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                        EVOLUTION SOCCER FAQ V1.0 Make&reviewed December01
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                          Unofficial FAQ (Frequently Asked Questions)
                  Evolution Soccer by EVOGA Entertainment & Brezza Soft 2001

                               Written and compiled by Alucard

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 The purpose of this FAQ is to provide the EVOLUTION SOCCER users detail
 information about it, to increase the knowledgment of the special powers
 used on it and hits and tips to make more enjoyable this title,also for
 the beginners that have troubles to find and perform the hidden moves also
 to introduce the basics to them.

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 I'm just seem this game, and I was amace about it!!, I can bealive that finally I could play a
 Soccer game without having to choose those countries with high ranking that are not my own
 country!!, also when I saw all those teams with the current players and the same characteristics
 as the real, man I never stop to play it!!
 Finally the incredible Special Powers effect! WOW! amazing for a Soccer Game,
 Enjoy it, let's start togheter OK 3, 2, 1 Let's JAM!!

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 CONTENTS

 [1.0] Features
 [2.0] Basic Moves
 [3.0] Super Special Command Moves
 [3.1] Mexican Version
 [3.2] International Version
 [4.0] Hints and Tips
 [4.1] Generic Team Special Power  Technics
 [5.0] Doubts, Comments & Technical Support (about this FAQ)

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[1.0] FEATURES

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 Two versions of the game:

 Mexico Version & International Version



 * Mexico Version:

 -This version is provide of 18 International Teams and 18 Mexican First
 Division Club Teams

 -14 Captains mixed on Mexican Captains and International Captains

 * International Version:

 -This version is provide of 36 International Teams, the most popular and
 high ranking for the Federation International of Football.

 -14 Captains from different nacionalities (from the most popular Teams around
 the world)

 Both versions are equal on features.

 Supported Languages

 English
 Spanish

 Intense Realism!

 -7 different kinds of stadiums
 -4 different kind of judges
 On this point each judge will have a different behavior (please see the Hints&Tips
 for more reference about it)
 -Realism on the field!, each character has stamina (sprint) characters are available
 to use it to have advantage, but if is constantly used the character had been tired!
 also the keeper has his own resistence point!
 -Team Mate combination play movements
 -Three different kind of Formations
 -Special Powers that will be teach for the Captain choose
 -Generic Special Power Team Techniques (each team has a generic special powers to use)
 -Spectacular realistic movements (chilena, scorpion, scissor, heads)
 -Racial characteristic for each player

 Fantasy Movements

 -Each captain has the characteristic to teach special technique to his team, this special
 techniques are enhaced by spectacular visual effects!

 -The player has a power gauge to fill 3 Special Powers, each special power consume
 certain number of Special Power Units

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[2.0] BASIC MOVES

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ON DEFENSE MODE

BUTTON                         ACTION

  A                            SLIDE
  B                            TACKLE
  C                            SPRINTING
  D                            JUMP Also plus command GENERIC SPECIAL POWER TEAM TECHNICS

ON OFFENSE MODE

BUTTON                         ACTION

  A                            SHORT PASS, near to the goal SHOOT
  B                            LONG PASS
  C                            SPRINNTING
  D                            JUMP Also plus command SPECIAL POWER TECHNICS

JOYSTICK PINS FOR DIRECTION are used  to move players on the field

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[3.0] SUPER SPECIAL COMMAND MOVES

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All captains are capable to make different special techniques each technique gives a
little help to the player, all Special Powers are following explained:

*First here is the Joystick Logic Reference & a simple shortcut to make the movements



                                             8    1    2
                                               \  |  /

                                             7 -  0  - 3

                                               /  |  \
                                             6    5    4


0 - Neutral
1 - Up
2 - Upper Right
3 - Right
4 - Down Right
5 - Down
6 - Down Left
7 - Left
8 - Upper Left


COMMANDS


Number                 Command                     Visual
-----------------------------------------------------------------------------------------------
[00]                 5,4,3 X 2 Times
                                               0  - 3    0  - 3

