=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Jackie Chan - The Kung-Fu Master
FAQ By: Giygas (
[email protected]) &
Goh_Billy (
[email protected])
Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Throws
2.3 Dashing
2.4 Dizzy
2.5 Chain Strings
2.6 Counter Hit
2.7 Total Health
2.8 Jackie Chan Fights
3. Characters
3.1 Lau
3.2 Yeung
3.3 Sam
3.4 Thorsten
3.5 Kim-Maree
3.6 Mysterious Lion
--------------------------------------------
3.7 Jackie Chan (Baguazhang)
3.8 Jackie Chan (Five Animal Fist)
3.9 Jackie Chan (Drunken Fist)
4. Special KO Animations
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward LP - Light Punch + - And
\ | / b - Back HP - Heavy Punch / - Or
b-- --f u - Up LK - Light Kick , - Then
/ | \ d - Down HK - Heavy Kick
db d df P - Any Punch
K - Any Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
**************
* 2.1 Basics *
**************
Throw b/f + HP/HK close button required depends on the
character; f and b determine
where opponent is thrown;
some characters may have
only one throw
Block High b will not block attacks listed
as "low"
Block Low db will not block attacks listed
as "overhead"
Dash f, f can attack out of dash
Halt b can also halt dash by jumping
Backdash b, b has a few invulnerability
frames
Taunt HP+HK taunts cannot be canceled so
you're defenseless until
the animation ends
Dizzy Recovery shake joystick and tap
P and K rapidly
after being dizzied
Desperation refer to character's requires lifebar to be low
movelist for motion and flashing
**************
* 2.2 Throws *
**************
Normal throws in this game cannot be teched so you take full damage from
them. Kim-Maree has a mashable throw where both you and your opponent must
mash directions (up, down, left or/and right) and buttons. The one doing the
throw must do so to extend the duration of the maneuver and the opponent to
reduce the duration of the maneuver.
***************
* 2.3 Dashing *
***************
While performing a dash, you can cancel its animation by pressing any attack
button or by pressing any direction except d/df (unless it's a crouching attack)
or f. Dashes are very powerful due to the fact that you can cancel them into
throws, and since throws themselves are untechable, it leads to quite a lot of
damage if the enemy is playing too defensively. Backdashes, on the other hand,
cannot be canceled but they have a certain amount of invulnerability frames.
After the invulnerability frames end, you can block immediately so that means
there's no recovery frames to perform an action after a backdash (except for
Kim-Maree).
The following list has the characters' dashes in descending order from
longest duration to shortest:
Mysterious Lion
Thorsten / Kim-Maree
Lau
Jackie Chan (Five Animal Fist)
Sam
Yeung
Jackie Chan (Baguazhang)
Jackie Chan (Drunken Fist)
This list has the characters' backdashes in descending order from longest
duration to shortest:
Kim-Maree
Thorsten / Mysterious Lion
Lau / Jackie Chan (Five Animal Fist)
Yeung / Jackie Chan (Drunken Fist)
Sam
Jackie Chan (Baguazhang)
*Writer's Note*
The dashes and backdashes' duration were visually tested so they may not be
100% perfect.
*************
* 2.4 Dizzy *
*************
A quite uncommon occurrence in this game is the dizzy state that happens when
you deal big amounts of damage (multiple hits don't speed up the process, just
raw damage in any form, except for throws) without giving the opponent time to
recover their (invisible) dizzy meter. The (invisible) dizzy meter will
rapidly recover every second you are not being damaged and are in a neutral
state. This means that being in a knockdown or juggle state, even if you are
not being attacked during them, the dizzy meter won't recover. Blocked attacks
also don't stop the dizzy meter from recovering. Some characters can do
instant stun combos (example: Mysterious Lion can perform a mini lion bomb into
a HP Psycho Lion Crusher which will stun most, if not all, characters). A full
dizzy meter in a single combo will roughly require "45%" of damage to fill
completely. Not counting the "single combo" example above, a full dizzy meter
would usually require for you to deal around "55%" of the opponent's life bar
in a very short amount of time to fill completely. This 55% is "always" the
same amount you need to do, not counting how much of the dizzy meter the
opponent has left. Thus the opponent's remaining life won't change said
amount.
The last thing of note is that some characters are more resilient to being
dizzied than others. Below is a list of descending order from "hardest to
dizzy" to "easiest":
Hardest to dizzy = Mysterious Lion
Regular to dizzy = Thorsten
Easiest to dizzy = Lau, Yeung, all 3 Jackie Chan versions, Sam, Kim-Maree
*Writer's Note*
Do note that the "55%" amount was calculated mainly with Thorsten using
fast-recovering Special Moves and then a couple of rapid-fire attacks (using
rapid-fire attacks only while keeping the time the opponent is not being dealt
damage to the bare minimum works too) and not giving time for the training
dummy to breath, since every millisecond the opponent is not being dealt
damage, the more damage you'll need to do to completely fill their dizzy meter.
That's why the "full dizzy combo" example and the one below of "55%" has only
a mere "10%" difference since those mere milliseconds the opponent had to
recover his dizzy meter would translate into roughly "10%" more damage you'll
need to do to fill it completely.
