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                      Jackie Chan - The Kung-Fu Master
               FAQ By: Giygas ([email protected]) &
                    Goh_Billy ([email protected])
                             Version #: 2.0
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Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Throws
        2.3  Dashing
        2.4  Dizzy
        2.5  Chain Strings
        2.6  Counter Hit
        2.7  Total Health
        2.8  Jackie Chan Fights
     3. Characters
        3.1  Lau
        3.2  Yeung
        3.3  Sam
        3.4  Thorsten
        3.5  Kim-Maree
        3.6  Mysterious Lion
   --------------------------------------------
        3.7  Jackie Chan (Baguazhang)
        3.8  Jackie Chan (Five Animal Fist)
        3.9  Jackie Chan (Drunken Fist)
     4. Special KO Animations
     5. Conclusion
        5.1  What's Missing/Needed
        5.2  Credits


===============================================================================
1. Legend
===============================================================================

ub  u  uf        f - Forward        LP - Light Punch      + - And
  \ | /          b - Back           HP - Heavy Punch      / - Or
b--   --f        u - Up             LK - Light Kick       , - Then
  / | \          d - Down           HK - Heavy Kick
db  d  df                           P  - Any Punch
                                    K  - Any Kick


qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

**************
* 2.1 Basics *
**************

Throw                     b/f + HP/HK close       button required depends on the
                                                   character; f and b determine
                                                   where opponent is thrown;
                                                   some characters may have
                                                   only one throw

Block High                b                       will not block attacks listed
                                                   as "low"
Block Low                 db                      will not block attacks listed
                                                   as "overhead"

Dash                      f, f                    can attack out of dash
 Halt                    b                       can also halt dash by jumping
Backdash                  b, b                    has a few invulnerability
                                                   frames

Taunt                     HP+HK                   taunts cannot be canceled so
                                                   you're defenseless until
                                                   the animation ends

Dizzy Recovery            shake joystick and tap
                           P and K rapidly
                           after being dizzied


Desperation               refer to character's    requires lifebar to be low
                           movelist for motion     and flashing


**************
* 2.2 Throws *
**************

 Normal throws in this game cannot be teched so you take full damage from
them.  Kim-Maree has a mashable throw where both you and your opponent must
mash directions (up, down, left or/and right) and buttons.  The one doing the
throw must do so to extend the duration of the maneuver and the opponent to
reduce the duration of the maneuver.


***************
* 2.3 Dashing *
***************

 While performing a dash, you can cancel its animation by pressing any attack
button or by pressing any direction except d/df (unless it's a crouching attack)
or f.  Dashes are very powerful due to the fact that you can cancel them into
throws, and since throws themselves are untechable, it leads to quite a lot of
damage if the enemy is playing too defensively.  Backdashes, on the other hand,
cannot be canceled but they have a certain amount of invulnerability frames.
After the invulnerability frames end, you can block immediately so that means
there's no recovery frames to perform an action after a backdash (except for
Kim-Maree).

 The following list has the characters' dashes in descending order from
longest duration to shortest:

Mysterious Lion
Thorsten / Kim-Maree
Lau
Jackie Chan (Five Animal Fist)
Sam
Yeung
Jackie Chan (Baguazhang)
Jackie Chan (Drunken Fist)

 This list has the characters' backdashes in descending order from longest
duration to shortest:

Kim-Maree
Thorsten / Mysterious Lion
Lau / Jackie Chan (Five Animal Fist)
Yeung / Jackie Chan (Drunken Fist)
Sam
Jackie Chan (Baguazhang)

*Writer's Note*

 The dashes and backdashes' duration were visually tested so they may not be
100% perfect.



*************
* 2.4 Dizzy *
*************

 A quite uncommon occurrence in this game is the dizzy state that happens when
you deal big amounts of damage (multiple hits don't speed up the process, just
raw damage in any form, except for throws) without giving the opponent time to
recover their (invisible) dizzy meter.  The (invisible) dizzy meter will
rapidly recover every second you are not being damaged and are in a neutral
state.  This means that being in a knockdown or juggle state, even if you are
not being attacked during them, the dizzy meter won't recover.  Blocked attacks
also don't stop the dizzy meter from recovering.  Some characters can do
instant stun combos (example: Mysterious Lion can perform a mini lion bomb into
a HP Psycho Lion Crusher which will stun most, if not all, characters).  A full
dizzy meter in a single combo will roughly require "45%" of damage to fill
completely.  Not counting the "single combo" example above, a full dizzy meter
would usually require for you to deal around "55%" of the opponent's life bar
in a very short amount of time to fill completely.  This 55% is "always" the
same amount you need to do, not counting how much of the dizzy meter the
opponent has left.  Thus the opponent's remaining life won't change said
amount.

 The last thing of note is that some characters are more resilient to being
dizzied than others.  Below is a list of descending order from "hardest to
dizzy" to "easiest":

Hardest to dizzy = Mysterious Lion
Regular to dizzy = Thorsten
Easiest to dizzy = Lau, Yeung, all 3 Jackie Chan versions, Sam, Kim-Maree

*Writer's Note*

 Do note that the "55%" amount was calculated mainly with Thorsten using
fast-recovering Special Moves and then a couple of rapid-fire attacks (using
rapid-fire attacks only while keeping the time the opponent is not being dealt
damage to the bare minimum works too) and not giving time for the training
dummy to breath, since every millisecond the opponent is not being dealt
damage, the more damage you'll need to do to completely fill their dizzy meter.
That's why the "full dizzy combo" example and the one below of "55%" has only
a mere "10%" difference since those mere milliseconds the opponent had to
recover his dizzy meter would translate into roughly "10%" more damage you'll
need to do to fill it completely.



*********************
* 2.5 Chain Strings *
*********************

 This game offers 2 variations of chainable strings, all of which requires a
succession of buttons presses in a certain order.  The first one is the
chainable string that follows a specific order when it comes to what following
attacks you can cancel into.  The current attack of a chainable string must
connect in order for the next attack to happen.  This can also be done while
jumping.  The order is = Light attacks --> Heavy attacks (LP/LK --> HP/HK).