                                               |  \      |  \
                                               5    4    5    4



-----------------------------------------------------------------------------------------------
[01]                 5,6,7,8,1                 8    1
                                                 \  |

                                               7 -  0

                                                 /  |
                                               6    5

-----------------------------------------------------------------------------------------------
[02]                 5,4,3,2,1                      1    2
                                                    |  /

                                                    0  - 3

                                                    |  \
                                                    5    4

-----------------------------------------------------------------------------------------------
[03]                 5,1,3                          1
                                                    |
                                               0    0    0 - 3
                                               |
                                               5



-----------------------------------------------------------------------------------------------
[04]                 3,5,4                     0 - 3   0    0
                                                       |      \
                                                       5        4



-----------------------------------------------------------------------------------------------
[05]                 3,4,5,6,7                   7 -  0  - 3

                                                   /  |  \
                                                 6    5    4



-----------------------------------------------------------------------------------------------
[06]                 7,3,3


                                                 7 - 0   0 - 3   0- 3



-----------------------------------------------------------------------------------------------
[07]                 5,4,3
                                                 0  - 3

                                                 |  \
                                                 5    4



-----------------------------------------------------------------------------------------------
[08]                 7,5,6
                                                 7 - 0   0     0
                                                              /
                                                         |   6
                                                         5


-----------------------------------------------------------------------------------------------
[09]                 1,1,1,1
                                                 1  1  1  1
                                                 |  |  |  |

                                                 0  0  0  0



-----------------------------------------------------------------------------------------------
[10]                 1,7,3,5
                                                 1                  0
                                                 |                  |

                                                 0  7 - 0    0 - 3  5



-----------------------------------------------------------------------------------------------
[11]                 0,0,0                       Just leave the joystick
                                                 in a neutral position






-----------------------------------------------------------------------------------------------
[12]                 1,5

                                                 1   0
                                                 |   |

                                                 0   5


-----------------------------------------------------------------------------------------------
[13]                 7,6,5,4
                                                 7 -  0

                                                   /  |  \
                                                 6    5    4



-----------------------------------------------------------------------------------------------
[N/A]               No applicable to this indication doesn't use this characteristic



-----------------------------------------------------------------------------------------------
*Second think each special power has a conditionant to make the Special Power:

In some of them you need to press D button before and after you make the command

Third condicionant:

The special powers are limited by the next circumstances:

KEEP------->You need to have the ball
NOKEEP----->When you don't have the ball
AIR-------->This movement needs to be make on the air on a pass or on a self pass
KEEPER----->When you have the Keeper control



KEEP Example:
-------------

To make the No.1 STASH HEAD movement for Captain KUVIERT we need to:

1. POWER UNIT REQUIRED--1
  (This is the quantity of power units required to make the special power)

2. BALL STATUS--KEEP
  (This means that your player need to have the ball to make it)

3. Press the D Button Once

4. Make the command movement[005]
   (Is Like the TATSU MAKI SEMPUU KYAKU movement of Ryu and Ken on SF)


                                       7 -  0  - 3

                                         /  |  \
                                       6    5    4

                                       <------------- In this order


5. Finally press again the D Button


NOKEEP Example:
---------------

To make the No.5 SUPER SLIDING movement GENERIC SPECIAL POWER TEAM TECHNIQUE we
need to:

1. POWER UNIT REQUIRED--1
  (This is the quantity of power units required to make the special power)

2. BALL STATUS--NOKEEP
  (This means that your player must no have the ball to make it)

3. Make the command movement [13]

                                       7 -  0

                                         /  |  \
                                       6    5    4

                      In this order ------------->


5. Finally press the D Button


AIR EXAMPLE:
------------

To make the No.1 CROSS KICK movement for Captain AGINIAGA we need to:

1. POWER UNIT REQUIRED--1
  (This is the quantity of power units required to make the special power)


2. Be on the goal area keeping the ball

3. Press Button B to make a "auto-pass" movement (+B command reference)

4. Press Button A to make your player crounch to wait to final movement (+A command
     reference)

5. Make the command movement [01]

                                       ^     8    1
                                       |       \  |
                                       |
                                       |     7 -  0
                                       |
                                       |       /  |
                                       |     6    5
                                       |
                                       |
                                       ------- In this order

6. Finally press the D Button


AVERAGE movements?, of course at the begining looks so difficult or may
may be imposible to do it, but with practice you could achieve it easly also
each captain has a balance on super special powers.