*********************
* 2.5 Chain Strings *
*********************
This game offers 2 variations of chainable strings, all of which requires a
succession of buttons presses in a certain order. The first one is the
chainable string that follows a specific order when it comes to what following
attacks you can cancel into. The current attack of a chainable string must
connect in order for the next attack to happen. This can also be done while
jumping. The order is = Light attacks --> Heavy attacks (LP/LK --> HP/HK).
Note that you CAN chain light attacks more than once if switching from
standing light attacks into crouching light attacks or in reverse. You can
also use the same stance if you chain into different strength light attacks,
but only between rapid-fire attacks. An example of this is with Lau using
d + LP -> d + LK -> d + LP, etc or d + LK -> d + LP -> d + LK, etc.
If doing air chain combos on a jumping opponent, unlike the flowchart
described in here, the hitstun from light attacks are not enough to do
LP -> LK -> strong attack / LK -> LK -> strong attack. It works only with one
light attack to a strong attack (you can chain the first strong into the other,
of course, it just doesn't work between light attacks).
There's a second string variation (sort of) which is called the link string.
This means that during a chainable string or after a normal or special attack,
you can attack the enemy again while he's recovering and it will count as a
combo. A link string can also be used to reset the "only one attack of the
same strength (unless it's a rapid-fire attack) per string" rule. A good
example of a link string would be Lau since he cannot chain a Crouching LK into
a Crouching/Standing LK normally. However, if you wait a moment after hitting
with the first Crouching LK and then do another instead of mashing the button
to do a chain, he will actually combo into it. Hence why it's called a link
string.
*******************
* 2.6 Counter Hit *
*******************
A Counter Hit occurs if a Normal or Special Attack connects with the opponent
just as they are going to attack or during the attack's recovery frames
(regardless if it trades or not). A Counter Hit will allow your attack to deal
extra damage. This depends on what part of the opponents' attack animation you
dealt the damage.
An example of this would be with Jackie Chan (Drunken Fist) using his HP
"Jug Throw". Just as it's about to land, if the enemy does an attack, the HP
"Jug Throw" can do up to 45% of damage depending on what part of the opponent's
attack animation this happened. Command Grabs do not benefit from this. In
Kim-Maree's case, however, she will suffer the extra damage if she's attacked
while using "Running Lariat Drop."
********************
* 2.7 Total Health *
********************
It appears that the characters in this game have different health totals.
This is seen when the same combo is performed on every character and the
resulting damage is compared. Below is a list of the total health comparisons
between all characters:
Highest Total Health = Mysterious Lion
Normal Total Health = Jackie Chan (all 3 versions) and Kim-Maree
Lowest Total Health = Lau, Yeung, Thorsten, and Sam
**************************
* 2.8 Jackie Chan Fights *
**************************
Every time you defeat 2 of the 6 playable characters, one of the 3 Jackie
Chans will be available to fight. Five Animal Fist Jackie Chan (Level 1) will
be available after the 2nd opponent is defeated. You can fight Drunken Fist
Jackie Chan (Level 2) after the 4th opponent is defeated. Finally, when all 6
opponents are defeated you can fight Baguazhang JackieChan (Level 3).
Defeating one of the 3 Jackie Chan does not count towards the "need to defeat 2
opponents to unlock the next Jackie Chan battle." This only counts the
playable characters that you've defeated. Even though you can choose to fight
the Jackie Chan characters right away, it is not necessary and you can save
them for later if you want. The Jackie Chan characters do more damage than
playable characters so they may kick your butt and make you lose a coin, or
more!
After defeating any of the 3 Jackies, during the next fight, every time your
character performs one of their special moves or desperation your character
will have some additional sfx while performing special moves. These extra
effects that appear on your character last until the special move's animation
ends. The following are the effects:
Five Animal Fist Jackie Chan = The five animal elements will circle around your
character
Drunken Fist Jackie Chan = When your special attack damages the enemy (not
blocked) a broken jug appears on the enemy
Baguazhang Jackie Chan = A flaming dragon head will appear where your
character is and when your special move damages
the enemy (not blocked) they will covered with
flames (the only possible way to see this effect
is to keep either Drunken Fist Jackie Chan or
Five Animal Fist Jackie Chan alive before
defeating Baguazhang Jackie Chan, otherwise the
game ends after he's defeated)
Also, if you finish the enemy with a special move, a still-image of the
Jackie whose's powers you are using, will appear on the background for a few
frames (this won't happen if using Kim-Maree's Double Frankensteiner or Ultra
Frankensteiner). The added effects only last until you defeat another Jackie
Chan (and your current sfx will be replaced by the now defeated Jackie Chan
you've fought) or if you lose a match (including a battle between human
players). As nice as this may all look, from what I've tested, these effects
don't actually provide any bonus at all... they are just for show (not 100%
confirmed).
