=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Dragoon Might
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Weapons
2.3 Bombers
2.4 Hang Points
3. Characters
3.1 Yamato
3.2 Tsugumi
3.3 Ryan
3.4 Suiko
3.5 Sarumaru
3.6 Jaoh
3.7 Drake
3.8 Zack
3.9 Kodama
3.10 Tekkamen
3.11 Layla
3.12 Reggie
-----------------------------------
3.13 Dogma
4. Misc. And Easter Eggs
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward LP - Light Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up HP - Heavy Punch + - And
/ | \ d - Down LK - Light Kick / - Or
db d df MK - Medium Kick , - Then
HK - Heavy Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
Throw/Hold f/b + MP/HP/MK/HK close refer to the character's
movelist for a detailed
list of their throws/holds
Forward Run f, f, then hold f
to continue run
Dash Backward b, b
Block High b
Block Low db will not block overheads
Roll Backward tap P and hold b after invulnerable for a second
being knocked down
Roll Forward tap P and hold f after invulnerable for a second
being knocked down
Dizzy Recovery shake joystick and tap P
and K rapidly when
dizzied
Pursue Attack u + P when opponent
is on the ground
+++++++++++++++
| 2.2 Weapons |
+++++++++++++++
Every character (with the exception of Kodama and Dogma) has a weapon.
If you take too many hits or block too many attacks, your weapon will be
knocked loose. To retrieve it, stand over your weapon and press any
attack button. When unarmed, some maneuvers will no longer be available
to you.
In this game, blocking a weapon strike will immediately stop the attack.
In other words, a move that might normally hit multiple times will collide
with a blocking opponent and retract.
+++++++++++++++
| 2.3 Bombers |
+++++++++++++++
Bomber: Bombers can be performed anytime during the match. The only
tradeoff is that using a Bomber will decrease your lifebar
slightly. You cannot use a Bomber if you do not have enough
lifebar left to tradeoff. A Bomber is performed by pressing
LP+MP/MP+HP/LP+HP.
Super Bomber: A Super Bomber can be used when your life is low and
your lifebar is flashing. Super Bomber's also decrease
your lifebar slightly. You cannot use a Super Bomber
if you do not have enough lifebar left to tradeoff.
POW Meter: The POW Meter appears in 3 on 3 matches. When filled, a
maxed POW Meter will last for about 9 seconds. During this
time you can use either Bombers or Super Bombers. The
difference is that while your POW Meter is maxed, you will
not lose any life when performing Bombers and Super Bombers.
+++++++++++++++++++
| 2.4 Hang Points |
+++++++++++++++++++
Every stage (with the exception of Drake's) has one or more hang points.
Hang points will allow a character to jump toward them and swing from
them. Hang points can be destroyed by weapon attacks and specials. You
can perform air maneuvers after coming off of a hang point.
Jump To Hang Point LK+MK/MK+HK/LK+HK invulnerable for a second;
use b/f with both kicks
to determine which hang
point you jump to
Backward Descend hold b
Quick Forward Drop hold f
Huge Jump Up hold u
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Yamato *
*******************************************************************************
Colors
------
LP - Off White jacket and Brown pants w/ Red trim
MP - Green jacket and Green pants w/ Red trim
HP - Purple jacket and Dark Purple pants w/ Green trim
LK - Blue jacket and Dark Blue pants w/ Yellow trim
MK - Light Blue jacket and Blue Gray pants w/ Brown trim
HK - Pink jacket and Quinacridone Magenta pants w/ Blue trim
Start - Amber jacket and Brown pants w/ Green trim
LP+MP+HP/LK+MK+HK - Red jacket and Dark Red pants w/ Gray trim
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Overhead Toss f/b + MP close throws opponent behind him
Suplex f/b + HP close
Layback Toss f/b + MK/HK close throws opponent behind him
Air Layback Toss f/b + MK/HK close throws opponent behind him
in air
Basic Moves
-----------
Raising Kick HK close 2 hits
Crushing Roundhouse HK far knocks opponent down
Command Moves
