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Far East Of Eden: Kabuki Klash
FAQ By: Goh_Billy (
[email protected])
Version #: 6.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Chip Damage
2.3 Items
3. Characters
3.1 Gokuraku Taro
3.2 Kinu
3.3 Kabuki Danjuro
3.4 Sengoku Manjimaru
3.5 Ziria
3.6 Yagumo
3.7 Tsunade
3.8 Orochimaru
-----------------------------
3.9 Manto Ace
3.10 Karakuri
3.11 Jyashinsai
3.12 Lucifeller
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Light Punch + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df MK - Medium Kick , - Then
LK - Light Kick ! - switches to
unarmed
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
**************
* 2.1 Basics *
**************
Far East Of Eden: Kabuki Klash has level 3 attacks (LP+MP, LK+MK). For a
level 3 punch (HP) press LP+MP. For a level 3 kick (HK), press LK+MK. For
the sake of convenience, all level three attacks are referred in this guide
by HP/HK.
Throw f/b + HP close
Dash Forward f, f (Hold f to works for all characters
continue to dash) except Yagumo
Halt b
Super Jump uf
Roll df invulnerable to jumping,
standing, and some
crouching attacks (doesn't
work against jump P+K
attacks); is not
invulnerable to some
special moves that reach
the ground like
Manjirmaru's Matsumushi
Kiri
Attack P/K/P+K
Back Dash b, b character is invulnerable for
a small window
Air Block ub/u/uf, b you take chip damage from any
weapon attack that involves
the weapon; you cannot Air
Block most crouching
attacks (note that Kinu's
standing and crouching P+K
maneuver CAN be air blocked
as well as Yagumo's
crouching P+K)
Block High b
Block Low db will not block overheads
Strong Attack P+K / d + P+K
Weapon Throw P+K in air does not work for everyone
Retrieve Weapon LP over weapon
Dizzy Recovery shake joystick and
tap P and K rapidly
when poisoned
Magic Meter - Starts out maximized and will drain once a super is performed.
It will regenerate slowly on its own, but one can get the
scroll powerup to automatically restore the magic meter.
Supers - Performed when the magic meter is full.
*******************
* 2.2 Chip Damage *
*******************
When your character is unarmed, you will suffer chip damage from certain
attacks. Ziria, Kinu, and Yagumo do not take chip damage in such cases as
they all lack an unarmed stance/movelist. Whether armed or not, all
characters will take chip damage when air blocking weapon attacks that
involve the weapon. Take note that Manto Ace does not deal chip damage, while
the other bosses (Karakuri, Jyashinsai, and Lucifeller) deal chip damage to
either armed or unarmed opponents with their normals. Below is a list of
attacks from the main cast of characters that will cause chip damage to an
unarmed opponent.
Gokuraku MP far / d + MP / HP close / HP far / d + HP / HP in air / P+K /
P+K in air
Kinu None, however her MK / d + MK / K in air deal chip damage to either
armed or unarmed opponents
Kabuki LP far / LP in air / MP far / d + MP / MP in air / HP far /
HP close / d + HP/ P+K / d + P+K (first hit only) / P+K in air
Manjimaru LP far / ub/uf, LP / MP far / MP close / d + MP / MP in air /
HP far / HP close / d + HP / HP in air / P+K / d + P+K /
P+K in air
Ziria LP in air / MP in air / HP far / d + HP / HP in air / P+K /
d + P+K / P+K in air
Yagumo d + LP / LP in air (both LP attacks deal chip damage at different
intervals depending on the opponent as Gokuraku can take two and
suffer no chip damage but Tsunade maybe only 1 sometimes) / MP far /
MP close / d + MP / HP far / HP close / d + HP / HP in air /
P+K in air
Tsunade MP far / MP close / d + MP / MP in air / HP far / HP close /
d + HP / HP in air / P+K / P+K in air
Orochimaru LP far / LP in air / d + MP / MP in air / HP far / d + HP /
HP in air / P+K / d + P+K / P+K in air
*************
* 2.3 Items *
*************
Items can appear on the stage in two ways. One is by being dropped into
the battle field from the sky. Items are dropped by a being called the "Karasu
Tengu." You can strike the Karasu Tengu while it is holding the item box and
it will drop the item early. The other way an item can appear is randomly
when an opponent is knocked to the floor. Although an item will be on the
playing field, it is possible to destroy it before anyone is able to walk over
it and claim the result of the item (either intentionally or unintentionally).