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[3.1] MEXICO VERSION

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Captain AGINIAGA
----------------

 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Aura Trompo          [00]         KEEP              1
  1 : Cross Kick         [01]+B+A        AIR              1


Captain BAM BAM
----------------


 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Boxing Movement       [03]         KEEP             1
  1 : Capoeira Ground Kick  [02]         KEEP             1


Captain BATIGOL
----------------

 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Half Moon           [01]+B+A       AIR              1
  1 : Helicopter Kick       [04]         KEEP             1


Captain BORGET
----------------

 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Half Moon           [01]+B+A       AIR              1
  1 : Sccisor Curve Kick    [05]         KEEP             1



Captain DELPIER
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Flash Kick          [06]+B+A       AIR             1
   1 : Railroad Power       [00]          KEEP            1


Captain BETO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Scissor Curve Kick   [05]          KEEP            1
   1 : Super Catch          [04]          KEEP            1


Captain EL TANO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Rope                 [00]          KEEP            1
   1 : Stash Head           [05]          KEEP            1


Captain ERMOSINO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : RailRoad Power       [00]          KEEP            1
   1 : Tiger Knee          [04]+B+A       AIR             1


Captain FIGI
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Trembling Leg        [07]          KEEP            1
   1 : Votex Kick           [08]          KEEP            1


Captain GARDOSO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Tiger Knee          [04]+B+A       AIR             1
   1 : Trembling Leg        [07]          KEEP            1


Captain GATILERO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Cross Kick           [04]          KEEP            1
   1 : Scorpion            [01]+B+A       AIR             1


Captain MATADOR
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Tiger Knee          [04]+B+A       AIR             1
   1 : Maya Style           [07]          KEEP            1


Captain RIVANDO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Maroma               [00]          KEEP            1
   1 : Flash Kick          [06]+B+A       AIR             1


Captain ZIZU
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Trembling Leg        [07]          KEEP            1
   1 : Tiger Knee          [04]+B+A       AIR             1


------------------------------------------------------------------------------------------------

[3.2] INTERNATIONAL VERSION

------------------------------------------------------------------------------------------------

Captain AGINIAGA
----------------

 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Aura Trompo          [00]         KEEP              1
  1 : Cross Kick         [01]+B+A        AIR              1


Captain BECKMAN
----------------


 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Boxing Movement       [03]         KEEP             1
  1 : Capoeira Ground Kick  [02]         KEEP             1


Captain BATIGOL
----------------

 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Half Moon           [01]+B+A       AIR              1
  1 : Helicopter Kick       [04]         KEEP             1


Captain BERCOF
----------------

 No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

  0 : Half Moon           [01]+B+A       AIR              1
  1 : Sccisor Curve Kick    [05]         KEEP             1



Captain DELPIER
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Flash Kick          [06]+B+A       AIR             1
   1 : Railroad Power       [00]          KEEP            1


Captain PIBE
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Scissor Curve Kick   [05]          KEEP            1
   1 : Super Catch          [04]          KEEP            1


Captain KUVIERT
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Rope                 [00]          KEEP            1
   1 : Stash Head           [05]          KEEP            1


Captain NAKADA
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : RailRoad Power       [00]          KEEP            1
   1 : Tiger Knee          [04]+B+A       AIR             1


Captain FIGI
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Trembling Leg        [07]          KEEP            1
   1 : Votex Kick           [08]          KEEP            1


Captain OKOKA
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Tiger Knee          [04]+B+A       AIR             1
   1 : Trembling Leg        [07]          KEEP            1


