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Dragon Master
FAQ By: Giygas (
[email protected])
Presented By: Goh_Billy (
[email protected])
Version #: 3.0
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Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Spirit Meter
2.3 Chip Damage
2.4 Stun
2.5 Juggle System
2.6 Charge Attacks
2.7 Lows And General Bugs
3. Characters
3.1 Klaus Garcia
3.2 Baekun Dosa
3.3 Gloria
3.4 Darkman
3.5 Joey
3.6 Jackie
3.7 Jedi Ryan
3.8 Deliza
-----------------------------
3.9 Dynamo
3.10 Mozard
3.11 Garner
4. Misc. And Other Information
4.1 Path Select
4.2 Color Select
4.3 Points System
4.4 Bonus Stages
4.5 Win Quotes
4.6 Endings
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Light Punch + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df MK - Medium Kick , - Then
LK - Light Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
**************
* 2.1 Basics *
**************
Dragon Master has level 3 attacks (LP+MP, LK+MK). For a
level 3 punch (HP) press LP+MP. For a level 3 kick (HK), press LK+MK. For
the sake of convenience, all level three attacks are referred in this guide
by HP/HK.
Throw f/b + MP/HP/MK/HK close command may be different
depending on character;
refer to character
movelist for specific
motion; throws deal
less damage the less
life the opponent has;
the damage of throws
are not affected by the
spirit meter; if you
are facing your back to
the wall and your throw
was meant to send the
opponent to the corner
they will end up being
thrown the opposite way
(only exceptions are
Jackie's MP throw or
any of Garner's throws)
Block High b
Block Low db will not block overheads
Spirit Meter Charge hold P/K while standing
still
Dizzy Recovery shake joystick and
tap P and K rapidly
when stunned
Negative Edge allows you to perform an example would be
maneuvers by holding performing a qcf + P
the attack button maneuver by instead
down, performing holding P, qcf,
the motion, then releasing P
releasing the attack
button
********************
* 2.2 Spirit Meter *
********************
Located under your lifebar, your spirit meter starts out with 4 bars (99% of
the total, the minimum is 1 bar). Your spirit meter will drain every time you
hit your opponent with throws, normal or special attacks. It will also drain
if you are hit with throws, normal or special attacks. You recharge your
spirit meter by holding any of the 6 attack buttons without moving. If you have
all four bars at 100%, your character's name will flash (your next attack deals
more damage). Normal attacks don't cost spirit meter except some cases listed
in each character's specific note section. Special attacks drain a bit of your
spirit meter each time you activate them. The amount drained from each attack
(throw, normal or special) usually goes in favor to the attacker. That means
that activating a special move takes very little of your spirit meter but the
enemy is drained quite a big chunk of theirs whether they are blocking or not.
Multi-hit special moves are usually nasty because they can drain your entire
spirit meter if blocked, like Deliza's Crane Spin Kick. Damage of normal
attacks and special moves (in the latter case, it also affects efficiency) is
also affected by how many bars you have. Less bars equals less damage. The
amount of spirit meter bars also affect how good a special move is (ie Garcia's
Spin Wiper spinning more/less times).
*******************
* 2.3 Chip Damage *
*******************
All normal and special attacks deal chip damage. You cannot die from chip
damage unless it's from a projectile attack.
************
* 2.4 Stun *
************
There are 2 ways for you to be stunned. The first is by being hit by normal or
special attacks or being thrown. The amount of hits required to be stunned
depends on the button used. Normally you require 7 light punches/kicks, 5
medium punches/kicks or 4 heavy punches/kicks. Some light attacks may count as
medium in that effect (like Darkman's far standing LP counting as one light
attack but his close standing LP counting as a medium attack). Special attacks
can be as low as 1 light attack or as high as 1 heavy attack (or more). Throws
seem to count as 2 heavy attacks. The other way to be stunned is by being
juggled in the air with special moves. Most of the time you are stunned
instantly after being hit by multi-hit special moves like Dosa's Spin Kick. It
takes like 2-3 seconds for you to recover from the stun you're building from
previous attacks.
