THE COMPLETE UNOFFICIAL DRUMMANIA/PERCUSSION FREAKS FAQ
Version 0.1
- Jointly Compiled by the Members of the Team 'Ranking Task Force', typed and
 compiled together by GurtyGurt ([email protected])
- Last Updated: 20 November 2001 (first release)
- Ranking Task Force's homepage is at: http://rtf.genxer.net
- Some of us also are in the Bemeni Order of Madness: http://gurt.50g.com

This FAQ covers the following Drummania/Percussion Freaks games to date:
        Drummania/Percussion Freaks (Arcade)
        Drummania/Percussion Freaks 2nd MIX (Arcade)
        Drummania (including Guitar Freaks 2nd MIX Session Mode) (PS2)
        Guitar Freaks 3rd MIX & Drummania Freaks 2nd MIX (PS2)
        Drummania 3rd MIX (Arcade)
        Guitar Freaks 4th MIX & Drummania 3rd MIX (PS2)
        aka Gitadora (PS2)
        Drummania 4th MIX (Arcade)
        Drummania 5th MIX (Arcade)

Contents:
_____________________________________________________________________________

0.0 Introduction
        0.1 FAQ History
        0.2 About Ranking Task Force
        0.3 An Introduction to the Contributors
1.0 Basic Information
        1.1 Frequently Asked Questions
2.0 Arcade Operation
        2.1 Drum Layout
        2.3 Session Play (old)
        2.3 Session Play (new)
        2.4 Drummania 2nd MIX
        2.5 Drummania 4th MIX
        2.6 Drummania 5th MIX
3.0 Console Operation
        3.1 Drummania
        3.2 Guitar Freaks 3rd MIX & Drummania 2nd MIX
        3.3 Gitadora (Guitar Freaks 4th MIX & Drummania 3rd MIX)
4.0 Manouverability and Techniques
        4.1 Seat Position
        4.2 Drum Rolls
        4.3 The 'Bounce' Roll
        4.4 Buying Your Own Drumsticks
        4.5 Listen to the Music First!
        4.6 Home vs. Arcade
        4.7 The Learning Curve
        4.8 Auto-Bass Mode
5.0 Score/Song Guide
        5.1 Normal/Basic
        5.2 Real/Advanced
        5.3 Expert Real/Extreme
6.0 Game Myths, Legends and Trivia
7.0 Codes and Cheats
8.0 Outroduction
        8.1 Links
        8.2 Credits
        8.3 Disclaimer
        8.4 Future Versions
        8.5 Requests

_____________________________________________________________________________



0 . 0   I n t r o d u c t i o n
_______________________________


Thank you for reading this FAQ! This guide was written due to two main
reasons and several other smaller ones. The main reasons are that no other
FAQ existed at the time of writing this for the series, and this game really
could benefit a lot from a FAQ. Drummania/Percussion Freaks (hereto referred
to only as 'Drummania') according to many has the highest learning curve
in the Bemani series. This means it takes longer for a beginner to progress
to an expert. The learning process of this game will take months if not
assisted. Like I said in the opening of my (GurtyGurt) Dance Dance Revolution
FAQ, it is completely possible to get good at this game without the
assistance of a FAQ. However, like DDR, a FAQ will ensure you have more
playability in this game. This time, I have invited several of my teammates
in 'Ranking Task Force' to help me, for your maximum benefit. This means you
can learn many different playing styles. This was a crucial descision in
writing this guide and you, the player will benefit.

Note I usually call the Excite Gauge the 'energy bar'. Excite gauge is a
stupid name. It does not gauge my excitement at all!


0.1 FAQ History
---------------

v0.0b1    > Initial private beta. Began July 01, 2001.
v0.0b2    > Second private beta. Released August 01, 2001.
v0.0rc1   > Secondary private beta. Began September 01, 2001.
         > FAQ past the 100kb mark.


0.2 About Ranking Task Force
----------------------------

Founded on 25 January 2000 (the day before Australia Day), Ranking Task Force
('RTF') is the largest Bemani team in Australia. The team leader is H.Edward.
RTF has strong connections with Japan, as H.Edward is a member of the
North-Kantou area DDR Team in Japan, whose leader is a member of the famous
'RCA' team in Japan. Partially due to this strong connection, H.Edward has
managed to promote the Bemani 'scene' within Australia to levels it would
never have achieved by itself. RTF's philosophy is to have fun and to support
the Bemani community ourselves. We are in now way elitist and we are all warm
and friendly towards other Bemani fans! RTF members have been selected not
only for their skills in games, but for their involvement in helping out with
things. Even though members of the team are of many different races, with
many different languages being spoken, we all enjoy each others company and
do our best to make life fun for everyone and not just ourselves. I hope
someday other countries may have a team which does as much as RTF, or at the
very least a community with a similar mind...and anyone who thinks because
we win all the competitions we cheat somehow (as indeed Galactic Circus
in Melbourne did when they barred us entry from their DDR competition in
November 2000, which had a prize of AUD$2,500), should remember that we only
organize them so people may have more fun playing their games - that's why
we rarely have prizes! We encourage the growth of new teams, both within
and outside of RTF...so anyone who enjoys these games, don't wait for us! Go
ahead and start a team!


0.3 An Introduction to the Contributors
---------------------------------------

Note that on 'Current Skill Level', this is simply the highest song
difficulty for a song that you can pass on a majority basis (ie 70% or better
basically). 'Play Speed' indicates both the learning speed (first number) and
highest playing speed _under_normal_circumstances_ (second number - this is
not the fastest we can play the game at, it's the fastest we usually play
the game at!)

By the way, when we started the FAQ our skill levels were way different,
with Kupster@RTF being in the higher Real songs and me and EBE@RTF around
5 star Real...just for those who wondered. Yes, I wrote down these ratings
and that's why this section was started!


Name: EBE@RTF
Contribution to FAQ: Song tactic writer, play strategy writer
(NOTE: Probably could use some padding for the above. Is the below right?)
Current Skill Level: 67
    (NOTE: Everyone please submit NEW ratings, PLUS DM4th ones based on what
     difficulty songs you do on average - see mine. Doesn't have to be
     accurate, it won't impress anybody :P)
Play Speed: 2.5x/2.5x
Favourite Song to Listen to: Stop Spinning Me In Circles, Giant Slug, Monkey
                            Magic
Favourite Song to Play to: Heaven Is A '57 Metallic Grey/Real, I'll Remember
                          You/Expert Real, Giant Slug/Expert Real, Wanna Be
                          Your Boy/Real
Notes: * My uncle has been a drummer since I was young. He's played with a
        number of different Australian bands, and I always used to play
        around on his drumkit when I stayed at his place. So, it was a
        complete shock when I sucked majorly at this game! I found DM so
        hard that for 6 months after my first go, I didn't play it. After
        playing solidly for 9 months now, I've found that it's not hard to
        build up skills with a little practice and patience.


Name: GurtyGurt@RTF
Contribution to FAQ: Head writer, main design, initial concept, song tactic
                    writer, proofreader and many other bits
Current Skill Level: 10 Star/Expert Real / 93 DM4th
Play Speed: 4.5x/5.0x
Favourite Song to Listen to: Anything by Mutsuhiko Izumi or Thomas Howard
Favourite Song to Play to: Fire In The Dark/Extreme, Carnival Day/Extreme,
                          Jet World/Extreme, Day Dream/Advanced
Notes: * Left handed - this affects my playstyle immensely, meaning it is
        much easier to do hi-hat/snare/kick patterns without arms crossed
        but it is harder to do tom rolls right-to-left and to do songs like
        Right On Time
      * I do insane stuff a lot (Carnival Day 7.0x, Day Dream/Extreme with
        no person on cymbal or auto-bass). Not that I pass!
      * Also has written a Dance Dance Revolution FAQ, and is writing a
        secret FAQ which will be out sometime before the end of the year!
        (_hopefully_)

Name: Kupster@RTF
Contribution to FAQ: Song tactic writer, play strategy writer
(NOTE: I think all these need adding to...)
Current Skill Level: 10+ Star/Expert Real / 93 DM4th
Play Speed: 2.5x/3.5x
Favourite Song to Listen to: Primal Soul (Long Ver.)/Dynamite
Favourite Song to Play to: Least 100 Sec/Basic
Notes:

Name: Panda@RTF
Contribution to FAQ: Song tactic writer, play strategy writer
Current Skill Level: 10 Star/Expert Real
Play Speed:
Favourite Song to Listen to:
Favourite Song to Play to:


1 . 0   B a s i c   I n f o r m a t i o n
_________________________________________


1.1 Frequently Asked Questions
------------------------------

Q. Why were some songs removed from Drummania 4th MIX?
A. I'm not sure yet, but most of the songs (Bad Medicine, You Oughta Know and
  also Smoke On The Water in Guitar Freaks 3rd MIX) are liscenced songs from
  the West. It may have something to do with the conditions of licence, such
  as them being for a limited time, a set number of versions or because of
  Drummania 4th MIX being released outside of Japan (was it?). Of course,
  it may be due to limited space (Body Operation was removed too, as was the
  original version of Newspaper).

Q. In Drummania 1st and 2nd MIXes there sure seem to be a lot of songs ending
  with 'you' (I Only Want To Be With You, I Think About You, I'll Remember
  You, When I Dream Of You). I only like one of them and I can't remember
  which and what difficulty it's in!
A. This is a common problem for some reason and the similarities in the names
  are rather stupid. When I Dream Of You is only in Normal and it's way down
  the bottom of the list, so odds are that's not it as most people have
  never seen or played that song (due to it being rather lame). I Only Want
  To Be With You is obviously a cover of the Dusty Springfield song, so you
  obviously know what that sounds like. Perhaps the best way to remember is
  the animations. It's just kinda odd that they have so many similarly named
  songs!

Q. Why is a Real mode version of I'll Remember You shown in the Drummania
  2nd MIX demo?
A. I may be wrong, but I'm guessing it is in fact the Expert Real version -
  keep in mind Expert Real is 'hidden' and putting Expert Real down the
  bottom would have given that away! I also think there's a 7 star version
  of Across The Nightmare in Session which is identical to the Normal one...

Q. Why was Anarchy In The UK removed from Guitar Freaks 3rd MIX & Drummania
  2nd MIX for PS2?
A. No idea - but it's in Gitadora now...

Q. Why does Anarchy In The UK have no Basic version of the song in Drummania
  4th MIX?
A. No idea - perhaps Konami felt there weren't enough hard songs in 4th MIX.

Q. What happened to Eyes Of Kids/Extreme in Drummania 4th MIX?
A. Once again, no idea. Perhaps Konami hate the song too. Play this, When I
  Dream Of You and Loud! and watch all the people leave (Loud! is good, but
  it sounds pretty distorted and...well, loud at first!)

Q. Is the PS2 version's drumkit like the arcade one?
A. No, but Gitadora allows you to use a Yamaha DTXpress drumkit (at your own
  expense!) via the USB port, and no doubt further sequels will too. The
  PS2 drumkit supplied should do fine, though! It is a far cry from dodgy
  DDR mats...

Q. Why aren't their any new Thomas Howard songs?
A. There are - in Drummania 5th MIX. Thomas Howard is only contracted by
  Konami and doesn't work in-house for them.

Q. Was Drummania ever released in North America?
A. No, another company holds the US Patent for Drum Simulations. I was told
  this long ago and I forget who by, but they also said the drum sim that
  IS over there is really bad. It's probably too late for Konami anyway
  now - but the machine is about as common as imported DDR machines, perhaps
  slightly less so.

Q. Is Day Dream possible?
A. Yes.

Q. Are there any cameo appearences from other Konami games in this game?
A. One possible one - the moon in Classic Party 2 (see Other Notes for
  Classic Party 2). I've only spotted one penguin in the entire game!
  (see Cassandra)


2 . 0   A r c a d e   O p e r a t i o n
_______________________________________


2.1 Drum Layout
---------------

An arcade drumkit is generally laid out like this...pardon my crude diagram:

                     C

       H      T  L
          S

This would indicate the height, in other words this diagram is of a side on
view, not a birds eye view. H is Hi-Hat, C is Cymbal, L is Lo- Tom, T is
Hi-Tom and lastly S is Snare. No need for indicating a Bass Pedal here.
Note this appears very similar to the PS2 controller here, except for the
fact that the ride cymbal is higher. This is half true. In the arcade, the
ride cymbal is at a 65ø angle roughly, the toms are at 45ø angles, the snare
is at 15-20ø and the hi-hat is at 30-45ø. Also, the bass pedal is fixed to
the middle-right side of the machine. There are only two place it can be
installed, either there or on the middle left. If it is on the middle left,
it covers up some text on the machine. Also, the drums can be fixed at
any position - however these are the correct ones. Unfortunately at our local
arcade the ride cymbal is too low and this often results in is habitually
over-reaching and hitting the much less sensitive black thing attached to it!
You should consider how the arcade has set up the drums to find the optimum
position to sit. It isn't often in the middle an inch back.

For those drummers out there who are wondering, there is no floor tom,
although the arcade model is based on the Yamaha DTXpress electronic drum kit
(I think). Also, the drums aren't really adjustable (although our hi-hat has
a habit of snapping off, and the cymbal can be set elsewhere too I believe),
and they're more laid out for neatness and appearance than for convenience.
This may take some getting used to, but if you find it a poor simulation of
a real drumkit, you're looking at it the wrong way - because it's still an
excellent game. The patterns in the game are rarely in the style that most
drummers play, too, and they have a lot more flair in them.


2.2 Session Play (old)
----------------------

(Old refers to DrumMania 2nd MIX and loosely to DrumMania 3rd MIX)

* Difficulty can be changed from Session to Extreme Session mode by tapping
 the hi-hat twice. Only two difficulties are available for drums, however
 difficulties are as normal for Guitar. Difficulty is changed using the
 hi-hat on drums.
* Drummania's animations are played, energy is displayed in the usual place
 on a DrumMania machine. The yellow bar marked 'Dr' is the drummer.
* If one player fails, whenever he loses any more of his 'excite gauge',
 the other players' energy will go down slightly (more so than if it went
 down from his own bar). When every player is emptied of their energy,
 regardless of if one player has not made any misses or whatever or not -
 the game is over.


2.3 Session Play (new)
----------------------

(New refers to DrumMania 4th MIX)

* Each different player can change their difficulty level without affecting
 the difficulty of those on the other machines. This is done by tapping the
 hi-hat twice. All difficulties are available.
* If one player fails, whenever he loses any more of his 'excite gauge',
 the other players' energy will go down slightly (more so than if it went
 down from his own bar). When every player is emptied of their energy,
 regardless of if one player has not made any misses or whatever or not -
 the game is over.
* Players are not all required to select or highlight a song - feel free to
 just sit there!
* If the song menu timer runs out, the song will be the one the first player
 who started the game (usually the drummer) is currently highlighting.
* The song is selectable by any player - the first song selected is picked,
 regardless of if the other players have picked one or not.
* The animation window displays the energy bars individually, the Drummer
 being the far right one (or the middle one if KeyboardMania 3rd MIX is
 linked). The normal energy bar seems to display overall energy for all
 players...

2.4 Drummania 2nd MIX
---------------------

Here's what distinguishes 2nd MIX from the others:

* All menu/non-ingame music is from long versions of the 1st MIX sound track.
 + Result screen- Heaven Is A '57 Metallic Gray
 + Name Input screen- Depend On Me
 + Ranking/High Score Table after getting high score- I Think About You
 + High Score Table during demo- Look At Me
* Animations differ severely from Guitar Freaks 3rd MIX, like DM1, because of
 the different size of the animation window. This allows a higher framerate
 but limits the size of the graphics. (eg, Wanna Be Your Boy - Dancing
 Gorby walks on and off the screen rather jerkily in GF, but is smooth in DM
 and in DM4/GF5 he kind of 'floats' on and off screen instead) No actual
 new graphics, though (mostly pallete changes and timing changes)

2.5 Drummania 4th MIX
---------------------

Quite a few changes in this version, worth mentioning on its own:

* Graphics changes majorly - appears to run on different hardware to DM3, but
 in actual fact the viewing window is probably just resized to the GF3+
 window size. Thus, now all animations are identical to GF. (this is why
 Cosmic Cowgirl calls it 'GF 3rd' in animations)
 Because of this many song animations are completely redone.
* Song ratings now given as a difficulty rating out of 99 instead of 1-10
 stars.
* The Bonus song, given if you get A/S or higher overall (depending on the
 settings), is 'Classic Party 3.' If you pass well, you get the encore song,
 'The Least 100 Sec', which is rated 86-98 on each difficulty!
* 'Auto Bass' feature, so you don't have to use the bass pedal.
* 'Newspaper' was removed and replaced with 'Newspaper (Vocal ver)'.
* The following songs were removed: Bad Medicine, Body Operation, Holiday,
 Killer Queen, Virtual Insanity, You Oughta Know.
* 'Double Orbit' and 'Primal Soul' have Basic versions of the songs identical
 to the Advanced versions (bug).
* The vocals for 'P.P.R. (Long Ver)' were done by a different vocalist to the
 original.
* 'Spring', 'Bambina' and 'Sunny Day Sunday' now in Guitar Freaks 5th MIX,
 therefore they are new Session Mode songs. These songs were added in the
 PS2 version of Guitar Freaks 3rd MIX & Drummania 2nd MIX. They do not have
 Bass Guitar for some reason, though.

2.6 Drummania 5th MIX
---------------------

For those who are wondering what's in it so far, here is some poorly
translated info as I haven't played it much:

* The lisenced tunes aren't that special, but out of the western tunes there
 are You Give Love A Bad Name (Bon Jovi), Long Train Runnin' (Doobie
 Brothers) and Power Of Love (Huey Lewis And The News, not Cher or Frankie
 Goes To Hollywood if you were wondering).
* Other songs of note: 'Blind', which both sounds and animates like Furi Furi
 '60, 'Feel The Earth' which is supposedly like Captain's Voyage, 'Balalaika
 /Carried With The Wind', which if you're wondering, Balalaika is a Russian
 musical instrument with a trangle shaped body 3 strings, 'Brazillian
 Anthem' which shouldn't be confused with 'Brazillian Rhyme' in BMIIdx,
 'Hypnotieque' is the latest in the Hypnotica/Hypnotic Crisis 'Fireball'
 which is the new Extra Stage and is similar to Heaven is a '57 Metallic
 Gray, 'Miss You' which is a long version of Right On Time but sung in
 Japanese, and of course 'Classic Party Triathlon' which is not a medley as
 it sounds, but in fact a completely redone mix of some bits from the
 Classic Parties (which, of course, are re-recorded and sound more fresh
 than before), plus several new bits and is VERY hard - and in actual fact
 is the new 4th hardest song in the game, perhaps with the exception of the
 Extra and Encore stages (but perhaps not). The hardest long song, anyway!
 Also, Jet World ~Long Ver.~ has finally been added and Riff Riff Paradise,
 a medley of several of Mutsuhiko Izumi's Guitar Freaks 1st/2nd MIX songs,
 has been added.
* A Nonstop mode is included, which is similar to Beatmania's Expert mode
 apparently - your gauge does not recover. This is how internet ranking is
 done, and you can either select preset orders or a random one (and god help
 you if you get The Least 100 Sec/Extreme!)
* Auto bass mode might only be able to be switched on and not off (not sure).
 There is also a auto hi-hat and auto-cymbal mode which obviously is for
 the lazy and those who want to look cool by passing Day Dream/Extreme when
 anybody could with auto bass and auto cymbal. It doesn't fool anyone if you
 don't hit the cymbal!
* The following songs appear to have been removed: Look At Me, Sunny Side
 Street, When I Dream Of You, Good Times, Ska Ska No 1, Love Affair, Anarchy
 In The UK


3 . 0   C o n s o l e   O p e r a t i o n
_________________________________________


NOTE:

At the beginning of each sub-section here is a small graph showing the number
of songs in each version. N is the number of songs in Normal, R is for Real,
X for Expert Real, S for Session and T is the total. P for Practice and
E for Easy are used if applicable. Total is for songs playable in Drummania
or Session ONLY.