To destroy an item, use any ducking attack that strikes the item. Not all
ducking attacks will connect with the item. Some ducking attacks will pass
over the intended target, so make sure you are using something that hits low
enough to destroy the item all together. Note that the Karasu Tengu will drop
all items except the Purple Bottle and Banana Peal. The following is a list of
items and their results when walking over them:
Item Result
```` ``````
Tiny Statue 10,000 points
Small Dagger offense up
Samurai Armor defense up
Sandals speed up
Scrolls magic restore
Food strength restore (gain life back)
Purple Bottle poisons (dizzies character)
Banana Peal character slips and falls
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Gokuraku Taro *
*******************************************************************************
Colors
------
P - Green w/ Red-Orange jacket
K - Blue w/ Green jacket
Throw
-----
Quick Toss f/b + HP close f and b determine where
opponent is thrown
Basic Move
----------
Crawl hold df
Command Moves
-------------
Handle Strike Dash Forward, P
Quick Kick Dash Forward, K
Gokuraku Head Sliding Dash Forward, P+K must be blocked low
Rising Big Swing d + HP first part must be blocked
low
Double Trip d + HK both parts must be blocked
low
Gokuraku Big Swing P+K
Gokuraku Jirestsu Sho d + P+K the hit box for this move
reaches slightly past
the dust cloud; must be
blocked low
!Weapon Throw P+K in air switches to unarmed
Special Moves
-------------
Gokuraku Dai Senpuu Kon f, d, df + P LP=fast, MP=medium, HP=slow
Gokuraku Taiatari Charge HP for 2 seconds,
release
Gokuraku Home-Run hcf + MP+LK close unblockable; able to juggle
opponent after this move
connects and can even
juggle using Gokuraku's
Super
Super
-----
Gokuraku Fire d, d + LP/MP/LK LP=high, MP=low,
LK=straight; use u or d to
switch flame from high to
low or vice versa
```````````````````````
!Unarmed!
```````````````````````
Throw
-----
Quick Toss f/b + HP close f and b determine where
opponent is thrown
Basic Move
-----------
Crawl hold df
Command Moves
-------------
Forearm Dash Forward, P
Quick Kick Dash Forward, K
Gokuraku Head Sliding Dash Forward, P+K must be blocked low
Double Trip d + HK both parts must be blocked
low
Gokuraku Axe Handle P+K overhead
Gokuraku JirestsuSho d + P+K the hit box for this move
reaches slightly past
the dust cloud; must be
blocked low
Special Moves
-------------
Gokuraku Taiatari Charge HP for 2 seconds,
release
Bashing Straight Chain qcb + MP, MP, MP qcb + MP attack must touch
opponent to allow for
follow up attacks; can be
cancelled into from LP far,
LP close, d + LP, MP close,
d + MP, HP close, or d + LK
Gokuraku Taiatari Charge b for 2 seconds, start charging b immediately
f + MP after the qcb + MP motion
of the Bashing Straight
Super
-----
Gokuraku Fire d, d + LP/MP/LK LP=high, MP=low,
LK=straight; use u or d to
switch flame from high to
low or vice versa
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - I'm thinner and much better looking than that!
~To Kinu - If possible, I wish I didn't have to harm my friend.
~To Kabuki - Ha ha! You're no world famous warrior, only a world famous
loser!
~To Manjimaru - Manjimaru your skills have fallen. Maybe you should start
training again.
~To Ziria - Are you really a warrior of the fire clan? Let's get real!
~To Yagumo - I'm sorry, but my wife is the only woman for me. I treat all
others as men.
~To Tsunade - You little brat! You're annoying!
~To Orochimaru - I can't lose to someone inexperienced like you.
~To Manto Ace - Are you seriously fighting to win?
~To Karakuri - You might be winning in size, but you're no match for me in
pure strength.
~To Jyashinsai - Don't be over confident of yourself! I'll teach you some
humility!
~To Lucifeller - Don't think you're invincible! You're no match for me!
Ending
------
Gokuraku: Second helping for me my lovely wife. Nothing better than a great
meal after a great fight. Listen to me my children. I am the
strongest man in all of Jipang. Eat well and become strong like
your father.
*******************************************************************************
* 3.2 Kinu *
*******************************************************************************
Colors
------
P - Light Blue costume
K - Pink costume
#NOTE - Shiro is Kinu's fighting companion that performs many of her attacks.
Shiro's attacks are not affected by the power up items. Shiro can also be
struck out of all his maneuvers by the opponent. If Shiro is struck 5 times he
will be KOed for the entire round. Shiro's attacks will then be replaced with
Kinu crying instead.