*********************
* 2.5 Juggle System *
*********************
Probably the hardest system to explain since it's hard to understand when the
game allows you to juggle and when it will not. Certain moves can juggle more
times depending on the character you are fighting and where you hit them. A
good example is Dynamo's Power Wave. It can juggle you for 4/5 hits and take
80% of your lifebar. You can also (randomly, once again) do an OTG (off the
ground) attack after a throw or knocking down an opponent.
**********************
* 2.6 Charge Attacks *
**********************
Any special move that requires a charge must be made in the exact way it's
written. If a move says "charge b for 1 second, f + P", you can't hold db.
If you are holding b and you jump back or crouch-block, you lose the charge.
*****************************
* 2.7 Lows And General Bugs *
*****************************
Due to the buggy nature of the game and the character's hurtboxes, there are
2 kinds of low attacks; the fake and the true low attacks. The fake ones are
made by doing the move listed at the maximum distance possible and it depends
on the characters fighting. The true low attacks are your average low attacks
that you get hit by if you block standing. Also, due to that issue, some
special moves may end up hitting you low depending on the character struck.
Some of them are listed in each character's specific notes.
Sometimes while you are attacking, a random special move from your character
may be activated even if you are using the incorrect button (you press P and
your character uses a special move that requires K) Even charge moves may
activate when you're not holding B or DB.
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Klaus Garcia *
*******************************************************************************
Colors
------
Default - Green costume
Alternate - Red costume
Throws
------
Suplex f/b + MP/HP/MK/HK close Garcia throws the enemy
behind him
Ryuusei Raku f/b + MP/HP/MK/HK close f and b determine where
in the air opponent is thrown
Basic Move
----------
N/A
Command Moves
-------------
Crouch Jab d + LP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
and Dynamo, and Mozard
Crouch Punch d + MP "fake" low attack that
must be blocked from
afar by Dosa, Dynamo,
and Mozard
Special Moves
-------------
Space Warp qcf/qcb + P Garcia is invulnerable
until he reappears
Spin Wiper qcf + K 4 spirit bars=4 spins
and can hit 4 times on
block, 3 spirit bars=3
spins and can hit 3
times on block, 1 and
1/10 spirit bar=2 spins
and 2 hits on block;
must be blocked low
Air Spin Wiper qcf + K in air (will not 4 spirit bars=4 spins
work if you are at the and can hit 4 times on
peak of your jump) block, 3 spirit bars=3
spins and can hit 3
times on block, 1 and
1/10 spirit bar=2 spins
and 2 hits on block;
must be blocked low;
can perform multiple
Air Spin Wiper
maneuvers before
touching the ground if
entered fast enough
Jump Dash Kick Charge d for 1 second,
u + K
Upper Block f, df, f + P has invulnerability
frames at the beginning
of the move; can KO
opponent with chip
damage but only if the
projectile touches the
opponent's block, not
the punch; motion is
very tight and specific
Wild Straight df, d, db, b + K 4 spirit bars=full
screen distance, 2 and
a half spirit bars=70%
screen distance, 2 and
1/10 spirit bar=40%
screen distance; Garcia
performs his blocking
animation during the
startup of the move and
if he is hit during
this he will not
perform the entire
maneuver
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
```````````````````````````````````````````````````````````````````````````````
Ending
------
K. Garcia = Hum .... All Is Over!
Resistina = Thank You. Garcia! My Father Will Not Hurt Person Any More.
K. Garcia = Garner? Who Is ... Your Father? I Can Not Believe It.
Resistina = But..... It Is True. Goodbye.