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Lau *
*******************************************************************************
Colors
------
LP/HP - Yellow shirt and pants
LK/HK - Red shirt and pants
Throws
------
Head Spike b/f + HP close f and b determine where
opponent is thrown
Layback Toss b/f + HK close f and b determine where
opponent is thrown
Basic Moves
-----------
Stomach Punch LP close cancelable
Straight Punch LP far cancelable; rapid-fire;
whiffs on crouching
opponent
Crash Uppercut HP close cancelable; whiffs on
crouching opponent
Jawing Punch HP far cancelable; whiffs on
crouching opponent (except
on Thorsten and Mysterious
Lion)
Shin Kick LK close hits low
High Snap Kick LK far cancelable; whiffs on
crouching opponent (except
on Thorsten and Mysterious
Lion)
Roundhouse HK close whiffs on crouching opponent
(except on Yeung, Thorsten,
Kim-Maree, Mysterious Lion,
and Baguazhang Jackie Chan)
Side Kick HK far
Command Moves
-------------
Come Here HP+HK taunt
Crouching Punch d + LP cancelable; rapid-fire
Rage Uppercut d + HP cancelable; whiffs on a
crouching opponent
Quick Tap Kick d + LK cancelable; hits low; if
chained from Straight Punch
or Crouching Punch, it can
chain back to Stomach
Punch, Straight Punch, or
Crouching Punch despite not
being a rapid-fire attack
Sweeping Kick d + HK cancelable; hits low;
knockdown
Special Moves
-------------
Twin Dragon Flame qcf + P LP=slow; HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process;
knockdown on an aerial
opponent; whiffs if done
right in front of the
opponent (except on
Baguazhang Jackie Chan and
Drunken Fist Jackie Chan);
Whiffs on crouching Lau and
Sam
Rising Dragon Punch f, d, df + P LP=short and 1 hit, HP=far
and 3 hits; knockdown on an
aerial opponent
Desperation
-----------
Dragon's Breath qcf + LP+HP 6 hits; will collide with
other projectiles and skip
one of the 6 hits from it;
has 1 or 2 invulnerability
frames; whiffs some of the
hits if done right next to
the opponent
*******************************************************************************
* 3.2 Yeung *
*******************************************************************************
Colors
------
LP/HP - Yellow top and shorts w/ Tan staff
LK/HK - Light Green top and shorts w/ Red staff
Throw
-----
Typhoon Wallop b/f + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Face Tap LP close cancelable; whiffs on
crouching opponent (except
on Mysterious Lion)
Pole Poke LP far cancelable; whiffs on
crouching opponent (except
on Thorsten and Mysterious
Lion)
Jaw Smash HP close 2 hits (first hit is
cancelable); only 1 hit
(1st one) on crouching
Kim-Maree, Baguazhang
Jackie Chan, Five Animal
Fist Jackie Chan, and
Drunken Fist Jackie Chan;
whiffs on a crouching
opponent (except on Yeung,
Thorsten, Kim-Maree,
Mysterious Lion, Baguazhang
Jackie Chan, Five Animal
Fist Jackie Chan, and
Drunken Fist Jackie Chan)
High Snap Kick LK close cancelable; whiffs on a
crouching opponent (except
on Mysterious Lion)
High Kick LK far whiffs on crouching opponent
(except on Mysterious Lion)
Roundhouse HK close whiffs on crouching opponent
Advancing Heel Drop HK far 2 hits
Command Moves
-------------
Fanny Shake HP+HK taunt
Low Poke d + LP cancelable; rapid-fire
Low Pole Swipe d + HP hits low; knockdown
Foot Tap d + LK cancelable; hits low;
rapid-fire
Advancing Shin Kick d + HK hits low; cannot continue
with a chainable string
after it; knockdown
Special Moves
-------------
Crow Shoot qcf + P LP=low jump and short
projectile, HP=high jump
and far projectile; whiffs
if done close to the
opponent; will collide with
other projectiles as both
will be "destroyed" in the
process; knockdown on an
aerial opponent
Crane Wings hcb + P LP=1 hit, HP=version reaches
slightly further and can
hit twice from a medium/far
distance; knockdown on an
aerial opponent
Desperation
-----------
Bo Assault hcb + LP+HP 9 to 10 hits (10 hits if you
connect the first attack
which is a flip kick);
won't do the full animation
if the 1st or 2nd hit
connects with an aerial
opponent or if the 1st or
2nd hit is blocked; has
some invulnerability
frames
*******************************************************************************
* 3.3 Sam *
*******************************************************************************
Colors
------
LP/HP - Antique White top and Blue pants
LK/HK - Light Blue top and Brown pants
Throws
------
Layout Punch b/f + HP close f and b determine where
opponent is thrown
Riding Backflip b/f + HK close f and b determine where
opponent is thrown
Basic Moves
-----------
Lean In Elbow LP close cancelable; rapid-fire;
whiffs on a crouching
opponent (except on Yeung,
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Reaching Punch LP far cancelable; rapid-fire;
whiffs on a crouching
opponent (except on Yeung,
Thorsten, Kim-Maree,