-------------
Slash And Stab d + MP 2 hits
Ducking Double Slash d + HP first part has a lot of
push back on connecting,
however if you land
this on an opponent
near the corner of the
stage you will get 2 hits
Murdering Stab u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Dragon Crawl qcf + P LP=short, MP=medium, HP=far;
will collide with other
projectiles as both will
be "destroyed" in the
process
Erupting Dragon f, d, df + P LP=short, MP=medium, HP=far
Meteor Kick qcb + K in air LK=short, MK=medium, HK=far;
overhead
Bomber
------
Crash Blade LP+MP/MP+HP/LP+HP first part must connect
(not blocked) to perform
entire maneuver
Super Bomber
------------
Atomic Palm b, f, f + LP+MP/ goes through projectiles
MP+HP/LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Overhead Toss f/b + MP close throws opponent behind him
Suplex f/b + HP close
Layback Toss f/b + MK/HK close throws opponent behind him
Air Layback Toss f/b + MK/HK close throws opponent behind him
in air
Basic Moves
-----------
Raising Kick HK close 2 hits
Crushing Roundhouse HK far knocks opponent down
Command Move
------------
N/A
Special Move
------------
Meteor Kick qcb + K in air LK=short, MK=medium, HK=far;
overhead
Bomber
------
N/A
Super Bomber
------------
Atomic Palm b, f, f + LP+MP/ goes through projectiles
MP+HP/LP+HP
*******************************************************************************
* 3.2 Tsugumi *
*******************************************************************************
Colors
------
LP - White top and Red pants w/ Green trim
MP - Red top and Green pants w Blue trim
HP - Green top and Gray pants w/ Red trim
LK - Peach top and Red pants w/ Green trim
MK - Gray top and Dark Gray pants w/ Red trim
HK - Bright Green top and Purple pants w/ Red trim
Start - Gold top and Saffron pants w/ Gray trim
LP+MP+HP/LK+MK+HK - Red top and Red pants w/ Green trim
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Rough Armdrag f/b + MP close throws opponent behind her
Fan Smash f/b + HP close damage appears to be
random
Cannonball Stab f/b + MK/HK close
Air Chokeslam f/b + MP close in air
Basic Moves
-----------
Double Cutter HP close 2 hits
Fan Toss HP far
Swirl Kick HK far knocks opponent down; low
down
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Double Fan Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Tornado qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Human Cyclone qcb + P LP=short and 1 ground hit,
MP=medium and 2 ground
hits, HP=far and 3 ground
hits
Air Cyclone qcb + P in air LP=short, MP=medium, HP=far
Blazing Breath hcb + P (hold b/f LP=lasts for 1 second,
to move Tsugumi) MP=lasts for 1.5 seconds,
HP=lasts 2 seconds; will
collide with other
projectiles as both will
be "destroyed" in the
process
Bomber
------
Live Wire Capture LP+MP/MP+HP/LP+HP first part must connect
(not blocked) to perform
entire maneuver; fan
that comes out will
collide with other
projectiles as the
projectile will be
"destroyed" and the fan
will retract
Super Bomber
------------
Thunder Capture qcb, f + LP+MP/MP+HP/ first part must connect
LP+HP (not blocked) to perform
entire maneuver; fan
that comes out will
absorb projectiles
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Rough Armdrag f/b + MP/HP/MK/HK close throws opponent behind her
Air Chokeslam f/b + MP close in air
Basic Move
----------
Swirl Kick HK far knocks opponent down; low
down
Command Move
------------
Triangle Jump jump toward the wall,
then away
Special Move
------------
Blazing Breath hcb + P (hold b/f LP=lasts for 1 second,
to move Tsugumi) MP=lasts for 1.5 seconds,
HP=lasts 2 seconds; will
collide with other
projectiles as both will
be "destroyed" in the
process
Bomber
------
N/A
Super Bomber
------------
N/A
*******************************************************************************
* 3.3 Ryan *
*******************************************************************************
Colors
------
LP - Purple and Red costume w/ Cobalt Blue hair
MP - Green and Ochre costume w/ Blue hair