*******************************************************************************
* 3.2 Baekun Dosa *
*******************************************************************************
Colors
------
Default - White costume
Alternate - Turquoise costume
Throw
-----
Tomoe Nage f/b + MP/HP/MK/HK close Dosa throws the enemy
behind him
Basic Move
----------
N/A
Command Moves
-------------
Crouching Straight d + LP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Darkman, Jedi, Dynamo,
Mozard, and Garner
Crouching Straight 2 d + MP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Darkman, Joey, Jackie,
Jedi, Deliza, Dynamo,
Mozard, and Garner
Diagonal Punch d + HP overhead
Special Moves
-------------
Ultra Fist qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Eagle Wing qcb + P can crossup; harder to
crossup if the opponent
is crouching
Air Eagle Wing qcb + P in air (will not can crossup; harder to
work if you are at the crossup if the opponent
peak of your jump) is crouching
Head Top Swipe f, b, f + P can crossup; harder to
crossup if the opponent
is crouching; whiffs
against everyone
(except Mozard) if you
crouch
Spin Kick hcf + K whiffs against everyone
(except Dosa, Jackie,
Dynamo, Mozard, and
Garner) if you crouch;
works against Dosa,
Gloria, Jackie, Dynamo,
Mozard and Garner if
they crouch block it
Jump Cut Charge db for 1 second, sometimes hits low
uf + K
Air Jump Cut Jump, then Charge db for sometimes hits low
1 second, uf + K before
landing
Arc Spin Kick qcb, ub, u + K
Air Arc Spin Kick qcb, ub, u + K in air
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
- Has a cpu-only normal attack. It's basically his normal crouching HK but he
slides while doing it.
```````````````````````````````````````````````````````````````````````````````
Ending
------
B. Dosa = Revenge Makes Revenge. Garner!
Resistina = What Are You Gonna Do Now?
B. Dosa = I Will Wander Tracing For Hoodlum.
Resistina = I Always Pray For Your Winning.
B. Dosa = Thank You, Resistina.
*******************************************************************************
* 3.3 Gloria *
*******************************************************************************
Colors
------
Default - Blue costume
Alternate - Powder Blue costume
Throw
-----
Deadly Throw f/b + MP/HP close Gloria throws the enemy
behind her
Basic Moves
-----------
Triangle Jump jump towards wall,
then press f
Side Kick LK far must be blocked low
Shin Kick LK/MK close must be blocked low
Command Move
------------
N/A
Special Moves
-------------
Power Beam qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Condor Attack hcb + P
Fire Block df, df + K blast can absorb an
unlimited number of
projectiles that
collide with it but the
move itself won't hit
opponent if you absorb
one or more
projectiles; will not
work against Dynamo's
Power Wave maneuver;
can be used for a chip
damage kill; will hit
low if used as far away
as possible
All Side Kick Charge d for 1 second, has some invulnerability
u + K frames during the
active frames; will hit
low if used as far away
as possible
Shut Kick qcb, ub, u + K has a cooldown of 3
seconds if you use it
when you have 2 bars or
less
Air Shut Kick qcb, ub, u + K in air has a cooldown of 3
seconds if you use it
when you have 2 bars or
less
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- After performing any standing attack (punch or kick) Gloria will move a bit
to the left of the screen, regardless of side you are attacking.
```````````````````````````````````````````````````````````````````````````````
Ending
------
Gloria = Ah! Finally, I Beat Him!
Resistina = "Gloria..Gloria" I Am Surprised That You Are So Strong.
Gloria = Hum ---. I Have Not Achieved My Ambition, Yet.
Resistina = Oh! Gloria. What Is Your Ambition ?
Gloria = I Will Make All Men To Kneel Down Before Me. I Will...
