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                             Dragoon Might
             FAQ By: Goh_Billy ([email protected])
                            Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Weapons
        2.3  Bombers
        2.4  Hang Points
     3. Characters
        3.1  Yamato
        3.2  Tsugumi
        3.3  Ryan
        3.4  Suiko
        3.5  Sarumaru
        3.6  Jaoh
        3.7  Drake
        3.8  Zack
        3.9  Kodama
        3.10 Tekkamen
        3.11 Layla
        3.12 Reggie
  -----------------------------------
        3.13 Dogma
     4. Misc. And Easter Eggs
     5. Conclusion
        5.1  What's Missing/Needed
        5.2  Credits


===============================================================================
1. Legend
===============================================================================


 ub  u  uf        f - Forward        LP - Light Punch     P - Any Punch
   \ | /          b - Back           MP - Medium Punch    K - Any Kick
 b--   --f        u - Up             HP - Heavy Punch     + - And
   / | \          d - Down           LK - Light Kick      / - Or
 db  d  df                           MK - Medium Kick     , - Then
                                     HK - Heavy Kick

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)



===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++

Throw/Hold           f/b + MP/HP/MK/HK close      refer to the character's
                                                   movelist for a detailed
                                                   list of their throws/holds

Forward Run          f, f, then hold f
                      to continue run
Dash Backward        b, b

Block High           b
Block Low            db                           will not block overheads


Roll Backward        tap P and hold b after       invulnerable for a second
                      being knocked down
Roll Forward         tap P and hold f after       invulnerable for a second
                      being knocked down
Dizzy Recovery       shake joystick and tap P
                      and K rapidly when
                      dizzied

Pursue Attack        u + P when opponent
                        is on the ground


+++++++++++++++
| 2.2 Weapons |
+++++++++++++++

 Every character (with the exception of Kodama and Dogma) has a weapon.
If you take too many hits or block too many attacks, your weapon will be
knocked loose.  To retrieve it, stand over your weapon and press any
attack button.  When unarmed, some maneuvers will no longer be available
to you.
 In this game, blocking a weapon strike will immediately stop the attack.
In other words, a move that might normally hit multiple times will collide
with a blocking opponent and retract.


+++++++++++++++
| 2.3 Bombers |
+++++++++++++++


Bomber: Bombers can be performed anytime during the match.  The only
       tradeoff is that using a Bomber will decrease your lifebar
       slightly.  You cannot use a Bomber if you do not have enough
       lifebar left to tradeoff. A Bomber is performed by pressing
       LP+MP/MP+HP/LP+HP.

Super Bomber: A Super Bomber can be used when your life is low and
             your lifebar is flashing.  Super Bomber's also decrease
             your lifebar slightly.  You cannot use a Super Bomber
             if you do not have enough lifebar left to tradeoff.

POW Meter: The POW Meter appears in 3 on 3 matches.  When filled, a
          maxed POW Meter will last for about 9 seconds.  During this
          time you can use either Bombers or Super Bombers.  The
          difference is that while your POW Meter is maxed, you will
          not lose any life when performing Bombers and Super Bombers.


+++++++++++++++++++
| 2.4 Hang Points |
+++++++++++++++++++

Every stage (with the exception of Drake's) has one or more hang points.
Hang points will allow a character to jump toward them and swing from
them.  Hang points can be destroyed by weapon attacks and specials.  You
can perform air maneuvers after coming off of a hang point.

Jump To Hang Point   LK+MK/MK+HK/LK+HK            invulnerable for a second;
                                                   use b/f with both kicks
                                                   to determine which hang
                                                   point you jump to
 Backward Descend   hold b
 Quick Forward Drop hold f
 Huge Jump Up       hold u



===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Yamato                                                                  *
*******************************************************************************
Colors
------
LP - Off White jacket and Brown pants w/ Red trim
MP - Green jacket and Green pants w/ Red trim
HP - Purple jacket and Dark Purple pants w/ Green trim
LK - Blue jacket and Dark Blue pants w/ Yellow trim
MK - Light Blue jacket and Blue Gray pants w/ Brown trim
HK - Pink jacket and Quinacridone Magenta pants w/ Blue trim
Start - Amber jacket and Brown pants w/ Green trim
LP+MP+HP/LK+MK+HK - Red jacket and Dark Red pants w/ Gray trim



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Overhead Toss          f/b + MP close             throws opponent behind him
Suplex                 f/b + HP close
Layback Toss           f/b + MK/HK close          throws opponent behind him
Air Layback Toss       f/b + MK/HK close          throws opponent behind him
                        in air


Basic Moves
-----------
Raising Kick           HK close                   2 hits
Crushing Roundhouse    HK far                     knocks opponent down