Mysterious Lion, Baguazhang
Jackie Chan, Five Animal
Fist Jackie Chan, and
Drunken Fist Jackie Chan)
Backfist To Punch HP close 2 hits (first hit is
cancelable); 1st hit whiffs
on crouching Yeung,
Thorsten, Kim-Maree,
Mysterious Lion, Baguazhang
Jackie Chan, Five Animal
Fist Jackie Chan; whiffs on
a crouching opponent
(except on Yeung, Thorsten,
Kim-Maree, Mysterious Lion,
Baguazhang Jackie Chan, and
Five Animal Fist Jackie
Chan)
Power Palm HP far cancelable; whiffs on
crouching opponent (except
on Yeung, Thorsten,
Kim-Maree, Mysterious Lion,
Baguazhang Jackie Chan, and
Five Animal Fist Jackie
Chan)
Lunge Knee LK close cancelable
Jawing Kick LK far whiffs on crouching opponent
(except on Thorsten and
Mysterious Lion)
High Axe Kick HK close 2 hits (1 hit if the opponent
is crouching)
High Swipe Kick HK far whiffs on crouching opponent
(except on Thorsten and
Mysterious Lion)
Crushing Heel ub/uf, HK 2 hits; overhead
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Come Here HP+HK taunt
Crouching Punch d + LP cancelable; rapid-fire
Pressure Elbow d + HP cancelable; whiffs on
crouching opponent (except
on Yeung, Thorsten,
Kim-Maree, Baguazhang
Jackie Chan, and Five
Animal Fist Jackie Chan);
will whiff on crouching
Mysterious Lion if done
right next to him
Low Tap Trip d + LK cancelable; hits low;
knockdown
Prop Kick d + HK whiffs on a crouching Lau
Special Moves
-------------
Thousand Fists tap P rapidly LP=fast strikes, HP=very fast
strikes; knockdown on an
aerial opponent; can
activate even if crouching
Flurry Rush qcf + K LK=short, HK=far; whiffs on a
crouching Lau, Sam, Five
Animal Fist Jackie Chan,
and Drunken Fist Jackie
Chan; if whiffed, all parts
after the 1st one may cause
Sam to change sides with
the opponent if they are
crouching and not touching
the corner; knockdown on an
aerial opponent
Hop Flurry qcf + K LK=short, HK=far; whiffs on a
crouching Lau, Sam,
Kim-Maree, Baguazhang
Jackie Chan, Five Animal
Fist Jackie Chan, and
Drunken Fist Jackie Chan;
knockdown on an aerial
opponent
Crescent Slash qcf + K LK=short, HK=far; knockdown;
knockdown on an aerial
opponent
Flying Kick jump toward the wall, LK version is a steep angle
then press f + K while HK travels farther;
as soon as you knockdown on an aerial
touch the edge of opponent
the screen
Desperation
-----------
Flurry Combination qcf + LK+HK 5 hits; has some
invulnerability frames; all
hits except the last one
whiff on a crouching Lau,
Sam, Five Animal Fist
Jackie Chan, and Drunken
Fist Jackie Chan; 2nd and
4th hit whiffs on a
crouching Kim-Maree and
Baguazhang Jackie Chan; 3rd
hit whiffs on a crouching
Mysterious Lion (the 4th
too if he's too close); if
whiffed, all hits after the
1st one may cause Sam to
change sides with the
opponent if they're
crouching and not touching
the corner; knockdown on an
aerial opponent; the 2nd
hit can combo into the 3rd
if done on an aerial
opponent (not easy)
*******************************************************************************
* 3.4 Thorsten *
*******************************************************************************
Colors
------
LP/HP - Green vest and Gray pants
LK/HK - Goldenrod vest and Taupe pants
Throw
-----
Rag Doll Toss b/f + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Grinding Uppercut LP close cancelable; whiffs on
crouching opponent (except
on Thorsten and Mysterious
Lion)
Quick Jab LP far cancelable; rapid-fire;
whiffs on crouching
opponent
Digging Fist HP close 2 hits (first hit is
cancelable); only 1 hit
(2nd one) on crouching Lau,
Sam, and Drunken Fist
Jackie Chan
Power Straight HP far whiffs on crouching opponent
Quick Knee LK close cancelable; rapid-fire
Side Kick LK far whiffs on crouching opponent
Roundhouse HK close whiffs on crouching opponent
(except on Thorsten and
Mysterious Lion)
Back Kick HK far 2 hits; only 1 hit (1st one)
on a crouching opponent
Command Moves
-------------
Come One HP+HK taunt
Crouching Punch d + LP cancelable; rapid-fire;
whiffs on crouching Lau
Ducking Uppercut d + HP 1 to 2 hits (first hit is
cancelable); only 1 hit
(1st one) on a crouching
opponent
Crouching Turn Kick d + LK cancelable; hits low;
rapid-fire
Sliding Shin Kick d + HK hits low; cannot continue
with a chainable string
after it; knockdown
Special Moves
-------------
Slash Sword Wave Charge b for 2 LP=slow, HP=fast; any part of
seconds, f + P the blue energy will
collide with other
projectiles as both will
be "destroyed" in the
process
Jackknife Storm Charge d for 2 LK=short, HK=far; 4 hits;
seconds, u + K last hit is a knockdown;
knockdown on an aerial
opponent; may cause
Thorsten to change sides
with the opponent if any of
its hits whiff while they
are crouching; hops over
some low-reaching attacks
Desperation
-----------
Deadly Jackknife Storm Charge d for 2 9 hits; last hit is a
seconds, u + LK+HK knockdown; knockdown on an