 Note that you CAN chain light attacks more than once if switching from
standing light attacks into crouching light attacks or in reverse.  You can
also use the same stance if you chain into different strength light attacks,
but only between rapid-fire attacks.  An example of this is with Lau using
d + LP -> d + LK -> d + LP, etc or d + LK -> d + LP -> d + LK, etc.

 If doing air chain combos on a jumping opponent, unlike the flowchart
described in here, the hitstun from light attacks are not enough to do
LP -> LK -> strong attack / LK -> LK  -> strong attack.  It works only with one
light attack to a strong attack (you can chain the first strong into the other,
of course, it just doesn't work between light attacks).

 There's a second string variation (sort of) which is called the link string.
This means that during a chainable string or after a normal or special attack,
you can attack the enemy again while he's recovering and it will count as a
combo.  A link string can also be used to reset the "only one attack of the
same strength (unless it's a rapid-fire attack) per string" rule.  A good
example of a link string would be Lau since he cannot chain a Crouching LK into
a Crouching/Standing LK normally.  However, if you wait a moment after hitting
with the first Crouching LK and then do another instead of mashing the button
to do a chain, he will actually combo into it.  Hence why it's called a link
string.



*******************
* 2.6 Counter Hit *
*******************

 A Counter Hit occurs if a Normal or Special Attack connects with the opponent
just as they are going to attack or during the attack's recovery frames
(regardless if it trades or not).  A Counter Hit will allow your attack to deal
extra damage.  This depends on what part of the opponents' attack animation you
dealt the damage.

 An example of this would be with Jackie Chan (Drunken Fist) using his HP
"Jug Throw".  Just as it's about to land, if the enemy does an attack, the HP
"Jug Throw" can do up to 45% of damage depending on what part of the opponent's
attack animation this happened.  Command Grabs do not benefit from this.  In
Kim-Maree's case, however, she will suffer the extra damage if she's attacked
while using "Running Lariat Drop."


********************
* 2.7 Total Health *
********************

 It appears that the characters in this game have different health totals.
This is seen when the same combo is performed on every character and the
resulting damage is compared.  Below is a list of the total health comparisons
between all characters:

Highest Total Health = Mysterious Lion
Normal Total Health  = Jackie Chan (all 3 versions) and Kim-Maree
Lowest Total Health  = Lau, Yeung, Thorsten, and Sam



**************************
* 2.8 Jackie Chan Fights *
**************************

 Every time you defeat 2 of the 6 playable characters, one of the 3 Jackie
Chans will be available to fight.   Five Animal Fist Jackie Chan (Level 1) will
be available after the 2nd opponent is defeated.  You can fight Drunken Fist
Jackie Chan (Level 2) after the 4th opponent is defeated.  Finally, when all 6
opponents are defeated you can fight Baguazhang JackieChan (Level 3).
Defeating one of the 3 Jackie Chan does not count towards the "need to defeat 2
opponents to unlock the next Jackie Chan battle."  This only counts the
playable characters that you've defeated.  Even though you can choose to fight
the Jackie Chan characters right away, it is not necessary and you can save
them for later if you want.  The Jackie Chan characters do more damage than
playable characters so they may kick your butt and make you lose a coin, or
more!

 After defeating any of the 3 Jackies, during the next fight, every time your
character performs one of their special moves or desperation your character
will have some additional sfx while performing special moves.  These extra
effects that appear on your character last until the special move's animation
ends.  The following are the effects:

Five Animal Fist Jackie Chan = The five animal elements will circle around your
                              character
Drunken Fist Jackie Chan     = When your special attack damages the enemy (not
                              blocked) a broken jug appears on the enemy
Baguazhang Jackie Chan       = A flaming dragon head will appear where your
                              character is and when your special move damages
                              the enemy (not blocked) they will covered with
                              flames (the only possible way to see this effect
                              is to keep either Drunken Fist Jackie Chan or
                              Five Animal Fist Jackie Chan alive before
                              defeating Baguazhang Jackie Chan, otherwise the
                              game ends after he's defeated)

 Also, if you finish the enemy with a special move, a still-image of the
Jackie whose's powers you are using, will appear on the background for a few
frames (this won't happen if using Kim-Maree's Double Frankensteiner or Ultra
Frankensteiner).  The added effects only last until you defeat another Jackie
Chan (and your current sfx will be replaced by the now defeated Jackie Chan
you've fought) or if you lose a match (including a battle between human
players).  As nice as this may all look, from what I've tested, these effects
don't actually provide any bonus at all... they are just for show (not 100%
confirmed).



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Lau                                                                     *
*******************************************************************************
Colors
------
LP/HP - Yellow shirt and pants
LK/HK - Red shirt and pants



Throws
------
Head Spike                b/f + HP close          f and b determine where
                                                   opponent is thrown
Layback Toss              b/f + HK close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
Stomach Punch             LP close                cancelable
Straight Punch            LP far                  cancelable; rapid-fire;
                                                   whiffs on crouching
                                                   opponent
Crash Uppercut            HP close                cancelable; whiffs on
                                                   crouching opponent
Jawing Punch              HP far                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Thorsten and Mysterious
                                                   Lion)
Shin Kick                 LK close                hits low
High Snap Kick            LK far                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Thorsten and Mysterious
                                                   Lion)
Roundhouse                HK close                whiffs on crouching opponent
                                                   (except on Yeung, Thorsten,
                                                   Kim-Maree, Mysterious Lion,
                                                   and Baguazhang Jackie Chan)
Side Kick                 HK far


Command Moves
-------------
Come Here                 HP+HK                   taunt
Crouching Punch           d + LP                  cancelable; rapid-fire
Rage Uppercut             d + HP                  cancelable; whiffs on a
                                                   crouching opponent
Quick Tap Kick            d + LK                  cancelable; hits low; if
                                                   chained from Straight Punch
                                                   or Crouching Punch, it can
                                                   chain back to Stomach
                                                   Punch, Straight Punch, or
                                                   Crouching Punch despite not
                                                   being a rapid-fire attack
Sweeping Kick             d + HK                  cancelable; hits low;
                                                   knockdown