HP - Indigo and Fawn costume w/ Cornflower Blue hair
LK - Maroon and Off White costume w/ Blonde hair
MK - Green and Blue costume w/ Blue hair
HK - Dark Gray and Green costume w/ Red hair
Start - Purple and Gray costume w/ Gray hair
LP+MP+HP/LK+MK+HK - Purple and Ochre costume w/ Iris hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Toss Behind f/b + MP/HP close throws opponent behind him
Frankensteiner f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Staff Spin HP close 2 hits
Foot Stomp LK close must be blocked low
Enzuigiri HK close knocks opponent down
Command Moves
-------------
Forward Sobat f + HK far
Back Sobat b + HK far
Slide d + HK must be blocked low
Single Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Jolt Staff qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Teleport f, d, df + K LK=teleports backwards,
MK=teleports toward the
middle of the screen,
HK=teleports to the other
side of the screen
Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far;
must be blocked low
Teleport Dive Kick qcb + K in air LK=short, MK=medium,
HK=teleports to the other
side of the screen and
dive kicks the other
direction
Bomber
------
Piercing Spark LP+MP/MP+HP/LP+HP
Super Bomber
------------
Destiny Blast f, hcf + LP+MP/ absorbs projectiles
MP+HP/LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Toss Behind f/b + MP/HP close throws opponent behind him
Frankensteiner f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Foot Stomp LK close must be blocked low
Enzuigiri HK close knocks opponent down
Command Moves
-------------
Forward Sobat f + HK far
Back Sobat b + HK far
Slide d + HK must be blocked low
Single Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Teleport f, d, df + K LK=teleports backwards,
MK=teleports toward the
middle of the screen,
HK=teleports to the other
side of the screen
Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far;
must be blocked low
Teleport Dive Kick qcb + K in air LK=short, MK=medium,
HK=teleports to the other
side of the screen and
dive kicks the other
direction
Bomber
------
Piercing Spark LP+MP/MP+HP/LP+HP
Super Bomber
------------
Destiny Blast f, hcf + LP+MP/ absorbs projectiles
MP+HP/LP+HP
*******************************************************************************
* 3.4 Suiko *
*******************************************************************************
Colors
------
LP - Gray and White costume w/ Fawn trim
MP - Dark Red and Red costume w/ Dark Gray trim
HP - Blue Green and Celeste w/ Yellow trim
LK - Brown and Yellow costume w/ Iris trim
MK - Burgundy and Pink costume w/ Green trim
HK - Brown and Orange costume w/ Red trim
Start - Dark Green and Yellow Green costume w/ Orange trim
LP+MP+HP/LK+MK+HK - Dark Gray and Gray costume w/ Green trim
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Concrete Headbutt f/b + MP close
Toss Behind f/b + HP close throws opponent behind him
Frankensteiner f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Jawing Beads HP close 2 hits
Reaching Beads HP far 2 hits
Foot Stomp LK close must be blocked low
Enzuigiri HK close knocks opponent down
Command Moves
-------------
Low Beads d + MP hits twice from far; must
be blocked low
Forward Sobat f + HK far
Back Sobat b + HK far
Slide d + HK must be blocked low
Single Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shout Blast qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Eagle Dive qcb + P in air LP=short, MP=medium HP=far
Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far;
must be blocked low
Bomber
------
Sacred Aura LP+MP/MP+HP/LP+HP
Super Bomber
------------
Lucifer Blast hcb, df + LP+MP/ absorbs projectiles
MP+HP/LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Concrete Headbutt f/b + MP close
Toss Behind f/b + HP close throws opponent behind him
Frankensteiner f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Foot Stomp LK close must be blocked low
Enzuigiri HK close knocks opponent down
Command Moves
-------------
Forward Sobat f + HK far
Back Sobat b + HK far
Slide d + HK must be blocked low