Command Moves
-------------
Slash And Stab         d + MP                     2 hits
Ducking Double Slash   d + HP                     first part has a lot of
                                                   push back on connecting,
                                                   however if you land
                                                   this on an opponent
                                                   near the corner of the
                                                   stage you will get 2 hits
Murdering Stab         u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Dragon Crawl           qcf + P                    LP=short, MP=medium, HP=far;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Erupting Dragon        f, d, df + P               LP=short, MP=medium, HP=far
Meteor Kick            qcb + K in air             LK=short, MK=medium, HK=far;
                                                   overhead


Bomber
------
Crash Blade            LP+MP/MP+HP/LP+HP          first part must connect
                                                   (not blocked) to perform
                                                   entire maneuver


Super Bomber
------------
Atomic Palm            b, f, f + LP+MP/           goes through projectiles
                        MP+HP/LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Overhead Toss          f/b + MP close             throws opponent behind him
Suplex                 f/b + HP close
Layback Toss           f/b + MK/HK close          throws opponent behind him
Air Layback Toss       f/b + MK/HK close          throws opponent behind him
                        in air


Basic Moves
-----------
Raising Kick           HK close                   2 hits
Crushing Roundhouse    HK far                     knocks opponent down


Command Move
------------
N/A


Special Move
------------
Meteor Kick            qcb + K in air             LK=short, MK=medium, HK=far;
                                                   overhead


Bomber
------
N/A


Super Bomber
------------
Atomic Palm            b, f, f + LP+MP/           goes through projectiles
                        MP+HP/LP+HP



*******************************************************************************
* 3.2 Tsugumi                                                                 *
*******************************************************************************
Colors
------
LP - White top and Red pants w/ Green trim
MP - Red top and Green pants w Blue trim
HP - Green top and Gray pants w/ Red trim
LK - Peach top and Red pants w/ Green trim
MK - Gray top and Dark Gray pants w/ Red trim
HK - Bright Green top and Purple pants w/ Red trim
Start - Gold top and Saffron pants w/ Gray trim
LP+MP+HP/LK+MK+HK - Red top and Red pants w/ Green trim



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Rough Armdrag          f/b + MP close             throws opponent behind her
Fan Smash              f/b + HP close             damage appears to be
                                                   random
Cannonball Stab        f/b + MK/HK close
Air Chokeslam          f/b + MP close in air



Basic Moves
-----------
Double Cutter          HP close                   2 hits
Fan Toss               HP far
Swirl Kick             HK far                     knocks opponent down; low
                                                   down


Command Moves
-------------
Triangle Jump          jump toward the wall,
                          then away
Double Fan Stomp       u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Tornado                qcf + P                    LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Human Cyclone          qcb + P                    LP=short and 1 ground hit,
                                                   MP=medium and 2 ground
                                                   hits, HP=far and 3 ground
                                                   hits
Air Cyclone            qcb + P in air             LP=short, MP=medium, HP=far
Blazing Breath         hcb + P (hold b/f            LP=lasts for 1 second,
                        to move Tsugumi)           MP=lasts for 1.5 seconds,
                                                   HP=lasts 2 seconds; will
                                                   collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process


Bomber
------
Live Wire Capture      LP+MP/MP+HP/LP+HP          first part must connect
                                                   (not blocked) to perform
                                                   entire maneuver; fan
                                                   that comes out will
                                                   collide with other
                                                   projectiles as the
                                                   projectile will be
                                                   "destroyed" and the fan
                                                   will retract

Super Bomber
------------
Thunder Capture        qcb, f + LP+MP/MP+HP/      first part must connect
                        LP+HP                      (not blocked) to perform
                                                   entire maneuver; fan
                                                   that comes out will
                                                   absorb projectiles


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Rough Armdrag          f/b + MP/HP/MK/HK close    throws opponent behind her
Air Chokeslam          f/b + MP close in air


Basic Move
----------
Swirl Kick             HK far                     knocks opponent down; low
                                                   down


Command Move
------------
Triangle Jump          jump toward the wall,
                        then away


Special Move
------------
Blazing Breath         hcb + P (hold b/f          LP=lasts for 1 second,
                        to move Tsugumi)           MP=lasts for 1.5 seconds,
                                                   HP=lasts 2 seconds; will
                                                   collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process


Bomber
------
N/A


Super Bomber
------------
N/A



*******************************************************************************
* 3.3 Ryan                                                                    *
*******************************************************************************
Colors
------
LP - Purple and Red costume w/ Cobalt Blue hair
MP - Green and Ochre costume w/ Blue hair
HP - Indigo and Fawn costume w/ Cornflower Blue hair
LK - Maroon and Off White costume w/ Blonde hair
MK - Green and Blue costume w/ Blue hair
HK - Dark Gray and Green costume w/ Red hair
Start - Purple and Gray costume w/ Gray hair
LP+MP+HP/LK+MK+HK - Purple and Ochre costume w/ Iris hair