3.1 Drummania
-------------

N: ************* (13)
R: **************** (16)
X: ************ (12)
S: **************** (16)
T: *********************** (23) ***** (+5 Session Only = 28)


As I don't own this game, I can't say much except the PSX only features which
I have read about:

* 3 PS2 only songs from the PSX version of Guitar Freaks 2nd MIX Append are
 included: Koi No Dial 6700, Love This Feelin' and Eraser Engine. These are
 not in any arcade versions.
* Although Session Mode is included, you cannot play Guitar Freaks by itself
 in this game.
* Jet World, Holiday, The Adventures, Mr.Machine and Body Operation are in
 the game, but are available for Session only. (these are GF2nd songs but I
 don't think were in DM1st - except for maybe The Adventures and Mr.Machine)


3.2 Guitar Freaks 3rd MIX & Drummania 2nd MIX
---------------------------------------------

P: **** (4)
E: ***** (5)
N: ****************** (18)
R: ************************* (25)
X: *********************** (23)
S: ********************* (21)
T: *************************** (27)


Here are the differences from the arcade version and the features:

* Session mode is included. It is played using a multitap and can be viewed
 in two screen layouts: Type A (normal, all 3 playfields displayed fully,
 one energy bar in the middle, 3 score bars, no animations) or Type B
 (same as Type A, but widescreen with an animation in the middle and two
 energy bars - one between the two guitar displays, one where the drum one
 normally is). Type B works on a normal TV but will be squashed. Difficulty
 for session is restricted - you cannot do Normal on Guitar and Extreme
 Session on Drums.
* Spring, Sunny Day Sunday and Bambina are in Guitar Freaks 3rd MIX now, and
 thus are in Session mode. They were not in the arcade version (and are only
 in Guitar Freaks 5th MIX and above).
* Jet World, Holiday, The Adventures, Mr.Machine and Body Operation are in
 the game, both for Session and Drummania 2nd MIX. They also are in Guitar
 Freaks 3rd MIX now.
* Anarchy in the UK and Love Affair have been removed due to copyright
 reasons of some sort. (Anarchy in the UK is in Gitadora, and Love Affair
 wasn't much fun anyway)
* Used Cars, Wanna Be Your Boy and Primal Soul are in Drummania 2nd MIX,
 Guitar Freaks 3rd MIX and Session mode even though they were already
 in Guitar Freaks 2nd MIX Append for PSX by themselves.
* Like the arcade version, 1175 is only selectable in Session mode. 1175 was
 not selectable in Drummania by itself until 3rd MIX (1175 is of course now
 in Gitadora)
* Training mode is included, similar to the same mode in other Bemani games.
* Free mode is included, which removes restrictions on songs - ie, you can
 go back and forth between difficulties and play any song you have already
 played. You can also select whether the player is controlled by a human
 (HUM) or the PS2 (COM). This can be done in Session mode, too. Free mode is
 NOT a freestyle mode.
* No Edit Data function is included.
* The number of stages and automatic Game Over on failing songs cannot be
 changed/enabled, except for a 'Forced Game Over' option in Free Mode.
* Scores and results are recorded like other Bemani games.
* The Bass Drum (kick pedal) can be set to automatic, ie you don't need to
 press it. Useful if your pedal is broken/poor quality. The game won't keep
 record if you use this or change difficulty.
* Volume levels can be changed for guitars, drum and bgm individually and the
 drum and two guitars can be channeled to specific directions.
* The timing of the notes can be changed (I don't know why this would be
 needed, it would not fix a PAL desync problem)
* Background type, combo display position and judgement (standard/tight) can
 only be changed in options. Small/Silent has been removed (because you can
 change BGM volume now anyway).


3.3 Gitadora (Guitar Freaks 4th MIX & Drummania 3rd MIX)
--------------------------------------------------------

N: **************************** (28)
R: ********************************* (33)
X: *************************** (27)
S: *********************************  ******* (33, +7 long (S/XS only))
T: ********************************** ******* (34, +7 long (R/X/S only))

Here is what is known for certain (unofficial, but verified; my copy is on
order):

* The Drummania side of the game is based on Drummania 3rd MIX.
* All tunes are available for session.
* It is a DVD-ROM.
* Yamaha DTX series electronic drumkits can be plugged into the USB port and
 be used with the game for the ultimate arcade style playability!
* The game will use the PS2 HD attachment as a cache. Because of this,
 Endless mode is included.
* Anarachy In The UK and 1175 from 2nd MIX are in the game - both are
 available in all modes (1175 was formerly session only).
* Depend On You, Marionette and Silly Girl from Drummania 4th MIX are in
 the game. These Replace Sakura no Toki and Killer Queen, which are not.
 Both these songs were licenced, as are Depend On You and Marionette
 (Silly Girl is not). The normal version of Newspaper is still in the game.
 Why Sakura no Toki was removed is not known.
* Several new songs are included: Pretty G, Jet "G" Crew, Complete Conquest,
 Star of Muse (normal and long versions), Session Xmas (normal and long
 versions) and Pegasus(?) (normal and long versions). Pretty G and Complete
 Conquest are from Drummania 5th MIX.
* Note that as in the Arcade version, Classic Party 2 is an Extra stage that
 you get if you get S's or SS's for all the songs, and Day Dream is the
 Encore stage that you get for an S or SS on that.
* The total number of long versions of songs up from 3 to 7! 2 less than 4th
 MIX arcade (but there's different songs)

(see www.konami.co.jp/kcej/products/)


4 . 0   M a n o u v e r a b i l i t y   a n d   T e c h n i q u e s
___________________________________________________________________

4.1 Seat Position
-----------------

The first thing to do is find the perfect stool position. Most people will
find it's roughly in the middle. For me, I position the stool about 1 foot
back from the pedal and, if there were a vertical line running straight away
from the machine on the top of the padding for the stool right along the
middle, that line would be parallel to the right side of the pedal. Basically
I position myself a foot back and a few inches to the right. But I'm left
handed - this may not suit everybody. The key things are, you must be able
to manouver freely on all drums and you must be comfortable with the kick
pedal. It is easier to do rolls on snares than toms, so position yourself
close to the toms if you need to. Do not go too close to the ride cymbal or
you'll hurt yourself hitting just about everything but the cymbal.

Of course, if you're using the PS2 version, you only have to worry about
where to place the pedal. You should place it slightly to the right of the
middle area under the drumkit (this is where it would be in the arcade).

4.2 Drum Rolls
--------------

Drum rolls are always hard to get used to. They can be mastered, though.
If you can, I suggest you learn to more or less flip and bounce the sticks
into the drums lightly from the outset, but if like most people you like to
play the game with more force, then you need to know a few things. First of
all, the main mistake beginners make is they roll too fast (and mess up
anyway). You only need to roll at the speed indicated - fast rolls are used
in PPR/Normal and later in Double Orbit/Real, but for most songs, you can do
slow ones. On this topic, also if you can, know which drumstick to -start-
with if you have to come out of it fast. EG, in Break Out/Normal, you will
find it easiest to do rolls on the hi-hat towards the ends, but there are
snare beats in between sometimes. You don't have time to stop, hit and
resume rolling. The solution? Start rolling with your RIGHT drumstick, as
the snare is to the right. When it comes up, hit out to it, then hit back in
with your left stick and it flows that simply.

Sometimes it is hard to perform a drum roll when coming out of long strings
of patterns, eg hi-hat/snare/kick patterns. This is because you are holding
the drumsticks really tight - loosen up your grip on them (not completely!
Just a bit) and it should be better. Practice a little with this. One way to
tell if you're holding it tight is simple as the result of a typical drumroll
(ie not Sunny Day Sunday or something slow like that). If you miss most of
the roll because you cannot move fast enough, or your drumstick 'sticks' to
the drum, you are holding it too tight. Ideally, the drumsticks should bounce
lightly in your hand. (this is slightly different with the smaller PS2 drums
and drumsticks as if these are held loosely, they bruise your index fingers
quite badly!) Basically the best way to loosen grip is by not holding the
drumsticks with your whole hand, only with the fingers. If they're firm
enough (the fingers that is), they should give the drumsticks enough
freedom to do movements like those nasty hi-hat/snare/kick patterns AND
drum rolls.

Finally, sometimes if the drums don't need to be rolled on, it is less
risky to just hit them fast. This is the case in some parts in the Classic
Party songs, and probably Break Out/Extreme as well.

4.3 The 'Bounce' Roll
---------------------

Although I call it many names in the FAQ, this is not really a roll anyway.
In a few songs - Ska Ska No 1/Real and Sunny Day Sunday/Real, for example -
you need to hit the same drum twice quickly. You MIGHT be okay on Sunny Day
Sunday doing it with one stick, but you're deadmeat if you try that in Ska
Ska No 1. The trick is similar to 'skipping' in Dance Dance Revolution - one
drumstick must hit it, then the other must hit it immediately after. This
motion should be fairly gentle, and gravity should be used to clear the first
drumstick out of the way. These kinds of rolls are especially common in Real
mode.

4.4 Buying Your Own Drumsticks
------------------------------

A lot of people hate it how arcades tie up the drumsticks to the machine.
Obviously the solution is to buy your own. They're very cheap to start off
with - about $5 US is the starting price...but if weight is a problem, be
wary. My cheapo drumsticks were pretty heavy and whilst it was easier to
hit things, it slowed me down on songs with fast patterns. Also, in
experiments with my PS2 drumsticks I have found that the shorter drumsticks
supplied can be better or worse depending on the song. Shorter drumsticks
make rolls infinitely easier, as well as odd patterns. However, longer sticks
help out when you need to move around a lot. Shorter sticks are a big help
on Sunny Day Sunday/Real, for example, but a hinderance on Depend On Me/Real.
It all depends on whether you're playing at home or on the arcade machine
though! Ultimately, though, you can get the same effect of a short drumstick
by holding a normal one halfway down the stick. This technique is especially
useful in songs like Newspaper or Dynamite/Expert Real.

4.5 Listen to the Music First!
------------------------------

If you don't know how the music goes, songs can be amazingly hard, unlike in
DDR or Guitar Freaks. Try to watch other people play the songs first, or if
you can, find the MP3. Knowing the song makes it infinitely easier, because
you know what to expect. Also, in the case of REALLY hard stuff, try to find
the patterns on the internet first!

4.6 Home vs. Arcade
-------------------

The PS2 versions (and the PC simulators) are good for practicing on if you
play in the arcade regularly. However, keep in mind the drumkits for these
are a lot smaller! Also, the foot pedal is just foam. This can be hard on
songs like Spring/Expert Real, so if you have problems with it, either
ignore the problem or turn on auto bass and just use the pedal anyway. Also,
some songs are infinitely easier on the PS2/PC drumkits, especially Depend
On Me/Real it seems. Songs like Cutie Pie/Real are harder due to the location
of the toms. Despite the overall lameness of the foot pedal for the PS2, I
strongly recommend using it whether it works or not, or at least tapping
when appropriate because it is by far the easiest way to master tricky kick
patterns for harder songs!

4.7 The Learning Curve
----------------------

Most Bemani games have tricky learning curves and Drummania is no exception.
The learning curve for this game, from start to being able to do most songs
in Expert Real, is 3 months. This may be slightly higher or lower depending
on your own skills and how often you play it - I played it 3 times weekly
and quite heavily myself. This means the learning curve is similar to DDR.
Unfortunately, it is also much more jagged:

BEGINNER

Beginners typically struggle to pass songs, so I would recommend using Easy
mode to get the hang of the game. Skip practice, though. This first hurdle
will be slightly easier to get over if you've played other Bemani games
(I had a hard time, being left handed).

NORMAL

So named because of Normal mode. This learning curve basically extends up to
about 4 or 5 stars on Normal mode. You will not be able to do Real at first,
but one day, you will suddenly gain the ability...literally, it's that sudden
and unexpected. Nobody gradually works their way up to Real that I know of.

REAL

Real mode has a steady learning curve until you reach 5 star songs. Then you
get horribly stuck (nasty, isn't it?). The only way I managed to break this
was by learning two songs harder than I could manage; Wanna Be Your Boy/Real
(which wasn't too hard) and Stop Spinning Me In Circles/Real (which was).
This is probably the longest phase because you have to learn all sorts of
complex things in your mind to make hard stuff easier.

EBE@RTF says he's been told that the only way to beat the '5 star Real'
barrier is to play easier Expert Real songs, as they use different patterns
to Real. This is true - Spring, Hypnotica, Ultimate Power and Sunny Day
Sunday are some of the ones that are easiest to pick up on.

EXPERT REAL (A)

After a while, once again you will 'suddenly' gain the ability to do complex
kick patterns. That mental block which confuses kicks with other drums
disappears totally, once and for all. You may still have trouble doing
REALLY nasty kick patterns, hence the 'A'.

EXPERT REAL (B)

Same but after you get the complex kick patterns. This might take practice to
reach, or it might just unlock in your mind again - it depends on your own
mentality, really. Songs in this category include Stop Spinning Me In
Circles/Expert Real and Jet World/Expert Real. This usually unlocks in your
mind rather quickly.

EXPERT REAL (C)

This is when you can do Day Dream/Expert Real or similar stuff. This takes
time to reach, but if you just play a heap, you'll get there very quick.

Once you reach this point, I guess you've masted the game, haven't you?
Honestly, it isn't anywhere near as impossible as it appears to beginners.
One week before moving onto Real mode, I tried Real mode and believed Spring
to be nigh on impossible. Ditto when I was on Real and I tried Stop Spinning
Me In Circles/Real. Ditto when I saw people do anything on Expert Real. It
always appears impossible, but once you know half of it...and can do similar
stuff, it's just a matter of filling in the gaps. And that is basically where
the learning curve comes from. Do as many songs as possible if you get stuck,
even go back to old ones that you've done from time to time to measure your
progress - usually you soar through old songs when you're ready to move up
a level. That's all - you don't need heaps of practice, but it helps. Make
sure you DO get heaps of practice on kicks when you move from Real to
Expert Real, though. It makes it so much simpler!

4.8 Auto-Bass Mode
------------------

Auto-Bass is in the PS2 versions of Drummania, and Drummania 4th MIX and
later. It is useful and a lot of people use it, but I recommend not using it
where reasonable. The fact is, Extreme mode is pointless with it and it
ruins it. Jet World becomes weak, Double Orbit becomes weak, Carnival Day is
the same as on Advanced and the Classic Parties become too easy. It's best to
accept that you will fail sometimes, but practicing the bass pedal will help
you improve - eventually. Nobody is any good at it at first, and you probably
won't be until you're well into the Advanced songs. But deal with it. Also
note it nullifies your high scores. I only use it on songs like Day Dream
Extreme, Fire In The Dark Extreme -maybe-, The Least 100 Sec/Extreme, and so
on. Basically if the drums themselves are extremely hard, use it, elsewise
do not.


5 . 0   S c o r e / S o n g   G u i d e
_______________________________________

KEY
H - Hi-Hat
S - Snare
K - Bass Pedal (Kick)
T - Hi Tom
L - Lo Tom
R - Ride Cymbal

Actual Difficulty:
    How hard the song is rated. Drummania 1st-3rd MIX songs only.
New Difficulty:
    How hard the song is rated in Drummania 4th MIX. Highest rating is 99
    (Day Dream, Expert Real(Extreme).
Overall Difficulty:
    How hard we think the song is overall. Two or more individual ratings
    must be present.
Animations: The in-song animations displayed in Drummania 1st-3rd MIX and
           if 'New Animations' is not below it, in 4th MIX as well. This is
           used both as a guide and for your own humour!
New Animations: The in-song animations displayed in Drummania 4th MIX only.
               Only if they have changed!
(Name of FAQist): Song hints provided by that person, ending with a
                 difficulty percentage which they believe represents the
                 song (overall, not for the difficulty level (eg Expert
                 Real)). Eg, a 50% rated song means you'll learn it about
                 halfway through the entire song list (for that mix or
                 otherwise). 100% would be Daydream or The Least 100 Sec.

Basic Expert Real Pattern B-Type: Involves HH/Snares/Kicks. Goes roughly like
                                 this: H+K K H+S K H K H (kicks are more
                                 messed up and this pattern varies slightly)


5.1 Normal/Basic
----------------

ACROSS THE NIGHTMARE
    Actual Difficulty: *****.....       Overall Difficulty: 33%
    New Difficulty: 61
    Animations: Various shots of a Samurai wielding a katana, unsheathing
    it, meditating with cherry blossoms falling around, etc.
    Other Notes: Ride Cymbal makes a guitar sound if hit at the start! Also
    there may have been a Real version of this song at one stage as in the
    PS2 version of Drummania, Across The Nightmare has a 7 star version in
    Session. It has the exact same combo so without the game to test it, I
    dunno...
GG:  It might be the hardest song on Normal...but probably not. This combines
    the patterns from Wanna Be Your Boy/Normal with Jet World/Normal and has
    a bit similar to Loud!/Real (but more in time). Make sure the speed is
    set to 2.0x or higher - preferably higher! Try to keep your timing right
    with the patterns used throughout like at the very start. It's very
    easy to lose it when it repeats after a while. When it turns to patterns
    involving the snare, hi-hat and ride cymbal one at a time going back
    and forth, only use one drumstick on each side. When the notes all
    become kicks and cymbals when the sword unsheathing animation is playing
    take note that even though all the notes are off time they are still
    exactly one beat apart. After this, you REALLY need to have the song
    playing fast to see what happens. No advice here other than that!
    And make sure you do well enough on the drum roll at the end! It can
    be a life or death matter! RATING: 37%
    -
EBE: By the time I'd gotten around to playing 'Across The Nightmare'
    seriously, I had enough practice at rolls. A lot of people tackle this
    and speed up the moment they see a long snare roll. This song is a good
    way to learn how to set your pace back a little and relax into the
    rhythm of a long, single-drum roll. The thing that got me the most on
    these was the kick replacing the last beat of the roll... I always hit
    it too late or forgot it was there. It's not vital, but it will take a
    few tries to get used to. Another mistake I've seen other players make
    is the timing of the beginning and end bits of the song (after the
    initial roll). The pattern is like this: KC-S-KC S KC-S-KC S KC-S-KC S
    KC-HSK (repeating). The mistake is often: KC-S-KC S-KC-S-KC (ie the
    snare is hit too late).
    Both this and the 'unsheathing' patterns are good times to listen well
    to the music and follow it's lead. RATING: 30%

CLASSIC PARTY 3
    Actual Difficulty: 51               Overall Difficulty: 54%
    Animations: Ballerina with a swan on his/her head. The word 'HALELUIJAH'
    split up into syllables along with faces singing it (their mouths move
    correctly, too!). Some wierd split-face princess thing. A toy windup
    soldier. A Spanish looking lady in a long dress with a rose in her
    mouth. A William Tell scene where a grinning boy gets an apple shot on
    his head.
    Other Notes: Extra Stage in Drummania 4th MIX. The haleluijah chorus at
    the end actually sings other things, including "CLA-SIC-PAR-TY". This is
    most audible at the very end - the odd double notes before the final
    note/s synchronise with the word 'party' (both syllables). Tunes include
    March of the Toreadors (from Carmen), William Tell Overture (Rossini)
    and Parade of the Wooden Soldiers (Macdonald/Jessel). Parade of the
    Wooden Soldiers is also in KeyboardMania 3rd MIX as an individual song.
GG:  Make sure you know roughly how the original versions of these songs go
    or you'll be in trouble (less so than in the Advanced and Extreme
    versions of this, though!). The difficulty on this is rather excessive
    so watch out. It starts out easy enough, and for most of the song it's
    easy enough - if you're good enough. Odds are you aren't though. Since
    this is an extra song in Drummania 4th MIX and you can't pick it, I
    wouldn't recommend trying to get this song as it will most likely be too
    hard for you unless you play on Advanced level, in which case, how did
    you get this version of it? No advice nessecary. Just don't assume you
    will pass and if you do you have to survive The Least 100 Sec. anyway.
    If you pass this, you're ready for Advanced, I'd say...all I'll say
    is if you want The Least 100 Sec, you WILL need to get the rolls near
    perfectly in this. RATING: 53%
    -
EBE: You should really be passing the original Classic Party on Real before
    you expect to pass this one. If you do get the extra song in 4th MIX,
    just try your best. RATING: 55%

DOUBLE ORBIT
    Actual Difficulty: 38
    Warning: This song is a bug - the patterns for this are identical to
    the Real/Advanced patterns for it below in every single detail! Although
    it is rated 23 or something like that, it is a lot harder. Avoid!