Single Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shout Blast qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Eagle Dive qcb + P in air LP=short, MP=medium HP=far
Sonic Sweep b, db, d + K LK=short, MK=medium, HK=far;
must be blocked low
Bomber
------
N/A
Super Bomber
------------
N/A
*******************************************************************************
* 3.5 Sarumaru *
*******************************************************************************
Colors
------
LP - Red costume
MP - Pink costume
HP - Blue costume
LK - Green costume
MK - Turquoise costume
HK - Amaranth Pink costume
Start - White costume
LP+MP+HP/LK+MK+HK - Dark Gray costume
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Fury Slaps f/b + MP/HP close damage appears to be
random
Monkey Flip f/b + MK/HK close throws opponent behind him
Basic Move
----------
N/A
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Crouching Backhand d + MP knocks opponent down
Belly Slide d + HP must be blocked low
Double Blade Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Sharp Drill qcf, uf + K LK=short, MK=medium, HK=far
Scissor Split qcb + K in air
Bladed Cannonball hold b for 1.5 seconds, LK=short, MK=medium, HK=far;
f + K must touch opponent to
perform entire maneuver
Flash Cutter hold d for 2 seconds, LK=short, MK=medium, HK=far
u + K
Bomber
------
Knife Missile LP+MP/MP+HP/LP+HP
Super Bomber
------------
Explosive Dance b, df, df + LK+MK/
MK+HK/LK+HK
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Fury Slaps f/b + MP/HP close tap P and K rapidly for
more slaps
Monkey Flip f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
N/A
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Crouching Backhand d + MP knocks opponent down
Belly Slide d + HP must be blocked low
Special Move
------------
Cannonball hold b for 1.5 seconds, LK=short, MK=medium, HK=far;
f + K must touch opponent to
perform entire maneuver
Bomber
------
N/A
Super Bomber
------------
N/A
*******************************************************************************
* 3.6 Jaoh *
*******************************************************************************
Colors
------
LP - Purple costume w/ Red trim
MP - Red costume w/ Yellow trim
HP - Dark Blue costume w/ Gray trim
LK - Red costume w/ Gray trim
MK - Green costume w/ Yellow trim
HK - Black costume w/ Yellow trim
Start - Brown costume w/ Gray trim
LP+MP+HP/LK+MK+HK - Fulvous costume w/ Green trim
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Giant Swing f + MP close
Gut Stab b + MP close damage appears to be
random
Reaper Slam f/b + HP close
Skull Cracker f/b + MK/HK close
Basic Moves
-----------
Downward Swipe MP close 2 hits
Upward Swipe HP close 2 hits
Step Side Blade HP far 2 hits
Shin Kick LK must be blocked low
Charge Kicks HK far 2 hits
Command Moves
-------------
Crouch Punt d + HK 2 hits; both hits must be
blocked low
Mount Stab u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Morning Star qcf + P LP=short, MP=medium, HP=far;
spike ball will collide
with other projectiles as
the projectile will be
"destroyed" and the spike
ball will retract
Air Morning Star qcf + P in air LP=diagonally down,
MP=straight, HP=diagonally
up; spike ball will
collide with other
projectiles as the
projectile will be
"destroyed" and the spike
ball will retract
Violent Edge f, d, df + P LP=short, MP=medium, HP=far
Wave Cutter tap P rapidly
Bomber
------
Steel Flash LP+MP/MP+HP/LP+HP
Super Bomber
------------
Moon Wave db, d, df, f, absorbs projectiles
uf + LP+MP/MP+HP/
LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Giant Swing f/b + MP close
Reaper Slam f/b + HP close
Skull Cracker f/b + MK/HK close
Basic Moves
-----------
Downward Punch MP close 2 hits
Shin Kick LK must be blocked low
Charge Kicks HK far 2 hits
Command Move
-------------
Crouch Punt d + HK 2 hits; both hits must be
blocked low
Special Move
------------
N/A
Bomber
------
N/A
Super Bomber
------------
N/A
*******************************************************************************
* 3.7 Drake *
