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                             Dragon Master
               FAQ By: Giygas ([email protected])
          Presented By: Goh_Billy ([email protected])
                            Version #: 3.0
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Spirit Meter
        2.3  Chip Damage
        2.4  Stun
        2.5  Juggle System
        2.6  Charge Attacks
        2.7  Lows And General Bugs
     3. Characters
        3.1  Klaus Garcia
        3.2  Baekun Dosa
        3.3  Gloria
        3.4  Darkman
        3.5  Joey
        3.6  Jackie
        3.7  Jedi Ryan
        3.8  Deliza
     -----------------------------
        3.9  Dynamo
        3.10 Mozard
        3.11 Garner
     4. Misc. And Other Information
        4.1  Path Select
        4.2  Color Select
        4.3  Points System
        4.4  Bonus Stages
        4.5  Win Quotes
        4.6  Endings
     5. Conclusion
        5.1  What's Missing/Needed
        5.2  Credits

===============================================================================
1. Legend
===============================================================================


 ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
   \ | /          b - Back           MP - Medium Punch    K - Any Kick
 b--   --f        u - Up             LP - Light Punch     + - And
   / | \          d - Down           HK - Heavy Kick      / - Or
 db  d  df                           MK - Medium Kick     , - Then
                                     LK - Light Kick

qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)

===============================================================================
2. System
===============================================================================

**************
* 2.1 Basics *
**************

 Dragon Master has level 3 attacks (LP+MP, LK+MK).  For a
level 3 punch (HP) press LP+MP.  For a level 3 kick (HK), press LK+MK.  For
the sake of convenience, all level three attacks are referred in this guide
by HP/HK.

Throw                     f/b + MP/HP/MK/HK close     command may be different
                                                       depending on character;
                                                       refer to character
                                                       movelist for specific
                                                       motion; throws deal
                                                       less damage the less
                                                       life the opponent has;
                                                       the damage of throws
                                                       are not affected by the
                                                       spirit meter; if you
                                                       are facing your back to
                                                       the wall and your throw
                                                       was meant to send the
                                                       opponent to the corner
                                                       they will end up being
                                                       thrown the opposite way
                                                       (only exceptions are
                                                       Jackie's MP throw or
                                                       any of Garner's throws)

Block High                b
Block Low                 db                          will not block overheads

Spirit Meter Charge       hold P/K while standing
                           still

Dizzy Recovery            shake joystick and
                            tap P and K rapidly
                            when stunned

Negative Edge             allows you to perform       an example would be
                           maneuvers by holding        performing a qcf + P
                           the attack button           maneuver by instead
                           down, performing            holding P, qcf,
                           the motion, then            releasing P
                           releasing the attack
                           button


********************
* 2.2 Spirit Meter *
********************

 Located under your lifebar, your spirit meter starts out with 4 bars (99% of
the total, the minimum is 1 bar).  Your spirit meter will drain every time you
hit your opponent with throws, normal or special attacks.  It will also drain
if you are hit with throws, normal or special attacks.  You recharge your
spirit meter by holding any of the 6 attack buttons without moving. If you have
all four bars at 100%, your character's name will flash (your next attack deals
more damage).  Normal attacks don't cost spirit meter except some cases listed
in each character's specific note section.  Special attacks drain a bit of your
spirit meter each time you activate them.  The amount drained from each attack
(throw, normal or special) usually goes in favor to the attacker. That means
that activating a special move takes very little of your spirit meter but the
enemy is drained quite a big chunk of theirs whether they are blocking or not.
Multi-hit special moves are usually nasty because they can drain your entire
spirit meter if blocked, like Deliza's Crane Spin Kick.  Damage of normal
attacks and special moves (in the latter case, it also affects efficiency) is
also affected by how many bars you have. Less bars equals less damage.  The
amount of spirit meter bars also affect how good a special move is (ie Garcia's
Spin Wiper spinning more/less times).


*******************
* 2.3 Chip Damage *
*******************

 All normal and special attacks deal chip damage. You cannot die from chip
damage unless it's from a projectile attack.