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Toss Behind            f/b + MP/HP close          throws opponent behind him
Frankensteiner         f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
Staff Spin             HP close                   2 hits
Foot Stomp             LK close                   must be blocked low
Enzuigiri              HK close                   knocks opponent down


Command Moves
-------------
Forward Sobat          f + HK far
Back Sobat             b + HK far
Slide                  d + HK                     must be blocked low
Single Stomp           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Jolt Staff             qcf + P                    LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Teleport               f, d, df + K               LK=teleports backwards,
                                                   MK=teleports toward the
                                                   middle of the screen,
                                                   HK=teleports to the other
                                                   side of the screen
Sonic Sweep            b, db, d + K               LK=short, MK=medium, HK=far;
                                                   must be blocked low
Teleport Dive Kick     qcb + K in air             LK=short, MK=medium,
                                                   HK=teleports to the other
                                                   side of the screen and
                                                   dive kicks the other
                                                   direction


Bomber
------
Piercing Spark         LP+MP/MP+HP/LP+HP


Super Bomber
------------
Destiny Blast          f, hcf + LP+MP/            absorbs projectiles
                        MP+HP/LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Toss Behind            f/b + MP/HP close          throws opponent behind him
Frankensteiner         f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
Foot Stomp             LK close                   must be blocked low
Enzuigiri              HK close                   knocks opponent down


Command Moves
-------------
Forward Sobat          f + HK far
Back Sobat             b + HK far
Slide                  d + HK                     must be blocked low
Single Stomp           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Teleport               f, d, df + K               LK=teleports backwards,
                                                   MK=teleports toward the
                                                   middle of the screen,
                                                   HK=teleports to the other
                                                   side of the screen
Sonic Sweep            b, db, d + K               LK=short, MK=medium, HK=far;
                                                   must be blocked low
Teleport Dive Kick     qcb + K in air             LK=short, MK=medium,
                                                   HK=teleports to the other
                                                   side of the screen and
                                                   dive kicks the other
                                                   direction


Bomber
------
Piercing Spark         LP+MP/MP+HP/LP+HP


Super Bomber
------------
Destiny Blast          f, hcf + LP+MP/            absorbs projectiles
                        MP+HP/LP+HP



*******************************************************************************
* 3.4 Suiko                                                                   *
*******************************************************************************
Colors
------
LP - Gray and White costume w/ Fawn trim
MP - Dark Red and Red costume w/ Dark Gray trim
HP - Blue Green and Celeste w/ Yellow trim
LK - Brown and Yellow costume w/ Iris trim
MK - Burgundy and Pink costume w/ Green trim
HK - Brown and Orange costume w/ Red trim
Start - Dark Green and Yellow Green costume w/ Orange trim
LP+MP+HP/LK+MK+HK - Dark Gray and Gray costume w/ Green trim



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Concrete Headbutt      f/b + MP close
Toss Behind            f/b + HP close             throws opponent behind him
Frankensteiner         f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
Jawing Beads           HP close                   2 hits
Reaching Beads         HP far                     2 hits
Foot Stomp             LK close                   must be blocked low
Enzuigiri              HK close                   knocks opponent down


Command Moves
-------------
Low Beads              d + MP                     hits twice from far; must
                                                   be blocked low
Forward Sobat          f + HK far
Back Sobat             b + HK far
Slide                  d + HK                     must be blocked low
Single Stomp           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Shout Blast            qcf + P                    LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Eagle Dive             qcb + P in air             LP=short, MP=medium HP=far
Sonic Sweep            b, db, d + K               LK=short, MK=medium, HK=far;
                                                   must be blocked low


Bomber
------
Sacred Aura            LP+MP/MP+HP/LP+HP


Super Bomber
------------
Lucifer Blast          hcb, df + LP+MP/           absorbs projectiles
                        MP+HP/LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Concrete Headbutt      f/b + MP close
Toss Behind            f/b + HP close             throws opponent behind him
Frankensteiner         f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
Foot Stomp             LK close                   must be blocked low
Enzuigiri              HK close                   knocks opponent down


Command Moves
-------------
Forward Sobat          f + HK far
Back Sobat             b + HK far
Slide                  d + HK                     must be blocked low
Single Stomp           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Shout Blast            qcf + P                    LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Eagle Dive             qcb + P in air             LP=short, MP=medium HP=far
Sonic Sweep            b, db, d + K               LK=short, MK=medium, HK=far;
                                                   must be blocked low