PRIMAL SOUL
    Warning: This song is a bug - the patterns for this are identical to
    the Real/Advanced patterns for it below in every single detail! It is
    incredibly hard even for Real - don't even consider it at this stage in
    the game!

THE LEAST 100 SEC
    Actual Difficulty: 87               Overall Difficulty: ??%
    Animations: Sketches of Churches and things, usually paired with
    wireframe/vector shapes (mostly pyramids). Wins the prize for lamest
    animations in the game (and only barely beats Eyes Of Kids)!
    Other Notes: Encore Stage in Drummania 4th MIX.
GG:  On the off chance that you pass Classic Party 3, this will be your
    encore stage in Drummania 4th MIX. The start of it is similar to
    Waza/Real, and isn't too hard. Then about halfway through, it starts
    going a bit crazy with the toms. They don't really go with anything
    so I cannot give advice on this, except practice Helpless and River
    Crossin' on the highest difficulty you can manage first. After this the
    pattern becomes similar to Right On Time/Real, and after that it becomes
    more like Day Dream/Real (ie you have to hit other drums randomly too).
    If you can survive all this, you'll have a simple enough end which is
    like the start, just make sure you don't panic! Just remember, this song
    is the crux of Drummania 4th MIX as well as Guitar Freaks 5th MIX and
    Keyboardmania 3rd MIX, and not only is it going to be hard to get the
    song in the first place, it's going to be even harder to pass it!
    No instruments rest for a second...if you have a lot of skill and play
    on Expert Real a lot, this will be easy, of course. It's probably one
    of the most fun songs! RATING: 85%

WHEN I DREAM OF YOU
    Actual Difficulty: ****......    Overall Difficulty: ??
    New Difficulty: 37
    Animations: One of those wind up music boxes with the plastic ballerinas
    on them. That's about it really.
    Other Notes: Sometimes mixed up with 'Remember You' (Dance Dance
    Revolution 5th MIX song) because the two are similar.
GG:  Avoid! This song is HARD for a Basic song. 4 stars would be underrating
    it slightly on Real, even. I'd give it 5 Real stars, myself. This uses
    many patterns from Expert Real songs, however because the song is so
    abysmally slow, it's not that hard. It just has awkward kick positioning
    and near constant hi-hatting. It also mixes a bit of tomming in as well.
    I struggled through this when I was well into 5 Real stars, but the
    song I'd compare it to is Onion Man/Real. My advice? Skip it, nobody
    likes this song anyway. It's amazing how many people don't know it's
    there (since it's only playable on Normal!). RATING: 50%
    -
EBE: Mostly a personal comment... I hated this song. I ignored it until I was
    well into Real songs, and even then it was so slow and irregular
    I had trouble with it. Add to that the fact that it's in no way fun to
    play, I decided I didn't really need to learn it. RATING: N/A




5.2 Real/Advanced
-----------------

1175
    Actual Difficulty: ********..    Overall Difficulty: ??
    New Difficulty: 78
    Animations: P.P.R. is the same, Cosmic Cowgirl has the Cosmic Cowgirl
    backgrounds with the girl is replaced with the Butthead clone from
    P.P.R. (he dances in the capsule and is in the tv), and Say What You
    Mean uses P.P.R.'s animations a bit again, as well as some of the ones
    from the original version (see our Guitar Freaks FAQ)
    Other Notes: Medley of P.P.R., Cosmic Cowgirl and Say What You Mean (a
    Guitar Freaks song). Only available as a session song in DM 2nd MIX but
    also available by itself in sequels. Called '1175' because it has 1175
    notes in Guitar Freaks.
GG:  P.P.R. and Cosmic Cowgirl are identical to what they are on Real anyway
    so see those bits for them. Make sure you have at least half your energy
    for Say What You Mean because it is H-A-R-D hard. Auto bass is a BIG
    help. The kicks are fairly constant and all quite odd. If you do well
    you might have a full bar before the final chorus, but that even might
    not be enough. The kicks are more or less every half-beat, but make sure
    you are VERY good at kicks before you try it. Auto bass mode is a must
    otherwise, and you might want to do Expert Real in that case. Don't do
    this until you've done a heap of songs with tricky bass in Expert Real -
    and I don't mean simply Mr.Machine and things. Do the Classic Party
    trilogy if you can as well. Say What You Mean makes this hard, not any
    of the other songs - they aren't _too_ hard. But it's still very
    possible that you'll lose lots of energy or fail on them..however, with
    the snare/cymbal combos with the kicks in between, treat them like they
    were exactly in the middle and allow yourself to fill out to their
    exact position in the future. On the hihat/snare patterns, just watch</pre><pre id="faqspan-2">
    the kicks because they're not terribly frequent. If you don't panic
    this is realistically possible. Watch out for the roll at the end - it
    is in the style of Heaven Is a '57 Metallic Grey/Expert Real (complete
    with the kicks for the cymbal splashes), however at the end of the snare
    roll it speeds up. Say What You Mean is VERY tough and is one of, if not
    _the_ toughest non-fusion/jazz/etc songs in the Drummania/Guitar Freaks/
    Keyboardmania series. RATING: 92%

BREAK OUT
    Actual Difficulty: *****.....    Overall Difficulty: 62%
    New Difficulty: 48
    Animations: Waitress with dynamite, skulls, etc. Psychotic looking chef.
    Stretching guy in what looks like a mouth. The words "r u ready?",
    "It's a Gourmet Night." and most amusingly of all, a can labelled 'BOM'
    opening by itself and a purple monster coming out, with in large capital
    letters from the top left foreground to the top right background saying,
    "SNIKT". 'SNIKT' has remained an enigma to everyone who has seen it!
    New Animations: Many of the effects seem to be more windowed or fancy,
    and "It's a Gourtmet Night." seldom appears.
    Other Notes: At the start, before the first "Break the boundaries, my
    philosophy" line, there is a distorted sound. It appears to be a speech
    sample from what could be a MSX, Arcade or X68000 game saying "You are
    all under my command"! (See trivia for further info)
GG:  This was the first 5 star song I did, but most people moving on past it
    still can't do it. I dunno why! So here's my advice. The start is simple
    as it's just like Normal mode. Once the song starts properly, it repeats
    this pattern for most of the first half of the song. The only tricky
    part is the S-K-S K-S-S - I find it more relaxing (and sorta easier) to
    swing back, kick at the pedal for the first kick, and let it go back a
    bit before bringing it forward again. You only need your left stick for
    this bit. Don't use your right until the drum roll comes along. The next
    bit has hi-hat and kick patterns. It basically goes H H H H-K-H HK...
    or as I see it when I play, tap tap tap tapkicktap both. Make sure you
    see that tapkicktap bit as a different pattern to the rest. It's way
    easier that way. Then you shouldn't have any hard parts until the SNIKT
    scene. I must admit I don't have a proper tactic for this bit, but what
    usually gets me through with maybe even a full combo is doing the
    HK and HS bits as normal, but where a half beat is involved, I drag my
    drumsticks down both the drums. It's hard to describe, but it usually
    works. On the chords, it's a simple pattern - KR (3/4 pause) L(repeat).
    This is basically my secret tactics I've used all this time and
    hopefully, they'll help you! RATING: 60%
    -
EBE: I was one of the people that skipped this one (after an initial
    extremely bad failure) and tried some higher-rated songs. At the time I
    tried, I found the early kick patterns very difficult. Going back now, I
    do find it very simple... not sure I have any advice to help with
    this. RATING: 64%

CARNIVAL DAY
    Actual Difficulty: *********.     Overall Difficulty: ??%
    New Difficulty: 80
    Animations: Poorly drawn. Sometimes they say the lyrics. Some of them
    look very 8-bit.
    Other Notes: At the start of the second verse after the first line, the
    backup choir type singer things sing 'KO-NA-MI' instead of 'Clap Your
    Hands'! (some lyrics sites say this is 'From a ring' but it clearly
    isn't) Vocals by Paula Terry, of DDR/Naoki song fame, and the Fu Fu's
    (Go Go Again - Guitar Freaks).
GG:  Lots of hi-hats. Lots. Use one hand if you wanna be safe. You're bound
    to lose some energy, so it's good that during the stupid bit in the song
    the pattern is incredibly basic (in comparison) and it's a golden
    opportunity to recover. Do this when you're up to Expert Real. Any soon
    is suicide, sorry! RATING: 81%

COSMIC COWGIRL
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 75
    Animations: Maid-looking girl with white hair in capsule dancing/riding
    a 'love rocket' and in a tv so on. Also shows astronauts spinning into a
    vortex (so don't mix it up with Double Orbit) and the title of the song
    and game in yellow circles on cyan circles (which I presume should be
    lights) - 'COSMIC COWGIRL' (or '1175') and 'DM 2nd' (or 'GF 3rd')
    New Animations: None - but the 'lights' now identify the game as GF 3rd
    regardless of whether it's Guitar Freaks or not!
    Other Notes: In 1175, the Butthead clone from P.P.R. (the song before
    Cosmic Cowgirl in it) is dancing in the capsule instead, and is on the
    TV's. He doesn't ride the rocket though!
GG:  Similar to the Normal version, but with kicks. The kicks are all by
    themselves, so that's not a problem unless kicks are your weakness.
    A snare/cymbal/kick pattern shortly after might prove to be hard, but
    it uses the same rhythm as the first pattern and the kicks are only
    every 4 beats (2 every 4 after the first 3). It's rather simple, really.
    Next, another pattern comes up using the same drums. It is an utter
    bastard once again! Kicks are all 1 beat apart, so try to remember to
    stick to that and then just focus on the drums. It's the only way to
    do this and this could fail you from a full energy bar if you mess it
    up in any way at all! Very unforgiving...afterwards, the triple hi-hats
    from normal mode come back (but with kicks now). Beware! After this,
    the older energy recovering pattern from before the last one I mentioned
    comes back, although it is slightly harder now, before returning to the
    first pattern (sometimes with more kicks). Cosmic Cowgirl sounds easy,
    but it's hard - consider how poorly people do on the Normal version
    first, and maybe it's worth practicing on I Think About You/Real. A lot
    of people still fail the normal version of this when they're well into
    Real songs, so tread carefully! RATING: 74%

CRUNCHY NUTS
    Actual Difficulty: ******....     Overall Difficulty: 58%
    New Difficulty: 55
    Animations: A busy city. Ends with a digital (ie calculator screen
    style) sign saying 'CRUNCHY NUTS', although people often say because of
    the way the N's are shaped, it looks like 'CRUHCHY HUTS', hence this
    song is often known as CRUNCHY HUTS. (here anyway).
    Other Notes: AKA 'CRUNCHY HUTS' (see above) and 'CRUNKY NUTS'.
GG:  The kicks for this song are mostly on beat. In fact, the whole song
    is simple except for the one part where the kicks and left hand patterns
    are on beat and you need to hit the cymbal off-beat. This is confusing
    but can be contrasted to MAGICAL JET TOUR (if you're playing on 4th
    MIX!) how at the end there is a similar pattern - although it is
    entirely on the left side. As such, use this mentality and a similar
    strategy to overcome this problem. The rest of the song is easy, but
    keep in mind it is only 1 minute 9 seconds long! Pick something longer!
    Look At Me is just as short, too! But if you absolutely must do this,
    Look At Me happens to be a similar song, and for that tricky part, I
    would strongly recommend you concentrate on the patterns to the left -
    the right ones are all half-beat-off cymbal hits and are easier to do
    than if you concentrate on them and do the other bits in your head.
    That's the big secret to passing! RATING: 55%
    -
EBE: Given it's position on the songlist in DM 2nd MIX (where I was learning
    most of my skills) I never played this, thinking it would be too hard.
    Playing it for the first time recently, I found it pretty easy. And yes,
    it is too short. RATING: 62%

CUTIE PIE
    Actual Difficulty: *****.....     Overall Difficulty: ??%
    New Difficulty: 35
    Animations: Lady walking Pug dog who sometimes get skeletonized (the
    lady, not the dog). Comic books with nonsensical speech bubbles saying
    things like 'Konami' and 'LOVE LOVE' 'YES!'.
    New Animations: The lady's head flies out where it used to be tiled
    (on two identical chords)
    Other Notes:
GG:  Not that hard. The thing you should try to remember is, when you see the
    patterns with the hi tom AND the ride cymbal, hit the tom with your
    left stick. These end up as rolling motions, so they're quite easy with
    practice. Try to do the rest with your right stick. Also, there's some
    parts where everything looks messed up. DON'T try to do what I said
    above on these, it's not nessecary! Just use your eyes...if you're ready
    it'll be obvious what to do, but it's easy not to remember to do this
    if you're focused on the left stick/tom trick... RATING: 53%
    -
EBE: This was one of the first songs I ever played on Real. The patterns
    aren't complex, just more synched with highlights of the music rather
    than any real beat structure. There are the odd hits you will miss the
    first few times, but don't panic, and you will pass this
    easily. RATING: 40%

DAY DREAM
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 96
    Animations: Soccer players on hills that hold ping pong bats for some
    reason, also with wierd sheep and submerged upside down castles and
    kicking blue legs and strange large heads coming up and down and I'm
    pretty sure Thomas Howard's head is in there somewhere too and it's
    green (dunno why). Seriously. I always suspected Konami used drugs, but
    thanks to this song, we now know it for a fact! The credits are
    displayed during the song, and the only other text is before the
    very last nasty bit which says "ARE YOU READY?".
    Other Notes: Encore Stage in Drummania 3rd MIX. Speed changes from 80bpm
    to 300bpm to 170bpm to 90bpm to 170bpm.
GG:  I'd like to say "not that hard", but that'd be a lie. Not as hard as on
    Extreme. Keep hitting the cymbal fast enough, and concentrate on kick
    and snare/toms accuracy, and pre-empt the rolls if you can. Messing up
    any part of this song IS fatal. The final roll WILL sap you, because
    it is VERY fast. I recommend playing this song at a very fast speed -
    I use 5.5x minimum. RATING: 95%

DEPEND ON ME
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 87
    Animations: Features a bi-plane flying past lots of stuff way up in
    the sky (including very old cars, for some reason...I didn't know
    cars could fly! Except DeLoreans maybe!). Ends with it turning into
    a paper airplane and a hand catches it (which is rather stupid). NOTE
    that DEPEND ON ME (CD ver.) has identical animations, only the sky is
    orange instead of blue. DEPEND ON ME (LONG ver.) has the same sky, but
    has photos of people instead and also credits the 'ASMD Band'.
    Other Notes:
GG:  Very hard. God knows why this is in Real mode, but I guess it gives
    experts a reason to try out Real every so often (other than Sunny Side
    Street, which ExpertRealists often point out things they like about it
    when I play it). (Note: It's been moved up to Extreme mode in Drummania
    4th MIX thankfully) Every single drum is used a LOT in this song, so be
    wary! If you can, go through it once or twice with auto bass on.
    Alternatively do it on the last song if the machine is set to let you
    finish the song if you fail. Also, make sure you do this on at least
    3.0x speed - 2.5x is too clustered. Make sure you are decent at kicks
    (the patterns aren't overwhelmingly hard) and make sure you can do the
    pattern which is done throughout the chorus: snare+kick, pause, snare,
    tom1, tom2, tom1, repeat. Tom1 and Tom2 switch and sometimes it might
    not even be like that - one may repeat twice in a row. There are two
    ways used to do this: Both use the left stick on the snare, but if the
    next hit is the hi-tom, some people hit it with the right stick then
    move that stick to the lo-tom and back to the hi-tom, while others use
    the left stick on the hi-tom. The first is the most common. If you have
    problems with the kicks, do them every beat instead of every second
    beat. Also, after this pattern ends, it becomes a little complex - it
    looks simple enough, but note that the hi-hat (and later the cymbal)
    often use 1/3 beat strikes. The song even ends on some of these - be
    careful! A deadly but fun song! Good practice too! The kicks aren't
    so bad in this, just make sure you are rather good at them. Ultimately
    though this song is great practice for other songs which are even harder
    than this! One problem you may have is the right drumstick working its
    way up your hand until you are holding the top end of it and thus have
    nothing to hit with. If you get this, just experiment to see what fixes
    it - maybe using both the previously mentioned methods of doing the
    chorus will help. RATING: 84%

DEPEND ON ME (CD ver.)
    Actual Difficulty: 54             Overall Difficulty: ??%
    Animations: Features a bi-plane flying past lots of stuff way up in
    the sky (including very old cars, for some reason...I didn't know
    cars could fly! Except DeLoreans maybe! Or Chitty Chitty Bang Bang!).
    Ends with it turning into a paper airplane and a hand catches it (which
    is rather stupid). Also note that DEPEND ON ME has identical animations,
    only the sky is blue instead of orange. DEPEND ON ME (CD ver.) is a
    short version of DEPEND ON ME (Long ver.), not vice versa (see DEPEND
    ON ME (Long ver.))
    Other Notes: Slightly different to DEPEND ON ME (starts different, most
    obviously). In DEPEND ON ME, there were hi-hat sounds that you never
    played that are played in this. DEPEND ON ME (LONG ver.) is the long
    version of this, not the original. This version is one of the longest
    normal songs in the game at over 2 minutes!
GG:  Considerably easier than the original version. Be sure you're decent
    at kicks. Most of it has simple patterns, although by no means is this
    song easy. Towards the middle it starts making unusual kick patterns.
    Towards the end, the cymbal hits become random sets of 1/3 beat strikes.
    It is best to decide on your own which to concentrate on - those, or the
    kicks and snares that accompany it. I would say the rating for this
    song is fair. Also, on the bits where there are two hi-hat strikes
    with either a snare or kick accompanying them, only use one stick on the
    hi-hats and it shouldn't be too hard as you don't need to do it for
    long. Make sure you can do these before you try it on Extreme - because
    that makes up the body of the song in Extreme! RATING: 55%

DOUBLE ORBIT
    Actual Difficulty: *****.....     Overall Difficulty: 54%
    New Difficulty: 57
    Animations: Space themed.
    Other Notes: In Drummania 4th MIX, the Basic version of this is
    identical. It is presumed the reason why there is no Guitar version of
    this is because it is strikingly similar to L.A. Rider, guitar wise
    (as Say What You Mean is to Newspaper drum-wise). The astronauts in the
    background talk backwards (they seem to be talking about velocity and
    mostly say numbers). Double Orbit is also a cover of 'Prologue' from
    Castlevania: Symphony of the Night (or at least is near identical).
GG:  Can be hard, can be easy. It depends on you and how good you are at
    wierd patterns. If you don't pick them up immediately, then avoid this
    until you've done several other 5 star songs. If you do, this should be
    one of the first you do. Personally, I couldn't do it for ages (too many
    kicks and patterns with kicks, plus the non-snare drum rolls), then I
    came back after Wanna Be Your Boy and easily passed it with the energy
    bar (sorry, 'Excite Gauge') well into the green. I probably could have
    passed it sooner! So long as you can do decent drum rolls on the toms
    and can kick well, not to mention do simple kick patterns, you should
    find this not too hard at all! It's essential that you get the tom rolls
    at the end. RATING: 52%
    -
EBE: I found Double Orbit really easy to get into. Tight rolls like these are
    something I really get into (although it's easy to mis-time the end...
    finishing with the KC too early can be embarrasing). If you ignore the
    cymbal during the KC S-KC K-SC section, the pattern is fairly standard
    (K S-K K-S K-S K-K-S), you then 'punctuate' the right beats with the
    cymbal.
    With the wierd toms-pattern at the start, I just hope for the best. I
    find it hard to get a fix on the pattern in my head. RATING: 57%

GIANT SLUG
    Actual Difficulty: *****.....     Overall Difficulty: ??
    New Difficulty: 57
    Animations: Fat bright pink guy in referree shirt with glasses features
    a lot, often getting hit with pies being hurled by fat people, morphed
    into a blob, etc. - also features a guy with a hinged mouth eating
    sausages a lot (I think it's the guy who chops the plank of wood in
    Loud!, actually!), as well as nonsensical garbled stuff which might be
    newspaper clippings which says, if you can read it, 'YOU SHOULD TAKE
    CARE OF YOURSELF.'
    Other Notes: Vocalist is Aaron G (of B4U vocalist fame)
GG:  Simple, yet has a great beat! For most of the song you can simply just
    hit the cymbal once every beat and concentrate on the kicks and snares.
    They're all pretty simple, so it's not very hard - I almost max combo'd
    it last time, and I've never max combo'd anything (I never try to!).
    If you're not ready or willing to learn snare/kick patterns whilst you
    keep a beat with the cymbal, avoid it. Otherwise, it's an excellent song
    for practicing on (or warming up). RATING: 50%

HEAVEN IS A '57 METALLIC GRAY
    Difficulty: *****.....            Overall Difficulty: ??%
    New Difficulty:
    Animations: Elvis clone. Closeups of Car Engine. Neon signs. That's it.
    Other Notes:
EBE: If you can pass Used Cars, this shouldn't be to hard to pick up. It has
    that early 60's rock/swing crossover sound. A lot of fun to play towards
    the end, just be careful of the final roll. RATING: 55%

HYPNOTICA
See Expert Real/Extreme.

