=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fight Fever
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
3. Characters
3.1 Han Baedal
3.2 Miyuki
3.3 Rophen Heimer
3.4 Magic Dunker
3.5 Golrio
3.6 Kim Hoon
3.7 Chintao
3.8 Nick Commando
- - - - - - - - - - - - - - - - -
3.9 Master Taekuk
---------------------------------
3.10 Karate Kenji
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back LP - Light Punch K - Any Kick
b-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df , - Then
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
Forward Roll f, f for characters: Han Baedal,
Miyuki, Rophen Heimer, Kim
Hoon, Chintao, Nick Commando,
and Master Taekuk; can
continue to roll forward
by entering command again
Backward Roll b, b for characters: Han Baedal,
Miyuki, Rophen Heimer, Kim
Hoon, Chintao, Nick Commando,
and Master Taekuk; can
continue to roll backward
by entering command again
Dash Forward f, f for characters: Magic Dunker
and Karate Kenji; can
continue to dash forward
by entering command again
Dash Backward b, b for characters: Magic Dunker
and Karate Kenji; can
continue to dash backward
by entering command again
Block High b
Block Low db will not block overheads
Throw f + HP
Taunt HP far
Negative Edge allows you to perform an example would be
maneuvers by holding performing a qcf + P
the attack button maneuver by instead holding
down, then P, then entering the qcf
performing the motion; works for most
motion special moves
Dizzy Recovery shake joystick
and tap P and K
rapidly when
dizzied
Desperations - You can perform these moves when your lifebar is low and it
begins to flash red.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Han Baedal *
*******************************************************************************
Colors
------
LP - White uniform
HP - Green uniform
LK - Yellow uniform
HK - Gray uniform
Throw
-----
Atomic Bulldog f + HP close
Basic Moves
-----------
Raging Uppercut HP a step away
Face Kick LK a step away
Triple Kick HK a step away 3 hits
Swift Leap HK far 2 hits
Special Moves
-------------
Tiger Simoon qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Violent Fist f, b, f + HP
Drill Cutter u, db + LK first part must connect
(not blocked) to perform
entire maneuver
Supremacy Kick hcf + LK
Desperation Move
----------------
Furious Fandango f, hcf + LK+HK dash in must connect (not
blocked) to perform the
entire maneuver
*******************************************************************************
* 3.2 Miyuki *
*******************************************************************************
Colors
------
LP - Yellow costume w/ Blue trim
HP - Yellow costume w/ Green trim
LK - Yellow costume w/ Purple trim
HK - Pink costume w/ Blue trim
Throw
-----
Shoulder Toss f + HP close
Basic Moves
-----------
Throat Chop HP a step away
Side Kick LK a step away
Kick Fury HK far 3 hits
Double Fury HK a step away 2 hits
Special Moves
-------------
Fierce Winds qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Lightning Kick f, qcf + HP
Deadly Bullet hcf + LK
Bloody Claws d, u + LK first part must connect
(not blocked) to perform
entire maneuver
Desperation Move
----------------
Super Twin Claw f, df, d, db, f + LK+HK hop attack must connect (not
blocked) to perform the
entire maneuver
*******************************************************************************
* 3.3 Rophen Heimer *
*******************************************************************************
Colors
------
LP - Dark Gray costume
HP - Blue costume
LK - Green costume
HK - Gray costume
Throw
-----
Rough Slam f + HP close
Basic Moves
-----------
Bladed Chop HP a step away
Gut Kick LK a step away
Heavy Gut Kick HK a step away
Special Moves
-------------
Thunder Wind Palm qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Taichi Breaker f, b, db, d, df + HP
Roaring Kick hcf + LK
Crescent Flip d, u + LK
Desperation Move
----------------
Super Taichi Breaker qcf, b + LP+HP
*******************************************************************************
* 3.4 Magic Dunker *
*******************************************************************************
Colors
------
LP - Blue w/ Red trim
HP - Green w/ Red trim
LK - Yellow w/ Green trim
HK - Gray w/ Blue trim
Throw
-----
Chokeslam f + HP close
Basic Moves
-----------
Wild Swing HP a step away
Double Kick LK far usually will not connect
because of distance
of activation
Side Kick LK a step away
Lean Kick HK a step away usually will not connect
because of distance
of activation
Special Moves
-------------
Dunk Shot qcf + P LP version starts out
closer before crawling
across ground; first
part will collide with
other projectiles as
both will be "destroyed"
in the process; second
part must be blocked
low
Rising Double Punch f, b, f + LP
Brave Storm hcf + HP
Layup Kick qcb + LK
Desperation Move
----------------
Brave Hurricane f, b, db, d, df + LK+HK
*******************************************************************************
* 3.5 Golrio *
*******************************************************************************
Colors
------
LP - Green shorts w/ Orange trim