*******************************************************************************
* 3.4 Darkman *
*******************************************************************************
Colors
------
Default - Red loincloth
Alternate - Green loincloth
Throw
-----
Seoi Nage f/b + MP/HP close Darkman throws the enemy
behind him; HP version
throws the opponent
further away
Basic Moves
-----------
Triangle Jump jump towards wall,
then press f
Low Side Kick LK close must be blocked low by
all characters except
Gloria, Darkman, Joey
and Deliza
Command Move
------------
Crouching Chop d + LP/MP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Darkman, Joey, Jackie,
Jedi, Deliza, Dynamo,
Mozard, and Garner
Special Moves
-------------
Power Frame qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Cutting Power b, db, b + P motion is very tight and
specific
Rolling Squirrel Charge b for 1.25 seconds, must be blocked low; has
f + P active frames until
after it touches you
Straight Blast Charge b for 1.25 seconds, 4 spirit bars=full screen
f + K distance, 2 and a half
spirit bars=80% screen
distance, 2 and 1/10
spirit bar=60% screen
distance; must be
blocked low; maneuver
will travel backward if
it has reached the end
of the screen or if it
has touched the
opponent (blocked or
not)
Jet Multi Kick Charge db for 1.5 seconds, maneuver spins slower if
uf + K you have 3 spirit bars
or less
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
- Some moves (normal or special) may whiff against him if he's crouching.
- Darkman has Deliza's voice during her "Harsh Jet Kick" when he performs his
Jet Multi Kick
```````````````````````````````````````````````````````````````````````````````
Ending
------
Darkman = Oh - Yes! Victory Is Mine.
Resistina = You Seem To Be Very Pleased.
Darkman = Of Course! Now, I Can Not Contain Myself With Joy.
Resistina = You Are The Best Of The Best.
Darkman = Thank You, Lady. Let's Go Anywhere.
*******************************************************************************
* 3.5 Joey *
*******************************************************************************
Colors
------
Default - Purple costume
Alternate - Blue costume
Throw
-----
Spinning Piledriver f/b + MP/HP close opponent ends up in front
of Joey
Basic Move
----------
Skyward Axe Kick MK far must be blocked low
Command Moves
-------------
Double Crouch Punch d + LP throws out 2 strikes, but
they do not combo;
"fake" low attack that
must be blocked from
afar by Mozard
Crouching Straight d + MP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Darkman, Joey, Jackie,
Jedi, Deliza, Dynamo,
Mozard, and Garner
Crouching Straight 2 d + HP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Dynamo, and Mozard
Prop Kick d + MK "fake" low attack that
must be blocked from
afar by Dosa, Dynamo,
and Mozard
Special Moves
-------------
Spirit Storm qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process; can be
used again even if
there is another Spirit
Storm already present
on the screen
Max Dash Punch Charge b for 1.25 seconds, energy ball on Joey's
f + P hands absorb
projectiles; can be
used for a chip damage
kill
Jet Rolling Charge b for 1.25 seconds,
f + K
Power Tackle f, f, f + K must be blocked low;
maneuver has a 3 second
cooldown
Cutting Kick hcb + K
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/HK.
- All standing kicks cost spirit meter.
```````````````````````````````````````````````````````````````````````````````
Ending
------
Joey = Wha-Wo! I - I Beat Him! Wha-Wo!
Resistina = Joey! Congratulations On Your Victory.
Joey = Thank You, Miss. At Last I Did It.
Resistina = Your Dream Is To Become The Best Fighter. Now You Realized Your
Dream.
Joey = Ha..Ha..Ha.. Anyhow, I Would Like To Eat Something. I Feel Hungry.
*******************************************************************************
* 3.6 Jackie *
*******************************************************************************
Colors
------
Default - Blue costume
Alternate - Green costume
Throw
-----
Shoulder Toss f/b + MP/HP MP version throws
opponent in front of
Jackie while HP version
throws opponent behind
Jackie
Basic Move
----------
Low Snap Kick LK far "fake" low attack that
must be blocked from
afar by all characters
Command Moves
-------------
Crouching Jab d + LP/MP "fake" low attack that
must be blocked from
afar by Mozard
Crouching Punch d + HP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Dynamo, and Mozard
Special Moves
-------------
Jackie Knife qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Arc Spin Kick f, df, f + P motion is very tight and
specific
Max Dash Hook Charge b for 1.5 seconds, travels slower with 3
f + P spirit bars or less
Jump Claw Charge d for 1 second, has invulnerability
u + P frames during startup
Air Jump Claw Jump, Charge d for 1 has invulnerability
second, u + P before frames during startup
landing
Jet Claw qcb, ub, u + P
Air Jet Claw qcb, ub, u + P in air
Rocket Blow Charge db for 1.5 seconds, 4 spirit bars=fast speed,
uf + K 2 and a half spirit
bars=medium speed, 2
and 1/10 spirit
bar=slow speed
Character Specific Note
-----------------------
- True Low Attacks are crouching LK/MK/HK.