Special Moves
-------------
Twin Dragon Flame         qcf + P                 LP=slow; HP=fast; will
                                                   collide with other
                                                   projectiles as both will be
                                                   "destroyed" in the process;
                                                   knockdown on an aerial
                                                   opponent; whiffs if done
                                                   right in front of the
                                                   opponent (except on
                                                   Baguazhang Jackie Chan and
                                                   Drunken Fist Jackie Chan);
                                                   Whiffs on crouching Lau and
                                                   Sam
Rising Dragon Punch       f, d, df + P            LP=short and 1 hit, HP=far
                                                   and 3 hits; knockdown on an
                                                   aerial opponent


Desperation
-----------
Dragon's Breath           qcf + LP+HP             6 hits; will collide with
                                                   other projectiles and skip
                                                   one of the 6 hits from it;
                                                   has 1 or 2 invulnerability
                                                   frames; whiffs some of the
                                                   hits if done right next to
                                                   the opponent




*******************************************************************************
* 3.2 Yeung                                                                   *
*******************************************************************************
Colors
------
LP/HP - Yellow top and shorts w/ Tan staff
LK/HK - Light Green top and shorts w/ Red staff



Throw
-----
Typhoon Wallop            b/f + HP close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
Face Tap                  LP close                cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Mysterious Lion)
Pole Poke                 LP far                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Thorsten and Mysterious
                                                   Lion)
Jaw Smash                 HP close                2 hits (first hit is
                                                   cancelable); only 1 hit
                                                   (1st one) on crouching
                                                   Kim-Maree, Baguazhang
                                                   Jackie Chan, Five Animal
                                                   Fist Jackie Chan, and
                                                   Drunken Fist Jackie Chan;
                                                   whiffs on a crouching
                                                   opponent (except on Yeung,
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, Baguazhang
                                                   Jackie Chan, Five Animal
                                                   Fist Jackie Chan, and
                                                   Drunken Fist Jackie Chan)
High Snap Kick            LK close                cancelable; whiffs on a
                                                   crouching opponent (except
                                                   on Mysterious Lion)
High Kick                 LK far                  whiffs on crouching opponent
                                                   (except on Mysterious Lion)
Roundhouse                HK close                whiffs on crouching opponent
Advancing Heel Drop       HK far                  2 hits


Command Moves
-------------
Fanny Shake               HP+HK                   taunt
Low Poke                  d + LP                  cancelable; rapid-fire
Low Pole Swipe            d + HP                  hits low; knockdown
Foot Tap                  d + LK                  cancelable; hits low;
                                                   rapid-fire
Advancing Shin Kick       d + HK                  hits low; cannot continue
                                                   with a chainable string
                                                   after it; knockdown


Special Moves
-------------
Crow Shoot                qcf + P                 LP=low jump and short
                                                   projectile, HP=high jump
                                                   and far projectile; whiffs
                                                   if done close to the
                                                   opponent; will collide with
                                                   other projectiles as both
                                                   will be "destroyed" in the
                                                   process; knockdown on an
                                                   aerial opponent
Crane Wings               hcb + P                 LP=1 hit, HP=version reaches
                                                   slightly further and can
                                                   hit twice from a medium/far
                                                   distance; knockdown on an
                                                   aerial opponent


Desperation
-----------
Bo Assault                hcb + LP+HP             9 to 10 hits (10 hits if you
                                                   connect the first attack
                                                   which is a flip kick);
                                                   won't do the full animation
                                                   if the 1st or 2nd hit
                                                   connects with an aerial
                                                   opponent or if the 1st or
                                                   2nd hit is blocked; has
                                                   some invulnerability
                                                   frames




*******************************************************************************
* 3.3 Sam                                                                     *
*******************************************************************************
Colors
------
LP/HP - Antique White top and Blue pants
LK/HK - Light Blue top and Brown pants



Throws
------
Layout Punch              b/f + HP close          f and b determine where
                                                   opponent is thrown
Riding Backflip           b/f + HK close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
Lean In Elbow             LP close                cancelable; rapid-fire;
                                                   whiffs on a crouching
                                                   opponent (except on Yeung,
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, and
                                                   Baguazhang Jackie Chan)
Reaching Punch            LP far                  cancelable; rapid-fire;
                                                   whiffs on a crouching
                                                   opponent (except on Yeung,
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, Baguazhang
                                                   Jackie Chan, Five Animal
                                                   Fist Jackie Chan, and
                                                   Drunken Fist Jackie Chan)
Backfist To Punch         HP close                2 hits (first hit is
                                                   cancelable); 1st hit whiffs
                                                   on crouching Yeung,
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, Baguazhang
                                                   Jackie Chan, Five Animal
                                                   Fist Jackie Chan; whiffs on
                                                   a crouching opponent
                                                   (except on Yeung, Thorsten,
                                                   Kim-Maree, Mysterious Lion,
                                                   Baguazhang Jackie Chan, and
                                                   Five Animal Fist Jackie
                                                   Chan)
Power Palm                HP far                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Yeung, Thorsten,
                                                   Kim-Maree, Mysterious Lion,
                                                   Baguazhang Jackie Chan, and
                                                   Five Animal Fist Jackie
                                                   Chan)
Lunge Knee                LK close                cancelable
Jawing Kick               LK far                  whiffs on crouching opponent
                                                   (except on Thorsten and
                                                   Mysterious Lion)
High Axe Kick             HK close                2 hits (1 hit if the opponent
                                                   is crouching)
High Swipe Kick           HK far                  whiffs on crouching opponent
                                                   (except on Thorsten and
                                                   Mysterious Lion)
Crushing Heel             ub/uf, HK               2 hits; overhead