*******************************************************************************
Colors
------
LP - Blue pants and Yellow trim w/ Blonde hair
MP - Dark Gray pants and Orange trim w/ Orange hair
HP - White pants and Yellow trim w/ Blonde hair
LK - Red pants and Orange trim w/ Orange hair
MK - Cream pants and Yellow trim w/ Blonde hair
HK - Green pants and Amber trim w/ Amber hair
Start - Purple pants and Fallow trim w/ Fallow hair
LP+MP+HP/LK+MK+HK - Pink pants and Straw Yellow trim w/ Blonde hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Impale And Slam f/b + MP/HP close throws opponent behind him
Headscissors Slam f/b + MK/HK close
Basic Moves
-----------
Downward Trident HP far 2 hits
Pole Kick HK close 2 hits
Command Moves
-------------
Low Trident Stabs d + HP 2 hits
Driving Knee u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Serpent Pole hcf + P LP=second part swings low,
MP=second part extends
straight, HP=second part
swings high; pole will
collide with other
projectiles as the
projectile will be
"destroyed" and the
pole will retract
Air Trident b, ub, u, uf, f + P LP=diagonally down,
in air MP=straight, HP=diagonally
up; can start motion
on ground to perform
special right off the
ground
Hundred Stabs f, b, f + P (hold b/f must connect (not blocked)
to move Drake) to perform entire maneuver
Trident Trio Charge b for 1.5 seconds, LK=short, MK=medium, HK=far;
f + K first part must connect
(not blocked) to perform
the entire maneuver
Bomber
------
Shooting Star LP+MP/MP+HP/LP+HP absorbs projectiles
Super Bomber
------------
Thunderbolt b, hcb + LP+MP/MP+HP/ absorbs projectiles
LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Headscissors Slam f/b + MP/HP/MK/HK
close
Basic Move
----------
N/A
Command Move
-------------
Driving Knee u + P when opponent pursue attack
is on the ground
Special Move
------------
N/A
Bomber
------
N/A
Super Bomber
------------
N/A
*******************************************************************************
* 3.8 Zack *
*******************************************************************************
Colors
------
LP - Mint Green costume and hair w/ Red trim
MP - Orange costume and hair w/ Dark Gray trim
HP - Red costume and hair w/ Gray trim
LK - Sky Blue costume and hair w/ Orange trim
MK - Yellow costume and Blonde hair w/ Blue Green trim
HK - Bright Green costume and hair w/ Red trim
Start - Blue costume and hair w/ Ruby trim
LP+MP+HP/LK+MK+HK - Dark Green costume and hair w/ Bronze trim
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Fireman's Carry f/b + MP close throws opponent behind him
Suplex f/b + HP close throws opponent behind him
Clockwork Swing f/b + MK/HK close throws opponent behind him
Air Toss f/b + HP close in air
Basic Moves
-----------
Crushing Sword HP far 2 hits
Prop Kick HK close hits twice on tall
characters
Sword Swing HK far knocks opponent down
Command Moves
-------------
Sword Uppercut d + HP 2 hits
Slide Kick d + HK far must be blocked low
Sword Impale u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Thunder Wave tap P rapidly LP=short, MP=medium, HP=far;
will collide with other
projectiles as both will
be "destroyed" in the
process
Boomerang Sword Charge P for 4 seconds, sword will collide with
release other projectiles with
sword stopping and
returning and projectile
being "destroyed"; sword
will return to Zack after
maneuver
Spark Sword u + P in air
Flip Kick Charge d for 1.5 seconds, LK=short, MK=medium, HK=far
u + K
Bomber
------
Blade Rider LP+MP/MP+HP/LP+HP
Super Bombers
-------------
Crater Eruption db, u + LP+MP/MP+HP/ absorbs projectiles
LP+HP
Air Crater Eruption db, u + LP+MP/MP+HP/ absorbs projectiles
LP+HP in air
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Fireman's Carry f/b + MP/MK/HK close throws opponent behind him
Suplex f/b + HP close throws opponent behind him
Air Toss f/b + HP close in air
Basic Move
----------
N/A
Command Move
------------
Slide Kick d + HK far must be blocked low
Special Move
------------
N/A
Bomber
------
N/A