************
* 2.4 Stun *
************

 There are 2 ways for you to be stunned. The first is by being hit by normal or
special attacks or being thrown.  The amount of hits required to be stunned
depends on the button used.  Normally you require 7 light punches/kicks, 5
medium punches/kicks or 4 heavy punches/kicks.  Some light attacks may count as
medium in that effect (like Darkman's far standing LP counting as one light
attack but his close standing LP counting as a medium attack).  Special attacks
can be as low as 1 light attack or as high as 1 heavy attack (or more).  Throws
seem to count as 2 heavy attacks.  The other way to be stunned is by being
juggled in the air with special moves. Most of the time you are stunned
instantly after being hit by multi-hit special moves like Dosa's Spin Kick.  It
takes like 2-3 seconds for you to recover from the stun you're building from
previous attacks.


*********************
* 2.5 Juggle System *
*********************

 Probably the hardest system to explain since it's hard to understand when the
game allows you to juggle and when it will not. Certain moves can juggle more
times depending on the character you are fighting and where you hit them. A
good example is Dynamo's Power Wave.  It can juggle you for 4/5 hits and take
80% of your lifebar.  You can also (randomly, once again) do an OTG (off the
ground) attack after a throw or knocking down an opponent.


**********************
* 2.6 Charge Attacks *
**********************

 Any special move that requires a charge must be made in the exact way it's
written.  If a move says "charge b for 1 second, f + P", you can't hold db.
If you are holding b and you jump back or crouch-block, you lose the charge.


*****************************
* 2.7 Lows And General Bugs *
*****************************

 Due to the buggy nature of the game and the character's hurtboxes, there are
2 kinds of low attacks; the fake and the true low attacks. The fake ones are
made by doing the move listed at the maximum distance possible and it depends
on the characters fighting. The true low attacks are your average low attacks
that you get hit by if you block standing.  Also, due to that issue, some
special moves may end up hitting you low depending on the character struck.
Some of them are listed in each character's specific notes.
 Sometimes while you are attacking, a random special move from your character
may be activated even if you are using the incorrect button (you press P and
your character uses a special move that requires K) Even charge moves may
activate when you're not holding B or DB.




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Klaus Garcia                                                            *
*******************************************************************************
Colors
------
Default -   Green costume
Alternate - Red costume



Throws
------
Suplex                    f/b + MP/HP/MK/HK close     Garcia throws the enemy
                                                       behind him
Ryuusei Raku              f/b + MP/HP/MK/HK close     f and b determine where
                           in the air                  opponent is thrown


Basic Move
----------
N/A


Command Moves
-------------
Crouch Jab                d + LP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       and Dynamo, and Mozard
Crouch Punch              d + MP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Dosa, Dynamo,
                                                       and Mozard


Special Moves
-------------
Space Warp                qcf/qcb + P                 Garcia is invulnerable
                                                       until he reappears
Spin Wiper                qcf + K                     4 spirit bars=4 spins
                                                       and can hit 4 times on
                                                       block, 3 spirit bars=3
                                                       spins and can hit 3
                                                       times on block, 1 and
                                                       1/10 spirit bar=2 spins
                                                       and 2 hits on block;
                                                       must be blocked low
Air Spin Wiper            qcf + K in air (will not    4 spirit bars=4 spins
                           work if you are at the      and can hit 4 times on
                           peak of your jump)          block, 3 spirit bars=3
                                                       spins and can hit 3
                                                       times on block, 1 and
                                                       1/10 spirit bar=2 spins
                                                       and 2 hits on block;
                                                       must be blocked low;
                                                       can perform multiple
                                                       Air Spin Wiper
                                                       maneuvers before
                                                       touching the ground if
                                                       entered fast enough
Jump Dash Kick            Charge d for 1 second,
                           u + K
Upper Block               f, df, f + P                has invulnerability
                                                       frames at the beginning
                                                       of the move; can KO
                                                       opponent with chip
                                                       damage but only if the
                                                       projectile touches the
                                                       opponent's block, not
                                                       the punch; motion is
                                                       very tight and specific
Wild Straight             df, d, db, b + K            4 spirit bars=full
                                                       screen distance, 2 and
                                                       a half spirit bars=70%
                                                       screen distance, 2 and
                                                       1/10 spirit bar=40%
                                                       screen distance; Garcia
                                                       performs his blocking
                                                       animation during the
                                                       startup of the move and
                                                       if he is hit during
                                                       this he will not
                                                       perform the entire
                                                       maneuver