Bomber
------
N/A


Super Bomber
------------
N/A



*******************************************************************************
* 3.5 Sarumaru                                                                *
*******************************************************************************
Colors
------
LP - Red costume
MP - Pink costume
HP - Blue costume
LK - Green costume
MK - Turquoise costume
HK - Amaranth Pink costume
Start - White costume
LP+MP+HP/LK+MK+HK - Dark Gray costume



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Fury Slaps             f/b + MP/HP close          damage appears to be
                                                   random
Monkey Flip            f/b + MK/HK close          throws opponent behind him


Basic Move
----------
N/A


Command Moves
-------------
Triangle Jump          jump toward the wall,
                          then away
Crouching Backhand     d + MP                     knocks opponent down
Belly Slide            d + HP                     must be blocked low
Double Blade Stomp     u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Sharp Drill            qcf, uf + K                LK=short, MK=medium, HK=far
Scissor Split          qcb + K in air
Bladed Cannonball      hold b for 1.5 seconds,    LK=short, MK=medium, HK=far;
                        f + K                      must touch opponent to
                                                   perform entire maneuver
Flash Cutter           hold d for 2 seconds,      LK=short, MK=medium, HK=far
                        u + K


Bomber
------
Knife Missile          LP+MP/MP+HP/LP+HP


Super Bomber
------------
Explosive Dance        b, df, df + LK+MK/
                        MK+HK/LK+HK


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Fury Slaps             f/b + MP/HP close          tap P and K rapidly for
                                                   more slaps
Monkey Flip            f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
N/A


Command Moves
-------------
Triangle Jump          jump toward the wall,
                          then away
Crouching Backhand     d + MP                     knocks opponent down
Belly Slide            d + HP                     must be blocked low


Special Move
------------
Cannonball             hold b for 1.5 seconds,    LK=short, MK=medium, HK=far;
                        f + K                      must touch opponent to
                                                   perform entire maneuver


Bomber
------
N/A


Super Bomber
------------
N/A



*******************************************************************************
* 3.6 Jaoh                                                                    *
*******************************************************************************
Colors
------
LP - Purple costume w/ Red trim
MP - Red costume w/ Yellow trim
HP - Dark Blue costume w/ Gray trim
LK - Red costume w/ Gray trim
MK - Green costume w/ Yellow trim
HK - Black costume w/ Yellow trim
Start - Brown costume w/ Gray trim
LP+MP+HP/LK+MK+HK - Fulvous costume w/ Green trim



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Giant Swing            f + MP close
Gut Stab               b + MP close               damage appears to be
                                                   random
Reaper Slam            f/b + HP close
Skull Cracker          f/b + MK/HK close


Basic Moves
-----------
Downward Swipe         MP close                   2 hits
Upward Swipe           HP close                   2 hits
Step Side Blade        HP far                     2 hits
Shin Kick              LK                         must be blocked low
Charge Kicks           HK far                     2 hits


Command Moves
-------------
Crouch Punt            d + HK                     2 hits; both hits must be
                                                   blocked low
Mount Stab             u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Morning Star           qcf + P                    LP=short, MP=medium, HP=far;
                                                   spike ball will collide
                                                   with other projectiles as
                                                   the projectile will be
                                                   "destroyed" and the spike
                                                   ball will retract
Air Morning Star       qcf + P in air             LP=diagonally down,
                                                   MP=straight, HP=diagonally
                                                   up; spike ball will
                                                   collide with other
                                                   projectiles as the
                                                   projectile will be
                                                   "destroyed" and the spike
                                                   ball will retract
Violent Edge           f, d, df + P               LP=short, MP=medium, HP=far
Wave Cutter            tap P rapidly


Bomber
------
Steel Flash            LP+MP/MP+HP/LP+HP


Super Bomber
------------
Moon Wave              db, d, df, f,              absorbs projectiles
                        uf + LP+MP/MP+HP/
                        LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Giant Swing            f/b + MP close
Reaper Slam            f/b + HP close
Skull Cracker          f/b + MK/HK close


Basic Moves
-----------
Downward Punch         MP close                   2 hits
Shin Kick              LK                         must be blocked low
Charge Kicks           HK far                     2 hits


Command Move
-------------
Crouch Punt            d + HK                     2 hits; both hits must be
                                                   blocked low


Special Move
------------
N/A


Bomber
------
N/A


Super Bomber
------------
N/A



*******************************************************************************
* 3.7 Drake                                                                   *
*******************************************************************************
Colors
------
LP - Blue pants and Yellow trim w/ Blonde hair
MP - Dark Gray pants and Orange trim w/ Orange hair
HP - White pants and Yellow trim w/ Blonde hair
LK - Red pants and Orange trim w/ Orange hair
MK - Cream pants and Yellow trim w/ Blonde hair
HK - Green pants and Amber trim w/ Amber hair
Start - Purple pants and Fallow trim w/ Fallow hair
LP+MP+HP/LK+MK+HK - Pink pants and Straw Yellow trim w/ Blonde hair