IMPLANTATION
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 72
    Animations: Crazy. And not in the fun kind of way, just dumb.
    Other Notes:
GG:  Obviously one of the hardest songs in Real mode. It starts out innocent
    enough, but once the left-to-right odd drum patterns come in, it gets
    odd. The key here is to know how the music goes! It follows a fairly
    basic pattern for these drums, and it goes with the techno gargling
    sounds. The snares after this are odd, I recommend looking at the beat
    lines or comparing them with the kicks. Once the Ska Ska No 1 style
    pattern comes in near the end, you should be fine. It's pretty self
    explanitory. You should not need many special skills here - this song
    is rather simple, really. So long as you memorise the music! Listen to
    it, know how all the odd prominent sounds go, and you'll be ok. I passed
    this on my first attempt, for the record (not that I had the guts to do
    it before starting on Expert Real, or before doing Stop Spinning Me In
    Circles/Real or Depend On Me). With the snares, I have found that the
    pattern it uses is a pretty common one - but the only way I can think
    of describing it is like the Teenage Mutant Ninja Turtles theme (to the
    words of the chorus, basically). It's not exactly like it because
    there's ONE last beat before the pattern repeats, but it's all that
    springs to mind. Maybe it'll help, who knows? Once you can pass this
    and the left-to-right bit, this is a piece of cake. Oh, one last piece
    of advice: On the part after the wierd snares, you have some snare
    rolls and left-right-left or vice versa tom patterns. DON'T do these
    like Depend On Me/Real, it doesn't work because it's too fast. Instead,
    incorporate the toms into the snare rolls if you can. RATING: 75%

JET WORLD
    Actual Difficulty: *******...        Overall Difficulty: 63%
    New Difficulty: 61
    Animations: Circus themed. Something is always lip-synced to the words
    (the clown, the rolling balls, the divas) and the words appear down the
    bottom (except for the grunting sounds). Easily the most skillfully
    animated scenes in the whole game!
    New Animations: Clown appears to be more pogo-stick shaped and wearing
    a peach colored costume, balls are not lip-synced and zoom in/out (with
    the elephants), the divas close their mouths early and no pigs fall down
    and the sheep are gone, as are the spinning hair lady things. The clown
    replaces them, as do stupid balls with his face on them. This marvellous
    animation was slaughtered!
    Other Notes: Suprisingly, Thomas Howard does the non-"Wow!" lyrics!
GG:  Looks hard, doesn't it? Well in truth, if you're not good at kicks, it
    is, but it's also possible to learn if you're _not_ good at kicks. The
    pattern used from the start, alternating between snares and kicks - it
    is used throughout the song, except sometimes it is varied so it uses
    the hi-hat or the toms a little. Memorize this one kick pattern and do
    it every time from memory, and you have this song in the bag. It's that
    simple. You also have to worry a little about the snare/hi-hat and kick
    patterns in the first third of the song, because the song is fast and
    the kicks are pretty random here. As the snare/hi-hat bits don't change,
    focus on the kicks. The speed might upset you at first, but after a few
    tries this song will be a piece of cake (and a very tasty cake at that!
    maybe one of those choc mud cakes...) RATING: 68%
    -
EBE: Keep your left hand on the hi-hat for most of this, even if you're
    comfortable playing cross-over (which I was practicing more at the time
    someone suggested I play this).
    The section involving repeated H-SC-H-SC-etc it's easy to just alternate
    between hi-hat and snare with your left hand, and swing the right hand
    to the cymbal in time. It's a tricky song, but not as difficult as it's
    position on the DM2 songlist suggested. RATING: 59%

LOOK AT ME
    Actual Difficulty: ****......     Overall Difficulty: 44%
    New Difficulty: 43
    Animations: Completely nonsensical. Mostly features a girl taking her
    top off/putting it back on (but there's always another shirt underneath)
    and shots of some horseheaded guy, and a guy who looks like Bill Clinton
    oggling at her (which makes sense). Also features crab claws sticking
    out of doorways which are later revealed to belong to a martian
    in a spacesuit with crab claws for hands (I call him the Man-Crab!),
    a wierd snail looking creature with a wierd head (Kupster calls him
    the Jester Snail!), and a UFO which comes along, hovers above the
    Jester Snail, a beam comes out the bottom and just when you think he's
    going to get sucked up, it burns Jester Snail (to death I guess).
    Easy one of the most zany animations in a Bemani game ever!
    New Animations: The girl only takes her top off now - but she still has
    an unlimited supply of them.
    Other Notes: Composed by Jimmy Weckl & Thomas Howard, vocals by
    Elizabeth Dobbs.
GG:  I think the hardest thing about this is the beat...the start of the song
    uses half beat hi-hat hits a lot, so it feels a lot faster than it is.
    The other day my friend was playing it and when it got to the slow bit,
    he said "oh, so that's what speed it is" - so I guess it's not just me.
    It is easy to lose your timing in this song. The patterns are pretty
    simple, though. I'd leave this until after the other 4 star songs if you
    aren't confident - except maybe Onion Man. During the main verse, the
    pattern is simple, but it's interrupted periodically by hard patterns.
    These patterns are on par with those used on 6 star or above songs, so
    I suggest you use this to practice a little. The end bit (3 snares a
    pop, with a kick in between each set) can be tricky but once again, it's
    great practice. It'll seem very easy once you're an expert! RATING: 48%
    -
EBE: When I first moved into Real, I was very cautious about new songs. As
    it turned out, by the time you've mastered the hardest Normal songs,
    the earlier Real songs aren't that hard.
    This was the case with Look At Me. I passed it pretty easily the first
    time I played. I *always* missed the pattern at the end... it's tricky
    to get used to the pause of the snare for the kick. It's easy to get a
    little off time with the hi-hat all through the start of the song.
    Another song where keeping the left hand on the hi-hat is a good idea,
    due to the HKCs towards the end of the first bit. Half-way through the
    song becomes more relaxed, so if you make it there, passing should be
    certain (just don't panic at the very end). RATING: 39%

LOUD!
    Actual Difficulty: *****.....     Overall Difficulty: 57%
    New Difficulty: 45
    Animations: Wierd people chopping planks of wood with hands/holding
    window cleaners/etc yelling "HI!" "HEY!" a lot. Wierd people coming out
    of a womans head. Wierd guy who is lifting barbells. Little girl kissing
    mother a lot. Most 'wierd' people in this have bad moustaches (except
    the woman, girl and the old guy karate chopping the plank of wood).
    Sometimes almonds (or Peanut M&M's!) fill the screen and 'DO YOUR BEST!'
    is written over the top of them.
    Other Notes: The lyrics, other than "LOUD!" include "Can you feel the
    groove?", "I feel so good!", "Open up your heart!" "Dance to the rhythm"
    "I'll show you how it's done", "Make some noise for me!" and "Lets get
    moving!".
GG:  For the kicks at the start, I recommend you use the 4 hi-hat beats at
    the start to sync yourself to the beat. If you start getting great/good/
    etc, then you are probably going too fast. Slow down a little. Once the
    music starts if you are ready for the song you should be okay. At the
    section which has kicks and ride cymbal hits, remember to slow down a
    bit and try not to kick when not needed, it's good practice. Towards the
    end you find bits which require you to go from the left side to the two
    toms REALLY fast. There is one way you can do this if you're really
    REALLY stuck: From the second kick in these bits, simply cross your
    arms and hit the hi-hat with your right stick then as you uncross them
    hit the toms with the left and right sticks respectively. This requires
    practice but can be done! It's usually easier just bouncing the right
    stick over, though...but we all have to start somewhere. RATING: 55%
    -
EBE: Another song I didn't like much the first time I played, mostly due to
    the difficulty. Coming back to it, it's a lot more fun to play now.
    RATING: 60%

MAGICAL JET TOUR
    Actual Difficulty: 61             Overall Difficulty: ??%
    Animations: Similar to Jet World, except featuring zooming in on the
    Divas' mouth in a hall-of-mirrors effect, fire breathers (why do fire
    breathers in games always wear red pants and have curly moustahces? I
    fully blame Karnov for this!), dancing girls and a magician who pulls
    rabbits out of his hat, as well as characters from other songs (A green
    flower headed guy from Ride On The Light(KeyboardMania 2nd MIX), Dancing
    Gorbachev, the bull from Classic Party 2, the barbell guy from Loud!,
    the gimp from Classic Party 1, fake Elvis from Heaven Is A '57 Metallic
    Gray, some teeth from Stop Spinning Me In Circles, a programmer).
    Refreshingly different and self-mocking! Also note another programmer
    swings on the trapeze with the clown at the start before he swings back
    across with another clown (nobody ever sees this in time)
    Other Notes: Fully intended to be 'Jet World 2' (I believe Konami even
    refer to it as this in Musician's Corner on their site). The "HEY!"
    yells every so often are by the AM Sound team, whilst the rest of the
    vocals are by Taeko.
GG:  Not much like Jet World as far as the patterns go. It's fast, so be
    ready for it. The first pattern is simple enough, as is the second (the
    one that involves kicks and snares). After this it develops into a more
    complex pattern, but the kicks are exactly the same. Remember that and
    it should be easy enough. The next pattern is very similar to the most
    common pattern found in Loud!/Real - kick, lo-tom, snare. Loud! is an
    excellent way to learn these, as the speed here can be a disadvantage
    (Loud! is faster though!). Watch out for the off-beat hi-hat/cymbal/bass
    combinations before the next pattern, which involves HEAPS of hi-hats
    and snares, as well as a lot of toms - all very fast. Don't use drum
    rolls on these - the catch is, if you do these TOO fast, you get lots
    of Poor's...and the section is long enough so that'll fail you entirely.
    Just tap them. It takes practice, but this pattern is used in a few
    other songs - only worse! After that, the Loud!esque patterns return,
    except they are more densely packed - beware. After that, there's a few
    bits involving both toms at once being thrown in randomly. These aren't
    on beat, and I can't really give any advice on them (yet - wait for the
    PS2 version of this to come out!). After this, you should be alright
    until the end of the song. RATING: 60%

MAGICAL JET TOUR (LONG ver.)
    Actual Difficulty: 57             Overall Difficulty: ??%
    Animations: Same as the normal version.
    Other Notes: Fully intended to be 'Jet World 2' (I believe Konami even
    refer to it as this in Musician's Corner on their site). The "HEY!"
    yells every so often are by the AM Sound team, whilst the rest of the
    vocals are by Taeko.
GG:  More or less the same as the normal one. Some patterns repeat, however
    the nasty fasty hi-hat crazy one doesn't (it's still in it, of course).
    There are minor variations which make it simpler if anything, and in
    the overall sense, the length of simple sections in this means you are
    less likely to fail (slightly). No suprises here! RATING: 58%

MARIONETE
    Actual Difficulty: 46             Overall Difficulty: ??%
    Animations:
    Other Notes: Licensed song (Japanese).
GG:  More advanced kick pattern song. Very basic, drum wise, semi-complex,
    kick-wise. Everything is on beat or on half-beat, and it's not too fast,
    but even so, be cautious. At least try to pass Venus first. Slightly
    underrated. Very little else to this song...it's a learning song at
    best. So give it a try! It's also good if you want a massive combo
    or score for some reason...like if you want to try to get the extra
    stage. RATING: 53%

MONKEY MAGIC
    Actual Difficulty: 43             Overall Difficulty: 45%
    Animations: Actually does portray Monkey Magic very well! Monkey even
    rides on clouds and stuff!
    Other Notes: The theme from Monkey, the 80s TV show (obviously)
GG:  Quite simple. If you can do basic kick patterns, you should survive
    easily - if you can't, it might be a good place to learn. The first
    pattern is very basic. The next one is identical to Ska Ska No 1/Real's.
    They basically repeat these two patterns a lot. A third similar to the
    first one is used as well, but with extra kicks. It's fairly harder,
    but excellent practice and honestly, it's not too complex. The speed
    of the song helps enormously. When a row of only kicks sets in, beware
    because the snare/hi tom combination pattern sets in quick. This is
    quite hard unless you're an expert because it's hard to concentrate on
    the two at the same time - you end up delaying somewhere. My advice is
    to keep the drumsticks absolutely rigid - without the swing motion of
    the sick, there's less room to screw up. That's essentially all there
    is to this song. Do it around the time you do Spring/Real. RATING: 45%
    -
EBE: The early pattern is almost constant hi-hats on each beat with snares
    and kicks on some beats. The pattern involving constant toms after the
    single kicks. If people have practiced cross-over for hi-hat/snare up
    until this point, this is no different. You right hand just keeps moving
    on beat. RATING: 45%

MR.MACHINE
    Difficulty: ******....            Overall Difficulty: ??
    New Difficulty: 62
    Animations: IN GF: Shots of Guitarist with very tall hairdo. IN DM:
    Shots of some kind of head thing with headphones and dancing people
    scrolling up and down. IN BOTH: Shots of guy on some kind of bike going
    through a green tunnel. The words 'MR. MACHINE' zooming up and in to the
    screen.
    New Animations: 'MR. MACHINE' zooms in, but not up.
    Other Notes: In the GF animations, very small words sometimes scroll
    up the screen. Although these are at too low a resolution to be read
    properly, they are a list of the things the Guitar Freaks announcer used
    to say in the older versions of the game (not 5th MIX though). Clearly
    visible is "Are you ready?" and just below that is "You set a new
    record!" and "That was the best play so far!". These are also shown a
    bit in DM 4th MIX.
GG:  Similar to Double Orbit/Real, and in fact it's the easiest 6 star song
    of them all by far. If you can pass it on Normal, and you can do most
    5 star songs, you should manage this fairly well. Double Orbit is very
    similar...just this hits outwards more, and has no really fast drum
    rolls (mind you the song itself is also much slower, so that's a bonus).
    Not really harder or easier to Double Orbit/Real, just different.
    Treat it accordingly. RATING: 55%

NEWSPAPER
    Difficulty: *********.            Overall Difficulty: ??
    Animations: ?
    Other Notes: The pattern is identical to the pattern for Say What You
    Mean in 1175/Expert Real in most parts of the song! This appears to be
    nothing more than a Drummania version of it...
    See NEWSPAPER (Vocal Ver.)

NEWSPAPER (Vocal Ver.)
    Actual Difficulty: 75             Overall Difficulty: ??
    Animations: Similar to both Happy Man and Wanna Be Your Boy. Pictures
    look like they're cut out from a newspaper and often displays wierd
    animations that don't make much sense with newspaper cutout letters
    saying 'CONVERSATION' or 'ETIQUETTE' (and yes they spell it right).
    Other animations include an ugly green guy flexing muscles, human
    headed fish, pig/human faced hybrids and the title of the song.
    Other Notes: NEWSPAPER was removed from DM 4th MIX because the pattern
    and animations are identical to this version of it. This version sounds
    identical apart from the addition of words (nothing else changed).
    Other Notes: See NEWSPAPER above.
GG:  Quite tricky. Starts with a pattern like Magic Jet Tour's in terms of
    speed and a bit of the way the pattern itself is. After that, there is
    a snare/kick pattern very much like Jet World/Real's. Treat it the same
    and it'll be easy. Looks hard to watch, though. The main problem with
    this song, however, is the cymbal/kick/snare patterns - much like
    The Adventures AND Stop Spinning Me In Circles/Expert Real. VERY fast.
    VERY nasty. The first one isn't so bad. When it repeats, like Stop
    Spinning Me In Circles/Expert Real, it adds more kicks. It is hard to
    do these, the snare and especially the cymbal! Auto bass is used a lot
    on this song. If you don't use it, do Stop Spinning Me In Circles/Expert
    Real first if you can - you still might be able to do this first, but I
    personally don't see why. Happy Man/Real also might be good practice,
    but maybe not. For the rolls, I suggest holding the sticks a bit closer
    to the ends of them, or just using shorter sticks. RATING: 84%

P.P.R.
    Actual Difficulty: *****.....     Overall Difficulty: 56%
    New Difficulty: 61
    Animations: Looks like Butthead in a bunny suit (seriously).
    New Animations: None.
    Other Notes: Also a long version in DM 3rd MIX and later.
GG:  Decent pattern here, but if rolls are your weakness, leave this song
    until later. It's hard for a 5 star song! It uses simple enough patterns
    other than the rolls. If you can do rolls on all 3 drums, you won't
    have too many problems here - the drum patterns might be a little
    advanced (lots of hi-hats with snares/kicks every beat), but they're
    the same thing that you're doing soon anyway on songs like Classic Party
    so I strongly recommend learning them here. No other advice, except
    learn your rolls! Oh, one little tip to save you embarassment, although
    it won't be the difference between passing and failing - during the
    section where the lyrics are "where nobody wants to beat anyone, and
    nobody's bugging me, P-P-R!", there are some fast and short (ie 3 notes)
    drum rolls. Start on the right stick with these - it's a similar trick
    to the very start of Mr.Machine/Real, in fact. One tip for the rolls at
    the end - all kicks are with the cymbal, so rather than kicking randomly
    try just forcing your right leg and you right arm down at that time. It
    is merely a much easier way of thinking about it. RATING 60%
    -
EBE: The rolls are the thing. A good song to learn cross-over on early. If
    you've played PPR on Normal enough, the roll patterns are still the
    same, you just have to do them on different drums, and the kicks and
    cymbals make it that little bit more difficult.
    The first few times you play, the rolls towards the end probably will
    cause you trouble, leaving that long speed-up/slow-down kick stretch to
    sap your energy bar as you panic...but P.P.R. is well worth
    practicing. RATING: 53%

P.P.R. (LONG ver.)
    Actual Difficulty: ********..     Overall Difficulty: ??
    Animations: Looks like Butthead in a bunny suit (seriously). At the
    start the guy who looks like Konamiman a bit is in different colored
    suits to normal.
    New Animations: None.
GG:  More or less the same as the normal version, except (a) it's spread out
    more like most long versions of songs, so in that respect it's harder
    to fail, (b) the third quarter is a bit like an extended Heaven Is...,
    due to the strange kick patterns and things (you're not leading though,
    so just copy the vocals), and towards the end it gets a bit crazy.
    Fortunately, the final sets of rolls are simpler because only every
    second one needs a kick. Ends with a double snare hit, I believe...
    refreshingly different, yet like the regular P.P.R. still - which can't
    be a bad thing. RATING: 64%