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.


```````````````````````````````````````````````````````````````````````````````

Ending
------
K. Garcia = Hum .... All Is Over!
Resistina = Thank You.  Garcia!  My Father Will Not Hurt Person Any More.
K. Garcia = Garner?  Who Is ... Your Father?  I Can Not Believe It.
Resistina = But..... It Is True.  Goodbye.




*******************************************************************************
* 3.2 Baekun Dosa                                                             *
*******************************************************************************
Colors
------
Default - White costume
Alternate - Turquoise costume



Throw
-----
Tomoe Nage                f/b + MP/HP/MK/HK close     Dosa throws the enemy
                                                       behind him


Basic Move
----------
N/A


Command Moves
-------------
Crouching Straight        d + LP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Darkman, Jedi, Dynamo,
                                                       Mozard, and Garner
Crouching Straight 2      d + MP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Darkman, Joey, Jackie,
                                                       Jedi, Deliza, Dynamo,
                                                       Mozard, and Garner
Diagonal Punch            d + HP                      overhead


Special Moves
-------------
Ultra Fist                qcf + P                      will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Eagle Wing                qcb + P                     can crossup; harder to
                                                       crossup if the opponent
                                                       is crouching
Air Eagle Wing            qcb + P in air (will not    can crossup; harder to
                           work if you are at the      crossup if the opponent
                           peak of your jump)          is crouching
Head Top Swipe            f, b, f + P                 can crossup; harder to
                                                       crossup if the opponent
                                                       is crouching; whiffs
                                                       against everyone
                                                       (except Mozard) if you
                                                       crouch
Spin Kick                 hcf + K                     whiffs against everyone
                                                       (except Dosa, Jackie,
                                                       Dynamo, Mozard, and
                                                       Garner) if you crouch;
                                                       works against Dosa,
                                                       Gloria, Jackie, Dynamo,
                                                       Mozard and Garner if
                                                       they crouch block it
Jump Cut                  Charge db for 1 second,     sometimes hits low
                           uf + K
Air Jump Cut              Jump, then Charge db for    sometimes hits low
                           1 second, uf + K before
                           landing
Arc Spin Kick             qcb, ub, u + K
Air Arc Spin Kick         qcb, ub, u + K in air


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
- Has a cpu-only normal attack. It's basically his normal crouching HK but he
 slides while doing it.


```````````````````````````````````````````````````````````````````````````````

Ending
------
B. Dosa   = Revenge Makes Revenge.  Garner!
Resistina = What Are You Gonna Do Now?
B. Dosa   = I Will Wander Tracing For Hoodlum.
Resistina = I Always Pray For Your Winning.
B. Dosa   = Thank You, Resistina.




*******************************************************************************
* 3.3 Gloria                                                                  *
*******************************************************************************
Colors
------
Default - Blue costume
Alternate - Powder Blue costume



Throw
-----
Deadly Throw              f/b + MP/HP close           Gloria throws the enemy
                                                       behind her


Basic Moves
-----------
Triangle Jump             jump towards wall,
                           then press f
Side Kick                 LK far                      must be blocked low
Shin Kick                 LK/MK close                 must be blocked low