Throw
-----
Energy Push f/b + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Crawl hold df
Shiro Drop K in air
Shiro Charge MK
Shiro Sand Kick HK
Command Moves
-------------
Dashing Energy Dash Forward, P/K
Kumo Hakare Dash Forward, P+K this causes Kinu to teleport,
which means she can't be
hit when she disappears;
she can teleport past the
opponent, however the
second part where she
attacks will not track
the opponent, thus leaving
her open
Shiro Attack d + MK
Shiro Tail Strike d + HK 3 hits
Flip Kick P+K / d + P+K
Energy Swirl P+K in air
Special Moves
-------------
Cry tap K after any move
that sends Shiro
away from her
Yuuki f, f + LP timing of the f, f part is
different from that of
a Forward Dash; to
perform, try tapping f
with a half a second pause
between the two taps, and
then press LP
Kamitsuki Charge b for 2 seconds, Shiro's charge must connect
f + HK (not blocked) for the
entire move to come out
Toriyose Charge d for 2 seconds,
u + LP
Triple Toriyose Charge d for 3 seconds,
u + LP
Large Toriyose Charge d for 4 seconds,
u + LP
Yuuki Chain MP, LP, f, MP, LP Shiro must be KOed to allow
chain to work; MP must
connect (blocked or not)
for entire chain to come
out
Supers
------
Haha Wasure d, d + LP magic steal; short projectile
part must connect to steal
magic; unblockable
Tsukineri d, d + MP opponent's offense down;
short projectile part must
connect to bring opponent's
offense down; unblockable
Nazumi Mushi d, d + LK opponent's speed down; short
projectile part must
connect to bring opponent's
speed down; unblockable
Triple Demon Toss d, d + MK
Shiro Rolling Attack d, d + HK
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - I can now see that your strength was mere show.
~To Kinu - Though we may look alike, once we fight there's no mistake who the
real one is.
~To Kabuki - You haven't changed at all. You personality, your strength and
even what's in your head!
~To Manjimaru - Any small mistake can lead to your defeat.
~To Ziria - Thank you Shiro. You're the only one I can trust in the end.
~To Yagumo - That was a pretty dance, wasn't it Shiro, but dancing and
fighting are different.
~To Tsunade - There's no difference between a man and a woman in battle. Just
believe in your strength.
~To Orochimaru - Father use to say, the more you fight the more afraid you
become.
~To Manto Ace - Manto, it's good to see you're doing well.
~To Karakuri - No matter how big the enemy, Shiro will protect me!
~To Jyashinsai - Shiro is barking and telling me that your heart is pure evil!
~To Lucifeller - Father as you have taught us, Shiro and I have fought
together.
Ending
------
Kinu: Shiro please tell me why we must all fight? When will we all be able to
live in peace and happiness? Someday we will be able to live in peace,
won't we? Shiro? Until that day, we will travel together. You're the
only one I can count on, Shiro.
*******************************************************************************
* 3.3 Kabuki Danjuro *
*******************************************************************************
Colors
------
P - Green costume
K - Purple costume
Throws
------
Hard Slam f/b + HP close f and b determine where
opponent is thrown
!Kenka Ranbu f/b + HK close tap buttons for longer hold;
switches to unarmed
Basic Moves
-----------
Crawl hold df
Kabuki Cutter HP close 2 hits
Flying Kick HK far hops over items and low
attacks
Command Moves
-------------
Quick Poke Dash Forward, P
Knee Dash Forward, K
Slide Kick Dash Forward, P+K must be blocked low
Arc Sword P+K
Kadan Nitoh Kiri d + P+K the second part must be
blocked low
!Throw Weapons P+K in air switches to unarmed
Special Moves
-------------
Kabuki Ra Saitoh f, d, df + P LP=short, MP=further, HP=far
Failed Rekkuuha Kick f, d, df + HK far
!Kabuki Rekkuuha f, d, df + HK close switches to unarmed
Kabuki Senpuu Dan hcf + P LP=short, MP=medium, HP=long;
hops over items and low
attacks
Supers
------
Kaze Bana d, d + LP
Hana Arashi d, d + MP must be blocked low
```````````````````````
!Unarmed!
```````````````````````
Throws
------
Hard Slam f/b + HP close f and b determine where
opponent is thrown
Kenka Ranbu f/b + HK close tap buttons for longer hold
Basic Moves
-----------
Crawl hold df
Kabuki One Two HP close 2 hits
Flying Kick HK far hops over items and low
attacks
Command Moves
-------------
Weak Punch Dash Forward, P
Knee Dash Forward, K
Slide Kick Dash Forward, P+K must be blocked low
Low One Two d + HP 2 hits
Down Palm P+K overhead
Uppercut d + P+K
Special Moves
-------------
Failed Rekkuuha Kick f, d, df + HK far
Kabuki Rekkuuha f, d, df + HK close
Kabuki Senpuu Dan hcf + P LP=short, MP=medium, HP=long;
hops over items and low
attacks
Kabuki Rush Chain LK, LP, MP, LK, HP LK must connect (blocked or
not) for entire chain to
come out
Supers
------
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - Hey Gokuraku! What happened to that power you used to have?