aerial opponent
*******************************************************************************
* 3.5 Kim-Maree *
*******************************************************************************
Colors
------
LP/HP - Red costume and boots
LK/HK - Purple costume and boots
Throws
------
Slap Barrage b/f + HP close f and b determine where
opponent is thrown; shake
joystick and tap P and K
rapidly for more damage
Release Frankensteiner b/f + HK close f and b determine where
opponent is thrown
Frankensteiner Driver any direction except f and b determine where
up or neutral + HK opponent is thrown (using
close in the air d throws the opponent in
front of Kim-Maree
Basic Moves
-----------
High Elbow LP close cancelable; whiffs on
crouching opponent (except
on Mysterious Lion)
Straight Punch LP far cancelable; whiffs on
crouching opponent (except
on Mysterious Lion)
Hammering Bash HP close 2 hits (second hit is
cancelable); only 1 hit
(2nd one) on a crouching
opponent (except Thorsten
and Mysterious Lion)
Step In Punch HP far whiffs on crouching opponent
(except on Thorsten,
Kim-Maree, Mysterious Lion,
and Baguazhang Jackie Chan)
High Knee Strike LK close cancelable
Shin Kick LK far cancelable; hits low
Axe Kick HK close 2 hits (only 1 hit (1st one)
on a standing Lau, Yeung,
and Sam)
Roundhouse HK far 2 hits; only 1 hit on a
crouching Lau, Sam,
Kim-Maree, Baguazhang
Jackie Chan, Five Animal
Fist Jackie Chan, and
Drunken Fist Jackie Chan
Command Moves
-------------
Seduction Beckon HP+HK taunt
Crouching Punch d + LP cancelable
Skyward Punch d + HP 2 hits (first hit is
cancelable); only 1 hit
(1st one) on a standing Lau
and Yeung; only 1 hit (2nd
one) on a standing
Baguazhang Jackie Chan;
only 1 hit (1st one) on a
crouching Thorsten and
Mysterious Lion; whiffs on
crouching opponent (except
on Thorsten and Mysterious
Lion)
Reaching Tap Kick d + LK cancelable; hits low
Heavy Reaching Kick d + HK hits low; knockdown
Special Moves
-------------
Running Lariat Drop hcf + P LP=travels approximately
60% of the screen,
HP=fullscreen; unblockable
to standing opponent but
whiffs on jumping (but not
while landing) or crouching
opponent
I Want You! d, u + P / Charge d, LP=1 hit, HP=2 hits with last
u + P hit being a knockdown; has
a few invulnerability
frames; the invulnerability
frames only last until the
startup frames of the
maneuver so it will always
trade (both attacks hitting
at the same time); whiffs
on a crouching Lau, Yeung,
Five Animal Fist Jackie
Chan, and Drunken Fist
Jackie Chan; 2nd hit whiffs
on a crouching Kim-Maree
and Baguazhang Jackie Chan;
the damage depends on what
part of the animation hits
the opponent (you'll notice
this more with the LP
version); knockdown on an
aerial opponent
Double Frankensteiner hcf + K close unblockable
Desperation
-----------
Ultra Frankensteiner f, hcf + LK+HK unblockable; hard knockdown;
has a few invulnerability
frames (if the opponent
attacks you and you use
this maneuver, the
invulnerability frames
should eat the opponent's
attack and connect first
Character Specific Note
-----------------------
Kim-Maree can't block during the recovery frames of her backdash.
*******************************************************************************
* 3.6 Mysterious Lion *
*******************************************************************************
Colors
------
LP/HP - Red trim costume
LK/HK - Gray trim costume
Throw
-----
Back Body Drop b/f + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
High Headbutt LP close cancelable; rapid-fire;
whiffs on crouching
opponent (except on
Thorsten and Mysterious
Lion); will whiff on a
crouching Mysterious Lion
if done right next to him
Lunging Headbutt LP far cancelable; rapid-fire
Rising Headbutt HP close cancelable; whiffs on
crouching opponent; whiffs
on a standing Yeung and
Baguazhang Jackie Chan
Falling Headbutt HP far 2 hits (first hit is
cancelable); only 1 hit
(2nd one) on a crouching
opponent except Mysterious
Lion
Quick Shin Kick LK close cancelable; hits low; will
whiff on a crouching
Mysterious Lion if done
right next to him
Punt Kick LK far cancelable
High Punt Kick HK close whiffs on crouching opponent
(except on Thorsten and
Mysterious Lion)
Blind Back Kick HK far
Command Moves
-------------
Mighty Cape f/b + HP
Dance HP+HK taunt
Crouching Headbutt d + LP cancelable; rapid-fire;
will whiff on a crouching
Mysterious Lion if done
right next to him
Skyward Headbutt d + HP 2 hits (first hit is
cancelable); only 1 hit
(1st one) on a crouching
Sam, Kim-Maree, and
Baguazhang Jackie Chan
Low Snap Kick d + LK cancelable; rapid-fire; hits
low
Slide Kick d + HK hits low; cannot continue
with a chainable string
after it; knockdown
Special Moves
-------------
Mini-Lion Bomb qcf + P LP=slow, HP=fast; 5 hits; the
mini-lion itself will
collide with other
projectiles as both will be