Command Move
------------
N/A


Special Moves
-------------
Power Beam                qcf + P                     will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Condor Attack             hcb + P
Fire Block                df, df + K                  blast can absorb an
                                                       unlimited number of
                                                       projectiles that
                                                       collide with it but the
                                                       move itself won't hit
                                                       opponent if you absorb
                                                       one or more
                                                       projectiles; will not
                                                       work against Dynamo's
                                                       Power Wave maneuver;
                                                       can be used for a chip
                                                       damage kill; will hit
                                                       low if used as far away
                                                       as possible
All Side Kick             Charge d for 1 second,      has some invulnerability
                           u + K                       frames during the
                                                       active frames; will hit
                                                       low if used as far away
                                                       as possible
Shut Kick                 qcb, ub, u + K              has a cooldown of 3
                                                       seconds if you use it
                                                       when you have 2 bars or
                                                       less
Air Shut Kick             qcb, ub, u + K in air       has a cooldown of 3
                                                       seconds if you use it
                                                       when you have 2 bars or
                                                       less


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- After performing any standing attack (punch or kick) Gloria will move a bit
 to the left of the screen, regardless of side you are attacking.


```````````````````````````````````````````````````````````````````````````````

Ending
------
Gloria    = Ah!  Finally, I Beat Him!
Resistina = "Gloria..Gloria" I Am Surprised That You Are So Strong.
Gloria    = Hum ---. I Have Not Achieved My Ambition, Yet.
Resistina = Oh!  Gloria.  What Is Your Ambition ?
Gloria    = I Will Make All Men To Kneel Down Before Me.  I Will...




*******************************************************************************
* 3.4 Darkman                                                                 *
*******************************************************************************
Colors
------
Default - Red loincloth
Alternate - Green loincloth



Throw
-----
Seoi Nage                 f/b + MP/HP close           Darkman throws the enemy
                                                       behind him; HP version
                                                       throws the opponent
                                                       further away


Basic Moves
-----------
Triangle Jump             jump towards wall,
                           then press f
Low Side Kick             LK close                    must be blocked low by
                                                       all characters except
                                                       Gloria, Darkman, Joey
                                                       and Deliza


Command Move
------------
Crouching Chop            d + LP/MP                   "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Darkman, Joey, Jackie,
                                                       Jedi, Deliza, Dynamo,
                                                       Mozard, and Garner


Special Moves
-------------
Power Frame               qcf + P                     will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Cutting Power             b, db, b + P                motion is very tight and
                                                       specific
Rolling Squirrel          Charge b for 1.25 seconds,  must be blocked low; has
                           f + P                       active frames until
                                                       after it touches you
Straight Blast            Charge b for 1.25 seconds,  4 spirit bars=full screen
                           f + K                       distance, 2 and a half
                                                       spirit bars=80% screen
                                                       distance, 2 and 1/10
                                                       spirit bar=60% screen
                                                       distance; must be
                                                       blocked low; maneuver
                                                       will travel backward if
                                                       it has reached the end
                                                       of the screen or if it
                                                       has touched the
                                                       opponent (blocked or
                                                       not)
Jet Multi Kick            Charge db for 1.5 seconds,  maneuver spins slower if
                           uf + K                      you have 3 spirit bars
                                                       or less


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
- Some moves (normal or special) may whiff against him if he's crouching.
- Darkman has Deliza's voice during her "Harsh Jet Kick" when he performs his
 Jet Multi Kick


```````````````````````````````````````````````````````````````````````````````

Ending
------
Darkman   = Oh - Yes!  Victory Is Mine.
Resistina = You Seem To Be Very Pleased.
Darkman   = Of Course!  Now, I Can Not Contain Myself With Joy.
Resistina = You Are The Best Of The Best.
Darkman   = Thank You, Lady.  Let's Go Anywhere.