Super Bomber
------------
N/A
*******************************************************************************
* 3.9 Kodama *
*******************************************************************************
Colors
------
LP - Purple costume w/ Green hair
MP - Black costume w/ Black hair
HP - Sinopia costume w/ Blue hair
LK - Blue costume w/ Brown hair
MK - Royal Blue costume w/ Brown hair
HK - Green costume w/ Purple hair
Start - White costume w/ Black hair
LP+MP+HP/LK+MK+HK - Amaranth Pink costume w/ Green hair
Throws
------
Lifting Drop f/b + MP close throws opponent behind him
Back Slam f/b + HP close throws opponent behind him
Headscissors Spike f/b + MK close
Atomic Piledriver f/b + HK close
Air Atomic Piledriver f/b + MK/HK close in air
Basic Moves
-----------
Smash Elbow HP close 2 hits
Decapitating Kick HK close knocks opponent down
Double Kick HK far can hit twice in corner
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Forward Double Kick f + HK far
Backward Double Kick b + HK far
Double Snap Kick d + HK close 2 hits; must be blocked
low
Double Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Stunning Wave f, d, df + P LP=wave stays out for 1
second, MP=wave stays out
for 1.5 seconds, wave
stays out for 2 seconds;
must connect (not blocked)
to perform entire
maneuver; dizzies
opponent
Triple Kunai qcf + P in air LP=big spread and far,
MP=big spread and 45
degree angle, HP=close
spread and short; kunai
will be "destroyed" by
other projectiles
Superman Punch jump toward the wall, LP/LK=short, MP/MK=medium,
a direction away HP/HK=far; overhead
from the wall + P/K
Crafty Disarm hcb + P auto counter high and mid
striking attacks; will
disarm opponent; does
not work on Kodama
Leg Screw hcb + K auto counter for low
striking attacks
Confusion Teleport hcf + K LK=real Kodama is the first
one, MK=real Kodama is
the middle one, HK=real
Kodama is the far one
Head Stomp Charge d for 1.5 seconds, attacks from other side;
u + K overhead
Bomber
------
Izuna Crusher LP+MP/MP+HP/LP+HP must touch opponent to
perform entire maneuver;
unblockable
Super Bomber
------------
Hara Kiri hcb + LP+MP/MP+HP/
LP+HP
*******************************************************************************
* 3.10 Tekkamen *
*******************************************************************************
Colors
------
LP - Orange costume w/ Blue hair
MP - Pink costume w/ Green hair
HP - Purple costume w/ Blonde hair
LK - Green costume w/ Purple hair
MK - Yellow costume w/ Red hair
HK - Pink costume w/ Purple hair
Start - Green costume w/ Blonde hair
LP+MP+HP/LK+MK+HK - Goldenrod costume w/ Purple hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Lifting Drop f/b + MP close throws opponent behind him
Back Slam f/b + HP close throws opponent behind him
Headscissors Spike f/b + MK close
Atomic Piledriver f/b + HK close
Air Atomic Piledriver f/b + MK/HK close in air
Basic Moves
-----------
High Kick MK close 2 hits
Decapitating Kick HK close knocks opponent down
Double Kick HK far can hit twice in corner
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Driving Curve Blade d + HP 2 hits
Forward Double Kick f + HK far
Backward Double Kick b + HK far
Double Snap Kick d + HK close 2 hits; must be blocked
low
Floored Slice u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shadow Cutter hcf + P LP=short, MP=medium, HP=far
Razor Moon Charge b for 2 seconds, blade will collide with
f + P other projectiles while
blade will retract and
projectile will be
"destroyed"
Triple Kunai qcf + P in air LP=short with steepest
angle, MP=medium with
45 degree angle,
HP=far with near
horizontal path; kunai
will be "destroyed" by
other projectiles
Crafty Kick hcb + P auto counter high and mid
striking attacks; does
not work on Kodama
Leg Screw hcb + K auto counter for low
striking attacks
Confusion Teleport hcf + K LK=real Tekkamen is the
first one, MK=real
Tekkamen is the middle
one, HK=real Tekkamen is
the far one
Bomber
------
Izuna Crusher LP+MP/MP+HP/LP+HP must touch opponent to
perform entire maneuver;