~To Kinu - Kinu it's not your fault. It's that untrained dog of yours.
~To Kabuki - There's only room for one good looking guy like myself in this
world.
~To Manjimaru - No matter how much you try, your attempt to defeat me is
futile.
~To Ziria - There's no way that I would lose to an inexperienced kid like you!
~To Yagumo - She looks like my old girlfriend, but it must be just a
coincidence.
~To Tsunade - You're a strong girl. But I like fragile women.
~To Orochimaru - It's been awhile since we fought, but you're still no match
for me.
~To Manto Ace - Manto, I know you only fight to cause a scene.
~To Karakuri - What an unfriendly guy. I should just leave him out on garbage
day.
~To Jyashinsai - An ugly creature like yourself doesn't deserve to fight me.
~To Lucifeller - I already told you! You're too ugly to fight me.
Ending
------
Kabuki: Ha ha ha. Everybody out of my way. Make room for the strongest man
in all of Jipang, Mr. Kabuki Danjuro! I have defeated all the
strongest in this land and have returned home!
*******************************************************************************
* 3.4 Sengoku Manjimaru *
*******************************************************************************
Colors
------
P - White pants w/ Red top
K - Yellow pants w/ Blue top
Throws
------
!Shoulder Throw f/b + HP close f and b determine where
opponent is thrown;
switches to unarmed
!Manjimaru Rush f/b + MP close switches to unarmed
Basic Move
----------
Crawl hold df
Command Moves
-------------
Sword Slash Dash Forward, P
Dash Kick Dash Forward, K
Side Kick Dash Forward, P+K
Low Slash d + MP must be blocked low
Wind Break d + HP must be blocked low
Jumping Slash P+K hops over items and low
attacks
Kaiten Kadan Kiri d + P+K
!Weapon Throw P+K in air switches to unarmed
Special Moves
-------------
Manji Kiri qcf + P LP=short, MP=medium, HP=long
Follow Up qcf + P LP=short, MP=medium, HP=long
Finish qcf + P LP=short, MP=medium, HP=long
Matsumushi Kiri f, f + P LP=short, MP=medium,
HP=long; timing of the
f, f part is different
from that of a Forward
Dash; to perform, try
tapping f with a half a
second pause between the
two taps, and then press
P; overhead
Air Matsumushi Kiri u, u + P in air LP=short, MP=medium,
HP=long; overhead
Supers
------
Raikoh d, d + LP
Junrai d, d + MP creates ground shockwave
that must be blocked low
!Tenrai d, d + LK switches to unarmed
```````````````````````
!Unarmed!
```````````````````````
Throws
------
Shoulder Throw f/b + HP close f and b determine where
opponent is thrown
Manjimaru Rush f/b + MP close
Basic Moves
-----------
Crawl hold df
Reverse Backfist HP close 2 hits
Command Moves
-------------
Straight Punch Dash Forward, P
Dash Kick Dash Forward, K
Side Kick Dash Forward, P+K
Swing Kick P+K / d + P+K
Special Moves
-------------
Manji Shotei hcb + P LP=short, MP=medium, HP=long
Shift Rush Chain MP close, qcf + MK, MK, MP close must connect
MP, MK (blocked or not) for entire
chain to come out; does not
work if opponent is in the
corner
Supers
------
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - Is to fight to be brave? Or maybe it's just an adventure. Or
maybe just nothingness.
~To Kinu - I'm sorry Kinu... Please forgive me but I must follow my sword.
~To Kabuki - Once you take the easy path, you'll only take that path, and
never return to the correct one.
~To Manjimaru - You may look alike, but a copycat can never surpass the real
thing.
~To Ziria - My sword will shed the light! And none may stand in the way!
~To Yagumo - In the way of the sword, you admit defeat when you become over
confident of your ability.
~To Tsunade - You can not win with strength alone. The way of the sword is
not that easy.
~To Orochimaru - To lose to a sissy like you, would harm my name as a
swordsman!
~To Manto Ace - I can't be satisfied with this victory. I must constantly
sharpen my skills.
~To Karakuri - You can't win with size alone. Pride and tenacity brings
victory.
~To Jyashinsai - No one can defeat me! At the end, the only one who can
defeat me is myself.
~To Lucifeller - Yes! If one has faith in the path he leads, at the end all
is correct.
Ending
------
Manjimaru: What was I fighting for? What am I left with? Is this bravery?
Is this strength? I don't know. Fighting has left me with
nothing... I guess I'll return home and think about this for
awhile.
Narrator: Manjimaru was filled with hope as he returned home...