"destroyed" in the process
Psycho Lion Crusher f, b, f + P LP=short and 3 hits; HP=far
and 6 hits; knockdown on an
aerial opponent
Desperation
-----------
Mini-Lion Transformation hcf + LP+HP lasts 7 ingame seconds;
invulnerable until he
transforms into his
miniature form; while you
are in this form you cannot
dash, backdash, use throws,
taunts, or be thrown; if
you are struck with an
attack that knocks down or</pre><pre id="faqspan-2">
are dizzied, you will
revert to your original
form
Self-Destruct P 5 hits; has the same
projectile canceling
properties as the
"Mini-Lion Bomb"
Aerial Self-Destruct P in air 5 hits; has the same
projectile canceling
properties as the
"Mini-Lion Bomb"
Mini-Lion Force K / f + K LK=1/4 of the screen,
f + LK=3/4 of the screen,
HK=2/4 of the screen,
f + HK= 4/4 of the screen;
the place where the
mini-lions fall is fixed
depending on where
Mysterious Lion is standing
when he activates it; 3
hits; overhead
Aerial Mini-Lion Force K in air / f + K in LK=1/4 of the screen,
air f + LK=3/4 of the screen,
HK=2/4 of the screen,
f + HK= 4/4 of the screen;
the place where the
mini-lions fall is fixed
depending on where
Mysterious Lion is standing
when he activates it; 3
hits; overhead
-------------------------------------------------------------------------------
*******************************************************************************
* 3.7 Jackie Chan (Baguazhang) *
*******************************************************************************
Color
-----
LP/HP/LK/HK - White costume
Throw
-----
Catapult Kick b/f + HK close f and b determine where
opponent is thrown
Basic Moves
-----------
Quick Slap LP close cancelable; rapid-fire;
whiffs on crouching
opponent
Palm Strike LP far cancelable; rapid-fire
Elbow To Back Slap HP close 2 hits (first hit is
cancelable); whiffs on a
crouching opponent (except
on Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Palm Spread HP far cancelable; whiffs on
crouching opponent (except
on Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Shin Kick LK close cancelable
High Punt Kick LK far whiffs on crouching opponent
Strong High Kick HK close 2 hits (only the first hit
connects against a
crouching opponent)
Back Kick HK far 2 hits (only the first hit
connects against a
crouching opponent except
on Thorsten and Mysterious
Lion)
Command Moves
-------------
Hand Beckon HP+HK taunt
Low Bladed Hand d + LP cancelable; rapid-fire
Rising Bladed Hand d + HP cancelable; whiffs on a
standing Lau, Yeung, Sam,
Thorsten, Kim-Maree,
Mysterious Lion, and Five
Animal Fist Jackie Chan if
done right next to them;
whiffs on crouching
opponent (except on
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan
however it will whiff on a
crouching Thorsten,
Kim-Maree, and Baguazhang
Jackie Chan if done right
next to them)
Crouching Punt d + LK cancelable; hits low;
rapid-fire
Sweeping Leg d + HK hits low; knockdown
Special Moves
-------------
Fire Dragon qcf + P LP=far, HP=full screen; will
collide with other
projectiles as both will be
"destroyed" in the process;
whiffs on a crouching
opponent
Aerial Fire Dragon hcf + P in air LP=slow, HP=fast; has a
minimum height restriction
to use it; will collide
with other projectiles as
both will be "destroyed" in
the process
Double Dutch f, d, df + K LK=short, HK=far; 3 hits (2
hits on a standing Lau,
Sam, and Drunken Fist
Jackie Chan but can be up
to 3 hits if they are
jumping and may depend on
distances); LK version does
3 hits on grounded
Baguazhang and Five Animal
Fist Jackie Chan and HK
version does 2; has some
invulnerability frames
Desperation
-----------
N/A
*******************************************************************************
* 3.8 Jackie Chan (Five Animal Fist) *
*******************************************************************************
Color
-----
LP/HP/LK/HK - Orange costume
Throw
-----
Head Spike b/f + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Back Blade LP close cancelable; rapid-fire;
whiffs on crouching
opponent
Split Arm Strike LP far cancelable; whiffs on
crouching opponent
Striking Push HP close 3 hits (first hit is
cancelable); only 2 hits
(2nd and 3rd) on a standing
Yeung (except if she's
stunned); only 2 hits (2nd
and 3rd) on a crouching
Thorsten and Mysterious
Lion; only 1 hit (2nd one)
on a crouching Kim-Maree
and Baguazhang Jackie Chan;
whiffs on a crouching
opponent (except on
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Double Strike HP far whiffs on crouching opponent
(except on Thorsten,
Kim-Maree, Mysterious Lion,
and Baguazhang Jackie Chan)
Throat Kick LK close whiffs on crouching opponent
High Kick LK far whiffs on crouching opponent
Wheel Kick HK close whiffs on crouching opponent
(except on Thorsten and
Mysterious Lion)
Axe Kick HK far 2 hits (but only 1 ever seems
to hit); 1st hit whiffs on