unblockable
Super Bomber
------------
Fire Scroll hcb, f + LP+MP/MP+HP/ flames absorb projectiles
LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Lifting Drop f/b + MP close throws opponent behind him
Back Slam f/b + HP close throws opponent behind him
Headscissors Spike f/b + MK close
Atomic Piledriver f/b + HK close
Air Atomic Piledriver f/b + MK/HK close in air
Basic Moves
-----------
Smash Elbow HP close 2 hits
High Kick MK close 2 hits
Decapitating Kick HK close knocks opponent down
Double Kick HK far can hit twice in corner
Command Moves
-------------
Triangle Jump jump toward the wall,
then away
Forward Double Kick f + HK far
Backward Double Kick b + HK far
Double Snap Kick d + HK close 2 hits; must be blocked
low
Special Moves
-------------
Triple Kunai qcf + P in air LP=short with steepest
angle, MP=medium with
45 degree angle,
HP=far with near
horizontal path; kunai
will be "destroyed" by
other projectiles
Crafty Kick hcb + P auto counter high and mid
striking attacks; does
not work on Kodama
Leg Screw hcb + K auto counter for low
striking attacks
Confusion Teleport hcf + K LK=real Tekkamen is the
first one, MK=real
Tekkamen is the middle
one, HK=real Tekkamen is
the far one
Bomber
------
Izuna Crusher LP+MP/MP+HP/LP+HP must touch opponent to
perform entire maneuver;
unblockable
Super Bomber
------------
Fire Scroll hcb, f + LP+MP/MP+HP/ flames absorb projectiles
LP+HP
*******************************************************************************
* 3.11 Layla *
*******************************************************************************
Colors
------
LP - Purple and Yellow costume w/ Blonde hair
MP - Blue and Pink costume w/ Pink hair</pre><pre id="faqspan-2">
HP - Red and Metallic Gold costume w/ Dirty Blonde hair
LK - Green and Metallic Gold costume w/ Dirty Blonde hair
MK - Black and Purple costume w/ Purple hair
HK - Plum and Yellow costume w/ Blonde hair
Start - Coffee and Mauve costume w/ Mauve hair
LP+MP+HP/LK+MK+HK - Purple and Gray costume w/ Gray hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Cattle Rider f/b + MP/HP close
Redirect Trip f/b + MK/HK close throws opponent behind her
Air Chokeslam f/b + MP/HP close in air
Basic Moves
-----------
Air Double Tonfa HP in air 2 parts but will not hit
twice
Double Tonfa HP far 2 parts but will not hit
twice
Hook Kick HK close 2 hits
Double Kick HK far can hit twice in corner
Command Move
------------
Tonfa Stab u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Tonfa Sting qcf + P extended part will collide
with other projectiles
while extended part will
retract and projectile
will be "destroyed"
Jawing Kick qcf + K LK=close, MK=medium, HK=far
Double Spike Kick qcf + K LK=close, MK=medium, HK=far
Finish qcf + K LK=close, MK=medium, HK=far
Rolling Smash qcb + K LK=close, MK=medium, HK=far
Angelic Splash qcb + K in air LK=short, MK=far, HK=medium
and high; can cross up
the opponent
Bomber
------
Tonfa Fury LP+MP/MP+HP/LP+HP must touch opponent (not
blocked) to perform
the entire maneuver
Super Bomber
------------
Butterfly Aura hcb, ub + LP+MP/ energy absorbs projectiles
MP+HP/LP+HP
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Cattle Rider f/b + MP/HP close
Redirect Trip f/b + MK/HK close throws opponent behind her
Air Chokeslam f/b + MP/HP close in air
Basic Move
----------
Hook Kick HK 2 hits
Command Move
------------
N/A
Special Moves
-------------
Jawing Kick qcf + K LK=close, MK=medium, HK=far
Double Spike Kick qcf + K LK=close, MK=medium, HK=far
Finish qcf + K LK=close, MK=medium, HK=far
Rolling Smash qcb + K LK=close, MK=medium, HK=far
Angelic Splash qcb + K in air LK=short, MK=far, HK=medium
and high; can cross up
the opponent
Bomber
------
N/A
Super Bomber
------------
Butterfly Aura hcb, ub + LP+MP/ energy absorbs projectiles
MP+HP/LP+HP
*******************************************************************************
* 3.12 Reggie *
*******************************************************************************
Colors
------
LP - Blue pants and Blonde hair