HP - Lime Green shorts w/ Lime Green trim
LK - Red shorts w/ Red trim
HK - Blue shorts w/ Blue trim
Throw
-----
Bearhug f + HP close
Basic Moves
-----------
Piercing Blade HP a step away
Spider Kick LK/HK a step away
Special Moves
-------------
Pulse Wave qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Turtle Belly f, qcf + HP
Phoenix Flight qcf, uf + LK
Desperation Move
----------------
Turtle Hop b, f, df, d, db + LK+HK
*******************************************************************************
* 3.6 Kim Hoon *
*******************************************************************************
Colors
------
LP - Blue uniform
HP - Red uniform
LK - Green uniform
HK - Purple uniform
Throw
-----
Atomic Bulldog f + HP close
Basic Moves
-----------
Raging Uppercut HP a step away
Face Kick LK a step away
Triple Kick HK a step away 3 hits
Swift Leap HK far 2 hits
Special Moves
-------------
Tiger Simoon qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Human Shuriken qcb + LP
Lightning Kick f, b, f + HP
Supremacy Kick hcf + LK
Desperation Move
----------------
Eagle Swooping Blow f, hcf + LK+HP move must touch opponent
to perform the entire
maneuver
*******************************************************************************
* 3.7 Chintao *
*******************************************************************************
Colors
------
LP - Orange uniform
HP - Purple uniform
LK - Yellow uniform
HK - Green uniform
Throw
-----
Direct Knee f + HP close
Basic Moves
-----------
Bladed Thrust LP a step away
Heavy Bladed Thrust HP a step away
High Kick LK a step away
Heavy High Kick HK a step away
Special Moves
-------------
Snow Scattering Palm qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Thunderclap Kick b, db, d, df + HP
Pigtail Fist qcf + LK
Desperation Move
----------------
Thunderclap Scissors hcb, f + LP+HP
*******************************************************************************
* 3.8 Nick Commando *
*******************************************************************************
Colors
------
LP - Moss Green costume
HP - Brown costume
LK - Liberty Blue costume
HK - Green costume
Throw
-----
Backbreaker f + HP close
Basic Moves
-----------
Jawing Punch LP a step away
Straight HP a step away
Axe Kick LK a step away
Crushing Kick HK a step away
Special Moves
-------------
Grenade Toss qcb + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Charging Eagle f, b, db, d, df + LP
Bull Charge f, b, f + LK
Desperation Move
----------------
Super Charging Eagle b, db, d, db, f + LK+HK must connect (not blocked)
to perform entire
maneuver
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
*******************************************************************************
* 3.9 Master Taekuk *
*******************************************************************************
*Character usable in two player game*
Colors
------
LP - White costume
HP - Beige costume
LK - Electric Blue costume
HK - Pink costume
Throw
-----
none
Basic Moves
-----------
Backhand LP a step away
Heavy Backhand HP a step away
Face Kick LK a step away
High Snap HK a step away
Special Moves
-------------
Blaze Burst qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Stretch Catch f, b, db, d, df + LP first part must touch
opponent to perform entire
maneuver
Teleport Stomp d, u + HP unblockable
Headscissor Smash ub/u/uf, df + LK at first part must connect
peak of jump (not blocked) to perform
entire maneuver
Desperation Move
----------------
Pulling Hand Blow hcf, df, d, db, f + LP must connect (not blocked)
to perform entire
maneuver
-------------------------------------------------------------------------------
*******************************************************************************
* 3.10 Karate Kenji *
*******************************************************************************
Colors
------
LP - Green costume
HP - Gray costume
LK - Green costume w/ Red skin
HK - Black silhouette
Throw
-----
Suplex Spike f + HP close
Basic Moves
-----------
Jawing Punch LP a step away
Heavy Straight HP a step away
Whirlwind Kick LK far despite having two parts
will hit once because
of distance of activation
High Snap LK a step away
Roundhouse HK a step away
Special Moves
-------------
Scorching Earth qcf + P LP=slow, HP=fast; will
collide with other
projectiles as both will be
"destroyed" in the process
Eruption f, b, f + LP
Reaping Kick hcf + HP
Demon Charge qcb + LK
Desperation Move
----------------
N/A
===============================================================================
4. Conclusion
===============================================================================
4.1 What's Missing/Needed
-Missing moves? This game has some crazy and inconsistent motions, so
there might be moves not listed.
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
4.2 Credits
-Viccom
-Stray_Zero for the correct motion of Nick Commando's Desperation Move,
checking the motion on Master Taekuk's Deperation Move, and general
corrections and help with this guide.
-Some of the very obscure motions were checked with or used from
Roman Niucumir's guide.
-Gamefaqs
-And me for writing this FAQ