*******************************************************************************
* 3.5 Ziria *
*******************************************************************************
Colors
------
P - Blue costume w/ Green vest
K - Purple costume w/ Yellow vest
Throws
------
Bring Down f/b + HP close f and b determine where
opponent is thrown; can
combo from throw
Direct Slam d + HP close in air
Basic Moves
-----------
Triangle Jump jump towards wall,
then away
Jump Kick HK hops over low attacks
Command Moves
-------------
Elbow Strike Dash Forward, P
Dash Knee Dash Forward, K
Slide Dash Forward, P+K must be blocked low
Low Fist f + HP can be cancelled into from
LP, d + LP, MP, d + MP, HP
close, LK, d + LK, MK
close, d + MK, and d + HK;
deals chip damage
Jumping Strike P+K hops over items and low
attacks
Suihei Kunai Nage d + P+K tosses small blade; must
retrieve to throw again
Weapon Throw P+K in air tosses small blade; must
retrieve to throw again
Special Moves
-------------
Kama Itachi qcf + P LP=low, MP=high, HP=straight
Momi qcb + HP magic restore and will also
empty the opponent's magic
meter; connects close;
significant recovery time
if opponent blocks this
Emmaku qcb + K LK=left, MK=right, HK=center
Supers
------
Baku En d, d + LP
Ko Ten d, d + MP
Kami Hono d, d + LK must be blocked low
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - You fool! Train yourself a little more before you challenge
me!
~To Kinu - If you want to win against me, I suggest you teach that dog some
new tricks.
~To Kabuki - It's been awhile Kabuki, but now we know who's the better man.
~To Manjimaru - In the end, we don't need two heroes in the clan!
~To Ziria - What do you think you're doing imitating me? You foolish
creature.
~To Yagumo - You're pretty, but you can't win a fight with a pretty face.
~To Tsunade - There's no man or woman in a battle. There's no room for
sympathy either.
~To Orochimaru - I'm sorry Orochimaru, but I'll crush anybody who gets in my
way.
~To Manto Ace - M..Manto! You were alive, but not anymore.
~To Karakuri - You scrap heap! You're no match for me!
~To Jyashinsai - No matter how many times you challenge me, the outcome will
be the same!
~To Lucifeller - You don't learn, do you !? No matter how many times we
fight, I will win!
Ending
------
Ziria: Being strong doesn't mean anything. There's only one way for me to
live. The life of an outlaw, to steal from the rich and give to the
poor. So who should I steal from today?
*******************************************************************************
* 3.6 Yagumo *
*******************************************************************************
Colors
------
P - Blue costume
K - Purple costume
Throw
-----
Frankensteiner f/b + HP/HK close f and b determine where
opponent is thrown
Basic Moves
-----------
Triangle Jump jump towards wall,
then away
Slice And Dice HP close 2 hits
Hop Knee MK far
Deadly Roundhouse HK close knocks opponent across the
screen
Deadly Jaw Kick HK far knocks opponent across the
screen
Command Moves
-------------
Pretty Hop Dash Forward unlike the other characters,
Yagumo cannot Dash Roll,
Dash Super Jump, or Halt
with this dash; Yagumo
can, however, dash past
the opponent; hops over
items and low attacks
Upward Fan Dash Forward, P
Knee Dash Forward, K
Power Kick Dash Forward, P+K knocks opponent across the
screen
Ryu Sei Kyaku d + HK in air overhead
Low Slash d + MP must be block low
Energy Swipe P+K dizzies opponent if the
move connects (not blocked)
Youen Tembu d + P+K 2 hits
Air Projectile P+K in air
Special Moves
-------------
Oh Rou Zan qcf + P LP=stationary, MP=short,
HP=long
Rouga Tenrin f, d, df + P LP=fast, MP=medium, HP=slow
Hyakka Ryohran f, d, df + HK
Supers
------
Shirako d, d + LP
Narukami d, d + MP
Fudoh d, d + LK
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - Hey you pervert! Stop touching me!
~To Kinu - I can't forgive anyone who uses an innocent animal in a battle.
~To Kabuki - The Kabuki my sister told me about was supposed to be much
stronger than this.
~To Manjimaru - So this is the strength of the fire clan.
~To Ziria - So this guy is also a warrior of the fire clan. They don't live
up to their reputation.
~To Yagumo - You're no match against the real thing.
~To Tsunade - My own sister is the only one who maybe able to defeat me.
~To Orochimaru - This guy's wearing make-up. He must be a narcissist.
~To Manto Ace - You could have lived happily if you hadn't run into me.
~To Karakuri - Who are you? You're just a pile of junk.
~To Jyashinsai - You make me sick. Get out of my sight.
~To Lucifeller - I'm really busy and I hate persistent guys.
Ending
------
Yagumo: Even in battle, women are superior to men. It was worth the trip just
to find that out. But I prefer dancing over fighting. Shall we
dance my sister?