```````````````````````````````````````````````````````````````````````````````
Ending
------
Jackie = Garner! You Also Will Not Be My Foe. I Must Try To Find Another
My Rival.
Resistina = I Will Let You Know Another Foe.
Jackie = Really? Let Me Know Who He Is, Right Now. The Strongest Is Only
Me.
Resistina = But.... He Is Very Vicious And Cruel. Some Time Later, Let You
Know.
*******************************************************************************
* 3.7 Jedi Ryan *
*******************************************************************************
Colors
------
Default - Mikado Yellow shirt w/ Green pants
Alternate - Dark Green shirt w/ Brown pants
Throw
-----
Rainbow Suplex f/b + MP/HP close Jedi throws the enemy
behind him
Basic Moves
-----------
Triangle Jump jump towards wall,
then press f
Aerial Punch b + P in air (will not has a 5 second cooldown
work if you are at the
peak of your jump)
Aerial Kick b + K in air (will not has a 5 second cooldown
work if you are at the
peak of your jump)
Command Moves
-------------
Weak Crouching Jab d + LP "fake" low attack that
must be blocked from
afar by Dosa, Dynamo,
and Mozard
Strong Crouching Jab d + MP/HP "fake" low attack that
must be blocked from
afar by Dosa, Dynamo,
and Mozard
Special Moves
-------------
Power Spear qcf + LP will collide with other
projectiles as both
will be "destroyed" in
the process
Diagonal Power Spear qcf + MP/HP will collide with other
projectiles as both
will be "destroyed" in
the process
Dash Block qcb + P
Dash Straight f, f, f + P you have total
invulnerability during
the first hit; whiffs
completely against
Darkman if he's
crouching; the 2nd and
last hit whiffs against
Deliza if she's crouch
blocking, however if
she is just crouching
the maneuver will hit
her
Block Square Charge b for 1 second, will collide with other
f + P projectiles as both
will be "destroyed" in
the process; must be
blocked low; can be
used for a chip damage
kill
Max Dash Kick Charge b for 1.25 seconds, move hits low on Dosa,
f + K Dynamo, and Mozard
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- Crouching MK costs spirit meter.
```````````````````````````````````````````````````````````````````````````````
Ending
------
Jedi Ryan = Ha-Ha-Ha! Hoodlum Always Has A Miserable Ending.
Resistina = I Appreciate What You Have Done. Jedi Ryan!
Jedi Ryan = You Are The Witness Of My Winning. Ha-Ha-Ha!
Resistina = You Make The World Hopeful. You Are Great.
*******************************************************************************
* 3.8 Deliza *
*******************************************************************************
Colors
------
Default - Violet Costume
Alternate - Green Costume
Throw
-----
Frankensteiner f/b + MP/HP/MK/HK close Deliza throws the enemy
behind her
Basic Moves
-----------
Triangle Jump jump towards wall,
then press f
Aerial Kick b + K before reaching the motion is very tight and
top of the screen specific; has a 5
second cooldown
Command Moves
-------------
Quick Crouching Jab d + LP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Dynamo, and Mozard
Strong Crouching Jab d + MP "fake" low attack that
must be blocked from
afar by Garcia, Dosa,
Darkman, Jedi, Dynamo,
Mozard, and Garner
Strong Crouching Jab 2 d + MP "fake" low attack that
must be blocked from
afar by Garcia, Dosa
Darkman, Joey, Jackie,
Jedi, Deliza, Dynamo,
Mozard, and Garner
Special Moves
-------------
Magic Pearl qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process; can
actually hit the
opponent up to 4 times
if they end up jumping
into this maneuver just
as it's about to
explode into 4
projectiles; the
exploded 4 projectiles
can also nullify other
projectiles
Falcon Drop qcb + P in air has 2 variations that
happen randomly (the
one with the extended
arms has a better
horizontal hitbox)
Crane Spin Kick b, f, b, f + K 4 spirit bars=8 hits on
block, 2 and a half
spirit bars=6 hits on
block, 2 and 1/10
spirit bar=5 hits on
block
Cuter Flake hcb + K spins only 1 time if
spirit bar is at 2 and
1/10 or less; both hits
can hit low sometimes
Harsh Jet Kick Charge db for 1.25 seconds, can hit up to 4 or 5
uf + K times with 4 spirit
bars and up to 3 times
with 2 spirit bars; can
hit low sometimes
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- Standing MK and HK cost spirit meter.
