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Golden Axe:
The Revenge Of Death Adder
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Powerups
2.3 Beasts
3. Characters
3.1 Sternblade
3.2 Dora
3.3 Goah with Gilius Thunderhead
3.4 Little Trix
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward A - Attack + - And
\ | / b - Back J - Jump / - Or
b-- --f u - Up M - Magic , - Then
/ | \ d - Down
db d df
===============================================================================
2. System
===============================================================================
**************
* 2.1 Basics *
**************
Run aka Dash tap a direction twice
(hold the direction to
continue running)
Basic Chains refer to movelist note that for the next part
of the chain to come out,
the previous part must
connect with the enemy
Special Attack J+A you will eventually lose life
if you use this too much;
once you have only a little
bit of meter left, you can
no longer perform this move
Magic Attack M each character requires a
certain amount of Magic
Pots in their possession to
perform their Magic Attack;
refer to their movelist for
details
Double Driver have two players get near
a dizzied enemy and both
press A
Spinning Driver have all four players get
near a dizzied enemy and
have all of them press A
Pick Up Object press A when on top of
item
Pull Cord press A when near cord this will light rooms or
release prisoners/enemies
Pilot Catapult press A near the catapult
Aim Catapult b/f
Fire Catapult A
Get Off Catapult J
****************
* 2.2 Powerups *
****************
Magic Pots: Get these by hitting the blue elves or saving certain people.
Each character has a set amount of Magic Pots needed to
perform their Magic Attack. Press M when you have the
required number of Magic Pots in your possession.
Food: Get this by hitting the green elves or saving certain people.
Pick these up to increase your HP.
Treasure: Get this to increase your score. Look around for treasure.
Sometimes it can be seen hanging from bags on the ceiling that
need to be cut down.
**************
* 2.3 Beasts *
**************
Ride On Beast A when near the beast
Get Off Beast J+A
Pick Up Catapult press A when near catapult this allows you to use the
catapult and move freely
at the same time
Dash tap a direction twice
(hold the direction to
continue running)
Charge Move A
Super Jump J
Weak Attack J you can use b/f during the
actual Weak Attack to
switch directions as you
descend
Dive Attack b/f + A
Strong Attack A you can use b/f during the
actual Strong Attack to
switch directions as you
descend
Dive Attack b/f + A
Dive Attack b/f + A
Splash d + A
Jump b+J/f+J/J
Weak Attack J you can use b/f during the
actual Weak Attack to
switch directions as you
descend
Dive Attack b/f + A
Strong Attack A you can use b/f during the
actual Strong Attack to
switch directions as you
descend
Dive Attack b/f + A
Dive Attack b/f + A
Attack A the Black Mantis and Gold
Scorpion will have chain
attacks similar to that of
your normal fighters; the
Green Mantis, Blue
Scorpion, and Skeleton
Dragon have a single,
special attack
Magic Attack M you will perform your normal
Magic Attack, but will get
back on the beast
immediately afterwards
Pick Up Object press A when on top of
item
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3. Characters
===============================================================================
*******************************************************************************
* 3.1 Sternblade *
*******************************************************************************
Basic Chains
------------
~~~~~~~~~~~
~ Regular ~
~~~~~~~~~~~
A far/close----> A far --------> A far
(Slash) (Side Slash) (Blade Bust/Gut Punch/Stab)
f + A far
(Stab)
A close
(Lift Toss)
~~~~~~~~~~~~~~~~~~~~~~~
~ When Enemy Is Dizzy ~
~~~~~~~~~~~~~~~~~~~~~~~
A far----------> A far --------> A far
(Handle Smack) (Handle Smack) (Handle Smack)
A close A close
(Punch) (Forearm)
A close--------> A close --------> A close
(Punch) (Forearm) (Punch)
A far A far
(Handle Smack) (Handle Smack)
Basic Moves
-----------
Down Chop b+J/f+J/J, A (can press A you can use b/f during the
rapidly for more slices) actual Down Chop to switch
directions as you descend
Flying Kick f/b + A
Air Boot b+J/f+J/J, J (can press J you can use b/f during the
rapidly for more kicks) actual Air Boot to switch
directions as you descend
Flying Kick f/b + A
Flying Kick b+J/f+J/J, f/b + A
Charge Kick Dash, A
Final Stab Dash, J, d+A
Special Move
------------
Barbarian Upper J+A you will eventually lose life
if you use this too much;
once you have only a little
bit of meter left, you can
no longer perform this move
Double Team Moves
-----------------
Double Driver have two players get near
a dizzied enemy and both
press A
Spinning Driver have all four players get
near a dizzied enemy and
have all of them press A
Magic
-----