PRIMAL SOUL
    Actual Difficulty: ******....     Overall Difficulty: ??%
    New Difficulty: 71
    Animations: South American/Aztec themed. Sometimes has athletic looking
    people on a trippy background.
    Other Notes:
GG:  Probably the hardest song in Real mode (except for maybe Implantation
    and Depend On Me, which both have their own 'traits')! The first thing
    to say is, don't play this on your usual learning speed and don't play
    it any faster than 2.5x at first. The reason is the bongo style tom
    patterns. These can be learnt much easier at a slower speed. They don't
    require much learning unless you're doing them at too fast a speed.
    Also, with the hi-hats, it's probably easiest not to do rolls - it's
    easy to mess them up if you do rolls on them and it's hard to mess them
    up if you don't. With everything else, rolls probably work best, except
    of course on the bongo style tom patterns. Stick to one stick for each
    drum on those bits. Overall, this isn't terribly hard once you get those
    bongo-esque patterns down! And that is not very easy! But personally, I
    can't do this but CAN do it on Expert Real. Go figure. RATING: 75%

PRIMAL SOUL (LONG ver.)
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 69
    Animations: Identical to normal version.
    Other Notes: Long version of Primal Soul (obviously). Has vocals, unlike
    the normal version. Vocalist appears to be Thomas Howard, too...
    I may be very wrong, but this song -may- have been in a Castlevania
    (Akumajou Dracula) game. I'm pretty sure I'm wrong, but I distinctly
    have a feeling of nostalgia about it and I seem to remember something
    about a werewolf...which certainly goes with the lyrics!
GG:  If you pick this, you will forever regret it, because it is both one of
    the most painful and one of the most addictive songs in Drummania!
    You'll hate yourself! Anyway, it borrows some of the nasty traits of the
    regular Expert Real version - heaps of rolls, nasty tom patterns that
    sound like bongoes. Except guess what? Now there's even MORE rolls,
    and the tom patterns are WAY longer! Arrgh! Fortunately, there's less
    kicks during the rolls and the tom patterns are just that now -
    patterns. They were a bit random before, but now they have pattenrns.
    Unfortunately when it's lo-hi-hi-lo-hi-hi-lo-hi-lo-hi-lo, that doesn't
    help. Thankfully, the patterns seem to be in your favour if you mess
    them up - if for that one you didn't see the doubles at all, you'd
    end up doing the right thing anyway. This song is what I'd call an
    'utter bastard', but this is slightly easier than the vanilla version of
    Primal Soul. I'd also say, in the case of Drummania at least, that it's
    more fun. Honestly, if you can pass it in Real, you should try this,
    because it's not much different - this is sort of between Real and
    Expert Real. And the song is so much better with words. The lyrics are
    good, the patterns are fun, what more could you want? Perhaps easier
    tom patterns...they're way too long. Expect to fail if you try this
    because it's pretty random...two big tips though: (a) On the continuous
    tom bongoesque pattern, just alternate left/right and ignore what you
    see. You will lose a little energy, but probably not as much. (b) On
    the chorus hi-hat rolls, the rolls seem to go faster but they don't -
    the music just doesn't match them very well. Don't assume that because
    this is roughly as hard as the Expert Real version of the original that
    you can do the Expert Real version of this, because it is very hard,
    auto bass or not! RATING: 88%

ROAD FOR THUNDER
    Actual Difficulty: ******....     Overall Difficulty: 67%
    New Difficulty: 59
    Animations: Guy on a motorcycle. Vaguely like L.A. Rider (Guitar Freaks)
    Other Notes:
GG:  Like Depend On Me, this is far too complex for a Real mode song. The
    patterns ARE simple in their own way, but the kicks are just too hard
    for Real mode. You should be able to do this shortly after you're ready
    for Expert Real. Try Body Operation/Expert Real first, or at the very
    least pass Double Orbit/Real and Mr.Machine/Real. This song is harder
    if you're not good at kicks, even if you do pretty good on Expert Real-
    but it's definately too hard for Real! One last piece of advice -
    at the start, you have to move from the hi-hats to the cymbals very
    quickly. Don't do what I did and flip your drumstick way up into the
    air by catching it on the cymbal. It's lucky I caught it or I'd have
    failed! RATING: 69%
    -
EBE: I first tried this when working my way up through Real, which was a
    mistake. The kick patterns are a little too complex. A good song to come
    back to, though. RATING: 65%

SAKURA NO TOKI
    Actual Difficulty: ???.......     Overall Difficulty: ??
    New Difficulty: ??
    Animations: Wounded animals drawn in the wrong colors, often with
    nurse headwear with silhouettes of hearts on them. One purple thingy
    with tentacles coming down from its face with a Doctor's thingy with a
    heart on it (Kupster calls him Dr. Crabs!). Purple blob thingies crying
    with gigantic boils ont heir head with "I LOVE YOU" written on them.
    Other Notes:
GG:  In parts, the patterns are the same as Body Operation/Expert Real, so I
    would treat those the same. Lots of short but very fast snare rolls -
    be prepared for them, and always start them with the right stick! The
    kicks are wierd in this song, so unless you don't mind that, beware of
    it.

SECRET OF YOUR HEART
    Actual Difficulty: ********..     Overall Difficulty: ??
    New Difficulty: 84
    Animations: Often displays 'NOW:LOADING,,," in the top corner. Often
    has pictures of a train going through some residential area, and of
    a man's head - the man is sleeping (and is usually drawn in red over
    a yellow background). Starts with some dancers and the words 'PLEASE
    WAIT'. Ends with sideways faces and the word 'SECRETS'.
    Other Notes: The title of the song makes it sound relaxing but it's
    more like Stop Spinning Me In Circles with the way it sounds. Also,
    the vocals sound like they're done by both Thomas Howard and Taeko
    (whoever Taeko is). The music itself is by Hideyuki Ono (of Classic
    Party fame). The vocals may not be by Taeko as all sites that say they
    are only mention the one name when two vocalists are clearly audible...
GG:  Overrated. Kicks are simple. The patterns are basic and similar to
    Hypnotica/Expert Real's. The catch is, the song is FAST. While songs
    like Newspaper and The Adventures paralyze your right arm, this one
    does the same with your left. If you can handle the stamina it requires,
    this song isn't too hard. I'd put it in the same boat as The Adventures.
    If you can beat Hypnotica, you CAN beat this, but you might not have
    the energy. Wait a bit. No rush. Difficulty is roughly the same as
    Stop Spinning Me in Circles/Real but for different reasons. Once you
    can handle the speed, you might want to use this song regularly to
    'calibrate' yourself. It's a good warm-up song. It's also got such a
    basic pattern that it's fairly simple to learn the song well enough to
    pass it on 7.0x speed. RATING: 77%

SKA SKA NO 1
    Actual Difficulty: *****.....     Overall Difficulty: ??%
    New Difficulty: 44
    Animations: Muscle men recycling stuff. Goofy Sun/Moon going over city.
    Sometimes called the Chesty Bonds song. Sun appears to crash into the
    city at the end.
    Other Notes:
GG:  The first pattern is simple. If you can't do that, come back later!
    When you see two hits really close together, like on the snares at the
    end of these 'basic' patterns, simply hit the drum with both sticks at
    once, but make one hit a bit earlier than the other. This trick is a bit
    hard to learn at first but is essential for the tom patterns in this
    song. The next hard bit is at the end - same as the start, but with an
    extra kick. It IS hard, yet simple - practice it a bit. Imagine it's
    simply kick-hihat-kick-hihat. Then imagine the third kick is also a
    snare. And that's it! Practice it - it's dead easy then. This pattern
    is also used again in Midnight Special. RATING: 58%

STONE COLD BUSH
    Actual Difficulty: 52             Overall Difficulty: ??%
    Animations: Wrestling themed (wrestler getting thrown in the air,
    a wrestler who looks like he's from the original WWF Wrestlemania NES
    game bouncing around a ring with 'STONE COLD BUSH' written in it).
    Other Notes: Original song by Red Hot Chilli Peppers and, as far as I
    know, has nothing to do with wrestling. I guess Konami's animators just
    didn't know what Stone Cold meant, but had seen the WWF!
GG:  Bloody hard! 52 my ass! Nasty kick patterns dominate this song so do
    yourself a favour and turn auto bass on the first time! Do the kicks if
    you can anyway, but they're very tricky. Practice is the best way to get
    this song done. No real tips apart from that. USE AUTO BASS DAMMIT!
    Or you'll be sorry! (unless you're well and truly good enough for this)
    No other advice nessecary. RATING: 64%

STOP SPINNING ME IN CIRCLES
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 75
    Animations: Teeth themed. Teeth driving cars, teeth eating bagels,
    teeth in spray cans, teeth in slurpees. The text 'WHAT YOU WANT?' is
    seen from when the lyrics say "You've gotta tell me what you want". At
    least that answers the golden question, "did the animators listen to
    the music before they made that random nonsense stuff?"
    New Animations: 'WHAT YOU WANT?' has been removed entirely.
    Other Notes: A 'new version' of the song was made which is on the
    Soundtrack CD (I think). It's an extended version, except it sounds a
    bit err, retro...also the 'WHAT YOU WANT?' appears to be in 'Impact'
    font, a standard font in Windows 95, 98, ME, 2000, XP etc.
GG:  During the first chorus part, there is a really obvious pattern there.
    3 beats are on beat, then 5 half-beats, then 2 more beats on beat. Hard</pre><pre id="faqspan-3">
    to describe, but it sticks to that pattern like glue except for every
    so often. Once it starts speeding up the patterns get a little complex
    and a mixture of sightreading and practice is needed - Onion Man/Real
    is a good practice song. For the next choral bit towards the end of
    the song, note that the kicks go with the bass very well. Overall,
    the main thing you need to pass this song is practice - and lots of it!
    Try to memorise bits! It's a lot easier! If you're used to the bass
    pedal, and I mean REALLY used to it, you should fly through this
    without a doubt. Ultimately you'll come back to this in a week or two's
    time and soar through it. RATING: 77%

SUNNY DAY SUNDAY
    Actual Difficulty: ****......     Overall Difficulty: 33%
    New Difficulty: 39
    Animations: Baseball themed, with the emphasis that one team sucks
    (fielder dives for the ball and misses it, the score board having lots
    of 0's on the away team's side and someone accidentally writes up a 1
    then crosses it out and puts in 0 again).
    Other Notes: For some reason, this song is also in Beatmania GB
    Gattchamix 2! It has to be unlocked using the password GREAT (or use
    MAXIMUM to unlock everything). It's identical, but hardish!
GG:  This song is perfect for learning drum rolls! There are heaps of snare
    rolls, and none of them are very fast. It's also good for learning the
    'bouncing' trick you need to use on the toms in Ska Ska No 1 and in
    swing songs. This is probably easier than Spring is, so I'd probably
    recommend starting here, especially if you have problems with patterns
    that have kicks in them! RATING: 33%
    -
    Definitely one of the first songs to play on Real/Advanced level. Again,
    people get panicky about the rolls and speed them up. Relax and groove
    along...keep the first rolls in time with the words, and remember the
    rhythm for later in the song. Good use of kicks as well. RATING: 33%

THE ADVENTURES
    Actual Difficulty: ******....     Overall Difficulty: 73%
    New Difficulty: 59
    Animations: 60's-ish. Sometimes displays the words 'Jack Up'.
    Other Notes:
GG:  Cymbal hell! No other way to describe it! This will mess up your right
    arm/hand, guaranteed. Do Stop Spinning Me.../Real first, hell do
    Giant Slug/Expert Real too. In fact, skip this if you can. It is the
    hardest song of its type...well, hardest on your arm! The pattern with
    the snares and kicks is simple, but it can be very hard to those who
    are not good at kicks or these kinds ot patterns. And I'm sure nobody
    will think that The Adventures/Real is easy to do...VERY painful. You
    can't do rolls, either! RATING: 75%
    -
EBE: I like this song too much to never play it... but it *is* murder on your
    right arm. Build up your stamina any way you can. It should technically
    be no different to playing cross-over onto the hi-hat, but holding your
    arm in position for the entire song is what causes the pain. RATING: 72%

THE LEAST 100 SEC
    Actual Difficulty: 9?               Overall Difficulty: ??%
    Animations: Sketches of Churches and things, usually paired with
    wireframe/vector shapes (mostly pyramids). Wins the prize for lamest
    animations in the game (and only barely beats Eyes Of Kids)!
    Other Notes: Encore Stage in Drummania 4th MIX.
GG:  This differs from the Basic version in being central to the toms instead
    of the hi-hat. There are still lots of hi-hat rolls, which I suggest
    only using one stick for. RATING: 96%

USED CARS
    Actual Difficulty: *****.....     Overall Difficulty: ??%
    New Difficulty: 58
    Animations: Used cars (obviously). The lines "YOU CAN DRIVE MY CAR.",
    "YOU TAKE A DRIVE TO DREAM WORLD." and "NO. 1 PRETTY CAR!" are shown in
    parts. "USED CARS" shown at the end.
    New Animations: 'No 1 Pretty Car!' now clearly visible instead of being
    flashed up REALLY quickly.
    Other Notes:
GG:  Remember, this is a swing song - most of the beats, unless you can see
    otherwise, are in pairs (dun-dun, dun-dun, dun-dun...). Kicks are pretty
    much spaced out, so they're little problem until towards the end where
    they become more consistant. The main problem here is if you're not good
    at the swing type beat, you lose your timing and it is hard to regain
    your energy - especially if kicks are involved! If in doubt, run through
    it with auto bass on, or do it as the last song. Most people find it
    easy, but I myself found it incredibly hard for ages due to the kicks.
    If kicks are your weakness, expect the same. I'm rating the song based
    on the emphasis on kicks here... RATING: 60%
    -
EBE: I was told to avoid this one, because of the difficulty a lot of people
    have with the constant swing-style snare pairs throughout. I don't know
    why tho... for me this song was pretty simple. The only times I've
    failed it is because getting slightly off-time with the pairs can be
    enough to lose track of the whole beat... it can be very hard to
    recover.
    Also, remember to sing 'Used Caaars!" at the end... this won't help
    you play, it's just fun :) RATING: 53%

VENUS
    Actual Difficulty: 25             Overall Difficulty: ??%
    Animations: Rather poorly trying to theme to the song.
    Other Notes: Originally a song by Bananarama from sometime in the 80s.
GG:  Rather easy. Excellent for learning the kick patterns contained within.
    Use it as a learning tool. Do it before you try anything else on
    Advanced mode if you can. Very little else to say... RATING: 25%

VIRTUAL INSANITY
    Actual Difficulty: ****......     Overall Difficulty: ??%
    New Difficulty: N/A
    Animations: Pretty stupid really.
GG:  For most of the song you only need to use the hi-hat and the pedal,
    occasionally you may need the snare, and once or twice you may need the
    other drums. So keep that in mind. VERY simple to learn. Just don't
    get too panicky about the way how sometimes one beat might be a
    millimetre earlier than the one paired with it. If it's too hard, ignore
    the difference. If you have problems, position yourself facing to the
    left a bit. RATING: 30%

WANNA BE YOUR BOY
    Actual Difficulty: ********..     Overall Difficulty: 68%
    New Difficulty: 69
    Animations: Commonly referred to as 'The Gorbachev Song' because the
    animations feature a guy that looks a bit like him in 'em. No birthmark
    though...
    New Animations: Gorby floats around a lot instead of doing the zoom in
    zoom out trick with the picture he's carrying of himself that it used
    to do.
    Other Notes: Written/Arranged by Mutsuhiko Izumi.
GG:  The difficulty on this varies according to your own skill. If you're an
    expert of sorts at Beatmania (inc. IIdx), Dance Dance Revolution or
    any similar games, you should choose this after you can pass 50% or so
    of the 5 star songs. If you're good at Guitar Freaks or ParaParaParadise
    I'd wait a bit. If you're not good at any of these, wait until you're
    up to 8 star songs! Anyway, the patterns involved in this song are not
    too complex. The hardest part I find is at the end where sometimes you
    have to kick twice - if you are using the arcade machine, try literally
    kicking the pedal - swing your foot to the lowest part of the pedal. It
    should bounce the pedal and your foot and it'll in effect do two kicks
    a split second apart. Otherwise, try to use the whole of your foot, not
    the heel as a lot of people do. The rest of the song just requires
    a bit of 'sightreading'. There's also two parts which look very hard -
    you'll know when you see them. They simply go kick, lo-tom, hi-tom.
    Just don't ignore them and you'll not need to worry about them too
    much...just watch you don't lose your rhythm in this song! RATING: 75%
    -
EBE: Good cross-over song. Makes switching from the hi-hat to the cymbal much
    less complicated. I've found starting with the left hand on both the
    S-S-S and S-T-S bits makes it much easier. I would occasionally miss one
    of the first snare hits if I started with my right (which is natural for
    most rolls). RATING: 62%




5.3 Expert Real/Extreme
-----------------------

1175
    Actual Difficulty: ********?.    Overall Difficulty: ??
    New Difficulty: ??
    Animations: P.P.R. is the same, Cosmic Cowgirl has the Cosmic Cowgirl
    backgrounds with the girl is replaced with the Butthead clone from
    P.P.R. (he dances in the capsule and is in the tv), and Say What You
    Mean uses P.P.R.'s animations a bit again, as well as some of the ones
    from the original version (see our Guitar Freaks FAQ)
    Other Notes: Medley of P.P.R., Cosmic Cowgirl and Say What You Mean (a
    Guitar Freaks song). Only available as a session song in DM 2nd MIX but
    also available by itself in sequels. Called '1175' because it has 1175
    notes in Guitar Freaks.
GG:  P.P.R. and Cosmic Cowgirl once again are the same. Be wary that you can
    beat Cosmic Cowgirl, as it can be quite tough. Say What You Mean is
    more or less the same except now you're only doing the hard patterns
    you got at the end of the song before. Guess what? That makes this song
    almost identical to Newspaper! No kidding! The hihat/snare/kick pattern
    is identical to the Expert Real version, as is the snare/kick/cymbal
    pattern. Do either 1175/Real or Newspaper/Real or Expert Real as
    practice and make sure you do adequately enough before you take this
    song on. RATING: 95%

ACROSS THE NIGHTMARE
    Actual Difficulty: *********.       Overall Difficulty: ??%
    New Difficulty: 84
    Animations: Various shots of a Samurai wielding a katana, unsheathing
    it, meditating with cherry blossoms falling around, etc.
    Other Notes: Ride Cymbal makes a guitar sound if hit at the start!
GG:  Looks pretty hard, but the fact is only the kicks are hard. The start is
    simple - just basically kick for every drum beat you do. When you got
    the hi-hat/snare patterns, if you aren't sure, just kick twice or so
    for every kick you see. This way, you still improve your technique and
    can pass the song. When it slows down to every two beats for a kick,
    Note it is on 'even' beats, not 'odd' ones - ie the start (0), 2 beats
    later, 4 beats later, etc. The kicks go with the hi-hats, not the hi-hat
    AND snare. After that, there's only one hard part...the 'weaving'
    pattern near the end. Looks hard, but it's dead easy. Once again, the
    kicks ONLY go with hi-hats. If you have to hit snares, or both, there
    is no kick. They are also all on a beat. The first is two hi-hat's/kicks
    then two snares (think of it as a 'pause'), then a 5 beat 'weave'
    (hihat/kick- snare- hihat/kick- snare- hihat/kick) then another 'pause',
    then 3 hi-hat/kicks, then another 'pause', then a smaller weave
    (hihat/kick-snare-hihat/kick), then after a slight delay, another
    'pause', before it repeats 2 times. On the final time, it is slightly
    different. This IS hard, but it's nowhere near as hard as it looks. On
    first glance you probably thought this was impossible, and I'm here to
    tell you it's not and I managed to get good enough to do it! RATING: 80%