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Impale And Slam        f/b + MP/HP close          throws opponent behind him
Headscissors Slam      f/b + MK/HK close


Basic Moves
-----------
Downward Trident       HP far                     2 hits
Pole Kick              HK close                   2 hits


Command Moves
-------------
Low Trident Stabs      d + HP                     2 hits
Driving Knee           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Serpent Pole           hcf + P                    LP=second part swings low,
                                                   MP=second part extends
                                                   straight, HP=second part
                                                   swings high; pole will
                                                   collide with other
                                                   projectiles as the
                                                   projectile will be
                                                   "destroyed" and the
                                                   pole will retract
Air Trident            b, ub, u, uf, f + P        LP=diagonally down,
                        in air                     MP=straight, HP=diagonally
                                                   up; can start motion
                                                   on ground to perform
                                                   special right off the
                                                   ground
Hundred Stabs          f, b, f + P (hold b/f      must connect (not blocked)
                        to move Drake)             to perform entire maneuver
Trident Trio           Charge b for 1.5 seconds,  LK=short, MK=medium, HK=far;
                        f + K                      first part must connect
                                                   (not blocked) to perform
                                                   the entire maneuver


Bomber
------
Shooting Star          LP+MP/MP+HP/LP+HP           absorbs projectiles


Super Bomber
------------
Thunderbolt            b, hcb + LP+MP/MP+HP/       absorbs projectiles
                        LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Headscissors Slam      f/b + MP/HP/MK/HK
                        close


Basic Move
----------
N/A


Command Move
-------------
Driving Knee           u + P when opponent        pursue attack
                        is on the ground


Special Move
------------
N/A


Bomber
------
N/A


Super Bomber
------------
N/A



*******************************************************************************
* 3.8 Zack                                                                    *
*******************************************************************************
Colors
------
LP - Mint Green costume and hair w/ Red trim
MP - Orange costume and hair w/ Dark Gray trim
HP - Red costume and hair w/ Gray trim
LK - Sky Blue costume and hair w/ Orange trim
MK - Yellow costume and Blonde hair w/ Blue Green trim
HK - Bright Green costume and hair w/ Red trim
Start - Blue costume and hair w/ Ruby trim
LP+MP+HP/LK+MK+HK - Dark Green costume and hair w/ Bronze trim



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Fireman's Carry        f/b + MP close             throws opponent behind him
Suplex                 f/b + HP close             throws opponent behind him
Clockwork Swing        f/b + MK/HK close          throws opponent behind him
Air Toss               f/b + HP close in air


Basic Moves
-----------
Crushing Sword         HP far                     2 hits
Prop Kick              HK close                   hits twice on tall
                                                   characters
Sword Swing            HK far                     knocks opponent down


Command Moves
-------------
Sword Uppercut         d + HP                     2 hits
Slide Kick             d + HK far                 must be blocked low
Sword Impale           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Thunder Wave           tap P rapidly              LP=short, MP=medium, HP=far;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Boomerang Sword        Charge P for 4 seconds,    sword will collide with
                        release                    other projectiles with
                                                   sword stopping and
                                                   returning and projectile
                                                   being "destroyed"; sword
                                                   will return to Zack after
                                                   maneuver
Spark Sword            u + P in air
Flip Kick              Charge d for 1.5 seconds,  LK=short, MK=medium, HK=far
                        u + K


Bomber
------
Blade Rider            LP+MP/MP+HP/LP+HP


Super Bombers
-------------
Crater Eruption        db, u + LP+MP/MP+HP/       absorbs projectiles
                        LP+HP
Air Crater Eruption    db, u + LP+MP/MP+HP/       absorbs projectiles
                        LP+HP in air


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Fireman's Carry        f/b + MP/MK/HK close       throws opponent behind him
Suplex                 f/b + HP close             throws opponent behind him
Air Toss               f/b + HP close in air


Basic Move
----------
N/A


Command Move
------------
Slide Kick             d + HK far                 must be blocked low


Special Move
------------
N/A


Bomber
------
N/A


Super Bomber
------------
N/A



*******************************************************************************
* 3.9 Kodama                                                                  *
*******************************************************************************
Colors
------
LP - Purple costume w/ Green hair
MP - Black costume w/ Black hair
HP - Sinopia costume w/ Blue hair
LK - Blue costume w/ Brown hair
MK - Royal Blue costume w/ Brown hair
HK - Green costume w/ Purple hair
Start - White costume w/ Black hair
LP+MP+HP/LK+MK+HK - Amaranth Pink costume w/ Green hair



Throws
------
Lifting Drop           f/b + MP close             throws opponent behind him
Back Slam              f/b + HP close             throws opponent behind him
Headscissors Spike     f/b + MK close
Atomic Piledriver      f/b + HK close
Air Atomic Piledriver  f/b + MK/HK close in air


