the
first person chooses the stage, and the second chooses the music.

Sabrewulf's Lair:       U+1
Maya's Jungle:          U+2
Glacius's crash site:   U+3
Tusk's stone henge:     U+4
Fulgore's Museum:       U+5
Orchid's Helipad:       U+6
Jago's Bridge:          D+1
Gargos's Castle:        D+2
Combo's Street:         D+3
Kim Wu's Dojo:          D+4
Pirate Ship:            D+5
Spinal's ship:          D+6     [2 player special]
SKY STAGE:              D+5     [Both Players, 2 player special, duh!:]
The sky stage has been majorly improved since the last KI.  It has a new look,
and it is a little bigger, so you can't be knocked off as easily.  The Rare
logo is on the center of the stage, and the KI logo is arond the sides.

Knock off Vicrories:
On certain stages, you can be knocked off, or knock off another person.  In
order to do this, you must be at a certain part of the stage, and finish the
person with an uppercut, or any kind of attack that hits them up into the air.
The following list tells you where you have to be to knock off your opponent.
The unknown stages most likely don't have one, but you never know.

Sabrewulf's Layer:      Far right, through the wall.  Into the well.
Maya's Jungle:          Unknown
Glacius's Ship:         Unknown
Tusk's Stonehenge:      Center.  Into fire well.
Fulgore's Museum:       Unknown
Orchid's Helipad:       Far right, through the barrels.  Into an alley.
Jago's Bridge:          Anywhere but the sides.  They fall in the water.
Gargos's Castle:        Anwhere where something isn't blocking the edge.
Combo's Street:         Unknown
Kim Wu's Dojo:          Far right or left.  Off the dojo and into a tree.
Pirate Ship:            Unknown
Spinals Ship:           Far left, through the boxes.  Into the water.
Sky Stage:              Anywhere, Any time.  Stay away from the edge!

Other Stage Tips:
On many stages, there is something in the background that is "interactive"
An example of this would be on Glacius's stage, on the far right, there is a
piece of the spacecraft that is hanging down, and if you kick it enough, it
will break.  On Sabrewulf and Spinal's stage, there are lamps that you can
kick.  They won't break, but they will swing.  Some things's in the background
will explode when you hit them.  On Orchid's stage, the barrels will explode,
and you won't be able to see anything for a second with all the fire.

Speed Demon Tips:
If you want to get number one on speed demons, and you have to pay 50 cents
per game, you will have to put two credits in the machine to do this, but you
will get speed demons.  Choose the sky stage, and have one character be combo
or spinal.  Have a friend tap back rapidly, then then Spinal/Combo runs back
right at the start, do a rushing attack, then an uppercut [no linkers].  If
you did everything correctly, then you should have number one!

!!GARGOS CODE!!  (works on all versions:)
When choosing your fighter, hold up, and tap 3, 2, 5, 6, 2, 1, 4, then 5. You
will hear a whoosh sound if it worked.  then go between Fulgore and Maya, and
then select GARGOS!  I have confirmed these moves so far.

MOVES
Flame Stream:     QCT+1
Dashing Shoulder: QCDB+5/6
Claw Uppercut:    D+3               (he just uppercuts)
Claw Uppercut:    F,QCT+3           (he runs and uppercuts)
Air Fireball:     QCT+P             (Midair, duh!)
Gargos Tremor:    QCDT+6            (Ground/Midair)
Fly:              Jump, U+3         (hold up after you jump)
Laugh:            QCB+3             (you don't gain energy:)
Combo Breaker:    F,QCT+_
Air Juggle:       QCDT+6
Retaliation:      F,QCT+3
Throw:            F+3
Double attack:    F+6
Counter moves:    He has no counter!
U. Combo Breaker: ???
Ultimate:         ???         (He may be like Eyedol, and not have finishers);
No Mercy:         ???
Pseudo Ultra:     ???
Ultra:            ???

Supers:
None (at least, not yet.  hahaha)

Combos:
Enders:
1-4 - F,QCT+3   (this is every one of his regular enders)
5 -   HCT,B+6
10: QCDB+5, 1, 3, 2, HCT,B+6  (5th ender)
Gargos Tips:
Playing Gargos is much different than playing any other character.  You don't
have to block low for low attacks, and he is very slow, but powerful.  His fly
move is cool.  While you are up, you can sort of teleport to anywhere you want
Also when you fly, you can shoot your air fireball down.  One good way to
trick people is to press D+3, then gargos uppercuts, then really fast, press
F,QCT+3, and he will uppercut again.  This tricks humans and the computer.
I haven't gotten the rumered 80 hitter to work yet.
Reset Glitch:
 Do a combo with three super linkers, then an ultimate, and the machine will
 reset.  Watch out, because all of your credits go bye-bye when you do this.

Jago Spirit Glitch:
 Do Jago's Ghost move, and use another character to kill Jago.  When Jago is
 almost dead, do an ultra on him when he hasn't died yet.  After the ultra is
 over, don't do the normal ultra ender.  Instead, wait, and you can do more
 supers at the end.

****************************************************************************
******************************* R U M O R S ********************************
****************************************************************************
!!New Version!!
 According to a guy that works for Rare, their will be an all new upgrade to
 KI2 coming out.  Not just another wimpy version with one more codes, but a
 whole new upgrade, like Ultimate MK3.  Supposely, you will be able to set
 up a tournament, like in UMK3, you will be able to set the difficulty, and
 they are going to add some older characters in.  Right now, we don't know
 very much about who they are, but Cinder and Chief Thunder are supposedly
 going to be in.  Cinder's name will be changed to "Brimstone"  There will
 also be two new characters right now, but nobody knows anything about them.

****************************************************************************
******************************* S H O U T S ********************************
****************************************************************************
Rajiv Kothari- Me and my Gargos code.  Be sure to check out my
web page at [http://home.sprynet.com/sprynet/skoth141]  from there, go to my
KI2 page. My page rules!!  It has the gargos code, and many other cool
things on it.  Also, if you like Doom or WWF, I've got that too!


Joel and Gonzo - For confirming things, and giving me some descent
competiton, unlike that one guy that sucks at our arcade, and will
never leave, but just say "how'd you do that one!!"

[email protected] & [email protected] - For some Gargos info.

Gamefan - Not for the info, but the awesome crystal clear pics!  Very nice!

NO THANX TO JAGO 500 FOR COPYING THE FREEKIN' GARGOS CODE!!!!

You can E-Mail me at [email protected], or at [email protected] with any
questions or comments. For Rajiv,  e-mail at [email protected] or
[email protected]