Command Moves
-------------
Triangle Jump             jump toward the wall,
                           then away
Come Here                 HP+HK                   taunt
Crouching Punch           d + LP                  cancelable; rapid-fire
Pressure Elbow            d + HP                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Yeung, Thorsten,
                                                   Kim-Maree, Baguazhang
                                                   Jackie Chan, and Five
                                                   Animal Fist Jackie Chan);
                                                   will whiff on crouching
                                                   Mysterious Lion if done
                                                   right next to him
Low Tap Trip              d + LK                  cancelable; hits low;
                                                   knockdown
Prop Kick                 d + HK                  whiffs on a crouching Lau


Special Moves
-------------
Thousand Fists            tap P rapidly           LP=fast strikes, HP=very fast
                                                   strikes; knockdown on an
                                                   aerial opponent; can
                                                   activate even if crouching
Flurry Rush               qcf + K                 LK=short, HK=far; whiffs on a
                                                   crouching Lau, Sam, Five
                                                   Animal Fist Jackie Chan,
                                                   and Drunken Fist Jackie
                                                   Chan; if whiffed, all parts
                                                   after the 1st one may cause
                                                   Sam to change sides with
                                                   the opponent if they are
                                                   crouching and not touching
                                                   the corner; knockdown on an
                                                   aerial opponent
 Hop Flurry              qcf + K                 LK=short, HK=far; whiffs on a
                                                   crouching Lau, Sam,
                                                   Kim-Maree, Baguazhang
                                                   Jackie Chan, Five Animal
                                                   Fist Jackie Chan, and
                                                   Drunken Fist Jackie Chan;
                                                   knockdown on an aerial
                                                   opponent
   Crescent Slash        qcf + K                 LK=short, HK=far; knockdown;
                                                   knockdown on an aerial
                                                   opponent
Flying Kick               jump toward the wall,   LK version is a steep angle
                           then press f + K        while HK travels farther;
                           as soon as you          knockdown on an aerial
                           touch the edge of       opponent
                           the screen


Desperation
-----------
Flurry Combination        qcf + LK+HK             5 hits; has some
                                                   invulnerability frames; all
                                                   hits except the last one
                                                   whiff on a crouching Lau,
                                                   Sam, Five Animal Fist
                                                   Jackie Chan, and Drunken
                                                   Fist Jackie Chan; 2nd and
                                                   4th hit whiffs on a
                                                   crouching Kim-Maree and
                                                   Baguazhang Jackie Chan; 3rd
                                                   hit whiffs on a crouching
                                                   Mysterious Lion (the 4th
                                                   too if he's too close); if
                                                   whiffed, all hits after the
                                                   1st one may cause Sam to
                                                   change sides with the
                                                   opponent if they're
                                                   crouching and not touching
                                                   the corner; knockdown on an
                                                   aerial opponent; the 2nd
                                                   hit can combo into the 3rd
                                                   if done on an aerial
                                                   opponent (not easy)




*******************************************************************************
* 3.4 Thorsten                                                                *
*******************************************************************************
Colors
------
LP/HP - Green vest and Gray pants
LK/HK - Goldenrod vest and Taupe pants



Throw
-----
Rag Doll Toss             b/f + HP close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
Grinding Uppercut         LP close                cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Thorsten and Mysterious
                                                   Lion)
Quick Jab                 LP far                  cancelable; rapid-fire;
                                                   whiffs on crouching
                                                   opponent
Digging Fist              HP close                2 hits (first hit is
                                                   cancelable); only 1 hit
                                                   (2nd one) on crouching Lau,
                                                   Sam, and Drunken Fist
                                                   Jackie Chan
Power Straight            HP far                  whiffs on crouching opponent
Quick Knee                LK close                cancelable; rapid-fire
Side Kick                 LK far                  whiffs on crouching opponent
Roundhouse                HK close                whiffs on crouching opponent
                                                   (except on Thorsten and
                                                   Mysterious Lion)
Back Kick                 HK far                  2 hits; only 1 hit (1st one)
                                                   on a crouching opponent


Command Moves
-------------
Come One                  HP+HK                   taunt
Crouching Punch           d + LP                  cancelable; rapid-fire;
                                                   whiffs on crouching Lau
Ducking Uppercut          d + HP                  1 to 2 hits (first hit is
                                                   cancelable); only 1 hit
                                                   (1st one) on a crouching
                                                   opponent
Crouching Turn Kick       d + LK                  cancelable; hits low;
                                                   rapid-fire
Sliding Shin Kick         d + HK                  hits low; cannot continue
                                                   with a chainable string
                                                   after it; knockdown


Special Moves
-------------
Slash Sword Wave          Charge b for 2          LP=slow, HP=fast; any part of
                           seconds, f + P          the blue energy will
                                                   collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Jackknife Storm           Charge d for 2          LK=short, HK=far; 4 hits;
                           seconds, u + K          last hit is a knockdown;
                                                   knockdown on an aerial
                                                   opponent; may cause
                                                   Thorsten to change sides
                                                   with the opponent if any of
                                                   its hits whiff while they
                                                   are crouching; hops over
                                                   some low-reaching attacks


Desperation
-----------
Deadly Jackknife Storm    Charge d for 2          9 hits; last hit is a
                           seconds, u + LK+HK      knockdown; knockdown on an
                                                   aerial opponent




*******************************************************************************
* 3.5 Kim-Maree                                                               *
*******************************************************************************
Colors
------
LP/HP - Red costume and boots
LK/HK - Purple costume and boots



Throws
------
Slap Barrage              b/f + HP close          f and b determine where
                                                   opponent is thrown; shake
                                                   joystick and tap P and K
                                                   rapidly for more damage
Release Frankensteiner    b/f + HK close          f and b determine where
                                                   opponent is thrown
Frankensteiner Driver     any direction except    f and b determine where
                           up or neutral + HK      opponent is thrown (using
                           close in the air        d throws the opponent in
                                                   front of Kim-Maree