Ground Inferno press M when you have
at least 9 magic pots
*******************************************************************************
* 3.2 Dora *
*******************************************************************************
Basic Chains
------------
~~~~~~~~~~~
~ Regular ~
~~~~~~~~~~~
A far/close----> A far --------> A far
(Dig Shot) (Side Shot) (Upper/Head Spike/Horse Kick)
f + A far
(Horse Kick)
A close
(Lift Toss)
~~~~~~~~~~~~~~~~~~~~~~~
~ When Enemy Is Dizzy ~
~~~~~~~~~~~~~~~~~~~~~~~
A far----------> A far --------> A far
(Head Trauma) (Head Trauma) (Head Trauma)
A close A close A close
(Riding Kicks) (Riding Kicks) (Riding Kicks)
Basic Moves
-----------
Spin Smack b+J/f+J/J, A (can press A you can use b/f during the
rapidly for more swings) actual Spin Smack to switch
directions as you descend
Horse Dive f/b + A
Air Horse Kick b+J/f+J/J, J (can press J you can use b/f during the
rapidly for more kicks) actual Air Horse Kick to
switch directions as you
descend
Horse Dive f/b + A
Horse Dive b+J/f+J/J, f/b + A
Charging Horse Dash, A
Crush Shot Dash, J, d+A
Special Move
------------
Back Kick J+A you will eventually lose life
if you use this too much;
once you have only a little
bit of meter left, you can
no longer perform this move
Double Team Moves
-----------------
Double Driver have two players get near
a dizzied enemy and both
press A
Spinning Driver have all four players get
near a dizzied enemy and
have all of them press A
Magic
-----
Lightning Quake press M when you have
at least 4 magic pots
*******************************************************************************
* 3.3 Goah with Gilius Thunderhead *
*******************************************************************************
Basic Chains
------------
~~~~~~~~~~~
~ Regular ~
~~~~~~~~~~~
A far/close----> A far --------> A far
(Axe Thrust) (Power Punch) (Hammer Axe/Heavy Swing/Gut Kick)
f + A far
(Gut Kick)
A close
(Toss Behind)
~~~~~~~~~~~~~~~~~~~~~~~
~ When Enemy Is Dizzy ~
~~~~~~~~~~~~~~~~~~~~~~~
A far----------> A far --------> A far
(Head Crush) (Head Crush) (Head Crush)
A close A close A close
(Headbutt) (Headbutt) (Headbutt)
Basic Moves
-----------
Chop b+J/f+J/J, A (can press A you can use b/f during the
rapidly for more chops) actual Chop to switch
directions as you descend
Flying Kick f/b + A
Air Boot b+J/f+J/J, J (can press J you can use b/f during the
rapidly for more kicks) actual Air Boot to switch
directions as you descend
Flying Kick f/b + A
Flying Kick b+J/f+J/J, f/b + A
Swift Elbow Dash, A
Butt Drop Dash, J, d+A
Special Move
------------
Rolling Headbutt J+A you will eventually lose life
if you use this too much;
once you have only a little
bit of meter left, you can
no longer perform this move
Double Team Moves
-----------------
Double Driver have two players get near
a dizzied enemy and both
press A
Spinning Driver have all four players get
near a dizzied enemy and
have all of them press A
Magic
-----
Stone Reaper press M when you have
at least 13 magic pots
*******************************************************************************
* 3.4 Little Trix *
*******************************************************************************
Basic Chains
------------
~~~~~~~~~~~
~ Regular ~
~~~~~~~~~~~
A far/close----> A far --------> A far ---------> A far
(Stab) (Stab) (Face Stab) (Flip Smack/Knee/Stab)
f + A far
(Stab)
A close
(Layback Toss)
~~~~~~~~~~~~~~~~~~~~~~~
~ When Enemy Is Dizzy ~
~~~~~~~~~~~~~~~~~~~~~~~
A far----------> A far --------> A far
(Head Crush) (Head Crush) (Head Crush)
A close A close
(Handle Swipe) (Trident Swipe)
A close--------> A close --------> A close
(Handle Swipe) (Trident Swipe) (Handle Swipe)
A far A far
(Head Crush) (Head Crush)
Basic Moves
-----------
Down Swing b+J/f+J/J, A (can press A you can use b/f during the
rapidly for more swings) actual Down Swing to switch
directions as you descend
Trident Dive f/b + A
Handle Stab b+J/f+J/J, J (can press J you can use b/f during the
rapidly for more stabs) actual Handle Stab to
switch directions as you
descend
Trident Dive f/b + A
Trident Dive b+J/f+J/J, f/b + A
Impale Dash, A
Pitch Forked Dash, J, d+A
Special Move
------------
Heavy Roundhouse J+A you will eventually lose life
if you use this too much;
once you have only a little
bit of meter left, you can
no longer perform this move
Double Team Moves
-----------------
Double Driver have two players get near
a dizzied enemy and both
press A
Spinning Driver have all four players get
near a dizzied enemy and
have all of them press A
Magic
-----
Fruits Of Magic press M when you have unlike the other Magic
at least 6 magic pots Attacks, this one is not
offensive; any player can
pick up the apples grown
to regain some life
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4. Conclusion
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4.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Sega
-Gamefaqs
-And me for writing this FAQ