MP - Light Green and Red hair
HP - Sky Blue pants and Pink hair
LK - Mint pants and Blonde hair
MK - Green pants and Blonde hair
HK - Coral pants and Green hair
Start - Blue Gray pants and Blue hair
LP+MP+HP/LK+MK+HK - Pink pants and Magenta hair
`````````````````````````````````````
While Armed
`````````````````````````````````````
Throws
------
Murdering Stab f/b + MP close damage appears to be
random
Power Bomb f + HP close
DDT b + HP close throws opponent behind him
Overhead Toss f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Uppercut Slice MP close 2 hits
Skinning Knife HP close 2 hits
Heavy Kick HK far knocks opponent down
Command Moves
-------------
Downward Slice d + MP 2 hits
Big Splash u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shoulder Trap Charge b for 2 seconds, LP=short, MP=medium, HP=far;
f + P shoulder block must touch
opponent (not blocked) to
perform entire maneuver
Mega Driver 360 + P close unblockable
Air Mega Driver 360 + P close in air unblockable
Gut Kick qcf + K LK=short, MK=medium, HK=far
Bomber
------
Final Stab LP+MP/MP+HP/LP+HP must touch opponent
(not blocked) to perform
entire maneuver
Super Bomber
------------
Blackhole Bomb f, d, b, u + LP+MP/ has vacuum pull; must
MP+HP/LP+HP touch opponent (not
blocked) to entire
maneuver
`````````````````````````````````````
While Unarmed
`````````````````````````````````````
Throws
------
Power Bomb f + MP/HP close
DDT b + MP/HP close throws opponent behind him
Overhead Toss f/b + MK/HK close throws opponent behind him
Basic Move
----------
Heavy Kick HK far knocks opponent down
Command Move
------------
Big Splash u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Shoulder Charge Charge b for 2 seconds, LP=short, MP=medium, HP=far
f + P
Mega Driver 360 + P close unblockable
Air Mega Driver 360 + P close in air unblockable
Gut Kick qcf + K LK=short, MK=medium, HK=far
Bomber
------
N/A
Super Bomber
------------
Blackhole Bomb f, d, b, u + LP+MP/ has vacuum pull; must
MP+HP/LP+HP touch opponent (not
blocked) to entire
maneuver
*******************************************************************************
* 3.13 Dogma *
*******************************************************************************
Colors
------
LP - Red costume w/ Yellow trim
MP - White costume w/ Lavender trim
HP - Pink costume w/ Amber trim
LK - Purple costume w/ Yellow trim
MK - Yellow costume w/ Red trim
HK - Blue costume w/ Gray trim
Start - Green costume w/ Yellow trim
LP+MP+HP/LK+MK+HK - Dark Gray costume w/ Red trim
Throws
------
Rough Slam f/b + MP/HP close
Throw Behind f/b + MK/HK close throws opponent behind him
Basic Moves
-----------
Blast Fan HP in air can hit with either blast
thus good for crossing up
Flash Energy HP close 2 hits
Descend Kick MK 2 hits
Float Kick HK 4 hits
Command Moves
-------------
Double Blast d + HP 2 hits
Chipping Slide d + MK 7 hits; must be blocked
low
Slide Kick d + HK must be blocked low
Hover Stomp u + P when opponent pursue attack
is on the ground
Special Moves
-------------
Mystic Laser qcf + P absorbs projectiles
Lightning Fist qcb + P second part must be
blocked low
Bomber
------
Dragon Blast LP+MP/MP+HP/LP+HP absorbs projectiles
(hold f/b to move
Dogma)
Super Bomber
------------
Inferno Charge hcb, hcb + LP+MP/
MP+HP/LP+HP
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
There are stage Fatalities in this game. If you finish your opponent on the
second deciding round with a move that knocks them down (with the exception of
some sweep attacks), the opponent will fall to their death. This can be done
on Yamato's construction skyscraper stage, Drake's plane wing stage, and
Kodama's molten rope bridge stage. Opponent's can also crash into the fence
on either side of Yamato's stage and break it. This can be done with any
attack that knocks down and can be done at any time during the match.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-Any other Misc. or Easter Eggs?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Konami
-Gamefaqs
-And me for writing this FAQ