a crouching opponent
Aerial Dropping Heel u, HK 2 hits; overhead
Command Moves
-------------
Punch To Bladed Stab f/b + HP 2 hits; whiffs on a crouching
opponent (except on Yeung,
Thorsten, Kim-Maree, and
Mysterious Lion)
Forward Hop Kick f + LK whiffs on crouching opponent
Backward Hop Kick b + LK whiffs on crouching opponent
Double Beckon HP+HK taunt
Low Bladed Hand d + LP cancelable
Crouching Claw d + HP 2 hits (first hit is
cancelable)
Low Shin Tap d + LK cancelable; hits low;
rapid-fire
Sweeping Leg d + HK cancelable; hits low;
knockdown
Special Moves
-------------
Five Animal Fist hcf + P LP=short, HP=far; 7 hits;
dash in must connect (not
blocked) to perform the
entire maneuver; will not
perform the entire maneuver
if dash in connects with an
aerial opponent; knockdown
after last hit or if the
attack connects with an
aerial opponent
Crush Kick qcf + K LK=short, HK=far; 2 hits (1st
hit whiffs on a crouching
opponent); 1st hit whiffs
on a standing Yeung (except
if she's stunned); hops
over some low-reaching
attacks; knockdown on an
aerial opponent
Desperation
-----------
N/A
*******************************************************************************
* 3.9 Jackie Chan (Drunken Fist) *
*******************************************************************************
Color
-----
LP/HP/LK/HK - Ruby costume
Throw
-----
Tornado Throw b/f + HP close f and b determine where
opponent is thrown; hard
knockdown
Basic Moves
-----------
Blind Palm LP close cancelable; whiffs on
crouching opponent
Step In Uppercut LP far 2 hits (first hit is
cancelable); only 1 hit on
crouching Yeung, Thorsten,
Kim-Maree, Mysterious Lion,
and Baguazhang Jackie Chan;
whiffs on crouching
opponent (except on Yeung,
Thorsten, Kim-Maree,
Mysterious Lion, and
Baguazhang Jackie Chan)
Top Spin u, LP cannot continue a chain
string after this attack
Stone Headbutt HP close 2 hits (first hit is
cancelable); whiffs on a
crouching Yeung and
Kim-Maree if done right
next to them; only the
second hit will connect
against a crouching
opponent except on Thorsten
and Mysterious Lion
Reaching Backfist HP far whiffs on crouching opponent
(except on Mysterious Lion)
Shin Kick LK close cancelable; hits low;
rapid-fire
Blind Kick LK far
High Front Kick HK close whiffs on crouching opponent
Bum Rush HK far hops over some low-reaching
attacks
Double Mule Kick HK in air 2 hits; overhead
Command Moves
-------------
Beckon HP+HK taunt
Low Punch d + LP cancelable; hits low;
rapid-fire
Rising Claw Strike d + HP cancelable
Lean Back Kick d + LK cancelable; hits low;
rapid-fire
Crouching Mid Kick d + HK hits low; knockdown
Special Moves
-------------
Jug Throw qcf + P LP=short range toss,
HP=longer range toss; will
collide with other
projectiles as both will be
"destroyed" in the process;
the jug actually has a
hitbox; knockdown on an
aerial opponent
Drunken Blitz hcb, f + P LP=short and 2nd hit of LP
version whiffs on a
crouching opponent, HP=far
and will always lead to a
stun unless it's used
during an enemy's stun but
it can stun AGAIN if you do
a combo canceled into HP
Drunken Blitz; 6 hits;
knockdown
Desperation
-----------
Drunken Power Up qcb + LP+HP invulnerable during drinking
portion; Jackie's maneuvers
now inflict more damage
during power up mode; mode
lasts for 6 seconds
===============================================================================
4. Special KO Animations
===============================================================================
After dealing the finishing blow in the last round, the defeated opponent
will be subject to a special KO animation. You need to defeat the opponent and
wait for the "Finish" prompt, then the next attack or throw (can be during a
single attack, a combo, or a chain string, including link strings) is what the
game will register when checking the possible finishers. A "Finish" prompt
will not happen if you win via timeout. If you don't attack the opponent,
after 5 seconds pass by, they will fall down to the ground automatically
leaving a pool of blood where they fall.
A light blow attack (LP/LK) that KOs the opponent usually does some sort of
finish that leaves the opponent in a pool of blood and with a possible "hazard"
happening to them. A heavy blow attack (HP/HK) that KOs the opponent will
usually have a more elaborate finishing animation. Normal or command throws
can also be used to activate a special finisher (This usually leads to the
"pinball" finisher animation). Finally, a taunt maneuver will usually lead to
a humiliation. Note that a light blow attack performed from a combo will
usually lead to a heavy finisher.
All characters except Jackie Chan (Baguazhang) have an unique finisher
animation that requires a specific move as the finishing blow to perform it.
All 3 versions of Jackie Chan are immune to any kind of special finishers.