Basic Moves
-----------
High Elbow                LP close                cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Mysterious Lion)
Straight Punch            LP far                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Mysterious Lion)
Hammering Bash            HP close                2 hits (second hit is
                                                   cancelable); only 1 hit
                                                   (2nd one) on a crouching
                                                   opponent (except Thorsten
                                                   and Mysterious Lion)
Step In Punch             HP far                  whiffs on crouching opponent
                                                   (except on Thorsten,
                                                   Kim-Maree, Mysterious Lion,
                                                   and Baguazhang Jackie Chan)
High Knee Strike          LK close                cancelable
Shin Kick                 LK far                  cancelable; hits low
Axe Kick                  HK close                2 hits (only 1 hit (1st one)
                                                   on a standing Lau, Yeung,
                                                   and Sam)
Roundhouse                HK far                  2 hits; only 1 hit on a
                                                   crouching Lau, Sam,
                                                   Kim-Maree, Baguazhang
                                                   Jackie Chan, Five Animal
                                                   Fist Jackie Chan, and
                                                   Drunken Fist Jackie Chan


Command Moves
-------------
Seduction Beckon          HP+HK                   taunt
Crouching Punch           d + LP                  cancelable
Skyward Punch             d + HP                  2 hits (first hit is
                                                   cancelable); only 1 hit
                                                   (1st one) on a standing Lau
                                                   and Yeung; only 1 hit (2nd
                                                   one) on a standing
                                                   Baguazhang Jackie Chan;
                                                   only 1 hit (1st one) on a
                                                   crouching Thorsten and
                                                   Mysterious Lion; whiffs on
                                                   crouching opponent (except
                                                   on Thorsten and Mysterious
                                                   Lion)
Reaching Tap Kick         d + LK                  cancelable; hits low
Heavy Reaching Kick       d + HK                  hits low; knockdown


Special Moves
-------------
Running Lariat Drop       hcf + P                 LP=travels approximately
                                                   60% of the screen,
                                                   HP=fullscreen; unblockable
                                                   to standing opponent but
                                                   whiffs on jumping (but not
                                                   while landing) or crouching
                                                   opponent
I Want You!               d, u + P / Charge d,    LP=1 hit, HP=2 hits with last
                           u + P                   hit being a knockdown; has
                                                   a few invulnerability
                                                   frames; the invulnerability
                                                   frames only last until the
                                                   startup frames of the
                                                   maneuver so it will always
                                                   trade (both attacks hitting
                                                   at the same time); whiffs
                                                   on a crouching Lau, Yeung,
                                                   Five Animal Fist Jackie
                                                   Chan, and Drunken Fist
                                                   Jackie Chan; 2nd hit whiffs
                                                   on a crouching Kim-Maree
                                                   and Baguazhang Jackie Chan;
                                                   the damage depends on what
                                                   part of the animation hits
                                                   the opponent (you'll notice
                                                   this more with the LP
                                                   version); knockdown on an
                                                   aerial opponent
Double Frankensteiner     hcf + K close           unblockable


Desperation
-----------
Ultra Frankensteiner      f, hcf + LK+HK          unblockable; hard knockdown;
                                                   has a few invulnerability
                                                   frames (if the opponent
                                                   attacks you and you use
                                                   this maneuver, the
                                                   invulnerability frames
                                                   should eat the opponent's
                                                   attack and connect first


Character Specific Note
-----------------------
 Kim-Maree can't block during the recovery frames of her backdash.




*******************************************************************************
* 3.6 Mysterious Lion                                                         *
*******************************************************************************
Colors
------
LP/HP - Red trim costume
LK/HK - Gray trim costume



Throw
-----
Back Body Drop            b/f + HP close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
High Headbutt             LP close                cancelable; rapid-fire;
                                                   whiffs on crouching
                                                   opponent (except on
                                                   Thorsten and Mysterious
                                                   Lion); will whiff on a
                                                   crouching Mysterious Lion
                                                   if done right next to him
Lunging Headbutt          LP far                  cancelable; rapid-fire
Rising Headbutt           HP close                cancelable; whiffs on
                                                   crouching opponent; whiffs
                                                   on a standing Yeung and
                                                   Baguazhang Jackie Chan
Falling Headbutt          HP far                  2 hits (first hit is
                                                   cancelable); only 1 hit
                                                   (2nd one) on a crouching
                                                   opponent except Mysterious
                                                   Lion
Quick Shin Kick           LK close                cancelable; hits low; will
                                                   whiff on a crouching
                                                   Mysterious Lion if done
                                                   right next to him
Punt Kick                 LK far                  cancelable
High Punt Kick            HK close                whiffs on crouching opponent
                                                   (except on Thorsten and
                                                   Mysterious Lion)
Blind Back Kick           HK far


Command Moves
-------------
Mighty Cape               f/b + HP
Dance                     HP+HK                   taunt
Crouching Headbutt        d + LP                  cancelable; rapid-fire;
                                                   will whiff on a crouching
                                                   Mysterious Lion if done
                                                   right next to him
Skyward Headbutt          d + HP                  2 hits (first hit is
                                                   cancelable); only 1 hit
                                                   (1st one) on a crouching
                                                   Sam, Kim-Maree, and
                                                   Baguazhang Jackie Chan
Low Snap Kick             d + LK                  cancelable; rapid-fire; hits
                                                   low
Slide Kick                d + HK                  hits low; cannot continue
                                                   with a chainable string
                                                   after it; knockdown


Special Moves
-------------
Mini-Lion Bomb            qcf + P                 LP=slow, HP=fast; 5 hits; the
                                                   mini-lion itself will
                                                   collide with other
                                                   projectiles as both will be
                                                   "destroyed" in the process
Psycho Lion Crusher       f, b, f + P             LP=short and 3 hits; HP=far
                                                   and 6 hits; knockdown on an
                                                   aerial opponent