```````````````````````````````````````````````````````````````````````````````
Ending
------
Deliza = Garner! Your Time Is Over. From This Time, Call Me "Queen
Deliza". Ho..Ho.
Resistina = Deliza! You Are More Wicked Than Garner.
Deliza = You Are Rude! Nobody Is There The Strongest Any More.
Resistina = Don't Talk Without Reserve. There Are Many Fighters In The World.
-------------------------------------------------------------------------------
*******************************************************************************
* 3.9 Dynamo *
*******************************************************************************
Colors
------
Default - Cornflower Blue pants
Alternate - None
Throw
-----
N/A
Basic Move
----------
Side Kick LK/MK/HK must be blocked low
Command Move
------------
N/A
Special Moves
-------------
Portal Blast qcf + P maneuver can absorb an
unlimited number of
projectiles that
collide with it but the
move itself won't hit
opponent if you absorb
one or more
projectiles; can be
used for a chip damage
kill
Fire Tackle qcb + P must be blocked low
Power Wave qcf + K maneuver will absorb
projectiles and still
be able to strike the
opponent; must be
blocked low
Rapid Puncher qcb + K
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- None of his special moves cost spirit meter.
```````````````````````````````````````````````````````````````````````````````
Ending
------
N/A
*******************************************************************************
* 3.10 Mozard *
*******************************************************************************
Colors
------
Default - Gold pants
Alternate - None
Throw
-----
German Suplex f/b + MP/HP/MK/HK close will crash the game if
the human player does it
Basic Move
----------
Shin Kick LK must be blocked low
Command Move
------------
N/A
Special Moves
-------------
Emperor Wave qcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Cannonball qcb + P
Slash Wave qcf + K absorbs projectiles; can
be used for a chip
damage kill but the
wave part must touch
the opponent, not the
punch; will hit low if
used as far away as
possible
Tornado Lariat qcb + K sometimes hits low
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- Cannonball is the only special move that costs spirit meter.
```````````````````````````````````````````````````````````````````````````````
Ending
------
N/A
*******************************************************************************
* 3.11 Garner *
*******************************************************************************
Colors
------
Default - Purple pants
Alternate - None
Throw
-----
Ground Throw f/b + MP/HP/HK close when f and b determine where
opponent is blocking opponent is thrown
Basic Moves
-----------
High Snap LK/MK far must be blocked low
Powerful Knee MK close must be blocked low
Sobat HK must be blocked low
Command Move
------------
Powerful Crouching Hook d + HP must be blocked low
Special Moves
-------------
Dual Dragon Blast qcf + P first blast will collide
with other projectiles
as both will be
"destroyed" in the
process while the
second blast will
usually sneak past
unless it strikes a
maneuver that can
absorb both
projectiles; can use
another Dual Dragon
Blast even if one is
already present
onscreen
Dragon Kick qcb + P
Diving Torpedo qcf + K
Max Stunner qcb + K unblockable; has no whiff
animation; cannot be
used while enemy is </pre><pre id="faqspan-2">
knocked down or
jumping; maneuver does
less damage the less
life the opponent has
to the point that if
the opponent has
between 5 or 10% of
life, it deals no
damage at all
Character Specific Notes
------------------------
- True Low Attacks are crouching LK/MK/HK.