*******************************************************************************
* 3.7 Tsunade *
*******************************************************************************
Colors
------
P - Purple-Pink costume w/ Purple trim
K - Green costume w/ Light Red trim
Throw
-----
Overhead Toss f/b + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Low Step MK must be blocked low
The Drill HK far goes over low attacks and
some mid attacks
Axe Strike Stationary HP far
Command Moves
-------------
Handle Strike Dash Forward, P
Low Kick Dash Forward, K must be blocked low
Flying Leap Dash Forward, P+K dizzies opponent if move
connects (not blocked)
on a standing or ducking
opponent; overhead
Axe Strike Forward f + HP far
Axe Strike Backward b + HP far
Kaiten Keri f + HK overhead; can be cancelled
into from LP, d + LP, close
MP, LK, d + LK, HK
Launch Kick qcf + HK first part must connect (not
blocked); can juggle
opponent after maneuver
(Usonaki works well)
Low Spear d + HK must be blocked low
Twirling Axe Dive P+K overhead
Usonaki d + P+K drains your own lifebar
!Weapon Throw P+K in air switches to unarmed
Special Moves
-------------
Kaiten Koma qcf + P LP=fast, MP=medium, HP=slow
Namekuji Kami Kakushi qcb + P LP=left, MP=right, HP=center
!Bakujin Namekuji Keri qcb + HK switches to unarmed
Supers
------
Riki Oh d, d + LP offense up
Kin Goh d, d + MP defense up
```````````````````````
!Unarmed!
```````````````````````
Throw
-----
Overhead Toss f/b + HP close f and b determine where
opponent is thrown
Basic Move
----------
Low Step MK must be blocked low
Command Moves
-------------
Dash Punch Dash Forward, P
Low Kick Dash Forward, K must be blocked low
Flying Leap Dash Forward, P+K dizzies opponent if move
connects (not blocked)
on a standing or ducking
opponent; overhead
Dashing Kaiten Keri b, f, f + HK overhead
Launch Kick qcf + HK first part must connect (not
blocked); can juggle
opponent after maneuver
(Usonaki works well)
Kaiten Keri f + HK overhead; can be cancelled
into from LP, d + LP, close
MP, LK, d + LK, HK
Launch Kick qcf + HK first part must connect (not
blocked); can juggle
opponent after maneuver
(Usonaki works well)
Low Spear d + HK must be blocked low
Usonaki P+K / d + P+K drains your own lifebar
Special Moves
-------------
Namekuji Kami Kakushi qcb + P LP=left, MP=right, HP=center
Color Change LP, LK, MP, MP, u changes the color of
Tsunade's costume
Supers
------
Riki Oh d, d + LP offense up
Kin Goh d, d + MP defense up
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - You're well rounded and almost good enough to eat. Maybe I'll
roast you later!
~To Kinu - Hey stop acting so cute. I hate people who act cute!
~To Kabuki - You're a flashy guy, but now you can't act so cool.
~To Manjimaru - There's no way that I would lose against a kid.
~To Ziria - Ha ha! Ziria, your strategy never changes. You're no fun.
~To Yagumo - Though not as cute as me, you're pretty cute. But pure strength
makes a woman attractive.
~To Tsunade - Hey you're only a copycat! And not a very good one at that!
~To Orochimaru - I'm sorry Orochimaru. This is only a dream, isn't it?
~To Manto Ace - Ha ha! That's the end of Manto! You're even funny dead.
~To Karakuri - I wonder if I could eat this? Doesn't look too appetizing.
~To Jyashinsai - You look frightening! You're scaring me so why don't you
leave.
~To Lucifeller - I hate persistent old men! Never show your face in front of
me again!
Ending
------
Tsunade: Ahh...my beloved Orochimaru...that day has finally arrived. Oh
Orochimaru, can I ask you one thing? This is not a dream, is it?
Is it.... Zzzzzz.
*******************************************************************************
* 3.8 Orochimaru *
*******************************************************************************
Colors
------
P - Purple pants w/ Green top
K - Dark Purple pants w/ Yellow top
Throw
-----
Turn Toss f/b + HP close f and b determine where
opponent is thrown
Basic Move
----------
Reach Step HK close must be blocked low
Command Moves
-------------
Handle Hit Dash Forward, P
Low Foot Dash Forward, K
Slide Kick Dash Forward, P+K must be blocked low
Turn And Slash P+K
Weapon Flick d + P+K
!Weapon Throw P+K in air switches to unarmed
Special Moves
-------------
Kanzashi Nage Charge b for 2 seconds, LP=slow, MP=medium, HP=fast
f + P
Tatsuyari Rengeki tap P LP=short time length,
MP=medium time length,
HP=long time length
Supers
------
Saryu d, d + LP
Kohryu d, d + MP
```````````````````````
!Unarmed!