Desperation
-----------
Mini-Lion Transformation  hcf + LP+HP             lasts 7 ingame seconds;
                                                   invulnerable until he
                                                   transforms into his
                                                   miniature form; while you
                                                   are in this form you cannot
                                                   dash, backdash, use throws,
                                                   taunts, or be thrown; if
                                                   you are struck with an
                                                   attack that knocks down or</pre><pre id="faqspan-2">
                                                   are dizzied, you will
                                                   revert to your original
                                                   form
Self-Destruct             P                       5 hits; has the same
                                                   projectile canceling
                                                   properties as the
                                                   "Mini-Lion Bomb"
Aerial Self-Destruct      P in air                5 hits; has the same
                                                   projectile canceling
                                                   properties as the
                                                   "Mini-Lion Bomb"
Mini-Lion Force           K / f + K               LK=1/4 of the screen,
                                                   f + LK=3/4 of the screen,
                                                   HK=2/4 of the screen,
                                                   f + HK= 4/4 of the screen;
                                                   the place where the
                                                   mini-lions fall is fixed
                                                   depending on where
                                                   Mysterious Lion is standing
                                                   when he activates it; 3
                                                   hits; overhead
Aerial Mini-Lion Force    K in air / f + K in     LK=1/4 of the screen,
                           air                     f + LK=3/4 of the screen,
                                                   HK=2/4 of the screen,
                                                   f + HK= 4/4 of the screen;
                                                   the place where the
                                                   mini-lions fall is fixed
                                                   depending on where
                                                   Mysterious Lion is standing
                                                   when he activates it; 3
                                                   hits; overhead


-------------------------------------------------------------------------------


*******************************************************************************
* 3.7 Jackie Chan (Baguazhang)                                                *
*******************************************************************************
Color
-----
LP/HP/LK/HK - White costume



Throw
-----
Catapult Kick             b/f + HK close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
Quick Slap                LP close                cancelable; rapid-fire;
                                                   whiffs on crouching
                                                   opponent
Palm Strike               LP far                  cancelable; rapid-fire
Elbow To Back Slap        HP close                2 hits (first hit is
                                                   cancelable); whiffs on a
                                                   crouching opponent (except
                                                   on Thorsten, Kim-Maree,
                                                   Mysterious Lion, and
                                                   Baguazhang Jackie Chan)
Palm Spread               HP far                  cancelable; whiffs on
                                                   crouching opponent (except
                                                   on Thorsten, Kim-Maree,
                                                   Mysterious Lion, and
                                                   Baguazhang Jackie Chan)
Shin Kick                 LK close                cancelable
High Punt Kick            LK far                  whiffs on crouching opponent
Strong High Kick          HK close                2 hits (only the first hit
                                                   connects against a
                                                   crouching opponent)
Back Kick                 HK far                  2 hits (only the first hit
                                                   connects against a
                                                   crouching opponent except
                                                   on Thorsten and Mysterious
                                                   Lion)


Command Moves
-------------
Hand Beckon               HP+HK                   taunt
Low Bladed Hand           d + LP                  cancelable; rapid-fire
Rising Bladed Hand        d + HP                  cancelable; whiffs on a
                                                   standing Lau, Yeung, Sam,
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, and Five
                                                   Animal Fist Jackie Chan if
                                                   done right next to them;
                                                   whiffs on crouching
                                                   opponent (except on
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, and
                                                   Baguazhang Jackie Chan
                                                   however it will whiff on a
                                                   crouching Thorsten,
                                                   Kim-Maree, and Baguazhang
                                                   Jackie Chan if done right
                                                   next to them)
Crouching Punt            d + LK                  cancelable; hits low;
                                                   rapid-fire
Sweeping Leg              d + HK                  hits low; knockdown


Special Moves
-------------
Fire Dragon               qcf + P                 LP=far, HP=full screen; will
                                                   collide with other
                                                   projectiles as both will be
                                                   "destroyed" in the process;
                                                   whiffs on a crouching
                                                   opponent
Aerial Fire Dragon        hcf + P in air          LP=slow, HP=fast; has a
                                                   minimum height restriction
                                                   to use it; will collide
                                                   with other projectiles as
                                                   both will be "destroyed" in
                                                   the process
Double Dutch              f, d, df + K            LK=short, HK=far; 3 hits (2
                                                   hits on a standing Lau,
                                                   Sam, and Drunken Fist
                                                   Jackie Chan but can be up
                                                   to 3 hits if they are
                                                   jumping and may depend on
                                                   distances); LK version does
                                                   3 hits on grounded
                                                   Baguazhang and Five Animal
                                                   Fist Jackie Chan and HK
                                                   version does 2; has some
                                                   invulnerability frames


Desperation
-----------
N/A




*******************************************************************************
* 3.8 Jackie Chan (Five Animal Fist)                                          *
*******************************************************************************
Color
-----
LP/HP/LK/HK - Orange costume



Throw
-----
Head Spike                b/f + HP close          f and b determine where
                                                   opponent is thrown


Basic Moves
-----------
Back Blade                LP close                cancelable; rapid-fire;
                                                   whiffs on crouching
                                                   opponent
Split Arm Strike          LP far                  cancelable; whiffs on
                                                   crouching opponent
Striking Push             HP close                3 hits (first hit is
                                                   cancelable); only 2 hits
                                                   (2nd and 3rd) on a standing
                                                   Yeung (except if she's
                                                   stunned); only 2 hits (2nd
                                                   and 3rd) on a crouching
                                                   Thorsten and Mysterious
                                                   Lion; only 1 hit (2nd one)
                                                   on a crouching Kim-Maree
                                                   and Baguazhang Jackie Chan;
                                                   whiffs on a crouching
                                                   opponent (except on
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, and
                                                   Baguazhang Jackie Chan)
Double Strike             HP far                  whiffs on crouching opponent
                                                   (except on Thorsten,
                                                   Kim-Maree, Mysterious Lion,
                                                   and Baguazhang Jackie Chan)
Throat Kick               LK close                whiffs on crouching opponent
High Kick                 LK far                  whiffs on crouching opponent
Wheel Kick                HK close                whiffs on crouching opponent
                                                   (except on Thorsten and
                                                   Mysterious Lion)
Axe Kick                  HK far                  2 hits (but only 1 ever seems
                                                   to hit); 1st hit whiffs on
                                                   a crouching opponent
Aerial Dropping Heel      u, HK                   2 hits; overhead