Basic Moves
-----------
Smash Elbow            HP close                   2 hits
Decapitating Kick      HK close                   knocks opponent down
Double Kick            HK far                     can hit twice in corner


Command Moves
-------------
Triangle Jump          jump toward the wall,
                        then away
Forward Double Kick    f + HK far
Backward Double Kick   b + HK far
Double Snap Kick       d + HK close               2 hits; must be blocked
                                                   low
Double Stomp           u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Stunning Wave          f, d, df + P               LP=wave stays out for 1
                                                   second, MP=wave stays out
                                                   for 1.5 seconds, wave
                                                   stays out for 2 seconds;
                                                   must connect (not blocked)
                                                   to perform entire
                                                   maneuver; dizzies
                                                   opponent
Triple Kunai           qcf + P in air             LP=big spread and far,
                                                   MP=big spread and 45
                                                   degree angle, HP=close
                                                   spread and short; kunai
                                                   will be "destroyed" by
                                                   other projectiles
Superman Punch         jump toward the wall,      LP/LK=short, MP/MK=medium,
                        a direction away           HP/HK=far; overhead
                        from the wall + P/K
Crafty Disarm          hcb + P                    auto counter high and mid
                                                   striking attacks; will
                                                   disarm opponent; does
                                                   not work on Kodama
Leg Screw              hcb + K                    auto counter for low
                                                   striking attacks
Confusion Teleport     hcf + K                    LK=real Kodama is the first
                                                   one, MK=real Kodama is
                                                   the middle one, HK=real
                                                   Kodama is the far one
Head Stomp             Charge d for 1.5 seconds,  attacks from other side;
                        u + K                      overhead


Bomber
------
Izuna Crusher          LP+MP/MP+HP/LP+HP          must touch opponent to
                                                   perform entire maneuver;
                                                   unblockable


Super Bomber
------------
Hara Kiri              hcb + LP+MP/MP+HP/
                        LP+HP



*******************************************************************************
* 3.10 Tekkamen                                                               *
*******************************************************************************
Colors
------
LP - Orange costume w/ Blue hair
MP - Pink costume w/ Green hair
HP - Purple costume w/ Blonde hair
LK - Green costume w/ Purple hair
MK - Yellow costume w/ Red hair
HK - Pink costume w/ Purple hair
Start - Green costume w/ Blonde hair
LP+MP+HP/LK+MK+HK - Goldenrod costume w/ Purple hair



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Lifting Drop           f/b + MP close             throws opponent behind him
Back Slam              f/b + HP close             throws opponent behind him
Headscissors Spike     f/b + MK close
Atomic Piledriver      f/b + HK close
Air Atomic Piledriver  f/b + MK/HK close in air


Basic Moves
-----------
High Kick              MK close                   2 hits
Decapitating Kick      HK close                   knocks opponent down
Double Kick            HK far                     can hit twice in corner


Command Moves
-------------
Triangle Jump          jump toward the wall,
                        then away
Driving Curve Blade    d + HP                     2 hits
Forward Double Kick    f + HK far
Backward Double Kick   b + HK far
Double Snap Kick       d + HK close               2 hits; must be blocked
                                                   low
Floored Slice          u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Shadow Cutter          hcf + P                    LP=short, MP=medium, HP=far
Razor Moon             Charge b for 2 seconds,    blade will collide with
                        f + P                      other projectiles while
                                                   blade will retract and
                                                   projectile will be
                                                   "destroyed"
Triple Kunai           qcf + P in air             LP=short with steepest
                                                   angle, MP=medium with
                                                   45 degree angle,
                                                   HP=far with near
                                                   horizontal path; kunai
                                                   will be "destroyed" by
                                                   other projectiles
Crafty Kick            hcb + P                    auto counter high and mid
                                                   striking attacks; does
                                                   not work on Kodama
Leg Screw              hcb + K                    auto counter for low
                                                   striking attacks
Confusion Teleport     hcf + K                    LK=real Tekkamen is the
                                                   first one, MK=real
                                                   Tekkamen is the middle
                                                   one, HK=real Tekkamen is
                                                   the far one


Bomber
------
Izuna Crusher          LP+MP/MP+HP/LP+HP          must touch opponent to
                                                   perform entire maneuver;
                                                   unblockable


Super Bomber
------------
Fire Scroll            hcb, f + LP+MP/MP+HP/      flames absorb projectiles
                        LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Lifting Drop           f/b + MP close             throws opponent behind him
Back Slam              f/b + HP close             throws opponent behind him
Headscissors Spike     f/b + MK close
Atomic Piledriver      f/b + HK close
Air Atomic Piledriver  f/b + MK/HK close in air