- All standing kicks cost spirit meter.
- None of his special moves cost spirit meter.
- Garner is immune to throws.
```````````````````````````````````````````````````````````````````````````````
Ending
------
N/A
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4. Misc. And Other Information
===============================================================================
*******************
* 4.1 Path Select *
*******************
After selecting your character, you get to choose from 4 paths. The character
order you see to your right goes from top to bottom but always starts with a
mirror match. In the 3rd, 6th & 8th match, you'll always fight Garcia, Dosa,
Joey, Jackie or Deliza in no particular order. The only exceptions to this
rule are the following:
Darkman's 8th match, Path 1 = Jedi Ryan (Stone Pillars)
Joey's 8th match, Path 2 = Gloria (uses Jackie's Bonus Stage Object. Most
likely a bug)
Jackie's 8th match, Path 2 = Gloria (uses Jackie's Bonus Stage Object. Most
likely a bug)
Jedi Ryan's 3rd match, Path 4 = Gloria (uses Jackie's Bonus Stage Object. Most
likely a bug)
********************
* 4.2 Color Select *
********************
Default: Used by either player 1 or player 2, but not when computer
controlled. However, the three boss characters (Dynamo, Mozard, and
Garner) always use this palette whether or not being computer
controlled.
Alternate: Used by either player 1 or player 2, only when computer controlled.
Player 2 (not computer controlled) can also get this color in the
case when both players choose the same character.
*********************
* 4.3 Points System *
*********************
Each time you deal damage to an opponent (chip damage doesn't count) you get
some points. After winning a round, you receive points based on your remaining
lifebar and seconds left. Your lifebar is worth 15,000 points maximum but will
actually give you 30,000 for a perfect (42,000 against the bosses). The more
damage you receive, the less points you get. Each second left in the clock
gives you 100 points. When the bonus stage ends (more on that below), each
object destroyed is worth 1,000 points. If you destroy all 20, you get an extra
10,000 on top of the 20,000 received for destroying all of them. After
reaching the high score made by NYH (321,000), the game will freeze for a
moment and a message will appear that says "You are the best from now." If you
reach the high score while fighting, it will happen at that same moment, but if
it happens after a bonus stage, round or match, the game will wait until the
next round or match to freeze and give you the congratulations.
*********************
* 4.4 Bonus Stages *
*********************
After winning your 3rd, 6th & 8th match, you are treated to a bonus stage
where you need to destroy a specific object 20 times in the time limit (99
ingame seconds but each second goes twice as fast as a real second). The
bonus stages are listed below:
Garcia's stage = Logs
Dosa's stage = Wooden blocks with the Korean flag painted over
Joey's stage = Rocks
Jackie's stage = Blocks of glass
Jedi's stage = Stone pillars (only available in Darkman's Path 1)
Deliza's stage = Big "medallions" (are they?) with a dragon logo carved on
them (the only time you'll see a dragon in this game)
******************
* 4.5 Win Quotes *
******************
After you win a match, like in all fighting games, you get to see your
character saying something to the opponent. In this game, the win quotes are
universal so everyone uses any of the ones listed below:
"You Need More Power"
"You Are No Match For Me"
"You Are Not My Rival"
"You Are A Sucking Baby"
"Do Not Defy My Power"
"Do Not Leap On Me"
"Do Not Stand In My Way"
***************
* 4.6 Endings *
***************
After you defeat Garner, you are treated to an universal message before and
after your character's ending. Presented before your character's ending:
"Many Thanks For Your Trouble
You Are The Best Fighter"
Presented after your character's ending:
"Since That, Blue Sky And Sea Make The People Forget The Terrible Past And
Guide Them To Live With A Peace, Forever. Thanks..."
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-Unico Electronics Co., Ltd
-Gamefaqs
-Giygas for writing this faq
-Blessranger for details on color selection
-Faq presented by me