Command Moves
-------------
Punch To Bladed Stab      f/b + HP                2 hits; whiffs on a crouching
                                                   opponent (except on Yeung,
                                                   Thorsten, Kim-Maree, and
                                                   Mysterious Lion)
Forward Hop Kick          f + LK                  whiffs on crouching opponent
Backward Hop Kick         b + LK                  whiffs on crouching opponent
Double Beckon             HP+HK                   taunt
Low Bladed Hand           d + LP                  cancelable
Crouching Claw            d + HP                  2 hits (first hit is
                                                   cancelable)
Low Shin Tap              d + LK                  cancelable; hits low;
                                                   rapid-fire
Sweeping Leg              d + HK                  cancelable; hits low;
                                                   knockdown


Special Moves
-------------
Five Animal Fist          hcf + P                 LP=short, HP=far; 7 hits;
                                                   dash in must connect (not
                                                   blocked) to perform the
                                                   entire maneuver; will not
                                                   perform the entire maneuver
                                                   if dash in connects with an
                                                   aerial opponent; knockdown
                                                   after last hit or if the
                                                   attack connects with an
                                                   aerial opponent
Crush Kick                qcf + K                 LK=short, HK=far; 2 hits (1st
                                                   hit whiffs on a crouching
                                                   opponent); 1st hit whiffs
                                                   on a standing Yeung (except
                                                   if she's stunned); hops
                                                   over some low-reaching
                                                   attacks; knockdown on an
                                                   aerial opponent


Desperation
-----------
N/A




*******************************************************************************
* 3.9 Jackie Chan (Drunken Fist)                                              *
*******************************************************************************
Color
-----
LP/HP/LK/HK - Ruby costume



Throw
-----
Tornado Throw             b/f + HP close          f and b determine where
                                                   opponent is thrown; hard
                                                   knockdown


Basic Moves
-----------
Blind Palm                LP close                cancelable; whiffs on
                                                   crouching opponent
Step In Uppercut          LP far                  2 hits (first hit is
                                                   cancelable); only 1 hit on
                                                   crouching Yeung, Thorsten,
                                                   Kim-Maree, Mysterious Lion,
                                                   and Baguazhang Jackie Chan;
                                                   whiffs on crouching
                                                   opponent (except on Yeung,
                                                   Thorsten, Kim-Maree,
                                                   Mysterious Lion, and
                                                   Baguazhang Jackie Chan)
Top Spin                  u, LP                   cannot continue a chain
                                                   string after this attack
Stone Headbutt            HP close                2 hits (first hit is
                                                   cancelable); whiffs on a
                                                   crouching Yeung and
                                                   Kim-Maree if done right
                                                   next to them; only the
                                                   second hit will connect
                                                   against a crouching
                                                   opponent except on Thorsten
                                                   and Mysterious Lion
Reaching Backfist         HP far                  whiffs on crouching opponent
                                                   (except on Mysterious Lion)
Shin Kick                 LK close                cancelable; hits low;
                                                   rapid-fire
Blind Kick                LK far
High Front Kick           HK close                whiffs on crouching opponent
Bum Rush                  HK far                  hops over some low-reaching
                                                   attacks
Double Mule Kick          HK in air               2 hits; overhead


Command Moves
-------------
Beckon                    HP+HK                   taunt
Low Punch                 d + LP                  cancelable; hits low;
                                                   rapid-fire
Rising Claw Strike        d + HP                  cancelable
Lean Back Kick            d + LK                  cancelable; hits low;
                                                   rapid-fire
Crouching Mid Kick        d + HK                  hits low; knockdown


Special Moves
-------------
Jug Throw                 qcf + P                 LP=short range toss,
                                                   HP=longer range toss; will
                                                   collide with other
                                                   projectiles as both will be
                                                   "destroyed" in the process;
                                                   the jug actually has a
                                                   hitbox; knockdown on an
                                                   aerial opponent
Drunken Blitz             hcb, f + P              LP=short and 2nd hit of LP
                                                   version whiffs on a
                                                   crouching opponent, HP=far
                                                   and will always lead to a
                                                   stun unless it's used
                                                   during an enemy's stun but
                                                   it can stun AGAIN if you do
                                                   a combo canceled into HP
                                                   Drunken Blitz; 6 hits;
                                                   knockdown


Desperation
-----------
Drunken Power Up          qcb + LP+HP             invulnerable during drinking
                                                   portion; Jackie's maneuvers
                                                   now inflict more damage
                                                   during power up mode; mode
                                                   lasts for 6 seconds




===============================================================================
4. Special KO Animations
===============================================================================

 After dealing the finishing blow in the last round, the defeated opponent
will be subject to a special KO animation.  You need to defeat the opponent and
wait for the "Finish" prompt, then the next attack or throw (can be during a
single attack, a combo, or a chain string, including link strings) is what the
game will register when checking the possible finishers.  A "Finish" prompt
will not happen if you win via timeout.  If you don't attack the opponent,
after 5 seconds pass by, they will fall down to the ground automatically
leaving a pool of blood where they fall.

 A light blow attack (LP/LK) that KOs the opponent usually does some sort of
finish that leaves the opponent in a pool of blood and with a possible "hazard"
happening to them.  A heavy blow attack (HP/HK) that KOs the opponent will
usually have a more elaborate finishing animation.  Normal or command throws
can also be used to activate a special finisher (This usually leads to the
"pinball" finisher animation).  Finally, a taunt maneuver will usually lead to
a humiliation.  Note that a light blow attack performed from a combo will
usually lead to a heavy finisher.