Basic Moves
-----------
Smash Elbow            HP close                   2 hits
High Kick              MK close                   2 hits
Decapitating Kick      HK close                   knocks opponent down
Double Kick            HK far                     can hit twice in corner


Command Moves
-------------
Triangle Jump          jump toward the wall,
                        then away
Forward Double Kick    f + HK far
Backward Double Kick   b + HK far
Double Snap Kick       d + HK close               2 hits; must be blocked
                                                   low


Special Moves
-------------
Triple Kunai           qcf + P in air             LP=short with steepest
                                                   angle, MP=medium with
                                                   45 degree angle,
                                                   HP=far with near
                                                   horizontal path; kunai
                                                   will be "destroyed" by
                                                   other projectiles
Crafty Kick            hcb + P                    auto counter high and mid
                                                   striking attacks; does
                                                   not work on Kodama
Leg Screw              hcb + K                    auto counter for low
                                                   striking attacks
Confusion Teleport     hcf + K                    LK=real Tekkamen is the
                                                   first one, MK=real
                                                   Tekkamen is the middle
                                                   one, HK=real Tekkamen is
                                                   the far one


Bomber
------
Izuna Crusher          LP+MP/MP+HP/LP+HP          must touch opponent to
                                                   perform entire maneuver;
                                                   unblockable


Super Bomber
------------
Fire Scroll            hcb, f + LP+MP/MP+HP/      flames absorb projectiles
                        LP+HP



*******************************************************************************
* 3.11 Layla                                                                  *
*******************************************************************************
Colors
------
LP - Purple and Yellow costume w/ Blonde hair
MP - Blue and Pink costume w/ Pink hair</pre><pre id="faqspan-2">
HP - Red and Metallic Gold costume w/ Dirty Blonde hair
LK - Green and Metallic Gold costume w/ Dirty Blonde hair
MK - Black and Purple costume w/ Purple hair
HK - Plum and Yellow costume w/ Blonde hair
Start - Coffee and Mauve costume w/ Mauve hair
LP+MP+HP/LK+MK+HK - Purple and Gray costume w/ Gray hair



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Cattle Rider           f/b + MP/HP close
Redirect Trip          f/b + MK/HK close          throws opponent behind her
Air Chokeslam          f/b + MP/HP close in air


Basic Moves
-----------
Air Double Tonfa       HP in air                  2 parts but will not hit
                                                   twice
Double Tonfa           HP far                     2 parts but will not hit
                                                   twice
Hook Kick              HK close                   2 hits
Double Kick            HK far                     can hit twice in corner


Command Move
------------
Tonfa Stab             u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Tonfa Sting            qcf + P                    extended part will collide
                                                   with other projectiles
                                                   while extended part will
                                                   retract and projectile
                                                   will be "destroyed"
Jawing Kick            qcf + K                    LK=close, MK=medium, HK=far
 Double Spike Kick    qcf + K                    LK=close, MK=medium, HK=far
   Finish             qcf + K                    LK=close, MK=medium, HK=far
Rolling Smash          qcb + K                    LK=close, MK=medium, HK=far
Angelic Splash         qcb + K in air             LK=short, MK=far, HK=medium
                                                   and high; can cross up
                                                   the opponent


Bomber
------
Tonfa Fury             LP+MP/MP+HP/LP+HP           must touch opponent (not
                                                    blocked) to perform
                                                    the entire maneuver


Super Bomber
------------
Butterfly Aura         hcb, ub + LP+MP/            energy absorbs projectiles
                        MP+HP/LP+HP


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Cattle Rider           f/b + MP/HP close
Redirect Trip          f/b + MK/HK close          throws opponent behind her
Air Chokeslam          f/b + MP/HP close in air


Basic Move
----------
Hook Kick              HK                         2 hits


Command Move
------------
N/A


Special Moves
-------------
Jawing Kick            qcf + K                    LK=close, MK=medium, HK=far
 Double Spike Kick    qcf + K                    LK=close, MK=medium, HK=far
   Finish             qcf + K                    LK=close, MK=medium, HK=far
Rolling Smash          qcb + K                    LK=close, MK=medium, HK=far
Angelic Splash         qcb + K in air             LK=short, MK=far, HK=medium
                                                   and high; can cross up
                                                   the opponent


Bomber
------
N/A


Super Bomber
------------
Butterfly Aura         hcb, ub + LP+MP/           energy absorbs projectiles
                        MP+HP/LP+HP



*******************************************************************************
* 3.12 Reggie                                                                 *
*******************************************************************************
Colors
------
LP - Blue pants and Blonde hair
MP - Light Green and Red hair
HP - Sky Blue pants and Pink hair
LK - Mint pants and Blonde hair
MK - Green pants and Blonde hair
HK - Coral pants and Green hair
Start - Blue Gray pants and Blue hair
LP+MP+HP/LK+MK+HK - Pink pants and Magenta hair