ANARCHY IN THE UK
    Actual Difficulty: ******....       Overall Difficulty: 79%
    New Difficulty: 80
    Animations: Horribly deformed animals, mostly rats on skateboards or
    in cars with a 'R' plate on them. Pictures of skateboards (or surfboards
    maybe?) scroll by, themed on Drummania 2nd MIX songs (Implantation,
    Stop Spinning Me In Circles x 2 (slurpee container thing and teeth),
    Loud x 2 (punching lady and pink underwear baldy guy), etc.
    Other Notes:
GG:  The main thing about this is the kicks are damn wierd. They're all in
    sets of 3's, which sounds simple but in reality is hard to do. If you
    are VERY good at kicks, they aren't hard, and the rest of the song has
    a pattern similar to normal mode (but with more rolls - but they're
    relatively easy rolls) as well as the generic Expert Real Hi-Hat/Snare/
    Kick pattern. So basically, the drums are easy and the kicks are not.
    The kick pattern is non-standard, so beware. PPR might be a decent
    practice song. RATING: 80%
    -
EBE: I still haven't passed this, mostly because I haven't gone back to it
    yet. The kick patterns, from what I remember, are all on the beat, so it
    shouldn't be too hard... what caused me problems was K KC K S K KC K S.
    I can do it off the machine with no problems (like on the desk and
    floor) but my foot and hands get mixed up whenever I try in the game.
    Still one of the easier Expert Real songs, but don't try it until you're
    truly at that level. RATING: 78%

BODY OPERATION
    Actual Difficulty: ******....       Overall Difficulty: ??%
    New Difficulty: N/A
    Animations: Heart beating in a stone octagon. Words flashing up. Meteors
    flying out from the screen to the background.
    Other Notes:
GG:  Like on Normal, the hardest thing about this is the way how the song
    feels like it slows down then speeds up. It's definately one of the
    easiest Expert Real songs - the kicks might be wierd at first, but the
    pattern is so basic, and the song is so slow. If you're ready for
    Expert Real, you should pass this and you certainly don't need any
    advice. It's fun, too! Shame it's not in 4th MIX... RATING: 66%

BREAK OUT
    Actual Difficulty: *****??...    Overall Difficulty: ??
    New Difficulty: 77
    Animations: Waitress with dynamite, skulls, etc. Psychotic looking chef.
    Stretching guy in what looks like a mouth. The words "r u ready?",
    "It's a Gourmet Night." and most amusingly of all, a can labelled 'BOM'
    opening by itself and a purple monster coming out, with in large capital
    letters from the top left foreground to the top right background saying,
    "SNIKT". 'SNIKT' has remained an enigma to everyone who has seen it!
    New Animations: Many of the effects seem to be more windowed or fancy,
    and "It's a Gourtmet Night." might be missing.
    Other Notes: At the start, before the first "Break the boundaries, my
    philosophy" line, there is a distorted sound. It appears to be a speech
    sample from what I (GG@RTF) assume to be a MSX game, saying what sounds
    like "You are all on my command"! (See trivia for further info)
GG:  This is rather unusual for an Expert Real song, being that it's based
    on the NORMAL pattern, not the REAL pattern. The verse starts out sort
    of similar to the end of the Real version - concentrate on the hi-hat
    and snare, as after the first few kicks, there's only two more in the
    pattern and the snare is much more complex. The next pattern is
    unchanged. By the time the next new pattern appears, as I said it is
    based on the Normal version, except now it has kicks. This is similar
    to Stop Spinning Me In Circles/Expert Real - if you can do that, you
    can do this, if you can't, you might be able to do it after this! All
    the patterns are pretty straight forward until 'SNIKT' comes up. Once
    again, the next pattern is based on Normal except with heaps more kicks.
    As you did with normal, do a roll starting with the right stick. When
    the chords come, ignore the kicks and just kick on every chord, and
    focus on the rest of the stuff. You can see it basically moves left to
    right, alternating between toms for the middle of the sweep each time.
    If you look at it AND the kicks, it will look like one big mess, so
    don't! The rest is easy. RATING: 85%

CARNIVAL DAY
    Actual Difficulty: *********.     Overall Difficulty: ??%
    New Difficulty: 8?
    Animations: Poorly drawn. Sometimes they say the lyrics. Some of them
    look very 8-bit.
    Other Notes: At the start of the second verse after the first line, the
    backup choir type singer things sing 'KO-NA-MI' instead of 'Clap Your
    Hands'! (some lyrics sites say this is 'From a ring' but it clearly
    isn't) Vocals by Paula Terry, of DDR/Naoki song fame, and the Fu Fu's
    (Go Go Again - Guitar Freaks).
GG:  Almost the same as on Real, but reinforced with a truckload of kicks!
    With auto-bass on, this is both identical and a waste of time. The
    kicks, however, are utter bastards once again. Simple enough patterns,
    just they're in clusters of fast ones. If you're good at kicks, you
    can pass this, but only if you can pass it on Real, and that's a mission
    in itself! If you got smaller sticks, use 'em because it makes the
    song a LOT easier. Bouncing your foot with the kicks is the key.
    One of the most fun songs, in my opinion. RATING: 89%

CASSANDRA
    Actual Difficulty: 76?            Overall Difficulty: ??%
    Animations: Walking dogs (right to left). Some bimbo with wierd hair
    in what looks like a 16 color Windows BMP (the animal on her shirt
    changes, too). Two still pictures of dogs wearing bandanas (the colors
    change so it appears to be 4)
    Other Notes:
GG:  A perennially favourite song for Session (dunno why, it's pretty dull
    in Guitar Freaks - like Vitalize!). Very similar to Ska Ska No 1 in
    most bits, except faster. In fact, the only hard part is the first
    pattern which involves one massive set of tom rolls with kicks. If you
    can do rolls on these drums, you should survive. Being able to do the
    kicks helps, too. Sometimes there are 3 kicks in a row instead of just
    the one (ie, a second kick between two kicks). Beware of this! Keep the
    kicks constant and this song will be simple. Needless to say, the song
    revolves around the kicks, so be good at them - I suggest using a
    fair amount of force with them. RATING: 75%

CLASSIC PARTY
    Actual Difficulty: *******??.     Overall Difficulty: ??%
    New Difficulty: 8?
    Animations: Woman with a rose in her mouth, dancing batmen thingies and
    angel baby thingies (who fight too sometimes), a Mozart looking guy who
    goes red in the face, a wierd looking conductor (who appears a bit in
    Magical Jet Tour in DM4)
    Other Notes: Tunes in the medley include the Orpheus in the Underworld
    Overture, Fuer Elise (Beethoven),
GG:  No really tricky elements in this. The start is simple enough. The off-
    beat kicks before the slow bit aren't terribly hard if you have enough
    experience. The slow bit is odd, but not lethal. The lo tom/snare/kick
    bit is an easy version of Spring. The second to last pattern is generic
    Expert Real stuff. In fact, the only REALLY hard bit is at the end -
    where you have to hit the hi-hat then move to the snare and the cymbal.
    Sounds easy but the music speeds up and it becomes very hard. It won't
    kill you though. Good, solid Expert Real stuff here. RATING: 80%

CLASSIC PARTY 2
    Actual Difficulty: *********?     Overall Difficulty: ??%
    New Difficulty: 8?
    Animations: A grinning moon, two classic musicians playing rock/paper/
    scissors (and one wins then laughs at the other, and the other pulls a
    face, then they reverse), wierd M.Bison/Vega looking heads on sticks
    popping out of holes with symbols in the background shaped like T's with
    horizontal lines above them (I think this is some sort of train symbol
    in some countries, which is why it seems odd!), a bullfighter with a
    bull (who appears in Magical Jet Tour out of the magician's hat in DM4),
    and Dancing Napeoleon (see Wanna Be Your Boy's Dancing Gorbachev - it's
    the exact same dance)
    Other Notes: Extra Stage in Drummania 3rd MIX. The grinning moon appears
    to be very similar or identical to one in an old Konami game, Quarth
    (known as many other games, including 'Block Game' on the Konami
    Collection GB Carts, but Quarth is the original name). Quarth was a
    puzzle game similar to Tetris where you had a spaceship who had to shoot
    single blocks up into Tetris like formations and make rectangles out of
    them to make them disappear before you crashed into them. Tunes in the
    medley include Rondo Alla Turca (from Piano Sonata No.11, Mozart), Also
    Spach Zarathustra (Strauss), March of the Toreadors (from Carmen)
GG:  Beware of the speed changes at the start. The first pattern is similar
    to CP1 on Expert Real, as is the pattern after that. The slow pattern is
    the most unique one - it is only in two other songs as of Drummania 4th
    MIX, that is a similar one in Depend On Me (CD Ver) and the same one in
    Classic Party 3. Pay attention to what you do - it's rather simple at
    this point in the game. When the generic Expert Real pattern comes up,
    beware! The music speeds up during it - this catches out almost EVERYONE
    and MANY people fail here. The hi-hats go every half-beat and only don't
    get hit when you have to hit the snare/cymbal - but there is NO break
    unlike most patterns, so beware of that as well, it is the other mistake
    people make here! After this, you only have one last problem, which is
    usually the coup de grace for most people - the offbeat kicks. No tips
    for this from me, except practice! It's not as hard as it looks or feels
    or seems or anything. Oh, and in the section where I said the music
    speeds up, I personally keep the left drumstick as straight as I can so
    it can move left to right quick enough. Just a tip. RATING: 86%

CLASSIC PARTY 3
    Actual Difficulty: 8?             Overall Difficulty: ??%
    Animations: Ballerina with a swan on his/her head. The word 'HALELUIJAH'
    split up into syllables along with faces singing it (their mouths move
    correctly, too!). Some wierd split-face princess thing. A toy windup
    soldier. A Spanish looking lady in a long dress with a rose in her
    mouth. A William Tell scene where a grinning boy gets an apple shot on
    his head.
    Other Notes: Extra Stage in Drummania 4th MIX. The haleluijah chorus at
    the end actually sings other things, including "CLA-SIC-PAR-TY". This is
    most audible at the very end - the odd double notes before the final
    note/s synchronise with the word 'party' (both syllables). Tunes include
    March of the Toreadors (from Carmen), William Tell Overture (Rossini)
    and Parade of the Wooden Soldiers (Macdonald/Jessel). Parade of the
    Wooden Soldiers is also in KeyboardMania 3rd MIX as an individual song.
GG:  The hardest of the three Classic Parties. Uses all of the elements from
    the first two, but mainly the second, so play that first for your own
    sake, or at least read my advice! The only new bit is after the slow bit
    (which is the same as CP2) - very nasty toms here. Most people try to
    roll on them and mess them up completely, so here is a big tip: DON'T
    roll. one stick on each drum, unless if one of the sticks...well, sticks
    to the drum, in which case, use two for that side only. This way, you
    might even keep your combo through it and you'll only get a few misses!
    Same as Advanced, really...except harder. Take caution! RATING: 88%

D.M. 'POWERFUL' MIX
    Actual Difficulty: **********       Overall Difficulty: ??%
    New Difficulty: 73
    Animations: Similar to Depend On Me (flying plane), except no other
    animations at all apart from a radio at the bottom of the screen showing
    how long the song has been playing for and the 'track number' (1,2,3).
    New Animations: Same, suprisingly.
    Other Notes: Features 3 songs: Heaven Is A '57 Metallic Gray/Expert
    Real, Ultimate Power/Expert Real and Depend On Me/Real.
GG:  The songs are near identical to their normal forms, and the same advice
    goes for them in this incarnation, except note now that Ultimate Power
    starts completely differently (similar to the patterns later in the
    song - still easy enough) and Depend On Me has 4 more beats at the end
    that go REALLY fast (ie half a beat for all 4, and none are hit at the
    same time) - they are lo-tom, hi-hat, kick and snare in that order,
    as well as some variations at the start. Heaven Is A '57 Metallic
    Gray is the only hard part. RATING: 85%

DADDY BROTHER LOVER LITTLE BOY
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: ??
    Animations: Similar to Anarchy In The UK - everything looks sort of
    deformed. Wierd guys driving little cars, women and stuff. Most of the
    time flames scroll along the bottom of the screen.
    Other Notes:
GG:  As with most licenced songs, this has a very generic pattern to it.
    It's the same as most Expert Real songs...it might be good for learning
    the pattern on. The only thing new here is the long snare rolls - they
    are very slow, so using two sticks might be a problem (you might get
    out of time). Try using one stick instead if you have problems. Overall
    though, this song is easy. RATING: 65%

DAY DREAM
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 99
    Animations: Soccer players on hills that hold ping pong bats for some
    reason, also with wierd sheep and submerged upside down castles and
    kicking blue legs and strange large heads coming up and down and I'm
    pretty sure Thomas Howard's head is in there somewhere too and it's
    green (dunno why). Seriously. I always suspected Konami used drugs, but
    thanks to this song, we now know it for a fact! The credits are
    displayed during the song, and the only other text is before the
    very last nasty bit which says "ARE YOU READY?".
    Other Notes: Encore Stage in Drummania 3rd MIX. Speed changes from 80bpm
    to 300bpm to 170bpm to 90bpm to 170bpm.
GG:  This is rated 99/10 stars for a reason! It is by far the hardest song in
    the game. Harder than Waza, Centaur and just barely harder than The
    Least 100 Sec. Forget auto bass, go grab a friend and give him a spare
    set of drumsticks and he can do the cymbals for you! You can probably
    manage the rest on your own, the bass is insane but not impossible and
    if you just go nuts it should be okay (I guess). Your friend has to do a
    drum roll on the cymbals, and a fast one too - it should be simple
    enough. Basically, the second makes the song fairly easy until the end
    instead of extremely hard - it is almost impossible to hit the cymbal
    fast enough, and I've never seen anyone do it. It makes Centaur look
    like cakewalk! The end of the song features a long drumroll going over
    several drums and ending with (on the hi tom) the fastest drum roll in
    the entire game. This song is pretty much impossible. One last tip:
    play it at least on 3x speed, if not 4x speed. To make the song pretty
    much impossible with two people, do it on 1x speed! RATING: 98%

DEPEND ON ME
See Real/Advanced.

DEPEND ON ME (CD ver.)
    Actual Difficulty: 68             Overall Difficulty: ??%
    Animations: Features a bi-plane flying past lots of stuff way up in
    the sky (including very old cars, for some reason...I didn't know
    cars could fly! Except DeLoreans maybe! Or Chitty Chitty Bang Bang!).
    Ends with it turning into a paper airplane and a hand catches it (which
    is rather stupid). Also note that DEPEND ON ME has identical animations,
    only the sky is blue instead of orange. DEPEND ON ME (LONG ver.) has the
    same animations yet again!
    Other Notes: Slightly different to DEPEND ON ME (starts different, most
    obviously). In DEPEND ON ME, there were hi-hat sounds that you never
    played that are played in this. DEPEND ON ME (LONG ver.) is the long
    version of this, not the original. This version is one of the longest
    normal songs in the game at over 2 minutes!
GG:  Easier than the original for the majority of the song, but it gets a
    bit random at the end. It's probably the easiest song with these types
    of hi-hat patterns that are used throughout the verses, but if you
    REALLY suck at them, try Heaven Is A '57 Metallic Gray on Extreme. Use
    the same technique here - one stick on the hi-hat, the other on the
    snare, no bounce rolls. Like Heaven Is..., don't lift up your hi-hat
    stick too high. Also, with the double kicks, don't lift your feet up too
    high. 'Bouncing' your foot also works a bit here, but doing gentle kicks
    is the best technique. The main chorus is easy enough, but after the
    "one, two, three, go!" bit it gets very random - but only on the cymbal.
    As such, focus on the cymbal and it's pretty simple. The snares/kicks
    are all on beat and in a fixed pattern - the same one you've been doing
    for most of the song. They're so incomplex that it should be easiest
    this way. The song ends the same as the Real version of the old Depend
    On Me, but there's three more beats after where the old one ends - be
    careful! This is still pretty easy, though. RATING: 75%

DEPEND ON ME (LONG ver.)
    Actual Difficulty: 63             Overall Difficulty: ??%
    Animations: A plane flying past photographs of people. Also includes
    the credits for the 'ASMD Band' after the final chorus during the
    final guitar section.
    Other Notes: Slightly different to DEPEND ON ME (starts different, most
    obviously). In DEPEND ON ME, there were hi-hat sounds that you never
    played that are played in this. This is a long version of 'DEPEND ON ME
    (Original Edition)' from the Drummania (1st MIX) soundtrack CD. This
    version is near identical - except for the inclusion of a keyboard in
    this version (for Keyboardmania 3rd MIX - and it admittedly DOES
    enhance it a lot) and the lack of a trumpet solo.
GG:  Do DEPEND ON ME (CD ver.) first. If you can almost pass it but barely
    fail, you can safely do this because it's the same, but with a few
    less tricky bits, plus they're more spread out anyway. The same advice
    goes for it, so read above. Also, on the final chorus, there is a
    pattern involving hi-hats, kicks and lo-toms. Recognise it? It's very
    similar to the verse pattern from the original DEPEND ON ME. Slightly
    tricker, plus it deviates with a few other drums from time to time, but
    it's still easier than the oriignal DEPEND ON ME overall. As I said,
    practically identical to DEPEND ON ME (CD ver.). RATING: 72%

DON'T HIDE YOUR MIND
    Actual Difficulty: 7?             Overall Difficulty: ??%
    Animations: A skull getting X-Rayed (shaded red for some reason).
    Mechanical arms pulling up knob thingies. The whole thing is very
    mechanical looking.
    Other Notes: By the same guy who did Body Operation (hence the
    similarity)
GG:  Audibly, this song is most similar to Body Operation but otherwise it's
    nothing like it. The beginning and end are very simple - but the middle
    is nasty and uses kicks very effectively. It has very long patterns that
    don't change apart from the kicks. All I can suggest is doing Anarchy
    In The UK/Extreme or I'm Gonna Get You!/Extreme first. The rest of the
    song is so simple it's not funny, though. RATING: 76%

DOUBLE ORBIT
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 76
    Animations: Space themed.
    Other Notes: In Drummania 4th MIX, the Basic version of this is
    identical. It is presumed the reason why there is no Guitar version of
    this is because it is strikingly similar to L.A. Rider, guitar wise
    (as Say What You Mean is to Newspaper drum-wise). The astronauts in the
    background talk backwards (they seem to be talking about velocity and
    mostly say numbers). Double Orbit is also a cover of 'Prologue' from
    Castlevania: Symphony of the Night (or at least is near identical).
GG:  Uses the basic DM1 Type-B kick pattern. In fact, this song is very
    similar to both Mr.Machine/Expert Real and Road For Thunder/Expert Real.
    If you can do one of them, you can do this. The regular drums move from
    left to right very fast in this - and in pairs, so it's rather hard to
    read. I wouldn't think you could do it if you can't do the above two
    songs (one of them anyway). Possibly. Very little else is worth
    mentioning... RATING: 78%

FIRE (LONG ver.)
    Actual Difficulty: 86             Overall Difficulty: ??%
    Animations: Same as FIRE (Rock concert themed), but with flaming
    tigers running and closeups of normal tigers.
    Other Notes: Normal version of FIRE is a Guitar Freaks only song.
GG:  Rather easy, just painful. The bass pedal throughout this song consists
    of kicks on almost every beat. So long as you keep your timing right you
    will have no problems with the kicks and you can concentrate on the
    patterns. The patterns are very right handed and I, being left handed,
    found it trickiest when the half-beat cymbal taps came in - although it
    was still easy (but exhausting). You should have no problems with this
    and you shouldn't have to wait to try it. Very painful! There ARE
    complex bits in this, but not terribly complex, plus they repeat a lot
    and are short. I recommend this for practice! That, and pain! If you
    are some kind of pain loving freak, welcome to heaven! RATING: 64%

FIRE IN THE DARK
    Actual Difficulty: 91             Overall Difficulty: ??%
    Animations: Best described as gothic tarot cards (Fool, Death, Empress
    etc). Goth as in wearing lots of black leather, skinny and with very
    pale white faces.
GG:  The drums in this are evil. This song has a 3 beats to a bar, and that
    is how the drum goes primarily. It's essentially the same as Right On
    Time, except you roll slower and you move out WAY more. At the start,
    do it exactly the same way as Right On Time, and after the first
    random set of other drums, unless you're very proficient at the
    technique, I suggest you just use your left hand for the hi-hat rolls
    by bouncing the drumstick repeatedly. This song requires a LOT of
    technique, but if you survive to the chorus, you should survive to the
    end. It is one of the few songs I suggest you use auto-bass on because
    it is hard enough with it! RATING: 94%