*******************************************************************************
* 3.5 Joey                                                                    *
*******************************************************************************
Colors
------
Default - Purple costume
Alternate - Blue costume



Throw
-----
Spinning Piledriver       f/b + MP/HP close           opponent ends up in front
                                                       of Joey


Basic Move
----------
Skyward Axe Kick          MK far                      must be blocked low


Command Moves
-------------
Double Crouch Punch       d + LP                      throws out 2 strikes, but
                                                       they do not combo;
                                                       "fake" low attack that
                                                       must be blocked from
                                                       afar by Mozard
Crouching Straight        d + MP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Darkman, Joey, Jackie,
                                                       Jedi, Deliza, Dynamo,
                                                       Mozard, and Garner
Crouching Straight 2      d + HP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Dynamo, and Mozard
Prop Kick                 d + MK                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Dosa, Dynamo,
                                                       and Mozard


Special Moves
-------------
Spirit Storm              qcf + P                     will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process; can be
                                                       used again even if
                                                       there is another Spirit
                                                       Storm already present
                                                       on the screen
Max Dash Punch            Charge b for 1.25 seconds,  energy ball on Joey's
                           f + P                       hands absorb
                                                       projectiles; can be
                                                       used for a chip damage
                                                       kill
Jet Rolling               Charge b for 1.25 seconds,
                           f + K
Power Tackle              f, f, f + K                 must be blocked low;
                                                       maneuver has a 3 second
                                                       cooldown
Cutting Kick              hcb + K


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/HK.
- All standing kicks cost spirit meter.


```````````````````````````````````````````````````````````````````````````````

Ending
------
Joey      = Wha-Wo!  I -  I Beat Him!  Wha-Wo!
Resistina = Joey!  Congratulations On Your Victory.
Joey      = Thank You, Miss.  At Last I Did It.
Resistina = Your Dream Is To Become The Best Fighter.  Now You Realized Your
           Dream.
Joey      = Ha..Ha..Ha.. Anyhow, I Would Like To Eat Something.  I Feel Hungry.




*******************************************************************************
* 3.6 Jackie                                                                  *
*******************************************************************************
Colors
------
Default - Blue costume
Alternate - Green costume



Throw
-----
Shoulder Toss             f/b + MP/HP                 MP version throws
                                                       opponent in front of
                                                       Jackie while HP version
                                                       throws opponent behind
                                                       Jackie


Basic Move
----------
Low Snap Kick             LK far                      "fake" low attack that
                                                       must be blocked from
                                                       afar by all characters


Command Moves
-------------
Crouching Jab             d + LP/MP                   "fake" low attack that
                                                       must be blocked from
                                                       afar by Mozard
Crouching Punch           d + HP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Dynamo, and Mozard


Special Moves
-------------
Jackie Knife              qcf + P                     will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Arc Spin Kick             f, df, f + P                motion is very tight and
                                                       specific
Max Dash Hook             Charge b for 1.5 seconds,   travels slower with 3
                           f + P                       spirit bars or less
Jump Claw                 Charge d for 1 second,      has invulnerability
                           u + P                       frames during startup
Air Jump Claw             Jump, Charge d for 1        has invulnerability
                           second, u + P before        frames during startup
                           landing
Jet Claw                  qcb, ub, u + P
Air Jet Claw              qcb, ub, u + P in air
Rocket Blow               Charge db for 1.5 seconds,  4 spirit bars=fast speed,
                           uf + K                      2 and a half spirit
                                                       bars=medium speed, 2
                                                       and 1/10 spirit
                                                       bar=slow speed


Character Specific Note
-----------------------
- True Low Attacks are crouching LK/MK/HK.


```````````````````````````````````````````````````````````````````````````````

Ending
------
Jackie    = Garner!  You Also Will Not Be My Foe.  I Must Try To Find Another
           My Rival.
Resistina = I Will Let You Know Another Foe.
Jackie    = Really?  Let Me Know Who He Is, Right Now.  The Strongest Is Only
           Me.
Resistina = But.... He Is Very Vicious And Cruel.  Some Time Later, Let You
           Know.