                   `````````````````````````````````````
                                While Armed
                   `````````````````````````````````````

Throws
------
Murdering Stab         f/b + MP close             damage appears to be
                                                   random
Power Bomb             f + HP close
DDT                    b + HP close               throws opponent behind him
Overhead Toss          f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
Uppercut Slice         MP close                   2 hits
Skinning Knife         HP close                   2 hits
Heavy Kick             HK far                     knocks opponent down


Command Moves
-------------
Downward Slice         d + MP                     2 hits
Big Splash             u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Shoulder Trap          Charge b for 2 seconds,    LP=short, MP=medium, HP=far;
                        f + P                      shoulder block must touch
                                                   opponent (not blocked) to
                                                   perform entire maneuver
Mega Driver            360 + P close              unblockable
Air Mega Driver        360 + P close in air       unblockable
Gut Kick               qcf + K                    LK=short, MK=medium, HK=far


Bomber
------
Final Stab             LP+MP/MP+HP/LP+HP          must touch opponent
                                                   (not blocked) to perform
                                                   entire maneuver


Super Bomber
------------
Blackhole Bomb         f, d, b, u + LP+MP/        has vacuum pull; must
                        MP+HP/LP+HP                touch opponent (not
                                                   blocked) to entire
                                                   maneuver


                   `````````````````````````````````````
                               While Unarmed
                   `````````````````````````````````````

Throws
------
Power Bomb             f + MP/HP close
DDT                    b + MP/HP close            throws opponent behind him
Overhead Toss          f/b + MK/HK close          throws opponent behind him


Basic Move
----------
Heavy Kick             HK far                     knocks opponent down


Command Move
------------
Big Splash             u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Shoulder Charge        Charge b for 2 seconds,    LP=short, MP=medium, HP=far
                        f + P
Mega Driver            360 + P close              unblockable
Air Mega Driver        360 + P close in air       unblockable
Gut Kick               qcf + K                    LK=short, MK=medium, HK=far


Bomber
------
N/A


Super Bomber
------------
Blackhole Bomb         f, d, b, u + LP+MP/        has vacuum pull; must
                        MP+HP/LP+HP                touch opponent (not
                                                   blocked) to entire
                                                   maneuver



*******************************************************************************
* 3.13 Dogma                                                                  *
*******************************************************************************
Colors
------
LP - Red costume w/ Yellow trim
MP - White costume w/ Lavender trim
HP - Pink costume w/ Amber trim
LK - Purple costume w/ Yellow trim
MK - Yellow costume w/ Red trim
HK - Blue costume w/ Gray trim
Start - Green costume w/ Yellow trim
LP+MP+HP/LK+MK+HK - Dark Gray costume w/ Red trim



Throws
------
Rough Slam             f/b + MP/HP close
Throw Behind           f/b + MK/HK close          throws opponent behind him


Basic Moves
-----------
Blast Fan              HP in air                  can hit with either blast
                                                   thus good for crossing up
Flash Energy           HP close                   2 hits
Descend Kick           MK                         2 hits
Float Kick             HK                         4 hits


Command Moves
-------------
Double Blast           d + HP                     2 hits
Chipping Slide         d + MK                     7 hits; must be blocked
                                                   low
Slide Kick             d + HK                     must be blocked low
Hover Stomp            u + P when opponent        pursue attack
                        is on the ground


Special Moves
-------------
Mystic Laser           qcf + P                    absorbs projectiles
Lightning Fist         qcb + P                    second part must be
                                                   blocked low


Bomber
------
Dragon Blast            LP+MP/MP+HP/LP+HP         absorbs projectiles
                         (hold f/b to move
                         Dogma)


Super Bomber
------------
Inferno Charge          hcb, hcb + LP+MP/
                         MP+HP/LP+HP



===============================================================================
4. Misc. And Easter Eggs
===============================================================================

There are stage Fatalities in this game.  If you finish your opponent on the
second deciding round with a move that knocks them down (with the exception of
some sweep attacks), the opponent will fall to their death.  This can be done
on Yamato's construction skyscraper stage, Drake's plane wing stage, and
Kodama's molten rope bridge stage.  Opponent's can also crash into the fence
on either side of Yamato's stage and break it.  This can be done with any
attack that knocks down and can be done at any time during the match.



===============================================================================
5. Conclusion
===============================================================================

5.1 What's Missing/Needed
-Clean up and corrections
-Any other Misc. or Easter Eggs?
-If you have anything to add, any corrections I need to make, please email me
at [email protected].  Credit will be given for your contribution.


5.2 Credits
-Konami
-Gamefaqs
-And me for writing this FAQ