Instead, they just pop back up like nothing happened and compliment you by
saying either "Good Fight" or "You're Getting Better." Except for all 3
versions of Jackie Chan (who can still trigger the lightning bolt striking
and the opponent exploding, funnily enough) the remaining characters will
always make the defeated character leave a pool of blood. No version of
Jackie Chan can make blood appear in any finisher whatsoever. Below is a
list of the finishers:
Light Blow Finishers (LP/LK)
----------------------------
*The opponent falls to the floor and blood starts squirting of their body from
different holes
*The opponent falls to the floor and blood starts gushing out of their body,
Tarantino-style
*The opponent falls to the floor and a bunch of crows fly around their body
(quite hilarious against Yeung)
*The opponent falls to the floor and water from the sky splash onto their face
*The opponent falls to the floor and some object falls from the sky and crashes
into their face
*The opponent falls to the floor and a lightning bolt strikes them, causing a
fiery explosion
*The opponent falls to the floor and a bit of blood spurts from their mouth
(or it may be from a head wound caused by crashing into the floor)
Heavy Blow Finishers (HP/HK)
----------------------------
*The opponent is launched against the wall and starts ricocheting around,
pinball-style, while finally landing on the floor
*The opponent is launched into the air and then falls all the way down the
bottom of the screen, disappearing
*The opponent is launched into the air and then crashes through the floor (when
performed against Mysterious Lion he will be launched into the air, and while
falling down, he separates into 5 mini-lions and they all crash through the
floor)
*The opponent is sent flying directly to the screen, leaving a small crack
where they crashed (the crack's size has 2 variations)
*The opponent falls to the floor while leaving a pool of blood (this is
probably the most generic finisher, truth be told)
*The opponent falls to the floor, a drum barrel from the sky crashes into them
and later a lightning bolt strikes him causing an explosion of their body
*The opponent falls to the floor, a drum barrel from the sky crashes into them
causing an explosion of their body
*The opponent falls to the floor, blood starts gushing out of their body
Tarantino-Style and a bunch of crows start flying around their body
*The opponent falls to the floor (with their color changed to black and white)
and a big explosion of blood gushes from their body with a japanese/chinese,
dragon logo, japanese/chinese text, or yin/yang symbol appearing
*The opponent falls to the floor (with their color changed to black and white)
and 1 or 5 swords fall from the sky with a japanese/chinese, dragon logo,
japanese/chinese text, or yin/yang symbol appearing
*The opponent falls to the floor (with their color changed to black and white)
and a giant rock from heaven crashes into the opponent with a
japanese/chinese, dragon logo, japanese/chinese text, or yin/yang symbol
appearing
*The opponent is launched a few meters away (with their color changed to black
and white) and a japanese/chinese, dragon logo, japanese/chinese text, or
yin/yang symbol appearing (the blood splash has 3 variations)
Taunt Finishers (HP+HK)
-----------------------
*if your opponent is Lau he can turn into a chained up wolf
*if your opponent is Yeung she can turn into a caged chicken
*if your opponent is Sam he can turn into a chained up monkey
*if your opponent is Thorsten he can turn into a chained up alligator
*if your opponent is Kim-Maree she can turn into a caged cat
*if your opponent is Mysterious Lion he can turn into a miniature Mysterious
Lion
*your opponent can also turn into multiple mini versions of themselves that
jump around
Unique Finishers
----------------
*The opponent is launched a few meters away (with their color changed to black
and white) and their body cut in half with a japanese/chinese, dragon logo,
japanese/chinese text, or yin/yang symbol appearing. Below are how certain
characters can trigger this:
Lau = Rising Dragon Punch (f, d, df + P)
Yeung = Crane Wings (hcb + P)
OR
last hit of the full animation of Bo Assault (hcb + LP+HP)
Sam = last hit of Flurry Rush (qcf + K, qcf + K, qcf + K)
OR
last hit of Flurry Combination (qcf + LK+HK )
Thorsten = last hit of Jackknife Storm (Charge d for 2 seconds, u + K)
OR
Deadly Jackknife Storm (Charge d for 2 seconds, u + LK+HK)
*Blood starts gushing from the opponent's neck (with their color changed to
black and white) with a japanese/chinese, dragon logo, japanese/chinese text,
or yin/yang symbol appearing with blood splashing the screen. Below are how
certain characters can trigger this:
Yeung = Crow Shoot (qcf + P)
Sam = Thousand Fists (tap P rapidly)
Mysterious Lion = Psycho Lion Crusher (f, b, f + P)
*The opponent falls to the floor and a heart image appears with a rose being
shot into it (it even works against Kim-Maree herself). Below is how
Kim-Maree can trigger this:
Kim-Maree = I Want You (d, u + P / Charge d, u + P)
*The opponent falls to the floor and a bunch of mini-lions from the sky crash
into them (some of them will end up being stuck in the floor). Below is how
Mysterious Lion can trigger this:
Mysterious Lion = Mini-Lion Bomb (qcf + P)
OR
Self-Destruct (P after Mini-Lion Transformation)
OR
Mini-Lion Force (K / f + K after Mini-Lion Transformation)
*The opponent falls to the floor and the five animals' symbols fall from the
sky and crash into them. Below is how Jackie Chan (Five Animal Fist) can
trigger this:
Jackie Chan (Five Animal Fist) = Five Animal Fist (hcf + P)
OR
Five Animal Fist Ranbu (hcf + LP+HP)
*The opponent falls to the floor and a sake jug falls from the sky and crashes
into them. Below is how Jackie Chan (Drunken Fist) can trigger this:
Jackie Chan (Drunken Fist) = Jug Throw (qcf + P)
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Kaneko Co., Ltd.
-Jackie Chan (it's his game!)
-Gamefaqs
-Giygas and me for writing this faq