```````````````````````
Throw
-----
Turn Toss f/b + HP close f and b determine where
opponent is thrown
Basic Move
----------
Reach Step HK must be blocked low
Command Moves
-------------
Quick Poke Dash Forward, P
Low Foot Dash Forward, K
Slide Kick Dash Forward, P+K must be blocked low
Power Fist P+K
Low Double d + P+K
Special Moves
-------------
Kanzashi Nage Charge b for 2 seconds, LP=slow, MP=medium, HP=fast
f + P
Supers
------
Eiryu d, d + LP must be blocked low
Counter Eiryu hcb + HP will counter attack mid/high
attacks (not jumping
maneuvers); will not work
if you do not have a full
Magic Meter
Kohryu d, d + MP
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - War is always unwarranted. All that it achieves is suffering.
~To Kinu - Kinu, someone as pure as you should not enter a battle.
~To Kabuki - You become invincible when you win against yourself. Not by
winning in battles.
~To Manjimaru - The loser is not the only one hurt. The winner who had to
hurt the loser is also hurting.
~To Ziria - The way of the sword is abstract as is life.
~To Yagumo - You can only truly win when you lose your ambition.
~To Tsunade - Tsunade, if possible I wish I did not have to fight you.
~To Orochimaru - You may have imitated my appearance but you were not able to
imitate my skills.
~To Manto Ace - A mere ape can not win against a human being.
~To Karakuri - You need a better strategy than strength alone to fight against
me.
~To Jyashinsai - People will strengthen through conflict. There are no
useless battles.
~To Lucifeller - War is cruel. There is no future for the loser.
Ending
------
Orochimaru: Hmm... Just think of all the people I will trick. They will
truly believe me as a woman in my role in a Kabuki play. I'm too
modest say this out loud but... I Orochimaru am the strongest
warrior in Jipang.
-------------------------------------------------------------------------------
*******************************************************************************
* 3.9 Manto Ace *
*******************************************************************************
Color
-----
Any - Yellow fur
#NOTE - Manto has no Dash Roll, Throw or Strong Attacks (P+K / d + P+K /
P+K in air)
Throw
-----
None
Basic Moves
-----------
Crawl hold df
Manto Spike u, P overhead; will knock opponent
out of the air
Command Moves
-------------
Hand Flick Dash Forward, P/K
Torpedo Dash Forward, P+K
Special Moves
-------------
Fireball qcf + LP
Shoen Ken f, d, df + LP
Spinning Kick qcb + LK
Leap And Bite qcf + LK unblockable
Rush And Scratch qcf + MK unblockable
Super
-----
Bakano Jutsu d, d + LP
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - Gokuraku you're a newlywed aren't you? Can I go to your place
for dinner?
~To Kinu - Kinu! Since I have won, I have a request. Can I have your veil?
~To Kabuki - Kabuki! Introduce me to a girl! I'm looking for a wife.
~To Manjimaru - Your mommy must be ashamed of you, Manjimaru.
~To Ziria - You better apologize to your master for losing, Ziria.
~To Yagumo - Yagumo! Your twin sister and you are beautiful. One of you must
become my wife.
~To Tsunade - Tsunade! Do you admit defeat? Then beg me to forgive you!
~To Orochimaru - This is a crushing defeat for you Orochimaru. Your master
will not be happy.
~To Manto Ace - There can't be two such good looking guys in the world, but
I see you're only an imitation.
~To Karakuri - Hey Karakuri! You know something! I've got...nothing to say
to you.
~To Jyashinsai - Hey Jyashinsai, now you know my true strength. You wimp!
~To Lucifeller - Hey Jyashinsai! No Mr. Jyashinsai, don't bother me again....
Please.
Ending
------
None
*******************************************************************************
* 3.10 Karakuri *
*******************************************************************************
Color
-----
Any - Tan costume
#NOTE - Karakuri has no Throw, Super or Strong Attacks (P+K / d + P+K /
P+K in air); He also cannot use items and cannot use any sort of dash
Throw
-----
None
Basic Moves
-----------
Disappear Crawl hold df invulnerable
Butt Drop K in air overhead; grounds opponent
Down Punch MP overhead
Heavy Stomp LK overhead</pre><pre id="faqspan-2">
Extend Plate MK/HK knocks opponent across the
screen
Command Move
------------
Robo Swipe d + P/K must be blocked low
Special Moves
-------------
High Arm Swing qcf + LP
Flamethrower qcf + MP
Arm Swing qcb + LP
Machine Gun qcb + MP
Grab And Blast hcf + LP close unblockable
Super
-----
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - Easy... To... Defeat... Too... Slow...