Captain ROUL
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Cross Kick           [04]          KEEP            1
   1 : Scorpion            [01]+B+A       AIR             1


Captain MATADOR
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Tiger Knee          [04]+B+A       AIR             1
   1 : Maya Style           [07]          KEEP            1


Captain RIVANDO
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Maroma               [00]          KEEP            1
   1 : Flash Kick          [06]+B+A       AIR             1


Captain ZIZU
----------------

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   0 : Trembling Leg        [07]          KEEP            1
   1 : Tiger Knee          [04]+B+A       AIR             1




------------------------------------------------------------------------------------------------

[4.0] HINTS AND TIPS

------------------------------------------------------------------------------------------------

If you can finish the game with only one credit or you make the BONUS STAGE perfect, at
the FINAL before you reclame the EVOLUTION SOCCER CUP, you will be challenge by a
special team! this team his a hidden team called THE ALL STAR TEAM.


As we mentionated on the FEATURES part, this game has different kinds of judges
in accordance with their behaviors:

Yellow Judge- His behavior is very strict he always make that any movement a Fault card

Blue Judge- He is the half of the other three judges, sometimes strict others very
distracted or just.

Black Judge- He is very distracted, always thinking about which was the White Napoleon's
Horse Color...

Purple Judge- He is a normal judge, parcial, only when the action is bad he make
a penalization


SCORE AN EASY GOAL

In a normal game it's a little complicate to score a goal, but here are some hits to
making a goal fun and easy.

-When you are near by the goal and the shoot banner appears you have many options:
* Go to one side of the goal, make a pass to your team mate pressing the B button then
press A Button to score a goal, if you move the player looking in opposite direction
to the enemy's goal character will make a normal CHILENA movement, but if you mantain
the character facing the goal, will receive the pass with the head this make disable the
keeper to stop your goal.
* If you have the power gauge full with your three special power units, you can make a
strong shoot when the shoot banner appears, just press the A Button each time you have
the ball, the keeper will lost his power gauge and you will be score easy!
* When you are near to the goal you can make a parabol goal, just you need to be two or
three steps near to the goal and press B Button, of course this is no a easy to made it
but just with practice can be easly achieve.
*When a CPU's player has the ball near to the Goal Field make a Sliding movement, if you
are lucky the judge doesn't mark a fault and the ball could go into the goal easly,
sometimes the keeper is capable to stop the ball.

As all games, you need to be patient and of course to practice the movements to have a
good results, also you will discoved a lot of combinations with the SELECTION FORMATION,
CAPTAIN SPECIAL POWERS and of course your OWN SKILLS!, the advantage to this game is that
a difference to other soccer games is that all teams have equal level, this game don't
catalogue one team up others (may be you remember those games in wich your country team
has a low ranking skills and you always need to choose another one).

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[4.1] GENERIC SPECIAL POWER TEAM TECHNIQUES

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This generic powers are use to give you a little advantage, of course this powers follows the
Special Powers paths, this means, you need to have power units to made it and commands.

  No.: POWER NAME          COMMAND    BALL STATUS  POWER UNIT REQUIRE

   1 : Kaikufu               [09]        NOKEEP            2
   2 : Muteki                [10]         KEEP             2
   3 : Super Catch           [12]        KEEPER            1
   4 : Super Sliding         [13]        NOKEEP            1


KAIKUFU:All players that recieve a fault damage or also get tired, are "heal and recover"

MUTEKI:The player is involve on a special shield that protects him from the enemyes, this
power does't function against the keeper.

SUPER CATCH: When you make this movement your keeper is capable to recover his stamina and
also to has more chance to stop a Special Power Shoot.

SUPER SLIDING: Your player is capable to increase the range of a Sliding movement.

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[5.0] DOUBTS, COMMENTS & TECHNICAL SUPPORT (about this FAQ)

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I'm interested on your opinions, also if you need some help, don't hesitate to let me know it
Also if you find more Hints and Tips let me know thanks!


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