GIANT SLUG
    Actual Difficulty: *******...     Overall Difficulty: 65%
    New Difficulty: 65
    Animations: Fat bright pink guy in referree shirt with glasses features
    a lot, often getting hit with pies being hurled by fat people, morphed
    into a blob, etc. - also features a guy with a hinged mouth eating
    sausages a lot, as well as nonsensical garbled stuff which might be
    newspaper clippings.
    Other Notes: Vocalist is Aaron G (of B4U vocalist fame)
GG:  Very similar to Advanced and it might be a very simple next step up for
    you, and I thought it was myself, but when I got EBE@RTF to try it, he
    seemed to have difficulty with the main patterns with the cymbals, kicks
    and snares. Perhaps it's because I did Stop Spinning Me... more on Real,
    but the point is the kicks appear to be difficult here. He passed, and
    quite safely, but not really satisfyingly at all. He can do it fine now,
    so it doesn't take long to get used to the pattern. If you can do Stop
    Spinning Me In Circles/Real, you should be able to do this. The other
    song I would recommend even more is Hypnotica on Expert Real or Advanced
    in 4th MIX, as it teaches one of the most useful patterns of all and it
    is needed for this song. Hypnotica is essential, I would say. Stop
    Spinning Me...is recommended but not needed. RATING: 65%
    -
EBE: This is a good step up into Expert level (ie playing with a lot
    happening at once - Constant hi-hat and kick with snares and toms in
    there). Some of the early parts can be confusing, but shouldn't be too
    much trouble with a little practice. The kick pattern repeat enough and
    are easy enough that you may miss one kick the first time, but you'll
    nail the pattern on the second try. RATING: 65%

HAPPY MAN
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 89
    Animations: Varies. All versions feature ransom note style paper
    clippings making up the main screen, plus a strange face pulling scene,
    as well as 3 punks who come on screen and yell whenever a yell is
    featured in the music. There is also a ransom style dog and a man who
    has black censor boxes over his eyes for some reason (?). A head thing
    in a garbage can replaces the well animated punk from Guitar Freaks
    (all images of guitars were removed)
    New Animations: The animated guitarist/man in rubbish can is replaced
    with a large animated version of his head. This is present in both GF
    and DM now.
    Other Notes:
GG:  It starts off simplere than on Real, and the next pattern is the
    generic Expert Real one (hi-hat, snare, kick variations) and it's
    rather simple. It shimmys to the right a bit like the Classic Parties
    but that's not hard to do. There's also a low tom/kick/snare pattern
    like Wanna Be Your Boy/Real, which you also should have done now.
    This whole song is like the two songs I previously mentioned, and
    the only really bad bit is the section with the out-of-beat kicks.
    This is a trick you'll have to learn, but I fail to see why this is
    rated harder than Midnight Special, which I could swear speeds up
    in the hard bits...I honestly had more trouble with the Real version,
    and I don't think the two are much different. RATING: 86%

HEAVEN IS A '57 METALLIC GRAY
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 74
    Animations: Elvis clone. Closeups of Car Engine. Neon signs. That's it.
    Other Notes:
GG:  Hard at first, but quite simple apart from the rapid kicks that come
    in once in a while. With the hi-hat/snare/kick swing beat near the
    start, I recommend using one stick on the hi-hat and the other on snare,
    and do not do a 'bounce roll' on the hi-hat. It isn't nessecary and it's
    confusing. The song is sufficiently slow to make sure you won't screw
    up here, and with sufficient practice you should be able to keep a big
    combo through here. After this, you have a Used Cars style bit - snare
    pairs, I guess you'd call them. DO use the bounce roll here, but beware
    of the kicks - they're every second beat, which can be kind of confusing
    at times. If you find it confusing, do kicks every beat instead. When
    you get to the drum solo bits, pay careful attention to the kicks. After
    that, you only have the same old patterns as before - once again, I
    recommend not raising your right stick as high as the left one so you
    can hit the cymbal hits a little earlier than the kicks and snares, and
    with the cymbal hits at the end (isn't it nuts how cymbals suddenly
    become hi-hats and hi-hats suddenly become cymbals in this game?), make
    sure you get the kicks once again. RATING: 76%

HYPNOTICA
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 57
    Animations: Robotic looking face, the word 'HYPNOTICA' displayed on
    TV screens, CD's that change color. Target locks onto the eye of the
    robot's face at one point.
    Other Notes: In Drummania 4th MIX, this was downgraded to Advanced mode.
    Hypnotica is heavily remixed in DDR 4th MIX, retitled 'Hypnotic Crisis'.
GG:  Not too easy, not too hard. Like Spring, Sunny Day Sunday, etc. it
    involves kick/snare/hi-hat patterns, and this is a little more complex
    yet somehow easier and more fun. This introduces you to a manouver I
    call 'weaving' - where the hi-hat and snare alternate for 3 half beats
    or more, and where there is a kick on at least one of the hi-hat beats.
    Here it is straightford enough - it ends on these patterns, although it
    is fast. It is therefore a good way to learn. This pattern becomes
    gradually more complex in the game (not the song!) until it becomes
    Across The Nightmare/Expert Real! Anyway, that's all there is to this
    song really. Nothing else is new. I usually recommend this to people
    who I think are ready for Expert Real. RATING: 65%

I'LL REMEMBER YOU
    Actual Difficulty: ****......     Overall Difficulty: 65%
    New Difficulty: 42
    Animations: Mostly black with white outlines of some woman and 2 oldish
    guys in suits. Easily recognisable by the 'Engrish' text, "WHAT'S
    HAPPEN?" amongst other classic nonsensical out-of-context phrases like
    'TRY TO GET ALONG', 'STOUT', 'BOTTOMS UP!!', 'DESIRE', 'CHERRY BLOSSOM
    VIEWING PICNIC', 'I'M HOME.', and a few others.
    Other Notes:
GG:  Pretty tricky. It can seem random in bits, so I suggest you listen to
    the song first. Definately underrated! Fun to play, though. Still, it
    is pretty easy apart from the randomness. Listen to the song, play it
    on Normal, anything to avoid getting yourself laughed at by failing a
    4 star song which is pretty hard...it requires little technique so if
    you know the song, it IS easy as they say it is. RATING: 67%
    -
EBE: A song I played a *lot* in normal mode, because this music is so much
    fun. If you know Normal mode well, by the time you've gone through most
    Real songs, this will be a push-over. RATING: 63%

JET WORLD
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 87
    Animations: Circus themed. Something is always lip-synced to the words
    (the clown, the rolling balls, the divas) and the words appear down the
    bottom (except for the grunting sounds). Easily the most skillfully
    animated scenes in the whole game!
    New Animations: Clown appears to be more pogo-stick shaped and wearing
    a peach colored costume, balls are not lip-synced and zoom in/out (with
    the elephants), the divas close their mouths early and no pigs fall down
    and the sheep are gone, as are the spinning hair lady things. The clown
    replaces them, as do stupid balls with his face on them. This marvellous
    animation was slaughtered!
    Other Notes: Suprisingly, Thomas Howard does the non-"Wow!" lyrics!
GG:  A simple test to see if you're ready for this or not: Do the Real
    version, and if it's too easy, do this. It has more kicks, and odd
    kicks, but the patterns are the same/less varied and if you do really
    well on the Real version, you'll almost certainly do almost as well on
    this version. Looks harder than it is - but it's still hard. RATING: 87%

LOOK AT ME
    See Real/Advanced.

LOUD!
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 79
    Animations: Wierd people chopping planks of wood with hands/holding
    window cleaners/etc yelling "HI!" "HEY!" a lot. Wierd people coming out
    of a womans head. Wierd guy who is lifting barbells. Little girl kissing
    mother a lot. Most 'wierd' people in this have bad moustaches (except
    the woman, girl and the old guy karate chopping the plank of wood).
    Other Notes: The lyrics, other than "LOUD!" include "Can you feel the
    groove?", "I feel so good!", "Open up your heart!" "Dance to the rhythm"
    and "I'll show you how it's done".
GG:  Looks a lot harder than it is. Auto bass won't help here if you are
    playing on DM 4th MIX or later. Being able to do decent bass helps,
    but the main thing is being VERY good at basic hi-hat/snare/kick pattern
    stuff, because you need to keep your energy up because the tom patterns
    are almost downright impossible. They go hi-lo-lo REALLY fast and almost
    always out of another pattern, so I recommend using just the one stick
    and just bouncing it if you can. If you can't, do your best to maintain
    your strength. Stop Spinning Me In Circles/Expert Real helps here, but
    not too much. It looks hard, but it's not too easy to fail if you know
    what you're doing more or less. Of course, if you can't do left-to-right
    stuff fast on the day you're playing, avoid this like the plague because
    it's damn hard in that case! RATING: 84%

MAGICAL JET TOUR
    Actual Difficulty: 8?             Overall Difficulty: ??%
    Animations: Similar to Jet World, except featuring zooming in on the
    Divas' mouth in a hall-of-mirrors effect, fire breathers (why do fire
    breathers in games always wear red pants and have curly moustahces? I
    fully blame Karnov for this!), dancing girls and a magician who pulls
    rabbits out of his hat, as well as characters from other songs (A green
    flower headed guy from Ride On The Light(KeyboardMania 2nd MIX), Dancing
    Gorbachev, the bull from Classic Party 2, the barbell guy from Loud!,
    the gimp from Classic Party 1, fake Elvis from Heaven Is A '57 Metallic
    Gray, some teeth from Stop Spinning Me In Circles, a programmer).
    Refreshingly different and self-mocking! Also note another programmer
    swings on the trapeze with the clown at the start before he swings back
    across with another clown (nobody ever sees this in time)
    Other Notes: Fully intended to be 'Jet World 2' (I believe Konami even
    refer to it as this in Musician's Corner on their site). The "HEY!"
    yells every so often are by the AM Sound team, whilst the rest of the
    vocals are by Taeko.
GG:  Nasty. Like Jet World/Extreme, don't attempt it until you have kicks
    pretty much mastered - and then don't do it until you've done something
    like The Least 100 Sec/Basic or Carnival Day/Advanced, because you need
    to be good at the hi-hat rolls once again. The pattern is pretty
    basic for most of the time, there's only two odd bits: one is what I
    just mentioned - the nasty hi-hat bit from the Advanced version of this
    is reinforced with kicks every (true) beat now (by true, I mean the song
    isn't really 260bpm or whatever Konami says). Sounds simple, but it's
    hard to concentrate on two things at once. Something will give and
    someone will fail if it does. The other problem is the previously
    Loud!esque low tom/kick/snare patterns. Look at each one first. Some
    have simultaneous low toms/kicks, some have the low tom then the kick
    then the snare. Some later on even have the hi-tom as well. Do it on
    real, do one of the other two songs I mentioned to do and you have a
    chance. Make sure you can do kicks as well. Jet World/Extreme is vaguely
    similar. Vaguely. RATING: 89%

MAGICAL JET TOUR (LONG ver.)
    Actual Difficulty: ??             Overall Difficulty: ??%
    Animations: Same as the normal version.
    Other Notes: Fully intended to be 'Jet World 2' (I believe Konami even
    refer to it as this in Musician's Corner on their site). The "HEY!"
    yells every so often are by the AM Sound team, whilst the rest of the
    vocals are by Taeko.
GG:  Has the same patterns, although it uses different drums in some points
    with otherwise identical patterns. Do the regular version of this on
    Extreme first, because there is absolutely nothing new here. This is
    one of the few long versions of songs which is sort of harder than the
    regular version, because it doesn't relent - and you can't choose it as
    the last song to be safe, so keep that in mind! RATING: 90%

MARIONETE
    Actual Difficulty: 84             Overall Difficulty: ??%
    Animations:
    Other Notes: Licensed song (Japanese).
GG:  Very easy. It's still hard because of the kick patterns, but for an
    Extreme song, it's easy. Once you've learnt the basic hi-hat/snare/kick
    patterns, do this for practice - all it's really good for is practice
    or trying to get a high score (it's so easy to max combo this song!).
    No suprises here at all! RATING: 56%

MIDNIGHT SPECIAL
    Actual Difficulty: ********?.     Overall Difficulty: ??%
    Animations: A cat with his butt on fire who sometimes meets aliens and
    things. Some of the aliens look like some of the creatures in Furi Furi
    '60...
    Other Notes: Sung by Thomas Howard.
GG:  Damn hard! Aaaargh! The start of this is hell enough. No tips here,
    except look at the notes on a site if you can find one first. Knowing
    them is helpful - use the right stick for the low toms, of course, and
    don't forget the kicks. The Ska Ska No 1 style beat (generic Ska beat
    I guess) is fairly simple, and the generic Expert Real beat is rather
    simple too. No tips until after the chorus - the kicks are off beat.
    Since there is a kick before the drums, it helps you align your kicks
    a bit. Treat it as if it was on the hihat and snares instead. Although
    there isn't much tips I can give, this song is very nasty due to its
    speed and complexity. Do Happy Man first - it's very similar, but
    not as hard (despite being given a higher rating by Konami, for reasons
    which completely escape me!). RATING: 92%

MONKEY MAGIC
    Actual Difficulty: 55             Overall Difficulty: ??%
    Animations: Actually does portray Monkey very well! Monkey even rides
    on clouds and stuff! But the show _was_ Japanese, so it was to be
    expected that the animations would be accurate.
    Other Notes: The theme from Monkey, the 80s TV show (obviously)
GG:  Fairly tricky, I guess - but only compared to Advanced. It's one of the
    easiest Extreme songs. Kicks are more frequent and there are often off-</pre><pre id="faqspan-4">
    beat snares leading into them. Also, there are hi-hat/snare/kick
    patterns constantly, which if you're not good at, you will get your
    energy sapped. This is especially true because a lot of the kicks are
    off beat. It helps if you relax on these and just only half-press the
    kicks and drums on those bits - you'll probably get goods, but nothing
    less. Try to keep to the beat with the cymbal patterns and concentrate
    on the kicks and snares to avoid breaking up your combo - once again,
    relax a little. RATING: 57%

MR.MACHINE
    Actual Difficulty: ********..     Overall Difficulty: 78%
    New Difficulty: 80
    Animations: IN GF: Shots of Guitarist with very tall hairdo. IN DM:
    Shots of some kind of head thing with headphones and dancing people
    scrolling up and down. IN BOTH: Shots of guy on some kind of bike going
    through a green tunnel. The words 'MR. MACHINE' zooming up and in to the
    screen.
    New Animations: 'MR. MACHINE' zooms in, but not up.
    Other Notes: In the GF animations, very small words sometimes scroll
    up the screen. Although these are at too low a resolution to be read
    properly, they are a list of the things the Guitar Freaks announcer used
    to say in the older versions of the game (not 5th MIX though). Clearly
    visible is "Are you ready?" and just below that is "You set a new
    record!" and "That was the best play so far!". These are also shown a
    bit in DM 4th MIX.
GG:  Looks hard as hell, simply because of all the kicks, but the fact is
    this and Body Operation are the best ways to learn the more complex
    kick patterns you'll find in songs because there's less other stuff
    going on - the kicks are very well placed so they're both hard, and
    easy...do it on Real first, make sure you're ready for Expert Real of
    course, and when you want to learn how to learn more tricky kick
    patterns, do this song. If not sooner. Looks hard, sure, but it's
    pretty hard to fail. RATING: 78%
    -
EBE: I still haven't passed this. The kick patterns, etc aren't all that
    hard, it's just the speed. It's easy to panic on this song. RATING: 78%

NOW I'M SURE
    Actual Difficulty: ****?.....     Overall Difficulty: ??%
    New Difficulty: 4?
    Animations:
    Other Notes:
GG:  Very simple and repeditive. The main most pattern of this song involves
    the two toms with simple double hits and then a faster double strike on
    the low tom, followed by a hi-hat hit. That's it. There's kicks as well
    but they're simple. Similar to When I Dream Of You/Normal in that it
    uses tricky patterns, but it's so slow that it's not that hard. You
    can probably pass this if you're up to the suggested difficulty level
    for it. RATING: 47%

P.P.R.
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 78
    Animations: Looks like Butthead in a bunny suit (seriously).
    New Animations: None, but the animations differ slightly in colors and
    movement of sprites.
    Other Notes: Also a long version in DM 3rd MIX and later.
GG:  Not much different to the Real one. Hi-Hat/Snare/Kick patterns are
    more frequent but identical, sometimes there's odd double-strikes on
    snares, and wierd rolls, but overall it's not much harder. If you're up
    to Expert Real and have passed this on Real, you can do it here. No
    advice nessecary. RATING: 75%

PRIMAL SOUL
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 85
    Animations: South American/Aztec themed. Sometimes has athletic looking
    people on a trippy background.
    Other Notes:
GG:  Rolls rolls rolls! This is damn hard, make no mistake. Make sure you
    can pass it on Real first. This song features near constant rolls, so
    make sure you're good at them - the hardest part is keeping your speed.
    The only other hard part is the bongoesque tom patterns again - but
    they've changed, they now mostly involve the hi-tom and the snare,
    with a few kicks and lo-toms for good measure. My strategy is to
    concentrate on the snares and watch for which beats are NOT snares -
    this means focusing between the two toms, and assuming everything
    else is a snare. This is very hard, but there is little strategy to it.
    If you can do this and the rolls, you might just scrape by. RATING: 88%

ROAD FOR THUNDER
    Actual Difficulty: *********.     Overall Difficulty: ??%
    New Difficulty: 85
    Animations: Guy on a motorcycle. Vaguely like L.A. Rider (Guitar Freaks)
    Other Notes:
GG:  Sort of like a cross between Double Orbit/Expert Real and the Real
    version of this. This uses the generic DM1stMIX Expert Real B-Type
    Pattern heavily. It's also mixed in with cymbal hits. Very similar to
    Double Orbit/Expert Real, really. Looks hard but if you can do the
    kicks, it's simple. RATING: 77%

SEA ANEMONES
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 76
    Animations: A dancing monkey and a dancing rabbit in top hats and suits
    with canes that do everything from the 20's but the charleston. Also
    displays the title of the song in neon lights at the beginning and end.
    Other Notes: Anemone is pronounced 'A-ne-mo-nee', not 'A-ne-moan'.
GG:  If you're up to this difficulty, this song should be possible but it
    will be a challenge. Essentially the song revolves around the cymbal -
    snares and kicks come up intermittantly. What you should do is spot the
    snares and kicks, remember where they are then look at the cymbals - the
    cymbal starts out simple enough, but soon deviates from the rhythm a bit
    and becomes a lot harder. If you just hit it regularly, you'll fail for
    sure. Watch the cymbals! RATING: 79%

SPRING
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 65
    Animations: Tells a story of a panda watering his/her flower garden,
    falling on a flower and crushing it, then he/she bawls their eyes out
    and the tears bloom more flowers. Then it is time to DANCE! Hehe...
    Other Notes: Did not appear in Guitar Freaks until PS2 version of GF3
    and GF5 in arcade, therefore session play is not available in older
    versions.
GG:  Similar to Wanna Be Your Boy/Real, really. Starts with the (in)famous
    pattern - Lo Toms must be constantly beat with the right stick. Apart
    from that, the strategy to use is that kicks are every 2 beats, the
    snare beat is between them every 4 beats and hit the Hi Tom roughly
    when the nearby kick is hit. It should be easy to hit out into the other
    drums when the pattern breaks up. Also here you might be introduced to
    what could be two new patterns to you involving double kicks with the
    hi hat. This is used a lot in Expert Real/Extreme, sometimes with or
    without snares, sometimes at different speeds. This is one of the
    easiest places to learn it. Once the chorus of the song starts, remember
    to loosen up your grip on the drumsticks for the rolls and try not to
    force the bass pedal all the way down for kicks - only tap it. This
    pretty much covers the whole song...not easy, but it gets harder I'm
    afraid! RATING: 67%