~To Kinu - Not... That... Easy... To... Reach... The... Top...
~To Kabuki - Kabuki... Inexperienced... Weak...
~To Manjimaru - Fire... Clan... Too... Weak...
~To Ziria - Ziria... Weaker... Than... A... Mouse...
~To Yagumo - Yagumo... Weaker... Than... Sister...
~To Tsunade - Can... Not... Win... With... Strength... Alone...
~To Orochimaru - Orochimaru... Carelessness... Mean... Defeat...
~To Manto Ace - Just... Stupid... Ape...
~To Karakuri - No... Data...
~To Jyashinsai - Jyashinsai... Returns... Bad... News...
~To Lucifeller - I... Defeat... Lucifeller... Light... Shines... On...
Me...
Ending
------
None
*******************************************************************************
* 3.11 Jyashinsai *
*******************************************************************************
Color
-----
Any - Blue costume w/ Purple cape
#NOTE - Jyashinsai has no Super, Dash Roll, Dash Super Jump, Air Attacks or
Strong Attacks (P+K / d + P+K / P+K in air); He also cannot attack out
of a dash and cannot duck; Jyashinsai is not affected by the Banana Peal and
the Tiny Statue items
Throw
-----
Energy Prison f + HP close
Basic Moves
-----------
Slide hold df
Disappear any button in air invulnerable
Taunt LP/LK
Command Moves
-------------
Demon Dash Dash Forward Jyashinsai is invulnerable
during the dash, however
he cannot do anything from
it (attack, roll, etc);
can dash past the opponent
Taunt d + LP/LK
Special Moves
-------------
Firebird qcf + LP
Electric Shoot qcf + MP
Freeze Ball qcb + LP
Super
-----
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - The road to the top is far and endless.
~To Kinu - I won't give up my position as the strongest in Jipang that easily.
~To Kabuki - It's easy to say you are the strongest, but it's not that easy to
prove it.
~To Manjimaru - There's no second chance in a life or death battle.
~To Ziria - My victory is not a dream, but is a nightmare for you.
~To Yagumo, Manto Ace, Karakuri, Jyashinsai and Lucifeller - Struggle!
Suffer! And never think to challenge me again.
~To Tsunade - What a prestige this is to defeat a warrior of the fire clan.
~To Orochimaru - No matter how much you wound me, it is nothing compared to
the damage you receive.
Ending
------
None
*******************************************************************************
* 3.12 Lucifeller *
*******************************************************************************
Color
-----
Any - Green
#NOTE - Lucifeller has no Super, Dash Roll, Air Attacks, HP normals or
Strong Attacks (P+K / d + P+K / P+K in air); He also cannot attack out
of a dash and cannot duck; Lucifeller is not affected by the Banana Peal,
Purple Bottle and the Tiny Statue items
Throw
-----
Crash Slam f + LP close
Basic Moves
-----------
Slide hold df
Air Disappear any button in air invulnerable
Spine Laser MP
Flicker HP very small window where
Lucifeller is invulnerable
Ground Pound LK the hit box for this move
reaches slightly past
the dust cloud; must be
blocked low; grounds
opponent
Death Claw MK/HK overhead; grounds opponent
Command Moves
-------------
Disappear Dash Forward, any invulnerable
button
Spine Laser d + MP
Flicker d + HP very small window where
Lucifeller is invulnerable
Ground Pound d + LK the hit box for this move
reaches slightly past
the dust cloud; must be
blocked low; grounds
opponent
Death Claw d + MK/HK overhead; grounds opponent
Special Moves
-------------
Rising Fireball qcf + LP
Dive Kick qcf + LK overhead
Ice, Fire, Electricity hcf + MP close unblockable
Super
-----
None
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Gokuraku - I will beat you to the ground, so you may never challenge me
again.
~To Kinu - There is no future for you, now that you have angered me.
~To Kabuki - Now that you have seen my true form, you will not leave here
alive.
~To Manjimaru - A nightmare! You will be seeing this nightmare forever
Manjimaru!
~To Ziria - So this is the true strength of the fire clan. You disappoint me!
~To Yagumo, Manto Ace, Karakuri and Jyashinsai - Your attacks cannot harm me!
You must train a little harder if you wish to defeat me.
~To Tsunade - You cannot win without a strategy. You need a little more brain
to defeat me.
~To Orochimaru - So this is the end of Orochimaru. Your skills were no match
for mine.
~To Lucifeller - *Crashes Game (No win quote)*
Ending
------
None
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Hudson
-Gamefaqs
-Giygas for added move details, unarmed chain maneuvers, missing moves, chip
damage information, air blocking details, tengu item drops, corrections, and
much more!
-And me for writing this faq