*******************************************************************************
* 3.7 Jedi Ryan                                                               *
*******************************************************************************
Colors
------
Default - Mikado Yellow shirt w/ Green pants
Alternate - Dark Green shirt w/ Brown pants



Throw
-----
Rainbow Suplex            f/b + MP/HP close           Jedi throws the enemy
                                                       behind him


Basic Moves
-----------
Triangle Jump             jump towards wall,
                           then press f
Aerial Punch              b + P in air (will not      has a 5 second cooldown
                           work if you are at the
                           peak of your jump)
Aerial Kick               b + K in air (will not      has a 5 second cooldown
                           work if you are at the
                           peak of your jump)


Command Moves
-------------
Weak Crouching Jab        d + LP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Dosa, Dynamo,
                                                       and Mozard
Strong Crouching Jab      d + MP/HP                   "fake" low attack that
                                                       must be blocked from
                                                       afar by Dosa, Dynamo,
                                                       and Mozard


Special Moves
-------------
Power Spear               qcf + LP                    will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Diagonal Power Spear      qcf + MP/HP                 will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Dash Block                qcb + P
Dash Straight             f, f, f + P                 you have total
                                                       invulnerability during
                                                       the first hit; whiffs
                                                       completely against
                                                       Darkman if he's
                                                       crouching; the 2nd and
                                                       last hit whiffs against
                                                       Deliza if she's crouch
                                                       blocking, however if
                                                       she is just crouching
                                                       the maneuver will hit
                                                       her
Block Square              Charge b for 1 second,      will collide with other
                           f + P                       projectiles as both
                                                       will be "destroyed" in
                                                       the process; must be
                                                       blocked low; can be
                                                       used for a chip damage
                                                       kill
Max Dash Kick             Charge b for 1.25 seconds,  move hits low on Dosa,
                           f + K                       Dynamo, and Mozard


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- Crouching MK costs spirit meter.


```````````````````````````````````````````````````````````````````````````````

Ending
------
Jedi Ryan = Ha-Ha-Ha!  Hoodlum Always Has A Miserable Ending.
Resistina = I Appreciate What You Have Done.  Jedi Ryan!
Jedi Ryan = You Are The Witness Of My Winning.  Ha-Ha-Ha!
Resistina = You Make The World Hopeful.  You Are Great.




*******************************************************************************
* 3.8 Deliza                                                                  *
*******************************************************************************
Colors
------
Default - Violet Costume
Alternate - Green Costume



Throw
-----
Frankensteiner            f/b + MP/HP/MK/HK close     Deliza throws the enemy
                                                       behind her


Basic Moves
-----------
Triangle Jump             jump towards wall,
                           then press f
 Aerial Kick             b + K before reaching the   motion is very tight and
                           top of the screen           specific; has a 5
                                                       second cooldown


Command Moves
-------------
Quick Crouching Jab       d + LP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Dynamo, and Mozard
Strong Crouching Jab      d + MP                     "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa,
                                                       Darkman, Jedi, Dynamo,
                                                       Mozard, and Garner
Strong Crouching Jab 2    d + MP                      "fake" low attack that
                                                       must be blocked from
                                                       afar by Garcia, Dosa
                                                       Darkman, Joey, Jackie,
                                                       Jedi, Deliza, Dynamo,
                                                       Mozard, and Garner


Special Moves
-------------
Magic Pearl               qcf + P                     will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process; can
                                                       actually hit the
                                                       opponent up to 4 times
                                                       if they end up jumping
                                                       into this maneuver just
                                                       as it's about to
                                                       explode into 4
                                                       projectiles; the
                                                       exploded 4 projectiles
                                                       can also nullify other
                                                       projectiles
Falcon Drop               qcb + P in air              has 2 variations that
                                                       happen randomly (the
                                                       one with the extended
                                                       arms has a better
                                                       horizontal hitbox)
Crane Spin Kick           b, f, b, f + K              4 spirit bars=8 hits on
                                                       block, 2 and a half
                                                       spirit bars=6 hits on
                                                       block, 2 and 1/10
                                                       spirit bar=5 hits on
                                                       block
Cuter Flake               hcb + K                     spins only 1 time if
                                                       spirit bar is at 2 and
                                                       1/10 or less; both hits
                                                       can hit low sometimes
Harsh Jet Kick            Charge db for 1.25 seconds, can hit up to 4 or 5
                           uf + K                      times with 4 spirit
                                                       bars and up to 3 times
                                                       with 2 spirit bars; can
                                                       hit low sometimes


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- Standing MK and HK cost spirit meter.