STAY AWAY
    Actual Difficulty: 78             Overall Difficulty: ??%
    Animations:
    Other Notes:
GG:  Quite hard. Uses the basic Expert Real type hi-hat/kick/snare patterns,
    but the song is fast - so kick lightly. Used Cars is good practice for
    the start bit (any difficulty). Towards the ends it has very nasty
    patterns with toms and kicks and stuff. If you've done stuff like
    Wanna Be Your Boy/Real on your way up to here, you shouldn't have too
    many problems, it's just the speed that's the problem. The final bit
    is pretty hard, because it's almost like two patterns, one half a beat
    off. However, Crunchy Nuts is more or less identical - do that first if
    you can. The same technique applies here - concentrate on the left, hit
    the cymbal every beat, but half-beat off time. Doing this, you should
    get through both the last two patterns (the second one is the same, but
    with double kicks - like I said, Wanna Be Your Boy/Real should have
    helped you!) and you'll be laughing. If you can't or haven't done
    Crunchy Nuts, then you are doomed... RATING: 77%

STOP SPINNING ME IN CIRCLES
    Actual Difficulty: *********.     Overall Difficulty: ??%
    New Difficulty: 83
    Animations: Teeth themed. Teeth driving cars, teeth eating bagels,
    teeth in spray cans, teeth in slurpees. The text 'WHAT YOU WANT?' is
    seen from when the lyrics say "You've gotta tell me what you want". At
    least that answers the golden question, "did the animators listen to
    the music before they made that random nonsense stuff?"
    New Animations: 'WHAT YOU WANT?' has been removed entirely.
    Other Notes: A 'new version' of the song was made which is on the
    Soundtrack CD (I think). It's an extended version, except it sounds a
    bit err, retro...also the 'WHAT YOU WANT?' appears to be in 'Impact'
    font, a standard font in Windows 95, 98, ME, 2000, XP etc.
GG:  Two main problems here: The kicks can be wierd is the first one. At the
    start, if you have problems with the kicks, try using your heel for a
    while, as it requires less movement to do so. When you get to the first
    chorus, don't think about the cymbal hits, just do them gently by
    reflex. With the rest of the kicks, practice Mr.Machine/Expert Real and
    similar songs and it simplifies this. A lot. The relaxed cymbal hits are
    almost essential for the second chorus. And that's the second problem,
    the second chorus, basically. The snares and kicks are identical to the
    real version, but the cymbal is every beat now instead. It's quite
    hard. The whole song becomes rather easy once you get good at off-beat
    kicks. This song is reasonably hard. RATING: 87%

STONE COLD BUSH
    Actual Difficulty: 73             Overall Difficulty: ??%
    Animations: Wrestling themed (wrestler getting thrown in the air,
    a wrestler who looks like he's from the original WWF Wrestlemania NES
    game bouncing around a ring with 'STONE COLD BUSH' written in it). A
    guy with a bad moustache punches at the screen a lot (you can tell it
    apart from Loud! because he's much bigger than the sprites in that).
    Other Notes: Original song by Red Hot Chilli Peppers and, as far as I
    know, has nothing to do with wrestling. I guess Konami's animators just
    didn't know what Stone Cold meant, but had seen the WWF!
GG:  First of all, do the Advanced version first. The kick pattern is pretty
    odd, and it's pretty good practice. This is more or less the same, but
    with heaps more hi-hats. Since they join everything up and are still
    on time, it makes it a little bit easier and a little bit harder.
    The crazy bit from Advanced becomes a lot like Stop Spinning Me In
    Circles/Expert Real, but odds are you haven't tried that so I guess
    it's also similar to it on Real, which you -should- have tried.
    Concentrate on the snares and kicks and toms, and it's easier. I use
    my left stick for all of these. Ultimately, it IS hard, but it's also
    pretty hard on Advanced mode. RATING: 71%

SUNNY DAY SUNDAY
    Actual Difficulty: ******....     Overall Difficulty: ??%
    New Difficulty: 63
    Animations: Baseball themed, with the emphasis that one team sucks
    (fielder dives for the ball and misses it, the score board having lots
    of 0's on the away team's side and someone accidentally writes up a 1
    then crosses it out and puts in 0 again, and someone crying cos' they
    lost).
    Other Notes: For some reason, this song is also in Beatmania GB
    Gattchamix 2! It has to be unlocked using the password GREAT (or use
    MAXIMUM to unlock everything). It's identical, but hardish!
GG:  More or less identical except it has a big pile of kicks, plus it has
    a few more paired tom beats like the snares in the Real version. If
    you've done stuff like Heaven is a '57 Metallic Gray/Real, you should
    not have problems here...quite fun, though! RATING: 57%

ULTIMATE POWER
    Actual Difficulty: ********..     Overall Difficulty: ??%
    New Difficulty: 75
    Animations: Potted cacti. Bonsai plant. Old guy and lady. Guy in
    business suit with tulip in pot. Guy on ground with fish and chips (or
    something). Guy looking over waterfront at sunset. Guy spazzing on the
    floor. Guy looking up in air like a bird will poop on his face. Guy
    spazzing up into the air. Shots of poorly drawn Earth. Overall, very
    epileptic. I am told that the animation actually matches the lyrics,
    which is suprising considering the randomness of them!
    Other Notes:
GG:  Overrated - For the first part, there is pretty much nonstop hi-hat/
    snare/kick patterns, all fairly fast. You should be good at these by
    now so these shouldn't be too hard. You should be fine until you get
    to the 4 drum rolls. Your main priority is loosening up your grip,
    which will be very tense at the moment. Don't loosen up completely or
    you'll lose the drumsticks, though! By main priority, I mean if you can
    not do this AND the bass pedal, ignore the kicks. After the 4 rolls is
    a simple pattern (similar to Spring's), and another Lo Tom pattern (also
    similar to Spring's without the bass pedal and with faster movement from
    snare to Hi Toms). And that's pretty much everything. Fast. Furious.
    Sort of fun, I guess. RATING: 70%

USED CARS
    Actual Difficulty: *******...     Overall Difficulty: ??%
    New Difficulty: 70
    Animations: Used cars (obviously). The lines "YOU CAN DRIVE MY CAR.",
    "YOU TAKE A DRIVE TO DREAM WORLD." and "NO. 1 PRETTY CAR!" are shown in
    parts. "USED CARS" shown at the end.
    Other Notes:
GG:  Identical to the Real version of the song, only near constant kicks.
    This isn't harder because every single one is on beat, but if you lose
    your timing, you're history! Ok, it's not identical. But like I said -
    beware of the timing. You'll either get a massive combo or a lousy one
    here. If you mess up constantly, pause and pick up from scratch (without
    failing, of course). RATING: 66%

VITALIZE
    Actual Difficulty: ??             Overall Difficulty: ??%
    Animations: Cartoonish. Revolves mostly around a blonde/bubble haired
    guy in a red jacket who reminds most people of Johnny Bravo/The Fonz/
    Duke Nukem or someone like that. Sometimes shows cartoon panels, sort of
    like Cutie Pie. Also note the guy sometimes has an earring in his left
    ear and at other times he does not, and that it is drawn in newspaper
    style (dithered dots of color to save ink but to still give the same
    effect), except Konami used black dots on solid colors instead, thus
    defeating the purpose. Duuuuuh. :P
    Other Notes: Originally a Keyboardmania 2nd MIX song.
GG:  This song's main problem is it's very left handed. The start is the one
    place that isn't. Basically, when there's a break, the cymbal hits will
    resume with two fast hits. Once the main tune starts, THAT is when the
    left handed trickiness sets in. When you have to do a pattern that
    suddenly strikes from something like a hi-hat/snare/kick pattern or
    a type of roll to a cymbal, beware! The left drumstick has to move over
    to something as well! This isn't terribly dangerous, just stressful.
    The chorus pattern is similar to Depend On Me (CD Ver). With the tom
    and snare rolls at the end, concentrate on the toms so you don't fail
    here - which would be a shame. Most rolls should be started with the
    left hand, so beware. RATING: 66%

WANNA BE YOUR BOY
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 81
    Animations: Commonly referred to as 'The Gorbachev Song' because the
    animations feature a guy that looks a bit like him in 'em. No birthmark
    though...
    New Animations: Gorby floats around a lot instead of doing the zoom in
    zoom out trick with the picture he's carrying of himself that it used
    to do.
    Other Notes: Written/Arranged by Mutsuhiko Izumi.
GG:  No doubt you've heard people saying this song is way overrated. Well,
    I looked at it and thought 'no way!', but the first time I played it, I
    almost had a full bar at the end and my energy never went near halfway.
    First, do it on Real. Do similar songs like Happy Man/Real if you can.
    Road For Thunder is also good. Then do this. The patterns are so
    backwards compared to the Real version, so no doubt that will throw you
    off - they move more left to right to left to right than ever before!
    There's also way more kicks, but they're very easy to get despite them
    being positioned in the midst of the action. You see, you tend to kick
    the same time you're hitting the drums, and that is _exactly_ what you
    should do. The sheer number of hits you _will_ get mean your energy
    will hardly go down, no matter what setting the machine is set to.
    If you're ready for Expert Real - maybe even if you're not! - then you
    should have a chance at this. If you want to be sure, though, wait a bit
    first. It honestly isn't hard! It's one of those songs that doesn't
    progress well from Real to Expert Real, like Used Cars...RATING: 79%

WAZA
    Actual Difficulty: **********     Overall Difficulty: ??%
    New Difficulty: 93
    Animations: Chess themed?
    Other Notes: The hardest rated song in the original Drummania. Waza
    means 'feat' or 'trick' in Japanese.
GG:  Also overrated. Not many kicks and most of the beats go well with the
    music. They all look a bit off beat, but ignore that. If you know where
    the drums are - and you should by now - this song is rather easy. It
    doesn't have anything which I would say makes it as hard as Konami makes
    it out to be. Rated the 4th hardest song as of Drummania 4th MIX, but it
    definately isn't. RATING: 75%

WELCOME TO THE JUNGLE
    Actual Difficulty: 59             Overall Difficulty: ??%
    Animations: Peewee herman clone holding up a board with the song title
    on it. A face. and that's about it. It's still more detailed than
    Virtual Insanity!
    Other Notes:
GG:  The speed changes slightly. At the start, open with a hi-hat roll and
    do the kicks when they come up. The bulk of the song uses the generic
    Expert Real pattern, but it's slow and easy to do. In fact, the whole
    song is - it's a good test for you to try out Extreme on, because it's
    similar to songs like Sunny Day Sunday/Expert Real. Plus, everyone
    knows the song and it's popular in session. Why not try it? It's almost
    too easy. RATING: 57%



6 . 0   G a m e   M y t h s ,   L e g e n d s   a n d   T r i v i a
___________________________________________________________________


* A Normal version of Depend On Me existed in the test version which was
 similar, but the verse pattern went kick, hi-hat+snare, repeat instead,
 as well as the verse tom rolls being much simpler. There were no kicks in
 the chorus.
* An Advanced (Real) version of Centaur was in early Drummania 4th MIX test
 versions but was removed from the final version.
* Long versions of Newspaper, Don't Hide Your Mind, Jet World, Heaven Is A
 '57 Metallic Gray, Stop Spinning Me In Circles and Welcome To The Jungle
 _may_ have been in Drummania test versions at several points.
* Jimmy Weckl is credited for the 'shout's in Na-Na-Na!
* In Break Out, before the first "Break the boundaries, my philosophy" line,
 a distorted speech sample is played alongside the guitar. When isolated
 from the guitars and drums, the voice says clearly "You are all under my
 command" (it sounds a bit like 'on', but it definately says under). To me,
 this sample sounds like it is from an 80s computer, probably something with
 a Yamaha SPU in it. It could be MSX, Arcade or even X6800 - it's a mystery!
 As one composer of the song, Toshio Sakurai (not Thomas Howard - he just
 sings it) as far as anyone in the world knows outside of Konami itself
 never composed any music for older games, and the other person who is
 probably responsible - Kazuhiro Senoo/Seno - has almost no mention anywhere
 on the internet or in places that usually record 'members' of the Konami
 Kukeiha Club. The only person who made music for Konami on MSX was
 Mutsuhiko Izumi (and even then it was limited to Hideo Kojima's own
 projects - Snatcher, SD Snatcher and Metal Gear 2: Solid Snake). Indeed,
 Konami supported the MSX very strongly and even made a custom soundchip for
 it - the SCC. Any information on this would be appreciated!
* Riff Riff Paradise is made up of so many songs, it has to be listed here
 instead! Here's the list (in order with the time the riff begins):
 - The Adventures (00:00)
 - The Adventures/Go Go Again (00:17)
 - Happy Man (00:29)
 - Happy Man/Wanna Be Your Boy (00:41) (bassline merges into Wanna Be Your
   Boy)
 - Wanna Be Your Boy  (00:49)
 - Lucky?Staff (00:58) (changes pitch halfway and this makes it sounds a
                        little like The Adventures. Also, the bassline is
                        nothing like the original - much simpler!)
   - Note that these last 3 songs put together make up 'Happy Lucky Boy'.
 - Fire (01:15)
 - Magic Music Magic (01:33) (bassline and guitar volume changed)
 - L.A.Rider (01:54) (at a higher pitch; sounds like Silly Girl)
 - Shake It Up (02:11)
 - Mr.Machine (02:29)
 - Escape (02:46) (slightly remixed; the bassline is constant, unlike in the
                   original version - plus the tom rolls are in different
                   places)
 - Double Orbit (03:04) (Double Orbit is a remix of 'Prelude' from the game
                         'Castlevania: Symphony of the Night'. The bassline
                         once again is from the wrong part of the song)
 - Cool Joe/King G (03:20) (pitch matches Cool Joe, and the notes are near
                            identical)
 - King G (03:32) (drums weren't in this section originally)

 Songs that are completely absent from Riff Riff Paradise include Jet World,
 Primal Soul and The Endless Summer. Eclipse isn't in it either, but it's
 not made by Mutsuhiko Izumi (all the above songs are). Also, most of the
 songs are played a higher than original pitch. A few of the riffs loop
 where they originally did not. Songs with vocals (Wanna Be Your Boy, Happy
 Man, Shake It Up, King G) have no vocals in this medley.

 Also Go Go Again, Lucky?Staff, Magic Music Magic, Escape, Cool Joe and
 King G are Guitar Freaks only songs. Double Orbit is a Drummania only song.

7 . 0   C o d e s   a n d   C h e a t s
_______________________________________


KEY
H - Hi-Hat
S - Snare
K - Bass Pedal (Kick)
T - Hi Tom
L - Lo Tom
R - Ride Cymbal


Drummania/Percussion Freaks (Arc,PS2):
    Regular Codes:
       On the Mode Select screen:
           Speed Up: H S H H S H K (speeds up the scroll speed to 2.0x)
           Hidden: T L T L T K (lines disappear from 1/3 up the screen)
           Mirror: S S T L T K (reverses hi-hat and cymbal?)
           Expert Real: H H S S T L T L K K (selects hardest difficulty.
            Note this code is a variation of the famous 'Konami code',
            which is U U D D L R L R (B A) (also used in Make A Jam! in
            Dance Dance Revolution). Move right of Real to select this)

Drummania 2nd MIX/Percussion Freaks 2nd MIX (Arc):
    Regular Codes:
       On the Title screen (after inserting money, before pushing start)
       (note all of these are disabled when the machine's power is turned
       off):
           Enable Hidden/Sudden:  T L T L T K (enables these options in the
            menu - lines disappear/appear from 1/3 up the screen
            respectively)
           Enable Tight: (hold K) H S T L (release K) H S T L (K and S
            simulataneously) (adds Tight mode to the options menu, which
            penalises you for hitting the drum when you are not supposed to
            a-la Guitar Freaks)
           Enable Small/Silent: (T+L) S S (H+T) S S (H+L) (adds Small and
            Silent modes to the options menu, which makes the background
            music quiet or mute respectively. The drums may still be heard)
           Options Menu: Hold left+right selection buttons and push Start
            (allows you to access the above options, plus change game speed,
            'background type' which changes the background look during a
            song, and where the combo is displayed on the screen (left is
            default - right is preferable as it does not block your view)
       On the Mode Select screen:
           Expert Real: (highlight Real) L L L L L (selects hardest
            difficulty setting)
       On the Song Select screen:
           Change Speed: K K (increases the scroll speed 0.5x, from 1.0x to
            7.0x maximum. Will loop around if done past 7.0x. Must be done
            in about 1 second or the game ignores the command)
           Change Difficulty (SESSION ONLY): H H (changes the game to and
            from Session/Extreme Session mode)
       In the game:
           Change Speed: Start+Selection Arrow (slows down or speeds up the
            scroll speed 0.5x like the code above)

Guitar Freaks 3rd MIX & DrumMania 2nd MIX (PS2)
* Note these are DrumMania codes only - see my GF FAQ for the Guitar Freaks
 codes!
    Regular Codes:
       On the Mode Select screen:
           Hidden: T L T L T K (lines disappear from 1/3 up the screen)
           Sudden: L T L T L K (lines appear from 1/3 up the screen)
       On the Mode Select screen:
           Expert Real: (highlight Real) L L L L L (selects hardest
            difficulty setting)
       On the Song Select screen:
           Change Speed: K K (increases the scroll speed 0.5x, from 1.0x to
            7.0x maximum. Will loop around if done past 7.0x. Must be done
            in about 1 second or the game ignores the command)
           Change Difficulty (SESSION ONLY): H H (changes the game to and
            from Session/Extreme Session mode)
       Endless Mode:
           Endless Mode: Complete every song in Solo and Session mode?
            (enables 'Endless' mode?)

Drummania 4th MIX (Arc):
    Regular Codes:
       On the Title screen (after inserting money, before pushing start):
           Options Menu: Hold left+right selection buttons and push Start
            (allows you to change game speed, enable hidden or sudden mode,
            enable tight mode, enable small or silent mode and where the
            combo is displayed on the screen (left is default - right is
            preferable as it does not block your view)
       On the Song Select screen:
           Change Speed: K K (increases the scroll speed 0.5x, from 1.0x to
            7.0x maximum. Will loop around if done past 7.0x. Must be done
            in about 1 second or the game ignores the command)
           Change Difficulty: H H (difficulty increases to the next level
            up. Will wrap around if done past the highest available)
           Auto Bass Mode: T H T T (Bass pedal (kick) is automatically done,
            thus you do not need to press it during the song)
       In the game:
           Change Speed: Start+Selection Arrow (slows down or speeds up the
            scroll speed 0.5x like the code above)



8 . 0   O u t r o d u c t i o n
_______________________________


8.2 Credits
-----------

No Contributions yet...


8.3 Disclaimer
--------------

This FAQ is copyright 2001 by Ranking Task Force. Nor this document or any
part of it may be printed in magazines or sold for profit either by
itself or on a form of media bundled with other things (ie CD-ROMs) without
my written permission. You may, however, put this FAQ on websites, give it to
friends, or use it for your own personal use. This FAQ may only be
distributed if it is un-edited - nothing may be replaced or removed. And you
don't need my permission to put this on websites. And feel free to print it
out if you don't mind carrying several hundred pages to the arcade with you.
I suggest you edit out the bits you don't want. Anyway, SPREAD THIS FAQ! But
not for commercial purposes - you may not sell this FAQ, give it free with
something you sell, or otherwise trade it for goods or services! This FAQ is
free. If someone is breaching this rule, tell us! We also cannot inform FAQ
site operators of new versions, so we apologise.

DrumMania/Percussion Freaks is a trademark of Konami Computer Entertainment
Japan inc. Konami is a registered trademark of Konami of some country.

At this stage we cannot help with specific problems and songs, however in the
future this is likely to change...

8.4 Future Versions
-------------------

Coming soon:

* Expanded song info
* New song info
* New techniques
* Drummania 5th MIX info
* Play strategies

8.5 Requests
------------

Nothing for now! I guess that wraps it up! Thanks for reading the FAQ!