 All characters except Jackie Chan (Baguazhang) have an unique finisher
animation that requires a specific move as the finishing blow to perform it.
All 3 versions of Jackie Chan are immune to any kind of special finishers.
Instead, they just pop back up like nothing happened and compliment you by
saying either "Good Fight" or "You're Getting Better."  Except for all 3
versions of Jackie Chan (who can still trigger the lightning bolt striking
and the opponent exploding, funnily enough) the remaining characters will
always make the defeated character leave a pool of blood.  No version of
Jackie Chan can make blood appear in any finisher whatsoever.  Below is a
list of the finishers:

Light Blow Finishers (LP/LK)
----------------------------

*The opponent falls to the floor and blood starts squirting of their body from
different holes
*The opponent falls to the floor and blood starts gushing out of their body,
Tarantino-style
*The opponent falls to the floor and a bunch of crows fly around their body
(quite hilarious against Yeung)
*The opponent falls to the floor and water from the sky splash onto their face
*The opponent falls to the floor and some object falls from the sky and crashes
into their face
*The opponent falls to the floor and a lightning bolt strikes them, causing a
fiery explosion
*The opponent falls to the floor and a bit of blood spurts from their mouth
(or it may be from a head wound caused by crashing into the floor)

Heavy Blow Finishers (HP/HK)
----------------------------

*The opponent is launched against the wall and starts ricocheting around,
pinball-style, while finally landing on the floor
*The opponent is launched into the air and then falls all the way down the
bottom of the screen, disappearing
*The opponent is launched into the air and then crashes through the floor (when
performed against Mysterious Lion he will be launched into the air, and while
falling down, he separates into 5 mini-lions and they all crash through the
floor)
*The opponent is sent flying directly to the screen, leaving a small crack
where they crashed (the crack's size has 2 variations)
*The opponent falls to the floor while leaving a pool of blood (this is
probably the most generic finisher, truth be told)
*The opponent falls to the floor, a drum barrel from the sky crashes into them
and later a lightning bolt strikes him causing an explosion of their body
*The opponent falls to the floor, a drum barrel from the sky crashes into them
causing an explosion of their body
*The opponent falls to the floor, blood starts gushing out of their body
Tarantino-Style and a bunch of crows start flying around their body
*The opponent falls to the floor (with their color changed to black and white)
and a big explosion of blood gushes from their body with a japanese/chinese,
dragon logo, japanese/chinese text, or yin/yang symbol appearing
*The opponent falls to the floor (with their color changed to black and white)
and 1 or 5 swords fall from the sky with a japanese/chinese, dragon logo,
japanese/chinese text, or yin/yang symbol appearing
*The opponent falls to the floor (with their color changed to black and white)
and a giant rock from heaven crashes into the opponent with a
japanese/chinese, dragon logo, japanese/chinese text, or yin/yang symbol
appearing
*The opponent is launched a few meters away (with their color changed to black
and white) and a japanese/chinese, dragon logo, japanese/chinese text, or
yin/yang symbol appearing (the blood splash has 3 variations)

Taunt Finishers (HP+HK)
-----------------------
*if your opponent is Lau he can turn into a chained up wolf
*if your opponent is Yeung she can turn into a caged chicken
*if your opponent is Sam he can turn into a chained up monkey
*if your opponent is Thorsten he can turn into a chained up alligator
*if your opponent is Kim-Maree she can turn into a caged cat
*if your opponent is Mysterious Lion he can turn into a miniature Mysterious
Lion
*your opponent can also turn into multiple mini versions of themselves that
jump around

Unique Finishers
----------------

*The opponent is launched a few meters away (with their color changed to black
and white) and their body cut in half with a japanese/chinese, dragon logo,
japanese/chinese text, or yin/yang symbol appearing.  Below are how certain
characters can trigger this:

Lau      = Rising Dragon Punch (f, d, df + P)
Yeung    = Crane Wings (hcb + P)
                                     OR
          last hit of the full animation of Bo Assault (hcb + LP+HP)
Sam      = last hit of Flurry Rush (qcf + K, qcf + K, qcf + K)
                                     OR
          last hit of Flurry Combination (qcf + LK+HK )
Thorsten = last hit of Jackknife Storm (Charge d for 2 seconds, u + K)
                                     OR
          Deadly Jackknife Storm (Charge d for 2 seconds, u + LK+HK)


*Blood starts gushing from the opponent's neck (with their color changed to
black and white) with a japanese/chinese, dragon logo, japanese/chinese text,
or yin/yang symbol appearing with blood splashing the screen.  Below are how
certain characters can trigger this:

Yeung           = Crow Shoot (qcf + P)
Sam             = Thousand Fists (tap P rapidly)
Mysterious Lion = Psycho Lion Crusher (f, b, f + P)


*The opponent falls to the floor and a heart image appears with a rose being
shot into it (it even works against Kim-Maree herself).  Below is how
Kim-Maree can trigger this:

Kim-Maree = I Want You (d, u + P / Charge d, u + P)


*The opponent falls to the floor and a bunch of mini-lions from the sky crash
into them (some of them will end up being stuck in the floor).  Below is how
Mysterious Lion can trigger this:

Mysterious Lion = Mini-Lion Bomb (qcf + P)
                                     OR
                 Self-Destruct (P after Mini-Lion Transformation)
                                     OR
                 Mini-Lion Force (K / f + K after Mini-Lion Transformation)


*The opponent falls to the floor and the five animals' symbols fall from the
sky and crash into them.  Below is how Jackie Chan (Five Animal Fist) can
trigger this:

Jackie Chan (Five Animal Fist) = Five Animal Fist (hcf + P)
                                     OR
                                Five Animal Fist Ranbu (hcf + LP+HP)


*The opponent falls to the floor and a sake jug falls from the sky and crashes
into them.  Below is how Jackie Chan (Drunken Fist) can trigger this:

Jackie Chan (Drunken Fist) = Jug Throw (qcf + P)



===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at [email protected]. Credit will be given for your contribution.

5.2  Credits
-Kaneko Co., Ltd.
-Jackie Chan (it's his game!)
-Gamefaqs
-Giygas and me for writing this faq