```````````````````````````````````````````````````````````````````````````````

Ending
------
Deliza    = Garner!  Your Time Is Over.  From This Time, Call Me "Queen
           Deliza".  Ho..Ho.
Resistina = Deliza!  You Are More Wicked Than Garner.
Deliza    = You Are Rude!  Nobody Is There The Strongest Any More.
Resistina = Don't Talk Without Reserve.  There Are Many Fighters In The World.


-------------------------------------------------------------------------------


*******************************************************************************
* 3.9 Dynamo                                                                  *
*******************************************************************************
Colors
------
Default - Cornflower Blue pants
Alternate - None



Throw
-----
N/A


Basic Move
----------
Side Kick                 LK/MK/HK                    must be blocked low


Command Move
------------
N/A


Special Moves
-------------
Portal Blast              qcf + P                     maneuver can absorb an
                                                       unlimited number of
                                                       projectiles that
                                                       collide with it but the
                                                       move itself won't hit
                                                       opponent if you absorb
                                                       one or more
                                                       projectiles; can be
                                                       used for a chip damage
                                                       kill
Fire Tackle               qcb + P                     must be blocked low
Power Wave                qcf + K                     maneuver will absorb
                                                       projectiles and still
                                                       be able to strike the
                                                       opponent; must be
                                                       blocked low
Rapid Puncher             qcb + K


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- None of his special moves cost spirit meter.


```````````````````````````````````````````````````````````````````````````````

Ending
------
N/A




*******************************************************************************
* 3.10 Mozard                                                                 *
*******************************************************************************
Colors
------
Default - Gold pants
Alternate - None



Throw
-----
German Suplex             f/b + MP/HP/MK/HK close     will crash the game if
                                                       the human player does it


Basic Move
----------
Shin Kick                 LK                          must be blocked low


Command Move
------------
N/A


Special Moves
-------------
Emperor Wave              qcf + P                     will collide with other
                                                       projectiles as both
                                                       will be "destroyed" in
                                                       the process
Cannonball                qcb + P
Slash Wave                qcf + K                     absorbs projectiles; can
                                                       be used for a chip
                                                       damage kill but the
                                                       wave part must touch
                                                       the opponent, not the
                                                       punch; will hit low if
                                                       used as far away as
                                                       possible
Tornado Lariat            qcb + K                     sometimes hits low


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- Cannonball is the only special move that costs spirit meter.


```````````````````````````````````````````````````````````````````````````````

Ending
------
N/A




*******************************************************************************
* 3.11 Garner                                                                 *
*******************************************************************************
Colors
------
Default - Purple pants
Alternate - None



Throw
-----
Ground Throw           f/b + MP/HP/HK close when       f and b determine where
                        opponent is blocking            opponent is thrown


Basic Moves
-----------
High Snap                 LK/MK far                   must be blocked low
Powerful Knee             MK close                    must be blocked low
Sobat                     HK                          must be blocked low


Command Move
------------
Powerful Crouching Hook   d + HP                      must be blocked low


Special Moves
-------------
Dual Dragon Blast         qcf + P                     first blast will collide
                                                       with other projectiles
                                                       as both will be
                                                       "destroyed" in the
                                                       process while the
                                                       second blast will
                                                       usually sneak past
                                                       unless it strikes a
                                                       maneuver that can
                                                       absorb both
                                                       projectiles; can use
                                                       another Dual Dragon
                                                       Blast even if one is
                                                       already present
                                                       onscreen
Dragon Kick               qcb + P
Diving Torpedo            qcf + K
Max Stunner               qcb + K                     unblockable; has no whiff
                                                       animation; cannot be
                                                       used while enemy is </pre><pre id="faqspan-2">
                                                       knocked down or
                                                       jumping; maneuver does
                                                       less damage the less
                                                       life the opponent has
                                                       to the point that if
                                                       the opponent has
                                                       between 5 or 10% of
                                                       life, it deals no
                                                       damage at all


Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
- None of his special moves cost spirit meter.
- Garner is immune to throws.


```````````````````````````````````````````````````````````````````````````````

Ending
------
N/A




===============================================================================
4. Misc. And Other Information
===============================================================================
*******************
* 4.1 Path Select *
*******************

 After selecting your character, you get to choose from 4 paths. The character
order you see to your right goes from top to bottom but always starts with a
mirror match.  In the 3rd, 6th & 8th match, you'll always fight Garcia, Dosa,
Joey, Jackie or Deliza in no particular order.  The only exceptions to this
rule are the following:

Darkman's 8th match, Path 1   = Jedi Ryan (Stone Pillars)
Joey's 8th match, Path 2      = Gloria (uses Jackie's Bonus Stage Object. Most
                               likely a bug)
Jackie's 8th match, Path 2    = Gloria (uses Jackie's Bonus Stage Object. Most
                               likely a bug)
Jedi Ryan's 3rd match, Path 4 = Gloria (uses Jackie's Bonus Stage Object. Most
                               likely a bug)

********************
* 4.2 Color Select *
********************

Default:   Used by either player 1 or player 2, but not when computer
          controlled.  However, the three boss characters (Dynamo, Mozard, and
          Garner) always use this palette whether or not being computer
          controlled.
Alternate: Used by either player 1 or player 2, only when computer controlled.
          Player 2 (not computer controlled) can also get this color in the
          case when both players choose the same character.


*********************
* 4.3 Points System *
*********************

 Each time you deal damage to an opponent (chip damage doesn't count) you get
some points.  After winning a round, you receive points based on your remaining
lifebar and seconds left.  Your lifebar is worth 15,000 points maximum but will
actually give you 30,000 for a perfect (42,000 against the bosses).  The more
damage you receive, the less points you get.  Each second left in the clock
gives you 100 points.  When the bonus stage ends (more on that below), each
object destroyed is worth 1,000 points. If you destroy all 20, you get an extra
10,000 on top of the 20,000 received for destroying all of them.  After
reaching the high score made by NYH (321,000), the game will freeze for a
moment and a message will appear that says "You are the best from now." If you
reach the high score while fighting, it will happen at that same moment, but if
it happens after a bonus stage, round or match, the game will wait until the
next round or match to freeze and give you the congratulations.


*********************
* 4.4 Bonus Stages *
*********************

 After winning your 3rd, 6th & 8th match, you are treated to a bonus stage
where you need to destroy a specific object 20 times in the time limit (99
ingame seconds but each second goes twice as fast as a real second).  The
bonus stages are listed below:

Garcia's stage = Logs
Dosa's stage   = Wooden blocks with the Korean flag painted over
Joey's stage   = Rocks
Jackie's stage = Blocks of glass
Jedi's stage   = Stone pillars (only available in Darkman's Path 1)
Deliza's stage = Big "medallions" (are they?) with a dragon logo carved on
                them (the only time you'll see a dragon in this game)


******************
* 4.5 Win Quotes *
******************

 After you win a match, like in all fighting games, you get to see your
character saying something to the opponent. In this game, the win quotes are
universal so everyone uses any of the ones listed below:

"You Need More Power"
"You Are No Match For Me"
"You Are Not My Rival"
"You Are A Sucking Baby"
"Do Not Defy My Power"
"Do Not Leap On Me"
"Do Not Stand In My Way"


***************
* 4.6 Endings *
***************

 After you defeat Garner, you are treated to an universal message before and
after your character's ending.  Presented before your character's ending:

"Many Thanks For Your Trouble
You Are The Best Fighter"

Presented after your character's ending:

"Since That, Blue Sky And Sea Make The People Forget The Terrible Past And
Guide Them To Live With A Peace, Forever. Thanks..."



===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at [email protected].  Credit will be given for your contribution.

5.2  Credits
-Unico Electronics Co., Ltd
-Gamefaqs
-Giygas for writing this faq
-Blessranger for details on color selection
-Faq presented by me